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-@c -*-texinfo-*-
-@c This is part of the GNU Emacs Lisp Reference Manual.
-@c Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995, 1998, 1999, 2001,
-@c 2002, 2003, 2004, 2005, 2006, 2007 Free Software Foundation, Inc.
-@c See the file elisp.texi for copying conditions.
-@setfilename ../info/frames
-@node Frames, Positions, Windows, Top
-@chapter Frames
-@cindex frame
-
- In Emacs editing, A @dfn{frame} is a screen object that contains one
-or more Emacs windows. It's the kind of object that is called a
-``window'' in the terminology of graphical environments; but we can't
-call it a ``window'' here, because Emacs uses that word in a different
-way.
-
- A frame initially contains a single main window and/or a minibuffer
-window; you can subdivide the main window vertically or horizontally
-into smaller windows. In Emacs Lisp, a @dfn{frame object} is a Lisp
-object that represents a frame on the screen.
-
-@cindex terminal frame
- When Emacs runs on a text-only terminal, it starts with one
-@dfn{terminal frame}. If you create additional ones, Emacs displays
-one and only one at any given time---on the terminal screen, of course.
-
-@cindex window frame
- When Emacs communicates directly with a supported window system, such
-as X, it does not have a terminal frame; instead, it starts with
-a single @dfn{window frame}, but you can create more, and Emacs can
-display several such frames at once as is usual for window systems.
-
-@defun framep object
-This predicate returns a non-@code{nil} value if @var{object} is a
-frame, and @code{nil} otherwise. For a frame, the value indicates which
-kind of display the frame uses:
-
-@table @code
-@item x
-The frame is displayed in an X window.
-@item t
-A terminal frame on a character display.
-@item mac
-The frame is displayed on a Macintosh.
-@item w32
-The frame is displayed on MS-Windows 9X/NT.
-@item pc
-The frame is displayed on an MS-DOS terminal.
-@end table
-@end defun
-
-@menu
-* Creating Frames:: Creating additional frames.
-* Multiple Displays:: Creating frames on other displays.
-* Frame Parameters:: Controlling frame size, position, font, etc.
-* Frame Titles:: Automatic updating of frame titles.
-* Deleting Frames:: Frames last until explicitly deleted.
-* Finding All Frames:: How to examine all existing frames.
-* Frames and Windows:: A frame contains windows;
- display of text always works through windows.
-* Minibuffers and Frames:: How a frame finds the minibuffer to use.
-* Input Focus:: Specifying the selected frame.
-* Visibility of Frames:: Frames may be visible or invisible, or icons.
-* Raising and Lowering:: Raising a frame makes it hide other windows;
- lowering it makes the others hide it.
-* Frame Configurations:: Saving the state of all frames.
-* Mouse Tracking:: Getting events that say when the mouse moves.
-* Mouse Position:: Asking where the mouse is, or moving it.
-* Pop-Up Menus:: Displaying a menu for the user to select from.
-* Dialog Boxes:: Displaying a box to ask yes or no.
-* Pointer Shape:: Specifying the shape of the mouse pointer.
-* Window System Selections:: Transferring text to and from other X clients.
-* Drag and Drop:: Internals of Drag-and-Drop implementation.
-* Color Names:: Getting the definitions of color names.
-* Text Terminal Colors:: Defining colors for text-only terminals.
-* Resources:: Getting resource values from the server.
-* Display Feature Testing:: Determining the features of a terminal.
-@end menu
-
- @xref{Display}, for information about the related topic of
-controlling Emacs redisplay.
-
-@node Creating Frames
-@section Creating Frames
-
-To create a new frame, call the function @code{make-frame}.
-
-@defun make-frame &optional alist
-This function creates and returns a new frame, displaying the current
-buffer. If you are using a supported window system, it makes a window
-frame; otherwise, it makes a terminal frame.
-
-The argument is an alist specifying frame parameters. Any parameters
-not mentioned in @var{alist} default according to the value of the
-variable @code{default-frame-alist}; parameters not specified even there
-default from the standard X resources or whatever is used instead on
-your system.
-
-The set of possible parameters depends in principle on what kind of
-window system Emacs uses to display its frames. @xref{Window Frame
-Parameters}, for documentation of individual parameters you can specify.
-
-This function itself does not make the new frame the selected frame.
-@xref{Input Focus}. The previously selected frame remains selected.
-However, the window system may select the new frame for its own reasons,
-for instance if the frame appears under the mouse pointer and your
-setup is for focus to follow the pointer.
-@end defun
-
-@defvar before-make-frame-hook
-A normal hook run by @code{make-frame} before it actually creates the
-frame.
-@end defvar
-
-@defvar after-make-frame-functions
-An abnormal hook run by @code{make-frame} after it creates the frame.
-Each function in @code{after-make-frame-functions} receives one argument, the
-frame just created.
-@end defvar
-
-@node Multiple Displays
-@section Multiple Displays
-@cindex multiple X displays
-@cindex displays, multiple
-
- A single Emacs can talk to more than one X display.
-Initially, Emacs uses just one display---the one chosen with the
-@code{DISPLAY} environment variable or with the @samp{--display} option
-(@pxref{Initial Options,,, emacs, The GNU Emacs Manual}). To connect to
-another display, use the command @code{make-frame-on-display} or specify
-the @code{display} frame parameter when you create the frame.
-
- Emacs treats each X server as a separate terminal, giving each one its
-own selected frame and its own minibuffer windows. However, only one of
-those frames is ``@emph{the} selected frame'' at any given moment, see
-@ref{Input Focus}.
-
- A few Lisp variables are @dfn{terminal-local}; that is, they have a
-separate binding for each terminal. The binding in effect at any time
-is the one for the terminal that the currently selected frame belongs
-to. These variables include @code{default-minibuffer-frame},
-@code{defining-kbd-macro}, @code{last-kbd-macro}, and
-@code{system-key-alist}. They are always terminal-local, and can never
-be buffer-local (@pxref{Buffer-Local Variables}) or frame-local.
-
- A single X server can handle more than one screen. A display name
-@samp{@var{host}:@var{server}.@var{screen}} has three parts; the last
-part specifies the screen number for a given server. When you use two
-screens belonging to one server, Emacs knows by the similarity in their
-names that they share a single keyboard, and it treats them as a single
-terminal.
-
- Note that some graphical terminals can output to more than a one
-monitor (or other output device) at the same time. On these
-``multi-monitor'' setups, a single @var{display} value controls the
-output to all the physical monitors. In this situation, there is
-currently no platform-independent way for Emacs to distinguish between
-the different physical monitors.
-
-@deffn Command make-frame-on-display display &optional parameters
-This creates and returns a new frame on display @var{display}, taking
-the other frame parameters from @var{parameters}. Aside from the
-@var{display} argument, it is like @code{make-frame} (@pxref{Creating
-Frames}).
-@end deffn
-
-@defun x-display-list
-This returns a list that indicates which X displays Emacs has a
-connection to. The elements of the list are strings, and each one is
-a display name.
-@end defun
-
-@defun x-open-connection display &optional xrm-string must-succeed
-This function opens a connection to the X display @var{display}. It
-does not create a frame on that display, but it permits you to check
-that communication can be established with that display.
-
-The optional argument @var{xrm-string}, if not @code{nil}, is a
-string of resource names and values, in the same format used in the
-@file{.Xresources} file. The values you specify override the resource
-values recorded in the X server itself; they apply to all Emacs frames
-created on this display. Here's an example of what this string might
-look like:
-
-@example
-"*BorderWidth: 3\n*InternalBorder: 2\n"
-@end example
-
-@xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
-
-If @var{must-succeed} is non-@code{nil}, failure to open the connection
-terminates Emacs. Otherwise, it is an ordinary Lisp error.
-@end defun
-
-@defun x-close-connection display
-This function closes the connection to display @var{display}. Before
-you can do this, you must first delete all the frames that were open on
-that display (@pxref{Deleting Frames}).
-@end defun
-
-@node Frame Parameters
-@section Frame Parameters
-@cindex frame parameters
-
- A frame has many parameters that control its appearance and behavior.
-Just what parameters a frame has depends on what display mechanism it
-uses.
-
- Frame parameters exist mostly for the sake of window systems. A
-terminal frame has a few parameters, mostly for compatibility's sake;
-only the @code{height}, @code{width}, @code{name}, @code{title},
-@code{menu-bar-lines}, @code{buffer-list} and @code{buffer-predicate}
-parameters do something special. If the terminal supports colors, the
-parameters @code{foreground-color}, @code{background-color},
-@code{background-mode} and @code{display-type} are also meaningful.
-
-@menu
-* Parameter Access:: How to change a frame's parameters.
-* Initial Parameters:: Specifying frame parameters when you make a frame.
-* Window Frame Parameters:: List of frame parameters for window systems.
-* Size and Position:: Changing the size and position of a frame.
-* Geometry:: Parsing geometry specifications.
-@end menu
-
-@node Parameter Access
-@subsection Access to Frame Parameters
-
-These functions let you read and change the parameter values of a
-frame.
-
-@defun frame-parameter frame parameter
-This function returns the value of the parameter @var{parameter} (a
-symbol) of @var{frame}. If @var{frame} is @code{nil}, it returns the
-selected frame's parameter. If @var{frame} has no setting for
-@var{parameter}, this function returns @code{nil}.
-@end defun
-
-@defun frame-parameters &optional frame
-The function @code{frame-parameters} returns an alist listing all the
-parameters of @var{frame} and their values. If @var{frame} is
-@code{nil} or omitted, this returns the selected frame's parameters
-@end defun
-
-@defun modify-frame-parameters frame alist
-This function alters the parameters of frame @var{frame} based on the
-elements of @var{alist}. Each element of @var{alist} has the form
-@code{(@var{parm} . @var{value})}, where @var{parm} is a symbol naming a
-parameter. If you don't mention a parameter in @var{alist}, its value
-doesn't change. If @var{frame} is @code{nil}, it defaults to the selected
-frame.
-@end defun
-
-@defun modify-all-frames-parameters alist
-This function alters the frame parameters of all existing frames
-according to @var{alist}, then modifies @code{default-frame-alist}
-(and, if necessary, @code{initial-frame-alist}) to apply the same
-parameter values to frames that will be created henceforth.
