summaryrefslogtreecommitdiff
path: root/lispref/numbers.texi
diff options
context:
space:
mode:
Diffstat (limited to 'lispref/numbers.texi')
-rw-r--r--lispref/numbers.texi1030
1 files changed, 0 insertions, 1030 deletions
diff --git a/lispref/numbers.texi b/lispref/numbers.texi
deleted file mode 100644
index f2e0a7df07a..00000000000
--- a/lispref/numbers.texi
+++ /dev/null
@@ -1,1030 +0,0 @@
-@c -*-texinfo-*-
-@c This is part of the GNU Emacs Lisp Reference Manual.
-@c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
-@c See the file elisp.texi for copying conditions.
-@setfilename ../info/numbers
-@node Numbers, Strings and Characters, Types of Lisp Object, Top
-@chapter Numbers
-@cindex integers
-@cindex numbers
-
- GNU Emacs supports two numeric data types: @dfn{integers} and
-@dfn{floating point numbers}. Integers are whole numbers such as
-@minus{}3, 0, 7, 13, and 511. Their values are exact. Floating point
-numbers are numbers with fractional parts, such as @minus{}4.5, 0.0, or
-2.71828. They can also be expressed in an exponential notation as well:
-thus, 1.5e2 equals 150; in this example, @samp{e2} stands for ten to the
-second power, and is multiplied by 1.5. Floating point values are not
-exact; they have a fixed, limited amount of precision.
-
- Support for floating point numbers is a new feature in Emacs 19, and it
-is controlled by a separate compilation option, so you may encounter a site
-where Emacs does not support them.
-
-@menu
-* Integer Basics:: Representation and range of integers.
-* Float Basics:: Representation and range of floating point.
-* Predicates on Numbers:: Testing for numbers.
-* Comparison of Numbers:: Equality and inequality predicates.
-* Numeric Conversions:: Converting float to integer and vice versa.
-* Arithmetic Operations:: How to add, subtract, multiply and divide.
-* Rounding Operations:: Explicitly rounding floating point numbers.
-* Bitwise Operations:: Logical and, or, not, shifting.
-* Transcendental Functions:: Trig, exponential and logarithmic functions.
-* Random Numbers:: Obtaining random integers, predictable or not.
-@end menu
-
-@node Integer Basics
-@comment node-name, next, previous, up
-@section Integer Basics
-
- The range of values for an integer depends on the machine. The
-range is @minus{}8388608 to 8388607 (24 bits; i.e.,
-@ifinfo
--2**23
-@end ifinfo
-@tex
-$-2^{23}$
-@end tex
-to
-@ifinfo
-2**23 - 1)
-@end ifinfo
-@tex
-$2^{23}-1$)
-@end tex
-on most machines, but on others it is @minus{}16777216 to 16777215 (25
-bits), or @minus{}33554432 to 33554431 (26 bits). Many examples in this
-chapter assume an integer has 24 bits.
-@cindex overflow
-
- The Lisp reader reads an integer as a sequence of digits with optional
-initial sign and optional final period.
-
-@example
- 1 ; @r{The integer 1.}
- 1. ; @r{The integer 1.}
-+1 ; @r{Also the integer 1.}
--1 ; @r{The integer @minus{}1.}
- 16777217 ; @r{Also the integer 1, due to overflow.}
- 0 ; @r{The integer 0.}
--0 ; @r{The integer 0.}
-@end example
-
- To understand how various functions work on integers, especially the
-bitwise operators (@pxref{Bitwise Operations}), it is often helpful to
-view the numbers in their binary form.
-
- In 24 bit binary, the decimal integer 5 looks like this:
-
-@example
-0000 0000 0000 0000 0000 0101
-@end example
-
-@noindent
-(We have inserted spaces between groups of 4 bits, and two spaces
-between groups of 8 bits, to make the binary integer easier to read.)
-
- The integer @minus{}1 looks like this:
-
-@example
-1111 1111 1111 1111 1111 1111
-@end example
-
-@noindent
-@cindex two's complement
-@minus{}1 is represented as 24 ones. (This is called @dfn{two's
-complement} notation.)
