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-@c -*-texinfo-*-
-@c This is part of the GNU Emacs Lisp Reference Manual.
-@c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
-@c See the file elisp.texi for copying conditions.
-@setfilename ../info/commands
-@node Command Loop, Keymaps, Minibuffers, Top
-@chapter Command Loop
-@cindex editor command loop
-@cindex command loop
-
- When you run Emacs, it enters the @dfn{editor command loop} almost
-immediately. This loop reads key sequences, executes their definitions,
-and displays the results. In this chapter, we describe how these things
-are done, and the subroutines that allow Lisp programs to do them.
-
-@menu
-* Command Overview:: How the command loop reads commands.
-* Defining Commands:: Specifying how a function should read arguments.
-* Interactive Call:: Calling a command, so that it will read arguments.
-* Command Loop Info:: Variables set by the command loop for you to examine.
-* Input Events:: What input looks like when you read it.
-* Reading Input:: How to read input events from the keyboard or mouse.
-* Waiting:: Waiting for user input or elapsed time.
-* Quitting:: How @kbd{C-g} works. How to catch or defer quitting.
-* Prefix Command Arguments:: How the commands to set prefix args work.
-* Recursive Editing:: Entering a recursive edit,
- and why you usually shouldn't.
-* Disabling Commands:: How the command loop handles disabled commands.
-* Command History:: How the command history is set up, and how accessed.
-* Keyboard Macros:: How keyboard macros are implemented.
-@end menu
-
-@node Command Overview
-@section Command Loop Overview
-
- The first thing the command loop must do is read a key sequence, which
-is a sequence of events that translates into a command. It does this by
-calling the function @code{read-key-sequence}. Your Lisp code can also
-call this function (@pxref{Key Sequence Input}). Lisp programs can also
-do input at a lower level with @code{read-event} (@pxref{Reading One
-Event}) or discard pending input with @code{discard-input}
-(@pxref{Event Input Misc}).
-
- The key sequence is translated into a command through the currently
-active keymaps. @xref{Key Lookup}, for information on how this is done.
-The result should be a keyboard macro or an interactively callable
-function. If the key is @kbd{M-x}, then it reads the name of another
-command, which it then calls. This is done by the command
-@code{execute-extended-command} (@pxref{Interactive Call}).
-
- To execute a command requires first reading the arguments for it.
-This is done by calling @code{command-execute} (@pxref{Interactive
-Call}). For commands written in Lisp, the @code{interactive}
-specification says how to read the arguments. This may use the prefix
-argument (@pxref{Prefix Command Arguments}) or may read with prompting
-in the minibuffer (@pxref{Minibuffers}). For example, the command
-@code{find-file} has an @code{interactive} specification which says to
-read a file name using the minibuffer. The command's function body does
-not use the minibuffer; if you call this command from Lisp code as a
-function, you must supply the file name string as an ordinary Lisp
-function argument.
-
- If the command is a string or vector (i.e., a keyboard macro) then
-@code{execute-kbd-macro} is used to execute it. You can call this
-function yourself (@pxref{Keyboard Macros}).
-
- To terminate the execution of a running command, type @kbd{C-g}. This
-character causes @dfn{quitting} (@pxref{Quitting}).
-
-@defvar pre-command-hook
-The editor command loop runs this normal hook before each command. At
-that time, @code{this-command} contains the command that is about to
-run, and @code{last-command} describes the previous command.
-@end defvar
-
-@defvar post-command-hook
-The editor command loop runs this normal hook after each command
-(including commands terminated prematurely by quitting or by errors),
-and also when the command loop is first entered. At that time,
-@code{this-command} describes the command that just ran, and
-@code{last-command} describes the command before that.
-@end defvar
-
-@node Defining Commands
-@section Defining Commands
-@cindex defining commands
-@cindex commands, defining
-@cindex functions, making them interactive
-@cindex interactive function
-
- A Lisp function becomes a command when its body contains, at top
-level, a form which calls the special form @code{interactive}. This
-form does nothing when actually executed, but its presence serves as a
-flag to indicate that interactive calling is permitted. Its argument
-controls the reading of arguments for an interactive call.
-
-@menu
-* Using Interactive:: General rules for @code{interactive}.
-* Interactive Codes:: The standard letter-codes for reading arguments
- in various ways.
-* Interactive Examples:: Examples of how to read interactive arguments.
-@end menu
-
-@node Using Interactive
-@subsection Using @code{interactive}
-
- This section describes how to write the @code{interactive} form that
-makes a Lisp function an interactively-callable command.
-
-@defspec interactive arg-descriptor
-@cindex argument descriptors
-This special form declares that the function in which it appears is a
-command, and that it may therefore be called interactively (via
-@kbd{M-x} or by entering a key sequence bound to it). The argument
-@var{arg-descriptor} declares how to compute the arguments to the
-command when the command is called interactively.
-
-A command may be called from Lisp programs like any other function, but
-then the caller supplies the arguments and @var{arg-descriptor} has no
-effect.
-
-The @code{interactive} form has its effect because the command loop
-(actually, its subroutine @code{call-interactively}) scans through the
-function definition looking for it, before calling the function. Once
-the function is called, all its body forms including the
-@code{interactive} form are executed, but at this time
-@code{interactive} simply returns @code{nil} without even evaluating its
-argument.
-@end defspec
-
-There are three possibilities for the argument @var{arg-descriptor}:
-
-@itemize @bullet
-@item
-It may be omitted or @code{nil}; then the command is called with no
-arguments. This leads quickly to an error if the command requires one
-or more arguments.
-
-@item
-It may be a Lisp expression that is not a string; then it should be a
-form that is evaluated to get a list of arguments to pass to the
-command.
-@cindex argument evaluation form
-
-@item
-@cindex argument prompt
-It may be a string; then its contents should consist of a code character
-followed by a prompt (which some code characters use and some ignore).
-The prompt ends either with the end of the string or with a newline.
-Here is a simple example:
-
-@smallexample
-(interactive "bFrobnicate buffer: ")
-@end smallexample
-
-@noindent
-The code letter @samp{b} says to read the name of an existing buffer,
-with completion. The buffer name is the sole argument passed to the
-command. The rest of the string is a prompt.
-
-If there is a newline character in the string, it terminates the prompt.
-If the string does not end there, then the rest of the string should
-contain another code character and prompt, specifying another argument.
-You can specify any number of arguments in this way.
-
-@c Emacs 19 feature
-The prompt string can use @samp{%} to include previous argument values
-in the prompt. This is done using @code{format} (@pxref{Formatting
-Strings}). For example, here is how you could read the name of an
-existing buffer followed by a new name to give to that buffer:
-
-@smallexample
-@group
-(interactive "bBuffer to rename: \nsRename buffer %s to: ")
-@end group
-@end smallexample
-
-@cindex @samp{*} in interactive
-@cindex read-only buffers in interactive
-If the first character in the string is @samp{*}, then an error is
-signaled if the buffer is read-only.
-
-@cindex @samp{@@} in interactive
-@c Emacs 19 feature
-If the first character in the string is @samp{@@}, and if the key
-sequence used to invoke the command includes any mouse events, then
-the window associated with the first of those events is selected
-before the command is run.
-
-You can use @samp{*} and @samp{@@} together; the order does not matter.
-Actual reading of arguments is controlled by the rest of the prompt
-string (starting with the first character that is not @samp{*} or
-@samp{@@}).
-@end itemize
-
-@node Interactive Codes
-@comment node-name, next, previous, up
-@subsection Code Characters for @code{interactive}
-@cindex interactive code description
-@cindex description for interactive codes
-@cindex codes, interactive, description of
-@cindex characters for interactive codes
-
- The code character descriptions below contain a number of key words,
-defined here as follows:
-
-@table @b
-@item Completion
-@cindex interactive completion
-Provide completion. @key{TAB}, @key{SPC}, and @key{RET} perform name
-completion because the argument is read using @code{completing-read}
-(@pxref{Completion}). @kbd{?} displays a list of possible completions.
-
-@item Existing
-Require the name of an existing object. An invalid name is not
-accepted; the commands to exit the minibuffer do not exit if the current
-input is not valid.
-
-@item Default
-@cindex default argument string
-A default value of some sort is used if the user enters no text in the
-minibuffer. The default depends on the code character.
-
-@item No I/O
-This code letter computes an argument without reading any input.
-Therefore, it does not use a prompt string, and any prompt string you
-supply is ignored.
-
-Even though the code letter doesn't use a prompt string, you must follow
-it with a newline if it is not the last code character in the string.
-
-@item Prompt
-A prompt immediately follows the code character. The prompt ends either
-with the end of the string or with a newline.
-
-@item Special
-This code character is meaningful only at the beginning of the
-interactive string, and it does not look for a prompt or a newline.
-It is a single, isolated character.
-@end table
-
-@cindex reading interactive arguments
- Here are the code character descriptions for use with @code{interactive}:
-
-@table @samp
-@item *
-Signal an error if the current buffer is read-only. Special.
-
-@item @@
-Select the window mentioned in the first mouse event in the key
-sequence that invoked this command. Special.
-
-@item a
-A function name (i.e., a symbol which is @code{fboundp}). Existing,
-Completion, Prompt.
-
-@item b
-The name of an existing buffer. By default, uses the name of the
-current buffer (@pxref{Buffers}). Existing, Completion, Default,
-Prompt.
-
-@item B
-A buffer name. The buffer need not exist. By default, uses the name of
-a recently used buffer other than the current buffer. Completion,
-Prompt.
-
-@item c
-A character. The cursor does not move into the echo area. Prompt.
-
-@item C
-A command name (i.e., a symbol satisfying @code{commandp}). Existing,
-Completion, Prompt.
-
-@item d
-@cindex position argument
-The position of point, as an integer (@pxref{Point}). No I/O.
-
-@item D
-A directory name. The default is the current default directory of the
-current buffer, @code{default-directory} (@pxref{System Environment}).
-Existing, Completion, Default, Prompt.
-
-@item e
-The first or next mouse event in the key sequence that invoked the command.
-More precisely, @samp{e} gets events which are lists, so you can look at
-the data in the lists. @xref{Input Events}. No I/O.