-@end defun
-
-@node Initial Parameters
-@subsection Initial Frame Parameters
-
-You can specify the parameters for the initial startup frame
-by setting @code{initial-frame-alist} in your init file (@pxref{Init File}).
-
-@defvar initial-frame-alist
-This variable's value is an alist of parameter values used when creating
-the initial window frame. You can set this variable to specify the
-appearance of the initial frame without altering subsequent frames.
-Each element has the form:
-
-@example
-(@var{parameter} . @var{value})
-@end example
-
-Emacs creates the initial frame before it reads your init
-file. After reading that file, Emacs checks @code{initial-frame-alist},
-and applies the parameter settings in the altered value to the already
-created initial frame.
-
-If these settings affect the frame geometry and appearance, you'll see
-the frame appear with the wrong ones and then change to the specified
-ones. If that bothers you, you can specify the same geometry and
-appearance with X resources; those do take effect before the frame is
-created. @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
-
-X resource settings typically apply to all frames. If you want to
-specify some X resources solely for the sake of the initial frame, and
-you don't want them to apply to subsequent frames, here's how to achieve
-this. Specify parameters in @code{default-frame-alist} to override the
-X resources for subsequent frames; then, to prevent these from affecting
-the initial frame, specify the same parameters in
-@code{initial-frame-alist} with values that match the X resources.
-@end defvar
-
-If these parameters specify a separate minibuffer-only frame with
-@code{(minibuffer . nil)}, and you have not created one, Emacs creates
-one for you.
-
-@defvar minibuffer-frame-alist
-This variable's value is an alist of parameter values used when creating
-an initial minibuffer-only frame---if such a frame is needed, according
-to the parameters for the main initial frame.
-@end defvar
-
-@defvar default-frame-alist
-This is an alist specifying default values of frame parameters for all
-Emacs frames---the first frame, and subsequent frames. When using the X
-Window System, you can get the same results by means of X resources
-in many cases.
-
-Setting this variable does not affect existing frames.
-@end defvar
-
-See also @code{special-display-frame-alist}. @xref{Definition of
-special-display-frame-alist}.
-
-If you use options that specify window appearance when you invoke Emacs,
-they take effect by adding elements to @code{default-frame-alist}. One
-exception is @samp{-geometry}, which adds the specified position to
-@code{initial-frame-alist} instead. @xref{Emacs Invocation,, Command
-Line Arguments for Emacs Invocation, emacs, The GNU Emacs Manual}.
-
-@node Window Frame Parameters
-@subsection Window Frame Parameters
-
- Just what parameters a frame has depends on what display mechanism
-it uses. This section describes the parameters that have special
-meanings on some or all kinds of terminals. Of these, @code{name},
-@code{title}, @code{height}, @code{width}, @code{buffer-list} and
-@code{buffer-predicate} provide meaningful information in terminal
-frames, and @code{tty-color-mode} is meaningful @emph{only} in
-terminal frames.
-
-@menu
-* Basic Parameters:: Parameters that are fundamental.
-* Position Parameters:: The position of the frame on the screen.
-* Size Parameters:: Frame's size.
-* Layout Parameters:: Size of parts of the frame, and
- enabling or disabling some parts.
-* Buffer Parameters:: Which buffers have been or should be shown.
-* Management Parameters:: Communicating with the window manager.
-* Cursor Parameters:: Controlling the cursor appearance.
-* Color Parameters:: Colors of various parts of the frame.
-@end menu
-
-@node Basic Parameters
-@subsubsection Basic Parameters
-
- These frame parameters give the most basic information about the
-frame. @code{title} and @code{name} are meaningful on all terminals.
-
-@table @code
-@item display
-The display on which to open this frame. It should be a string of the
-form @code{"@var{host}:@var{dpy}.@var{screen}"}, just like the
-@code{DISPLAY} environment variable.
-
-@item display-type
-This parameter describes the range of possible colors that can be used
-in this frame. Its value is @code{color}, @code{grayscale} or
-@code{mono}.
-
-@item title
-If a frame has a non-@code{nil} title, it appears in the window system's
-border for the frame, and also in the mode line of windows in that frame
-if @code{mode-line-frame-identification} uses @samp{%F}
-(@pxref{%-Constructs}). This is normally the case when Emacs is not
-using a window system, and can only display one frame at a time.
-@xref{Frame Titles}.
-
-@item name
-The name of the frame. The frame name serves as a default for the frame
-title, if the @code{title} parameter is unspecified or @code{nil}. If
-you don't specify a name, Emacs sets the frame name automatically
-(@pxref{Frame Titles}).
-
-If you specify the frame name explicitly when you create the frame, the
-name is also used (instead of the name of the Emacs executable) when
-looking up X resources for the frame.
-
-@item display-environment-variable
-The value of the @code{DISPLAY} environment variable for the frame. It
-is passed to child processes.
-
-@item term-environment-variable
-The value of the @code{TERM} environment variable for the frame. It
-is passed to child processes.
-@end table
-
-@node Position Parameters
-@subsubsection Position Parameters
-
- Position parameters' values are normally measured in pixels, but on
-text-only terminals they count characters or lines instead.
-
-@table @code
-@item left
-The screen position of the left edge, in pixels, with respect to the
-left edge of the screen. The value may be a positive number @var{pos},
-or a list of the form @code{(+ @var{pos})} which permits specifying a
-negative @var{pos} value.
-
-A negative number @minus{}@var{pos}, or a list of the form @code{(-
-@var{pos})}, actually specifies the position of the right edge of the
-window with respect to the right edge of the screen. A positive value
-of @var{pos} counts toward the left. @strong{Reminder:} if the
-parameter is a negative integer @minus{}@var{pos}, then @var{pos} is
-positive.
-
-Some window managers ignore program-specified positions. If you want to
-be sure the position you specify is not ignored, specify a
-non-@code{nil} value for the @code{user-position} parameter as well.
-
-@item top
-The screen position of the top edge, in pixels, with respect to the
-top edge of the screen. It works just like @code{left}, except vertically
-instead of horizontally.
-
-@item icon-left
-The screen position of the left edge @emph{of the frame's icon}, in
-pixels, counting from the left edge of the screen. This takes effect if
-and when the frame is iconified.
-
-If you specify a value for this parameter, then you must also specify
-a value for @code{icon-top} and vice versa. The window manager may
-ignore these two parameters.
-
-@item icon-top
-The screen position of the top edge @emph{of the frame's icon}, in
-pixels, counting from the top edge of the screen. This takes effect if
-and when the frame is iconified.
-
-@item user-position
-When you create a frame and specify its screen position with the
-@code{left} and @code{top} parameters, use this parameter to say whether
-the specified position was user-specified (explicitly requested in some
-way by a human user) or merely program-specified (chosen by a program).
-A non-@code{nil} value says the position was user-specified.
-
-Window managers generally heed user-specified positions, and some heed
-program-specified positions too. But many ignore program-specified
-positions, placing the window in a default fashion or letting the user
-place it with the mouse. Some window managers, including @code{twm},
-let the user specify whether to obey program-specified positions or
-ignore them.
-
-When you call @code{make-frame}, you should specify a non-@code{nil}
-value for this parameter if the values of the @code{left} and @code{top}
-parameters represent the user's stated preference; otherwise, use
-@code{nil}.
-@end table
-
-@node Size Parameters
-@subsubsection Size Parameters
-
- Size parameters' values are normally measured in pixels, but on
-text-only terminals they count characters or lines instead.
-
-@table @code
-@item height
-The height of the frame contents, in characters. (To get the height in
-pixels, call @code{frame-pixel-height}; see @ref{Size and Position}.)
-
-@item width
-The width of the frame contents, in characters. (To get the height in
-pixels, call @code{frame-pixel-width}; see @ref{Size and Position}.)
-
-@item user-size
-This does for the size parameters @code{height} and @code{width} what
-the @code{user-position} parameter (see above) does for the position
-parameters @code{top} and @code{left}.
-
-@item fullscreen
-Specify that width, height or both shall be set to the size of the screen.
-The value @code{fullwidth} specifies that width shall be the size of the
-screen. The value @code{fullheight} specifies that height shall be the
-size of the screen. The value @code{fullboth} specifies that both the
-width and the height shall be set to the size of the screen.
-@end table
-
-@node Layout Parameters
-@subsubsection Layout Parameters
-
- These frame parameters enable or disable various parts of the
-frame, or control their sizes.
-
-@table @code
-@item border-width
-The width in pixels of the frame's border.
-
-@item internal-border-width
-The distance in pixels between text (or fringe) and the frame's border.
-
-@item vertical-scroll-bars
-Whether the frame has scroll bars for vertical scrolling, and which side
-of the frame they should be on. The possible values are @code{left},
-@code{right}, and @code{nil} for no scroll bars.
-
-@ignore
-@item horizontal-scroll-bars
-Whether the frame has scroll bars for horizontal scrolling
-(non-@code{nil} means yes). Horizontal scroll bars are not currently
-implemented.
-@end ignore
-
-@item scroll-bar-width
-The width of vertical scroll bars, in pixels, or @code{nil} meaning to
-use the default width.
-
-@item left-fringe
-@itemx right-fringe
-The default width of the left and right fringes of windows in this
-frame (@pxref{Fringes}). If either of these is zero, that effectively
-removes the corresponding fringe. A value of @code{nil} stands for
-the standard fringe width, which is the width needed to display the
-fringe bitmaps.
-
-The combined fringe widths must add up to an integral number of
-columns, so the actual default fringe widths for the frame may be
-larger than the specified values. The extra width needed to reach an
-acceptable total is distributed evenly between the left and right
-fringe. However, you can force one fringe or the other to a precise
-width by specifying that width as a negative integer. If both widths are
-negative, only the left fringe gets the specified width.
-
-@item menu-bar-lines
-The number of lines to allocate at the top of the frame for a menu
-bar. The default is 1. A value of @code{nil} means don't display a
-menu bar. @xref{Menu Bar}. (The X toolkit and GTK allow at most one
-menu bar line; they treat larger values as 1.)
-
-@item tool-bar-lines
-The number of lines to use for the tool bar. A value of @code{nil}
-means don't display a tool bar. (GTK allows at most one tool bar line;
-it treats larger values as 1.)
-
-@item line-spacing
-Additional space to leave below each text line, in pixels (a positive
-integer). @xref{Line Height}, for more information.
