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authorGeoff Voelker <voelker@cs.washington.edu>1995-11-07 07:52:28 +0000
committerGeoff Voelker <voelker@cs.washington.edu>1995-11-07 07:52:28 +0000
commitee78dc3223f2552bcb0604d344e88221ff24daac (patch)
tree87192dd95e18d9f3fb3075e3c6b0b4a3228f4281 /src/w32term.c
parente80af09c2f58c1d931cbcb016dbd042c348dbf74 (diff)
downloademacs-ee78dc3223f2552bcb0604d344e88221ff24daac.tar.gz
Initial revision
Diffstat (limited to 'src/w32term.c')
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diff --git a/src/w32term.c b/src/w32term.c
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+/* Implementation of Win32 GUI terminal
+ Copyright (C) 1989, 1993, 1994, 1995 Free Software Foundation, Inc.
+
+This file is part of GNU Emacs.
+
+GNU Emacs is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+GNU Emacs is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU Emacs; see the file COPYING. If not, write to
+the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
+
+/* Added by Kevin Gallo */
+
+#include <signal.h>
+#include <config.h>
+#include <stdio.h>
+#include "lisp.h"
+#include "blockinput.h"
+
+#include <w32term.h>
+
+#include "systty.h"
+#include "systime.h"
+
+#include <ctype.h>
+#include <errno.h>
+#include <setjmp.h>
+#include <sys/stat.h>
+
+#include "frame.h"
+#include "dispextern.h"
+#include "termhooks.h"
+#include "termopts.h"
+#include "termchar.h"
+#include "gnu.h"
+#include "disptab.h"
+#include "buffer.h"
+#include "window.h"
+#include "keyboard.h"
+#include "intervals.h"
+
+extern void free_frame_menubar ();
+
+#define x_any_window_to_frame x_window_to_frame
+#define x_top_window_to_frame x_window_to_frame
+
+
+/* This is display since win32 does not support multiple ones. */
+struct win32_display_info one_win32_display_info;
+
+/* This is a list of cons cells, each of the form (NAME . FONT-LIST-CACHE),
+ one for each element of win32_display_list and in the same order.
+ NAME is the name of the frame.
+ FONT-LIST-CACHE records previous values returned by x-list-fonts. */
+Lisp_Object win32_display_name_list;
+
+/* Frame being updated by update_frame. This is declared in term.c.
+ This is set by update_begin and looked at by all the
+ win32 functions. It is zero while not inside an update.
+ In that case, the win32 functions assume that `selected_frame'
+ is the frame to apply to. */
+extern struct frame *updating_frame;
+
+/* This is a frame waiting to be autoraised, within w32_read_socket. */
+struct frame *pending_autoraise_frame;
+
+/* During an update, maximum vpos for ins/del line operations to affect. */
+
+static int flexlines;
+
+/* During an update, nonzero if chars output now should be highlighted. */
+
+static int highlight;
+
+/* Nominal cursor position -- where to draw output.
+ During an update, these are different from the cursor-box position. */
+
+static int curs_x;
+static int curs_y;
+
+DWORD dwWinThreadId = 0;
+HANDLE hWinThread = NULL;
+DWORD dwMainThreadId = 0;
+HANDLE hMainThread = NULL;
+
+/* Mouse movement. */
+
+/* Where the mouse was last time we reported a mouse event. */
+static FRAME_PTR last_mouse_frame;
+static RECT last_mouse_glyph;
+
+/* The scroll bar in which the last motion event occurred.
+
+ If the last motion event occurred in a scroll bar, we set this
+ so win32_mouse_position can know whether to report a scroll bar motion or
+ an ordinary motion.
+
+ If the last motion event didn't occur in a scroll bar, we set this
+ to Qnil, to tell win32_mouse_position to return an ordinary motion event. */
+Lisp_Object last_mouse_scroll_bar;
+int last_mouse_scroll_bar_pos;
+
+/* This is a hack. We would really prefer that win32_mouse_position would
+ return the time associated with the position it returns, but there
+ doesn't seem to be any way to wrest the timestamp from the server
+ along with the position query. So, we just keep track of the time
+ of the last movement we received, and return that in hopes that
+ it's somewhat accurate. */
+Time last_mouse_movement_time;
+
+/* Incremented by w32_read_socket whenever it really tries to read events. */
+#ifdef __STDC__
+static int volatile input_signal_count;
+#else
+static int input_signal_count;
+#endif
+
+extern Lisp_Object Vcommand_line_args, Vsystem_name;
+
+extern Lisp_Object Qface, Qmouse_face;
+
+extern int errno;
+
+/* A mask of extra modifier bits to put into every keyboard char. */
+extern int extra_keyboard_modifiers;
+
+static Lisp_Object Qvendor_specific_keysyms;
+
+void win32_delete_display ();
+
+static void redraw_previous_char ();
+static void redraw_following_char ();
+static unsigned int win32_get_modifiers ();
+
+static int fast_find_position ();
+static void note_mouse_highlight ();
+static void clear_mouse_face ();
+static void show_mouse_face ();
+static void do_line_dance ();
+
+static int win32_cursor_to ();
+static int win32_clear_end_of_line ();
+
+#if 0
+/* This is a function useful for recording debugging information
+ about the sequence of occurrences in this file. */
+
+struct record
+{
+ char *locus;
+ int type;
+};
+
+struct record event_record[100];
+
+int event_record_index;
+
+record_event (locus, type)
+ char *locus;
+ int type;
+{
+ if (event_record_index == sizeof (event_record) / sizeof (struct record))
+ event_record_index = 0;
+
+ event_record[event_record_index].locus = locus;
+ event_record[event_record_index].type = type;
+ event_record_index++;
+}
+
+#endif /* 0 */
+
+/* Return the struct win32_display_info. */
+
+struct win32_display_info *
+win32_display_info_for_display ()
+{
+ return (&one_win32_display_info);
+}
+
+void
+win32_fill_rect (f, _hdc, pix, lprect)
+ FRAME_PTR f;
+ HDC _hdc;
+ COLORREF pix;
+ RECT * lprect;
+{
+ HDC hdc;
+ HBRUSH hb;
+ HANDLE oldobj;
+ RECT rect;
+
+ if (_hdc)
+ hdc = _hdc;
+ else
+ {
+ if (!f) return;
+ hdc = my_get_dc (FRAME_WIN32_WINDOW (f));
+ }
+
+ hb = CreateSolidBrush (pix);
+ oldobj = SelectObject (hdc, hb);
+
+ FillRect (hdc, lprect, hb);
+ SelectObject (hdc, oldobj);
+ DeleteObject (hb);
+
+ if (!_hdc)
+ ReleaseDC (FRAME_WIN32_WINDOW (f), hdc);
+}
+
+void
+win32_clear_window (f)
+ FRAME_PTR f;
+{
+ RECT rect;
+
+ GetClientRect (FRAME_WIN32_WINDOW (f), &rect);
+ win32_clear_rect (f, NULL, &rect);
+}
+
+
+/* Starting and ending updates.
+
+ These hooks are called by update_frame at the beginning and end
+ of a frame update. We record in `updating_frame' the identity
+ of the frame being updated, so that the win32_... functions do not
+ need to take a frame as argument. Most of the win32_... functions
+ should never be called except during an update, the only exceptions
+ being win32_cursor_to, win32_write_glyphs and win32_reassert_line_highlight. */
+
+static
+win32_update_begin (f)
+ struct frame *f;
+{
+ if (f == 0)
+ abort ();
+
+ flexlines = f->height;
+ highlight = 0;
+
+ BLOCK_INPUT;
+
+ if (f == FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_frame)
+ {
+ /* Don't do highlighting for mouse motion during the update. */
+ FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_defer = 1;
+
+ /* If the frame needs to be redrawn,
+ simply forget about any prior mouse highlighting. */
+ if (FRAME_GARBAGED_P (f))
+ FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_window = Qnil;
+
+ if (!NILP (FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_window))
+ {
+ int firstline, lastline, i;
+ struct window *w = XWINDOW (FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_window);
+
+ /* Find the first, and the last+1, lines affected by redisplay. */
+ for (firstline = 0; firstline < f->height; firstline++)
+ if (FRAME_DESIRED_GLYPHS (f)->enable[firstline])
+ break;
+
+ lastline = f->height;
+ for (i = f->height - 1; i >= 0; i--)
+ {
+ if (FRAME_DESIRED_GLYPHS (f)->enable[i])
+ break;
+ else
+ lastline = i;
+ }
+
+ /* Can we tell that this update does not affect the window
+ where the mouse highlight is? If so, no need to turn off.
+ Likewise, don't do anything if the frame is garbaged;
+ in that case, the FRAME_CURRENT_GLYPHS that we would use
+ are all wrong, and we will redisplay that line anyway. */
+ if (! (firstline > (XFASTINT (w->top) + window_internal_height (w))
+ || lastline < XFASTINT (w->top)))
+ clear_mouse_face (FRAME_WIN32_DISPLAY_INFO (f));
+ }
+ }
+
+ UNBLOCK_INPUT;
+}
+
+static
+win32_update_end (f)
+ struct frame *f;
+{
+ BLOCK_INPUT;
+
+ do_line_dance ();
+ x_display_cursor (f, 1);
+
+ if (f == FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_frame)
+ FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_defer = 0;
+
+ UNBLOCK_INPUT;
+}
+
+/* This is called after a redisplay on frame F. */
+
+static
+win32_frame_up_to_date (f)
+ FRAME_PTR f;
+{
+ if (FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_deferred_gc
+ || f == FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_frame)
+ {
+ note_mouse_highlight (FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_frame,
+ FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_x,
+ FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_y);
+ FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_deferred_gc = 0;
+ }
+}
+
+/* External interface to control of standout mode.
+ Call this when about to modify line at position VPOS
+ and not change whether it is highlighted. */
+
+win32_reassert_line_highlight (new, vpos)
+ int new, vpos;
+{
+ highlight = new;
+}
+
+/* Call this when about to modify line at position VPOS
+ and change whether it is highlighted. */
+
+static
+win32_change_line_highlight (new_highlight, vpos, first_unused_hpos)
+ int new_highlight, vpos, first_unused_hpos;
+{
+ highlight = new_highlight;
+ win32_cursor_to (vpos, 0);
+ win32_clear_end_of_line (updating_frame->width);
+}
+
+/* This is used when starting Emacs and when restarting after suspend.
+ When starting Emacs, no window is mapped. And nothing must be done
+ to Emacs's own window if it is suspended (though that rarely happens). */
+
+static
+win32_set_terminal_modes ()
+{
+}
+
+/* This is called when exiting or suspending Emacs.
+ Exiting will make the Win32 windows go away, and suspending
+ requires no action. */
+
+static
+win32_reset_terminal_modes ()
+{
+}
+
+/* Set the nominal cursor position of the frame.
+ This is where display update commands will take effect.
+ This does not affect the place where the cursor-box is displayed. */
+
+static int
+win32_cursor_to (row, col)
+ register int row, col;
+{
+ int orow = row;
+
+ curs_x = col;
+ curs_y = row;
+
+ if (updating_frame == 0)
+ {
+ BLOCK_INPUT;
+ x_display_cursor (selected_frame, 1);
+ UNBLOCK_INPUT;
+ }
+}
+
+/* Display a sequence of N glyphs found at GP.
+ WINDOW is the window to output to. LEFT and TOP are starting coords.
+ HL is 1 if this text is highlighted, 2 if the cursor is on it,
+ 3 if should appear in its mouse-face.
+ JUST_FOREGROUND if 1 means draw only the foreground;
+ don't alter the background.
+
+ FONT is the default font to use (for glyphs whose font-code is 0).
+
+ Since the display generation code is responsible for calling
+ compute_char_face and compute_glyph_face on everything it puts in
+ the display structure, we can assume that the face code on each
+ glyph is a valid index into FRAME_COMPUTED_FACES (f), and the one
+ to which we can actually apply intern_face.
+ Call this function with input blocked. */
+
+static void
+dumpglyphs (f, left, top, gp, n, hl, just_foreground)
+ struct frame *f;
+ int left, top;
+ register GLYPH *gp; /* Points to first GLYPH. */
+ register int n; /* Number of glyphs to display. */
+ int hl;
+ int just_foreground;
+{
+ /* Holds characters to be displayed. */
+ char *buf = (char *) alloca (f->width * sizeof (*buf));
+ register char *cp; /* Steps through buf[]. */
+ register int tlen = GLYPH_TABLE_LENGTH;
+ register Lisp_Object *tbase = GLYPH_TABLE_BASE;
+ Window window = FRAME_WIN32_WINDOW (f);
+ int orig_left = left;
+ HDC hdc;
+
+ hdc = my_get_dc (window);
+
+ while (n > 0)
+ {
+ /* Get the face-code of the next GLYPH. */
+ int cf, len;
+ int g = *gp;
+
+ GLYPH_FOLLOW_ALIASES (tbase, tlen, g);
+ cf = FAST_GLYPH_FACE (g);
+
+ /* Find the run of consecutive glyphs with the same face-code.
+ Extract their character codes into BUF. */
+ cp = buf;
+ while (n > 0)
+ {
+ g = *gp;
+ GLYPH_FOLLOW_ALIASES (tbase, tlen, g);
+ if (FAST_GLYPH_FACE (g) != cf)
+ break;
+
+ *cp++ = FAST_GLYPH_CHAR (g);
+ --n;
+ ++gp;
+ }
+
+ /* LEN gets the length of the run. */
+ len = cp - buf;
+
+ /* Now output this run of chars, with the font and pixel values
+ determined by the face code CF. */
+ {
+ struct face *face = FRAME_DEFAULT_FACE (f);
+ XFontStruct *font = FACE_FONT (face);
+ int stippled = 0;
+ COLORREF fg;
+ COLORREF bg;
+
+ /* HL = 3 means use a mouse face previously chosen. */
+ if (hl == 3)
+ cf = FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_face_id;
+
+ /* First look at the face of the text itself. */
+ if (cf != 0)
+ {
+ /* It's possible for the display table to specify
+ a face code that is out of range. Use 0 in that case. */
+ if (cf < 0 || cf >= FRAME_N_COMPUTED_FACES (f)
+ || FRAME_COMPUTED_FACES (f) [cf] == 0)
+ cf = 0;
+
+ if (cf == 1)
+ face = FRAME_MODE_LINE_FACE (f);
+ else
+ face = intern_face (f, FRAME_COMPUTED_FACES (f) [cf]);
+ font = FACE_FONT (face);
+ if (FACE_STIPPLE (face))
+ stippled = 1;
+ }
+
+ /* Then comes the distinction between modeline and normal text. */
+ else if (hl == 0)
+ ;
+ else if (hl == 1)
+ {
+ face = FRAME_MODE_LINE_FACE (f);
+ font = FACE_FONT (face);
+ if (FACE_STIPPLE (face))
+ stippled = 1;
+ }
+
+ fg = face->foreground;
+ bg = face->background;
+
+ /* Now override that if the cursor's on this character. */
+ if (hl == 2)
+ {
+ /* The cursor overrides stippling. */
+ stippled = 0;
+
+ if ((!face->font
+ || face->font == (XFontStruct *) FACE_DEFAULT
+ || face->font == f->output_data.win32->font)
+ && face->background == f->output_data.win32->background_pixel
+ && face->foreground == f->output_data.win32->foreground_pixel)
+ {
+ bg = f->output_data.win32->cursor_pixel;
+ fg = face->background;
+ }
+ /* Cursor on non-default face: must merge. */
+ else
+ {
+ bg = f->output_data.win32->cursor_pixel;
+ fg = face->background;
+ /* If the glyph would be invisible,
+ try a different foreground. */
+ if (fg == bg)
+ fg = face->foreground;
+ if (fg == bg)
+ fg = f->output_data.win32->cursor_foreground_pixel;
+ if (fg == bg)
+ fg = face->foreground;
+ /* Make sure the cursor is distinct from text in this face. */
+ if (bg == face->background
+ && fg == face->foreground)
+ {
+ bg = face->foreground;
+ fg = face->background;
+ }
+ }
+ }
+
+ if (font == (XFontStruct *) FACE_DEFAULT)
+ font = f->output_data.win32->font;
+
+ SetBkMode (hdc, just_foreground ? TRANSPARENT : OPAQUE);
+
+ SetTextColor (hdc, fg);
+ SetBkColor (hdc, bg);
+
+ SelectObject (hdc, font->hfont);
+
+ TextOut (hdc, left, top, buf, len);
+
+ if (!just_foreground)
+ {
+ /* Clear the rest of the line's height. */
+ if (f->output_data.win32->line_height != FONT_HEIGHT (font))
+ win32_fill_area (f, hdc, bg,
+ left,
+ top + FONT_HEIGHT (font),
+ FONT_WIDTH (font) * len,
+ f->output_data.win32->line_height - FONT_HEIGHT (font));
+ }
+
+ {
+ int underline_position = 1;
+
+ if (font->tm.tmDescent <= underline_position)
+ underline_position = font->tm.tmDescent - 1;
+
+ if (face->underline)
+ win32_fill_area (f, hdc, fg,
+ left, (top
+ + FONT_BASE (font)
+ + underline_position),
+ len * FONT_WIDTH (font), 1);
+ }
+
+ left += len * FONT_WIDTH (font);
+ }
+ }
+
+ ReleaseDC (window, hdc);
+}
+
+
+/* Output some text at the nominal frame cursor position.
