summaryrefslogtreecommitdiff
path: root/src/w32console.c
diff options
context:
space:
mode:
authorRichard M. Stallman <rms@gnu.org>1994-11-14 01:32:24 +0000
committerRichard M. Stallman <rms@gnu.org>1994-11-14 01:32:24 +0000
commit10bdb74ebd1b848ed6f3dae4b199881812b71527 (patch)
tree7201affd4f2024765a9ba0fb13839b973afae811 /src/w32console.c
parent9b90f439ac1b04add3470df90392c9268cd1b999 (diff)
downloademacs-10bdb74ebd1b848ed6f3dae4b199881812b71527.tar.gz
Initial revision
Diffstat (limited to 'src/w32console.c')
-rw-r--r--src/w32console.c605
1 files changed, 605 insertions, 0 deletions
diff --git a/src/w32console.c b/src/w32console.c
new file mode 100644
index 00000000000..53e8e2cbcda
--- /dev/null
+++ b/src/w32console.c
@@ -0,0 +1,605 @@
+/* Terminal hooks for Windows NT port of GNU Emacs.
+ Copyright (C) 1992 Free Software Foundation, Inc.
+
+ This file is part of GNU Emacs.
+
+ GNU Emacs is free software; you can redistribute it and/or modify it
+ under the terms of the GNU General Public License as published by the
+ Free Software Foundation; either version 2, or (at your option) any later
+ version.
+
+ GNU Emacs is distributed in the hope that it will be useful, but WITHOUT
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ more details.
+
+ You should have received a copy of the GNU General Public License along
+ with GNU Emacs; see the file COPYING. If not, write to the Free Software
+ Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
+
+ Tim Fleehart (apollo@online.com) 1-17-92
+ Geoff Voelker (voelker@cs.washington.edu) 9-12-93
+*/
+
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#include "config.h"
+
+#include <windows.h>
+
+#include "lisp.h"
+#include "frame.h"
+#include "disptab.h"
+#include "termhooks.h"
+
+#include "ntinevt.h"
+
+/* frrom window.c */
+extern Lisp_Object Frecenter ();
+
+/* from keyboard.c */
+extern int detect_input_pending ();
+
+/* from sysdep.c */
+extern int read_input_pending ();
+
+extern FRAME_PTR updating_frame;
+extern int meta_key;
+
+static void move_cursor (int row, int col);
+static void clear_to_end (void);
+static void clear_frame (void);
+static void clear_end_of_line (int);
+static void ins_del_lines (int vpos, int n);
+static void change_line_highlight (int, int, int);
+static void reassert_line_highlight (int, int);
+static void insert_glyphs (GLYPH *start, int len);
+static void write_glyphs (GLYPH *string, int len);
+static void delete_glyphs (int n);
+static void ring_bell (void);
+static void reset_terminal_modes (void);
+static void set_terminal_modes (void);
+static void set_terminal_window (int size);
+static void update_begin (FRAME_PTR f);
+static void update_end (FRAME_PTR f);
+static void reset_kbd (void);
+static void unset_kbd (void);
+static int hl_mode (int new_highlight);
+
+void
+DebPrint ()
+{
+}
+
+/* Init hook called in init_keyboard. */
+void (*keyboard_init_hook)(void) = reset_kbd;
+
+COORD cursor_coords;
+HANDLE prev_screen, cur_screen;
+UCHAR char_attr, char_attr_normal, char_attr_reverse;
+HANDLE keyboard_handle;
+
+
+/* Setting this as the ctrl handler prevents emacs from being killed when
+ * someone hits ^C in a 'suspended' session (child shell). */
+BOOL
+ctrl_c_handler (unsigned long type)
+{
+ return (type == CTRL_C_EVENT) ? TRUE : FALSE;
+}
+
+/* If we're updating a frame, use it as the current frame
+ Otherwise, use the selected frame. */
+#define PICK_FRAME() (updating_frame ? updating_frame : selected_frame)
+
+/* Move the cursor to (row, col). */
+void
+move_cursor (int row, int col)
+{
+ cursor_coords.X = col;
+ cursor_coords.Y = row;
+
+ if (updating_frame == NULL)
+ {
+ SetConsoleCursorPosition (cur_screen, cursor_coords);
+ }
+}
+
+/* Clear from cursor to end of screen. */
+void
+clear_to_end (void)
+{
+ FRAME_PTR f = PICK_FRAME ();
+
+ clear_end_of_line (FRAME_WIDTH (f) - 1);
+ ins_del_lines (cursor_coords.Y, FRAME_HEIGHT (f) - cursor_coords.Y - 1);
+}
+
+/* Clear the frame. */
+void
+clear_frame (void)
+{
+ SMALL_RECT scroll;
+ COORD dest;
+ CHAR_INFO fill;
+ FRAME_PTR f = PICK_FRAME ();
+
+ hl_mode (0);
+
+ scroll.Top = 0;
+ scroll.Bottom = FRAME_HEIGHT (f) - 1;
+ scroll.Left = 0;
+ scroll.Right = FRAME_WIDTH (f) - 1;
+
+ dest.Y = FRAME_HEIGHT (f);
+ dest.X = 0;
+
+ fill.Char.AsciiChar = 0x20;
+ fill.Attributes = char_attr;
+
+ ScrollConsoleScreenBuffer (cur_screen, &scroll, NULL, dest, &fill);
+ move_cursor (0, 0);
+}
+
+
+static GLYPH glyph_base[256];
+static BOOL ceol_initialized = FALSE;
+
+/* Clear from Cursor to end (what's "standout marker"?). */
+void
+clear_end_of_line (int end)
+{
+ if (!ceol_initialized)
+ {
+ int i;
+ for (i = 0; i < 256; i++)
+ {
+ glyph_base[i] = SPACEGLYPH; /* empty space */
+ }
+ ceol_initialized = TRUE;
+ }
+ write_glyphs (glyph_base, end - cursor_coords.X); /* fencepost ? */
+}
+
+/* Insert n lines at vpos. if n is negative delete -n lines. */
+void
+ins_del_lines (int vpos, int n)
+{
+ int i, nb, save_highlight;
+ SMALL_RECT scroll;
+ COORD dest;
+ CHAR_INFO fill;
+ FRAME_PTR f = PICK_FRAME ();
+
+ if (n < 0)
+ {
+ scroll.Top = vpos - n;
+ scroll.Bottom = FRAME_HEIGHT (f);
+ dest.Y = vpos;
+ }
+ else
+ {
+ scroll.Top = vpos;
+ scroll.Bottom = FRAME_HEIGHT (f) - n;
+ dest.Y = vpos + n;
+ }
+ scroll.Left = 0;
+ scroll.Right = FRAME_WIDTH (f);
+
+ dest.X = 0;
+
+ save_highlight = hl_mode (0);
+
+ fill.Char.AsciiChar = 0x20;
+ fill.Attributes = char_attr;
+
+ ScrollConsoleScreenBuffer (cur_screen, &scroll, NULL, dest, &fill);
+
+ /* Here we have to deal with a win32 console flake: If the scroll
+ region looks like abc and we scroll c to a and fill with d we get
+ cbd... if we scroll block c one line at a time to a, we get cdd...
