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-rw-r--r--src/w32term.h589
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diff --git a/src/w32term.h b/src/w32term.h
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+/* Definitions and headers for communication with Win32 GUI.
+ Copyright (C) 1995 Free Software Foundation, Inc.
+
+This file is part of GNU Emacs.
+
+GNU Emacs is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+GNU Emacs is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU Emacs; see the file COPYING. If not, write to
+the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
+
+/* Added by Kevin Gallo */
+
+#include <win32.h>
+
+/* The class of this X application. */
+#define EMACS_CLASS "Emacs"
+
+#define BLACK_PIX_DEFAULT(f) RGB(0,0,0)
+#define WHITE_PIX_DEFAULT(f) RGB(255,255,255)
+
+#define FONT_WIDTH(f) ((f)->tm.tmMaxCharWidth)
+#define FONT_HEIGHT(f) ((f)->tm.tmHeight)
+#define FONT_BASE(f) ((f)->tm.tmAscent)
+
+#define CHECK_WIN32_FRAME(f, frame) \
+ if (NILP (frame)) \
+ f = selected_frame; \
+ else \
+ { \
+ CHECK_LIVE_FRAME (frame, 0); \
+ f = XFRAME (frame); \
+ } \
+ if (! FRAME_WIN32_P (f))
+
+/* Indicates whether we are in the readsocket call and the message we
+ are processing in the current loop */
+
+extern MSG CurMsg;
+extern BOOL bUseDflt;
+
+extern struct frame *x_window_to_frame ();
+
+enum text_cursor_kinds {
+ filled_box_cursor, hollow_box_cursor, bar_cursor
+};
+
+/* This data type is used for the font_table field
+ of struct win32_display_info. */
+
+struct font_info
+{
+ XFontStruct *font;
+ char *name;
+};
+
+/* Structure recording bitmaps and reference count.
+ If REFCOUNT is 0 then this record is free to be reused. */
+
+struct win32_bitmap_record
+{
+ Pixmap pixmap;
+ char *file;
+ HINSTANCE hinst; /* Used to load the file */
+ int refcount;
+ /* Record some info about this pixmap. */
+ int height, width, depth;
+};
+
+/* For each display (currently only one on win32), we have a structure that
+ records information about it. */
+
+struct win32_display_info
+{
+ /* Chain of all win32_display_info structures. */
+ struct win32_display_info *next;
+ /* This is a cons cell of the form (NAME . FONT-LIST-CACHE).
+ The same cons cell also appears in x_display_name_list. */
+ Lisp_Object name_list_element;
+ /* Number of frames that are on this display. */
+ int reference_count;
+ /* Number of planes on this screen. */
+ int n_planes;
+ /* Number of bits per pixel on this screen. */
+ int n_cbits;
+ /* Dimensions of this screen. */
+ int height, width;
+ int height_in,width_in;
+ /* Mask of things that cause the mouse to be grabbed. */
+ int grabbed;
+ /* The root window of this screen. */
+ Window root_window;
+ /* The cursor to use for vertical scroll bars. */
+ Cursor vertical_scroll_bar_cursor;
+
+ /* A table of all the fonts we have already loaded. */
+ struct font_info *font_table;
+
+ /* The current capacity of x_font_table. */
+ int font_table_size;
+
+ /* These variables describe the range of text currently shown
+ in its mouse-face, together with the window they apply to.
+ As long as the mouse stays within this range, we need not
+ redraw anything on its account. */
+ int mouse_face_beg_row, mouse_face_beg_col;
+ int mouse_face_end_row, mouse_face_end_col;
+ int mouse_face_past_end;
+ Lisp_Object mouse_face_window;
+ int mouse_face_face_id;
+
+ /* 1 if a mouse motion event came and we didn't handle it right away because
+ gc was in progress. */
+ int mouse_face_deferred_gc;
+
+ /* FRAME and X, Y position of mouse when last checked for
+ highlighting. X and Y can be negative or out of range for the frame. */
+ struct frame *mouse_face_mouse_frame;
+ int mouse_face_mouse_x, mouse_face_mouse_y;
+
+ /* Nonzero means defer mouse-motion highlighting. */
+ int mouse_face_defer;
+
+ char *win32_id_name;
+
+ /* The number of fonts actually stored in win32_font_table.