+ Advance the cursor over the text.
+ Output LEN glyphs at START.
+
+ `highlight', set up by win32_reassert_line_highlight or win32_change_line_highlight,
+ controls the pixel values used for foreground and background. */
+
+static
+win32_write_glyphs (start, len)
+ register GLYPH *start;
+ int len;
+{
+ register int temp_length;
+ struct frame *f;
+
+ BLOCK_INPUT;
+
+ do_line_dance ();
+ f = updating_frame;
+ if (f == 0)
+ {
+ f = selected_frame;
+ /* If not within an update,
+ output at the frame's visible cursor. */
+ curs_x = f->cursor_x;
+ curs_y = f->cursor_y;
+ }
+
+ dumpglyphs (f,
+ CHAR_TO_PIXEL_COL (f, curs_x),
+ CHAR_TO_PIXEL_ROW (f, curs_y),
+ start, len, highlight, 0);
+
+ /* If we drew on top of the cursor, note that it is turned off. */
+ if (curs_y == f->phys_cursor_y
+ && curs_x <= f->phys_cursor_x
+ && curs_x + len > f->phys_cursor_x)
+ f->phys_cursor_x = -1;
+
+ if (updating_frame == 0)
+ {
+ f->cursor_x += len;
+ x_display_cursor (f, 1);
+ f->cursor_x -= len;
+ }
+ else
+ curs_x += len;
+
+ UNBLOCK_INPUT;
+}
+
+/* Clear to the end of the line.
+ Erase the current text line from the nominal cursor position (inclusive)
+ to column FIRST_UNUSED (exclusive). The idea is that everything
+ from FIRST_UNUSED onward is already erased. */
+
+static
+win32_clear_end_of_line (first_unused)
+ register int first_unused;
+{
+ struct frame *f = updating_frame;
+
+ if (f == 0)
+ abort ();
+
+ if (curs_y < 0 || curs_y >= f->height)
+ return 1;
+ if (first_unused <= 0)
+ return 1;
+
+ if (first_unused >= f->width)
+ first_unused = f->width;
+
+ BLOCK_INPUT;
+
+ do_line_dance ();
+
+ /* Notice if the cursor will be cleared by this operation. */
+ if (curs_y == f->phys_cursor_y
+ && curs_x <= f->phys_cursor_x
+ && f->phys_cursor_x < first_unused)
+ f->phys_cursor_x = -1;
+
+ win32_clear_area (f, NULL,
+ CHAR_TO_PIXEL_COL (f, curs_x),
+ CHAR_TO_PIXEL_ROW (f, curs_y),
+ FONT_WIDTH (f->output_data.win32->font) * (first_unused - curs_x),
+ f->output_data.win32->line_height);
+
+ UNBLOCK_INPUT;
+}
+
+static
+win32_clear_frame ()
+{
+ struct frame *f = updating_frame;
+
+ if (f == 0)
+ f = selected_frame;
+
+ f->phys_cursor_x = -1; /* Cursor not visible. */
+ curs_x = 0; /* Nominal cursor position is top left. */
+ curs_y = 0;
+
+ BLOCK_INPUT;
+
+ win32_clear_window (f);
+
+ /* We have to clear the scroll bars, too. If we have changed
+ colors or something like that, then they should be notified. */
+ x_scroll_bar_clear (f);
+
+ UNBLOCK_INPUT;
+}
+
+/* Make audible bell. */
+
+win32_ring_bell ()
+{
+ BLOCK_INPUT;
+
+ if (visible_bell)
+ FlashWindow (FRAME_WIN32_WINDOW (selected_frame), FALSE);
+ else
+ nt_ring_bell ();
+
+ UNBLOCK_INPUT;
+
+ return 1;
+}
+
+/* Insert and delete character.
+ These are not supposed to be used because we are supposed to turn
+ off the feature of using them. */
+
+static
+win32_insert_glyphs (start, len)
+ register char *start;
+ register int len;
+{
+ abort ();
+}
+
+static
+win32_delete_glyphs (n)
+ register int n;
+{
+ abort ();
+}
+
+/* Specify how many text lines, from the top of the window,
+ should be affected by insert-lines and delete-lines operations.
+ This, and those operations, are used only within an update
+ that is bounded by calls to win32_update_begin and win32_update_end. */
+
+static
+win32_set_terminal_window (n)
+ register int n;
+{
+ if (updating_frame == 0)
+ abort ();
+
+ if ((n <= 0) || (n > updating_frame->height))
+ flexlines = updating_frame->height;
+ else
+ flexlines = n;
+}
+
+/* These variables need not be per frame
+ because redisplay is done on a frame-by-frame basis
+ and the line dance for one frame is finished before
+ anything is done for another frame. */
+
+/* Array of line numbers from cached insert/delete operations.
+ line_dance[i] is the old position of the line that we want
+ to move to line i, or -1 if we want a blank line there. */
+static int *line_dance;
+
+/* Allocated length of that array. */
+static int line_dance_len;
+
+/* Flag indicating whether we've done any work. */
+static int line_dance_in_progress;
+
+/* Perform an insert-lines or delete-lines operation,
+ inserting N lines or deleting -N lines at vertical position VPOS. */
+win32_ins_del_lines (vpos, n)
+ int vpos, n;
+{
+ register int fence, i;
+
+ if (vpos >= flexlines)
+ return 1;
+
+ if (!line_dance_in_progress)
+ {
+ int ht = updating_frame->height;
+ if (ht > line_dance_len)
+ {
+ line_dance = (int *)xrealloc (line_dance, ht * sizeof (int));
+ line_dance_len = ht;
+ }
+ for (i = 0; i < ht; ++i) line_dance[i] = i;
+ line_dance_in_progress = 1;
+ }
+ if (n >= 0)
+ {
+ if (n > flexlines - vpos)
+ n = flexlines - vpos;
+ fence = vpos + n;
+ for (i = flexlines; --i >= fence;)
+ line_dance[i] = line_dance[i-n];
+ for (i = fence; --i >= vpos;)
+ line_dance[i] = -1;
+ }
+ else
+ {
+ n = -n;
+ if (n > flexlines - vpos)
+ n = flexlines - vpos;
+ fence = flexlines - n;
+ for (i = vpos; i < fence; ++i)
+ line_dance[i] = line_dance[i + n];
+ for (i = fence; i < flexlines; ++i)
+ line_dance[i] = -1;
+ }
+}
+
+/* Here's where we actually move the pixels around.
+ Must be called with input blocked. */
+static void
+do_line_dance ()
+{
+ register int i, j, distance;
+ register struct frame *f;
+ int ht;
+ int intborder;
+ HDC hdc;
+
+ /* Must check this flag first. If it's not set, then not only is the
+ array uninitialized, but we might not even have a frame. */
+ if (!line_dance_in_progress)
+ return;
+
+ f = updating_frame;
+ if (f == 0)
+ abort ();
+
+ ht = f->height;
+ intborder = f->output_data.win32->internal_border_width;
+
+ x_display_cursor (updating_frame, 0);
+
+ hdc = my_get_dc (FRAME_WIN32_WINDOW (f));
+
+ for (i = 0; i < ht; ++i)
+ if (line_dance[i] != -1 && (distance = line_dance[i]-i) > 0)
+ {
+ for (j = i; (j < ht && line_dance[j] != -1
+ && line_dance[j]-j == distance); ++j);
+ /* Copy [i,j) upward from [i+distance, j+distance) */
+ BitBlt (hdc,
+ intborder, CHAR_TO_PIXEL_ROW (f, i+distance),
+ f->width * FONT_WIDTH (f->output_data.win32->font),
+ (j-i) * f->output_data.win32->line_height,
+ hdc,
+ intborder, CHAR_TO_PIXEL_ROW (f, i),
+ SRCCOPY);
+ i = j-1;
+ }
+
+ for (i = ht; --i >=0; )
+ if (line_dance[i] != -1 && (distance = line_dance[i]-i) < 0)
+ {
+ for (j = i; (--j >= 0 && line_dance[j] != -1
+ && line_dance[j]-j == distance););
+ /* Copy (j, i] downward from (j+distance, i+distance] */
+ BitBlt (hdc,
+ intborder, CHAR_TO_PIXEL_ROW (f, j+1+distance),
+ f->width * FONT_WIDTH (f->output_data.win32->font),
+ (i-j) * f->output_data.win32->line_height,
+ hdc,
+ intborder, CHAR_TO_PIXEL_ROW (f, j+1),
+ SRCCOPY);
+ i = j+1;
+ }
+
+ ReleaseDC (FRAME_WIN32_WINDOW (f), hdc);
+
+ for (i = 0; i < ht; ++i)
+ if (line_dance[i] == -1)
+ {
+ for (j = i; j < ht && line_dance[j] == -1; ++j);
+ /* Clear [i,j) */
+ win32_clear_area (f, NULL,
+ intborder,
+ CHAR_TO_PIXEL_ROW (f, i),
+ f->width * FONT_WIDTH (f->output_data.win32->font),
+ (j-i) * f->output_data.win32->line_height);
+ i = j-1;
+ }
+ line_dance_in_progress = 0;
+}
+
+/* Support routines for exposure events. */
+static void clear_cursor ();
+
+/* Output into a rectangle of a window (for frame F)
+ the characters in f->phys_lines that overlap that rectangle.
+ TOP and LEFT are the position of the upper left corner of the rectangle.
+ ROWS and COLS are the size of the rectangle.
+ Call this function with input blocked. */
+
+void
+dumprectangle (f, left, top, cols, rows)
+ struct frame *f;
+ register int left, top, cols, rows;
+{
+ register struct frame_glyphs *active_frame = FRAME_CURRENT_GLYPHS (f);
+ int cursor_cleared = 0;
+ int bottom, right;
+ register int y;
+
+ if (FRAME_GARBAGED_P (f))
+ return;
+
+ /* Express rectangle as four edges, instead of position-and-size. */
+ bottom = top + rows;
+ right = left + cols;
+
+ /* Convert rectangle edges in pixels to edges in chars.
+ Round down for left and top, up for right and bottom. */
+ top = PIXEL_TO_CHAR_ROW (f, top);
+ left = PIXEL_TO_CHAR_COL (f, left);
+ bottom += (f->output_data.win32->line_height - 1);
+ right += (FONT_WIDTH (f->output_data.win32->font) - 1);
+ bottom = PIXEL_TO_CHAR_ROW (f, bottom);
+ right = PIXEL_TO_CHAR_COL (f, right);
+
+ /* Clip the rectangle to what can be visible. */
+ if (left < 0)
+ left = 0;
+ if (top < 0)
+ top = 0;
+ if (right > f->width)
+ right = f->width;
+ if (bottom > f->height)
+ bottom = f->height;
+
+ /* Get size in chars of the rectangle. */
+ cols = right - left;
+ rows = bottom - top;
+
+ /* If rectangle has zero area, return. */
+ if (rows <= 0) return;
+ if (cols <= 0) return;
+
+ /* Turn off the cursor if it is in the rectangle.
+ We will turn it back on afterward. */
+ if ((f->phys_cursor_x >= left) && (f->phys_cursor_x < right)
+ && (f->phys_cursor_y >= top) && (f->phys_cursor_y < bottom))
+ {
+ clear_cursor (f);
+ cursor_cleared = 1;
+ }
+
+ /* Display the text in the rectangle, one text line at a time. */
+
+ for (y = top; y < bottom; y++)
+ {
+ GLYPH *line = &active_frame->glyphs[y][left];
+
+ if (! active_frame->enable[y] || left > active_frame->used[y])
+ continue;
+
+ dumpglyphs (f,
+ CHAR_TO_PIXEL_COL (f, left),
+ CHAR_TO_PIXEL_ROW (f, y),
+ line, min (cols, active_frame->used[y] - left),
+ active_frame->highlight[y], 0);
+ }
+
+ /* Turn the cursor on if we turned it off. */
+
+ if (cursor_cleared)
+ x_display_cursor (f, 1);
+}
+
+static void
+frame_highlight (f)
+ struct frame *f;
+{
+ x_display_cursor (f, 1);
+}
+
+static void
+frame_unhighlight (f)
+ struct frame *f;
+{
+ x_display_cursor (f, 1);
+}
+
+static void win32_frame_rehighlight ();
+static void x_frame_rehighlight ();
+
+/* The focus has changed. Update the frames as necessary to reflect
+ the new situation. Note that we can't change the selected frame
+ here, because the Lisp code we are interrupting might become confused.
+ Each event gets marked with the frame in which it occurred, so the
+ Lisp code can tell when the switch took place by examining the events. */
+
+void
+x_new_focus_frame (dpyinfo, frame)
+ struct win32_display_info *dpyinfo;
+ struct frame *frame;
+{
+ struct frame *old_focus = dpyinfo->win32_focus_frame;
+ int events_enqueued = 0;
+
+ if (frame != dpyinfo->win32_focus_frame)
+ {
+ /* Set this before calling other routines, so that they see
+ the correct value of win32_focus_frame. */
+ dpyinfo->win32_focus_frame = frame;
+
+ if (old_focus && old_focus->auto_lower)
+ x_lower_frame (old_focus);
+
+ if (dpyinfo->win32_focus_frame && dpyinfo->win32_focus_frame->auto_raise)
+ pending_autoraise_frame = dpyinfo->win32_focus_frame;
+ else
+ pending_autoraise_frame = 0;
+ }
+
+ x_frame_rehighlight (dpyinfo);
+}
+
+/* Handle an event saying the mouse has moved out of an Emacs frame. */
+
+void
+x_mouse_leave (dpyinfo)
+ struct win32_display_info *dpyinfo;
+{
+ x_new_focus_frame (dpyinfo, dpyinfo->win32_focus_event_frame);
+}
+
+/* The focus has changed, or we have redirected a frame's focus to
+ another frame (this happens when a frame uses a surrogate
+ minibuffer frame). Shift the highlight as appropriate.
