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authorEli Zaretskii <eliz@gnu.org>2002-03-08 08:11:21 +0000
committerEli Zaretskii <eliz@gnu.org>2002-03-08 08:11:21 +0000
commitd93196b3280ec201d8b61ec926af15ffc3254944 (patch)
tree25cd77089253b70fb2b02b0d2e2916525857e410 /lisp/play
parent6d63dcf565fe44b713223e09ea7ed093968f1403 (diff)
downloademacs-d93196b3280ec201d8b61ec926af15ffc3254944.tar.gz
(mpuz-unsolved-face, mpuz-solved-face)
(mpuz-trivial-face, mpuz-text-face, mpuz-solve-when-trivial) (mpuz-allow-double-multiplicator): new options for nicer look and new features. (mpuz-put-number-on-board, mpuz-paint-number, mpuz-solve): new functions. (mpuz-check-all-solved, mpuz-random-puzzle) (mpuz-paint-statistics, mpuz-paint-digit, mpuz-close-game) (mpuz-show-solution): functions streamlined and removed french style space before punctuation, added face support and optional solving of trivial results.
Diffstat (limited to 'lisp/play')
-rw-r--r--lisp/play/mpuz.el449
1 files changed, 255 insertions, 194 deletions
diff --git a/lisp/play/mpuz.el b/lisp/play/mpuz.el
index 9d7a1d7a165..a021ddd3544 100644
--- a/lisp/play/mpuz.el
+++ b/lisp/play/mpuz.el
@@ -1,8 +1,9 @@
;;; mpuz.el --- multiplication puzzle for GNU Emacs
-;; Copyright (C) 1990 Free Software Foundation, Inc.
+;; Copyright (C) 1990, 2002 Free Software Foundation, Inc.
;; Author: Philippe Schnoebelen <phs@lsv.ens-cachan.fr>
+;; Overhauled: Daniel Pfeiffer <occitan@esperanto.org>
;; Keywords: games
;; This file is part of GNU Emacs.
@@ -24,10 +25,10 @@
;;; Commentary:
-;; When this package is loaded, `M-x mpuz' generates a random multiplication
-;; puzzle. This is a multiplication example in which each digit has been
-;; consistently replaced with some letter. Your job is to reconstruct
-;; the original digits. Type `?' while the mode is active for detailed help.
+;; `M-x mpuz' generates a random multiplication puzzle. This is a
+;; multiplication example in which each digit has been consistently replaced
+;; with some letter. Your job is to reconstruct the original digits. Type
+;; `?' while the mode is active for detailed help.
;;; Code:
@@ -38,14 +39,47 @@
(random t) ; randomize
-(defcustom mpuz-silent nil
- "*Set this to t if you don't want dings on inputs."
+(defcustom mpuz-silent 'error
+ "*Set this to `nil' if you want dings on inputs.
+`t' means never ding, and `error' means only ding on wrong input."
+ :type '(choice (const :tag "No" nil)
+ (const :tag "Yes" t)
+ (const :tag "If correct" error))
+ :group 'mpuz)
+
+(defcustom mpuz-solve-when-trivial t
+ "*Solve any row that can be trivially calculated from what you've found."
:type 'boolean
:group 'mpuz)
-(defun mpuz-ding ()
- "Dings, unless global variable `mpuz-silent' forbids it."
- (or mpuz-silent (ding t)))
+(defcustom mpuz-allow-double-multiplicator nil
+ "*Allow 2nd factors like 33 or 77."
+ :type 'boolean
+ :group 'mpuz)
+
+(defcustom mpuz-unsolved-face
+ `(,(facemenu-get-face 'fg:red) bold)
+ "*Face to use for letters to be solved."
+ :type '(repeat face)
+ :group 'mpuz)
+
+(defcustom mpuz-solved-face
+ `(,(facemenu-get-face 'fg:green) bold)
+ "*Face to use for solved digits."