-@end table
-
-@node Buffer Parameters
-@subsubsection Buffer Parameters
-
- These frame parameters, meaningful on all kinds of terminals, deal
-with which buffers have been, or should, be displayed in the frame.
-
-@table @code
-@item minibuffer
-Whether this frame has its own minibuffer. The value @code{t} means
-yes, @code{nil} means no, @code{only} means this frame is just a
-minibuffer. If the value is a minibuffer window (in some other frame),
-the new frame uses that minibuffer.
-
-@item buffer-predicate
-The buffer-predicate function for this frame. The function
-@code{other-buffer} uses this predicate (from the selected frame) to
-decide which buffers it should consider, if the predicate is not
-@code{nil}. It calls the predicate with one argument, a buffer, once for
-each buffer; if the predicate returns a non-@code{nil} value, it
-considers that buffer.
-
-@item buffer-list
-A list of buffers that have been selected in this frame,
-ordered most-recently-selected first.
-
-@item unsplittable
-If non-@code{nil}, this frame's window is never split automatically.
-@end table
-
-@node Management Parameters
-@subsubsection Window Management Parameters
-@cindex window manager, and frame parameters
-
- These frame parameters, meaningful only on window system displays,
-interact with the window manager.
-
-@table @code
-@item visibility
-The state of visibility of the frame. There are three possibilities:
-@code{nil} for invisible, @code{t} for visible, and @code{icon} for
-iconified. @xref{Visibility of Frames}.
-
-@item auto-raise
-Whether selecting the frame raises it (non-@code{nil} means yes).
-
-@item auto-lower
-Whether deselecting the frame lowers it (non-@code{nil} means yes).
-
-@item icon-type
-The type of icon to use for this frame when it is iconified. If the
-value is a string, that specifies a file containing a bitmap to use.
-Any other non-@code{nil} value specifies the default bitmap icon (a
-picture of a gnu); @code{nil} specifies a text icon.
-
-@item icon-name
-The name to use in the icon for this frame, when and if the icon
-appears. If this is @code{nil}, the frame's title is used.
-
-@item window-id
-The number of the window-system window used by the frame
-to contain the actual Emacs windows.
-
-@item outer-window-id
-The number of the outermost window-system window used for the whole frame.
-
-@item wait-for-wm
-If non-@code{nil}, tell Xt to wait for the window manager to confirm
-geometry changes. Some window managers, including versions of Fvwm2
-and KDE, fail to confirm, so Xt hangs. Set this to @code{nil} to
-prevent hanging with those window managers.
-
-@ignore
-@item parent-id
-@c ??? Not yet working.
-The X window number of the window that should be the parent of this one.
-Specifying this lets you create an Emacs window inside some other
-application's window. (It is not certain this will be implemented; try
-it and see if it works.)
-@end ignore
-@end table
-
-@node Cursor Parameters
-@subsubsection Cursor Parameters
-
- This frame parameter controls the way the cursor looks.
-
-@table @code
-@item cursor-type
-How to display the cursor. Legitimate values are:
-
-@table @code
-@item box
-Display a filled box. (This is the default.)
-@item hollow
-Display a hollow box.
-@item nil
-Don't display a cursor.
-@item bar
-Display a vertical bar between characters.
-@item (bar . @var{width})
-Display a vertical bar @var{width} pixels wide between characters.
-@item hbar
-Display a horizontal bar.
-@item (hbar . @var{height})
-Display a horizontal bar @var{height} pixels high.
-@end table
-@end table
-
-@vindex cursor-type
-The buffer-local variable @code{cursor-type} overrides the value of
-the @code{cursor-type} frame parameter, but if it is @code{t}, that
-means to use the cursor specified for the frame.
-
-@defvar blink-cursor-alist
-This variable specifies how to blink the cursor. Each element has the
-form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor
-type equals @var{on-state} (comparing using @code{equal}), the
-corresponding @var{off-state} specifies what the cursor looks like
-when it blinks ``off.'' Both @var{on-state} and @var{off-state}
-should be suitable values for the @code{cursor-type} frame parameter.
-
-There are various defaults for how to blink each type of cursor, if
-the type is not mentioned as an @var{on-state} here. Changes in this
-variable do not take effect immediately, because the variable is
-examined only when you specify the @code{cursor-type} parameter.
-@end defvar
-
-@node Color Parameters
-@subsubsection Color Parameters
-
- These frame parameters control the use of colors.
-
-@table @code
-@item background-mode
-This parameter is either @code{dark} or @code{light}, according
-to whether the background color is a light one or a dark one.
-
-@item tty-color-mode
-@cindex standard colors for character terminals
-This parameter overrides the terminal's color support as given by the
-system's terminal capabilities database in that this parameter's value
-specifies the color mode to use in terminal frames. The value can be
-either a symbol or a number. A number specifies the number of colors
-to use (and, indirectly, what commands to issue to produce each
-color). For example, @code{(tty-color-mode . 8)} specifies use of the
-ANSI escape sequences for 8 standard text colors. A value of -1 turns
-off color support.
-
-If the parameter's value is a symbol, it specifies a number through
-the value of @code{tty-color-mode-alist}, and the associated number is
-used instead.
-
-@item screen-gamma
-@cindex gamma correction
-If this is a number, Emacs performs ``gamma correction'' which adjusts
-the brightness of all colors. The value should be the screen gamma of
-your display, a floating point number.
-
-Usual PC monitors have a screen gamma of 2.2, so color values in
-Emacs, and in X windows generally, are calibrated to display properly
-on a monitor with that gamma value. If you specify 2.2 for
-@code{screen-gamma}, that means no correction is needed. Other values
-request correction, designed to make the corrected colors appear on
-your screen the way they would have appeared without correction on an
-ordinary monitor with a gamma value of 2.2.
-
-If your monitor displays colors too light, you should specify a
-@code{screen-gamma} value smaller than 2.2. This requests correction
-that makes colors darker. A screen gamma value of 1.5 may give good
-results for LCD color displays.
-@end table
-
-These frame parameters are semi-obsolete in that they are automatically
-equivalent to particular face attributes of particular faces.
-@xref{Standard Faces,,, emacs, The Emacs Manual}.
-
-@table @code
-@item font
-The name of the font for displaying text in the frame. This is a
-string, either a valid font name for your system or the name of an Emacs
-fontset (@pxref{Fontsets}). It is equivalent to the @code{font}
-attribute of the @code{default} face.
-
-@item foreground-color
-The color to use for the image of a character. It is equivalent to
-the @code{:foreground} attribute of the @code{default} face.
-
-@item background-color
-The color to use for the background of characters. It is equivalent to
-the @code{:background} attribute of the @code{default} face.
-
-@item mouse-color
-The color for the mouse pointer. It is equivalent to the @code{:background}
-attribute of the @code{mouse} face.
-
-@item cursor-color
-The color for the cursor that shows point. It is equivalent to the
-@code{:background} attribute of the @code{cursor} face.
-
-@item border-color
-The color for the border of the frame. It is equivalent to the
-@code{:background} attribute of the @code{border} face.
-
-@item scroll-bar-foreground
-If non-@code{nil}, the color for the foreground of scroll bars. It is
-equivalent to the @code{:foreground} attribute of the
-@code{scroll-bar} face.
-
-@item scroll-bar-background
-If non-@code{nil}, the color for the background of scroll bars. It is
-equivalent to the @code{:background} attribute of the
-@code{scroll-bar} face.
-@end table
-
-@node Size and Position
-@subsection Frame Size And Position
-@cindex size of frame
-@cindex screen size
-@cindex frame size
-@cindex resize frame
-
- You can read or change the size and position of a frame using the
-frame parameters @code{left}, @code{top}, @code{height}, and
-@code{width}. Whatever geometry parameters you don't specify are chosen
-by the window manager in its usual fashion.
-
- Here are some special features for working with sizes and positions.
-(For the precise meaning of ``selected frame'' used by these functions,
-see @ref{Input Focus}.)
-
-@defun set-frame-position frame left top
-This function sets the position of the top left corner of @var{frame} to
-@var{left} and @var{top}. These arguments are measured in pixels, and
-normally count from the top left corner of the screen.
-
-Negative parameter values position the bottom edge of the window up from
-the bottom edge of the screen, or the right window edge to the left of
-the right edge of the screen. It would probably be better if the values
-were always counted from the left and top, so that negative arguments
-would position the frame partly off the top or left edge of the screen,
-but it seems inadvisable to change that now.
-@end defun
-
-@defun frame-height &optional frame
-@defunx frame-width &optional frame
-These functions return the height and width of @var{frame}, measured in
-lines and columns. If you don't supply @var{frame}, they use the
-selected frame.
-@end defun
-
-@defun screen-height
-@defunx screen-width
-These functions are old aliases for @code{frame-height} and
-@code{frame-width}. When you are using a non-window terminal, the size
-of the frame is normally the same as the size of the terminal screen.
-@end defun
-
-@defun frame-pixel-height &optional frame
-@defunx frame-pixel-width &optional frame
-These functions return the height and width of @var{frame}, measured in
-pixels. If you don't supply @var{frame}, they use the selected frame.
-@end defun
-
-@defun frame-char-height &optional frame
-@defunx frame-char-width &optional frame
-These functions return the height and width of a character in
-@var{frame}, measured in pixels. The values depend on the choice of
-font. If you don't supply @var{frame}, these functions use the selected
-frame.
-@end defun
-
-@defun set-frame-size frame cols rows
-This function sets the size of @var{frame}, measured in characters;
-@var{cols} and @var{rows} specify the new width and height.
-
-To set the size based on values measured in pixels, use
-@code{frame-char-height} and @code{frame-char-width} to convert
-them to units of characters.
-@end defun
-
-@defun set-frame-height frame lines &optional pretend
-This function resizes @var{frame} to a height of @var{lines} lines. The
-sizes of existing windows in @var{frame} are altered proportionally to
-fit.
-
-If @var{pretend} is non-@code{nil}, then Emacs displays @var{lines}
-lines of output in @var{frame}, but does not change its value for the
-actual height of the frame. This is only useful for a terminal frame.
-Using a smaller height than the terminal actually implements may be
-useful to reproduce behavior observed on a smaller screen, or if the
-terminal malfunctions when using its whole screen. Setting the frame
-height ``for real'' does not always work, because knowing the correct
-actual size may be necessary for correct cursor positioning on a
-terminal frame.