+
+ The FRAME argument doesn't necessarily have anything to do with which
+ frame is being highlighted or unhighlighted; we only use it to find
+ the appropriate display info. */
+static void
+win32_frame_rehighlight (frame)
+ struct frame *frame;
+{
+ x_frame_rehighlight (FRAME_WIN32_DISPLAY_INFO (frame));
+}
+
+static void
+x_frame_rehighlight (dpyinfo)
+ struct win32_display_info *dpyinfo;
+{
+ struct frame *old_highlight = dpyinfo->win32_highlight_frame;
+
+ if (dpyinfo->win32_focus_frame)
+ {
+ dpyinfo->win32_highlight_frame
+ = ((GC_FRAMEP (FRAME_FOCUS_FRAME (dpyinfo->win32_focus_frame)))
+ ? XFRAME (FRAME_FOCUS_FRAME (dpyinfo->win32_focus_frame))
+ : dpyinfo->win32_focus_frame);
+ if (! FRAME_LIVE_P (dpyinfo->win32_highlight_frame))
+ {
+ FRAME_FOCUS_FRAME (dpyinfo->win32_focus_frame) = Qnil;
+ dpyinfo->win32_highlight_frame = dpyinfo->win32_focus_frame;
+ }
+ }
+ else
+ dpyinfo->win32_highlight_frame = 0;
+
+ if (dpyinfo->win32_highlight_frame != old_highlight)
+ {
+ if (old_highlight)
+ frame_unhighlight (old_highlight);
+ if (dpyinfo->win32_highlight_frame)
+ frame_highlight (dpyinfo->win32_highlight_frame);
+ }
+}
+
+/* Keyboard processing - modifier keys, etc. */
+
+/* Convert a keysym to its name. */
+
+char *
+x_get_keysym_name (keysym)
+ int keysym;
+{
+ /* Make static so we can always return it */
+ static char value[100];
+
+ BLOCK_INPUT;
+ GetKeyNameText(keysym, value, 100);
+ UNBLOCK_INPUT;
+
+ return value;
+}
+
+/* Mouse clicks and mouse movement. Rah. */
+
+/* Given a pixel position (PIX_X, PIX_Y) on the frame F, return
+ glyph co-ordinates in (*X, *Y). Set *BOUNDS to the rectangle
+ that the glyph at X, Y occupies, if BOUNDS != 0.
+ If NOCLIP is nonzero, do not force the value into range. */
+
+void
+pixel_to_glyph_coords (f, pix_x, pix_y, x, y, bounds, noclip)
+ FRAME_PTR f;
+ register int pix_x, pix_y;
+ register int *x, *y;
+ RECT *bounds;
+ int noclip;
+{
+ /* Arrange for the division in PIXEL_TO_CHAR_COL etc. to round down
+ even for negative values. */
+ if (pix_x < 0)
+ pix_x -= FONT_WIDTH ((f)->output_data.win32->font) - 1;
+ if (pix_y < 0)
+ pix_y -= (f)->output_data.win32->line_height - 1;
+
+ pix_x = PIXEL_TO_CHAR_COL (f, pix_x);
+ pix_y = PIXEL_TO_CHAR_ROW (f, pix_y);
+
+ if (bounds)
+ {
+ bounds->left = CHAR_TO_PIXEL_COL (f, pix_x);
+ bounds->top = CHAR_TO_PIXEL_ROW (f, pix_y);
+ bounds->right = bounds->left + FONT_WIDTH (f->output_data.win32->font) - 1;
+ bounds->bottom = bounds->top + f->output_data.win32->line_height - 1;
+ }
+
+ if (!noclip)
+ {
+ if (pix_x < 0)
+ pix_x = 0;
+ else if (pix_x > f->width)
+ pix_x = f->width;
+
+ if (pix_y < 0)
+ pix_y = 0;
+ else if (pix_y > f->height)
+ pix_y = f->height;
+ }
+
+ *x = pix_x;
+ *y = pix_y;
+}
+
+void
+glyph_to_pixel_coords (f, x, y, pix_x, pix_y)
+ FRAME_PTR f;
+ register int x, y;
+ register int *pix_x, *pix_y;
+{
+ *pix_x = CHAR_TO_PIXEL_COL (f, x);
+ *pix_y = CHAR_TO_PIXEL_ROW (f, y);
+}
+
+BOOL
+parse_button (message, pbutton, pup)
+ int message;
+ int * pbutton;
+ int * pup;
+{
+ int button = 0;
+ int up = 0;
+
+ switch (message)
+ {
+ case WM_LBUTTONDOWN:
+ button = 0;
+ up = 0;
+ break;
+ case WM_LBUTTONUP:
+ button = 0;
+ up = 1;
+ break;
+ case WM_MBUTTONDOWN:
+ button = 1;
+ up = 0;
+ break;
+ case WM_MBUTTONUP:
+ button = 1;
+ up = 1;
+ break;
+ case WM_RBUTTONDOWN:
+ button = 2;
+ up = 0;
+ break;
+ case WM_RBUTTONUP:
+ button = 2;
+ up = 1;
+ break;
+ default:
+ return (FALSE);
+ }
+
+ if (pup) *pup = up;
+ if (pbutton) *pbutton = button;
+
+ return (TRUE);
+}
+
+
+/* Prepare a mouse-event in *RESULT for placement in the input queue.
+
+ If the event is a button press, then note that we have grabbed
+ the mouse. */
+
+static void
+construct_mouse_click (result, msg, f)
+ struct input_event *result;
+ Win32Msg *msg;
+ struct frame *f;
+{
+ int button;
+ int up;
+
+ parse_button (msg->msg.message, &button, &up);
+
+ /* Make the event type no_event; we'll change that when we decide
+ otherwise. */
+ result->kind = mouse_click;
+ result->code = button;
+ result->timestamp = msg->msg.time;
+ result->modifiers = (msg->dwModifiers
+ | (up
+ ? up_modifier
+ : down_modifier));
+
+ {
+ int row, column;
+
+ XSETINT (result->x, LOWORD (msg->msg.lParam));
+ XSETINT (result->y, HIWORD (msg->msg.lParam));
+ XSETFRAME (result->frame_or_window, f);
+ }
+}
+
+
+/* Function to report a mouse movement to the mainstream Emacs code.
+ The input handler calls this.
+
+ We have received a mouse movement event, which is given in *event.
+ If the mouse is over a different glyph than it was last time, tell
+ the mainstream emacs code by setting mouse_moved. If not, ask for
+ another motion event, so we can check again the next time it moves. */
+
+static void
+note_mouse_movement (frame, msg)
+ FRAME_PTR frame;
+ MSG *msg;
+{
+ last_mouse_movement_time = msg->time;
+
+ if (msg->hwnd != FRAME_WIN32_WINDOW (frame))
+ {
+ frame->mouse_moved = 1;
+ last_mouse_scroll_bar = Qnil;
+
+ note_mouse_highlight (frame, -1, -1);
+ }
+
+ /* Has the mouse moved off the glyph it was on at the last sighting? */
+ else if (LOWORD (msg->lParam) < last_mouse_glyph.left
+ || LOWORD (msg->lParam) > last_mouse_glyph.right
+ || HIWORD (msg->lParam) < last_mouse_glyph.left
+ || HIWORD (msg->lParam) > last_mouse_glyph.bottom)
+ {
+ frame->mouse_moved = 1;
+ last_mouse_scroll_bar = Qnil;
+
+ note_mouse_highlight (frame, LOWORD (msg->lParam), HIWORD (msg->lParam));
+ }
+}
+
+/* This is used for debugging, to turn off note_mouse_highlight. */
+static int disable_mouse_highlight;
+
+/* Take proper action when the mouse has moved to position X, Y on frame F
+ as regards highlighting characters that have mouse-face properties.
+ Also dehighlighting chars where the mouse was before.
+ X and Y can be negative or out of range. */
+
+static void
+note_mouse_highlight (f, x, y)
+ FRAME_PTR f;
+ int x, y;
+{
+ int row, column, portion;
+ RECT new_glyph;
+ Lisp_Object window;
+ struct window *w;
+
+ if (disable_mouse_highlight)
+ return;
+
+ FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_x = x;
+ FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_y = y;
+ FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_frame = f;
+
+ if (FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_defer)
+ return;
+
+ if (gc_in_progress)
+ {
+ FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_deferred_gc = 1;
+ return;
+ }
+
+ /* Find out which glyph the mouse is on. */
+ pixel_to_glyph_coords (f, x, y, &column, &row,
+ &new_glyph, FRAME_WIN32_DISPLAY_INFO (f)->grabbed);
+
+ /* Which window is that in? */
+ window = window_from_coordinates (f, column, row, &portion);
+ w = XWINDOW (window);
+
+ /* If we were displaying active text in another window, clear that. */
+ if (! EQ (window, FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_window))
+ clear_mouse_face (FRAME_WIN32_DISPLAY_INFO (f));
+
+ /* Are we in a window whose display is up to date?
+ And verify the buffer's text has not changed. */
+ if (WINDOWP (window) && portion == 0 && row >= 0 && column >= 0
+ && row < FRAME_HEIGHT (f) && column < FRAME_WIDTH (f)
+ && EQ (w->window_end_valid, w->buffer)
+ && w->last_modified == BUF_MODIFF (XBUFFER (w->buffer)))
+ {
+ int *ptr = FRAME_CURRENT_GLYPHS (f)->charstarts[row];
+ int i, pos;
+
+ /* Find which buffer position the mouse corresponds to. */
+ for (i = column; i >= 0; i--)
+ if (ptr[i] > 0)
+ break;
+ pos = ptr[i];
+ /* Is it outside the displayed active region (if any)? */
+ if (pos <= 0)
+ clear_mouse_face (FRAME_WIN32_DISPLAY_INFO (f));
+ else if (! (EQ (window, FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_window)
+ && row >= FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_row
+ && row <= FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_row
+ && (row > FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_row
+ || column >= FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_col)
+ && (row < FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_row
+ || column < FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_col
+ || FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_past_end)))
+ {
+ Lisp_Object mouse_face, overlay, position;
+ Lisp_Object *overlay_vec;
+ int len, noverlays, ignor1;
+ struct buffer *obuf;
+ int obegv, ozv;
+
+ /* If we get an out-of-range value, return now; avoid an error. */
+ if (pos > BUF_Z (XBUFFER (w->buffer)))
+ return;
+
+ /* Make the window's buffer temporarily current for
+ overlays_at and compute_char_face. */
+ obuf = current_buffer;
+ current_buffer = XBUFFER (w->buffer);
+ obegv = BEGV;
+ ozv = ZV;
+ BEGV = BEG;
+ ZV = Z;
+
+ /* Yes. Clear the display of the old active region, if any. */
+ clear_mouse_face (FRAME_WIN32_DISPLAY_INFO (f));
+
+ /* Is this char mouse-active? */
+ XSETINT (position, pos);
+
+ len = 10;
+ overlay_vec = (Lisp_Object *) xmalloc (len * sizeof (Lisp_Object));
+
+ /* Put all the overlays we want in a vector in overlay_vec.
+ Store the length in len. */
+ noverlays = overlays_at (XINT (pos), 1, &overlay_vec, &len,
+ NULL, NULL);
+ noverlays = sort_overlays (overlay_vec, noverlays, w);
+
+ /* Find the highest priority overlay that has a mouse-face prop. */
+ overlay = Qnil;
+ for (i = 0; i < noverlays; i++)
+ {
+ mouse_face = Foverlay_get (overlay_vec[i], Qmouse_face);
+ if (!NILP (mouse_face))
+ {
+ overlay = overlay_vec[i];
+ break;
+ }
+ }
+ free (overlay_vec);
+ /* If no overlay applies, get a text property. */
+ if (NILP (overlay))
+ mouse_face = Fget_text_property (position, Qmouse_face, w->buffer);
+
+ /* Handle the overlay case. */
+ if (! NILP (overlay))
+ {
+ /* Find the range of text around this char that
+ should be active. */
+ Lisp_Object before, after;
+ int ignore;
+
+ before = Foverlay_start (overlay);
+ after = Foverlay_end (overlay);
+ /* Record this as the current active region. */
+ fast_find_position (window, before,
+ &FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_col,
+ &FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_row);
+ FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_past_end
+ = !fast_find_position (window, after,
+ &FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_col,
+ &FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_row);
+ FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_window = window;
+ FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_face_id
+ = compute_char_face (f, w, pos, 0, 0,
+ &ignore, pos + 1, 1);
+
+ /* Display it as active. */
+ show_mouse_face (FRAME_WIN32_DISPLAY_INFO (f), 1);
+ }
+ /* Handle the text property case. */
+ else if (! NILP (mouse_face))
+ {
+ /* Find the range of text around this char that
+ should be active. */
+ Lisp_Object before, after, beginning, end;
+ int ignore;
+
+ beginning = Fmarker_position (w->start);
+ XSETINT (end, (BUF_Z (XBUFFER (w->buffer))
+ - XFASTINT (w->window_end_pos)));
+ before
+ = Fprevious_single_property_change (make_number (pos + 1),
+ Qmouse_face,
+ w->buffer, beginning);
+ after
+ = Fnext_single_property_change (position, Qmouse_face,
+ w->buffer, end);
+ /* Record this as the current active region. */
+ fast_find_position (window, before,
+ &FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_col,
+ &FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_row);
+ FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_past_end
+ = !fast_find_position (window, after,
+ &FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_col,
+ &FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_row);
+ FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_window = window;
+ FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_face_id
+ = compute_char_face (f, w, pos, 0, 0,
+ &ignore, pos + 1, 1);
+
+ /* Display it as active. */
+ show_mouse_face (FRAME_WIN32_DISPLAY_INFO (f), 1);
+ }
+ BEGV = obegv;
+ ZV = ozv;
+ current_buffer = obuf;
+ }
+ }
+}
+
+/* Find the row and column of position POS in window WINDOW.
+ Store them in *COLUMNP and *ROWP.
+ This assumes display in WINDOW is up to date.
+ If POS is above start of WINDOW, return coords
+ of start of first screen line.
+ If POS is after end of WINDOW, return coords of end of last screen line.
+
+ Value is 1 if POS is in range, 0 if it was off screen. */
+
+static int
+fast_find_position (window, pos, columnp, rowp)
+ Lisp_Object window;
+ int pos;
+ int *columnp, *rowp;
+{
+ struct window *w = XWINDOW (window);
+ FRAME_PTR f = XFRAME (WINDOW_FRAME (w));
+ int i;
+ int row = 0;
+ int left = w->left;
+ int top = w->top;
+ int height = XFASTINT (w->height) - ! MINI_WINDOW_P (w);
+ int width = window_internal_width (w);
+ int *charstarts;
+ int lastcol;
+ int maybe_next_line = 0;
+
+ /* Find the right row. */
+ for (i = 0;
+ i < height;
+ i++)
+ {
+ int linestart = FRAME_CURRENT_GLYPHS (f)->charstarts[top + i][left];
+ if (linestart > pos)
+ break;
+ /* If the position sought is the end of the buffer,
+ don't include the blank lines at the bottom of the window. */
+ if (linestart == pos && pos == BUF_ZV (XBUFFER (w->buffer)))
+ {
+ maybe_next_line = 1;
+ break;
+ }
+ if (linestart > 0)
+ row = i;
+ }
+
+ /* Find the right column with in it. */
+ charstarts = FRAME_CURRENT_GLYPHS (f)->charstarts[top + row];
+ lastcol = left;
+ for (i = 0; i < width; i++)
+ {
+ if (charstarts[left + i] == pos)
+ {
+ *rowp = row + top;
+ *columnp = i + left;
+ return 1;
+ }
+ else if (charstarts[left + i] > pos)
+ break;
+ else if (charstarts[left + i] > 0)
+ lastcol = left + i;
+ }
+
+ /* If we're looking for the end of the buffer,
+ and we didn't find it in the line we scanned,
+ use the start of the following line. */
+ if (maybe_next_line)
+ {
+ row++;
+ i = 0;
+ }
+
+ *rowp = row + top;
+ *columnp = lastcol;
+ return 0;
+}
+
+/* Display the active region described by mouse_face_*
+ in its mouse-face if HL > 0, in its normal face if HL = 0. */
+
+static void
+show_mouse_face (dpyinfo, hl)
+ struct win32_display_info *dpyinfo;
+ int hl;
+{
+ struct window *w = XWINDOW (dpyinfo->mouse_face_window);
+ int width = window_internal_width (w);
+ FRAME_PTR f = XFRAME (WINDOW_FRAME (w));
+ int i;
+ int cursor_off = 0;
+ int old_curs_x = curs_x;
+ int old_curs_y = curs_y;
+
+ /* Set these variables temporarily
+ so that if we have to turn the cursor off and on again
+ we will put it back at the same place. */
+ curs_x = f->phys_cursor_x;
+ curs_y = f->phys_cursor_y;
+
+ for (i = FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_row;
+ i <= FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_row; i++)
+ {
+ int column = (i == FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_row
+ ? FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_col
+ : w->left);
+ int endcolumn = (i == FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_row
+ ? FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_col
+ : w->left + width);
+ endcolumn = min (endcolumn, FRAME_CURRENT_GLYPHS (f)->used[i]);
+
+ /* If the cursor's in the text we are about to rewrite,
+ turn the cursor off. */
+ if (i == curs_y
+ && curs_x >= FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_col - 1
+ && curs_x <= FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_col)
+ {
+ x_display_cursor (f, 0);
+ cursor_off = 1;
+ }
+
+ dumpglyphs (f,
+ CHAR_TO_PIXEL_COL (f, column),
+ CHAR_TO_PIXEL_ROW (f, i),
+ FRAME_CURRENT_GLYPHS (f)->glyphs[i] + column,
+ endcolumn - column,
+ /* Highlight with mouse face if hl > 0. */
+ hl > 0 ? 3 : 0, 0);
+ }
+
+ /* If we turned the cursor off, turn it back on. */
+ if (cursor_off)
+ x_display_cursor (f, 1);
+
+ curs_x = old_curs_x;
+ curs_y = old_curs_y;
+
+ /* Change the mouse cursor according to the value of HL. */
+ if (hl > 0)
+ SetCursor (f->output_data.win32->cross_cursor);
+ else
+ SetCursor (f->output_data.win32->text_cursor);
+}
+
+/* Clear out the mouse-highlighted active region.
+ Redraw it unhighlighted first. */
+
+static void
+clear_mouse_face (dpyinfo)
+ struct win32_display_info *dpyinfo;
+{
+ if (! NILP (dpyinfo->mouse_face_window))
+ show_mouse_face (dpyinfo, 0);
+
+ dpyinfo->mouse_face_beg_row = dpyinfo->mouse_face_beg_col = -1;
+ dpyinfo->mouse_face_end_row = dpyinfo->mouse_face_end_col = -1;
+ dpyinfo->mouse_face_window = Qnil;
+}
+
+struct scroll_bar *x_window_to_scroll_bar ();
+static void x_scroll_bar_report_motion ();
+
+/* Return the current position of the mouse.
+ *fp should be a frame which indicates which display to ask about.
+
+ If the mouse movement started in a scroll bar, set *fp, *bar_window,
+ and *part to the frame, window, and scroll bar part that the mouse
+ is over. Set *x and *y to the portion and whole of the mouse's
+ position on the scroll bar.
+
+ If the mouse movement started elsewhere, set *fp to the frame the
+ mouse is on, *bar_window to nil, and *x and *y to the character cell
+ the mouse is over.
+
+ Set *time to the server timestamp for the time at which the mouse
+ was at this position.
+
+ Don't store anything if we don't have a valid set of values to report.
+
+ This clears the mouse_moved flag, so we can wait for the next mouse
+ movement. This also calls XQueryPointer, which will cause the
+ server to give us another MotionNotify when the mouse moves
+ again. */
+
+static void
+win32_mouse_position (fp, insist, bar_window, part, x, y, time)
+ FRAME_PTR *fp;
+ int insist;
+ Lisp_Object *bar_window;
+ enum scroll_bar_part *part;
+ Lisp_Object *x, *y;
+ unsigned long *time;
+{
+ FRAME_PTR f1;
+
+ BLOCK_INPUT;
+
+ if (! NILP (last_mouse_scroll_bar))
+ x_scroll_bar_report_motion (fp, bar_window, part, x, y, time);
+ else
+ {
+ POINT pt;
+
+ Lisp_Object frame, tail;
+
+ /* Clear the mouse-moved flag for every frame on this display. */
+ FOR_EACH_FRAME (tail, frame)
+ XFRAME (frame)->mouse_moved = 0;
+
+ last_mouse_scroll_bar = Qnil;
+
+ GetCursorPos (&pt);
+
+ /* Now we have a position on the root; find the innermost window
+ containing the pointer. */
+ {
+ if (FRAME_WIN32_DISPLAY_INFO (*fp)->grabbed && last_mouse_frame
+ && FRAME_LIVE_P (last_mouse_frame))
+ {
+ f1 = last_mouse_frame;
+ }
+ else
+ {
+ /* Is win one of our frames? */
+ f1 = x_window_to_frame (FRAME_WIN32_DISPLAY_INFO (*fp), WindowFromPoint(pt));
+ }
+
+ /* If not, is it one of our scroll bars? */
+ if (! f1)
+ {
+ struct scroll_bar *bar = x_window_to_scroll_bar (WindowFromPoint(pt));
+
+ if (bar)
+ {
+ f1 = XFRAME (WINDOW_FRAME (XWINDOW (bar->window)));
+ }
+ }
+
+ if (f1 == 0 && insist)
+ f1 = selected_frame;
+
+ if (f1)
+ {
+ int ignore1, ignore2;
+
+ ScreenToClient (FRAME_WIN32_WINDOW (f1), &pt);
+
+ /* Ok, we found a frame. Store all the values. */
+
+ pixel_to_glyph_coords (f1, pt.x, pt.y, &ignore1, &ignore2,
+ &last_mouse_glyph,
+ FRAME_WIN32_DISPLAY_INFO (f1)->grabbed
+ || insist);
+
+ *bar_window = Qnil;
+ *part = 0;
+ *fp = f1;
+ XSETINT (*x, pt.x);
+ XSETINT (*y, pt.y);
+ *time = last_mouse_movement_time;
+ }
+ }
+ }
+
+ UNBLOCK_INPUT;
+}
+
+/* Scroll bar support. */
+
+/* Given an window ID, find the struct scroll_bar which manages it.
+ This can be called in GC, so we have to make sure to strip off mark
+ bits. */
+struct scroll_bar *
+x_window_to_scroll_bar (window_id)
+ Window window_id;
+{
+ Lisp_Object tail, frame;
+
+ for (tail = Vframe_list;
+ XGCTYPE (tail) == Lisp_Cons;
+ tail = XCONS (tail)->cdr)
+ {
+ Lisp_Object frame, bar, condemned;
+
+ frame = XCONS (tail)->car;
+ /* All elements of Vframe_list should be frames. */
+ if (! GC_FRAMEP (frame))
+ abort ();
+
+ /* Scan this frame's scroll bar list for a scroll bar with the
+ right window ID. */
+ condemned = FRAME_CONDEMNED_SCROLL_BARS (XFRAME (frame));
+ for (bar = FRAME_SCROLL_BARS (XFRAME (frame));
+ /* This trick allows us to search both the ordinary and
+ condemned scroll bar lists with one loop. */
+ ! GC_NILP (bar) || (bar = condemned,
+ condemned = Qnil,
+ ! GC_NILP (bar));
+ bar = XSCROLL_BAR (bar)->next)
+ if (SCROLL_BAR_WIN32_WINDOW (XSCROLL_BAR (bar)) == window_id)
+ return XSCROLL_BAR (bar);
+ }
+
+ return 0;
+}
+
+HWND
+my_create_scrollbar (f, bar)
+ struct frame * f;
+ struct scroll_bar * bar;
+{
+ MSG msg;
+
+ PostThreadMessage (dwWinThreadId, WM_EMACS_CREATESCROLLBAR, (WPARAM) f,
+ (LPARAM) bar);
+ GetMessage (&msg, NULL, WM_EMACS_DONE, WM_EMACS_DONE);
+
+ return ((HWND) msg.wParam);
+}
+
+void
+my_destroy_window (f, hwnd)
+ struct frame * f;
+ HWND hwnd;
+{
+ SendMessage (FRAME_WIN32_WINDOW (f), WM_EMACS_DESTROYWINDOW,
+ (WPARAM) hwnd, 0);
+}
+
+/* Open a new window to serve as a scroll bar, and return the
+ scroll bar vector for it. */
+static struct scroll_bar *
+x_scroll_bar_create (window, top, left, width, height)
+ struct window *window;
+ int top, left, width, height;
+{
+ FRAME_PTR f = XFRAME (WINDOW_FRAME (window));
+ struct scroll_bar *bar
+ = XSCROLL_BAR (Fmake_vector (make_number (SCROLL_BAR_VEC_SIZE), Qnil));
+ HWND hwnd;
+
+ BLOCK_INPUT;
+
+ XSETWINDOW (bar->window, window);
+ XSETINT (bar->top, top);
+ XSETINT (bar->left, left);
+ XSETINT (bar->width, width);
+ XSETINT (bar->height, height);
+ XSETINT (bar->start, 0);
+ XSETINT (bar->end, 0);
+ bar->dragging = Qnil;
+
+ /* Requires geometry to be set before call to create the real window */
+
+ hwnd = my_create_scrollbar (f, bar);
+
+ SetScrollRange (hwnd, SB_CTL, 0, height, FALSE);
+ SetScrollPos (hwnd, SB_CTL, 0, TRUE);
+
+ SET_SCROLL_BAR_WIN32_WINDOW (bar, hwnd);
+
+ /* Add bar to its frame's list of scroll bars. */
+ bar->next = FRAME_SCROLL_BARS (f);
+ bar->prev = Qnil;
+ XSETVECTOR (FRAME_SCROLL_BARS (f), bar);
+ if (! NILP (bar->next))
+ XSETVECTOR (XSCROLL_BAR (bar->next)->prev, bar);
+
+ UNBLOCK_INPUT;
+
+ return bar;
+}
+
+/* Draw BAR's handle in the proper position.
+ If the handle is already drawn from START to END, don't bother
+ redrawing it, unless REBUILD is non-zero; in that case, always
+ redraw it. (REBUILD is handy for drawing the handle after expose
+ events.)
+
+ Normally, we want to constrain the start and end of the handle to
+ fit inside its rectangle, but if the user is dragging the scroll bar
+ handle, we want to let them drag it down all the way, so that the
+ bar's top is as far down as it goes; otherwise, there's no way to
+ move to the very end of the buffer. */
+static void
+x_scroll_bar_set_handle (bar, start, end, rebuild)
+ struct scroll_bar *bar;
+ int start, end;
+ int rebuild;
+{
+ int dragging = ! NILP (bar->dragging);
+ Window w = SCROLL_BAR_WIN32_WINDOW (bar);
+ FRAME_PTR f = XFRAME (WINDOW_FRAME (XWINDOW (bar->window)));
+
+ /* If the display is already accurate, do nothing. */
+ if (! rebuild
+ && start == XINT (bar->start)
+ && end == XINT (bar->end))
+ return;
+
+ BLOCK_INPUT;
+
+ /* Store the adjusted setting in the scroll bar. */
+ XSETINT (bar->start, start);
+ XSETINT (bar->end, end);
+
+ /* If we are less than half of the page use start otherwise use end */
+
+ SetScrollPos (w, SB_CTL, ((start >> 1) < bar->height)?start:end, TRUE);
+
+ UNBLOCK_INPUT;
+}
+
+/* Move a scroll bar around on the screen, to accommodate changing
+ window configurations. */
+static void
+x_scroll_bar_move (bar, top, left, width, height)
+ struct scroll_bar *bar;
+ int top, left, width, height;
+{
+ Window w = SCROLL_BAR_WIN32_WINDOW (bar);
+ FRAME_PTR f = XFRAME (WINDOW_FRAME (XWINDOW (bar->window)));
+
+ BLOCK_INPUT;
+
+ MoveWindow (w, left, top, width, height, TRUE);
+ SetScrollRange (w, SB_CTL, 0, height, FALSE);
+
+ XSETINT (bar->left, left);
+ XSETINT (bar->top, top);
+ XSETINT (bar->width, width);
+ XSETINT (bar->height, height);
+
+ UNBLOCK_INPUT;
+}
+
+/* Destroy the window for BAR, and set its Emacs window's scroll bar
+ to nil. */
+static void
+x_scroll_bar_remove (bar)
+ struct scroll_bar *bar;
+{
+ FRAME_PTR f = XFRAME (WINDOW_FRAME (XWINDOW (bar->window)));
+
+ BLOCK_INPUT;
+
+ /* Destroy the window. */
+ my_destroy_window (f, SCROLL_BAR_WIN32_WINDOW (bar));
+
+ /* Disassociate this scroll bar from its window. */
+ XWINDOW (bar->window)->vertical_scroll_bar = Qnil;
+
+ UNBLOCK_INPUT;
+}
+
+/* Set the handle of the vertical scroll bar for WINDOW to indicate
+ that we are displaying PORTION characters out of a total of WHOLE
+ characters, starting at POSITION. If WINDOW has no scroll bar,
+ create one. */
+static void
+win32_set_vertical_scroll_bar (window, portion, whole, position)
+ struct window *window;
+ int portion, whole, position;
+{
+ FRAME_PTR f = XFRAME (WINDOW_FRAME (window));
+ int top = XINT (window->top);
+ int left = WINDOW_VERTICAL_SCROLL_BAR_COLUMN (window);
+ int height = WINDOW_VERTICAL_SCROLL_BAR_HEIGHT (window);
+
+ /* Where should this scroll bar be, pixelwise? */
+ int pixel_top = CHAR_TO_PIXEL_ROW (f, top);
+ int pixel_left = CHAR_TO_PIXEL_COL (f, left);
+ int pixel_width
+ = (FRAME_SCROLL_BAR_PIXEL_WIDTH (f) > 0
+ ? FRAME_SCROLL_BAR_PIXEL_WIDTH (f)
+ : (FRAME_SCROLL_BAR_COLS (f) * FONT_WIDTH (f->output_data.win32->font)));
+ int pixel_height = VERTICAL_SCROLL_BAR_PIXEL_HEIGHT (f, height);
+
+ struct scroll_bar *bar;
+
+ /* Does the scroll bar exist yet? */
+ if (NILP (window->vertical_scroll_bar))
+ bar = x_scroll_bar_create (window,
+ pixel_top, pixel_left,
+ pixel_width, pixel_height);
+ else
+ {
+ /* It may just need to be moved and resized. */
+ bar = XSCROLL_BAR (window->vertical_scroll_bar);
+ x_scroll_bar_move (bar, pixel_top, pixel_left, pixel_width, pixel_height);
+ }
+
+ /* Set the scroll bar's current state, unless we're currently being
+ dragged. */
+ if (NILP (bar->dragging))
+ {
+ int top_range = VERTICAL_SCROLL_BAR_TOP_RANGE (pixel_height);
+
+ if (whole == 0)
+ x_scroll_bar_set_handle (bar, 0, top_range, 0);
+ else
+ {
+ int start = (int) (((double) position * top_range) / whole);
+ int end = (int) (((double) (position + portion) * top_range) / whole);
+
+ x_scroll_bar_set_handle (bar, start, end, 0);
+ }
+ }
+
+ XSETVECTOR (window->vertical_scroll_bar, bar);
+}
+
+
+/* The following three hooks are used when we're doing a thorough
+ redisplay of the frame. We don't explicitly know which scroll bars
+ are going to be deleted, because keeping track of when windows go
+ away is a real pain - "Can you say set-window-configuration, boys
+ and girls?" Instead, we just assert at the beginning of redisplay
+ that *all* scroll bars are to be removed, and then save a scroll bar
+ from the fiery pit when we actually redisplay its window. */
+
+/* Arrange for all scroll bars on FRAME to be removed at the next call
+ to `*judge_scroll_bars_hook'. A scroll bar may be spared if
+ `*redeem_scroll_bar_hook' is applied to its window before the judgement. */
+static void
+win32_condemn_scroll_bars (frame)
+ FRAME_PTR frame;
+{
+ /* The condemned list should be empty at this point; if it's not,
+ then the rest of Emacs isn't using the condemn/redeem/judge
+ protocol correctly. */
+ if (! NILP (FRAME_CONDEMNED_SCROLL_BARS (frame)))
+ abort ();
+
+ /* Move them all to the "condemned" list. */
+ FRAME_CONDEMNED_SCROLL_BARS (frame) = FRAME_SCROLL_BARS (frame);
+ FRAME_SCROLL_BARS (frame) = Qnil;
+}
+
+/* Unmark WINDOW's scroll bar for deletion in this judgement cycle.