+ Emacs expects cdd consistently... So we have to deal with that
+ here... (this also occurs scrolling the same way in the other
+ direction. */
+
+ if (n > 0)
+ {
+ if (scroll.Bottom < dest.Y)
+ {
+ for (i = scroll.Bottom; i < dest.Y; i++)
+ {
+ move_cursor (i, 0);
+ clear_end_of_line (FRAME_WIDTH (f));
+ }
+ }
+ }
+ else
+ {
+ nb = dest.Y + (scroll.Bottom - scroll.Top) + 1;
+
+ if (nb < scroll.Top)
+ {
+ for (i = nb; i < scroll.Top; i++)
+ {
+ move_cursor (i, 0);
+ clear_end_of_line (FRAME_WIDTH (f));
+ }
+ }
+ }
+
+ cursor_coords.X = 0;
+ cursor_coords.Y = vpos;
+
+ hl_mode (save_highlight);
+}
+
+/* Changes attribute to use when drawing characters to control. */
+static int
+hl_mode (int new_highlight)
+{
+ static int highlight = 0;
+ int old_highlight;
+
+ old_highlight = highlight;
+ highlight = (new_highlight != 0);
+ if (highlight)
+ {
+ char_attr = char_attr_reverse;
+ }
+ else
+ {
+ char_attr = char_attr_normal;
+ }
+ return old_highlight;
+}
+
+/* Call this when about to modify line at position VPOS and change whether it
+ is highlighted. */
+void
+change_line_highlight (int new_highlight, int vpos, int first_unused_hpos)
+{
+ hl_mode (new_highlight);
+ move_cursor (vpos, 0);
+ clear_end_of_line (first_unused_hpos);
+}
+
+/* External interface to control of standout mode. Call this when about to
+ * modify line at position VPOS and not change whether it is highlighted. */
+void
+reassert_line_highlight (int highlight, int vpos)
+{
+ hl_mode (highlight);
+ vpos; /* pedantic compiler silencer */
+}
+
+#undef LEFT
+#undef RIGHT
+#define LEFT 1
+#define RIGHT 0
+
+void
+scroll_line (int dist, int direction)
+{
+ /* The idea here is to implement a horizontal scroll in one line to
+ implement delete and half of insert. */
+ SMALL_RECT scroll;
+ COORD dest;
+ CHAR_INFO fill;
+ FRAME_PTR f = PICK_FRAME ();
+
+ scroll.Top = cursor_coords.Y;
+ scroll.Bottom = cursor_coords.Y;
+
+ if (direction == LEFT)
+ {
+ scroll.Left = cursor_coords.X + dist;
+ scroll.Right = FRAME_WIDTH (f) - 1;
+ }
+ else
+ {
+ scroll.Left = cursor_coords.X;
+ scroll.Right = FRAME_WIDTH (f) - dist - 1;
+ }
+
+ dest.X = cursor_coords.X;
+ dest.Y = cursor_coords.Y;
+
+ fill.Char.AsciiChar = 0x20;
+ fill.Attributes = char_attr;
+
+ ScrollConsoleScreenBuffer (cur_screen, &scroll, NULL, dest, &fill);
+}
+
+
+/* If start is zero insert blanks instead of a string at start ?. */
+void
+insert_glyphs (register GLYPH *start, register int len)
+{
+ scroll_line (len, RIGHT);
+
+ /* Move len chars to the right starting at cursor_coords, fill with blanks */
+ if (start)
+ {
+ /* Print the first len characters of start, cursor_coords.X adjusted
+ by write_glyphs. */
+
+ write_glyphs (start, len);
+ }
+ else
+ {
+ clear_end_of_line (cursor_coords.X + len);
+ }
+}
+
+void
+write_glyphs (register GLYPH *string, register int len)
+{
+ register unsigned int glyph_len = GLYPH_TABLE_LENGTH;
+ Lisp_Object *glyph_table = GLYPH_TABLE_BASE;
+ FRAME_PTR f = PICK_FRAME ();
+ register char *ptr;
+ GLYPH glyph;