-
-You can use @samp{e} more than once in a single command's interactive
-specification. If the key sequence which invoked the command has
-@var{n} events that are lists, the @var{n}th @samp{e} provides the
-@var{n}th such event. Events which are not lists, such as function keys
-and @sc{ASCII} characters, do not count where @samp{e} is concerned.
-
-@item f
-A file name of an existing file (@pxref{File Names}). The default
-directory is @code{default-directory}. Existing, Completion, Default,
-Prompt.
-
-@item F
-A file name. The file need not exist. Completion, Default, Prompt.
-
-@item k
-A key sequence (@pxref{Keymap Terminology}). This keeps reading events
-until a command (or undefined command) is found in the current key
-maps. The key sequence argument is represented as a string or vector.
-The cursor does not move into the echo area. Prompt.
-
-This kind of input is used by commands such as @code{describe-key} and
-@code{global-set-key}.
-
-@item m
-@cindex marker argument
-The position of the mark, as an integer. No I/O.
-
-@item n
-A number read with the minibuffer. If the input is not a number, the
-user is asked to try again. The prefix argument, if any, is not used.
-Prompt.
-
-@item N
-@cindex raw prefix argument usage
-The raw prefix argument. If the prefix argument is @code{nil}, then
-read a number as with @kbd{n}. Requires a number. Prompt.
-
-@item p
-@cindex numeric prefix argument usage
-The numeric prefix argument. (Note that this @samp{p} is lower case.)
-No I/O.@refill
-
-@item P
-The raw prefix argument. (Note that this @samp{P} is upper case.)
-@xref{Prefix Command Arguments}. No I/O.@refill
-
-@item r
-@cindex region argument
-Point and the mark, as two numeric arguments, smallest first. This is
-the only code letter that specifies two successive arguments rather than
-one. No I/O.
-
-@item s
-Arbitrary text, read in the minibuffer and returned as a string
-(@pxref{Text from Minibuffer}). Terminate the input with either
-@key{LFD} or @key{RET}. (@kbd{C-q} may be used to include either of
-these characters in the input.) Prompt.
-
-@item S
-An interned symbol whose name is read in the minibuffer. Any whitespace
-character terminates the input. (Use @kbd{C-q} to include whitespace in
-the string.) Other characters that normally terminate a symbol (e.g.,
-parentheses and brackets) do not do so here. Prompt.
-
-@item v
-A variable declared to be a user option (i.e., satisfying the predicate
-@code{user-variable-p}). @xref{High-Level Completion}. Existing,
-Completion, Prompt.
-
-@item x
-A Lisp object specified in printed representation, terminated with a
-@key{LFD} or @key{RET}. The object is not evaluated. @xref{Object from
-Minibuffer}. Prompt.
-
-@item X
-@cindex evaluated expression argument
-A Lisp form is read as with @kbd{x}, but then evaluated so that its
-value becomes the argument for the command. Prompt.
-@end table
-
-@node Interactive Examples
-@comment node-name, next, previous, up
-@subsection Examples of Using @code{interactive}
-@cindex examples of using @code{interactive}
-@cindex @code{interactive}, examples of using
-
- Here are some examples of @code{interactive}:
-
-@example
-@group
-(defun foo1 () ; @r{@code{foo1} takes no arguments,}
- (interactive) ; @r{just moves forward two words.}
- (forward-word 2))
- @result{} foo1
-@end group
-
-@group
-(defun foo2 (n) ; @r{@code{foo2} takes one argument,}
- (interactive "p") ; @r{which is the numeric prefix.}
- (forward-word (* 2 n)))
- @result{} foo2
-@end group
-
-@group
-(defun foo3 (n) ; @r{@code{foo3} takes one argument,}
- (interactive "nCount:") ; @r{which is read with the Minibuffer.}
- (forward-word (* 2 n)))
- @result{} foo3
-@end group
-
-@group
-(defun three-b (b1 b2 b3)
- "Select three existing buffers.
-Put them into three windows, selecting the last one."
-@end group
- (interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
- (delete-other-windows)
- (split-window (selected-window) 8)
- (switch-to-buffer b1)
- (other-window 1)
- (split-window (selected-window) 8)
- (switch-to-buffer b2)
- (other-window 1)
- (switch-to-buffer b3))
- @result{} three-b
-@group
-(three-b "*scratch*" "declarations.texi" "*mail*")
- @result{} nil
-@end group
-@end example
-
-@node Interactive Call
-@section Interactive Call
-@cindex interactive call
-
- After the command loop has translated a key sequence into a
-definition, it invokes that definition using the function
-@code{command-execute}. If the definition is a function that is a
-command, @code{command-execute} calls @code{call-interactively}, which
-reads the arguments and calls the command. You can also call these
-functions yourself.
-
-@defun commandp object
-Returns @code{t} if @var{object} is suitable for calling interactively;
-that is, if @var{object} is a command. Otherwise, returns @code{nil}.
-
-The interactively callable objects include strings and vectors (treated
-as keyboard macros), lambda expressions that contain a top-level call to
-@code{interactive}, compiled function objects made from such lambda
-expressions, autoload objects that are declared as interactive
-(non-@code{nil} fourth argument to @code{autoload}), and some of the
-primitive functions.
-
-A symbol is @code{commandp} if its function definition is
-@code{commandp}.
-
-Keys and keymaps are not commands. Rather, they are used to look up
-commands (@pxref{Keymaps}).
-
-See @code{documentation} in @ref{Accessing Documentation}, for a
-realistic example of using @code{commandp}.
-@end defun
-
-@defun call-interactively command &optional record-flag
-This function calls the interactively callable function @var{command},
-reading arguments according to its interactive calling specifications.
-An error is signaled if @var{command} cannot be called interactively
-(i.e., it is not a command). Note that keyboard macros (strings and
-vectors) are not accepted, even though they are considered commands.
-
-@cindex record command history
-If @var{record-flag} is non-@code{nil}, then this command and its
-arguments are unconditionally added to the list @code{command-history}.
-Otherwise, the command is added only if it uses the minibuffer to read
-an argument. @xref{Command History}.
-@end defun
-
-@defun command-execute command &optional record-flag
-@cindex keyboard macro execution
-This function executes @var{command} as an editing command. The
-argument @var{command} must satisfy the @code{commandp} predicate; i.e.,
-it must be an interactively callable function or a keyboard macro.
-
-A string or vector as @var{command} is executed with
-@code{execute-kbd-macro}. A function is passed to
-@code{call-interactively}, along with the optional @var{record-flag}.
-
-A symbol is handled by using its function definition in its place. A
-symbol with an @code{autoload} definition counts as a command if it was
-declared to stand for an interactively callable function. Such a
-definition is handled by loading the specified library and then
-rechecking the definition of the symbol.
-@end defun
-
-@deffn Command execute-extended-command prefix-argument
-@cindex read command name
-This function reads a command name from the minibuffer using
-@code{completing-read} (@pxref{Completion}). Then it uses
-@code{command-execute} to call the specified command. Whatever that
-command returns becomes the value of @code{execute-extended-command}.
-
-@cindex execute with prefix argument
-If the command asks for a prefix argument, it receives the value
-@var{prefix-argument}. If @code{execute-extended-command} is called
-interactively, the current raw prefix argument is used for
-@var{prefix-argument}, and thus passed on to whatever command is run.
-
-@c !!! Should this be @kindex?
-@cindex @kbd{M-x}
-@code{execute-extended-command} is the normal definition of @kbd{M-x},
-so it uses the string @w{@samp{M-x }} as a prompt. (It would be better
-to take the prompt from the events used to invoke
-@code{execute-extended-command}, but that is painful to implement.) A
-description of the value of the prefix argument, if any, also becomes
-part of the prompt.
-
-@example
-@group
-(execute-extended-command 1)
----------- Buffer: Minibuffer ----------
-M-x forward-word RET
----------- Buffer: Minibuffer ----------
- @result{} t
-@end group
-@end example
-@end deffn
-
-@defun interactive-p
-This function returns @code{t} if the containing function (the one that
-called @code{interactive-p}) was called interactively, with the function
-@code{call-interactively}. (It makes no difference whether
-@code{call-interactively} was called from Lisp or directly from the
-editor command loop.) If the containing function was called by Lisp
-evaluation (or with @code{apply} or @code{funcall}), then it was not
-called interactively.
-
-The most common use of @code{interactive-p} is for deciding whether to
-print an informative message. As a special exception,
-@code{interactive-p} returns @code{nil} whenever a keyboard macro is
-being run. This is to suppress the informative messages and speed
-execution of the macro.
-
-For example:
-
-@example
-@group
-(defun foo ()
- (interactive)
- (and (interactive-p)
- (message "foo")))
- @result{} foo
-@end group
-
-@group
-(defun bar ()
- (interactive)
- (setq foobar (list (foo) (interactive-p))))
- @result{} bar
-@end group
-
-@group
-;; @r{Type @kbd{M-x foo}.}
- @print{} foo
-@end group
-
-@group
-;; @r{Type @kbd{M-x bar}.}
-;; @r{This does not print anything.}
-@end group
-
-@group
-foobar
- @result{} (nil t)
-@end group
-@end example
-@end defun
-
-@node Command Loop Info
-@comment node-name, next, previous, up
-@section Information from the Command Loop
-
-The editor command loop sets several Lisp variables to keep status
-records for itself and for commands that are run.
-
-@defvar last-command
-This variable records the name of the previous command executed by the
-command loop (the one before the current command). Normally the value
-is a symbol with a function definition, but this is not guaranteed.
-
-The value is copied from @code{this-command} when a command returns to
-the command loop, except when the command specifies a prefix argument
-for the following command.
-@end defvar
-
-@defvar this-command
-@cindex current command
-This variable records the name of the command now being executed by
-the editor command loop. Like @code{last-command}, it is normally a symbol
-with a function definition.
-
-The command loop sets this variable just before running a command, and
-copies its value into @code{last-command} when the command finishes
-(unless the command specifies a prefix argument for the following
-command).