+ :type '(repeat face)
+ :group 'mpuz)
+
+(defcustom mpuz-trivial-face
+ `(,(facemenu-get-face 'fg:blue) bold)
+ "*Face to use for trivial digits solved for you."
+ :type '(repeat face)
+ :group 'mpuz)
+
+(defcustom mpuz-text-face
+ '(variable-pitch)
+ "*Face to use for text on right."
+ :type '(repeat face)
+ :group 'mpuz)
;; Mpuz mode and keymaps
@@ -59,29 +93,29 @@
"Local keymap to use in Mult Puzzle.")
(if mpuz-mode-map nil
- (setq mpuz-mode-map (make-sparse-keymap))
- (define-key mpuz-mode-map "a" 'mpuz-try-letter)
- (define-key mpuz-mode-map "b" 'mpuz-try-letter)
- (define-key mpuz-mode-map "c" 'mpuz-try-letter)
- (define-key mpuz-mode-map "d" 'mpuz-try-letter)
- (define-key mpuz-mode-map "e" 'mpuz-try-letter)
- (define-key mpuz-mode-map "f" 'mpuz-try-letter)
- (define-key mpuz-mode-map "g" 'mpuz-try-letter)
- (define-key mpuz-mode-map "h" 'mpuz-try-letter)
- (define-key mpuz-mode-map "i" 'mpuz-try-letter)
- (define-key mpuz-mode-map "j" 'mpuz-try-letter)
- (define-key mpuz-mode-map "A" 'mpuz-try-letter)
- (define-key mpuz-mode-map "B" 'mpuz-try-letter)
- (define-key mpuz-mode-map "C" 'mpuz-try-letter)
- (define-key mpuz-mode-map "D" 'mpuz-try-letter)
- (define-key mpuz-mode-map "E" 'mpuz-try-letter)
- (define-key mpuz-mode-map "F" 'mpuz-try-letter)
- (define-key mpuz-mode-map "G" 'mpuz-try-letter)
- (define-key mpuz-mode-map "H" 'mpuz-try-letter)
- (define-key mpuz-mode-map "I" 'mpuz-try-letter)
- (define-key mpuz-mode-map "J" 'mpuz-try-letter)
- (define-key mpuz-mode-map "\C-g" 'mpuz-offer-abort)
- (define-key mpuz-mode-map "?" 'describe-mode))
+ (setq mpuz-mode-map (make-sparse-keymap))
+ (define-key mpuz-mode-map "a" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "b" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "c" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "d" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "e" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "f" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "g" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "h" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "i" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "j" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "A" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "B" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "C" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "D" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "E" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "F" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "G" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "H" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "I" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "J" 'mpuz-try-letter)
+ (define-key mpuz-mode-map "\C-g" 'mpuz-offer-abort)
+ (define-key mpuz-mode-map "?" 'describe-mode))
(defun mpuz-mode ()
"Multiplication puzzle mode.
@@ -90,14 +124,15 @@ You have to guess which letters stand for which digits in the
multiplication displayed inside the `*Mult Puzzle*' buffer.
You may enter a guess for a letter's value by typing first the letter,
-then the digit. Thus, to guess that A=3, type A 3.
+then the digit. Thus, to guess that A=3, type `A 3'.
To leave the game to do other editing work, just switch buffers.
Then you may resume the game with M-x mpuz.
You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
(interactive)
(setq major-mode 'mpuz-mode
- mode-name "Mult Puzzle")
+ mode-name "Mult Puzzle"
+ tab-width 30)
(use-local-map mpuz-mode-map)
(run-hooks 'mpuz-mode-hook))
@@ -119,11 +154,15 @@ You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
(defvar mpuz-in-progress nil
"True if a game is currently in progress.")
-(defvar mpuz-found-digits (make-vector 10 nil)
+(defvar mpuz-found-digits (make-bool-vector 10 nil)
"A vector recording which digits have been decrypted.")
+(defvar mpuz-trivial-digits (make-bool-vector 10 nil)
+ "A vector recording which digits have been solved for you.")