+ Note that WINDOW isn't necessarily condemned at all. */
+static void
+win32_redeem_scroll_bar (window)
+ struct window *window;
+{
+ struct scroll_bar *bar;
+
+ /* We can't redeem this window's scroll bar if it doesn't have one. */
+ if (NILP (window->vertical_scroll_bar))
+ abort ();
+
+ bar = XSCROLL_BAR (window->vertical_scroll_bar);
+
+ /* Unlink it from the condemned list. */
+ {
+ FRAME_PTR f = XFRAME (WINDOW_FRAME (window));
+
+ if (NILP (bar->prev))
+ {
+ /* If the prev pointer is nil, it must be the first in one of
+ the lists. */
+ if (EQ (FRAME_SCROLL_BARS (f), window->vertical_scroll_bar))
+ /* It's not condemned. Everything's fine. */
+ return;
+ else if (EQ (FRAME_CONDEMNED_SCROLL_BARS (f),
+ window->vertical_scroll_bar))
+ FRAME_CONDEMNED_SCROLL_BARS (f) = bar->next;
+ else
+ /* If its prev pointer is nil, it must be at the front of
+ one or the other! */
+ abort ();
+ }
+ else
+ XSCROLL_BAR (bar->prev)->next = bar->next;
+
+ if (! NILP (bar->next))
+ XSCROLL_BAR (bar->next)->prev = bar->prev;
+
+ bar->next = FRAME_SCROLL_BARS (f);
+ bar->prev = Qnil;
+ XSETVECTOR (FRAME_SCROLL_BARS (f), bar);
+ if (! NILP (bar->next))
+ XSETVECTOR (XSCROLL_BAR (bar->next)->prev, bar);
+ }
+}
+
+/* Remove all scroll bars on FRAME that haven't been saved since the
+ last call to `*condemn_scroll_bars_hook'. */
+static void
+win32_judge_scroll_bars (f)
+ FRAME_PTR f;
+{
+ Lisp_Object bar, next;
+
+ bar = FRAME_CONDEMNED_SCROLL_BARS (f);
+
+ /* Clear out the condemned list now so we won't try to process any
+ more events on the hapless scroll bars. */
+ FRAME_CONDEMNED_SCROLL_BARS (f) = Qnil;
+
+ for (; ! NILP (bar); bar = next)
+ {
+ struct scroll_bar *b = XSCROLL_BAR (bar);
+
+ x_scroll_bar_remove (b);
+
+ next = b->next;
+ b->next = b->prev = Qnil;
+ }
+
+ /* Now there should be no references to the condemned scroll bars,
+ and they should get garbage-collected. */
+}
+
+/* Handle a mouse click on the scroll bar BAR. If *EMACS_EVENT's kind
+ is set to something other than no_event, it is enqueued.
+
+ This may be called from a signal handler, so we have to ignore GC
+ mark bits. */
+static void
+x_scroll_bar_handle_click (bar, msg, emacs_event)
+ struct scroll_bar *bar;
+ Win32Msg *msg;
+ struct input_event *emacs_event;
+{
+ if (! GC_WINDOWP (bar->window))
+ abort ();
+
+ emacs_event->kind = scroll_bar_click;
+ emacs_event->code = 0;
+ emacs_event->modifiers = (msg->dwModifiers
+ | ((LOWORD (msg->msg.wParam) == SB_ENDSCROLL)
+ ? up_modifier
+ : down_modifier));
+ emacs_event->frame_or_window = bar->window;
+ emacs_event->timestamp = msg->msg.time;
+
+ {
+ int internal_height
+ = VERTICAL_SCROLL_BAR_INSIDE_HEIGHT (XINT (bar->height));
+ int top_range
+ = VERTICAL_SCROLL_BAR_TOP_RANGE (XINT (bar->height));
+ int y = GetScrollPos ((HWND) msg->msg.lParam, SB_CTL);
+
+ switch (LOWORD (msg->msg.wParam))
+ {
+ case SB_THUMBPOSITION:
+ case SB_THUMBTRACK:
+ emacs_event->part = scroll_bar_handle;
+ if (VERTICAL_SCROLL_BAR_TOP_RANGE (XINT (bar->height)) <= 0xffff)
+ y = HIWORD (msg->msg.wParam);
+ break;
+ case SB_LINEDOWN:
+ emacs_event->part = scroll_bar_handle;
+ if (y < top_range) y++;
+ break;
+ case SB_LINEUP:
+ emacs_event->part = scroll_bar_handle;
+ if (y) y--;
+ break;
+ case SB_PAGEUP:
+ emacs_event->part = scroll_bar_above_handle;
+ break;
+ case SB_PAGEDOWN:
+ emacs_event->part = scroll_bar_below_handle;
+ break;
+ case SB_TOP:
+ emacs_event->part = scroll_bar_handle;
+ y = 0;
+ break;
+ case SB_BOTTOM:
+ emacs_event->part = scroll_bar_handle;
+ y = top_range;
+ break;
+ case SB_ENDSCROLL:
+ emacs_event->part = scroll_bar_handle;
+ x_scroll_bar_set_handle (bar, y , y, 0);
+ break;
+ default:
+ emacs_event->part = scroll_bar_handle;
+ break;
+ }
+
+ XSETINT (emacs_event->x, y);
+ XSETINT (emacs_event->y, top_range);
+ }
+}
+
+/* Return information to the user about the current position of the mouse
+ on the scroll bar. */
+static void
+x_scroll_bar_report_motion (fp, bar_window, part, x, y, time)
+ FRAME_PTR *fp;
+ Lisp_Object *bar_window;
+ enum scroll_bar_part *part;
+ Lisp_Object *x, *y;
+ unsigned long *time;
+{
+ struct scroll_bar *bar = XSCROLL_BAR (last_mouse_scroll_bar);
+ Window w = SCROLL_BAR_WIN32_WINDOW (bar);
+ FRAME_PTR f = XFRAME (WINDOW_FRAME (XWINDOW (bar->window)));
+ int pos;
+
+ BLOCK_INPUT;
+
+ *fp = f;
+ *bar_window = bar->window;
+
+ pos = GetScrollPos (w, SB_CTL);
+
+ switch (LOWORD (last_mouse_scroll_bar_pos))
+ {
+ case SB_THUMBPOSITION:
+ case SB_THUMBTRACK:
+ *part = scroll_bar_handle;
+ if (VERTICAL_SCROLL_BAR_TOP_RANGE (XINT (bar->height)) <= 0xffff)
+ pos = HIWORD (last_mouse_scroll_bar_pos);
+ break;
+ case SB_LINEDOWN:
+ *part = scroll_bar_handle;
+ pos++;
+ break;
+ default:
+ *part = scroll_bar_handle;
+ break;
+ }
+
+ XSETINT(*x, pos);
+ XSETINT(*y, VERTICAL_SCROLL_BAR_TOP_RANGE (XINT (bar->height)));
+
+ f->mouse_moved = 0;
+ last_mouse_scroll_bar = Qnil;
+
+ *time = last_mouse_movement_time;
+
+ UNBLOCK_INPUT;
+}
+
+/* The screen has been cleared so we may have changed foreground or
+ background colors, and the scroll bars may need to be redrawn.
+ Clear out the scroll bars, and ask for expose events, so we can
+ redraw them. */
+
+x_scroll_bar_clear (f)
+ FRAME_PTR f;
+{
+#if 0
+ Lisp_Object bar;
+
+ for (bar = FRAME_SCROLL_BARS (f); VECTORP (bar);
+ bar = XSCROLL_BAR (bar)->next)
+ UpdateWindow (SCROLL_BAR_WIN32_WINDOW (XSCROLL_BAR (bar)));
+#endif
+}
+
+
+/* The main Win32 event-reading loop - w32_read_socket. */
+
+/* Timestamp of enter window event. This is only used by w32_read_socket,
+ but we have to put it out here, since static variables within functions
+ sometimes don't work. */
+static Time enter_timestamp;
+
+/* Record the last 100 characters stored
+ to help debug the loss-of-chars-during-GC problem. */
+int temp_index;
+short temp_buffer[100];
+
+/* Read events coming from the Win32 shell.
+ This routine is called by the SIGIO handler.
+ We return as soon as there are no more events to be read.
+
+ Events representing keys are stored in buffer BUFP,
+ which can hold up to NUMCHARS characters.
+ We return the number of characters stored into the buffer,
+ thus pretending to be `read'.
+
+ WAITP is nonzero if we should block until input arrives.
+ EXPECTED is nonzero if the caller knows input is available.
+
+ Some of these messages are reposted back to the message queue since the
+ system calls the winproc directly in a context where we cannot return the
+ data nor can we guarantee the state we are in. So if we dispatch them
+ we will get into an infinite loop. To prevent this from ever happening we
+ will set a variable to indicate we are in the read_socket call and indicate
+ which message we are processing since the winproc gets called recursively with different
+ messages by the system.