+ WORD *attrs;
+ char *chars;
+ int i;
+
+ attrs = alloca (len * sizeof (*attrs));
+ chars = alloca (len * sizeof (*chars));
+ if (attrs == NULL || chars == NULL)
+ {
+ printf ("alloca failed in write_glyphs\n");
+ return;
+ }
+
+ /* We have to deal with the glyph indirection...go over the glyph
+ buffer and extract the characters. */
+ ptr = chars;
+ while (--len >= 0)
+ {
+ glyph = *string++;
+
+ if (glyph > glyph_len)
+ {
+ *ptr++ = glyph & 0xFF;
+ continue;
+ }
+ GLYPH_FOLLOW_ALIASES (glyph_table, glyph_len, glyph);
+ if (GLYPH_FACE (fixfix, glyph) != 0)
+ printf ("Glyph face is %d\n", GLYPH_FACE (fixfix, glyph));
+ if (GLYPH_SIMPLE_P (glyph_table, glyph_len, glyph))
+ {
+ *ptr++ = glyph & 0xFF;
+ continue;
+ }
+ for (i = 0; i < GLYPH_LENGTH (glyph_table, glyph); i++)
+ {
+ *ptr++ = (GLYPH_STRING (glyph_table, glyph))[i];
+ }
+ }
+
+ /* Number of characters we have in the buffer. */
+ len = ptr-chars;
+
+ /* Fill in the attributes for these characters. */
+ memset (attrs, char_attr, len*sizeof (*attrs));
+
+ /* Write the attributes. */
+ if (!WriteConsoleOutputAttribute (cur_screen, attrs, len, cursor_coords, &i))
+ {
+ printf ("Failed writing console attributes.\n");
+ fflush (stdout);
+ }
+
+ /* Write the characters. */
+ if (!WriteConsoleOutputCharacter (cur_screen, chars, len, cursor_coords, &i))
+ {
+ printf ("Failed writing console characters.\n");
+ fflush (stdout);
+ }
+
+ cursor_coords.X += len;
+ move_cursor (cursor_coords.Y, cursor_coords.X);
+}
+
+void
+delete_glyphs (int n)
+{
+ /* delete chars means scroll chars from cursor_coords.X + n to
+ cursor_coords.X, anything beyond the edge of the screen should
+ come out empty... */
+
+ scroll_line (n, LEFT);
+}
+
+void
+ring_bell (void)
+{
+ Beep (666, 100);
+}
+
+/* Reset to the original console mode but don't get rid of our console
+ For suspending emacs. */
+void
+restore_console (void)
+{
+ unset_kbd ();
+ SetConsoleActiveScreenBuffer (prev_screen);
+}
+
+/* Put our console back up, for ending a suspended session. */
+void
+take_console (void)
+{
+ reset_kbd ();
+ SetConsoleActiveScreenBuffer (cur_screen);
+}
+
+void
+reset_terminal_modes (void)
+{
+ unset_kbd ();
+ SetConsoleActiveScreenBuffer (prev_screen);
+ CloseHandle (cur_screen);
+ cur_screen = NULL;
+}
+
+void
+set_terminal_modes (void)
+{
+ CONSOLE_CURSOR_INFO cci;
+
+ if (cur_screen == NULL)
+ {
+ reset_kbd ();
+ cur_screen = CreateConsoleScreenBuffer (GENERIC_READ | GENERIC_WRITE,
+ 0, NULL,
+ CONSOLE_TEXTMODE_BUFFER,
+ NULL);
+
+ if (cur_screen == INVALID_HANDLE_VALUE)
+ {
+ printf ("CreateConsoleScreenBuffer failed in ResetTerm\n");
+ printf ("LastError = 0x%lx\n", GetLastError ());
+ fflush (stdout);
+ exit (0);
+ }
+
+ SetConsoleActiveScreenBuffer (cur_screen);
+
+ /* make cursor big and visible */
+ cci.dwSize = 100;
+ cci.bVisible = TRUE;
+ (void) SetConsoleCursorInfo (cur_screen, &cci);
+ }
+}
+
+/* hmmm... perhaps these let us bracket screen changes so that we can flush
+ clumps rather than one-character-at-a-time...