-
-@cindex kill command repetition
-Some commands set this variable during their execution, as a flag for
-whatever command runs next. In particular, the functions that kill text
-set @code{this-command} to @code{kill-region} so that any kill commands
-immediately following will know to append the killed text to the
-previous kill.
-@end defvar
-
-If you do not want a particular command to be recognized as the previous
-command in the case where it got an error, you must code that command to
-prevent this. One way is to set @code{this-command} to @code{t} at the
-beginning of the command, and set @code{this-command} back to its proper
-value at the end, like this:
-
-@example
-(defun foo (args@dots{})
- (interactive @dots{})
- (let ((old-this-command this-command))
- (setq this-command t)
- @r{@dots{}do the work@dots{}}
- (setq this-command old-this-command)))
-@end example
-
-@defun this-command-keys
-This function returns a string or vector containing the key sequence
-that invoked the present command, plus any previous commands that
-generated the prefix argument for this command. The value is a string
-if all those events were characters. @xref{Input Events}.
-
-@example
-@group
-(this-command-keys)
-;; @r{Now type @kbd{C-u C-x C-e}.}
- @result{} "^U^X^E"
-@end group
-@end example
-@end defun
-
-@defvar last-nonmenu-event
-This variable holds the last input event read as part of a key
-sequence, not counting events resulting from mouse menus.
-
-One use of this variable is to figure out a good default location to
-pop up another menu.
-@end defvar
-
-@defvar last-command-event
-@defvarx last-command-char
-This variable is set to the last input event that was read by the
-command loop as part of a command. The principal use of this variable
-is in @code{self-insert-command}, which uses it to decide which
-character to insert.
-
-@example
-@group
-last-command-event
-;; @r{Now type @kbd{C-u C-x C-e}.}
- @result{} 5
-@end group
-@end example
-
-@noindent
-The value is 5 because that is the @sc{ASCII} code for @kbd{C-e}.
-
-The alias @code{last-command-char} exists for compatibility with
-Emacs version 18.
-@end defvar
-
-@c Emacs 19 feature
-@defvar last-event-frame
-This variable records which frame the last input event was directed to.
-Usually this is the frame that was selected when the event was
-generated, but if that frame has redirected input focus to another
-frame, the value is the frame to which the event was redirected.
-@xref{Input Focus}.
-@end defvar
-
-@defvar echo-keystrokes
-This variable determines how much time should elapse before command
-characters echo. Its value must be an integer, which specifies the
-number of seconds to wait before echoing. If the user types a prefix
-key (such as @kbd{C-x}) and then delays this many seconds before
-continuing, the prefix key is echoed in the echo area. Any subsequent
-characters in the same command will be echoed as well.
-
-If the value is zero, then command input is not echoed.
-@end defvar
-
-@node Input Events
-@section Input Events
-@cindex events
-@cindex input events
-
-The Emacs command loop reads a sequence of @dfn{input events} that
-represent keyboard or mouse activity. The events for keyboard activity
-are characters or symbols; mouse events are always lists. This section
-describes the representation and meaning of input events in detail.
-
-@defun eventp object
-This function returns non-@code{nil} if @var{event} is an input event.
-@end defun
-
-@menu
-* Keyboard Events:: Ordinary characters--keys with symbols on them.
-* Function Keys:: Function keys--keys with names, not symbols.
-* Mouse Events:: Overview of mouse events.
-* Click Events:: Pushing and releasing a mouse button.
-* Drag Events:: Moving the mouse before releasing the button.
-* Button-Down Events:: A button was pushed and not yet released.
-* Repeat Events:: Double and triple click (or drag, or down).
-* Motion Events:: Just moving the mouse, not pushing a button.
-* Focus Events:: Moving the mouse between frames.
-* Event Examples:: Examples of the lists for mouse events.
-* Classifying Events:: Finding the modifier keys in an event symbol.
- Event types.
-* Accessing Events:: Functions to extract info from events.
-* Strings of Events:: Special considerations for putting
- keyboard character events in a string.
-@end menu
-
-@node Keyboard Events
-@subsection Keyboard Events
-
-There are two kinds of input you can get from the keyboard: ordinary
-keys, and function keys. Ordinary keys correspond to characters; the
-events they generate are represented in Lisp as characters. In Emacs
-versions 18 and earlier, characters were the only events. The event
-type of a character event is the character itself (an integer);
-see @ref{Classifying Events}.
-
-@cindex modifier bits (of input character)
-@cindex basic code (of input character)
-An input character event consists of a @dfn{basic code} between 0 and
-255, plus any or all of these @dfn{modifier bits}:
-
-@table @asis
-@item meta
-The 2**23 bit in the character code indicates a character
-typed with the meta key held down.
-
-@item control
-The 2**22 bit in the character code indicates a non-@sc{ASCII}
-control character.
-
-@sc{ASCII} control characters such as @kbd{C-a} have special basic
-codes of their own, so Emacs needs no special bit to indicate them.
-Thus, the code for @kbd{C-a} is just 1.
-
-But if you type a control combination not in @sc{ASCII}, such as
-@kbd{%} with the control key, the numeric value you get is the code
-for @kbd{%} plus 2**22 (assuming the terminal supports non-@sc{ASCII}
-control characters).
-
-@item shift
-The 2**21 bit in the character code indicates an @sc{ASCII} control
-character typed with the shift key held down.
-
-For letters, the basic code indicates upper versus lower case; for
-digits and punctuation, the shift key selects an entirely different
-character with a different basic code. In order to keep within
-the @sc{ASCII} character set whenever possible, Emacs avoids using
-the 2**21 bit for those characters.
-
-However, @sc{ASCII} provides no way to distinguish @kbd{C-A} from
-@kbd{C-a}, so Emacs uses the 2**21 bit in @kbd{C-A} and not in
-@kbd{C-a}.
-
-@item hyper
-The 2**20 bit in the character code indicates a character
-typed with the hyper key held down.
-
-@item super
-The 2**19 bit in the character code indicates a character
-typed with the super key held down.
-
-@item alt
-The 2**18 bit in the character code indicates a character typed with
-the alt key held down. (On some terminals, the key labeled @key{ALT}
-is actually the meta key.)
-@end table
-
- In the future, Emacs may support a larger range of basic codes. We
-may also move the modifier bits to larger bit numbers. Therefore, you
-should avoid mentioning specific bit numbers in your program.
-Instead, the way to test the modifier bits of a character is with the
-function @code{event-modifiers} (@pxref{Classifying Events}).
-
-@node Function Keys
-@subsection Function Keys
-
-@cindex function keys
-Most keyboards also have @dfn{function keys}---keys which have names or
-symbols that are not characters. Function keys are represented in Lisp
-as symbols; the symbol's name is the function key's label, in lower
-case. For example, pressing a key labeled @key{F1} places the symbol
-@code{f1} in the input stream.
-
-The event type of a function key event is the event symbol itself.
-@xref{Classifying Events}.
-
-Here are a few special cases in the symbol naming convention for
-function keys:
-
-@table @asis
-@item @code{backspace}, @code{tab}, @code{newline}, @code{return}, @code{delete}
-These keys correspond to common @sc{ASCII} control characters that have
-special keys on most keyboards.
-
-In @sc{ASCII}, @kbd{C-i} and @key{TAB} are the same character. If the
-terminal can distinguish between them, Emacs conveys the distinction to
-Lisp programs by representing the former as the integer 9, and the
-latter as the symbol @code{tab}.
-
-Most of the time, it's not useful to distinguish the two. So normally
-@code{function-key-map} is set up to map @code{tab} into 9. Thus, a key
-binding for character code 9 (the character @kbd{C-i}) also applies to
-@code{tab}. Likewise for the other symbols in this group. The function
-@code{read-char} likewise converts these events into characters.
-
-In @sc{ASCII}, @key{BS} is really @kbd{C-h}. But @code{backspace}
-converts into the character code 127 (@key{DEL}), not into code 8
-(@key{BS}). This is what most users prefer.
-
-@item @code{kp-add}, @code{kp-decimal}, @code{kp-divide}, @dots{}
-Keypad keys (to the right of the regular keyboard).
-@item @code{kp-0}, @code{kp-1}, @dots{}
-Keypad keys with digits.
-@item @code{kp-f1}, @code{kp-f2}, @code{kp-f3}, @code{kp-f4}
-Keypad PF keys.
-@item @code{left}, @code{up}, @code{right}, @code{down}
-Cursor arrow keys
-@end table
-
-You can use the modifier keys @key{CTRL}, @key{META}, @key{HYPER},
-@key{SUPER}, @key{ALT} and @key{SHIFT} with function keys. The way
-to represent them is with prefixes in the symbol name:
-
-@table @samp
-@item A-
-The alt modifier.
-@item C-
-The control modifier.
-@item H-
-The hyper modifier.
-@item M-
-The meta modifier.
-@item S-
-The shift modifier.
-@item s-
-The super modifier.
-@end table
-
-Thus, the symbol for the key @key{F3} with @key{META} held down is
-@kbd{M-@key{f3}}. When you use more than one prefix, we recommend you
-write them in alphabetical order; but the order does not matter in
-arguments to the key-binding lookup and modification functions.
-
-@node Mouse Events
-@subsection Mouse Events
-
-Emacs supports four kinds of mouse events: click events, drag events,
-button-down events, and motion events. All mouse events are represented
-as lists. The @sc{car} of the list is the event type; this says which
-mouse button was involved, and which modifier keys were used with it.
-The event type can also distinguish double or triple button presses
-(@pxref{Repeat Events}). The rest of the list elements give position
-and time information.
-
-For key lookup, only the event type matters: two events of the same type
-necessarily run the same command. The command can access the full
-values of these events using the @samp{e} interactive code.
-@xref{Interactive Codes}.
-
-A key sequence that starts with a mouse event is read using the keymaps
-of the buffer in the window that the mouse was in, not the current
-buffer. This does not imply that clicking in a window selects that
-window or its buffer---that is entirely under the control of the command
-binding of the key sequence.
