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author | Paul Eggert <eggert@cs.ucla.edu> | 2012-09-15 00:06:56 -0700 |
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committer | Paul Eggert <eggert@cs.ucla.edu> | 2012-09-15 00:06:56 -0700 |
commit | 0328b6de4a92676b4ad4616095ce19a4f51d1c4d (patch) | |
tree | fba6da827e1383b3ff6ee4b738d2ac74a5956dde /src/character.c | |
parent | 823751606a90e3850551b43e707d58bbf58033dc (diff) | |
download | emacs-0328b6de4a92676b4ad4616095ce19a4f51d1c4d.tar.gz |
Port better to POSIX hosts lacking _setjmp.
* configure.ac (HAVE__SETJMP, HAVE_SIGSETJMP): New symbols.
(_setjmp, _longjmp): Remove.
* src/lisp.h: Include <setjmp.h> here, since we use its symbols here.
All instances of '#include <setjmp.h>' removed, if the
only reason for the instance was because "lisp.h" was included.
(sys_jmp_buf, sys_setjmp, sys_longjmp): New symbols.
Unless otherwise specified, replace all uses of jmp_buf, _setjmp,
and _longjmp with the new symbols. Emacs already uses _setjmp if
available, so this change affects only POSIXish hosts that have
sigsetjmp but not _setjmp, such as some versions of Solaris and
Unixware. (Also, POSIX-2008 marks _setjmp as obsolescent.)
* src/image.c (_setjmp, _longjmp) [HAVE_PNG && !HAVE__SETJMP]: New macros.
(png_load_body) [HAVE_PNG]:
(PNG_LONGJMP) [HAVE_PNG && PNG_LIBPNG_VER < 10500]:
(PNG_JMPBUF) [HAVE_PNG && PNG_LIBPNG_VER >= 10500]:
Use _setjmp and _longjmp rather than sys_setjmp and sys_longjmp,
since PNG requires jmp_buf. This is the only exception to the
general rule that we now use sys_setjmp and sys_longjmp.
This exception is OK since this code does not change the signal
mask or longjmp out of a signal handler.
Fixes: debbugs:12446
Diffstat (limited to 'src/character.c')
-rw-r--r-- | src/character.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/character.c b/src/character.c index 37963d1878c..def1ad090fd 100644 --- a/src/character.c +++ b/src/character.c @@ -36,7 +36,6 @@ along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>. */ #ifdef emacs #include <sys/types.h> -#include <setjmp.h> #include <intprops.h> #include "lisp.h" #include "character.h" |