-
- The negative integer, @minus{}5, is creating by subtracting 4 from
-@minus{}1. In binary, the decimal integer 4 is 100. Consequently,
-@minus{}5 looks like this:
-
-@example
-1111 1111 1111 1111 1111 1011
-@end example
-
- In this implementation, the largest 24 bit binary integer is the
-decimal integer 8,388,607. In binary, it looks like this:
-
-@example
-0111 1111 1111 1111 1111 1111
-@end example
-
- Since the arithmetic functions do not check whether integers go
-outside their range, when you add 1 to 8,388,607, the value is negative
-integer @minus{}8,388,608:
-
-@example
-(+ 1 8388607)
- @result{} -8388608
- @result{} 1000 0000 0000 0000 0000 0000
-@end example
-
- Many of the following functions accept markers for arguments as well
-as integers. (@xref{Markers}.) More precisely, the actual arguments to
-such functions may be either integers or markers, which is why we often
-give these arguments the name @var{int-or-marker}. When the argument
-value is a marker, its position value is used and its buffer is ignored.
-
-@ignore
- In version 19, except where @emph{integer} is specified as an
-argument, all of the functions for markers and integers also work for
-floating point numbers.
-@end ignore
-
-@node Float Basics
-@section Floating Point Basics
-
-@cindex @code{LISP_FLOAT_TYPE} configuration macro
- Emacs version 19 supports floating point numbers, if compiled with the
-macro @code{LISP_FLOAT_TYPE} defined. The precise range of floating
-point numbers is machine-specific; it is the same as the range of the C
-data type @code{double} on the machine in question.
-
- The printed representation for floating point numbers requires either
-a decimal point (with at least one digit following), an exponent, or
-both. For example, @samp{1500.0}, @samp{15e2}, @samp{15.0e2},
-@samp{1.5e3}, and @samp{.15e4} are five ways of writing a floating point
-number whose value is 1500. They are all equivalent. You can also use
-a minus sign to write negative floating point numbers, as in
-@samp{-1.0}.
-
-@cindex IEEE floating point
-@cindex positive infinity
-@cindex negative infinity
-@cindex infinity
-@cindex NaN
- Most modern computers support the IEEE floating point standard, which
-provides for positive infinity and negative infinity as floating point
-values. It also provides for a value called NaN or ``not-a-number''
-which is the result you get from numerical functions in cases where
-there is no correct answer. For example, @code{(sqrt -1.0)} returns
-NaN. There is no read syntax for NaN or infinities; perhaps we should
-create a syntax in the future.
-
- You can use @code{logb} to extract the binary exponent of a floating
-point number (or estimate the logarithm of an integer):
-
-@defun logb number
-This function returns the binary exponent of @var{number}. More
-precisely, the value is the logarithm of @var{number} base 2, rounded
-down to an integer.
-@end defun
-
-@node Predicates on Numbers
-@section Type Predicates for Numbers
-
- The functions in this section test whether the argument is a number or
-whether it is a certain sort of number. The functions @code{integerp}
-and @code{floatp} can take any type of Lisp object as argument (the
-predicates would not be of much use otherwise); but the @code{zerop}
-predicate requires a number as its argument. See also
-@code{integer-or-marker-p} and @code{number-or-marker-p}, in
-@ref{Predicates on Markers}.
-
-@defun floatp object
-This predicate tests whether its argument is a floating point
-number and returns @code{t} if so, @code{nil} otherwise.
-
-@code{floatp} does not exist in Emacs versions 18 and earlier.
-@end defun
-
-@defun integerp object
-This predicate tests whether its argument is an integer, and returns
-@code{t} if so, @code{nil} otherwise.
-@end defun
-
-@defun numberp object
-This predicate tests whether its argument is a number (either integer or
-floating point), and returns @code{t} if so, @code{nil} otherwise.
-@end defun
-
-@defun natnump object
-@cindex natural numbers
-The @code{natnump} predicate (whose name comes from the phrase
-``natural-number-p'') tests to see whether its argument is a nonnegative
-integer, and returns @code{t} if so, @code{nil} otherwise. 0 is
-considered non-negative.
-
-Markers are not converted to integers, hence @code{natnump} of a marker
-is always @code{nil}.
-
-People have pointed out that this function is misnamed, because the term
-``natural number'' is usually understood as excluding zero. We are open
-to suggestions for a better name to use in a future version.
-@end defun
-
-@defun zerop number
-This predicate tests whether its argument is zero, and returns @code{t}
-if so, @code{nil} otherwise. The argument must be a number.
-
-These two forms are equivalent: @code{(zerop x)} @equiv{} @code{(= x 0)}.