-
-@node Click Events
-@subsection Click Events
-@cindex click event
-@cindex mouse click event
-
-When the user presses a mouse button and releases it at the same
-location, that generates a @dfn{click} event. Mouse click events have
-this form:
-
-@example
-(@var{event-type}
- (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp})
- @var{click-count})
-@end example
-
-Here is what the elements normally mean:
-
-@table @asis
-@item @var{event-type}
-This is a symbol that indicates which mouse button was used. It is
-one of the symbols @code{mouse-1}, @code{mouse-2}, @dots{}, where the
-buttons are numbered left to right.
-
-You can also use prefixes @samp{A-}, @samp{C-}, @samp{H-}, @samp{M-},
-@samp{S-} and @samp{s-} for modifiers alt, control, hyper, meta, shift
-and super, just as you would with function keys.
-
-This symbol also serves as the event type of the event. Key bindings
-describe events by their types; thus, if there is a key binding for
-@code{mouse-1}, that binding would apply to all events whose
-@var{event-type} is @code{mouse-1}.
-
-@item @var{window}
-This is the window in which the click occurred.
-
-@item @var{x}, @var{y}
-These are the pixel-based coordinates of the click, relative to the top
-left corner of @var{window}, which is @code{(0 . 0)}.
-
-@item @var{buffer-pos}
-This is the buffer position of the character clicked on.
-
-@item @var{timestamp}
-This is the time at which the event occurred, in milliseconds. (Since
-this value wraps around the entire range of Emacs Lisp integers in about
-five hours, it is useful only for relating the times of nearby events.)
-
-@item @var{click-count}
-This is the number of rapid repeated presses so far of the same mouse
-button. @xref{Repeat Events}.
-@end table
-
-The meanings of @var{buffer-pos}, @var{x} and @var{y} are somewhat
-different when the event location is in a special part of the screen,
-such as the mode line or a scroll bar.
-
-If the location is in a scroll bar, then @var{buffer-pos} is the symbol
-@code{vertical-scroll-bar} or @code{horizontal-scroll-bar}, and the pair
-@code{(@var{x} . @var{y})} is replaced with a pair @code{(@var{portion}
-. @var{whole})}, where @var{portion} is the distance of the click from
-the top or left end of the scroll bar, and @var{whole} is the length of
-the entire scroll bar.
-
-If the position is on a mode line or the vertical line separating
-@var{window} from its neighbor to the right, then @var{buffer-pos} is
-the symbol @code{mode-line} or @code{vertical-line}. For the mode line,
-@var{y} does not have meaningful data. For the vertical line, @var{x}
-does not have meaningful data.
-
-@var{buffer-pos} may be a list containing a symbol (one of the symbols
-listed above) instead of just the symbol. This is what happens after
-the imaginary prefix keys for these events are inserted into the input
-stream. @xref{Key Sequence Input}.
-
-@node Drag Events
-@subsection Drag Events
-@cindex drag event
-@cindex mouse drag event
-
-With Emacs, you can have a drag event without even changing your
-clothes. A @dfn{drag event} happens every time the user presses a mouse
-button and then moves the mouse to a different character position before
-releasing the button. Like all mouse events, drag events are
-represented in Lisp as lists. The lists record both the starting mouse
-position and the final position, like this:
-
-@example
-(@var{event-type}
- (@var{window1} @var{buffer-pos1} (@var{x1} . @var{y1}) @var{timestamp1})
- (@var{window2} @var{buffer-pos2} (@var{x2} . @var{y2}) @var{timestamp2})
- @var{click-count})
-@end example
-
-For a drag event, the name of the symbol @var{event-type} contains the
-prefix @samp{drag-}. The second and third elements of the event give
-the starting and ending position of the drag. Aside from that, the data
-have the same meanings as in a click event (@pxref{Click Events}). You
-can access the second element of any mouse event in the same way, with
-no need to distinguish drag events from others.
-
-The @samp{drag-} prefix follows the modifier key prefixes such as
-@samp{C-} and @samp{M-}.
-
-If @code{read-key-sequence} receives a drag event which has no key
-binding, and the corresponding click event does have a binding, it
-changes the drag event into a click event at the drag's starting
-position. This means that you don't have to distinguish between click
-and drag events unless you want to.
-
-@node Button-Down Events
-@subsection Button-Down Events
-@cindex button-down event
-
-Click and drag events happen when the user releases a mouse button.
-They cannot happen earlier, because there is no way to distinguish a
-click from a drag until the button is released.
-
-If you want to take action as soon as a button is pressed, you need to
-handle @dfn{button-down} events.@footnote{Button-down is the
-conservative antithesis of drag.} These occur as soon as a button is
-pressed. They are represented by lists which look exactly like click
-events (@pxref{Click Events}), except that the @var{event-type} symbol
-name contains the prefix @samp{down-}. The @samp{down-} prefix follows
-modifier key prefixes such as @samp{C-} and @samp{M-}.
-
-The function @code{read-key-sequence}, and the Emacs command loop,
-ignore any button-down events that don't have command bindings. This
-means that you need not worry about defining button-down events unless
-you want them to do something. The usual reason to define a button-down
-event is so that you can track mouse motion (by reading motion events)
-until the button is released. @xref{Motion Events}.
-
-@node Repeat Events
-@subsection Repeat Events
-@cindex repeat events
-@cindex double-click events
-@cindex triple-click events
-
-If you press the same mouse button more than once in quick succession
-without moving the mouse, Emacs generates special @dfn{repeat} mouse
-events for the second and subsequent presses.
-
-The most common repeat events are @dfn{double-click} events. Emacs
-generates a double-click event when you click a button twice; the event
-happens when you release the button (as is normal for all click
-events).
-
-The event type of a double-click event contains the prefix
-@samp{double-}. Thus, a double click on the second mouse button with
-@key{meta} held down comes to the Lisp program as
-@code{M-double-mouse-2}. If a double-click event has no binding, the
-binding of the corresponding ordinary click event is used to execute
-it. Thus, you need not pay attention to the double click feature
-unless you really want to.
-
-When the user performs a double click, Emacs generates first an ordinary
-click event, and then a double-click event. Therefore, you must design
-the command binding of the double click event to assume that the
-single-click command has already run. It must produce the desired
-results of a double click, starting from the results of a single click.
-
-This is convenient, if the meaning of a double click somehow ``builds
-on'' the meaning of a single click---which is recommended user interface
-design practice for double clicks.
-
-If you click a button, then press it down again and start moving the
-mouse with the button held down, then you get a @dfn{double-drag} event
-when you ultimately release the button. Its event type contains
-@samp{double-drag} instead of just @samp{drag}. If a double-drag event
-has no binding, Emacs looks for an alternate binding as if the event
-were an ordinary click.
-
-Before the double-click or double-drag event, Emacs generates a
-@dfn{double-down} event when the user presses the button down for the
-second time. Its event type contains @samp{double-down} instead of just
-@samp{down}. If a double-down event has no binding, Emacs looks for an
-alternate binding as if the event were an ordinary button-down event.
-If it finds no binding that way either, the double-down event is
-ignored.
-
-To summarize, when you click a button and then press it again right
-away, Emacs generates a double-down event, followed by either a
-double-click or a double-drag.
-
-If you click a button twice and then press it again, all in quick
-succession, Emacs generates a @dfn{triple-down} event, followed by
-either a @dfn{triple-click} or a @dfn{triple-drag}. The event types of
-these events contain @samp{triple} instead of @samp{double}. If any
-triple event has no binding, Emacs uses the binding that it would use
-for the corresponding double event.
-
-If you click a button three or more times and then press it again, the
-events for the presses beyond the third are all triple events. Emacs
-does not have separate event types for quadruple, quintuple, etc.@:
-events. However, you can look at the event list to find out precisely
-how many times the button was pressed.
-
-@defun event-click-count event
-This function returns the number of consecutive button presses that led
-up to @var{event}. If @var{event} is a double-down, double-click or
-double-drag event, the value is 2. If @var{event} is a triple event,
-the value is 3 or greater. If @var{event} is an ordinary mouse event
-(not a repeat event), the value is 1.
-@end defun
-
-@defvar double-click-time
-To generate repeat events, successive mouse button presses must be at
-the same screen position, and the number of milliseconds between
-successive button presses must be less than the value of
-@code{double-click-time}. Setting @code{double-click-time} to
-@code{nil} disables multi-click detection entirely. Setting it to
-@code{t} removes the time limit; Emacs then detects multi-clicks by
-position only.
-@end defvar
-
-@node Motion Events
-@subsection Motion Events
-@cindex motion event
-@cindex mouse motion events
-
-Emacs sometimes generates @dfn{mouse motion} events to describe motion
-of the mouse without any button activity. Mouse motion events are
-represented by lists that look like this:
-
-@example
-(mouse-movement
- (@var{window} @var{buffer-pos} (@var{x} . @var{y}) @var{timestamp}))
-@end example
-
-The second element of the list describes the current position of the
-mouse, just as in a click event (@pxref{Click Events}).
-
-The special form @code{track-mouse} enables generation of motion events
-within its body. Outside of @code{track-mouse} forms, Emacs does not
-generate events for mere motion of the mouse, and these events do not
-appear.
-
-@defspec track-mouse body@dots{}
-This special form executes @var{body}, with generation of mouse motion
-events enabled. Typically @var{body} would use @code{read-event}
-to read the motion events and modify the display accordingly.
-
-When the user releases the button, that generates a click event.
-Typically, @var{body} should return when it sees the click event, and
-discard that event.
-@end defspec
-
-@node Focus Events
-@subsection Focus Events
-@cindex focus event
-
-Window systems provide general ways for the user to control which window
-gets keyboard input. This choice of window is called the @dfn{focus}.
-When the user does something to switch between Emacs frames, that
-generates a @dfn{focus event}. The normal definition of a focus event,
-in the global keymap, is to select a new frame within Emacs, as the user
-would expect. @xref{Input Focus}.
-
-Focus events are represented in Lisp as lists that look like this:
-
-@example
-(switch-frame @var{new-frame})
-@end example
-
-@noindent
-where @var{new-frame} is the frame switched to.
