diff options
Diffstat (limited to 'lisp/play/5x5.el')
-rw-r--r-- | lisp/play/5x5.el | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/lisp/play/5x5.el b/lisp/play/5x5.el index abc247b34b4..bcac5fa2577 100644 --- a/lisp/play/5x5.el +++ b/lisp/play/5x5.el @@ -146,7 +146,7 @@ (define-key map [(control c) (control r)] #'5x5-crack-randomly) (define-key map [(control c) (control c)] #'5x5-crack-mutating-current) (define-key map [(control c) (control b)] #'5x5-crack-mutating-best) - (define-key map [(control c) (control x)] #'5x5-crack-xor-mutate) + (define-key map [(control c) (control x)] #'5x5-crack-xor-mutate) (define-key map "n" #'5x5-new-game) (define-key map "q" #'5x5-quit-game) (setq 5x5-mode-map map))) @@ -178,7 +178,7 @@ The key bindings for 5x5-mode are: (use-local-map 5x5-mode-map) (setq major-mode '5x5-mode mode-name "5x5") - (run-hooks '5x5-mode-hook) + (run-hooks '5x5-mode-hook) (setq buffer-read-only t truncate-lines t) (buffer-disable-undo (current-buffer))) @@ -192,11 +192,11 @@ squares you must fill the grid. 5x5 keyboard bindings are: \\<5x5-mode-map> -Flip \\[5x5-flip-current] -Move up \\[5x5-up] -Move down \\[5x5-down] -Move left \\[5x5-left] -Move right \\[5x5-right] +Flip \\[5x5-flip-current] +Move up \\[5x5-up] +Move down \\[5x5-down] +Move left \\[5x5-left] +Move right \\[5x5-right] Start new game \\[5x5-new-game] New game with random grid \\[5x5-randomize] Random cracker \\[5x5-crack-randomly] @@ -426,7 +426,7 @@ progress because it is an animated attempt." (5x5-position-cursor) (sit-for 5x5-animate-delay)))) 5x5-grid) - + ;; Keyboard response functions. (defun 5x5-flip-current () @@ -512,7 +512,7 @@ progress because it is an animated attempt." (defun 5x5-xor (x y) "Boolean exclusive-or of X and Y." (and (or x y) (not (and x y)))) - + (defun 5x5-y-or-n-p (prompt) "5x5 wrapper for y-or-n-p which respects the 5x5-hassle-me setting." (if 5x5-hassle-me |