+
(defmacro mpuz-digit-solved-p (digit)
- (list 'aref 'mpuz-found-digits digit))
+ `(or (aref mpuz-found-digits ,digit)
+ (aref mpuz-trivial-digits ,digit)))
;; A puzzle uses a permutation of [0..9] into itself.
@@ -160,20 +199,54 @@ You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
(defvar mpuz-board (make-vector 10 nil)
"The board associates to any digit the list of squares where it appears.")
-(defun mpuz-put-digit-on-board (number square)
- "Put (last digit of) NUMBER on SQUARE of the puzzle board."
- ;; i.e. push SQUARE on NUMBER square-list
- (setq number (% number 10))
- (aset mpuz-board number (cons square (aref mpuz-board number))))
+(defun mpuz-put-number-on-board (number row &rest l)
+ "Put (last digit of) NUMBER on ROW and COLUMNS of the puzzle board."
+ (let (digit)
+ (while l
+ (setq digit (% number 10)
+ number (/ number 10))
+ (aset mpuz-board digit `((,row . ,(car l)) ,@(aref mpuz-board digit)))
+ (setq l (cdr l)))))
-(defun mpuz-check-all-solved ()
+(defun mpuz-check-all-solved (&optional row col)
"Check whether all digits have been solved. Return t if yes."
- (catch 'found
- (let ((digit -1))
- (while (> 10 (setq digit (1+ digit)))
- (if (and (not (mpuz-digit-solved-p digit)) ; unsolved
- (aref mpuz-board digit)) ; and appearing in the puzzle !
- (throw 'found nil))))
+ (catch 'solved
+ (let (A B1 B2 C D E squares)
+ (and mpuz-solve-when-trivial
+ (not row)
+ (while
+ (cond ((or (and (setq B1 (or B1 (mpuz-check-all-solved 4 7))
+ B2 (or B2 (mpuz-check-all-solved 4 9))
+ E (or E (mpuz-check-all-solved 10))
+ A (or A (mpuz-check-all-solved 2)))
+ B1 B2)
+ (and E (or A (and B1 B2))))
+ (mpuz-solve)
+ (mpuz-paint-board)
+ (throw 'solved t))
+ ((and (setq D (or D (mpuz-check-all-solved 8))
+ C (or C (mpuz-check-all-solved 6)))
+ D (not E))
+ (mpuz-solve 10))
+ ((and E (not (eq C D)))
+ (mpuz-solve (if D 6 8)))
+ ((and A (not (eq B2 C)))
+ (mpuz-solve (if C 4 6) (if C 9)))
+ ((and A (not (eq B1 D)))
+ (mpuz-solve (if D 4 8) (if D 7)))
+ ((and (not A) (or (and B2 C) (and B1 D)))
+ (mpuz-solve 2)))))
+ (mpuz-paint-board)
+ (mapc (lambda (digit)
+ (and (not (mpuz-digit-solved-p digit)) ; unsolved
+ (setq squares (aref mpuz-board digit))
+ (if row
+ (if col
+ (member (cons row col) squares)
+ (assq row squares))
+ squares) ; and appearing in the puzzle!
+ (throw 'solved nil)))
+ [0 1 2 3 4 5 6 7 8 9]))
t))
@@ -186,118 +259,105 @@ You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
"Draw random values to be multiplied in a puzzle."
(mpuz-build-random-perm)
(fillarray mpuz-board nil) ; erase the board
- (let (A B C D E)
- ;; A,B,C,D & E, are the five rows of our multiplication.
- ;; Choose random values, discarding uninteresting cases.
- (while (progn
- (setq A (random 1000)
- B (random 100)
- C (* A (% B 10))
- D (* A (/ B 10))
- E (* A B))
- (or (< C 1000) (< D 1000)))) ; forbid leading zeros in C or D
+ ;; A,B,C,D & E, are the five rows of our multiplication.
+ ;; Choose random values, discarding cases with leading zeros in C or D.