-
-Most X window window managers are set up so that just moving the mouse
-into a window is enough to set the focus there. Emacs appears to do
-this, because it changes the cursor to solid in the new frame. However,
-there is no need for the Lisp program to know about the focus change
-until some other kind of input arrives. So Emacs generates a focus
-event only when the user actually types a keyboard key or presses a
-mouse button in the new frame; just moving the mouse between frames does
-not generate a focus event.
-
-A focus event in the middle of a key sequence would garble the
-sequence. So Emacs never generates a focus event in the middle of a key
-sequence. If the user changes focus in the middle of a key
-sequence---that is, after a prefix key---then Emacs reorders the events
-so that the focus event comes either before or after the multi-event key
-sequence, and not within it.
-
-@node Event Examples
-@subsection Event Examples
-
-If the user presses and releases the left mouse button over the same
-location, that generates a sequence of events like this:
-
-@smallexample
-(down-mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864320))
-(mouse-1 (#<window 18 on NEWS> 2613 (0 . 38) -864180))
-@end smallexample
-
-While holding the control key down, the user might hold down the
-second mouse button, and drag the mouse from one line to the next.
-That produces two events, as shown here:
-
-@smallexample
-(C-down-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219))
-(C-drag-mouse-2 (#<window 18 on NEWS> 3440 (0 . 27) -731219)
- (#<window 18 on NEWS> 3510 (0 . 28) -729648))
-@end smallexample
-
-While holding down the meta and shift keys, the user might press the
-second mouse button on the window's mode line, and then drag the mouse
-into another window. That produces a pair of events like these:
-
-@smallexample
-(M-S-down-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844))
-(M-S-drag-mouse-2 (#<window 18 on NEWS> mode-line (33 . 31) -457844)
- (#<window 20 on carlton-sanskrit.tex> 161 (33 . 3)
- -453816))
-@end smallexample
-
-@node Classifying Events
-@subsection Classifying Events
-@cindex event type
-
- Every event has an @dfn{event type} which classifies the event for key
-binding purposes. For a keyboard event, the event type equals the event
-value; thus, the event type for a character is the character, and the
-event type for a function key symbol is the symbol itself. For events
-which are lists, the event type is the symbol in the @sc{car} of the
-list. Thus, the event type is always a symbol or a character.
-
- Two events of the same type are equivalent where key bindings are
-concerned; thus, they always run the same command. That does not
-necessarily mean they do the same things, however, as some commands look
-at the whole event to decide what to do. For example, some commands use
-the location of a mouse event to decide where in the buffer to act.
-
- Sometimes broader classifications of events are useful. For example,
-you might want to ask whether an event involved the @key{META} key,
-regardless of which other key or mouse button was used.
-
- The functions @code{event-modifiers} and @code{event-basic-type} are
-provided to get such information conveniently.
-
-@defun event-modifiers event
-This function returns a list of the modifiers that @var{event} has. The
-modifiers are symbols; they include @code{shift}, @code{control},
-@code{meta}, @code{alt}, @code{hyper} and @code{super}. In addition,
-the modifiers list of a mouse event symbol always contains one of
-@code{click}, @code{drag}, and @code{down}.
-
-The argument @var{event} may be an entire event object, or just an event
-type.
-
-Here are some examples:
-
-@example
-(event-modifiers ?a)
- @result{} nil
-(event-modifiers ?\C-a)
- @result{} (control)
-(event-modifiers ?\C-%)
- @result{} (control)
-(event-modifiers ?\C-\S-a)
- @result{} (control shift)
-(event-modifiers 'f5)
- @result{} nil
-(event-modifiers 's-f5)
- @result{} (super)
-(event-modifiers 'M-S-f5)
- @result{} (meta shift)
-(event-modifiers 'mouse-1)
- @result{} (click)
-(event-modifiers 'down-mouse-1)
- @result{} (down)
-@end example
-
-The modifiers list for a click event explicitly contains @code{click},
-but the event symbol name itself does not contain @samp{click}.
-@end defun
-
-@defun event-basic-type event
-This function returns the key or mouse button that @var{event}
-describes, with all modifiers removed. For example:
-
-@example
-(event-basic-type ?a)
- @result{} 97
-(event-basic-type ?A)
- @result{} 97
-(event-basic-type ?\C-a)
- @result{} 97
-(event-basic-type ?\C-\S-a)
- @result{} 97
-(event-basic-type 'f5)
- @result{} f5
-(event-basic-type 's-f5)
- @result{} f5
-(event-basic-type 'M-S-f5)
- @result{} f5
-(event-basic-type 'down-mouse-1)
- @result{} mouse-1
-@end example
-@end defun
-
-@defun mouse-movement-p object
-This function returns non-@code{nil} if @var{object} is a mouse movement
-event.
-@end defun
-
-@node Accessing Events
-@subsection Accessing Events
-
- This section describes convenient functions for accessing the data in
-a mouse button or motion event.
-
- These two functions return the starting or ending position of a
-mouse-button event. The position is a list of this form:
-
-@example
-(@var{window} @var{buffer-position} (@var{col} . @var{row}) @var{timestamp})
-@end example
-
-@defun event-start event
-This returns the starting position of @var{event}.
-
-If @var{event} is a click or button-down event, this returns the
-location of the event. If @var{event} is a drag event, this returns the
-drag's starting position.
-@end defun
-
-@defun event-end event
-This returns the ending position of @var{event}.
-
-If @var{event} is a drag event, this returns the position where the user
-released the mouse button. If @var{event} is a click or button-down
-event, the value is actually the starting position, which is the only
-position such events have.
-@end defun
-
- These four functions take a position-list as described above, and
-return various parts of it.
-
-@defun posn-window position
-Return the window that @var{position} is in.
-@end defun
-
-@defun posn-point position
-Return the buffer position in @var{position}. This is an integer.
-@end defun
-
-@defun posn-x-y position
-Return the pixel-based x and y coordinates column in @var{position}, as
-a cons cell @code{(@var{x} . @var{y})}.
-@end defun
-
-@defun posn-col-row position
-Return the row and column (in units of characters) of @var{position}, as
-a cons cell @code{(@var{col} . @var{row})}. These are computed from the
-@var{x} and @var{y} values actually found in @var{position}.
-@end defun
-
-@defun posn-timestamp position
-Return the timestamp in @var{position}.
-@end defun
-
-@defun scroll-bar-scale ratio total
-This function multiples (in effect) @var{ratio} by @var{total}, rounding
-the result to an integer. The argument @var{ratio} is not a number, but
-rather a pair @code{(@var{num} . @var{denom})}.
-
-This function is handy for scaling a position on a scroll bar into a
-buffer position. Here's how to do that:
-
-@example
-(+ (point-min)
- (scroll-bar-scale
- (posn-col-row (event-start event))
- (- (point-max) (point-min))))
-@end example
-@end defun
-
-@node Strings of Events
-@subsection Putting Keyboard Events in Strings
-
- In most of the places where strings are used, we conceptualize the
-string as containing text characters---the same kind of characters found
-in buffers or files. Occasionally Lisp programs use strings which
-conceptually contain keyboard characters; for example, they may be key
-sequences or keyboard macro definitions. There are special rules for
-how to put keyboard characters into a string, because they are not
-limited to the range of 0 to 255 as text characters are.
-
- A keyboard character typed using the @key{META} key is called a
-@dfn{meta character}. The numeric code for such an event includes the
-2**23 bit; it does not even come close to fitting in a string. However,
-earlier Emacs versions used a different representation for these
-characters, which gave them codes in the range of 128 to 255. That did
-fit in a string, and many Lisp programs contain string constants that
-use @samp{\M-} to express meta characters, especially as the argument to
-@code{define-key} and similar functions.
-
- We provide backward compatibility to run those programs using special
-rules for how to put a keyboard character event in a string. Here are
-the rules:
-
-@itemize @bullet
-@item
-If the keyboard character value is in the range of 0 to 127, it can go
-in the string unchanged.
-
-@item
-The meta variants of those characters, with codes in the range of 2**23
-to 2**23+127, can also go in the string, but you must change their
-numeric values. You must set the 2**7 bit instead of the 2**23 bit,
-resulting in a value between 128 and 255.
-
-@item
-Other keyboard character events cannot fit in a string. This includes
-keyboard events in the range of 128 to 255.
-@end itemize
-
- Functions such as @code{read-key-sequence} that can construct strings
-of keyboard input characters follow these rules. They construct vectors
-instead of strings, when the events won't fit in a string.
-
- When you use the read syntax @samp{\M-} in a string, it produces a
-code in the range of 128 to 255---the same code that you get if you
-modify the corresponding keyboard event to put it in the string. Thus,
-meta events in strings work consistently regardless of how they get into
-the strings.
-
- The reason we changed the representation of meta characters as
-keyboard events is to make room for basic character codes beyond 127,
-and support meta variants of such larger character codes.
-
- New programs can avoid dealing with these special compatibility rules
-by using vectors instead of strings for key sequences when there is any
-possibility that they might contain meta characters, and by using
-@code{listify-key-sequence} to access a string of events.
-
-@defun listify-key-sequence key
-This function converts the string or vector @var{key} to a list of
-events which you can put in @code{unread-command-events}. Converting a
-vector is simple, but converting a string is tricky because of the
-special representation used for meta characters in a string.
-@end defun
-
-@node Reading Input
-@section Reading Input
-
- The editor command loop reads keyboard input using the function
-@code{read-key-sequence}, which uses @code{read-event}. These and other
-functions for keyboard input are also available for use in Lisp
-programs. See also @code{momentary-string-display} in @ref{Temporary
-Displays}, and @code{sit-for} in @ref{Waiting}. @xref{Terminal Input},
-for functions and variables for controlling terminal input modes and
-debugging terminal input.
-
- For higher-level input facilities, see @ref{Minibuffers}.
-
-@menu
-* Key Sequence Input:: How to read one key sequence.
-* Reading One Event:: How to read just one event.
-* Quoted Character Input:: Asking the user to specify a character.
-* Event Input Misc:: How to reread or throw away input events.
-@end menu
-
-@node Key Sequence Input
-@subsection Key Sequence Input
-@cindex key sequence input
-
- The command loop reads input a key sequence at a time, by calling
-@code{read-key-sequence}. Lisp programs can also call this function;
-for example, @code{describe-key} uses it to read the key to describe.