+ font_table[n] is used and valid iff 0 <= n < n_fonts.
+ 0 <= n_fonts <= font_table_size. */
+ int n_fonts;
+
+ /* Pointer to bitmap records. */
+ struct win32_bitmap_record *bitmaps;
+
+ /* Allocated size of bitmaps field. */
+ int bitmaps_size;
+
+ /* Last used bitmap index. */
+ int bitmaps_last;
+
+ /* The frame (if any) which has the window that has keyboard focus.
+ Zero if none. This is examined by Ffocus_frame in w32fns.c. Note
+ that a mere EnterNotify event can set this; if you need to know the
+ last frame specified in a FocusIn or FocusOut event, use
+ win32_focus_event_frame. */
+ struct frame *win32_focus_frame;
+
+ /* The last frame mentioned in a FocusIn or FocusOut event. This is
+ separate from win32_focus_frame, because whether or not LeaveNotify
+ events cause us to lose focus depends on whether or not we have
+ received a FocusIn event for it. */
+ struct frame *win32_focus_event_frame;
+
+ /* The frame which currently has the visual highlight, and should get
+ keyboard input (other sorts of input have the frame encoded in the
+ event). It points to the focus frame's selected window's
+ frame. It differs from win32_focus_frame when we're using a global
+ minibuffer. */
+ struct frame *win32_highlight_frame;
+};
+
+/* This is a chain of structures for all the displays currently in use. */
+extern struct win32_display_info one_win32_display_info;
+
+/* This is a list of cons cells, each of the form (NAME . FONT-LIST-CACHE),
+ one for each element of win32_display_list and in the same order.
+ NAME is the name of the frame.
+ FONT-LIST-CACHE records previous values returned by x-list-fonts. */
+extern Lisp_Object win32_display_name_list;
+
+extern struct win32_display_info *x_display_info_for_display ();
+extern struct win32_display_info *x_display_info_for_name ();
+
+extern struct win32_display_info *win32_term_init ();
+
+/* Each Win32 frame object points to its own struct win32_display object
+ in the output_data.win32 field. The win32_display structure contains all
+ the information that is specific to Win32 windows. */
+
+struct win32_output
+{
+ /* Position of the Win32 window (x and y offsets in root window). */
+ int left_pos;
+ int top_pos;
+
+ /* Border width of the Win32 window as known by the window system. */
+ int border_width;
+
+ /* Size of the Win32 window in pixels. */
+ int pixel_height, pixel_width;
+
+ /* Height of a line, in pixels. */
+ int line_height;
+
+ /* Width of the internal border. This is a line of background color
+ just inside the window's border. When the frame is selected,
+ a highlighting is displayed inside the internal border. */
+ int internal_border_width;
+
+ /* The window used for this frame.
+ May be zero while the frame object is being created
+ and the window has not yet been created. */
+ Window window_desc;
+
+ /* The window that is the parent of this window.
+ Usually this is a window that was made by the window manager,
+ but it can be the root window, and it can be explicitly specified
+ (see the explicit_parent field, below). */
+ Window parent_desc;
+
+ XFontStruct *font;
+
+ /* Pixel values used for various purposes.
+ border_pixel may be -1 meaning use a gray tile. */
+ unsigned long background_pixel;
+ unsigned long foreground_pixel;
+ unsigned long cursor_pixel;
+ unsigned long border_pixel;
+ unsigned long mouse_pixel;
+ unsigned long cursor_foreground_pixel;
+
+ /* Descriptor for the cursor in use for this window. */
+ Cursor text_cursor;
+ Cursor nontext_cursor;
+ Cursor modeline_cursor;
+ Cursor cross_cursor;
+
+ /* Flag to set when the window needs to be completely repainted. */
+ int needs_exposure;
+
+ /* What kind of text cursor is drawn in this window right now?
+ (If there is no cursor (phys_cursor_x < 0), then this means nothing.) */
+ enum text_cursor_kinds current_cursor;
+
+ /* What kind of text cursor should we draw in the future?