+*/
+
+int
+w32_read_socket (sd, bufp, numchars, waitp, expected)
+ register int sd;
+ register struct input_event *bufp;
+ register int numchars;
+ int waitp;
+ int expected;
+{
+ int count = 0;
+ int nbytes = 0;
+ int items_pending; /* How many items are in the X queue. */
+ Win32Msg msg;
+ struct frame *f;
+ int event_found = 0;
+ int prefix;
+ Lisp_Object part;
+ struct win32_display_info *dpyinfo = &one_win32_display_info;
+
+ if (interrupt_input_blocked)
+ {
+ interrupt_input_pending = 1;
+ return -1;
+ }
+
+ interrupt_input_pending = 0;
+ BLOCK_INPUT;
+
+ /* So people can tell when we have read the available input. */
+ input_signal_count++;
+
+ if (numchars <= 0)
+ abort (); /* Don't think this happens. */
+
+ while (get_next_msg (&msg, 0))
+ {
+ switch (msg.msg.message)
+ {
+ case WM_ERASEBKGND:
+ f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
+ if (f)
+ {
+ win32_clear_rect (f, NULL, &msg.rect);
+ }
+ break;
+ case WM_PAINT:
+ {
+ f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
+
+ if (f)
+ {
+ if (f->async_visible == 0)
+ {
+ f->async_visible = 1;
+ f->async_iconified = 0;
+ SET_FRAME_GARBAGED (f);
+ }
+ else
+ {
+ dumprectangle (f,
+ msg.rect.left,
+ msg.rect.top,
+ msg.rect.right-msg.rect.left+1,
+ msg.rect.bottom-msg.rect.top+1);
+
+ }
+ }
+ }
+
+ break;
+ case WM_KEYDOWN:
+ case WM_SYSKEYDOWN:
+ f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
+
+ if (f && !f->iconified)
+ {
+ if (temp_index == sizeof temp_buffer / sizeof (short))
+ temp_index = 0;
+ temp_buffer[temp_index++] = msg.msg.wParam;
+ bufp->kind = non_ascii_keystroke;
+ bufp->code = msg.msg.wParam;
+ bufp->modifiers = msg.dwModifiers;
+ XSETFRAME (bufp->frame_or_window, f);
+ bufp->timestamp = msg.msg.time;
+ bufp++;
+ numchars--;
+ count++;
+ }
+ break;
+ case WM_SYSCHAR:
+ case WM_CHAR:
+ f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
+
+ if (f && !f->iconified)
+ {
+ if (numchars > 1)
+ {
+ if (temp_index == sizeof temp_buffer / sizeof (short))
+ temp_index = 0;
+ temp_buffer[temp_index++] = msg.msg.wParam;
+ bufp->kind = ascii_keystroke;
+ bufp->code = msg.msg.wParam;
+ XSETFRAME (bufp->frame_or_window, f);
+ bufp->modifiers = msg.dwModifiers;
+ bufp->timestamp = msg.msg.time;
+ bufp++;
+ numchars--;
+ count++;
+ }
+ else
+ {
+ abort ();
+ }
+ }
+ break;
+ case WM_MOUSEMOVE:
+ if (dpyinfo->grabbed && last_mouse_frame
+ && FRAME_LIVE_P (last_mouse_frame))
+ f = last_mouse_frame;
+ else
+ f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
+
+ if (f)
+ note_mouse_movement (f, &msg.msg);
+ else
+ clear_mouse_face (FRAME_WIN32_DISPLAY_INFO (f));
+
+ break;
+ case WM_LBUTTONDOWN:
+ case WM_LBUTTONUP:
+ case WM_MBUTTONDOWN:
+ case WM_MBUTTONUP:
+ case WM_RBUTTONDOWN:
+ case WM_RBUTTONUP:
+ {
+ int button;
+ int up;
+
+ if (dpyinfo->grabbed && last_mouse_frame
+ && FRAME_LIVE_P (last_mouse_frame))
+ f = last_mouse_frame;
+ else
+ f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
+
+ if (f)
+ {
+ if ((!dpyinfo->win32_focus_frame || f == dpyinfo->win32_focus_frame)
+ && (numchars >= 1))
+ {
+ construct_mouse_click (bufp, &msg, f);
+ bufp++;
+ count++;
+ numchars--;
+ }
+ }
+
+ parse_button (msg.msg.message, &button, &up);
+
+ if (up)
+ {
+ dpyinfo->grabbed &= ~ (1 << button);
+ }
+ else
+ {
+ dpyinfo->grabbed |= (1 << button);
+ last_mouse_frame = f;
+ }
+ }
+
+ break;
+ case WM_VSCROLL:
+ {
+ struct scroll_bar *bar = x_window_to_scroll_bar ((HWND)msg.msg.lParam);
+
+ if (bar && numchars >= 1)
+ {
+ x_scroll_bar_handle_click (bar, &msg, bufp);
+ bufp++;
+ count++;
+ numchars--;
+ }
+ }
+
+ break;
+ case WM_MOVE:
+ f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
+
+ if (f && !f->async_iconified)
+ {
+ f->output_data.win32->left_pos = LOWORD (msg.msg.lParam);
+ f->output_data.win32->top_pos = HIWORD (msg.msg.lParam);
+ }
+
+ break;
+ case WM_SIZE:
+ f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
+
+ if (f && !f->async_iconified && msg.msg.wParam != SIZE_MINIMIZED)
+ {
+ RECT rect;
+ int rows;
+ int columns;
+ int width;
+ int height;
+
+ GetClientRect(msg.msg.hwnd, &rect);
+
+ height = rect.bottom - rect.top + 1;
+ width = rect.right - rect.left + 1;
+
+ rows = PIXEL_TO_CHAR_HEIGHT (f, height);
+ columns = PIXEL_TO_CHAR_WIDTH (f, width);
+
+ /* Even if the number of character rows and columns has
+ not changed, the font size may have changed, so we need
+ to check the pixel dimensions as well. */
+
+ if (columns != f->width
+ || rows != f->height
+ || width != f->output_data.win32->pixel_width
+ || height != f->output_data.win32->pixel_height)
+ {
+ /* I had set this to 0, 0 - I am not sure why?? */
+
+ change_frame_size (f, rows, columns, 0, 1);
+ SET_FRAME_GARBAGED (f);
+
+ f->output_data.win32->pixel_width = width;
+ f->output_data.win32->pixel_height = height;
+ f->output_data.win32->win_gravity = NorthWestGravity;
+ }
+ }
+
+ break;
+ case WM_SETFOCUS:
+ case WM_KILLFOCUS:
+ f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
+
+ if (msg.msg.message == WM_SETFOCUS)
+ {
+ x_new_focus_frame (dpyinfo, f);
+ }
+ else if (f == dpyinfo->win32_focus_frame)
+ x_new_focus_frame (dpyinfo, 0);
+
+ break;
+ case WM_SYSCOMMAND:
+ switch (msg.msg.wParam)
+ {
+ case SC_CLOSE:
+ f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
+
+ if (f)
+ {
+ if (numchars == 0)
+ abort ();
+
+ bufp->kind = delete_window_event;
+ XSETFRAME (bufp->frame_or_window, f);
+ bufp++;
+ count++;
+ numchars--;
+ }
+
+ break;
+ case SC_MINIMIZE:
+ f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
+
+ if (f)
+ {
+ f->async_visible = 1;
+ f->async_iconified = 1;
+
+ bufp->kind = iconify_event;
+ XSETFRAME (bufp->frame_or_window, f);
+ bufp++;
+ count++;
+ numchars--;
+ }
+
+ break;
+ case SC_MAXIMIZE:
+ case SC_RESTORE:
+ f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
+
+ if (f)
+ {
+ f->async_visible = 1;
+ f->async_iconified = 0;
+
+ /* wait_reading_process_input will notice this and update
+ the frame's display structures. */
+ SET_FRAME_GARBAGED (f);
+
+ if (f->iconified)
+ {
+ bufp->kind = deiconify_event;
+ XSETFRAME (bufp->frame_or_window, f);
+ bufp++;
+ count++;
+ numchars--;
+ }
+ else
+ /* Force a redisplay sooner or later
+ to update the frame titles
+ in case this is the second frame. */
+ record_asynch_buffer_change ();
+ }
+
+ break;
+ }
+
+ break;
+ case WM_CLOSE:
+ f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
+
+ if (f)
+ {
+ if (numchars == 0)
+ abort ();
+
+ bufp->kind = delete_window_event;
+ XSETFRAME (bufp->frame_or_window, f);
+ bufp++;
+ count++;
+ numchars--;
+ }
+
+ break;
+ case WM_COMMAND:
+ f = x_window_to_frame (dpyinfo, msg.msg.hwnd);
+
+ if (f)
+ {
+ if (msg.msg.lParam == 0)
+ {
+ /* Came from window menu */
+
+ extern Lisp_Object get_frame_menubar_event ();
+ Lisp_Object event = get_frame_menubar_event (f, msg.msg.wParam);
+ struct input_event buf;
+ Lisp_Object frame;
+
+ XSETFRAME (frame, f);
+ buf.kind = menu_bar_event;
+
+ /* Store initial menu bar event */
+
+ if (!NILP (event))
+ {
+ buf.frame_or_window = Fcons (frame, Fcons (Qmenu_bar, Qnil));
+ kbd_buffer_store_event (&buf);
+ }
+
+ /* Enqueue the events */
+
+ while (!NILP (event))
+ {
+ buf.frame_or_window = Fcons (frame, XCONS (event)->car);
+ kbd_buffer_store_event (&buf);
+ event = XCONS (event)->cdr;
+ }
+ }
+ else
+ {
+ /* Came from popup menu */
+ }
+ }
+ break;
+ }
+ }
+
+ /* If the focus was just given to an autoraising frame,
+ raise it now. */
+ /* ??? This ought to be able to handle more than one such frame. */
+ if (pending_autoraise_frame)
+ {
+ x_raise_frame (pending_autoraise_frame);
+ pending_autoraise_frame = 0;
+ }
+
+ UNBLOCK_INPUT;
+ return count;
+}
+
+/* Drawing the cursor. */
+
+
+/* Draw a hollow box cursor. Don't change the inside of the box. */
+
+static void
+x_draw_box (f)
+ struct frame *f;
+{
+ RECT rect;
+ HBRUSH hb;
+ HDC hdc;
+
+ hdc = my_get_dc (FRAME_WIN32_WINDOW (f));
+
+ hb = CreateSolidBrush (f->output_data.win32->cursor_pixel);
+
+ rect.left = CHAR_TO_PIXEL_COL (f, curs_x);
+ rect.top = CHAR_TO_PIXEL_ROW (f, curs_y);
+ rect.right = rect.left + FONT_WIDTH (f->output_data.win32->font) - 1;
+ rect.bottom = rect.top + f->output_data.win32->line_height - 1;
+
+ /* rect.left++; */
+ /* rect.top++; */
+ rect.right--;
+ rect.bottom--;
+
+ FrameRect (hdc, &rect, hb);
+
+ DeleteObject (hb);
+
+ ReleaseDC (FRAME_WIN32_WINDOW (f), hdc);
+}
+
+/* Clear the cursor of frame F to background color,
+ and mark the cursor as not shown.
+ This is used when the text where the cursor is
+ is about to be rewritten. */
+
+static void
+clear_cursor (f)
+ struct frame *f;
+{
+ if (! FRAME_VISIBLE_P (f)
+ || f->phys_cursor_x < 0)
+ return;
+
+ x_display_cursor (f, 0);
+ f->phys_cursor_x = -1;
+}
+
+/* Redraw the glyph at ROW, COLUMN on frame F, in the style
+ HIGHLIGHT. HIGHLIGHT is as defined for dumpglyphs. Return the
+ glyph drawn. */
+
+static void
+x_draw_single_glyph (f, row, column, glyph, highlight)
+ struct frame *f;
+ int row, column;
+ GLYPH glyph;
+ int highlight;
+{
+ dumpglyphs (f,
+ CHAR_TO_PIXEL_COL (f, column),
+ CHAR_TO_PIXEL_ROW (f, row),
+ &glyph, 1, highlight, 0);
+}
+
+static void
+x_display_bar_cursor (f, on)
+ struct frame *f;
+ int on;
+{
+ struct frame_glyphs *current_glyphs = FRAME_CURRENT_GLYPHS (f);
+
+ /* This is pointless on invisible frames, and dangerous on garbaged
+ frames; in the latter case, the frame may be in the midst of
+ changing its size, and curs_x and curs_y may be off the frame. */
+ if (! FRAME_VISIBLE_P (f) || FRAME_GARBAGED_P (f))
+ return;
+
+ if (! on && f->phys_cursor_x < 0)
+ return;
+
+ /* If we're not updating, then we want to use the current frame's
+ cursor position, not our local idea of where the cursor ought to be. */
+ if (f != updating_frame)
+ {
+ curs_x = FRAME_CURSOR_X (f);
+ curs_y = FRAME_CURSOR_Y (f);
+ }
+
+ /* If there is anything wrong with the current cursor state, remove it. */
+ if (f->phys_cursor_x >= 0
+ && (!on
+ || f->phys_cursor_x != curs_x
+ || f->phys_cursor_y != curs_y
+ || f->output_data.win32->current_cursor != bar_cursor))
+ {
+ /* Erase the cursor by redrawing the character underneath it. */
+ x_draw_single_glyph (f, f->phys_cursor_y, f->phys_cursor_x,
+ f->phys_cursor_glyph,
+ current_glyphs->highlight[f->phys_cursor_y]);
+ f->phys_cursor_x = -1;
+ }
+
+ /* If we now need a cursor in the new place or in the new form, do it so. */
+ if (on
+ && (f->phys_cursor_x < 0
+ || (f->output_data.win32->current_cursor != bar_cursor)))
+ {
+ f->phys_cursor_glyph
+ = ((current_glyphs->enable[curs_y]
+ && curs_x < current_glyphs->used[curs_y])
+ ? current_glyphs->glyphs[curs_y][curs_x]
+ : SPACEGLYPH);
+ win32_fill_area (f, NULL, f->output_data.win32->cursor_pixel,
+ CHAR_TO_PIXEL_COL (f, curs_x),
+ CHAR_TO_PIXEL_ROW (f, curs_y),
+ max (f->output_data.win32->cursor_width, 1),
+ f->output_data.win32->line_height);
+
+ f->phys_cursor_x = curs_x;
+ f->phys_cursor_y = curs_y;
+
+ f->output_data.win32->current_cursor = bar_cursor;
+ }
+}
+
+
+/* Turn the displayed cursor of frame F on or off according to ON.
+ If ON is nonzero, where to put the cursor is specified
+ by F->cursor_x and F->cursor_y. */
+
+static void
+x_display_box_cursor (f, on)
+ struct frame *f;
+ int on;
+{
+ struct frame_glyphs *current_glyphs = FRAME_CURRENT_GLYPHS (f);
+
+ /* This is pointless on invisible frames, and dangerous on garbaged
+ frames; in the latter case, the frame may be in the midst of
+ changing its size, and curs_x and curs_y may be off the frame. */
+ if (! FRAME_VISIBLE_P (f) || FRAME_GARBAGED_P (f))
+ return;
+
+ /* If cursor is off and we want it off, return quickly. */
+ if (!on && f->phys_cursor_x < 0)
+ return;
+
+ /* If we're not updating, then we want to use the current frame's
+ cursor position, not our local idea of where the cursor ought to be. */
+ if (f != updating_frame)
+ {
+ curs_x = FRAME_CURSOR_X (f);
+ curs_y = FRAME_CURSOR_Y (f);
+ }
+
+ /* If cursor is currently being shown and we don't want it to be
+ or it is in the wrong place,
+ or we want a hollow box and it's not so, (pout!)
+ erase it. */
+ if (f->phys_cursor_x >= 0
+ && (!on
+ || f->phys_cursor_x != curs_x
+ || f->phys_cursor_y != curs_y
+ || (f->output_data.win32->current_cursor != hollow_box_cursor
+ && (f != FRAME_WIN32_DISPLAY_INFO (f)->win32_highlight_frame))))
+ {
+ int mouse_face_here = 0;
+ struct frame_glyphs *active_glyphs = FRAME_CURRENT_GLYPHS (f);
+
+ /* If the cursor is in the mouse face area, redisplay that when
+ we clear the cursor. */
+ if (f == FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_mouse_frame
+ &&
+ (f->phys_cursor_y > FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_row
+ || (f->phys_cursor_y == FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_row
+ && f->phys_cursor_x >= FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_beg_col))
+ &&
+ (f->phys_cursor_y < FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_row
+ || (f->phys_cursor_y == FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_row
+ && f->phys_cursor_x < FRAME_WIN32_DISPLAY_INFO (f)->mouse_face_end_col))
+ /* Don't redraw the cursor's spot in mouse face
+ if it is at the end of a line (on a newline).
+ The cursor appears there, but mouse highlighting does not. */
+ && active_glyphs->used[f->phys_cursor_y] > f->phys_cursor_x)
+ mouse_face_here = 1;
+
+ /* If the font is not as tall as a whole line,
+ we must explicitly clear the line's whole height. */
+ if (FONT_HEIGHT (f->output_data.win32->font) != f->output_data.win32->line_height)
+ win32_clear_area (f, NULL,
+ CHAR_TO_PIXEL_COL (f, f->phys_cursor_x),
+ CHAR_TO_PIXEL_ROW (f, f->phys_cursor_y),
+ FONT_WIDTH (f->output_data.win32->font),
+ f->output_data.win32->line_height);
+ /* Erase the cursor by redrawing the character underneath it. */
+ x_draw_single_glyph (f, f->phys_cursor_y, f->phys_cursor_x,
+ f->phys_cursor_glyph,
+ (mouse_face_here
+ ? 3
+ : current_glyphs->highlight[f->phys_cursor_y]));
+ f->phys_cursor_x = -1;
+ }
+
+ /* If we want to show a cursor,
+ or we want a box cursor and it's not so,
+ write it in the right place. */
+ if (on
+ && (f->phys_cursor_x < 0
+ || (f->output_data.win32->current_cursor != filled_box_cursor
+ && f == FRAME_WIN32_DISPLAY_INFO (f)->win32_highlight_frame)))
+ {
+ f->phys_cursor_glyph
+ = ((current_glyphs->enable[curs_y]
+ && curs_x < current_glyphs->used[curs_y])
+ ? current_glyphs->glyphs[curs_y][curs_x]
+ : SPACEGLYPH);
+ if (f != FRAME_WIN32_DISPLAY_INFO (f)->win32_highlight_frame)
+ {
+ x_draw_box (f);
+ f->output_data.win32->current_cursor = hollow_box_cursor;
+ }
+ else
+ {
+ x_draw_single_glyph (f, curs_y, curs_x,
+ f->phys_cursor_glyph, 2);
+ f->output_data.win32->current_cursor = filled_box_cursor;
+ }
+
+ f->phys_cursor_x = curs_x;
+ f->phys_cursor_y = curs_y;
+ }
+}
+
+x_display_cursor (f, on)
+ struct frame *f;
+ int on;
+{
+ BLOCK_INPUT;
+
+ if (FRAME_DESIRED_CURSOR (f) == filled_box_cursor)
+ x_display_box_cursor (f, on);
+ else if (FRAME_DESIRED_CURSOR (f) == bar_cursor)
+ x_display_bar_cursor (f, on);
+ else
+ /* Those are the only two we have implemented! */
+ abort ();
+
+ UNBLOCK_INPUT;
+}
+
+/* Changing the font of the frame. */
+
+/* Give frame F the font named FONTNAME as its default font, and
+ return the full name of that font. FONTNAME may be a wildcard
+ pattern; in that case, we choose some font that fits the pattern.