-
-@defun read-key-sequence prompt
-@cindex key sequence
-This function reads a key sequence and returns it as a string or
-vector. It keeps reading events until it has accumulated a full key
-sequence; that is, enough to specify a non-prefix command using the
-currently active keymaps.
-
-If the events are all characters and all can fit in a string, then
-@code{read-key-sequence} returns a string (@pxref{Strings of Events}).
-Otherwise, it returns a vector, since a vector can hold all kinds of
-events---characters, symbols, and lists. The elements of the string or
-vector are the events in the key sequence.
-
-The function @code{read-key-sequence} suppresses quitting: @kbd{C-g}
-typed while reading with this function works like any other character,
-and does not set @code{quit-flag}. @xref{Quitting}.
-
-The argument @var{prompt} is either a string to be displayed in the echo
-area as a prompt, or @code{nil}, meaning not to display a prompt.
-
-In the example below, the prompt @samp{?} is displayed in the echo area,
-and the user types @kbd{C-x C-f}.
-
-@example
-(read-key-sequence "?")
-
-@group
----------- Echo Area ----------
-?@kbd{C-x C-f}
----------- Echo Area ----------
-
- @result{} "^X^F"
-@end group
-@end example
-@end defun
-
-@defvar num-input-keys
-@c Emacs 19 feature
-This variable's value is the number of key sequences processed so far in
-this Emacs session. This includes key sequences read from the terminal
-and key sequences read from keyboard macros being executed.
-@end defvar
-
-@cindex upper case key sequence
-@cindex downcasing in @code{lookup-key}
-If an input character is an upper case letter and has no key binding,
-but its lower case equivalent has one, then @code{read-key-sequence}
-converts the character to lower case. Note that @code{lookup-key} does
-not perform case conversion in this way.
-
-The function @code{read-key-sequence} also transforms some mouse events.
-It converts unbound drag events into click events, and discards unbound
-button-down events entirely. It also reshuffles focus events so that they
-never appear in a key sequence with any other events.
-
-When mouse events occur in special parts of a window, such as a mode
-line or a scroll bar, the event type shows nothing special---it is the
-same symbol that would normally represent that combination of mouse
-button and modifier keys. The information about the window part is
-kept elsewhere in the event---in the coordinates. But
-@code{read-key-sequence} translates this information into imaginary
-prefix keys, all of which are symbols: @code{mode-line},
-@code{vertical-line}, @code{horizontal-scroll-bar} and
-@code{vertical-scroll-bar}.
-
-You can define meanings for mouse clicks in special window parts by
-defining key sequences using these imaginary prefix keys.
-
-For example, if you call @code{read-key-sequence} and then click the
-mouse on the window's mode line, you get an event like this:
-
-@example
-(read-key-sequence "Click on the mode line: ")
- @result{} [mode-line
- (mouse-1
- (#<window 6 on NEWS> mode-line
- (40 . 63) 5959987))]
-@end example
-
-@node Reading One Event
-@subsection Reading One Event
-
- The lowest level functions for command input are those which read a
-single event.
-
-@defun read-event
-This function reads and returns the next event of command input, waiting
-if necessary until an event is available. Events can come directly from
-the user or from a keyboard macro.
-
-The function @code{read-event} does not display any message to indicate
-it is waiting for input; use @code{message} first, if you wish to
-display one. If you have not displayed a message, @code{read-event}
-prompts by echoing: it displays descriptions of the events that led to
-or were read by the current command. @xref{The Echo Area}.
-
-If @code{cursor-in-echo-area} is non-@code{nil}, then @code{read-event}
-moves the cursor temporarily to the echo area, to the end of any message
-displayed there. Otherwise @code{read-event} does not move the cursor.
-
-Here is what happens if you call @code{read-event} and then press the
-right-arrow function key:
-
-@example
-@group
-(read-event)
- @result{} right
-@end group
-@end example
-@end defun
-
-@defun read-char
-This function reads and returns a character of command input. It
-discards any events that are not characters, until it gets a character.
-
-In the first example, the user types the character @kbd{1} (@sc{ASCII}
-code 49). The second example shows a keyboard macro definition that
-calls @code{read-char} from the minibuffer using @code{eval-expression}.
-@code{read-char} reads the keyboard macro's very next character, which
-is @kbd{1}. Then @code{eval-expression} displays its return value in
-the echo area.
-
-@example
-@group
-(read-char)
- @result{} 49
-@end group
-
-@group
-(symbol-function 'foo)
- @result{} "^[^[(read-char)^M1"
-@end group
-@group
-(execute-kbd-macro 'foo)
- @print{} 49
- @result{} nil
-@end group
-@end example
-@end defun
-
-@node Quoted Character Input
-@subsection Quoted Character Input
-@cindex quoted character input
-
- You can use the function @code{read-quoted-char} when to ask the user
-to specify a character, and allow the user to specify a control or meta
-character conveniently with quoting or as an octal character code. The
-command @code{quoted-insert} uses this function.
-
-@defun read-quoted-char &optional prompt
-@cindex octal character input
-@cindex control characters, reading
-@cindex nonprinting characters, reading
-This function is like @code{read-char}, except that if the first
-character read is an octal digit (0-7), it reads up to two more octal digits
-(but stopping if a non-octal digit is found) and returns the
-character represented by those digits in octal.
-
-Quitting is suppressed when the first character is read, so that the
-user can enter a @kbd{C-g}. @xref{Quitting}.
-
-If @var{prompt} is supplied, it specifies a string for prompting the
-user. The prompt string is always displayed in the echo area, followed
-by a single @samp{-}.
-
-In the following example, the user types in the octal number 177 (which
-is 127 in decimal).
-
-@example
-(read-quoted-char "What character")
-
-@group
----------- Echo Area ----------
-What character-@kbd{177}
----------- Echo Area ----------
-
- @result{} 127
-@end group
-@end example
-@end defun
-
-@need 3000
-
-@node Event Input Misc
-@subsection Miscellaneous Event Input Features
-
-This section describes how to ``peek ahead'' at events without using
-them up, how to check for pending input, and how to discard pending
-input.
-
-@defvar unread-command-events
-@cindex next input
-@cindex peeking at input
-This variable holds a list of events waiting to be read as command
-input. The events are used in the order they appear in the list, and
-removed one by one as they are used.
-
-The variable is needed because in some cases a function reads a event
-and then decides not to use it. Storing the event in this variable
-causes it to be processed normally, by the command loop or by the
-functions to read command input.
-
-@cindex prefix argument unreading
-For example, the function that implements numeric prefix arguments reads
-any number of digits. When it finds a non-digit event, it must unread
-the event so that it can be read normally by the command loop.
-Likewise, incremental search uses this feature to unread events with no
-special meaning in a search, because these events should exit the search
-and then execute normally.
-
-The reliable and easy way to extract events from a key sequence to put
-them in @code{unread-command-events} is to use
-@code{listify-key-sequence} (@pxref{Strings of Events}).
-@end defvar
-
-@defvar unread-command-char
-This variable holds a character to be read as command input.
-A value of -1 means ``empty''.
-
-This variable is mostly obsolete now that you can use
-@code{unread-command-events} instead; it exists only to support programs
-written for Emacs versions 18 and earlier.
-@end defvar
-
-@defun input-pending-p
-@cindex waiting for command key input
-This function determines whether any command input is currently
-available to be read. It returns immediately, with value @code{t} if
-there is available input, @code{nil} otherwise. On rare occasions it
-may return @code{t} when no input is available.
-@end defun
-
-@defvar last-input-event
-This variable records the last terminal input event read, whether
-as part of a command or explicitly by a Lisp program.
-
-In the example below, the Lisp program reads the character @kbd{1},
-@sc{ASCII} code 49. It becomes the value of @code{last-input-event},
-while @kbd{C-e} (from the @kbd{C-x C-e} command used to evaluate this
-expression) remains the value of @code{last-command-event}.
-
-@example
-@group
-(progn (print (read-char))
- (print last-command-event)
- last-input-event)
- @print{} 49
- @print{} 5
- @result{} 49
-@end group
-@end example
-
-@vindex last-input-char
-The alias @code{last-input-char} exists for compatibility with
-Emacs version 18.
-@end defvar
-
-@defun discard-input
-@cindex flush input
-@cindex discard input
-@cindex terminate keyboard macro
-This function discards the contents of the terminal input buffer and
-cancels any keyboard macro that might be in the process of definition.
-It returns @code{nil}.
-
-In the following example, the user may type a number of characters right
-after starting the evaluation of the form. After the @code{sleep-for}
-finishes sleeping, @code{discard-input} discards any characters typed
-during the sleep.
-
-@example
-(progn (sleep-for 2)
- (discard-input))
- @result{} nil
-@end example
-@end defun
-
-@node Waiting
-@section Waiting for Elapsed Time or Input
-@cindex pausing
-@cindex waiting
-
- The wait functions are designed to wait for a certain amount of time
-to pass or until there is input. For example, you may wish to pause in
-the middle of a computation to allow the user time to view the display.
-@code{sit-for} pauses and updates the screen, and returns immediately if
-input comes in, while @code{sleep-for} pauses without updating the
-screen.
-
-@defun sit-for seconds &optional millisec nodisp
-This function performs redisplay (provided there is no pending input
-from the user), then waits @var{seconds} seconds, or until input is
-available. The value is @code{t} if @code{sit-for} waited the full
-time with no input arriving (see @code{input-pending-p} in @ref{Event
-Input Misc}). Otherwise, the value is @code{nil}.
-
-@c Emacs 19 feature ??? maybe not working yet
-The optional argument @var{millisec} specifies an additional waiting
-period measured in milliseconds. This adds to the period specified by
-@var{seconds}. Not all operating systems support waiting periods other
-than multiples of a second; on those that do not, you get an error if
-you specify nonzero @var{millisec}.
-
-@cindex forcing redisplay
-Redisplay is always preempted if input arrives, and does not happen at
-all if input is available before it starts. Thus, there is no way to
-force screen updating if there is pending input; however, if there is no
-input pending, you can force an update with no delay by using
-@code{(sit-for 0)}.