+ This should always be filled_box_cursor or bar_cursor. */
+ enum text_cursor_kinds desired_cursor;
+
+ /* Width of bar cursor (if we are using that). */
+ int cursor_width;
+
+ DWORD dwStyle;
+
+ /* The size of the extra width currently allotted for vertical
+ scroll bars, in pixels. */
+ int vertical_scroll_bar_extra;
+
+ /* Table of parameter faces for this frame. Any resources (pixel
+ values, fonts) referred to here have been allocated explicitly
+ for this face, and should be freed if we change the face. */
+ struct face **param_faces;
+ int n_param_faces;
+
+ /* Table of computed faces for this frame. These are the faces
+ whose indexes go into the upper bits of a glyph, computed by
+ combining the parameter faces specified by overlays, text
+ properties, and what have you. The resources mentioned here
+ are all shared with parameter faces. */
+ struct face **computed_faces;
+ int n_computed_faces; /* How many are valid */
+ int size_computed_faces; /* How many are allocated */
+
+ /* This is the gravity value for the specified window position. */
+ int win_gravity;
+
+ /* The geometry flags for this window. */
+ int size_hint_flags;
+
+ /* This is the Emacs structure for the display this frame is on. */
+ /* struct win32_display_info *display_info; */
+
+ /* Nonzero means our parent is another application's window
+ and was explicitly specified. */
+ char explicit_parent;
+
+ /* Nonzero means tried already to make this frame visible. */
+ char asked_for_visible;
+};
+
+/* Get at the computed faces of an X window frame. */
+#define FRAME_PARAM_FACES(f) ((f)->output_data.win32->param_faces)
+#define FRAME_N_PARAM_FACES(f) ((f)->output_data.win32->n_param_faces)
+#define FRAME_DEFAULT_PARAM_FACE(f) (FRAME_PARAM_FACES (f)[0])
+#define FRAME_MODE_LINE_PARAM_FACE(f) (FRAME_PARAM_FACES (f)[1])
+
+#define FRAME_COMPUTED_FACES(f) ((f)->output_data.win32->computed_faces)
+#define FRAME_N_COMPUTED_FACES(f) ((f)->output_data.win32->n_computed_faces)
+#define FRAME_SIZE_COMPUTED_FACES(f) ((f)->output_data.win32->size_computed_faces)
+#define FRAME_DEFAULT_FACE(f) ((f)->output_data.win32->computed_faces[0])
+#define FRAME_MODE_LINE_FACE(f) ((f)->output_data.win32->computed_faces[1])
+
+/* Return the window associated with the frame F. */
+#define FRAME_WIN32_WINDOW(f) ((f)->output_data.win32->window_desc)
+
+#define FRAME_FOREGROUND_PIXEL(f) ((f)->output_data.win32->foreground_pixel)
+#define FRAME_BACKGROUND_PIXEL(f) ((f)->output_data.win32->background_pixel)
+#define FRAME_FONT(f) ((f)->output_data.win32->font)
+#define FRAME_INTERNAL_BORDER_WIDTH(f) ((f)->output_data.win32->internal_border_width)
+
+/* This gives the win32_display_info structure for the display F is on. */
+#define FRAME_WIN32_DISPLAY_INFO(f) (&one_win32_display_info)
+
+/* These two really ought to be called FRAME_PIXEL_{WIDTH,HEIGHT}. */
+#define PIXEL_WIDTH(f) ((f)->output_data.win32->pixel_width)
+#define PIXEL_HEIGHT(f) ((f)->output_data.win32->pixel_height)
+#define FRAME_LINE_HEIGHT(f) ((f)->output_data.win32->line_height)
+
+#define FRAME_DESIRED_CURSOR(f) ((f)->output_data.win32->desired_cursor)
+
+
+/* Win32-specific scroll bar stuff. */
+
+/* We represent scroll bars as lisp vectors. This allows us to place
+ references to them in windows without worrying about whether we'll
+ end up with windows referring to dead scroll bars; the garbage
+ collector will free it when its time comes.