+ The return value shows which font we chose. */
+
+Lisp_Object
+x_new_font (f, fontname)
+ struct frame *f;
+ register char *fontname;
+{
+ int already_loaded;
+ int n_matching_fonts;
+ XFontStruct *font_info;
+ char new_font_name[101];
+
+ /* Get a font which matches this name */
+ {
+ LOGFONT lf;
+
+ if (!x_to_win32_font(fontname, &lf)
+ || !win32_to_x_font(&lf, new_font_name, 100))
+ {
+ return Qnil;
+ }
+ }
+
+ /* See if we've already loaded a matching font. */
+ already_loaded = -1;
+
+ {
+ int i;
+
+ for (i = 0; i < FRAME_WIN32_DISPLAY_INFO (f)->n_fonts; i++)
+ if (!strcmp (FRAME_WIN32_DISPLAY_INFO (f)->font_table[i].name, new_font_name))
+ {
+ already_loaded = i;
+ fontname = FRAME_WIN32_DISPLAY_INFO (f)->font_table[i].name;
+ break;
+ }
+ }
+
+ /* If we have, just return it from the table. */
+ if (already_loaded >= 0)
+ f->output_data.win32->font = FRAME_WIN32_DISPLAY_INFO (f)->font_table[already_loaded].font;
+ /* Otherwise, load the font and add it to the table. */
+ else
+ {
+ XFontStruct *font;
+ int n_fonts;
+
+ font = win32_load_font(FRAME_WIN32_DISPLAY_INFO (f), fontname);
+
+ if (! font)
+ {
+ return Qnil;
+ }
+
+ /* Do we need to create the table? */
+ if (FRAME_WIN32_DISPLAY_INFO (f)->font_table_size == 0)
+ {
+ FRAME_WIN32_DISPLAY_INFO (f)->font_table_size = 16;
+ FRAME_WIN32_DISPLAY_INFO (f)->font_table
+ = (struct font_info *) xmalloc (FRAME_WIN32_DISPLAY_INFO (f)->font_table_size
+ * sizeof (struct font_info));
+ }
+ /* Do we need to grow the table? */
+ else if (FRAME_WIN32_DISPLAY_INFO (f)->n_fonts
+ >= FRAME_WIN32_DISPLAY_INFO (f)->font_table_size)
+ {
+ FRAME_WIN32_DISPLAY_INFO (f)->font_table_size *= 2;
+ FRAME_WIN32_DISPLAY_INFO (f)->font_table
+ = (struct font_info *) xrealloc (FRAME_WIN32_DISPLAY_INFO (f)->font_table,
+ (FRAME_WIN32_DISPLAY_INFO (f)->font_table_size
+ * sizeof (struct font_info)));
+ }
+
+ n_fonts = FRAME_WIN32_DISPLAY_INFO (f)->n_fonts;
+ FRAME_WIN32_DISPLAY_INFO (f)->font_table[n_fonts].name = (char *) xmalloc (strlen (fontname) + 1);
+ bcopy (fontname, FRAME_WIN32_DISPLAY_INFO (f)->font_table[n_fonts].name, strlen (fontname) + 1);
+ f->output_data.win32->font = FRAME_WIN32_DISPLAY_INFO (f)->font_table[n_fonts].font = font;
+ FRAME_WIN32_DISPLAY_INFO (f)->n_fonts++;
+ }
+
+ /* Compute the scroll bar width in character columns. */
+ if (f->scroll_bar_pixel_width > 0)
+ {
+ int wid = FONT_WIDTH (f->output_data.win32->font);
+ f->scroll_bar_cols = (f->scroll_bar_pixel_width + wid-1) / wid;
+ }
+ else
+ f->scroll_bar_cols = 2;
+
+ /* Now make the frame display the given font. */
+ if (FRAME_WIN32_WINDOW (f) != 0)
+ {
+ frame_update_line_height (f);
+ x_set_window_size (f, 0, f->width, f->height);
+ }
+ else
+ /* If we are setting a new frame's font for the first time,
+ there are no faces yet, so this font's height is the line height. */
+ f->output_data.win32->line_height = FONT_HEIGHT (f->output_data.win32->font);
+
+ {
+ Lisp_Object lispy_name;
+
+ lispy_name = build_string (fontname);
+
+ return lispy_name;
+ }
+}
+
+x_calc_absolute_position (f)
+ struct frame *f;
+{
+ Window win, child;
+ POINT pt;
+ int flags = f->output_data.win32->size_hint_flags;
+
+ pt.x = pt.y = 0;
+
+ /* Find the position of the outside upper-left corner of
+ the inner window, with respect to the outer window. */
+ if (f->output_data.win32->parent_desc != FRAME_WIN32_DISPLAY_INFO (f)->root_window)
+ {
+ BLOCK_INPUT;
+ MapWindowPoints (FRAME_WIN32_WINDOW (f),
+ f->output_data.win32->parent_desc,
+ &pt, 1);
+ UNBLOCK_INPUT;
+ }
+
+ {
+ RECT rt;
+ rt.left = rt.right = rt.top = rt.bottom = 0;
+
+ BLOCK_INPUT;
+ AdjustWindowRect(&rt, f->output_data.win32->dwStyle,
+ FRAME_EXTERNAL_MENU_BAR (f));
+ UNBLOCK_INPUT;
+
+ pt.x += (rt.right - rt.left);
+ pt.y += (rt.bottom - rt.top);
+ }
+
+ /* Treat negative positions as relative to the leftmost bottommost
+ position that fits on the screen. */
+ if (flags & XNegative)
+ f->output_data.win32->left_pos = (FRAME_WIN32_DISPLAY_INFO (f)->width
+ - 2 * f->output_data.win32->border_width - pt.x
+ - PIXEL_WIDTH (f)
+ + f->output_data.win32->left_pos);
+
+ if (flags & YNegative)
+ f->output_data.win32->top_pos = (FRAME_WIN32_DISPLAY_INFO (f)->height
+ - 2 * f->output_data.win32->border_width - pt.y
+ - PIXEL_HEIGHT (f)
+ + f->output_data.win32->top_pos);
+ /* The left_pos and top_pos
+ are now relative to the top and left screen edges,
+ so the flags should correspond. */
+ f->output_data.win32->size_hint_flags &= ~ (XNegative | YNegative);
+}
+
+/* CHANGE_GRAVITY is 1 when calling from Fset_frame_position,
+ to really change the position, and 0 when calling from
+ x_make_frame_visible (in that case, XOFF and YOFF are the current
+ position values). It is -1 when calling from x_set_frame_parameters,
+ which means, do adjust for borders but don't change the gravity. */
+
+x_set_offset (f, xoff, yoff, change_gravity)
+ struct frame *f;
+ register int xoff, yoff;
+ int change_gravity;
+{
+ int modified_top, modified_left;
+
+ if (change_gravity > 0)
+ {
+ f->output_data.win32->top_pos = yoff;
+ f->output_data.win32->left_pos = xoff;
+ f->output_data.win32->size_hint_flags &= ~ (XNegative | YNegative);
+ if (xoff < 0)
+ f->output_data.win32->size_hint_flags |= XNegative;
+ if (yoff < 0)
+ f->output_data.win32->size_hint_flags |= YNegative;
+ f->output_data.win32->win_gravity = NorthWestGravity;
+ }
+ x_calc_absolute_position (f);
+
+ BLOCK_INPUT;
+ x_wm_set_size_hint (f, (long) 0, 0);
+
+ /* It is a mystery why we need to add the border_width here
+ when the frame is already visible, but experiment says we do. */
+ modified_left = f->output_data.win32->left_pos;
+ modified_top = f->output_data.win32->top_pos;
+ if (change_gravity != 0)
+ {
+ modified_left += f->output_data.win32->border_width;
+ modified_top += f->output_data.win32->border_width;
+ }
+
+ SetWindowPos (FRAME_WIN32_WINDOW (f),
+ NULL,
+ modified_left, modified_top,
+ 0,0,
+ SWP_NOZORDER | SWP_NOSIZE);
+ UNBLOCK_INPUT;
+}
+
+/* Call this to change the size of frame F's x-window.
+ If CHANGE_GRAVITY is 1, we change to top-left-corner window gravity
+ for this size change and subsequent size changes.
+ Otherwise we leave the window gravity unchanged. */
+
+x_set_window_size (f, change_gravity, cols, rows)
+ struct frame *f;
+ int change_gravity;
+ int cols, rows;
+{
+ int pixelwidth, pixelheight;
+
+ BLOCK_INPUT;
+
+ check_frame_size (f, &rows, &cols);
+ f->output_data.win32->vertical_scroll_bar_extra
+ = (!FRAME_HAS_VERTICAL_SCROLL_BARS (f)
+ ? 0
+ : FRAME_SCROLL_BAR_PIXEL_WIDTH (f) > 0
+ ? FRAME_SCROLL_BAR_PIXEL_WIDTH (f)
+ : (FRAME_SCROLL_BAR_COLS (f) * FONT_WIDTH (f->output_data.win32->font)));
+ pixelwidth = CHAR_TO_PIXEL_WIDTH (f, cols);
+ pixelheight = CHAR_TO_PIXEL_HEIGHT (f, rows);
+
+ f->output_data.win32->win_gravity = NorthWestGravity;
+ x_wm_set_size_hint (f, (long) 0, 0);
+
+ {
+ RECT rect;
+
+ rect.left = rect.top = 0;
+ rect.right = pixelwidth;
+ rect.bottom = pixelheight;
+
+ AdjustWindowRect(&rect, f->output_data.win32->dwStyle,
+ FRAME_EXTERNAL_MENU_BAR (f));
+
+ /* All windows have an extra pixel */
+
+ SetWindowPos (FRAME_WIN32_WINDOW (f),
+ NULL,
+ 0, 0,
+ rect.right - rect.left + 1,
+ rect.bottom - rect.top + 1,
+ SWP_NOZORDER | SWP_NOMOVE);
+ }
+
+ /* Now, strictly speaking, we can't be sure that this is accurate,
+ but the window manager will get around to dealing with the size
+ change request eventually, and we'll hear how it went when the
+ ConfigureNotify event gets here.
+
+ We could just not bother storing any of this information here,
+ and let the ConfigureNotify event set everything up, but that
+ might be kind of confusing to the lisp code, since size changes
+ wouldn't be reported in the frame parameters until some random
+ point in the future when the ConfigureNotify event arrives. */
+ change_frame_size (f, rows, cols, 0, 0);
+ PIXEL_WIDTH (f) = pixelwidth;
+ PIXEL_HEIGHT (f) = pixelheight;
+
+ /* If cursor was outside the new size, mark it as off. */
+ if (f->phys_cursor_y >= rows
+ || f->phys_cursor_x >= cols)
+ {
+ f->phys_cursor_x = -1;
+ f->phys_cursor_y = -1;
+ }
+
+ /* We've set {FRAME,PIXEL}_{WIDTH,HEIGHT} to the values we hope to
+ receive in the ConfigureNotify event; if we get what we asked
+ for, then the event won't cause the screen to become garbaged, so
+ we have to make sure to do it here. */
+ SET_FRAME_GARBAGED (f);
+
+ UNBLOCK_INPUT;
+}
+
+/* Mouse warping. */
+
+void
+x_set_mouse_position (f, x, y)
+ struct frame *f;
+ int x, y;
+{
+ int pix_x, pix_y;
+
+ pix_x = CHAR_TO_PIXEL_COL (f, x) + FONT_WIDTH (f->output_data.win32->font) / 2;
+ pix_y = CHAR_TO_PIXEL_ROW (f, y) + f->output_data.win32->line_height / 2;
+
+ if (pix_x < 0) pix_x = 0;
+ if (pix_x > PIXEL_WIDTH (f)) pix_x = PIXEL_WIDTH (f);
+
+ if (pix_y < 0) pix_y = 0;
+ if (pix_y > PIXEL_HEIGHT (f)) pix_y = PIXEL_HEIGHT (f);
+
+ BLOCK_INPUT;
+
+ SetCursorPos (pix_x, pix_y);
+
+ UNBLOCK_INPUT;
+}
+
+/* Move the mouse to position pixel PIX_X, PIX_Y relative to frame F. */
+
+void
+x_set_mouse_pixel_position (f, pix_x, pix_y)
+ struct frame *f;
+ int pix_x, pix_y;
+{
+ BLOCK_INPUT;
+
+ SetCursorPos (pix_x, pix_y);
+
+ UNBLOCK_INPUT;
+}
+
+/* focus shifting, raising and lowering. */
+
+x_focus_on_frame (f)
+ struct frame *f;
+{
+}
+
+x_unfocus_frame (f)
+ struct frame *f;
+{
+}
+
+/* Raise frame F. */
+
+x_raise_frame (f)
+ struct frame *f;
+{
+ if (f->async_visible)
+ {
+ BLOCK_INPUT;
+ SetWindowPos (FRAME_WIN32_WINDOW (f),
+ HWND_TOP,
+ 0, 0, 0, 0,
+ SWP_NOSIZE | SWP_NOMOVE);
+ UNBLOCK_INPUT;
+ }
+}
+
+/* Lower frame F. */
+
+x_lower_frame (f)
+ struct frame *f;
+{
+ if (f->async_visible)
+ {
+ BLOCK_INPUT;
+ SetWindowPos (FRAME_WIN32_WINDOW (f),
+ HWND_BOTTOM,
+ 0, 0, 0, 0,
+ SWP_NOSIZE | SWP_NOMOVE);
+ UNBLOCK_INPUT;
+ }
+}
+
+static void
+win32_frame_raise_lower (f, raise)
+ FRAME_PTR f;
+ int raise;
+{
+ if (raise)
+ x_raise_frame (f);
+ else
+ x_lower_frame (f);
+}
+
+/* Change of visibility. */
+
+/* This tries to wait until the frame is really visible.
+ However, if the window manager asks the user where to position
+ the frame, this will return before the user finishes doing that.
+ The frame will not actually be visible at that time,
+ but it will become visible later when the window manager
+ finishes with it. */
+
+x_make_frame_visible (f)
+ struct frame *f;
+{
+ BLOCK_INPUT;
+
+ if (! FRAME_VISIBLE_P (f))
+ {
+ /* We test FRAME_GARBAGED_P here to make sure we don't
+ call x_set_offset a second time
+ if we get to x_make_frame_visible a second time
+ before the window gets really visible. */
+ if (! FRAME_ICONIFIED_P (f)
+ && ! f->output_data.win32->asked_for_visible)
+ x_set_offset (f, f->output_data.win32->left_pos, f->output_data.win32->top_pos, 0);
+
+ f->output_data.win32->asked_for_visible = 1;
+
+ ShowWindow (FRAME_WIN32_WINDOW (f), SW_SHOW);
+ }
+
+ /* Synchronize to ensure Emacs knows the frame is visible
+ before we do anything else. We do this loop with input not blocked
+ so that incoming events are handled. */
+ {
+ Lisp_Object frame;
+ int count = input_signal_count;
+
+ /* This must come after we set COUNT. */
+ UNBLOCK_INPUT;
+
+ XSETFRAME (frame, f);
+
+ while (1)
+ {
+ /* Once we have handled input events,
+ we should have received the MapNotify if one is coming.
+ So if we have not got it yet, stop looping.
