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authorPo Lu <luangruo@yahoo.com>2022-05-13 05:34:46 +0000
committerPo Lu <luangruo@yahoo.com>2022-05-13 05:36:02 +0000
commit1bf3afba23799615aecefa7cbfd63fa548187bc1 (patch)
tree9e331ae34a5344b6d0056e7e4214f7555179c5db /src/haikufns.c
parent78996a113e3b70305afbec1e4220afe27ac8da92 (diff)
downloademacs-1bf3afba23799615aecefa7cbfd63fa548187bc1.tar.gz
Add more cursor bitmaps on Haiku
* src/haikufns.c (cursor_bitmaps, cursor_bitmaps_for_id): Register crosshair and xterm cursors. * src/haikugui.h (cross_ptr_bits, cross_ptrmask_bits) (ibeam_ptr_bits, ibeam_ptrmask_bits): New cursor bitmaps.
Diffstat (limited to 'src/haikufns.c')
-rw-r--r--src/haikufns.c88
1 files changed, 44 insertions, 44 deletions
diff --git a/src/haikufns.c b/src/haikufns.c
index e6bf60e1d90..b628518c26f 100644
--- a/src/haikufns.c
+++ b/src/haikufns.c
@@ -1836,56 +1836,56 @@ struct user_cursor_info custom_cursors[] =
struct user_cursor_bitmap_info cursor_bitmaps[] =
{
- { NULL, NULL, 0, 0, 0, 0 }, /* text_cursor */
- { left_ptr_bits, left_ptrmsk_bits, 16, 16, 3, 1 }, /* nontext_cursor */
- { left_ptr_bits, left_ptrmsk_bits, 16, 16, 3, 1 }, /* modeline_cursor */
- { NULL, NULL, 0, 0, 0, 0 }, /* hand_cursor */
- { NULL, NULL, 0, 0, 0, 0 }, /* hourglass_cursor */
- { NULL, NULL, 0, 0, 0, 0 }, /* horizontal_drag_cursor */
- { NULL, NULL, 0, 0, 0, 0 }, /* vertical_drag_cursor */
- { NULL, NULL, 0, 0, 0, 0 }, /* left_edge_cursor */
- { NULL, NULL, 0, 0, 0, 0 }, /* top_left_corner_cursor */
- { NULL, NULL, 0, 0, 0, 0 }, /* top_edge_cursor */
- { NULL, NULL, 0, 0, 0, 0 }, /* top_right_corner_cursor */
- { NULL, NULL, 0, 0, 0, 0 }, /* right_edge_cursor */
- { NULL, NULL, 0, 0, 0, 0 }, /* bottom_right_corner_cursor */
- { NULL, NULL, 0, 0, 0, 0 }, /* bottom_edge_cursor */
- { NULL, NULL, 0, 0, 0, 0 }, /* bottom_left_corner_cursor */
- { NULL, NULL, 0, 0, 0, 0 }, /* no_cursor */
+ { ibeam_ptr_bits, ibeam_ptrmask_bits, 15, 15, 7, 7 }, /* text_cursor */
+ { left_ptr_bits, left_ptrmsk_bits, 16, 16, 3, 1 }, /* nontext_cursor */
+ { left_ptr_bits, left_ptrmsk_bits, 16, 16, 3, 1 }, /* modeline_cursor */
+ { NULL, NULL, 0, 0, 0, 0 }, /* hand_cursor */
+ { NULL, NULL, 0, 0, 0, 0 }, /* hourglass_cursor */
+ { NULL, NULL, 0, 0, 0, 0 }, /* horizontal_drag_cursor */
+ { NULL, NULL, 0, 0, 0, 0 }, /* vertical_drag_cursor */
+ { NULL, NULL, 0, 0, 0, 0 }, /* left_edge_cursor */
+ { NULL, NULL, 0, 0, 0, 0 }, /* top_left_corner_cursor */
+ { NULL, NULL, 0, 0, 0, 0 }, /* top_edge_cursor */
+ { NULL, NULL, 0, 0, 0, 0 }, /* top_right_corner_cursor */
+ { NULL, NULL, 0, 0, 0, 0 }, /* right_edge_cursor */
+ { NULL, NULL, 0, 0, 0, 0 }, /* bottom_right_corner_cursor */
+ { NULL, NULL, 0, 0, 0, 0 }, /* bottom_edge_cursor */
+ { NULL, NULL, 0, 0, 0, 0 }, /* bottom_left_corner_cursor */
+ { NULL, NULL, 0, 0, 0, 0 }, /* no_cursor */
};
/* Array of cursor bitmaps for each system cursor ID. This is used to
color in user-specified cursors. */
struct user_cursor_bitmap_info cursor_bitmaps_for_id[28] =
{
- { NULL, NULL, 0, 0, 0, 0 },
- { left_ptr_bits, left_ptrmsk_bits, 16, 16, 3, 1 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
- { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { left_ptr_bits, left_ptrmsk_bits, 16, 16, 3, 1 },
+ { ibeam_ptr_bits, ibeam_ptrmask_bits, 15, 15, 7, 7 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { cross_ptr_bits, cross_ptrmask_bits, 30, 30, 15, 15 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
+ { NULL, NULL, 0, 0, 0, 0 },
};
static void *