-
-If @var{nodisp} is non-@code{nil}, then @code{sit-for} does not
-redisplay, but it still returns as soon as input is available (or when
-the timeout elapses).
-
-The usual purpose of @code{sit-for} is to give the user time to read
-text that you display.
-@end defun
-
-@defun sleep-for seconds &optional millisec
-This function simply pauses for @var{seconds} seconds without updating
-the display. It pays no attention to available input. It returns
-@code{nil}.
-
-@c Emacs 19 feature ??? maybe not working yet
-The optional argument @var{millisec} specifies an additional waiting
-period measured in milliseconds. This adds to the period specified by
-@var{seconds}. Not all operating systems support waiting periods other
-than multiples of a second; on those that do not, you get an error if
-you specify nonzero @var{millisec}.
-
-Use @code{sleep-for} when you wish to guarantee a delay.
-@end defun
-
- @xref{Time of Day}, for functions to get the current time.
-
-@node Quitting
-@section Quitting
-@cindex @kbd{C-g}
-@cindex quitting
-
- Typing @kbd{C-g} while the command loop has run a Lisp function causes
-Emacs to @dfn{quit} whatever it is doing. This means that control
-returns to the innermost active command loop.
-
- Typing @kbd{C-g} while the command loop is waiting for keyboard input
-does not cause a quit; it acts as an ordinary input character. In the
-simplest case, you cannot tell the difference, because @kbd{C-g}
-normally runs the command @code{keyboard-quit}, whose effect is to quit.
-However, when @kbd{C-g} follows a prefix key, the result is an undefined
-key. The effect is to cancel the prefix key as well as any prefix
-argument.
-
- In the minibuffer, @kbd{C-g} has a different definition: it aborts out
-of the minibuffer. This means, in effect, that it exits the minibuffer
-and then quits. (Simply quitting would return to the command loop
-@emph{within} the minibuffer.) The reason why @kbd{C-g} does not quit
-directly when the command reader is reading input is so that its meaning
-can be redefined in the minibuffer in this way. @kbd{C-g} following a
-prefix key is not redefined in the minibuffer, and it has its normal
-effect of canceling the prefix key and prefix argument. This too
-would not be possible if @kbd{C-g} always quit directly.
-
- When @kbd{C-g} does directly quit, it does so by the variable
-@code{quit-flag} to @code{t}. Emacs checks this variable at appropriate
-times and quits if it is not @code{nil}. Setting @code{quit-flag}
-non-@code{nil} in any way thus causes a quit.
-
- At the level of C code, quitting cannot happen just anywhere; only at the
-special places which check @code{quit-flag}. The reason for this is
-that quitting at other places might leave an inconsistency in Emacs's
-internal state. Because quitting is delayed until a safe place, quitting
-cannot make Emacs crash.
-
- Certain functions such as @code{read-key-sequence} or
-@code{read-quoted-char} prevent quitting entirely even though they wait
-for input. Instead of quitting, @kbd{C-g} serves as the requested
-input. In the case of @code{read-key-sequence}, this serves to bring
-about the special behavior of @kbd{C-g} in the command loop. In the
-case of @code{read-quoted-char}, this is so that @kbd{C-q} can be used
-to quote a @kbd{C-g}.
-
- You can prevent quitting for a portion of a Lisp function by binding
-the variable @code{inhibit-quit} to a non-@code{nil} value. Then,
-although @kbd{C-g} still sets @code{quit-flag} to @code{t} as usual, the
-usual result of this---a quit---is prevented. Eventually,
-@code{inhibit-quit} will become @code{nil} again, such as when its
-binding is unwound at the end of a @code{let} form. At that time, if
-@code{quit-flag} is still non-@code{nil}, the requested quit happens
-immediately. This behavior is ideal for a ``critical section'', where
-you wish to make sure that quitting does not happen within that part of
-the program.
-
-@cindex @code{read-quoted-char} quitting
- In some functions (such as @code{read-quoted-char}), @kbd{C-g} is
-handled in a special way which does not involve quitting. This is done
-by reading the input with @code{inhibit-quit} bound to @code{t}, and
-setting @code{quit-flag} to @code{nil} before @code{inhibit-quit}
-becomes @code{nil} again. This excerpt from the definition of
-@code{read-quoted-char} shows how this is done; it also shows that
-normal quitting is permitted after the first character of input.
-
-@example
-(defun read-quoted-char (&optional prompt)
- "@dots{}@var{documentation}@dots{}"
- (let ((count 0) (code 0) char)
- (while (< count 3)
- (let ((inhibit-quit (zerop count))
- (help-form nil))
- (and prompt (message "%s-" prompt))
- (setq char (read-char))
- (if inhibit-quit (setq quit-flag nil)))
- @dots{})
- (logand 255 code)))
-@end example
-
-@defvar quit-flag
-If this variable is non-@code{nil}, then Emacs quits immediately, unless
-@code{inhibit-quit} is non-@code{nil}. Typing @kbd{C-g} ordinarily sets
-@code{quit-flag} non-@code{nil}, regardless of @code{inhibit-quit}.
-@end defvar
-
-@defvar inhibit-quit
-This variable determines whether Emacs should quit when @code{quit-flag}
-is set to a value other than @code{nil}. If @code{inhibit-quit} is
-non-@code{nil}, then @code{quit-flag} has no special effect.
-@end defvar
-
-@deffn Command keyboard-quit
-This function signals the @code{quit} condition with @code{(signal 'quit
-nil)}. This is the same thing that quitting does. (See @code{signal}
-in @ref{Errors}.)
-@end deffn
-
- You can specify a character other than @kbd{C-g} to use for quitting.
-See the function @code{set-input-mode} in @ref{Terminal Input}.
-
-@node Prefix Command Arguments
-@section Prefix Command Arguments
-@cindex prefix argument
-@cindex raw prefix argument
-@cindex numeric prefix argument
-
- Most Emacs commands can use a @dfn{prefix argument}, a number
-specified before the command itself. (Don't confuse prefix arguments
-with prefix keys.) The prefix argument is represented by a value that
-is always available (though it may be @code{nil}, meaning there is no
-prefix argument). Each command may use the prefix argument or ignore
-it.
-
- There are two representations of the prefix argument: @dfn{raw} and
-@dfn{numeric}. The editor command loop uses the raw representation
-internally, and so do the Lisp variables that store the information, but
-commands can request either representation.
-
- Here are the possible values of a raw prefix argument:
-
-@itemize @bullet
-@item
-@code{nil}, meaning there is no prefix argument. Its numeric value is
-1, but numerous commands make a distinction between @code{nil} and the
-integer 1.
-
-@item
-An integer, which stands for itself.
-
-@item
-A list of one element, which is an integer. This form of prefix
-argument results from one or a succession of @kbd{C-u}'s with no
-digits. The numeric value is the integer in the list, but some
-commands make a distinction between such a list and an integer alone.
-
-@item
-The symbol @code{-}. This indicates that @kbd{M--} or @kbd{C-u -} was
-typed, without following digits. The equivalent numeric value is
-@minus{}1, but some commands make a distinction between the integer
-@minus{}1 and the symbol @code{-}.
-@end itemize
-
-We illustrate these possibilities by calling the following function with
-various prefixes:
-
-@example
-@group
-(defun display-prefix (arg)
- "Display the value of the raw prefix arg."
- (interactive "P")
- (message "%s" arg))
-@end group
-@end example
-
-@noindent
-Here are the results of calling @code{display-prefix} with various
-raw prefix arguments:
-
-@example
- M-x display-prefix @print{} nil
-
-C-u M-x display-prefix @print{} (4)
-
-C-u C-u M-x display-prefix @print{} (16)
-
-C-u 3 M-x display-prefix @print{} 3
-
-M-3 M-x display-prefix @print{} 3 ; @r{(Same as @code{C-u 3}.)}
-
-C-u - M-x display-prefix @print{} -
-
-M-- M-x display-prefix @print{} - ; @r{(Same as @code{C-u -}.)}
-
-C-u - 7 M-x display-prefix @print{} -7
-
-M-- 7 M-x display-prefix @print{} -7 ; @r{(Same as @code{C-u -7}.)}
-@end example
-
- Emacs uses two variables to store the prefix argument:
-@code{prefix-arg} and @code{current-prefix-arg}. Commands such as
-@code{universal-argument} that set up prefix arguments for other
-commands store them in @code{prefix-arg}. In contrast,
-@code{current-prefix-arg} conveys the prefix argument to the current
-command, so setting it has no effect on the prefix arguments for future
-commands.
-
- Normally, commands specify which representation to use for the prefix
-argument, either numeric or raw, in the @code{interactive} declaration.
-(@xref{Interactive Call}.) Alternatively, functions may look at the
-value of the prefix argument directly in the variable
-@code{current-prefix-arg}, but this is less clean.
-
-@defun prefix-numeric-value arg
-This function returns the numeric meaning of a valid raw prefix argument
-value, @var{arg}. The argument may be a symbol, a number, or a list.
-If it is @code{nil}, the value 1 is returned; if it is any other symbol,
-the value @minus{}1 is returned. If it is a number, that number is
-returned; if it is a list, the @sc{car} of that list (which should be a
-number) is returned.
-@end defun
-
-@defvar current-prefix-arg
-This variable holds the raw prefix argument for the @emph{current}
-command. Commands may examine it directly, but the usual way to access
-it is with @code{(interactive "P")}.
-@end defvar
-
-@defvar prefix-arg
-The value of this variable is the raw prefix argument for the
-@emph{next} editing command. Commands that specify prefix arguments for
-the following command work by setting this variable.
-@end defvar
-
- Do not call the functions @code{universal-argument},
-@code{digit-argument}, or @code{negative-argument} unless you intend to
-let the user enter the prefix argument for the @emph{next} command.
-
-@deffn Command universal-argument
-This command reads input and specifies a prefix argument for the
-following command. Don't call this command yourself unless you know
-what you are doing.
-@end deffn
-
-@deffn Command digit-argument arg
-This command adds to the prefix argument for the following command. The
-argument @var{arg} is the raw prefix argument as it was before this
-command; it is used to compute the updated prefix argument. Don't call
-this command yourself unless you know what you are doing.
