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authorGlenn Morris <rgm@gnu.org>2008-06-27 02:41:14 +0000
committerGlenn Morris <rgm@gnu.org>2008-06-27 02:41:14 +0000
commit6772c8e169a6a56ee387373a00a65bd3a3070725 (patch)
tree4f0d9a8f0be905ba92b3420ad2832ffaad05a3b2 /lisp/play
parent04bf5b655a9b5c0b82d8f54f96ab0f90241f6ab8 (diff)
downloademacs-6772c8e169a6a56ee387373a00a65bd3a3070725.tar.gz
American English spelling fix.
Diffstat (limited to 'lisp/play')
-rw-r--r--lisp/play/5x5.el2
1 files changed, 1 insertions, 1 deletions
diff --git a/lisp/play/5x5.el b/lisp/play/5x5.el
index bb2cb0d4c21..30a13cba927 100644
--- a/lisp/play/5x5.el
+++ b/lisp/play/5x5.el
@@ -33,7 +33,7 @@
;; o The code for updating the grid needs to be re-done. At the moment it
;; simply re-draws the grid every time a move is made.
;;
-;; o Look into tarting up the display with colour. gamegrid.el looks
+;; o Look into tarting up the display with color. gamegrid.el looks
;; interesting, perhaps that is the way to go?
;;; Thanks: