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authorRichard M. Stallman <rms@gnu.org>1995-08-04 03:03:01 +0000
committerRichard M. Stallman <rms@gnu.org>1995-08-04 03:03:01 +0000
commit810140c110df5e5fcaa06ddad7c7d8cd4ff9f6e3 (patch)
treead1bc5e8e24389dce8b1deccc95ca8aee5509647 /lisp
parentbc1cd93f1d5504ef5f7ef3d74011e29c389e253e (diff)
downloademacs-810140c110df5e5fcaa06ddad7c7d8cd4ff9f6e3.tar.gz
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+;; solitaire.el --- game of solitaire in emacs lisp
+
+;; Copyright (C) 1994 Free Software Foundation, Inc.
+
+;; Author: Jan Schormann <Jan.Schormann@informatik.uni-oldenburg.de>
+;; Created: Fri afternoon, Jun 3, 1994
+;; Keywords: games
+
+;; This file is part of GNU Emacs.
+
+;; GNU Emacs is free software; you can redistribute it and/or modify
+;; it under the terms of the GNU General Public License as published by
+;; the Free Software Foundation; either version 2, or (at your option)
+;; any later version.
+
+;; GNU Emacs is distributed in the hope that it will be useful,
+;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+;; GNU General Public License for more details.
+
+;; You should have received a copy of the GNU General Public License
+;; along with this program; if not, write to the Free Software
+;; Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+
+;;; Commentary:
+
+;; This mode is for playing a well-known game of solitaire
+;; in which you jump pegs across other pegs.
+
+;; The game itself is somehow self-explanatory. Read the help text to
+;; solitaire, and try it.
+
+;;; Code:
+
+(defvar solitaire-mode-map nil
+ "Keymap for playing solitaire.")
+
+(if solitaire-mode-map
+ ()
+ (setq solitaire-mode-map (make-sparse-keymap))
+ (suppress-keymap solitaire-mode-map t)
+ (define-key solitaire-mode-map "\C-f" 'solitaire-right)
+ (define-key solitaire-mode-map "\C-b" 'solitaire-left)
+ (define-key solitaire-mode-map "\C-p" 'solitaire-up)
+ (define-key solitaire-mode-map "\C-n" 'solitaire-down)
+ (define-key solitaire-mode-map [return] 'solitaire-move)
+ (substitute-key-definition 'undo 'solitaire-undo
+ solitaire-mode-map global-map)
+ (define-key solitaire-mode-map " " 'solitaire-do-check)
+ (define-key solitaire-mode-map "q" 'solitaire-quit)
+
+ (define-key solitaire-mode-map [right] 'solitaire-right)
+ (define-key solitaire-mode-map [left] 'solitaire-left)
+ (define-key solitaire-mode-map [up] 'solitaire-up)
+ (define-key solitaire-mode-map [down] 'solitaire-down)
+
+ (define-key solitaire-mode-map [S-right] 'solitaire-move-right)
+ (define-key solitaire-mode-map [S-left] 'solitaire-move-left)
+ (define-key solitaire-mode-map [S-up] 'solitaire-move-up)
+ (define-key solitaire-mode-map [S-down] 'solitaire-move-down)
+
+ (define-key solitaire-mode-map [kp-6] 'solitaire-right)
+ (define-key solitaire-mode-map [kp-4] 'solitaire-left)
+ (define-key solitaire-mode-map [kp-8] 'solitaire-up)
+ (define-key solitaire-mode-map [kp-2] 'solitaire-down)
+ (define-key solitaire-mode-map [kp-5] 'solitaire-center-point)
+
+ (define-key solitaire-mode-map [S-kp-6] 'solitaire-move-right)
+ (define-key solitaire-mode-map [S-kp-4] 'solitaire-move-left)
+ (define-key solitaire-mode-map [S-kp-8] 'solitaire-move-up)
+ (define-key solitaire-mode-map [S-kp-2] 'solitaire-move-down)
+
+ (define-key solitaire-mode-map [kp-enter] 'solitaire-move)
+ (define-key solitaire-mode-map [kp-0] 'solitaire-undo)
+
+ ;; spoil it with s ;)
+ (define-key solitaire-mode-map [?s] 'solitaire-solve)
+
+ ;; (define-key solitaire-mode-map [kp-0] 'solitaire-hint) - Not yet provided ;)
+ )
+
+;; Solitaire mode is suitable only for specially formatted data.
+(put 'solitaire-mode 'mode-class 'special)
+
+(defun solitaire-mode ()
+ "Major mode for playing solitaire.
+To learn how to play solitaire, see the documentation for function
+`solitaire'.
+\\<solitaire-mode-map>
+The usual mnemonic keys move the cursor around the board; in addition,
+\\[solitaire-move] is a prefix character for actually moving a stone on the board."
+ (interactive)
+ (kill-all-local-variables)
+ (use-local-map solitaire-mode-map)
+ (setq truncate-lines t)
+ (setq major-mode 'solitaire-mode)
+ (setq mode-name "Solitaire")
+ (run-hooks 'solitaire-mode-hook))
+
+(defvar solitaire-stones 0
+ "Counter for the stones that are still there.")
+
+(defvar solitaire-center nil
+ "Center of the board.")
+
+(defvar solitaire-start nil
+ "Upper left corner of the board.")
+
+(defvar solitaire-start-x nil)
+(defvar solitaire-start-y nil)
+
+(defvar solitaire-end nil
+ "Lower right corner of the board.")
+
+(defvar solitaire-end-x nil)
+(defvar solitaire-end-y nil)
+
+(defvar solitaire-auto-eval t
+ "*Non-nil means check for possible moves after each major change.
+This takes a while, so switch this on if you like to be informed when
+the game is over, or off, if you are working on a slow machine.")
+
+(defconst solitaire-valid-directions
+ '(solitaire-left solitaire-right solitaire-up solitaire-down))
+
+;;;###autoload
+(defun solitaire (arg)
+ "Play Solitaire.
+
+To play Solitaire, type \\[solitaire].
+\\<solitaire-mode-map>
+Move around the board using the cursor keys.
+Move stones using \\[solitaire-move] followed by a direction key.
+Undo moves using \\[solitaire-undo].
+Check for possible moves using \\[solitaire-do-check].
+(The variable solitaire-auto-eval controls whether to automatically
+check after each move or undo)
+
+What is Solitaire?
+
+I don't know who invented this game, but it seems to be rather old and
+it's origin seems be northern Africa. Here's how to play:
+Initially, the board will look similar to this:
+
+ Le Solitaire
+ ============
+
+ o o o
+
+ o o o
+
+ o o o o o o o
+
+ o o o . o o o
+
+ o o o o o o o
+
+ o o o
+
+ o o o
+
+Let's call the o's stones and the .'s holes. One stone fits into one
+hole. As you can see, all holes but one are occupied by stones. The
+aim of the game is to get rid of all but one stone, leaving that last
+one in the middle of the board if you're cool.
+
+A stone can be moved if there is another stone next to it, and a hole
+after that one. Thus there must be three fields in a row, either
+horizontally or vertically, up, down, left or right, which look like
+this: o o .
+
+Then the first stone is moved to the hole, jumping over the second,
+which therefore is taken away. The above thus `evaluates' to: . . o
+
+That's all. Here's the board after two moves:
+
+ o o o
+
+ . o o
+
+ o o . o o o o
+
+ o . o o o o o
+
+ o o o o o o o
+
+ o o o
+
+ o o o
+
+Pick your favourite shortcuts:
+
+\\{solitaire-mode-map}"
+
+ (interactive "P")
+ (switch-to-buffer "*Solitaire*")
+ (solitaire-mode)
+ (setq buffer-read-only t)
+ (setq solitaire-stones 32)
+ (solitaire-insert-board)
+ (solitaire-build-modeline)
+ (goto-char (point-max))
+ (setq solitaire-center (search-backward "."))
+ (setq buffer-undo-list (list (point)))
+ (set-buffer-modified-p nil))
+
+(defun solitaire-build-modeline ()
+ (setq mode-line-format
+ (list "" "---" 'mode-line-buffer-identification
+ (if (< 1 solitaire-stones)
+ (format "--> There are %d stones left <--" solitaire-stones)
+ "------")
+ 'global-mode-string " %[(" 'mode-name 'minor-mode-alist "%n"
+ ")%]-%-"))
+ (force-mode-line-update))
+
+(defun solitaire-insert-board ()
+ (let* ((buffer-read-only nil)
+ (w (window-width))
+ (h (window-height))
+ (hsep (cond ((> w 26) " ")
+ ((> w 20) " ")
+ (t "")))
+ (vsep (cond ((> h 17) "\n\n")
+ (t "\n")))
+ (indent (make-string (/ (- w 7 (* 6 (length hsep))) 2) ?\ )))
+ (erase-buffer)
+ (insert (make-string (/ (- h 7 (if (> h 12) 3 0)
+ (* 6 (1- (length vsep)))) 2) ?\n))
+ (if (or (string= vsep "\n\n") (> h 12))
+ (progn
+ (insert (format "%sLe Solitaire\n" indent))
+ (insert (format "%s============\n\n" indent))))
+ (insert indent)
+ (setq solitaire-start (point))
+ (setq solitaire-start-x (current-column))
+ (setq solitaire-start-y (solitaire-current-line))
+ (insert (format " %s %so%so%so%s" hsep hsep hsep hsep vsep))
+ (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep))
+ (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep))
+ (insert (format "%so%so%so%s" indent hsep hsep hsep))
+ (setq solitaire-center (point))
+ (insert (format ".%so%so%so%s" hsep hsep hsep vsep))
+ (insert (format "%so%so%so%so%so%so%so%s" indent hsep hsep hsep hsep hsep hsep vsep))
+ (insert (format "%s %s %so%so%so%s" indent hsep hsep hsep hsep vsep))
+ (insert (format "%s %s %so%so%so%s %s " indent hsep hsep hsep hsep hsep hsep))
+ (setq solitaire-end (point))
+ (setq solitaire-end-x (current-column))
+ (setq solitaire-end-y (solitaire-current-line))
+ ))
+
+(defun solitaire-right ()
+ (interactive)
+ (let ((start (point)))
+ (forward-char)
+ (while (= ?\ (following-char))
+ (forward-char))
+ (if (or (= 0 (following-char))
+ (= ?\ (following-char))
+ (= ?\n (following-char)))
+ (goto-char start))))
+
+(defun solitaire-left ()
+ (interactive)
+ (let ((start (point)))
+ (backward-char)
+ (while (= ?\ (following-char))
+ (backward-char))
+ (if (or (= 0 (preceding-char))
+ (= ?\ (following-char))
+ (= ?\n (following-char)))
+ (goto-char start))))
+
+(defun solitaire-up ()
+ (interactive)
+ (let ((start (point))
+ (c (current-column)))
+ (forward-line -1)
+ (move-to-column c)
+ (while (and (= ?\n (following-char))
+ (forward-line -1)
+ (move-to-column c)
+ (not (bolp))))
+ (if (or (= 0 (preceding-char))
+ (= ?\ (following-char))
+ (= ?\= (following-char))
+ (= ?\n (following-char)))
+ (goto-char start)
+ )))
+
+(defun solitaire-down ()
+ (interactive)
+ (let ((start (point))
+ (c (current-column)))
+ (forward-line 1)
+ (move-to-column c)
+ (while (and (= ?\n (following-char))
+ (forward-line 1)
+ (move-to-column c)
+ (not (eolp))))
+ (if (or (= 0 (following-char))
+ (= ?\ (following-char))
+ (= ?\n (following-char)))
+ (goto-char start))))
+
+(defun solitaire-center-point ()
+ (interactive)
+ (goto-char solitaire-center))
+
+(defun solitaire-move-right () (interactive) (solitaire-move '[right]))
+(defun solitaire-move-left () (interactive) (solitaire-move '[left]))
+(defun solitaire-move-up () (interactive) (solitaire-move '[up]))
+(defun solitaire-move-down () (interactive) (solitaire-move '[down]))
+
+(defun solitaire-possible-move (movesymbol)
+ "Check if a move is possible from current point in the specified direction.
+MOVESYMBOL specifies the direction.
+Returns either a string, indicating cause of contraindication, or a
+list containing three numbers: starting field, skipped field (from
+which a stone will be taken away) and target."
+
+ (save-excursion
+ (let (move)
+ (fset 'move movesymbol)
+ (if (memq movesymbol solitaire-valid-directions)
+ (let ((start (point))
+ (skip (progn (move) (point)))
+ (target (progn (move) (point))))
+ (if (= skip target)
+ "Off Board!"
+ (if (or (/= ?o (char-after start))
+ (/= ?o (char-after skip))
+ (/= ?. (char-after target)))
+ "Wrong move!"
+ (list start skip target))))
+ "Not a valid direction"))))
+
+(defun solitaire-move (dir)
+ "Pseudo-prefix command to move a stone in Solitaire."
+ (interactive "kMove where? ")
+ (let* ((class (solitaire-possible-move (lookup-key solitaire-mode-map dir)))
+ (buffer-read-only nil))
+ (if (stringp class)
+ (error class)
+ (let ((start (car class))
+ (skip (car (cdr class)))
+ (target (car (cdr (cdr class)))))
+ (goto-char start)
+ (delete-char 1)
+ (insert ?.)
+ (goto-char skip)
+ (delete-char 1)
+ (insert ?.)
+ (goto-char target)
+ (delete-char 1)
+ (insert ?o)
+ (goto-char target)
+ (setq solitaire-stones (1- solitaire-stones))
+ (solitaire-build-modeline)
+ (if solitaire-auto-eval (solitaire-do-check))))))
+
+(defun solitaire-undo (arg)
+ "Undo a move in Solitaire."
+ (interactive "P")
+ (let ((buffer-read-only nil))
+ (undo arg))
+ (save-excursion
+ (setq solitaire-stones
+ (let ((count 0))
+ (goto-char solitaire-end)
+ (while (search-backward "o" solitaire-start 'done)
+ (and (>= (current-column) solitaire-start-x)
+ (<= (current-column) solitaire-end-x)
+ (>= (solitaire-current-line) solitaire-start-y)
+ (<= (solitaire-current-line) solitaire-end-y)
+ (setq count (1+ count))))
+ count)))
+ (solitaire-build-modeline)
+ (if solitaire-auto-eval (solitaire-do-check)))
+
+(defun solitaire-check ()
+ (save-excursion
+ (if (= 1 solitaire-stones)
+ 0
+ (goto-char solitaire-end)
+ (let ((count 0))
+ (while (search-backward "o" solitaire-start 'done)
+ (and (>= (current-column) solitaire-start-x)
+ (<= (current-column) solitaire-end-x)
+ (>= (solitaire-current-line) solitaire-start-y)
+ (<= (solitaire-current-line) solitaire-end-y)
+ (mapcar
+ (lambda (movesymbol)
+ (if (listp (solitaire-possible-move movesymbol))
+ (setq count (1+ count))))
+ solitaire-valid-directions)))
+ count))))
+
+(defun solitaire-do-check (&optional arg)
+ "Check for any possible moves in Solitaire."
+ (interactive "P")
+ (let ((moves (solitaire-check)))
+ (cond ((= 1 solitaire-stones)
+ (message "Yeah! You made it! Only the King is left!"))
+ ((zerop moves)
+ (message "Sorry, no more possible moves."))
+ ((= 1 moves)
+ (message "There is one possible move."))
+ (t (message "There are %d possible moves." moves)))))
+
+(defun solitaire-current-line ()
+ "Return the vertical position of point.
+Seen in info on text lines."
+ (+ (count-lines (point-min) (point))
+ (if (= (current-column) 0) 1 0)
+ -1))
+
+(defun solitaire-quit ()
+ "Quit playing Solitaire."
+ (interactive)
+ (kill-buffer "*Solitaire*"))
+
+;; And here's the spoiler:)
+(defun solitaire-solve ()
+ "Spoil solitaire by solving the game for you - nearly ...
+... stops with five stones left ;)"
+ (interactive)
+ (let ((allmoves [up up S-down up left left S-right up up left S-down
+ up up right right S-left down down down S-up up
+ S-down down down down S-up left left down
+ S-right left left up up S-down right right right
+ S-left left S-right right right right S-left
+ right down down S-up down down left left S-right
+ up up up S-down down S-up up up up S-down up
+ right right S-left down right right down S-up
+ left left left S-right right S-left down down
+ left S-right S-up S-left S-left S-down S-right
+ up S-right left left])
+ ;; down down S-up left S-right
+ ;; right S-left
+ (solitaire-auto-eval nil))
+ (solitaire-center-point)
+ (mapcar (lambda (op)
+ (if (memq op '(S-left S-right S-up S-down))
+ (sit-for 0.2))
+ (execute-kbd-macro (vector op))
+ (if (memq op '(S-left S-right S-up S-down))
+ (sit-for 0.4)))
+ allmoves))
+ (solitaire-do-check))
+
+(provide 'solitaire)
+
+;;; solitaire.el ends here