+
+ We use struct scroll_bar as a template for accessing fields of the
+ vector. */
+
+struct scroll_bar {
+
+ /* These fields are shared by all vectors. */
+ EMACS_INT size_from_Lisp_Vector_struct;
+ struct Lisp_Vector *next_from_Lisp_Vector_struct;
+
+ /* The window we're a scroll bar for. */
+ Lisp_Object window;
+
+ /* The next and previous in the chain of scroll bars in this frame. */
+ Lisp_Object next, prev;
+
+ /* The window representing this scroll bar. Since this is a full
+ 32-bit quantity, we store it split into two 32-bit values. */
+ Lisp_Object win32_window_low, win32_window_high;
+
+ /* The position and size of the scroll bar in pixels, relative to the
+ frame. */
+ Lisp_Object top, left, width, height;
+
+ /* The starting and ending positions of the handle, relative to the
+ handle area (i.e. zero is the top position, not
+ SCROLL_BAR_TOP_BORDER). If they're equal, that means the handle
+ hasn't been drawn yet.
+
+ These are not actually the locations where the beginning and end
+ are drawn; in order to keep handles from becoming invisible when
+ editing large files, we establish a minimum height by always
+ drawing handle bottoms VERTICAL_SCROLL_BAR_MIN_HANDLE pixels below
+ where they would be normally; the bottom and top are in a
+ different co-ordinate system. */
+ Lisp_Object start, end;
+
+ /* If the scroll bar handle is currently being dragged by the user,
+ this is the number of pixels from the top of the handle to the
+ place where the user grabbed it. If the handle isn't currently
+ being dragged, this is Qnil. */
+ Lisp_Object dragging;
+};
+
+/* The number of elements a vector holding a struct scroll_bar needs. */
+#define SCROLL_BAR_VEC_SIZE \
+ ((sizeof (struct scroll_bar) \
+ - sizeof (EMACS_INT) - sizeof (struct Lisp_Vector *)) \
+ / sizeof (Lisp_Object))
+
+/* Turning a lisp vector value into a pointer to a struct scroll_bar. */
+#define XSCROLL_BAR(vec) ((struct scroll_bar *) XVECTOR (vec))
+
+
+/* Building a 32-bit C integer from two 16-bit lisp integers. */
+#define SCROLL_BAR_PACK(low, high) (XINT (high) << 16 | XINT (low))
+
+/* Setting two lisp integers to the low and high words of a 32-bit C int. */
+#define SCROLL_BAR_UNPACK(low, high, int32) \
+ (XSETINT ((low), (int32) & 0xffff), \
+ XSETINT ((high), ((int32) >> 16) & 0xffff))
+
+
+/* Extract the window id of the scroll bar from a struct scroll_bar. */
+#define SCROLL_BAR_WIN32_WINDOW(ptr) \
+ ((Window) SCROLL_BAR_PACK ((ptr)->win32_window_low, (ptr)->win32_window_high))
+
+/* Store a window id in a struct scroll_bar. */
+#define SET_SCROLL_BAR_WIN32_WINDOW(ptr, id) \
+ (SCROLL_BAR_UNPACK ((ptr)->win32_window_low, (ptr)->win32_window_high, (int) id))
+
+
+/* Return the outside pixel height for a vertical scroll bar HEIGHT
+ rows high on frame F. */
+#define VERTICAL_SCROLL_BAR_PIXEL_HEIGHT(f, height) \
+ ((height) * (f)->output_data.win32->line_height)
+
+/* Return the inside width of a vertical scroll bar, given the outside
+ width. */
+#define VERTICAL_SCROLL_BAR_INSIDE_WIDTH(width) \
+ ((width) - VERTICAL_SCROLL_BAR_LEFT_BORDER - VERTICAL_SCROLL_BAR_RIGHT_BORDER)
+
+/* Return the length of the rectangle within which the top of the
+ handle must stay. This isn't equivalent to the inside height,
+ because the scroll bar handle has a minimum height.
