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author | Glenn Morris <rgm@gnu.org> | 2008-06-27 02:41:14 +0000 |
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committer | Glenn Morris <rgm@gnu.org> | 2008-06-27 02:41:14 +0000 |
commit | 6772c8e169a6a56ee387373a00a65bd3a3070725 (patch) | |
tree | 4f0d9a8f0be905ba92b3420ad2832ffaad05a3b2 /lisp/play | |
parent | 04bf5b655a9b5c0b82d8f54f96ab0f90241f6ab8 (diff) | |
download | emacs-6772c8e169a6a56ee387373a00a65bd3a3070725.tar.gz |
American English spelling fix.
Diffstat (limited to 'lisp/play')
-rw-r--r-- | lisp/play/5x5.el | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/lisp/play/5x5.el b/lisp/play/5x5.el index bb2cb0d4c21..30a13cba927 100644 --- a/lisp/play/5x5.el +++ b/lisp/play/5x5.el @@ -33,7 +33,7 @@ ;; o The code for updating the grid needs to be re-done. At the moment it ;; simply re-draws the grid every time a move is made. ;; -;; o Look into tarting up the display with colour. gamegrid.el looks +;; o Look into tarting up the display with color. gamegrid.el looks ;; interesting, perhaps that is the way to go? ;;; Thanks: |