+ (let* ((A (+ 112 (random 888)))
+ (min (1+ (/ 1000 A)))
+ (B1 (+ min (random (- 10 min))))
+ B2 C D E)
+ (while (if (= B1 (setq B2 (+ min (random (- 10 min)))))
+ (not mpuz-allow-double-multiplicator)))
+ (setq C (* A B2)
+ D (* A B1)
+ E (+ C (* D 10)))
;; Individual digits are now put on their respective squares.
- ;; [NB: A square is a pair <row,column> of the screen.]
- (mpuz-put-digit-on-board A '(2 . 9))
- (mpuz-put-digit-on-board (/ A 10) '(2 . 7))
- (mpuz-put-digit-on-board (/ A 100) '(2 . 5))
- (mpuz-put-digit-on-board B '(4 . 9))
- (mpuz-put-digit-on-board (/ B 10) '(4 . 7))
- (mpuz-put-digit-on-board C '(6 . 9))
- (mpuz-put-digit-on-board (/ C 10) '(6 . 7))
- (mpuz-put-digit-on-board (/ C 100) '(6 . 5))
- (mpuz-put-digit-on-board (/ C 1000) '(6 . 3))
- (mpuz-put-digit-on-board D '(8 . 7))
- (mpuz-put-digit-on-board (/ D 10) '(8 . 5))
- (mpuz-put-digit-on-board (/ D 100) '(8 . 3))
- (mpuz-put-digit-on-board (/ D 1000) '(8 . 1))
- (mpuz-put-digit-on-board E '(10 . 9))
- (mpuz-put-digit-on-board (/ E 10) '(10 . 7))
- (mpuz-put-digit-on-board (/ E 100) '(10 . 5))
- (mpuz-put-digit-on-board (/ E 1000) '(10 . 3))
- (mpuz-put-digit-on-board (/ E 10000) '(10 . 1))))
+ ;; [NB: A square is a pair (row . column) of the screen.]
+ (mpuz-put-number-on-board A 2 9 7 5)
+ (mpuz-put-number-on-board (+ (* B1 10) B2) 4 9 7)
+ (mpuz-put-number-on-board C 6 9 7 5 3)
+ (mpuz-put-number-on-board D 8 7 5 3 1)
+ (mpuz-put-number-on-board E 10 9 7 5 3 1)))
;; Display
;;--------
(defconst mpuz-framework
"
. . .
- Number of errors (this game): 0
+ Number of errors (this game): 0
x . .
-------
. . . .
- Number of completed games: 0
+ Number of completed games: 0
. . . .
- --------- Average number of errors: 0.00
+ --------- Average number of errors: 0.00
. . . . ."
"The general picture of the puzzle screen, as a string.")
(defun mpuz-create-buffer ()
"Create (or recreate) the puzzle buffer. Return it."
- (let ((buff (get-buffer-create "*Mult Puzzle*")))
+ (let ((buf (get-buffer-create "*Mult Puzzle*"))
+ (face `(face ,mpuz-text-face))
+ buffer-read-only)
(save-excursion
- (set-buffer buff)
- (let ((buffer-read-only nil))
- (erase-buffer)
- (insert mpuz-framework)
- (mpuz-paint-board)
- (mpuz-paint-errors)
- (mpuz-paint-statistics)))
- buff))
+ (set-buffer buf)
+ (erase-buffer)
+ (insert mpuz-framework)
+ (set-text-properties 13 42 face)
+ (set-text-properties 79 105 face)
+ (set-text-properties 128 153 face)
+ (mpuz-paint-board)
+ (mpuz-paint-errors)
+ (mpuz-paint-statistics))
+ buf))
+
+(defun mpuz-paint-number (n &optional eol words)
+ (end-of-line eol)
+ (let (buffer-read-only)
+ (delete-region (point)
+ (progn (backward-word (or words 1)) (point)))
+ (insert n)))
(defun mpuz-paint-errors ()
"Paint error count on the puzzle screen."
