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authorDaniel Colascione <dancol@dancol.org>2012-08-31 22:38:52 -0800
committerDaniel Colascione <dancol@dancol.org>2012-08-31 22:38:52 -0800
commit17a2cbbd76385d0be8a4b28974e64f4debf459c1 (patch)
treec9d9f61e8580269679c9583ee94ccd812cca5790 /src/keyboard.h
parentc650a5dec69902c684c5333befd35da6c518c5e0 (diff)
downloademacs-17a2cbbd76385d0be8a4b28974e64f4debf459c1.tar.gz
Refactor window-system configuration
This change streamlines the window system selection code in configure.in and moves many common function declarations from window-specific headers to frame.h. It introduces a new TERM_HEADER macro in config.h: we set this macro to the right header to use for the window system for which we're compiling Emacs and have source files include it indirectly. This way, we don't have to teach every file about every window system.
Diffstat (limited to 'src/keyboard.h')
-rw-r--r--src/keyboard.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/keyboard.h b/src/keyboard.h
index 91484b3649b..98b1933f3f9 100644
--- a/src/keyboard.h
+++ b/src/keyboard.h
@@ -469,7 +469,7 @@ extern int waiting_for_input;
happens. */
extern EMACS_TIME *input_available_clear_time;
-#if defined HAVE_WINDOW_SYSTEM && !defined USE_GTK && !defined HAVE_NS
+#if defined HAVE_WINDOW_SYSTEM
extern int ignore_mouse_drag_p;
#endif