+ Some window managers make their own decisions
+ about visibility. */
+ if (input_signal_count != count)
+ break;
+ /* Machines that do polling rather than SIGIO have been observed
+ to go into a busy-wait here. So we'll fake an alarm signal
+ to let the handler know that there's something to be read.
+ We used to raise a real alarm, but it seems that the handler
+ isn't always enabled here. This is probably a bug. */
+ if (input_polling_used ())
+ {
+ /* It could be confusing if a real alarm arrives while processing
+ the fake one. Turn it off and let the handler reset it. */
+ alarm (0);
+ input_poll_signal ();
+ }
+ /* Once we have handled input events,
+ we should have received the MapNotify if one is coming.
+ So if we have not got it yet, stop looping.
+ Some window managers make their own decisions
+ about visibility. */
+ if (input_signal_count != count)
+ break;
+ }
+ FRAME_SAMPLE_VISIBILITY (f);
+ }
+}
+
+/* Change from mapped state to withdrawn state. */
+
+/* Make the frame visible (mapped and not iconified). */
+
+x_make_frame_invisible (f)
+ struct frame *f;
+{
+ Window window;
+
+ /* Don't keep the highlight on an invisible frame. */
+ if (FRAME_WIN32_DISPLAY_INFO (f)->win32_highlight_frame == f)
+ FRAME_WIN32_DISPLAY_INFO (f)->win32_highlight_frame = 0;
+
+ BLOCK_INPUT;
+
+ ShowWindow (FRAME_WIN32_WINDOW (f), SW_HIDE);
+
+ /* We can't distinguish this from iconification
+ just by the event that we get from the server.
+ So we can't win using the usual strategy of letting
+ FRAME_SAMPLE_VISIBILITY set this. So do it by hand,
+ and synchronize with the server to make sure we agree. */
+ f->visible = 0;
+ FRAME_ICONIFIED_P (f) = 0;
+ f->async_visible = 0;
+ f->async_iconified = 0;
+
+ UNBLOCK_INPUT;
+}
+
+/* Change window state from mapped to iconified. */
+
+void x_iconify_frame (f)
+ struct frame *f;
+{
+ int result;
+
+ /* Don't keep the highlight on an invisible frame. */
+ if (FRAME_WIN32_DISPLAY_INFO (f)->win32_highlight_frame == f)
+ FRAME_WIN32_DISPLAY_INFO (f)->win32_highlight_frame = 0;
+
+ if (f->async_iconified)
+ return;
+
+ BLOCK_INPUT;
+
+ ShowWindow (FRAME_WIN32_WINDOW (f), SW_SHOWMINIMIZED);
+
+ f->async_iconified = 1;
+
+ UNBLOCK_INPUT;
+}
+
+/* Destroy the window of frame F. */
+
+x_destroy_window (f)
+ struct frame *f;
+{
+ struct win32_display_info *dpyinfo = FRAME_WIN32_DISPLAY_INFO (f);
+
+ BLOCK_INPUT;
+
+ my_destroy_window (f, FRAME_WIN32_WINDOW (f));
+ free_frame_menubar (f);
+ free_frame_faces (f);
+
+ xfree (f->output_data.win32);
+ f->output_data.win32 = 0;
+ if (f == dpyinfo->win32_focus_frame)
+ dpyinfo->win32_focus_frame = 0;
+ if (f == dpyinfo->win32_focus_event_frame)
+ dpyinfo->win32_focus_event_frame = 0;
+ if (f == dpyinfo->win32_highlight_frame)
+ dpyinfo->win32_highlight_frame = 0;
+
+ dpyinfo->reference_count--;
+
+ if (f == dpyinfo->mouse_face_mouse_frame)
+ {
+ dpyinfo->mouse_face_beg_row
+ = dpyinfo->mouse_face_beg_col = -1;
+ dpyinfo->mouse_face_end_row
+ = dpyinfo->mouse_face_end_col = -1;
+ dpyinfo->mouse_face_window = Qnil;
+ }
+
+ UNBLOCK_INPUT;
+}
+
+/* Setting window manager hints. */
+
+/* Set the normal size hints for the window manager, for frame F.
+ FLAGS is the flags word to use--or 0 meaning preserve the flags
+ that the window now has.
+ If USER_POSITION is nonzero, we set the USPosition
+ flag (this is useful when FLAGS is 0). */
+
+x_wm_set_size_hint (f, flags, user_position)
+ struct frame *f;
+ long flags;
+ int user_position;
+{
+ Window window = FRAME_WIN32_WINDOW (f);
+
+ flexlines = f->height;
+
+ enter_crit ();
+
+ SetWindowLong (window, WND_X_UNITS_INDEX, FONT_WIDTH (f->output_data.win32->font));
+ SetWindowLong (window, WND_Y_UNITS_INDEX, f->output_data.win32->line_height);
+
+ leave_crit ();
+}
+
+/* Window manager things */
+x_wm_set_icon_position (f, icon_x, icon_y)
+ struct frame *f;
+ int icon_x, icon_y;
+{
+#if 0
+ Window window = FRAME_WIN32_WINDOW (f);
+
+ f->display.x->wm_hints.flags |= IconPositionHint;
+ f->display.x->wm_hints.icon_x = icon_x;
+ f->display.x->wm_hints.icon_y = icon_y;
+
+ XSetWMHints (FRAME_X_DISPLAY (f), window, &f->display.x->wm_hints);
+#endif
+}
+
+
+/* Initialization. */
+
+#ifdef USE_X_TOOLKIT
+static XrmOptionDescRec emacs_options[] = {
+ {"-geometry", ".geometry", XrmoptionSepArg, NULL},
+ {"-iconic", ".iconic", XrmoptionNoArg, (XtPointer) "yes"},
+
+ {"-internal-border-width", "*EmacsScreen.internalBorderWidth",
+ XrmoptionSepArg, NULL},
+ {"-ib", "*EmacsScreen.internalBorderWidth", XrmoptionSepArg, NULL},
+
+ {"-T", "*EmacsShell.title", XrmoptionSepArg, (XtPointer) NULL},
+ {"-wn", "*EmacsShell.title", XrmoptionSepArg, (XtPointer) NULL},
+ {"-title", "*EmacsShell.title", XrmoptionSepArg, (XtPointer) NULL},
+ {"-iconname", "*EmacsShell.iconName", XrmoptionSepArg, (XtPointer) NULL},
+ {"-in", "*EmacsShell.iconName", XrmoptionSepArg, (XtPointer) NULL},
+ {"-mc", "*pointerColor", XrmoptionSepArg, (XtPointer) NULL},
+ {"-cr", "*cursorColor", XrmoptionSepArg, (XtPointer) NULL}
+};
+#endif /* USE_X_TOOLKIT */
+
+static int win32_initialized = 0;
+
+struct win32_display_info *
+win32_term_init (display_name, xrm_option, resource_name)
+ Lisp_Object display_name;
+ char *xrm_option;
+ char *resource_name;
+{
+ Lisp_Object frame;
+ char *defaultvalue;
+ struct win32_display_info *dpyinfo;
+ HDC hdc;
+
+ BLOCK_INPUT;
+
+ if (!win32_initialized)
+ {
+ win32_initialize ();
+ win32_initialized = 1;
+ }
+
+ {
+ int argc = 0;
+ char *argv[3];
+
+ argv[0] = "";
+ argc = 1;
+ if (xrm_option)
+ {
+ argv[argc++] = "-xrm";
+ argv[argc++] = xrm_option;
+ }
+ }
+
+ dpyinfo = &one_win32_display_info;
+
+ /* Put this display on the chain. */
+ dpyinfo->next = NULL;
+
+ /* Put it on win32_display_name_list as well, to keep them parallel. */
+ win32_display_name_list = Fcons (Fcons (display_name, Qnil),
+ win32_display_name_list);
+ dpyinfo->name_list_element = XCONS (win32_display_name_list)->car;
+
+ dpyinfo->win32_id_name
+ = (char *) xmalloc (XSTRING (Vinvocation_name)->size
+ + XSTRING (Vsystem_name)->size
+ + 2);
+ sprintf (dpyinfo->win32_id_name, "%s@%s",
+ XSTRING (Vinvocation_name)->data, XSTRING (Vsystem_name)->data);
+
+#if 0
+ xrdb = x_load_resources (dpyinfo->display, xrm_option,
+ resource_name, EMACS_CLASS);
+
+ /* Put the rdb where we can find it in a way that works on
+ all versions. */
+ dpyinfo->xrdb = xrdb;
+#endif
+ hdc = my_get_dc (GetDesktopWindow ());
+
+ dpyinfo->height = GetDeviceCaps (hdc, VERTRES);
+ dpyinfo->width = GetDeviceCaps (hdc, HORZRES);
+ dpyinfo->root_window = GetDesktopWindow ();
+ dpyinfo->n_planes = GetDeviceCaps (hdc, PLANES);
+ dpyinfo->n_cbits = GetDeviceCaps (hdc, BITSPIXEL);
+ dpyinfo->height_in = GetDeviceCaps (hdc, LOGPIXELSX);
+ dpyinfo->width_in = GetDeviceCaps (hdc, LOGPIXELSY);
+ dpyinfo->grabbed = 0;
+ dpyinfo->reference_count = 0;
+ dpyinfo->n_fonts = 0;
+ dpyinfo->font_table_size = 0;
+ dpyinfo->bitmaps = 0;
+ dpyinfo->bitmaps_size = 0;
+ dpyinfo->bitmaps_last = 0;
+ dpyinfo->mouse_face_mouse_frame = 0;
+ dpyinfo->mouse_face_deferred_gc = 0;
+ dpyinfo->mouse_face_beg_row = dpyinfo->mouse_face_beg_col = -1;
+ dpyinfo->mouse_face_end_row = dpyinfo->mouse_face_end_col = -1;
+ dpyinfo->mouse_face_face_id = 0;
+ dpyinfo->mouse_face_window = Qnil;
+ dpyinfo->mouse_face_mouse_x = dpyinfo->mouse_face_mouse_y = 0;
+ dpyinfo->mouse_face_defer = 0;
+ dpyinfo->win32_focus_frame = 0;
+ dpyinfo->win32_focus_event_frame = 0;
+ dpyinfo->win32_highlight_frame = 0;
+
+ ReleaseDC (GetDesktopWindow (), hdc);
+
+#ifndef F_SETOWN_BUG
+#ifdef F_SETOWN
+#ifdef F_SETOWN_SOCK_NEG
+ /* stdin is a socket here */
+ fcntl (connection, F_SETOWN, -getpid ());
+#else /* ! defined (F_SETOWN_SOCK_NEG) */
+ fcntl (connection, F_SETOWN, getpid ());
+#endif /* ! defined (F_SETOWN_SOCK_NEG) */
+#endif /* ! defined (F_SETOWN) */
+#endif /* F_SETOWN_BUG */
+
+#ifdef SIGIO
+ if (interrupt_input)
+ init_sigio (connection);
+#endif /* ! defined (SIGIO) */
+
+ UNBLOCK_INPUT;
+
+ return dpyinfo;
+}
+
+/* Get rid of display DPYINFO, assuming all frames are already gone. */
+
+void
+x_delete_display (dpyinfo)
+ struct win32_display_info *dpyinfo;
+{
+ /* Discard this display from win32_display_name_list and win32_display_list.
+ We can't use Fdelq because that can quit. */
+ if (! NILP (win32_display_name_list)
+ && EQ (XCONS (win32_display_name_list)->car, dpyinfo->name_list_element))
+ win32_display_name_list = XCONS (win32_display_name_list)->cdr;
+ else
+ {
+ Lisp_Object tail;
+
+ tail = win32_display_name_list;
+ while (CONSP (tail) && CONSP (XCONS (tail)->cdr))
+ {
+ if (EQ (XCONS (XCONS (tail)->cdr)->car,
+ dpyinfo->name_list_element))
+ {
+ XCONS (tail)->cdr = XCONS (XCONS (tail)->cdr)->cdr;
+ break;
+ }
+ tail = XCONS (tail)->cdr;
+ }
+ }
+
+ xfree (dpyinfo->font_table);
+ xfree (dpyinfo->win32_id_name);
+}
+
+/* Set up use of Win32. */
+
+DWORD win_msg_worker ();
+
+win32_initialize ()
+{
+ clear_frame_hook = win32_clear_frame;
+ clear_end_of_line_hook = win32_clear_end_of_line;
+ ins_del_lines_hook = win32_ins_del_lines;
+ change_line_highlight_hook = win32_change_line_highlight;
+ insert_glyphs_hook = win32_insert_glyphs;
+ write_glyphs_hook = win32_write_glyphs;
+ delete_glyphs_hook = win32_delete_glyphs;
+ ring_bell_hook = win32_ring_bell;
+ reset_terminal_modes_hook = win32_reset_terminal_modes;
+ set_terminal_modes_hook = win32_set_terminal_modes;
+ update_begin_hook = win32_update_begin;
+ update_end_hook = win32_update_end;
+ set_terminal_window_hook = win32_set_terminal_window;
+ read_socket_hook = w32_read_socket;
+ frame_up_to_date_hook = win32_frame_up_to_date;
+ cursor_to_hook = win32_cursor_to;
+ reassert_line_highlight_hook = win32_reassert_line_highlight;
+ mouse_position_hook = win32_mouse_position;
+ frame_rehighlight_hook = win32_frame_rehighlight;
+ frame_raise_lower_hook = win32_frame_raise_lower;
+ set_vertical_scroll_bar_hook = win32_set_vertical_scroll_bar;
+ condemn_scroll_bars_hook = win32_condemn_scroll_bars;
+ redeem_scroll_bar_hook = win32_redeem_scroll_bar;
+ judge_scroll_bars_hook = win32_judge_scroll_bars;
+
+ scroll_region_ok = 1; /* we'll scroll partial frames */
+ char_ins_del_ok = 0; /* just as fast to write the line */
+ line_ins_del_ok = 1; /* we'll just blt 'em */
+ fast_clear_end_of_line = 1; /* X does this well */
+ memory_below_frame = 0; /* we don't remember what scrolls
+ off the bottom */
+ baud_rate = 19200;
+
+ /* Try to use interrupt input; if we can't, then start polling. */
+ Fset_input_mode (Qt, Qnil, Qt, Qnil);
+
+ /* Create the window thread - it will terminate itself or when the app terminates */
+
+ init_crit ();
+
+ dwMainThreadId = GetCurrentThreadId ();
+ DuplicateHandle (GetCurrentProcess (), GetCurrentThread (),
+ GetCurrentProcess (), &hMainThread, 0, TRUE, DUPLICATE_SAME_ACCESS);
+
+ /* Wait for thread to start */
+
+ {
+ MSG msg;
+
+ PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE);
+
+ hWinThread = CreateThread (NULL, 0,
+ (LPTHREAD_START_ROUTINE) win_msg_worker,
+ 0, 0, &dwWinThreadId);
+
+ GetMessage (&msg, NULL, WM_EMACS_DONE, WM_EMACS_DONE);
+ }
+
+ /* AttachThreadInput (dwWinThreadId, dwMainThreadId, TRUE); */
+
+}
+
+void
+syms_of_win32term ()
+{
+ staticpro (&win32_display_name_list);
+ win32_display_name_list = Qnil;
+
+ staticpro (&last_mouse_scroll_bar);
+ last_mouse_scroll_bar = Qnil;
+
+ staticpro (&Qvendor_specific_keysyms);
+ Qvendor_specific_keysyms = intern ("vendor-specific-keysyms");
+}