diff options
Diffstat (limited to 'doc/lispref/frames.texi')
-rw-r--r-- | doc/lispref/frames.texi | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/doc/lispref/frames.texi b/doc/lispref/frames.texi index d824f51e47e..2ff4df55669 100644 --- a/doc/lispref/frames.texi +++ b/doc/lispref/frames.texi @@ -882,7 +882,7 @@ This variable specifies how to blink the cursor. Each element has the form @code{(@var{on-state} . @var{off-state})}. Whenever the cursor type equals @var{on-state} (comparing using @code{equal}), the corresponding @var{off-state} specifies what the cursor looks like -when it blinks ``off.'' Both @var{on-state} and @var{off-state} +when it blinks ``off''. Both @var{on-state} and @var{off-state} should be suitable values for the @code{cursor-type} frame parameter. There are various defaults for how to blink each type of cursor, if @@ -1069,7 +1069,7 @@ characters rather than pixels. These values include the internal borders, and windows' scroll bars and fringes (which belong to individual windows, not to the frame itself). The exact value of the heights depends on the window-system -and toolkit in use. With Gtk+, the height does not include any tool +and toolkit in use. With GTK+, the height does not include any tool bar or menu bar. With the Motif or Lucid toolkits, it includes the tool bar but not the menu bar. In a graphical version with no toolkit, it includes both the tool bar and menu bar. For a text @@ -1532,7 +1532,7 @@ track of such changes. @xref{Misc Events}. Most window systems use a desktop metaphor. Part of this metaphor is the idea that windows are stacked in a notional third dimension perpendicular to the screen surface, and thus ordered from ``highest'' -to ``lowest.'' Where two windows overlap, the one higher up covers +to ``lowest''. Where two windows overlap, the one higher up covers the one underneath. Even a window at the bottom of the stack can be seen if no other window overlaps it. @@ -1540,7 +1540,7 @@ seen if no other window overlaps it. @cindex lowering a frame A window's place in this ordering is not fixed; in fact, users tend to change the order frequently. @dfn{Raising} a window means moving -it ``up,'' to the top of the stack. @dfn{Lowering} a window means +it ``up'', to the top of the stack. @dfn{Lowering} a window means moving it to the bottom of the stack. This motion is in the notional third dimension only, and does not change the position of the window on the screen. @@ -1814,7 +1814,7 @@ the menu keymap as necessary. A dialog box is a variant of a pop-up menu---it looks a little different, it always appears in the center of a frame, and it has just one level and one or more buttons. The main use of dialog boxes is -for asking questions that the user can answer with ``yes,'' ``no,'' +for asking questions that the user can answer with ``yes'', ``no'', and a few other alternatives. With a single button, they can also force the user to acknowledge important information. The functions @code{y-or-n-p} and @code{yes-or-no-p} use dialog boxes instead of the @@ -1881,12 +1881,12 @@ of the buffer contents), the mouse pointer usually uses the @code{arrow} style, but you can specify a different style (one of those above) by setting @code{void-text-area-pointer}. -@defvar void-text-area-pointer +@defopt void-text-area-pointer This variable specifies the mouse pointer style for void text areas. These include the areas after the end of a line or below the last line in the buffer. The default is to use the @code{arrow} (non-text) pointer style. -@end defvar +@end defopt When using X, you can specify what the @code{text} pointer style really looks like by setting the variable @code{x-pointer-shape}. @@ -2028,7 +2028,7 @@ colors.) These functions provide a way to determine which color names are valid, and what they look like. In some cases, the value depends on the @dfn{selected frame}, as described below; see @ref{Input Focus}, for the -meaning of the term ``selected frame.'' +meaning of the term ``selected frame''. To read user input of color names with completion, use @code{read-color} (@pxref{High-Level Completion, read-color}). @@ -2425,7 +2425,7 @@ software (as a string). Really this means whoever distributes the X server. When the developers of X labeled software distributors as -``vendors,'' they showed their false assumption that no system could +``vendors'', they showed their false assumption that no system could ever be developed and distributed noncommercially. @end defun |