(mpuz-switch-to-window)
- (let ((buffer-read-only nil))
- (goto-line 3)
- (move-to-column 49)
- (mpuz-delete-line)
- (insert (prin1-to-string mpuz-nb-errors))))
+ (goto-line 3)
+ (mpuz-paint-number (prin1-to-string mpuz-nb-errors)))
(defun mpuz-paint-statistics ()
"Paint statistics about previous games on the puzzle screen."
- (let* ((mean (if (zerop mpuz-nb-completed-games) 0
- (/ (+ mpuz-nb-completed-games (* 200 mpuz-nb-cumulated-errors))
- (* 2 mpuz-nb-completed-games))))
- (frac-part (% mean 100)))
- (let ((buffer-read-only nil))
- (goto-line 7)
- (move-to-column 51)
- (mpuz-delete-line)
- (insert (prin1-to-string mpuz-nb-completed-games))
- (goto-line 9)
- (move-to-column 50)
- (mpuz-delete-line)
- (insert (format "%d.%d%d" (/ mean 100) (/ frac-part 10) (% frac-part 10))))))
+ (goto-line 7)
+ (mpuz-paint-number (prin1-to-string mpuz-nb-completed-games))
+ (mpuz-paint-number
+ (format "%.2f"
+ (if (zerop mpuz-nb-completed-games)
+ 0
+ (/ (+ 0.0 mpuz-nb-cumulated-errors)
+ mpuz-nb-completed-games)))
+ 3 2))
(defun mpuz-paint-board ()
"Paint board situation on the puzzle screen."
(mpuz-switch-to-window)
- (let ((letter -1))
- (while (> 10 (setq letter (1+ letter)))
- (mpuz-paint-digit (mpuz-to-digit letter))))
+ (mapc 'mpuz-paint-digit [0 1 2 3 4 5 6 7 8 9])
(goto-char (point-min)))
(defun mpuz-paint-digit (digit)
"Paint all occurrences of DIGIT on the puzzle board."
- ;; (mpuz-switch-to-window)
(let ((char (if (mpuz-digit-solved-p digit)
(+ digit ?0)
- (+ (mpuz-to-letter digit) ?A)))
- (square-l (aref mpuz-board digit)))
- (let ((buffer-read-only nil))
- (while square-l
- (goto-line (car (car square-l))) ; line before column !
- (move-to-column (cdr (car square-l)))
- (insert char)
- (delete-char 1)
- (backward-char 1)
- (setq square-l (cdr square-l))))))
-
-(defun mpuz-delete-line ()
- "Clear from point to next newline." ; & put nothing in the kill ring
- (while (not (= ?\n (char-after (point))))
- (delete-char 1)))
+ (+ (mpuz-to-letter digit) ?A)))
+ (face `(face
+ ,(cond ((aref mpuz-trivial-digits digit) mpuz-trivial-face)
+ ((aref mpuz-found-digits digit) mpuz-solved-face)
+ (mpuz-unsolved-face))))
+ buffer-read-only)
+ (mapc (lambda (square)
+ (goto-line (car square)) ; line before column!
+ (move-to-column (cdr square))
+ (insert char)
+ (set-text-properties (1- (point)) (point) face)
+ (delete-char 1))
+ (aref mpuz-board digit))))
(defun mpuz-get-buffer ()
"Get the puzzle buffer if it exists."
@@ -305,42 +365,28 @@ You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
(defun mpuz-switch-to-window ()
"Find or create the Mult-Puzzle buffer, and display it."
- (let ((buff (mpuz-get-buffer)))
- (or buff (setq buff (mpuz-create-buffer)))
- (switch-to-buffer buff)
+ (let ((buf (mpuz-get-buffer)))
+ (or buf (setq buf (mpuz-create-buffer)))
+ (switch-to-buffer buf)
(or buffer-read-only (toggle-read-only))
(mpuz-mode)))
;; Game control
;;-------------
-(defun mpuz-abort-game ()
- "Abort any puzzle in progress."
- (message "Mult Puzzle aborted.")