+
+ This is the real range of motion for the scroll bar, so when we're
+ scaling buffer positions to scroll bar positions, we use this, not
+ VERTICAL_SCROLL_BAR_INSIDE_HEIGHT. */
+#define VERTICAL_SCROLL_BAR_TOP_RANGE(height) \
+ (VERTICAL_SCROLL_BAR_INSIDE_HEIGHT (height) - VERTICAL_SCROLL_BAR_MIN_HANDLE)
+
+/* Return the inside height of vertical scroll bar, given the outside
+ height. See VERTICAL_SCROLL_BAR_TOP_RANGE too. */
+#define VERTICAL_SCROLL_BAR_INSIDE_HEIGHT(height) \
+ ((height) - VERTICAL_SCROLL_BAR_TOP_BORDER - VERTICAL_SCROLL_BAR_BOTTOM_BORDER)
+
+
+/* Border widths for scroll bars.
+
+ Scroll bar windows don't have any borders; their border width is
+ set to zero, and we redraw borders ourselves. This makes the code
+ a bit cleaner, since we don't have to convert between outside width
+ (used when relating to the rest of the screen) and inside width
+ (used when sizing and drawing the scroll bar window itself).
+
+ The handle moves up and down/back and forth in a rectangle inset
+ from the edges of the scroll bar. These are widths by which we
+ inset the handle boundaries from the scroll bar edges. */
+#define VERTICAL_SCROLL_BAR_LEFT_BORDER (0)
+#define VERTICAL_SCROLL_BAR_RIGHT_BORDER (0)
+#define VERTICAL_SCROLL_BAR_TOP_BORDER (0)
+#define VERTICAL_SCROLL_BAR_BOTTOM_BORDER (0)
+
+/* Minimum lengths for scroll bar handles, in pixels. */
+#define VERTICAL_SCROLL_BAR_MIN_HANDLE (0)
+
+
+/* Manipulating pixel sizes and character sizes.
+ Knowledge of which factors affect the overall size of the window should
+ be hidden in these macros, if that's possible.
+
+ Return the upper/left pixel position of the character cell on frame F
+ at ROW/COL. */
+#define CHAR_TO_PIXEL_ROW(f, row) \
+ ((f)->output_data.win32->internal_border_width \
+ + (row) * (f)->output_data.win32->line_height)
+#define CHAR_TO_PIXEL_COL(f, col) \
+ ((f)->output_data.win32->internal_border_width \
+ + (col) * FONT_WIDTH ((f)->output_data.win32->font))
+
+/* Return the pixel width/height of frame F if it has
+ WIDTH columns/HEIGHT rows. */
+#define CHAR_TO_PIXEL_WIDTH(f, width) \
+ (CHAR_TO_PIXEL_COL (f, width) \
+ + (f)->output_data.win32->vertical_scroll_bar_extra \
+ + (f)->output_data.win32->internal_border_width)
+#define CHAR_TO_PIXEL_HEIGHT(f, height) \
+ (CHAR_TO_PIXEL_ROW (f, height) \
+ + (f)->output_data.win32->internal_border_width)
+
+
+/* Return the row/column (zero-based) of the character cell containing
+ the pixel on FRAME at ROW/COL. */
+#define PIXEL_TO_CHAR_ROW(f, row) \
+ (((row) - (f)->output_data.win32->internal_border_width) \
+ / (f)->output_data.win32->line_height)
+#define PIXEL_TO_CHAR_COL(f, col) \
+ (((col) - (f)->output_data.win32->internal_border_width) \
+ / FONT_WIDTH ((f)->output_data.win32->font))
+
+/* How many columns/rows of text can we fit in WIDTH/HEIGHT pixels on
+ frame F? */
+#define PIXEL_TO_CHAR_WIDTH(f, width) \
+ (PIXEL_TO_CHAR_COL (f, ((width) \
+ - (f)->output_data.win32->internal_border_width \
+ - (f)->output_data.win32->vertical_scroll_bar_extra)))
+#define PIXEL_TO_CHAR_HEIGHT(f, height) \
+ (PIXEL_TO_CHAR_ROW (f, ((height) \
+ - (f)->output_data.win32->internal_border_width)))
+
+/* Interface to the face code functions. */
+
+/* Create the first two computed faces for a frame -- the ones that
+ have GC's. */
+extern void init_frame_faces (/* FRAME_PTR */);
+
+/* Free the resources for the faces associated with a frame. */
+extern void free_frame_faces (/* FRAME_PTR */);
+
+/* Given a computed face, find or make an equivalent display face
+ in face_vector, and return a pointer to it. */
+extern struct face *intern_face (/* FRAME_PTR, struct face * */);
+
+/* Given a frame and a face name, return the face's ID number, or
+ zero if it isn't a recognized face name. */
+extern int face_name_id_number (/* FRAME_PTR, Lisp_Object */);
+
+/* Return non-zero if FONT1 and FONT2 have the same size bounding box.
