diff options
Diffstat (limited to 'lisp')
| -rw-r--r-- | lisp/ChangeLog | 7 | ||||
| -rw-r--r-- | lisp/play/5x5.el | 13 |
2 files changed, 16 insertions, 4 deletions
diff --git a/lisp/ChangeLog b/lisp/ChangeLog index 975ddde8bcc..4af052c84e0 100644 --- a/lisp/ChangeLog +++ b/lisp/ChangeLog @@ -1,3 +1,10 @@ +2011-05-24 Vincent Belaïche <vincentb1@users.sourceforge.net> + + * play/5x5.el (5x5-new-game, 5x5-randomize): + Reset 5x5-solver-output to nil when a new grid is cast. + (5x5-log-init, 5x5-log): Use defsubst instead of defmacro to shunt + these debugging traces, as defmacro breaks the compiled code. + 2011-05-24 Dmitry Kurochkin <dmitry.kurochkin@gmail.com> (tiny change) * isearch.el (isearch-range-invisible): Use invisible-p (bug#8721). diff --git a/lisp/play/5x5.el b/lisp/play/5x5.el index 75f7c2df009..5a8ff9d0f32 100644 --- a/lisp/play/5x5.el +++ b/lisp/play/5x5.el @@ -239,7 +239,8 @@ Quit current game \\[5x5-quit-game]" (setq 5x5-x-pos (/ 5x5-grid-size 2) 5x5-y-pos (/ 5x5-grid-size 2) 5x5-moves 0 - 5x5-grid (5x5-make-move (5x5-make-new-grid) 5x5-y-pos 5x5-x-pos)) + 5x5-grid (5x5-make-move (5x5-make-new-grid) 5x5-y-pos 5x5-x-pos) + 5x5-solver-output nil) (5x5-draw-grid (list 5x5-grid)) (5x5-position-cursor))) @@ -492,6 +493,9 @@ position." (eval-and-compile (if nil; set to t to enable solver logging + ;; Note these logging facilities were not cleaned out as the arithmetic + ;; solver is not yet complete --- it works only for grid size = 5. + ;; So they may be useful again to design a more generic solution. (progn (defvar 5x5-log-buffer nil) (defun 5x5-log-init () @@ -516,8 +520,8 @@ easy to log a value with minimal rewrite of code." (with-current-buffer 5x5-log-buffer (insert name ?= value-to-log ?\n)))) value)) - (defmacro 5x5-log-init ()) - (defmacro 5x5-log (name value) value))) + (defsubst 5x5-log-init ()) + (defsubst 5x5-log (name value) value))) (declare-function math-map-vec "calc-vec" (f a)) (declare-function math-sub "calc" (a b)) @@ -861,7 +865,8 @@ Argument N is ignored." (setq 5x5-x-pos (/ 5x5-grid-size 2) 5x5-y-pos (/ 5x5-grid-size 2) 5x5-moves 0 - 5x5-grid (5x5-make-random-grid (symbol-function '5x5-make-move))) + 5x5-grid (5x5-make-random-grid (symbol-function '5x5-make-move)) + 5x5-solver-output nil) (unless 5x5-cracking (5x5-draw-grid (list 5x5-grid))) (5x5-position-cursor))) |