- (setq mpuz-in-progress nil
- mpuz-nb-errors 0)
- (fillarray mpuz-board nil)
- (let ((buff (mpuz-get-buffer)))
- (if buff (kill-buffer buff))))
-
(defun mpuz-start-new-game ()
"Start a new puzzle."
(message "Here we go...")
(setq mpuz-nb-errors 0
mpuz-in-progress t)
(fillarray mpuz-found-digits nil) ; initialize mpuz-found-digits
+ (fillarray mpuz-trivial-digits nil)
(mpuz-random-puzzle)
(mpuz-switch-to-window)
(mpuz-paint-board)
(mpuz-paint-errors)
(mpuz-ask-for-try))
-(defun mpuz-offer-new-game ()
- "Ask if user wants to start a new puzzle."
- (if (y-or-n-p "Start a new game ")
- (mpuz-start-new-game)
- (message "OK. I won't.")))
-
;;;###autoload
(defun mpuz ()
"Multiplication puzzle with GNU Emacs."
@@ -349,18 +395,29 @@ You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
(mpuz-switch-to-window)
(if mpuz-in-progress
(mpuz-offer-abort)
- (mpuz-start-new-game)))
+ (mpuz-start-new-game)))
(defun mpuz-offer-abort ()
"Ask if user wants to abort current puzzle."
(interactive)
(if (y-or-n-p "Abort game ")
- (mpuz-abort-game)
- (mpuz-ask-for-try)))
+ (let ((buf (mpuz-get-buffer)))
+ (message "Mult Puzzle aborted.")
+ (setq mpuz-in-progress nil
+ mpuz-nb-errors 0)
+ (fillarray mpuz-board nil)
+ (if buf (kill-buffer buf)))
+ (mpuz-ask-for-try)))
(defun mpuz-ask-for-try ()
"Ask for user proposal in puzzle."
- (message "Your try ?"))
+ (message "Your try?"))
+
+(defun mpuz-ding (error)
+ "Dings, unless global variable `mpuz-silent' forbids it."
+ (cond ((eq mpuz-silent t))
+ ((not mpuz-silent) (ding t))
+ (error (ding t))))
(defun mpuz-try-letter ()
"Propose a digit for a letter in puzzle."
@@ -370,9 +427,11 @@ You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
(setq letter-char (upcase last-command-char)
digit (mpuz-to-digit (- letter-char ?A)))
(cond ((mpuz-digit-solved-p digit)
- (message "%c already solved." letter-char))
+ (message "%c already solved." letter-char)
+ (mpuz-ding t))
((null (aref mpuz-board digit))
- (message "%c does not appear." letter-char))
+ (message "%c does not appear." letter-char)
+ (mpuz-ding t))
((progn (message "%c = " letter-char)
;; <char> has been entered.
;; Print "<char> =" and
@@ -380,78 +439,80 @@ You may abort a game by typing \\<mpuz-mode-map>\\[mpuz-offer-abort]."
(setq digit-char (read-char))
(if (eq digit-char ?=)
(setq digit-char (read-char)))
- (message "%c = %c" letter-char digit-char)
(or (> digit-char ?9) (< digit-char ?0))) ; bad input
- (ding t))
+ (message "%c = %c" letter-char digit-char)
+ (mpuz-ding t))
(t
(mpuz-try-proposal letter-char digit-char))))
- (mpuz-offer-new-game)))
+ (if (y-or-n-p "Start a new game ")
+ (mpuz-start-new-game)
+ (message "OK. I won't."))))
(defun mpuz-try-proposal (letter-char digit-char)
"Propose LETTER-CHAR as code for DIGIT-CHAR."