+ We assume that they're both character-cell fonts. */
+extern int same_size_fonts (/* XFontStruct *, XFontStruct * */);
+
+/* Recompute the GC's for the default and modeline faces.
+ We call this after changing frame parameters on which those GC's
+ depend. */
+extern void recompute_basic_faces (/* FRAME_PTR */);
+
+/* Return the face ID associated with a buffer position POS. Store
+ into *ENDPTR the next position at which a different face is
+ needed. This does not take account of glyphs that specify their
+ own face codes. F is the frame in use for display, and W is a
+ window displaying the current buffer.
+
+ REGION_BEG, REGION_END delimit the region, so it can be highlighted. */
+extern int compute_char_face (/* FRAME_PTR frame,
+ struct window *w,
+ int pos,
+ int region_beg, int region_end,
+ int *endptr */);
+/* Return the face ID to use to display a special glyph which selects
+ FACE_CODE as the face ID, assuming that ordinarily the face would
+ be BASIC_FACE. F is the frame. */
+extern int compute_glyph_face (/* FRAME_PTR, int */);
+
+extern void win32_fill_rect ();
+extern void win32_clear_window ();
+
+#define win32_fill_area(f,hdc,pix,x,y,nx,ny) \
+{ \
+ RECT rect; \
+ rect.left = x; \
+ rect.top = y; \
+ rect.right = x + nx; \
+ rect.bottom = y + ny; \
+ win32_fill_rect (f,hdc,pix,&rect); \
+}
+
+#define win32_clear_rect(f,hdc,lprect) \
+win32_fill_rect (f,hdc,f->output_data.win32->background_pixel,lprect)
+
+#define win32_clear_area(f,hdc,x,y,nx,ny) \
+win32_fill_area (f,hdc,f->output_data.win32->background_pixel,x,y,nx,ny)
+
+extern XFontStruct *win32_load_font ();
+extern void win32_unload_font ();
+
+extern HDC map_mode();
+
+#define my_get_dc(hwnd) (map_mode (GetDC (hwnd)))
+
+#define WM_EMACS_START (WM_USER + 1)
+#define WM_EMACS_KILL (WM_EMACS_START + 0x00)
+#define WM_EMACS_CREATEWINDOW (WM_EMACS_START + 0x01)
+#define WM_EMACS_DONE (WM_EMACS_START + 0x02)
+#define WM_EMACS_CREATESCROLLBAR (WM_EMACS_START + 0x03)
+#define WM_EMACS_DESTROYWINDOW (WM_EMACS_START + 0x04)
+#define WM_EMACS_END (WM_EMACS_START + 0x10)
+
+#define WND_X_UNITS_INDEX (0)
+#define WND_Y_UNITS_INDEX (4)
+#define WND_BACKGROUND_INDEX (8)
+
+#define WND_LAST_INDEX (16)
+#define WND_EXTRA_BYTES (WND_LAST_INDEX)
+
+extern DWORD dwWinThreadId;
+extern HANDLE hWinThread;
+extern DWORD dwMainThreadId;
+extern HANDLE hMainThread;
+
+typedef struct Win32Msg {
+ MSG msg;
+ DWORD dwModifiers;
+ RECT rect;
+} Win32Msg;
+
+extern void init_crit ();
+extern void enter_crit ();
+extern void leave_crit ();
+extern void delete_crit ();
+
+extern BOOL get_next_msg ();
+extern BOOL post_msg ();
+extern void wait_for_sync ();
+
+extern BOOL parse_button ();