-@end defun
-
-@defun set-frame-width frame width &optional pretend
-This function sets the width of @var{frame}, measured in characters.
-The argument @var{pretend} has the same meaning as in
-@code{set-frame-height}.
-@end defun
-
-@findex set-screen-height
-@findex set-screen-width
- The older functions @code{set-screen-height} and
-@code{set-screen-width} were used to specify the height and width of the
-screen, in Emacs versions that did not support multiple frames. They
-are semi-obsolete, but still work; they apply to the selected frame.
-
-@node Geometry
-@subsection Geometry
-
- Here's how to examine the data in an X-style window geometry
-specification:
-
-@defun x-parse-geometry geom
-@cindex geometry specification
-The function @code{x-parse-geometry} converts a standard X window
-geometry string to an alist that you can use as part of the argument to
-@code{make-frame}.
-
-The alist describes which parameters were specified in @var{geom}, and
-gives the values specified for them. Each element looks like
-@code{(@var{parameter} . @var{value})}. The possible @var{parameter}
-values are @code{left}, @code{top}, @code{width}, and @code{height}.
-
-For the size parameters, the value must be an integer. The position
-parameter names @code{left} and @code{top} are not totally accurate,
-because some values indicate the position of the right or bottom edges
-instead. These are the @var{value} possibilities for the position
-parameters:
-
-@table @asis
-@item an integer
-A positive integer relates the left edge or top edge of the window to
-the left or top edge of the screen. A negative integer relates the
-right or bottom edge of the window to the right or bottom edge of the
-screen.
-
-@item @code{(+ @var{position})}
-This specifies the position of the left or top edge of the window
-relative to the left or top edge of the screen. The integer
-@var{position} may be positive or negative; a negative value specifies a
-position outside the screen.
-
-@item @code{(- @var{position})}
-This specifies the position of the right or bottom edge of the window
-relative to the right or bottom edge of the screen. The integer
-@var{position} may be positive or negative; a negative value specifies a
-position outside the screen.
-@end table
-
-Here is an example:
-
-@example
-(x-parse-geometry "35x70+0-0")
- @result{} ((height . 70) (width . 35)
- (top - 0) (left . 0))
-@end example
-@end defun
-
-@node Frame Titles
-@section Frame Titles
-@cindex frame title
-
- Every frame has a @code{name} parameter; this serves as the default
-for the frame title which window systems typically display at the top of
-the frame. You can specify a name explicitly by setting the @code{name}
-frame property.
-
- Normally you don't specify the name explicitly, and Emacs computes the
-frame name automatically based on a template stored in the variable
-@code{frame-title-format}. Emacs recomputes the name each time the
-frame is redisplayed.
-
-@defvar frame-title-format
-This variable specifies how to compute a name for a frame when you have
-not explicitly specified one. The variable's value is actually a mode
-line construct, just like @code{mode-line-format}, except that the
-@samp{%c} and @samp{%l} constructs are ignored. @xref{Mode Line
-Data}.
-@end defvar
-
-@defvar icon-title-format
-This variable specifies how to compute the name for an iconified frame,
-when you have not explicitly specified the frame title. This title
-appears in the icon itself.
-@end defvar
-
-@defvar multiple-frames
-This variable is set automatically by Emacs. Its value is @code{t} when
-there are two or more frames (not counting minibuffer-only frames or
-invisible frames). The default value of @code{frame-title-format} uses
-@code{multiple-frames} so as to put the buffer name in the frame title
-only when there is more than one frame.
-
-The value of this variable is not guaranteed to be accurate except
-while processing @code{frame-title-format} or
-@code{icon-title-format}.
-@end defvar
-
-@node Deleting Frames
-@section Deleting Frames
-@cindex deleting frames
-
-Frames remain potentially visible until you explicitly @dfn{delete}
-them. A deleted frame cannot appear on the screen, but continues to
-exist as a Lisp object until there are no references to it.
-
-@deffn Command delete-frame &optional frame force
-@vindex delete-frame-functions
-This function deletes the frame @var{frame}. Unless @var{frame} is a
-tooltip, it first runs the hook @code{delete-frame-functions} (each
-function gets one argument, @var{frame}). By default, @var{frame} is
-the selected frame.
-
-A frame cannot be deleted if its minibuffer is used by other frames.
-Normally, you cannot delete a frame if all other frames are invisible,
-but if the @var{force} is non-@code{nil}, then you are allowed to do so.
-@end deffn
-
-@defun frame-live-p frame
-The function @code{frame-live-p} returns non-@code{nil} if the frame
-@var{frame} has not been deleted. The possible non-@code{nil} return
-values are like those of @code{framep}. @xref{Frames}.
-@end defun
-
- Some window managers provide a command to delete a window. These work
-by sending a special message to the program that operates the window.
-When Emacs gets one of these commands, it generates a
-@code{delete-frame} event, whose normal definition is a command that
-calls the function @code{delete-frame}. @xref{Misc Events}.
-
-@node Finding All Frames
-@section Finding All Frames
-@cindex frames, scanning all
-
-@defun frame-list
-The function @code{frame-list} returns a list of all the frames that
-have not been deleted. It is analogous to @code{buffer-list} for
-buffers, and includes frames on all terminals. The list that you get is
-newly created, so modifying the list doesn't have any effect on the
-internals of Emacs.
-@end defun
-
-@defun visible-frame-list
-This function returns a list of just the currently visible frames.
-@xref{Visibility of Frames}. (Terminal frames always count as
-``visible,'' even though only the selected one is actually displayed.)
-@end defun
-
-@defun next-frame &optional frame minibuf
-The function @code{next-frame} lets you cycle conveniently through all
-the frames on the current display from an arbitrary starting point. It
-returns the ``next'' frame after @var{frame} in the cycle. If
-@var{frame} is omitted or @code{nil}, it defaults to the selected frame
-(@pxref{Input Focus}).
-
-The second argument, @var{minibuf}, says which frames to consider:
-
-@table @asis
-@item @code{nil}
-Exclude minibuffer-only frames.
-@item @code{visible}
-Consider all visible frames.
-@item 0
-Consider all visible or iconified frames.
-@item a window
-Consider only the frames using that particular window as their
-minibuffer.
-@item anything else
-Consider all frames.
-@end table
-@end defun
-
-@defun previous-frame &optional frame minibuf
-Like @code{next-frame}, but cycles through all frames in the opposite
-direction.
-@end defun
-
- See also @code{next-window} and @code{previous-window}, in @ref{Cyclic
-Window Ordering}.
-
-@node Frames and Windows
-@section Frames and Windows
-
- Each window is part of one and only one frame; you can get the frame
-with @code{window-frame}.
-
-@defun window-frame window
-This function returns the frame that @var{window} is on.
-@end defun
-
- All the non-minibuffer windows in a frame are arranged in a cyclic
-order. The order runs from the frame's top window, which is at the
-upper left corner, down and to the right, until it reaches the window at
-the lower right corner (always the minibuffer window, if the frame has
-one), and then it moves back to the top. @xref{Cyclic Window Ordering}.
-
-@defun frame-first-window &optional frame
-This returns the topmost, leftmost window of frame @var{frame}.
-If omitted or @code{nil}, @var{frame} defaults to the selected frame.
-@end defun
-
-At any time, exactly one window on any frame is @dfn{selected within the
-frame}. The significance of this designation is that selecting the
-frame also selects this window. You can get the frame's current
-selected window with @code{frame-selected-window}.
-
-@defun frame-selected-window &optional frame
-This function returns the window on @var{frame} that is selected
-within @var{frame}. If omitted or @code{nil}, @var{frame} defaults to
-the selected frame.
-@end defun
-
-@defun set-frame-selected-window frame window
-This sets the selected window of frame @var{frame} to @var{window}.
-If @var{frame} is @code{nil}, it operates on the selected frame. If
-@var{frame} is the selected frame, this makes @var{window} the
-selected window. This function returns @var{window}.
-@end defun
-
- Conversely, selecting a window for Emacs with @code{select-window} also
-makes that window selected within its frame. @xref{Selecting Windows}.
-
- Another function that (usually) returns one of the windows in a given
-frame is @code{minibuffer-window}. @xref{Definition of minibuffer-window}.
-
-@node Minibuffers and Frames
-@section Minibuffers and Frames
-
-Normally, each frame has its own minibuffer window at the bottom, which
-is used whenever that frame is selected. If the frame has a minibuffer,
-you can get it with @code{minibuffer-window} (@pxref{Definition of
-minibuffer-window}).
-
-However, you can also create a frame with no minibuffer. Such a frame
-must use the minibuffer window of some other frame. When you create the
-frame, you can specify explicitly the minibuffer window to use (in some
-other frame). If you don't, then the minibuffer is found in the frame
-which is the value of the variable @code{default-minibuffer-frame}. Its
-value should be a frame that does have a minibuffer.
-
-If you use a minibuffer-only frame, you might want that frame to raise
-when you enter the minibuffer. If so, set the variable
-@code{minibuffer-auto-raise} to @code{t}. @xref{Raising and Lowering}.
-
-@defvar default-minibuffer-frame
-This variable specifies the frame to use for the minibuffer window, by
-default. It does not affect existing frames. It is always local to
-the current terminal and cannot be buffer-local. @xref{Multiple
-Displays}.
-@end defvar
-
-@node Input Focus
-@section Input Focus
-@cindex input focus
-@c @cindex selected frame Duplicates selected-frame
-
-At any time, one frame in Emacs is the @dfn{selected frame}. The selected
-window always resides on the selected frame.
-
-When Emacs displays its frames on several terminals (@pxref{Multiple
-Displays}), each terminal has its own selected frame. But only one of
-these is ``@emph{the} selected frame'': it's the frame that belongs to
-the terminal from which the most recent input came. That is, when Emacs
-runs a command that came from a certain terminal, the selected frame is
-the one of that terminal. Since Emacs runs only a single command at any
-given time, it needs to consider only one selected frame at a time; this
-frame is what we call @dfn{the selected frame} in this manual. The
-display on which the selected frame is displayed is the @dfn{selected
-frame's display}.
-
-@defun selected-frame
-This function returns the selected frame.
-@end defun
-
-Some window systems and window managers direct keyboard input to the
-window object that the mouse is in; others require explicit clicks or
-commands to @dfn{shift the focus} to various window objects. Either
-way, Emacs automatically keeps track of which frame has the focus. To
-switch to a different frame from a Lisp function, call
-@code{select-frame-set-input-focus}.
-
-Lisp programs can also switch frames ``temporarily'' by calling the
-function @code{select-frame}. This does not alter the window system's
-concept of focus; rather, it escapes from the window manager's control
-until that control is somehow reasserted.
-
-When using a text-only terminal, only one frame can be displayed at a
-time on the terminal, so after a call to @code{select-frame}, the next
-redisplay actually displays the newly selected frame. This frame
-remains selected until a subsequent call to @code{select-frame} or
-@code{select-frame-set-input-focus}. Each terminal frame has a number
-which appears in the mode line before the buffer name (@pxref{Mode
-Line Variables}).
-
-@defun select-frame-set-input-focus frame
-This function makes @var{frame} the selected frame, raises it (should
-it happen to be obscured by other frames) and tries to give it the X
-server's focus. On a text-only terminal, the next redisplay displays
-the new frame on the entire terminal screen. The return value of this
-function is not significant.
-@end defun
-
-@c ??? This is not yet implemented properly.
-@defun select-frame frame
-This function selects frame @var{frame}, temporarily disregarding the
-focus of the X server if any. The selection of @var{frame} lasts until
-the next time the user does something to select a different frame, or
-until the next time this function is called. (If you are using a
-window system, the previously selected frame may be restored as the
-selected frame after return to the command loop, because it still may
-have the window system's input focus.) The specified @var{frame}
-becomes the selected frame, as explained above, and the terminal that
-@var{frame} is on becomes the selected terminal. This function
-returns @var{frame}, or @code{nil} if @var{frame} has been deleted.
-
-In general, you should never use @code{select-frame} in a way that could
-switch to a different terminal without switching back when you're done.
-@end defun
-
-Emacs cooperates with the window system by arranging to select frames as
-the server and window manager request. It does so by generating a
-special kind of input event, called a @dfn{focus} event, when
-appropriate. The command loop handles a focus event by calling
-@code{handle-switch-frame}. @xref{Focus Events}.
-
-@deffn Command handle-switch-frame frame
-This function handles a focus event by selecting frame @var{frame}.
-
-Focus events normally do their job by invoking this command.
-Don't call it for any other reason.
-@end deffn
-
-@defun redirect-frame-focus frame &optional focus-frame
-This function redirects focus from @var{frame} to @var{focus-frame}.
-This means that @var{focus-frame} will receive subsequent keystrokes and
-events intended for @var{frame}. After such an event, the value of
-@code{last-event-frame} will be @var{focus-frame}. Also, switch-frame
-events specifying @var{frame} will instead select @var{focus-frame}.
-
-If @var{focus-frame} is omitted or @code{nil}, that cancels any existing
-redirection for @var{frame}, which therefore once again receives its own
-events.
-
-One use of focus redirection is for frames that don't have minibuffers.
-These frames use minibuffers on other frames. Activating a minibuffer
-on another frame redirects focus to that frame. This puts the focus on
-the minibuffer's frame, where it belongs, even though the mouse remains
-in the frame that activated the minibuffer.
-
-Selecting a frame can also change focus redirections. Selecting frame
-@code{bar}, when @code{foo} had been selected, changes any redirections
-pointing to @code{foo} so that they point to @code{bar} instead. This
-allows focus redirection to work properly when the user switches from
-one frame to another using @code{select-window}.
-
-This means that a frame whose focus is redirected to itself is treated
-differently from a frame whose focus is not redirected.
-@code{select-frame} affects the former but not the latter.
-
-The redirection lasts until @code{redirect-frame-focus} is called to
-change it.
-@end defun
-
-@defopt focus-follows-mouse
-This option is how you inform Emacs whether the window manager transfers
-focus when the user moves the mouse. Non-@code{nil} says that it does.
-When this is so, the command @code{other-frame} moves the mouse to a
-position consistent with the new selected frame. (This option has no
-effect on MS-Windows, where the mouse pointer is always automatically
-moved by the OS to the selected frame.)
-@end defopt
-
-@node Visibility of Frames
-@section Visibility of Frames
-@cindex visible frame
-@cindex invisible frame
-@cindex iconified frame
-@cindex frame visibility
-
-A window frame may be @dfn{visible}, @dfn{invisible}, or
-@dfn{iconified}. If it is visible, you can see its contents, unless
-other windows cover it. If it is iconified, the frame's contents do
-not appear on the screen, but an icon does. If the frame is
-invisible, it doesn't show on the screen, not even as an icon.
-
-Visibility is meaningless for terminal frames, since only the selected
-one is actually displayed in any case.
-
-@deffn Command make-frame-visible &optional frame
-This function makes frame @var{frame} visible. If you omit
-@var{frame}, it makes the selected frame visible. This does not raise
-the frame, but you can do that with @code{raise-frame} if you wish
-(@pxref{Raising and Lowering}).
-@end deffn
-
-@deffn Command make-frame-invisible &optional frame force
-This function makes frame @var{frame} invisible. If you omit
-@var{frame}, it makes the selected frame invisible.
-
-Unless @var{force} is non-@code{nil}, this function refuses to make
-@var{frame} invisible if all other frames are invisible..
-@end deffn
-
-@deffn Command iconify-frame &optional frame
-This function iconifies frame @var{frame}. If you omit @var{frame}, it
-iconifies the selected frame.
-@end deffn
-
-@defun frame-visible-p frame
-This returns the visibility status of frame @var{frame}. The value is
-@code{t} if @var{frame} is visible, @code{nil} if it is invisible, and
-@code{icon} if it is iconified.
-
-On a text-only terminal, all frames are considered visible, whether
-they are currently being displayed or not, and this function returns
-@code{t} for all frames.
-@end defun
-
- The visibility status of a frame is also available as a frame
-parameter. You can read or change it as such. @xref{Management
-Parameters}.
-
- The user can iconify and deiconify frames with the window manager.
-This happens below the level at which Emacs can exert any control, but
-Emacs does provide events that you can use to keep track of such
-changes. @xref{Misc Events}.
-
-@node Raising and Lowering
-@section Raising and Lowering Frames
-
- Most window systems use a desktop metaphor. Part of this metaphor is
-the idea that windows are stacked in a notional third dimension
-perpendicular to the screen surface, and thus ordered from ``highest''
-to ``lowest.'' Where two windows overlap, the one higher up covers
-the one underneath. Even a window at the bottom of the stack can be
-seen if no other window overlaps it.
-
-@c @cindex raising a frame redundant with raise-frame
-@cindex lowering a frame
- A window's place in this ordering is not fixed; in fact, users tend
-to change the order frequently. @dfn{Raising} a window means moving
-it ``up,'' to the top of the stack. @dfn{Lowering} a window means
-moving it to the bottom of the stack. This motion is in the notional
-third dimension only, and does not change the position of the window
-on the screen.
-
- You can raise and lower Emacs frame Windows with these functions:
-
-@deffn Command raise-frame &optional frame
-This function raises frame @var{frame} (default, the selected frame).
-If @var{frame} is invisible or iconified, this makes it visible.
-@end deffn
-
-@deffn Command lower-frame &optional frame
-This function lowers frame @var{frame} (default, the selected frame).
-@end deffn
-
-@defopt minibuffer-auto-raise
-If this is non-@code{nil}, activation of the minibuffer raises the frame
-that the minibuffer window is in.
-@end defopt
-
-You can also enable auto-raise (raising automatically when a frame is
-selected) or auto-lower (lowering automatically when it is deselected)
-for any frame using frame parameters. @xref{Management Parameters}.
-
-@node Frame Configurations
-@section Frame Configurations
-@cindex frame configuration
-
- A @dfn{frame configuration} records the current arrangement of frames,
-all their properties, and the window configuration of each one.
-(@xref{Window Configurations}.)
-
-@defun current-frame-configuration
-This function returns a frame configuration list that describes
-the current arrangement of frames and their contents.
-@end defun
-
-@defun set-frame-configuration configuration &optional nodelete
-This function restores the state of frames described in
-@var{configuration}. However, this function does not restore deleted
-frames.
-
-Ordinarily, this function deletes all existing frames not listed in
-@var{configuration}. But if @var{nodelete} is non-@code{nil}, the
-unwanted frames are iconified instead.
-@end defun
-
-@node Mouse Tracking
-@section Mouse Tracking
-@cindex mouse tracking
-@c @cindex tracking the mouse Duplicates track-mouse
-
- Sometimes it is useful to @dfn{track} the mouse, which means to display
-something to indicate where the mouse is and move the indicator as the
-mouse moves. For efficient mouse tracking, you need a way to wait until
-the mouse actually moves.
-
- The convenient way to track the mouse is to ask for events to represent
-mouse motion. Then you can wait for motion by waiting for an event. In
-addition, you can easily handle any other sorts of events that may
-occur. That is useful, because normally you don't want to track the
-mouse forever---only until some other event, such as the release of a
-button.
-
-@defspec track-mouse body@dots{}
-This special form executes @var{body}, with generation of mouse motion
-events enabled. Typically @var{body} would use @code{read-event} to
-read the motion events and modify the display accordingly. @xref{Motion
-Events}, for the format of mouse motion events.
-
-The value of @code{track-mouse} is that of the last form in @var{body}.
-You should design @var{body} to return when it sees the up-event that
-indicates the release of the button, or whatever kind of event means
-it is time to stop tracking.
-@end defspec
-
-The usual purpose of tracking mouse motion is to indicate on the screen
-the consequences of pushing or releasing a button at the current
-position.
-
-In many cases, you can avoid the need to track the mouse by using
-the @code{mouse-face} text property (@pxref{Special Properties}).
-That works at a much lower level and runs more smoothly than
-Lisp-level mouse tracking.
-
-@ignore
-@c These are not implemented yet.
-
-These functions change the screen appearance instantaneously. The
-effect is transient, only until the next ordinary Emacs redisplay. That
-is OK for mouse tracking, since it doesn't make sense for mouse tracking
-to change the text, and the body of @code{track-mouse} normally reads
-the events itself and does not do redisplay.
-
-@defun x-contour-region window beg end
-This function draws lines to make a box around the text from @var{beg}
-to @var{end}, in window @var{window}.
-@end defun
-
-@defun x-uncontour-region window beg end
-This function erases the lines that would make a box around the text
-from @var{beg} to @var{end}, in window @var{window}. Use it to remove
-a contour that you previously made by calling @code{x-contour-region}.
-@end defun
-
-@defun x-draw-rectangle frame left top right bottom
-This function draws a hollow rectangle on frame @var{frame} with the
-specified edge coordinates, all measured in pixels from the inside top
-left corner. It uses the cursor color, the one used for indicating the
-location of point.
-@end defun
-
-@defun x-erase-rectangle frame left top right bottom
-This function erases a hollow rectangle on frame @var{frame} with the
-specified edge coordinates, all measured in pixels from the inside top
-left corner. Erasure means redrawing the text and background that
-normally belong in the specified rectangle.
-@end defun
-@end ignore
-
-@node Mouse Position
-@section Mouse Position
-@cindex mouse position
-@cindex position of mouse
-
- The functions @code{mouse-position} and @code{set-mouse-position}
-give access to the current position of the mouse.
-
-@defun mouse-position
-This function returns a description of the position of the mouse. The
-value looks like @code{(@var{frame} @var{x} . @var{y})}, where @var{x}
-and @var{y} are integers giving the position in characters relative to
-the top left corner of the inside of @var{frame}.
-@end defun
-
-@defvar mouse-position-function
-If non-@code{nil}, the value of this variable is a function for
-@code{mouse-position} to call. @code{mouse-position} calls this
-function just before returning, with its normal return value as the
-sole argument, and it returns whatever this function returns to it.
-
-This abnormal hook exists for the benefit of packages like
-@file{xt-mouse.el} that need to do mouse handling at the Lisp level.
-@end defvar
-
-@defun set-mouse-position frame x y
-This function @dfn{warps the mouse} to position @var{x}, @var{y} in
-frame @var{frame}. The arguments @var{x} and @var{y} are integers,
-giving the position in characters relative to the top left corner of the
-inside of @var{frame}. If @var{frame} is not visible, this function
-does nothing. The return value is not significant.
-@end defun
-
-@defun mouse-pixel-position
-This function is like @code{mouse-position} except that it returns
-coordinates in units of pixels rather than units of characters.
-@end defun
-
-@defun set-mouse-pixel-position frame x y
-This function warps the mouse like @code{set-mouse-position} except that
-@var{x} and @var{y} are in units of pixels rather than units of
-characters. These coordinates are not required to be within the frame.
-
-If @var{frame} is not visible, this function does nothing. The return
-value is not significant.
-@end defun
-
-@need 3000
-
-@node Pop-Up Menus
-@section Pop-Up Menus
-
- When using a window system, a Lisp program can pop up a menu so that
-the user can choose an alternative with the mouse.
-
-@defun x-popup-menu position menu
-This function displays a pop-up menu and returns an indication of
-what selection the user makes.
-
-The argument @var{position} specifies where on the screen to put the
-top left corner of the menu. It can be either a mouse button event
-(which says to put the menu where the user actuated the button) or a
-list of this form:
-
-@example
-((@var{xoffset} @var{yoffset}) @var{window})
-@end example
-
-@noindent
-where @var{xoffset} and @var{yoffset} are coordinates, measured in
-pixels, counting from the top left corner of @var{window}. @var{window}
-may be a window or a frame.
-
-If @var{position} is @code{t}, it means to use the current mouse
-position. If @var{position} is @code{nil}, it means to precompute the
-key binding equivalents for the keymaps specified in @var{menu},
-without actually displaying or popping up the menu.
-
-The argument @var{menu} says what to display in the menu. It can be a
-keymap or a list of keymaps (@pxref{Menu Keymaps}). In this case, the
-return value is the list of events corresponding to the user's choice.
-(This list has more than one element if the choice occurred in a
-submenu.) Note that @code{x-popup-menu} does not actually execute the
-command bound to that sequence of events.
-
-Alternatively, @var{menu} can have the following form:
-
-@example
-(@var{title} @var{pane1} @var{pane2}...)
-@end example
-
-@noindent
-where each pane is a list of form
-
-@example
-(@var{title} @var{item1} @var{item2}...)
-@end example
-
-Each item should normally be a cons cell @code{(@var{line} . @var{value})},
-where @var{line} is a string, and @var{value} is the value to return if
-that @var{line} is chosen. An item can also be a string; this makes a
-non-selectable line in the menu.
-
-If the user gets rid of the menu without making a valid choice, for
-instance by clicking the mouse away from a valid choice or by typing
-keyboard input, then this normally results in a quit and
-@code{x-popup-menu} does not return. But if @var{position} is a mouse
-button event (indicating that the user invoked the menu with the
-mouse) then no quit occurs and @code{x-popup-menu} returns @code{nil}.
-@end defun
-
- @strong{Usage note:} Don't use @code{x-popup-menu} to display a menu
-if you could do the job with a prefix key defined with a menu keymap.
-If you use a menu keymap to implement a menu, @kbd{C-h c} and @kbd{C-h
-a} can see the individual items in that menu and provide help for them.
-If instead you implement the menu by defining a command that calls
-@code{x-popup-menu}, the help facilities cannot know what happens inside
-that command, so they cannot give any help for the menu's items.
-
- The menu bar mechanism, which lets you switch between submenus by
-moving the mouse, cannot look within the definition of a command to see
-that it calls @code{x-popup-menu}. Therefore, if you try to implement a
-submenu using @code{x-popup-menu}, it cannot work with the menu bar in
-an integrated fashion. This is why all menu bar submenus are
-implemented with menu keymaps within the parent menu, and never with
-@code{x-popup-menu}. @xref{Menu Bar}.
-
- If you want a menu bar submenu to have contents that vary, you should
-still use a menu keymap to implement it. To make the contents vary, add
-a hook function to @code{menu-bar-update-hook} to update the contents of
-the menu keymap as necessary.
-
-@node Dialog Boxes
-@section Dialog Boxes
-@cindex dialog boxes
-
- A dialog box is a variant of a pop-up menu---it looks a little
-different, it always appears in the center of a frame, and it has just
-one level and one or more buttons. The main use of dialog boxes is
-for asking questions that the user can answer with ``yes,'' ``no,''
-and a few other alternatives. With a single button, they can also
-force the user to acknowledge important information. The functions
-@code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the
-keyboard, when called from commands invoked by mouse clicks.
-
-@defun x-popup-dialog position contents &optional header
-This function displays a pop-up dialog box and returns an indication of
-what selection the user makes. The argument @var{contents} specifies
-the alternatives to offer; it has this format:
-
-@example
-(@var{title} (@var{string} . @var{value})@dots{})
-@end example
-
-@noindent
-which looks like the list that specifies a single pane for
-@code{x-popup-menu}.
-
-The return value is @var{value} from the chosen alternative.
-
-As for @code{x-popup-menu}, an element of the list may be just a
-string instead of a cons cell @code{(@var{string} . @var{value})}.
-That makes a box that cannot be selected.
-
-If @code{nil} appears in the list, it separates the left-hand items from
-the right-hand items; items that precede the @code{nil} appear on the
-left, and items that follow the @code{nil} appear on the right. If you
-don't include a @code{nil} in the list, then approximately half the
-items appear on each side.
-
-Dialog boxes always appear in the center of a frame; the argument
-@var{position} specifies which frame. The possible values are as in
-@code{x-popup-menu}, but the precise coordinates or the individual
-window don't matter; only the frame matters.
-
-If @var{header} is non-@code{nil}, the frame title for the box is
-@samp{Information}, otherwise it is @samp{Question}. The former is used
-for @code{message-box} (@pxref{message-box}).
-
-In some configurations, Emacs cannot display a real dialog box; so
-instead it displays the same items in a pop-up menu in the center of the
-frame.
-
-If the user gets rid of the dialog box without making a valid choice,
-for instance using the window manager, then this produces a quit and
-@code{x-popup-dialog} does not return.
-@end defun
-
-@node Pointer Shape
-@section Pointer Shape
-@cindex pointer shape
-@cindex mouse pointer shape
-
- You can specify the mouse pointer style for particular text or
-images using the @code{pointer} text property, and for images with the
-@code{:pointer} and @code{:map} image properties. The values you can
-use in these properties are @code{text} (or @code{nil}), @code{arrow},
-@code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
-@code{hourglass}. @code{text} stands for the usual mouse pointer
-style used over text.
-
- Over void parts of the window (parts that do not correspond to any
-of the buffer contents), the mouse pointer usually uses the
-@code{arrow} style, but you can specify a different style (one of
-those above) by setting @code{void-text-area-pointer}.
-
-@defvar void-text-area-pointer
-This variable specifies the mouse pointer style for void text areas.
-These include the areas after the end of a line or below the last line
-in the buffer. The default is to use the @code{arrow} (non-text)
-pointer style.
-@end defvar
-
- You can specify what the @code{text} pointer style really looks like
-by setting the variable @code{x-pointer-shape}.
-
-@defvar x-pointer-shape
-This variable specifies the pointer shape to use ordinarily in the
-Emacs frame, for the @code{text} pointer style.
-@end defvar
-
-@defvar x-sensitive-text-pointer-shape
-This variable specifies the pointer shape to use when the mouse
-is over mouse-sensitive text.
-@end defvar
-
- These variables affect newly created frames. They do not normally
-affect existing frames; however, if you set the mouse color of a
-frame, that also installs the current value of those two variables.
-@xref{Color Parameters}.
-
- The values you can use, to specify either of these pointer shapes, are
-defined in the file @file{lisp/term/x-win.el}. Use @kbd{M-x apropos
-@key{RET} x-pointer @key{RET}} to see a list of them.
-
-@node Window System Selections
-@section Window System Selections
-@cindex selection (for window systems)
-
-The X server records a set of @dfn{selections} which permit transfer of
-data between application programs. The various selections are
-distinguished by @dfn{selection types}, represented in Emacs by
-symbols. X clients including Emacs can read or set the selection for
-any given type.
-
-@deffn Command x-set-selection type data
-This function sets a ``selection'' in the X server. It takes two
-arguments: a selection type @var{type}, and the value to assign to it,
-@var{data}. If @var{data} is @code{nil}, it means to clear out the
-selection. Otherwise, @var{data} may be a string, a symbol, an integer
-(or a cons of two integers or list of two integers), an overlay, or a
-cons of two markers pointing to the same buffer. An overlay or a pair
-of markers stands for text in the overlay or between the markers.
-
-The argument @var{data} may also be a vector of valid non-vector
-selection values.
-
-Each possible @var{type} has its own selection value, which changes
-independently. The usual values of @var{type} are @code{PRIMARY},
-@code{SECONDARY} and @code{CLIPBOARD}; these are symbols with upper-case
-names, in accord with X Window System conventions. If @var{type} is
-@code{nil}, that stands for @code{PRIMARY}.
-
-This function returns @var{data}.
-@end deffn
-
-@defun x-get-selection &optional type data-type
-This function accesses selections set up by Emacs or by other X
-clients. It takes two optional arguments, @var{type} and
-@var{data-type}. The default for @var{type}, the selection type, is
-@code{PRIMARY}.
-
-The @var{data-type} argument specifies the form of data conversion to
-use, to convert the raw data obtained from another X client into Lisp
-data. Meaningful values include @code{TEXT}, @code{STRING},
-@code{UTF8_STRING}, @code{TARGETS}, @code{LENGTH}, @code{DELETE},
-@code{FILE_NAME}, @code{CHARACTER_POSITION}, @code{NAME},
-@code{LINE_NUMBER}, @code{COLUMN_NUMBER}, @code{OWNER_OS},
-@code{HOST_NAME}, @code{USER}, @code{CLASS}, @code{ATOM}, and
-@code{INTEGER}. (These are symbols with upper-case names in accord
-with X conventions.) The default for @var{data-type} is
-@code{STRING}.
-@end defun
-
-@cindex cut buffer
-The X server also has a set of eight numbered @dfn{cut buffers} which can
-store text or other data being moved between applications. Cut buffers
-are considered obsolete, but Emacs supports them for the sake of X
-clients that still use them. Cut buffers are numbered from 0 to 7.
-
-@defun x-get-cut-buffer &optional n
-This function returns the contents of cut buffer number @var{n}.
-If omitted @var{n} defaults to 0.
-@end defun
-
-@defun x-set-cut-buffer string &optional push
-@anchor{Definition of x-set-cut-buffer}
-This function stores @var{string} into the first cut buffer (cut buffer
-0). If @var{push} is @code{nil}, only the first cut buffer is changed.
-If @var{push} is non-@code{nil}, that says to move the values down
-through the series of cut buffers, much like the way successive kills in
-Emacs move down the kill ring. In other words, the previous value of
-the first cut buffer moves into the second cut buffer, and the second to
-the third, and so on through all eight cut buffers.
-@end defun
-
-@defvar selection-coding-system
-This variable specifies the coding system to use when reading and
-writing selections or the clipboard. @xref{Coding
-Systems}. The default is @code{compound-text-with-extensions}, which
-converts to the text representation that X11 normally uses.
-@end defvar
-
-@cindex clipboard support (for MS-Windows)
-When Emacs runs on MS-Windows, it does not implement X selections in
-general, but it does support the clipboard. @code{x-get-selection}
-and @code{x-set-selection} on MS-Windows support the text data type
-only; if the clipboard holds other types of data, Emacs treats the
-clipboard as empty.
-
-@cindex scrap support (for Mac OS)
-On Mac OS, selection-like data transfer between applications is
-performed through a mechanism called @dfn{scraps}. The clipboard is a
-particular scrap named @code{com.apple.scrap.clipboard}. Types of scrap
-data are called @dfn{scrap flavor types}, which are identified by
-four-char codes such as @code{TEXT}. Emacs associates a selection with
-a scrap, and a selection type with a scrap flavor type via
-@code{mac-scrap-name} and @code{mac-ostype} properties, respectively.
-
-@example
-(get 'CLIPBOARD 'mac-scrap-name)
- @result{} "com.apple.scrap.clipboard"
-(get 'com.apple.traditional-mac-plain-text 'mac-ostype)
- @result{} "TEXT"
-@end example
-
-Conventionally, selection types for scrap flavor types on Mac OS have
-the form of @acronym{UTI, Uniform Type Identifier} such as
-@code{com.apple.traditional-mac-plain-text},
-@code{public.utf16-plain-text}, and @code{public.file-url}.
-
-@defopt x-select-enable-clipboard
-If this is non-@code{nil}, the Emacs yank functions consult the
-clipboard before the primary selection, and the kill functions store in
-the clipboard as well as the primary selection. Otherwise they do not
-access the clipboard at all. The default is @code{nil} on most systems,
-but @code{t} on MS-Windows and Mac.
-@end defopt
-
-@node Drag and Drop
-@section Drag and Drop
-
-@vindex x-dnd-test-function
-@vindex x-dnd-known-types
- When a user drags something from another application over Emacs, that other
-application expects Emacs to tell it if Emacs can handle the data that is
-dragged. The variable @code{x-dnd-test-function} is used by Emacs to determine
-what to reply. The default value is @code{x-dnd-default-test-function}
-which accepts drops if the type of the data to be dropped is present in
-@code{x-dnd-known-types}. You can customize @code{x-dnd-test-function} and/or
-@code{x-dnd-known-types} if you want Emacs to accept or reject drops based
-on some other criteria.
-
-@vindex x-dnd-types-alist
- If you want to change the way Emacs handles drop of different types
-or add a new type, customize @code{x-dnd-types-alist}. This requires
-detailed knowledge of what types other applications use for drag and
-drop.
-
-@vindex dnd-protocol-alist
- When an URL is dropped on Emacs it may be a file, but it may also be
-another URL type (ftp, http, etc.). Emacs first checks
-@code{dnd-protocol-alist} to determine what to do with the URL. If
-there is no match there and if @code{browse-url-browser-function} is
-an alist, Emacs looks for a match there. If no match is found the
-text for the URL is inserted. If you want to alter Emacs behavior,
-you can customize these variables.
-
-@node Color Names
-@section Color Names
-
-@cindex color names
-@cindex specify color
-@cindex numerical RGB color specification
- A color name is text (usually in a string) that specifies a color.
-Symbolic names such as @samp{black}, @samp{white}, @samp{red}, etc.,
-are allowed; use @kbd{M-x list-colors-display} to see a list of
-defined names. You can also specify colors numerically in forms such
-as @samp{#@var{rgb}} and @samp{RGB:@var{r}/@var{g}/@var{b}}, where
-@var{r} specifies the red level, @var{g} specifies the green level,
-and @var{b} specifies the blue level. You can use either one, two,
-three, or four hex digits for @var{r}; then you must use the same
-number of hex digits for all @var{g} and @var{b} as well, making
-either 3, 6, 9 or 12 hex digits in all. (See the documentation of the
-X Window System for more details about numerical RGB specification of
-colors.)
-
- These functions provide a way to determine which color names are
-valid, and what they look like. In some cases, the value depends on the
-@dfn{selected frame}, as described below; see @ref{Input Focus}, for the
-meaning of the term ``selected frame.''
-
-@defun color-defined-p color &optional frame
-This function reports whether a color name is meaningful. It returns
-@code{t} if so; otherwise, @code{nil}. The argument @var{frame} says
-which frame's display to ask about; if @var{frame} is omitted or
-@code{nil}, the selected frame is used.
-
-Note that this does not tell you whether the display you are using
-really supports that color. When using X, you can ask for any defined
-color on any kind of display, and you will get some result---typically,
-the closest it can do. To determine whether a frame can really display
-a certain color, use @code{color-supported-p} (see below).
-
-@findex x-color-defined-p
-This function used to be called @code{x-color-defined-p},
-and that name is still supported as an alias.
-@end defun
-
-@defun defined-colors &optional frame
-This function returns a list of the color names that are defined
-and supported on frame @var{frame} (default, the selected frame).
-If @var{frame} does not support colors, the value is @code{nil}.
-
-@findex x-defined-colors
-This function used to be called @code{x-defined-colors},
-and that name is still supported as an alias.
-@end defun
-
-@defun color-supported-p color &optional frame background-p
-This returns @code{t} if @var{frame} can really display the color
-@var{color} (or at least something close to it). If @var{frame} is
-omitted or @code{nil}, the question applies to the selected frame.
-
-Some terminals support a different set of colors for foreground and
-background. If @var{background-p} is non-@code{nil}, that means you are
-asking whether @var{color} can be used as a background; otherwise you
-are asking whether it can be used as a foreground.
-
-The argument @var{color} must be a valid color name.
-@end defun
-
-@defun color-gray-p color &optional frame
-This returns @code{t} if @var{color} is a shade of gray, as defined on
-@var{frame}'s display. If @var{frame} is omitted or @code{nil}, the
-question applies to the selected frame. If @var{color} is not a valid
-color name, this function returns @code{nil}.
-@end defun
-
-@defun color-values color &optional frame
-@cindex rgb value
-This function returns a value that describes what @var{color} should
-ideally look like on @var{frame}. If @var{color} is defined, the
-value is a list of three integers, which give the amount of red, the
-amount of green, and the amount of blue. Each integer ranges in
-principle from 0 to 65535, but some displays may not use the full
-range. This three-element list is called the @dfn{rgb values} of the
-color.
-
-If @var{color} is not defined, the value is @code{nil}.
-
-@example
-(color-values "black")
- @result{} (0 0 0)
-(color-values "white")
- @result{} (65280 65280 65280)
-(color-values "red")
- @result{} (65280 0 0)
-(color-values "pink")
- @result{} (65280 49152 51968)
-(color-values "hungry")
- @result{} nil
-@end example
-
-The color values are returned for @var{frame}'s display. If
-@var{frame} is omitted or @code{nil}, the information is returned for
-the selected frame's display. If the frame cannot display colors, the
-value is @code{nil}.
-
-@findex x-color-values
-This function used to be called @code{x-color-values},
-and that name is still supported as an alias.
-@end defun
-
-@node Text Terminal Colors
-@section Text Terminal Colors
-@cindex colors on text-only terminals
-
- Text-only terminals usually support only a small number of colors,
-and the computer uses small integers to select colors on the terminal.
-This means that the computer cannot reliably tell what the selected
-color looks like; instead, you have to inform your application which
-small integers correspond to which colors. However, Emacs does know
-the standard set of colors and will try to use them automatically.
-
- The functions described in this section control how terminal colors
-are used by Emacs.
-
- Several of these functions use or return @dfn{rgb values}, described
-in @ref{Color Names}.
-
- These functions accept a display (either a frame or the name of a
-terminal) as an optional argument. We hope in the future to make Emacs
-support more than one text-only terminal at one time; then this argument
-will specify which terminal to operate on (the default being the
-selected frame's terminal; @pxref{Input Focus}). At present, though,
-the @var{frame} argument has no effect.
-
-@defun tty-color-define name number &optional rgb frame
-This function associates the color name @var{name} with
-color number @var{number} on the terminal.
-
-The optional argument @var{rgb}, if specified, is an rgb value, a list
-of three numbers that specify what the color actually looks like.
-If you do not specify @var{rgb}, then this color cannot be used by
-@code{tty-color-approximate} to approximate other colors, because
-Emacs will not know what it looks like.
-@end defun
-
-@defun tty-color-clear &optional frame
-This function clears the table of defined colors for a text-only terminal.
-@end defun
-
-@defun tty-color-alist &optional frame
-This function returns an alist recording the known colors supported by a
-text-only terminal.
-
-Each element has the form @code{(@var{name} @var{number} . @var{rgb})}
-or @code{(@var{name} @var{number})}. Here, @var{name} is the color
-name, @var{number} is the number used to specify it to the terminal.
-If present, @var{rgb} is a list of three color values (for red, green,
-and blue) that says what the color actually looks like.
-@end defun
-
-@defun tty-color-approximate rgb &optional frame
-This function finds the closest color, among the known colors
-supported for @var{display}, to that described by the rgb value
-@var{rgb} (a list of color values). The return value is an element of
-@code{tty-color-alist}.
-@end defun
-
-@defun tty-color-translate color &optional frame
-This function finds the closest color to @var{color} among the known
-colors supported for @var{display} and returns its index (an integer).
-If the name @var{color} is not defined, the value is @code{nil}.
-@end defun
-
-@node Resources
-@section X Resources
-
-@defun x-get-resource attribute class &optional component subclass
-The function @code{x-get-resource} retrieves a resource value from the X
-Window defaults database.
-
-Resources are indexed by a combination of a @dfn{key} and a @dfn{class}.
-This function searches using a key of the form
-@samp{@var{instance}.@var{attribute}} (where @var{instance} is the name
-under which Emacs was invoked), and using @samp{Emacs.@var{class}} as
-the class.
-
-The optional arguments @var{component} and @var{subclass} add to the key
-and the class, respectively. You must specify both of them or neither.
-If you specify them, the key is
-@samp{@var{instance}.@var{component}.@var{attribute}}, and the class is
-@samp{Emacs.@var{class}.@var{subclass}}.
-@end defun
-
-@defvar x-resource-class
-This variable specifies the application name that @code{x-get-resource}
-should look up. The default value is @code{"Emacs"}. You can examine X
-resources for application names other than ``Emacs'' by binding this
-variable to some other string, around a call to @code{x-get-resource}.
-@end defvar
-
-@defvar x-resource-name
-This variable specifies the instance name that @code{x-get-resource}
-should look up. The default value is the name Emacs was invoked with,
-or the value specified with the @samp{-name} or @samp{-rn} switches.
-@end defvar
-
-To illustrate some of the above, suppose that you have the line:
-
-@example
-xterm.vt100.background: yellow
-@end example
-
-@noindent
-in your X resources file (whose name is usually @file{~/.Xdefaults}
-or @file{~/.Xresources}). Then:
-
-@example
-@group
-(let ((x-resource-class "XTerm") (x-resource-name "xterm"))
- (x-get-resource "vt100.background" "VT100.Background"))
- @result{} "yellow"
-@end group
-@group
-(let ((x-resource-class "XTerm") (x-resource-name "xterm"))
- (x-get-resource "background" "VT100" "vt100" "Background"))
- @result{} "yellow"
-@end group
-@end example
-
- @xref{X Resources,, X Resources, emacs, The GNU Emacs Manual}.
-
-@node Display Feature Testing
-@section Display Feature Testing
-@cindex display feature testing
-
- The functions in this section describe the basic capabilities of a
-particular display. Lisp programs can use them to adapt their behavior
-to what the display can do. For example, a program that ordinarily uses
-a popup menu could use the minibuffer if popup menus are not supported.
-
- The optional argument @var{display} in these functions specifies which
-display to ask the question about. It can be a display name, a frame
-(which designates the display that frame is on), or @code{nil} (which
-refers to the selected frame's display, @pxref{Input Focus}).
-
- @xref{Color Names}, @ref{Text Terminal Colors}, for other functions to
-obtain information about displays.
-
-@defun display-popup-menus-p &optional display
-This function returns @code{t} if popup menus are supported on
-@var{display}, @code{nil} if not. Support for popup menus requires that
-the mouse be available, since the user cannot choose menu items without
-a mouse.
-@end defun
-
-@defun display-graphic-p &optional display
-This function returns @code{t} if @var{display} is a graphic display
-capable of displaying several frames and several different fonts at
-once. This is true for displays that use a window system such as X, and
-false for text-only terminals.
-@end defun
-
-@defun display-mouse-p &optional display
-@cindex mouse, availability
-This function returns @code{t} if @var{display} has a mouse available,
-@code{nil} if not.
-@end defun
-
-@defun display-color-p &optional display
-@findex x-display-color-p
-This function returns @code{t} if the screen is a color screen.
-It used to be called @code{x-display-color-p}, and that name
-is still supported as an alias.
-@end defun
-
-@defun display-grayscale-p &optional display
-This function returns @code{t} if the screen can display shades of gray.
-(All color displays can do this.)
-@end defun
-
-@defun display-supports-face-attributes-p attributes &optional display
-@anchor{Display Face Attribute Testing}
-This function returns non-@code{nil} if all the face attributes in
-@var{attributes} are supported (@pxref{Face Attributes}).
-
-The definition of `supported' is somewhat heuristic, but basically
-means that a face containing all the attributes in @var{attributes},
-when merged with the default face for display, can be represented in a
-way that's
-
-@enumerate
-@item
-different in appearance than the default face, and
-
-@item
-`close in spirit' to what the attributes specify, if not exact.
-@end enumerate
-
-Point (2) implies that a @code{:weight black} attribute will be
-satisfied by any display that can display bold, as will
-@code{:foreground "yellow"} as long as some yellowish color can be
-displayed, but @code{:slant italic} will @emph{not} be satisfied by
-the tty display code's automatic substitution of a `dim' face for
-italic.
-@end defun
-
-@defun display-selections-p &optional display
-This function returns @code{t} if @var{display} supports selections.
-Windowed displays normally support selections, but they may also be
-supported in some other cases.
-@end defun
-
-@defun display-images-p &optional display
-This function returns @code{t} if @var{display} can display images.
-Windowed displays ought in principle to handle images, but some
-systems lack the support for that. On a display that does not support
-images, Emacs cannot display a tool bar.
-@end defun
-
-@defun display-screens &optional display
-This function returns the number of screens associated with the display.
-@end defun
-
-@defun display-pixel-height &optional display
-This function returns the height of the screen in pixels.
-On a character terminal, it gives the height in characters.
-
-For graphical terminals, note that on ``multi-monitor'' setups this
-refers to the pixel width for all physical monitors associated with
-@var{display}. @xref{Multiple Displays}.
-@end defun
-
-@defun display-pixel-width &optional display
-This function returns the width of the screen in pixels.
-On a character terminal, it gives the width in characters.
-
-For graphical terminals, note that on ``multi-monitor'' setups this
-refers to the pixel width for all physical monitors associated with
-@var{display}. @xref{Multiple Displays}.
-@end defun
-
-@defun display-mm-height &optional display
-This function returns the height of the screen in millimeters,
-or @code{nil} if Emacs cannot get that information.
-@end defun
-
-@defun display-mm-width &optional display
-This function returns the width of the screen in millimeters,
-or @code{nil} if Emacs cannot get that information.
-@end defun
-
-@defvar display-mm-dimensions-alist
-This variable allows the user to specify the dimensions of graphical
-displays returned by @code{display-mm-height} and
-@code{display-mm-width} in case the system provides incorrect values.
-@end defvar
-
-@defun display-backing-store &optional display
-This function returns the backing store capability of the display.
-Backing store means recording the pixels of windows (and parts of
-windows) that are not exposed, so that when exposed they can be
-displayed very quickly.
-
-Values can be the symbols @code{always}, @code{when-mapped}, or
-@code{not-useful}. The function can also return @code{nil}
-when the question is inapplicable to a certain kind of display.
-@end defun
-
-@defun display-save-under &optional display
-This function returns non-@code{nil} if the display supports the
-SaveUnder feature. That feature is used by pop-up windows
-to save the pixels they obscure, so that they can pop down
-quickly.
-@end defun
-
-@defun display-planes &optional display
-This function returns the number of planes the display supports.
-This is typically the number of bits per pixel.
-For a tty display, it is log to base two of the number of colors supported.
-@end defun
-
-@defun display-visual-class &optional display
-This function returns the visual class for the screen. The value is one
-of the symbols @code{static-gray}, @code{gray-scale},
-@code{static-color}, @code{pseudo-color}, @code{true-color}, and
-@code{direct-color}.
-@end defun
-
-@defun display-color-cells &optional display
-This function returns the number of color cells the screen supports.
-@end defun
-
- These functions obtain additional information specifically
-about X displays.
-
-@defun x-server-version &optional display
-This function returns the list of version numbers of the X server
-running the display. The value is a list of three integers: the major
-and minor version numbers of the X protocol, and the
-distributor-specific release number of the X server software itself.
-@end defun
-
-@defun x-server-vendor &optional display
-This function returns the ``vendor'' that provided the X server
-software (as a string). Really this means whoever distributes the X
-server.
-
-When the developers of X labelled software distributors as
-``vendors,'' they showed their false assumption that no system could
-ever be developed and distributed noncommercially.
-@end defun
-
-@ignore
-@defvar x-no-window-manager
-This variable's value is @code{t} if no X window manager is in use.
-@end defvar
-@end ignore
-
-@ignore
-@item
-The functions @code{x-pixel-width} and @code{x-pixel-height} return the
-width and height of an X Window frame, measured in pixels.
-@end ignore
-
-@ignore
- arch-tag: 94977df6-3dca-4730-b57b-c6329e9282ba
-@end ignore