-@end defun
-
-@node Comparison of Numbers
-@section Comparison of Numbers
-@cindex number equality
-
- Floating point numbers in Emacs Lisp actually take up storage, and
-there can be many distinct floating point number objects with the same
-numeric value. If you use @code{eq} to compare them, then you test
-whether two values are the same @emph{object}. If you want to test for
-numerical equality, use @code{=}.
-
- If you use @code{eq} to compare two integers, it always returns
-@code{t} if they have the same value. This is sometimes useful, because
-@code{eq} accepts arguments of any type and never causes an error,
-whereas @code{=} signals an error if the arguments are not numbers or
-markers. However, it is a good idea to use @code{=} if you can, even
-for comparing integers, just in case we change the representation of
-integers in a future Emacs version.
-
- There is another wrinkle: because floating point arithmetic is not
-exact, it is often a bad idea to check for equality of two floating
-point values. Usually it is better to test for approximate equality.
-Here's a function to do this:
-
-@example
-(defvar fuzz-factor 1.0e-6)
-(defun approx-equal (x y)
- (< (/ (abs (- x y))
- (max (abs x) (abs y)))
- fuzz-factor))
-@end example
-
-@cindex CL note---integers vrs @code{eq}
-@quotation
-@b{Common Lisp note:} comparing numbers in Common Lisp always requires
-@code{=} because Common Lisp implements multi-word integers, and two
-distinct integer objects can have the same numeric value. Emacs Lisp
-can have just one integer object for any given value because it has a
-limited range of integer values.
-@end quotation
-
-@defun = number-or-marker1 number-or-marker2
-This function tests whether its arguments are numerically equal, and
-returns @code{t} if so, @code{nil} otherwise.
-@end defun
-
-@defun /= number-or-marker1 number-or-marker2
-This function tests whether its arguments are numerically equal, and
-returns @code{t} if they are not, and @code{nil} if they are.
-@end defun
-
-@defun < number-or-marker1 number-or-marker2
-This function tests whether its first argument is strictly less than
-its second argument. It returns @code{t} if so, @code{nil} otherwise.
-@end defun
-
-@defun <= number-or-marker1 number-or-marker2
-This function tests whether its first argument is less than or equal
-to its second argument. It returns @code{t} if so, @code{nil}
-otherwise.
-@end defun
-
-@defun > number-or-marker1 number-or-marker2
-This function tests whether its first argument is strictly greater
-than its second argument. It returns @code{t} if so, @code{nil}
-otherwise.
-@end defun
-
-@defun >= number-or-marker1 number-or-marker2
-This function tests whether its first argument is greater than or
-equal to its second argument. It returns @code{t} if so, @code{nil}
-otherwise.
-@end defun
-
-@defun max number-or-marker &rest numbers-or-markers
-This function returns the largest of its arguments.
-
-@example
-(max 20)
- @result{} 20
-(max 1 2.5)
- @result{} 2.5
-(max 1 3 2.5)
- @result{} 3
-@end example
-@end defun
-
-@defun min number-or-marker &rest numbers-or-markers
-This function returns the smallest of its arguments.
-
-@example
-(min -4 1)
- @result{} -4
-@end example
-@end defun
-
-@node Numeric Conversions
-@section Numeric Conversions
-@cindex rounding in conversions
-
-To convert an integer to floating point, use the function @code{float}.
-
-@defun float number
-This returns @var{number} converted to floating point.
-If @var{number} is already a floating point number, @code{float} returns
-it unchanged.
-@end defun
-
-There are four functions to convert floating point numbers to integers;
-they differ in how they round. These functions accept integer arguments
-also, and return such arguments unchanged.
-
-@defun truncate number
-This returns @var{number}, converted to an integer by rounding towards
-zero.
-@end defun
-
-@defun floor number &optional divisor
-This returns @var{number}, converted to an integer by rounding downward
-(towards negative infinity).
-
-If @var{divisor} is specified, @var{number} is divided by @var{divisor}
-before the floor is taken; this is the division operation that
-corresponds to @code{mod}. An @code{arith-error} results if
-@var{divisor} is 0.
-@end defun
-
-@defun ceiling number
-This returns @var{number}, converted to an integer by rounding upward
-(towards positive infinity).
-@end defun
-
-@defun round number
-This returns @var{number}, converted to an integer by rounding towards the
-nearest integer.
-@end defun
-
-@node Arithmetic Operations
-@section Arithmetic Operations
-
- Emacs Lisp provides the traditional four arithmetic operations:
-addition, subtraction, multiplication, and division. Remainder and modulus
-functions supplement the division functions. The functions to
-add or subtract 1 are provided because they are traditional in Lisp and
-commonly used.
-
- All of these functions except @code{%} return a floating point value
-if any argument is floating.
-
- It is important to note that in GNU Emacs Lisp, arithmetic functions
-do not check for overflow. Thus @code{(1+ 8388607)} may evaluate to
-@minus{}8388608, depending on your hardware.
-
-@defun 1+ number-or-marker
-This function returns @var{number-or-marker} plus 1.
-For example,
-
-@example
-(setq foo 4)
- @result{} 4
-(1+ foo)
- @result{} 5
-@end example
-
-This function is not analogous to the C operator @code{++}---it does
-not increment a variable. It just computes a sum. Thus,
-
-@example
-foo
- @result{} 4
-@end example
-
-If you want to increment the variable, you must use @code{setq},
-like this:
-
-@example
-(setq foo (1+ foo))
- @result{} 5
-@end example
-@end defun
-
-@defun 1- number-or-marker
-This function returns @var{number-or-marker} minus 1.
-@end defun
-
-@defun abs number
-This returns the absolute value of @var{number}.
-@end defun
-
-@defun + &rest numbers-or-markers
-This function adds its arguments together. When given no arguments,
-@code{+} returns 0. It does not check for overflow.
-
-@example
-(+)
- @result{} 0
-(+ 1)
- @result{} 1
-(+ 1 2 3 4)
- @result{} 10
-@end example
-@end defun
-
-@defun - &optional number-or-marker &rest other-numbers-or-markers
-The @code{-} function serves two purposes: negation and subtraction.
-When @code{-} has a single argument, the value is the negative of the
-argument. When there are multiple arguments, @code{-} subtracts each of
-the @var{other-numbers-or-markers} from @var{number-or-marker},
-cumulatively. If there are no arguments, the result is 0. This
-function does not check for overflow.
-
-@example
-(- 10 1 2 3 4)
- @result{} 0
-(- 10)
- @result{} -10
-(-)
- @result{} 0
-@end example
-@end defun
-
-@defun * &rest numbers-or-markers
-This function multiplies its arguments together, and returns the
-product. When given no arguments, @code{*} returns 1. It does
-not check for overflow.
-
-@example
-(*)
- @result{} 1
-(* 1)
- @result{} 1
-(* 1 2 3 4)
- @result{} 24
-@end example
-@end defun
-
-@defun / dividend divisor &rest divisors
-This function divides @var{dividend} by @var{divisors} and returns the
-quotient. If there are additional arguments @var{divisors}, then it
-divides @var{dividend} by each divisor in turn. Each argument may be a
-number or a marker.
-
-If all the arguments are integers, then the result is an integer too.
-This means the result has to be rounded. On most machines, the result
-is rounded towards zero after each division, but some machines may round
-differently with negative arguments. This is because the Lisp function
-@code{/} is implemented using the C division operator, which also
-permits machine-dependent rounding. As a practical matter, all known
-machines round in the standard fashion.
-
-@cindex @code{arith-error} in division
-If you divide by 0, an @code{arith-error} error is signaled.
-(@xref{Errors}.)
-
-@example
-(/ 6 2)
- @result{} 3
-(/ 5 2)
- @result{} 2
-(/ 25 3 2)
- @result{} 4
-(/ -17 6)
- @result{} -2
-@end example
-
-The result of @code{(/ -17 6)} could in principle be -3 on some
-machines.
-@end defun
-
-@defun % dividend divisor
-@cindex remainder
-This function returns the integer remainder after division of @var{dividend}
-by @var{divisor}. The arguments must be integers or markers.
-
-For negative arguments, the remainder is in principle machine-dependent
-since the quotient is; but in practice, all known machines behave alike.
-
-An @code{arith-error} results if @var{divisor} is 0.
-
-@example
-(% 9 4)
- @result{} 1
-(% -9 4)
- @result{} -1
-(% 9 -4)
- @result{} 1
-(% -9 -4)
- @result{} -1
-@end example
-
-For any two integers @var{dividend} and @var{divisor},
-
-@example
-@group
-(+ (% @var{dividend} @var{divisor})
- (* (/ @var{dividend} @var{divisor}) @var{divisor}))
-@end group
-@end example
-
-@noindent
-always equals @var{dividend}.
-@end defun
-
-@defun mod dividend divisor
-@cindex modulus
-This function returns the value of @var{dividend} modulo @var{divisor};
-in other words, the remainder after division of @var{dividend}
-by @var{divisor}, but with the same sign as @var{divisor}.
-The arguments must be numbers or markers.
-
-Unlike @code{%}, @code{mod} returns a well-defined result for negative
-arguments. It also permits floating point arguments; it rounds the
-quotient downward (towards minus infinity) to an integer, and uses that
-quotient to compute the remainder.
-
-An @code{arith-error} results if @var{divisor} is 0.
-
-@example
-(mod 9 4)
- @result{} 1
-(mod -9 4)
- @result{} 3
-(mod 9 -4)
- @result{} -3
-(mod -9 -4)
- @result{} -1
-(mod 5.5 2.5)
- @result{} .5
-@end example
-
-For any two numbers @var{dividend} and @var{divisor},
-
-@example
-@group
-(+ (mod @var{dividend} @var{divisor})
- (* (floor @var{dividend} @var{divisor}) @var{divisor}))
-@end group
-@end example
-
-@noindent
-always equals @var{dividend}, subject to rounding error if
-either argument is floating point.
-@end defun
-
-@node Rounding Operations
-@section Rounding Operations
-@cindex rounding without conversion
-
-The functions @code{ffloor}, @code{fceil}, @code{fround} and
-@code{ftruncate} take a floating point argument and return a floating
-point result whose value is a nearby integer. @code{ffloor} returns the
-nearest integer below; @code{fceil}, the nearest integer above;
-@code{ftrucate}, the nearest integer in the direction towards zero;
-@code{fround}, the nearest integer.
-
-@defun ffloor float
-This function rounds @var{float} to the next lower integral value, and
-returns that value as a floating point number.
-@end defun
-
-@defun fceil float
-This function rounds @var{float} to the next higher integral value, and
-returns that value as a floating point number.
-@end defun
-
-@defun ftrunc float
-This function rounds @var{float} towards zero to an integral value, and
-returns that value as a floating point number.
-@end defun
-
-@defun fround float
-This function rounds @var{float} to the nearest integral value,
-and returns that value as a floating point number.
-@end defun
-
-@node Bitwise Operations
-@section Bitwise Operations on Integers
-
- In a computer, an integer is represented as a binary number, a
-sequence of @dfn{bits} (digits which are either zero or one). A bitwise
-operation acts on the individual bits of such a sequence. For example,
-@dfn{shifting} moves the whole sequence left or right one or more places,
-reproducing the same pattern ``moved over''.
-
- The bitwise operations in Emacs Lisp apply only to integers.
-
-@defun lsh integer1 count
-@cindex logical shift
-@code{lsh}, which is an abbreviation for @dfn{logical shift}, shifts the
-bits in @var{integer1} to the left @var{count} places, or to the
-right if @var{count} is negative. If @var{count} is negative,
-@code{lsh} shifts zeros into the most-significant bit, producing a
-positive result even if @var{integer1} is negative. Contrast this with
-@code{ash}, below.
-
-Thus, the decimal number 5 is the binary number 00000101. Shifted once
-to the left, with a zero put in the one's place, the number becomes
-00001010, decimal 10.
-
-Here are two examples of shifting the pattern of bits one place to the
-left. Since the contents of the rightmost place has been moved one
-place to the left, a value has to be inserted into the rightmost place.
-With @code{lsh}, a zero is placed into the rightmost place. (These
-examples show only the low-order eight bits of the binary pattern; the
-rest are all zero.)
-
-@example
-@group
-(lsh 5 1)
- @result{} 10
-;; @r{Decimal 5 becomes decimal 10.}
-00000101 @result{} 00001010
-
-(lsh 7 1)
- @result{} 14
-;; @r{Decimal 7 becomes decimal 14.}
-00000111 @result{} 00001110
-@end group
-@end example
-
-@noindent
-As the examples illustrate, shifting the pattern of bits one place to
-the left produces a number that is twice the value of the previous
-number.
-
-Note, however that functions do not check for overflow, and a returned
-value may be negative (and in any case, no more than a 24 bit value)
-when an integer is sufficiently left shifted.
-
-For example, left shifting 8,388,607 produces @minus{}2:
-
-@example
-(lsh 8388607 1) ; @r{left shift}
- @result{} -2
-@end example
-
-In binary, in the 24 bit implementation, the numbers looks like this:
-
-@example
-@group
-;; @r{Decimal 8,388,607}
-0111 1111 1111 1111 1111 1111
-@end group
-@end example
-
-@noindent
-which becomes the following when left shifted:
-
-@example
-@group
-;; @r{Decimal @minus{}2}
-1111 1111 1111 1111 1111 1110
-@end group
-@end example
-
-Shifting the pattern of bits two places to the left produces results
-like this (with 8-bit binary numbers):
-
-@example
-@group
-(lsh 3 2)
- @result{} 12
-;; @r{Decimal 3 becomes decimal 12.}
-00000011 @result{} 00001100
-@end group
-@end example
-
-On the other hand, shifting the pattern of bits one place to the right
-looks like this:
-
-@example
-@group
-(lsh 6 -1)
- @result{} 3
-;; @r{Decimal 6 becomes decimal 3.}
-00000110 @result{} 00000011
-@end group
-
-@group
-(lsh 5 -1)
- @result{} 2
-;; @r{Decimal 5 becomes decimal 2.}
-00000101 @result{} 00000010
-@end group
-@end example
-
-@noindent
-As the example illustrates, shifting the pattern of bits one place to
-the right divides the value of the binary number by two, rounding downward.
-@end defun
-
-@defun ash integer1 count
-@cindex arithmetic shift
-@code{ash} (@dfn{arithmetic shift}) shifts the bits in @var{integer1}
-to the left @var{count} places, or to the right if @var{count}
-is negative.
-
-@code{ash} gives the same results as @code{lsh} except when
-@var{integer1} and @var{count} are both negative. In that case,
-@code{ash} puts a one in the leftmost position, while @code{lsh} puts
-a zero in the leftmost position.
-
-Thus, with @code{ash}, shifting the pattern of bits one place to the right
-looks like this:
-
-@example
-@group
-(ash -6 -1) @result{} -3
-;; @r{Decimal @minus{}6 becomes decimal @minus{}3.}
-1111 1111 1111 1111 1111 1010
- @result{}
-1111 1111 1111 1111 1111 1101
-@end group
-@end example
-
-In contrast, shifting the pattern of bits one place to the right with
-@code{lsh} looks like this:
-
-@example
-@group
-(lsh -6 -1) @result{} 8388605
-;; @r{Decimal @minus{}6 becomes decimal 8,388,605.}
-1111 1111 1111 1111 1111 1010
- @result{}
-0111 1111 1111 1111 1111 1101
-@end group
-@end example
-
-@noindent
-In this case, the 1 in the leftmost position is shifted one place to the
-right, and a zero is shifted into the leftmost position.
-
-Here are other examples:
-
-@c !!! Check if lined up in smallbook format! XDVI shows problem
-@c with smallbook but not with regular book! --rjc 16mar92
-@smallexample
-@group
- ; @r{ 24-bit binary values}
-
-(lsh 5 2) ; 5 = @r{0000 0000 0000 0000 0000 0101}
- @result{} 20 ; 20 = @r{0000 0000 0000 0000 0001 0100}
-@end group
-@group
-(ash 5 2)
- @result{} 20
-(lsh -5 2) ; -5 = @r{1111 1111 1111 1111 1111 1011}
- @result{} -20 ; -20 = @r{1111 1111 1111 1111 1110 1100}
-(ash -5 2)
- @result{} -20
-@end group
-@group
-(lsh 5 -2) ; 5 = @r{0000 0000 0000 0000 0000 0101}
- @result{} 1 ; 1 = @r{0000 0000 0000 0000 0000 0001}
-@end group
-@group
-(ash 5 -2)
- @result{} 1
-@end group
-@group
-(lsh -5 -2) ; -5 = @r{1111 1111 1111 1111 1111 1011}
- @result{} 4194302 ; @r{0011 1111 1111 1111 1111 1110}
-@end group
-@group
-(ash -5 -2) ; -5 = @r{1111 1111 1111 1111 1111 1011}
- @result{} -2 ; -2 = @r{1111 1111 1111 1111 1111 1110}
-@end group
-@end smallexample
-@end defun
-
-@defun logand &rest ints-or-markers
-@cindex logical and
-@cindex bitwise and
-This function returns the ``logical and'' of the arguments: the
-@var{n}th bit is set in the result if, and only if, the @var{n}th bit is
-set in all the arguments. (``Set'' means that the value of the bit is 1
-rather than 0.)