-@end deffn
-
-@deffn Command negative-argument arg
-This command adds to the numeric argument for the next command. The
-argument @var{arg} is the raw prefix argument as it was before this
-command; its value is negated to form the new prefix argument. Don't
-call this command yourself unless you know what you are doing.
-@end deffn
-
-@node Recursive Editing
-@section Recursive Editing
-@cindex recursive command loop
-@cindex recursive editing level
-@cindex command loop, recursive
-
- The Emacs command loop is entered automatically when Emacs starts up.
-This top-level invocation of the command loop never exits; it keeps
-running as long as Emacs does. Lisp programs can also invoke the
-command loop. Since this makes more than one activation of the command
-loop, we call it @dfn{recursive editing}. A recursive editing level has
-the effect of suspending whatever command invoked it and permitting the
-user to do arbitrary editing before resuming that command.
-
- The commands available during recursive editing are the same ones
-available in the top-level editing loop and defined in the keymaps.
-Only a few special commands exit the recursive editing level; the others
-return to the recursive editing level when they finish. (The special
-commands for exiting are always available, but they do nothing when
-recursive editing is not in progress.)
-
- All command loops, including recursive ones, set up all-purpose error
-handlers so that an error in a command run from the command loop will
-not exit the loop.
-
-@cindex minibuffer input
- Minibuffer input is a special kind of recursive editing. It has a few
-special wrinkles, such as enabling display of the minibuffer and the
-minibuffer window, but fewer than you might suppose. Certain keys
-behave differently in the minibuffer, but that is only because of the
-minibuffer's local map; if you switch windows, you get the usual Emacs
-commands.
-
-@cindex @code{throw} example
-@kindex exit
-@cindex exit recursive editing
-@cindex aborting
- To invoke a recursive editing level, call the function
-@code{recursive-edit}. This function contains the command loop; it also
-contains a call to @code{catch} with tag @code{exit}, which makes it
-possible to exit the recursive editing level by throwing to @code{exit}
-(@pxref{Catch and Throw}). If you throw a value other than @code{t},
-then @code{recursive-edit} returns normally to the function that called
-it. The command @kbd{C-M-c} (@code{exit-recursive-edit}) does this.
-Throwing a @code{t} value causes @code{recursive-edit} to quit, so that
-control returns to the command loop one level up. This is called
-@dfn{aborting}, and is done by @kbd{C-]} (@code{abort-recursive-edit}).
-
- Most applications should not use recursive editing, except as part of
-using the minibuffer. Usually it is more convenient for the user if you
-change the major mode of the current buffer temporarily to a special
-major mode, which has a command to go back to the previous mode. (The
-@kbd{e} command in Rmail uses this technique.) Or, if you wish to give
-the user different text to edit ``recursively'', create and select a new
-buffer in a special mode. In this mode, define a command to complete
-the processing and go back to the previous buffer. (The @kbd{m} command
-in Rmail does this.)
-
- Recursive edits are useful in debugging. You can insert a call to
-@code{debug} into a function definition as a sort of breakpoint, so that
-you can look around when the function gets there. @code{debug} invokes
-a recursive edit but also provides the other features of the debugger.
-
- Recursive editing levels are also used when you type @kbd{C-r} in
-@code{query-replace} or use @kbd{C-x q} (@code{kbd-macro-query}).
-
-@defun recursive-edit
-@cindex suspend evaluation
-This function invokes the editor command loop. It is called
-automatically by the initialization of Emacs, to let the user begin
-editing. When called from a Lisp program, it enters a recursive editing
-level.
-
- In the following example, the function @code{simple-rec} first
-advances point one word, then enters a recursive edit, printing out a
-message in the echo area. The user can then do any editing desired, and
-then type @kbd{C-M-c} to exit and continue executing @code{simple-rec}.
-
-@example
-(defun simple-rec ()
- (forward-word 1)
- (message "Recursive edit in progress")
- (recursive-edit)
- (forward-word 1))
- @result{} simple-rec
-(simple-rec)
- @result{} nil
-@end example
-@end defun
-
-@deffn Command exit-recursive-edit
-This function exits from the innermost recursive edit (including
-minibuffer input). Its definition is effectively @code{(throw 'exit
-nil)}.
-@end deffn
-
-@deffn Command abort-recursive-edit
-This function aborts the command that requested the innermost recursive
-edit (including minibuffer input), by signaling @code{quit}
-after exiting the recursive edit. Its definition is effectively
-@code{(throw 'exit t)}. @xref{Quitting}.
-@end deffn
-
-@deffn Command top-level
-This function exits all recursive editing levels; it does not return a
-value, as it jumps completely out of any computation directly back to
-the main command loop.
-@end deffn
-
-@defun recursion-depth
-This function returns the current depth of recursive edits. When no
-recursive edit is active, it returns 0.
-@end defun
-
-@node Disabling Commands
-@section Disabling Commands
-@cindex disabled command
-
- @dfn{Disabling a command} marks the command as requiring user
-confirmation before it can be executed. Disabling is used for commands
-which might be confusing to beginning users, to prevent them from using
-the commands by accident.
-
-@kindex disabled
- The low-level mechanism for disabling a command is to put a
-non-@code{nil} @code{disabled} property on the Lisp symbol for the
-command. These properties are normally set up by the user's
-@file{.emacs} file with Lisp expressions such as this:
-
-@example
-(put 'upcase-region 'disabled t)
-@end example
-
-@noindent
-For a few commands, these properties are present by default and may be
-removed by the @file{.emacs} file.
-
- If the value of the @code{disabled} property is a string, the message
-saying the command is disabled includes that string. For example:
-
-@example
-(put 'delete-region 'disabled
- "Text deleted this way cannot be yanked back!\n")
-@end example
-
- @xref{Disabling,,, emacs, The GNU Emacs Manual}, for the details on
-what happens when a disabled command is invoked interactively.
-Disabling a command has no effect on calling it as a function from Lisp
-programs.
-
-@deffn Command enable-command command
-Allow @var{command} to be executed without special confirmation from now
-on, and optionally alter the user's @file{.emacs} file so that this will
-apply to future sessions.
-@end deffn
-
-@deffn Command disable-command command
-Require special confirmation to execute @var{command} from now on, and
-optionally alter the user's @file{.emacs} file so that this will apply
-to future sessions.
-@end deffn
-
-@defvar disabled-command-hook
-This normal hook is run instead of a disabled command, when the user
-invokes the disabled command interactively. The hook functions can use
-@code{this-command-keys} to determine what the user typed to run the
-command, and thus find the command itself.
-
-By default, @code{disabled-command-hook} contains a function that asks
-the user whether to proceed.
-@end defvar
-
-@node Command History
-@section Command History
-@cindex command history
-@cindex complex command
-@cindex history of commands
-
- The command loop keeps a history of the complex commands that have
-been executed, to make it convenient to repeat these commands. A
-@dfn{complex command} is one for which the interactive argument reading
-uses the minibuffer. This includes any @kbd{M-x} command, any
-@kbd{M-ESC} command, and any command whose @code{interactive}
-specification reads an argument from the minibuffer. Explicit use of
-the minibuffer during the execution of the command itself does not cause
-the command to be considered complex.
-
-@defvar command-history
-This variable's value is a list of recent complex commands, each
-represented as a form to evaluate. It continues to accumulate all
-complex commands for the duration of the editing session, but all but
-the first (most recent) thirty elements are deleted when a garbage
-collection takes place (@pxref{Garbage Collection}).
-
-@example
-@group
-command-history
-@result{} ((switch-to-buffer "chistory.texi")
- (describe-key "^X^[")
- (visit-tags-table "~/emacs/src/")
- (find-tag "repeat-complex-command"))
-@end group
-@end example
-@end defvar
-
- This history list is actually a special case of minibuffer history
-(@pxref{Minibuffer History}), with one special twist: the elements are
-expressions rather than strings.
-
- There are a number of commands devoted to the editing and recall of
-previous commands. The commands @code{repeat-complex-command}, and
-@code{list-command-history} are described in the user manual
-(@pxref{Repetition,,, emacs, The GNU Emacs Manual}). Within the
-minibuffer, the history commands used are the same ones available in any
-minibuffer.
-
-@node Keyboard Macros
-@section Keyboard Macros
-@cindex keyboard macros
-
- A @dfn{keyboard macro} is a canned sequence of input events that can
-be considered a command and made the definition of a key. The Lisp
-representation of a keyboard macro is a string or vector containing the
-events. Don't confuse keyboard macros with Lisp macros
-(@pxref{Macros}).
-
-@defun execute-kbd-macro macro &optional count
-This function executes @var{macro} as a sequence of events. If
-@var{macro} is a string or vector, then the events in it are executed
-exactly as if they had been input by the user. The sequence is
-@emph{not} expected to be a single key sequence; normally a keyboard
-macro definition consists of several key sequences concatenated.
-
-If @var{macro} is a symbol, then its function definition is used in
-place of @var{macro}. If that is another symbol, this process repeats.
-Eventually the result should be a string or vector. If the result is
-not a symbol, string, or vector, an error is signaled.
-
-The argument @var{count} is a repeat count; @var{macro} is executed that
-many times. If @var{count} is omitted or @code{nil}, @var{macro} is
-executed once. If it is 0, @var{macro} is executed over and over until it
-encounters an error or a failing search.
-@end defun
-
-@defvar last-kbd-macro
-This variable is the definition of the most recently defined keyboard
-macro. Its value is a string or vector, or @code{nil}.
-@end defvar
-
-@defvar executing-macro
-This variable contains the string or vector that defines the keyboard
-macro that is currently executing. It is @code{nil} if no macro is
-currently executing. A command can test this variable to behave
-differently when run from an executing macro. Do not set this variable
-yourself.
-@end defvar
-
-@defvar defining-kbd-macro
-This variable indicates whether a keyboard macro is being defined. A
-command can test this variable to behave differently while a macro is
-being defined. The commands @code{start-kbd-macro} and
-@code{end-kbd-macro} set this variable---do not set it yourself.
-@end defvar
-