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-rw-r--r--lisp/play/gomoku.el6
1 files changed, 3 insertions, 3 deletions
diff --git a/lisp/play/gomoku.el b/lisp/play/gomoku.el
index 28c829d2ac4..9096d4be790 100644
--- a/lisp/play/gomoku.el
+++ b/lisp/play/gomoku.el
@@ -947,7 +947,7 @@ If the game is finished, this command requests for another game."
(message "Chicken !")))
(defun gomoku-offer-a-draw ()
- "Offer a draw and return T if Human accepted it."
+ "Offer a draw and return t if Human accepted it."
(or (y-or-n-p "I offer you a draw. Do you accept it ")
(not (setq gomoku-human-refused-draw t))))
@@ -1095,14 +1095,14 @@ If the game is finished, this command requests for another game."
;; who won. The solution is to scan the board along all four directions.
(defun gomoku-find-filled-qtuple (square value)
- "Return T if SQUARE belongs to a qtuple filled with VALUEs."
+ "Return t if SQUARE belongs to a qtuple filled with VALUEs."
(or (gomoku-check-filled-qtuple square value 1 0)
(gomoku-check-filled-qtuple square value 0 1)
(gomoku-check-filled-qtuple square value 1 1)
(gomoku-check-filled-qtuple square value -1 1)))
(defun gomoku-check-filled-qtuple (square value dx dy)
- "Return T if SQUARE belongs to a qtuple filled with VALUEs along DX, DY."
+ "Return t if SQUARE belongs to a qtuple filled with VALUEs along DX, DY."
(let ((a 0) (b 0)
(left square) (right square)
(depl (gomoku-xy-to-index dx dy)))