+
+ we'll start with not moving the cursor while an update is in progress. */
+void
+update_begin (FRAME_PTR f)
+{
+}
+
+void
+update_end (FRAME_PTR f)
+{
+ SetConsoleCursorPosition (cur_screen, cursor_coords);
+}
+
+void
+set_terminal_window (int size)
+{
+}
+
+void
+unset_kbd (void)
+{
+ SetConsoleMode (keyboard_handle, ENABLE_PROCESSED_INPUT | ENABLE_LINE_INPUT |
+ ENABLE_ECHO_INPUT | ENABLE_MOUSE_INPUT);
+}
+
+void
+reset_kbd (void)
+{
+ keyboard_handle = GetStdHandle (STD_INPUT_HANDLE);
+ SetConsoleMode (keyboard_handle, ENABLE_MOUSE_INPUT | ENABLE_WINDOW_INPUT);
+}
+
+typedef int (*term_hook) ();
+
+void
+initialize_win_nt_display (void)
+{
+ CONSOLE_SCREEN_BUFFER_INFO info;
+
+ cursor_to_hook = (term_hook) move_cursor;
+ raw_cursor_to_hook = (term_hook) move_cursor;
+ clear_to_end_hook = (term_hook) clear_to_end;
+ clear_frame_hook = (term_hook) clear_frame;
+ clear_end_of_line_hook = (term_hook) clear_end_of_line;
+ ins_del_lines_hook = (term_hook) ins_del_lines;
+ change_line_highlight_hook = (term_hook) change_line_highlight;
+ reassert_line_highlight_hook = (term_hook) reassert_line_highlight;
+ insert_glyphs_hook = (term_hook) insert_glyphs;
+ write_glyphs_hook = (term_hook) write_glyphs;
+ delete_glyphs_hook = (term_hook) delete_glyphs;
+ ring_bell_hook = (term_hook) ring_bell;
+ reset_terminal_modes_hook = (term_hook) reset_terminal_modes;
+ set_terminal_modes_hook = (term_hook) set_terminal_modes;
+ set_terminal_window_hook = (term_hook) set_terminal_window;
+ update_begin_hook = (term_hook) update_begin;
+ update_end_hook = (term_hook) update_end;
+
+ read_socket_hook = win32_read_socket;
+ mouse_position_hook = win32_mouse_position;
+
+ prev_screen = GetStdHandle (STD_OUTPUT_HANDLE);
+
+ set_terminal_modes ();
+
+ GetConsoleScreenBufferInfo (cur_screen, &info);
+
+ meta_key = 1;
+ char_attr = info.wAttributes & 0xFF;
+ char_attr_normal = char_attr;
+ char_attr_reverse = ((char_attr & 0xf) << 4) + ((char_attr & 0xf0) >> 4);
+
+ FRAME_HEIGHT (selected_frame) = info.dwSize.Y; /* lines per page */
+ FRAME_WIDTH (selected_frame) = info.dwSize.X; /* characters per line */
+
+ move_cursor (0, 0);
+
+ clear_frame ();
+}
+
+DEFUN ("set-screen-color", Fset_screen_color, Sset_screen_color, 2, 2, 0,
+ "Set screen colors.")
+ (foreground, background)
+ Lisp_Object foreground;
+ Lisp_Object background;
+{
+ char_attr_normal = XFASTINT (foreground) + (XFASTINT (background) << 4);
+ char_attr_reverse = XFASTINT (background) + (XFASTINT (foreground) << 4);
+
+ Frecenter (Qnil);
+ return Qt;
+}
+
+DEFUN ("set-cursor-size", Fset_cursor_size, Sset_cursor_size, 1, 1, 0,
+ "Set cursor size.")
+ (size)
+ Lisp_Object size;
+{
+ CONSOLE_CURSOR_INFO cci;
+ cci.dwSize = XFASTINT (size);
+ cci.bVisible = TRUE;
+ (void) SetConsoleCursorInfo (cur_screen, &cci);
+
+ return Qt;
+}
+
+void
+pixel_to_glyph_coords (FRAME_PTR f, int pix_x, int pix_y, int *x, int *y,
+ void *bounds, int noclip)
+{
+ *x = pix_x;
+ *y = pix_y;
+}
+
+void
+glyph_to_pixel_coords (FRAME_PTR f, int x, int y, int *pix_x, int *pix_y)
+{
+ *pix_x = x;
+ *pix_y = y;
+}
+
+_VOID_
+syms_of_ntterm ()
+{
+ defsubr (&Sset_screen_color);
+ defsubr (&Sset_cursor_size);
+}