-
-For example, using 4-bit binary numbers, the ``logical and'' of 13 and
-12 is 12: 1101 combined with 1100 produces 1100.
-
-In both the binary numbers, the leftmost two bits are set (i.e., they
-are 1's), so the leftmost two bits of the returned value are set.
-However, for the rightmost two bits, each is zero in at least one of
-the arguments, so the rightmost two bits of the returned value are 0's.
-
-@noindent
-Therefore,
-
-@example
-@group
-(logand 13 12)
- @result{} 12
-@end group
-@end example
-
-If @code{logand} is not passed any argument, it returns a value of
-@minus{}1. This number is an identity element for @code{logand}
-because its binary representation consists entirely of ones. If
-@code{logand} is passed just one argument, it returns that argument.
-
-@smallexample
-@group
- ; @r{ 24-bit binary values}
-
-(logand 14 13) ; 14 = @r{0000 0000 0000 0000 0000 1110}
- ; 13 = @r{0000 0000 0000 0000 0000 1101}
- @result{} 12 ; 12 = @r{0000 0000 0000 0000 0000 1100}
-@end group
-
-@group
-(logand 14 13 4) ; 14 = @r{0000 0000 0000 0000 0000 1110}
- ; 13 = @r{0000 0000 0000 0000 0000 1101}
- ; 4 = @r{0000 0000 0000 0000 0000 0100}
- @result{} 4 ; 4 = @r{0000 0000 0000 0000 0000 0100}
-@end group
-
-@group
-(logand)
- @result{} -1 ; -1 = @r{1111 1111 1111 1111 1111 1111}
-@end group
-@end smallexample
-@end defun
-
-@defun logior &rest ints-or-markers
-@cindex logical inclusive or
-@cindex bitwise or
-This function returns the ``inclusive or'' of its arguments: the @var{n}th bit
-is set in the result if, and only if, the @var{n}th bit is set in at least
-one of the arguments. If there are no arguments, the result is zero,
-which is an identity element for this operation. If @code{logior} is
-passed just one argument, it returns that argument.
-
-@smallexample
-@group
- ; @r{ 24-bit binary values}
-
-(logior 12 5) ; 12 = @r{0000 0000 0000 0000 0000 1100}
- ; 5 = @r{0000 0000 0000 0000 0000 0101}
- @result{} 13 ; 13 = @r{0000 0000 0000 0000 0000 1101}
-@end group
-
-@group
-(logior 12 5 7) ; 12 = @r{0000 0000 0000 0000 0000 1100}
- ; 5 = @r{0000 0000 0000 0000 0000 0101}
- ; 7 = @r{0000 0000 0000 0000 0000 0111}
- @result{} 15 ; 15 = @r{0000 0000 0000 0000 0000 1111}
-@end group
-@end smallexample
-@end defun
-
-@defun logxor &rest ints-or-markers
-@cindex bitwise exclusive or
-@cindex logical exclusive or
-This function returns the ``exclusive or'' of its arguments: the
-@var{n}th bit is set in the result if, and only if, the @var{n}th bit
-is set in an odd number of the arguments. If there are no arguments,
-the result is 0. If @code{logxor} is passed just one argument, it returns
-that argument.
-
-@smallexample
-@group
- ; @r{ 24-bit binary values}
-
-(logxor 12 5) ; 12 = @r{0000 0000 0000 0000 0000 1100}
- ; 5 = @r{0000 0000 0000 0000 0000 0101}
- @result{} 9 ; 9 = @r{0000 0000 0000 0000 0000 1001}
-@end group
-
-@group
-(logxor 12 5 7) ; 12 = @r{0000 0000 0000 0000 0000 1100}
- ; 5 = @r{0000 0000 0000 0000 0000 0101}
- ; 7 = @r{0000 0000 0000 0000 0000 0111}
- @result{} 14 ; 14 = @r{0000 0000 0000 0000 0000 1110}
-@end group
-@end smallexample
-@end defun
-
-@defun lognot integer
-@cindex logical not
-@cindex bitwise not
-This function returns the logical complement of its argument: the @var{n}th
-bit is one in the result if, and only if, the @var{n}th bit is zero in
-@var{integer}, and vice-versa.
-
-@example
-(lognot 5)
- @result{} -6
-;; 5 = @r{0000 0000 0000 0000 0000 0101}
-;; @r{becomes}
-;; -6 = @r{1111 1111 1111 1111 1111 1010}
-@end example
-@end defun
-
-@node Transcendental Functions
-@section Transcendental Functions
-@cindex transcendental functions
-@cindex mathematical functions
-
-These mathematical functions are available if floating point is
-supported. They allow integers as well as floating point numbers
-as arguments.
-
-@defun sin arg
-@defunx cos arg
-@defunx tan arg
-These are the ordinary trigonometric functions, with argument measured
-in radians.
-@end defun
-
-@defun asin arg
-The value of @code{(asin @var{arg})} is a number between @minus{} pi / 2
-and pi / 2 (inclusive) whose sine is @var{arg}; if, however, @var{arg}
-is out of range (outside [-1, 1]), then the result is a NaN.
-@end defun
-
-@defun acos arg
-The value of @code{(acos @var{arg})} is a number between 0 and pi
-(inclusive) whose cosine is @var{arg}; if, however, @var{arg}
-is out of range (outside [-1, 1]), then the result is a NaN.
-@end defun
-
-@defun atan arg
-The value of @code{(atan @var{arg})} is a number between @minus{} pi / 2
-and pi / 2 (exclusive) whose tangent is @var{arg}.
-@end defun
-
-@defun exp arg
-This is the exponential function; it returns @i{e} to the power
-@var{arg}. @i{e} is a fundamental mathematical constant also called the
-base of natural logarithms.
-@end defun
-
-@defun log arg &optional base
-This function returns the logarithm of @var{arg}, with base @var{base}.
-If you don't specify @var{base}, the base @var{e} is used. If @var{arg}
-is negative, the result is a NaN.
-@end defun
-
-@ignore
-@defun expm1 arg
-This function returns @code{(1- (exp @var{arg}))}, but it is more
-accurate than that when @var{arg} is negative and @code{(exp @var{arg})}
-is close to 1.
-@end defun
-
-@defun log1p arg
-This function returns @code{(log (1+ @var{arg}))}, but it is more
-accurate than that when @var{arg} is so small that adding 1 to it would
-lose accuracy.
-@end defun
-@end ignore
-
-@defun log10 arg
-This function returns the logarithm of @var{arg}, with base 10. If
-@var{arg} is negative, the result is a NaN.
-@end defun
-
-@defun expt x y
-This function returns @var{x} raised to power @var{y}.
-@end defun
-
-@defun sqrt arg
-This returns the square root of @var{arg}. If @var{arg} is negative,
-the value is a NaN.
-@end defun
-
-@node Random Numbers
-@section Random Numbers
-@cindex random numbers
-
-A deterministic computer program cannot generate true random numbers.
-For most purposes, @dfn{pseudo-random numbers} suffice. A series of
-pseudo-random numbers is generated in a deterministic fashion. The
-numbers are not truly random, but they have certain properties that
-mimic a random series. For example, all possible values occur equally
-often in a pseudo-random series.
-
-In Emacs, pseudo-random numbers are generated from a ``seed'' number.
-Starting from any given seed, the @code{random} function always
-generates the same sequence of numbers. Emacs always starts with the
-same seed value, so the sequence of values of @code{random} is actually
-the same in each Emacs run! For example, in one operating system, the
-first call to @code{(random)} after you start Emacs always returns
--1457731, and the second one always returns -7692030. This
-repeatability is helpful for debugging.
-
-If you want truly unpredictable random numbers, execute @code{(random
-t)}. This chooses a new seed based on the current time of day and on
-Emacs's process @sc{id} number.
-
-@defun random &optional limit
-This function returns a pseudo-random integer. Repeated calls return a
-series of pseudo-random integers.
-
-If @var{limit} is @code{nil}, then the value may in principle be any
-integer. If @var{limit} is a positive integer, the value is chosen to
-be nonnegative and less than @var{limit} (only in Emacs 19).
-
-If @var{limit} is @code{t}, it means to choose a new seed based on the
-current time of day and on Emacs's process @sc{id} number.
-@c "Emacs'" is incorrect usage!
-
-On some machines, any integer representable in Lisp may be the result
-of @code{random}. On other machines, the result can never be larger
-than a certain maximum or less than a certain (negative) minimum.
-@end defun