(let* ((letter (- letter-char ?A))
(digit (- digit-char ?0))
- (correct-digit (mpuz-to-digit letter)))
+ (correct-digit (mpuz-to-digit letter))
+ (game mpuz-nb-completed-games))
(cond ((mpuz-digit-solved-p correct-digit)
(message "%c has already been found." (+ correct-digit ?0)))
((mpuz-digit-solved-p digit)
(message "%c has already been placed." digit-char))
((= digit correct-digit)
- (message "%c = %c correct !" letter-char digit-char)
- (mpuz-ding)
- (mpuz-correct-guess digit))
+ (message "%c = %c correct!" letter-char digit-char)
+ (mpuz-ding nil)
+ (aset mpuz-found-digits digit t) ; Mark digit as solved
+ (and (mpuz-check-all-solved)
+ (mpuz-close-game)))
(t ;;; incorrect guess
- (message "%c = %c incorrect !" letter-char digit-char)
- (mpuz-ding)
+ (message "%c = %c incorrect!" letter-char digit-char)
+ (mpuz-ding t)
(setq mpuz-nb-errors (1+ mpuz-nb-errors))
(mpuz-paint-errors)))))
-(defun mpuz-correct-guess (digit)
- "Handle correct guessing of DIGIT."
- (aset mpuz-found-digits digit t) ; Mark digit as solved
- (mpuz-paint-digit digit) ; Repaint it (now as a digit)
- (if (mpuz-check-all-solved)
- (mpuz-close-game)))
-
(defun mpuz-close-game ()
"Housecleaning when puzzle has been solved."
(setq mpuz-in-progress nil
mpuz-nb-cumulated-errors (+ mpuz-nb-cumulated-errors mpuz-nb-errors)
mpuz-nb-completed-games (1+ mpuz-nb-completed-games))
(mpuz-paint-statistics)
- (let ((message (mpuz-congratulate)))
+ (let ((message (format "Puzzle solved with %d error%s. That's %s"
+ mpuz-nb-errors
+ (if (= mpuz-nb-errors 1) "" "s")
+ (cond ((= mpuz-nb-errors 0) "perfect!")
+ ((= mpuz-nb-errors 1) "very good!")
+ ((= mpuz-nb-errors 2) "good.")
+ ((= mpuz-nb-errors 3) "not bad.")
+ ((= mpuz-nb-errors 4) "not too bad...")
+ ((< mpuz-nb-errors 10) "bad!")
+ ((< mpuz-nb-errors 15) "awful.")
+ (t "not serious.")))))
(message message)
(sit-for 4)
(if (y-or-n-p (concat message " Start a new game "))
(mpuz-start-new-game)
- (message "Good Bye !"))))
-
-(defun mpuz-congratulate ()
- "Build a congratulation message when puzzle is solved."
- (format "Puzzle solved with %d error%s. %s"
- mpuz-nb-errors
- (if (= mpuz-nb-errors 1) "" "s")
- (cond ((= mpuz-nb-errors 0) "That's perfect !")
- ((= mpuz-nb-errors 1) "That's very good !")
- ((= mpuz-nb-errors 2) "That's good.")
- ((= mpuz-nb-errors 3) "That's not bad.")
- ((= mpuz-nb-errors 4) "That's not too bad...")
- ((and (>= mpuz-nb-errors 5)
- (< mpuz-nb-errors 10)) "That's bad !")
- ((and (>= mpuz-nb-errors 10)
- (< mpuz-nb-errors 15)) "That's awful.")
- ((>= mpuz-nb-errors 15) "That's not serious."))))
-
-(defun mpuz-show-solution ()
+ (message "Good Bye!"))))
+
+(defun mpuz-solve (&optional row col)
+ "Find solution for autosolving."
+ (mapc (lambda (digit)
+ (or (mpuz-digit-solved-p digit)
+ (if row
+ (not (if col
+ (member (cons row col) (aref mpuz-board digit))
+ (assq row (aref mpuz-board digit)))))
+ (aset mpuz-trivial-digits digit t)))
+ [0 1 2 3 4 5 6 7 8 9])
+ t)
+
+(defun mpuz-show-solution (row)
"Display solution for debugging purposes."
- (interactive)
+ (interactive "P")
(mpuz-switch-to-window)
- (let (digit list)
- (setq digit -1)
- (while (> 10 (setq digit (1+ digit)))
- (or (mpuz-digit-solved-p digit)
- (setq list (cons digit list))))
- (mapcar 'mpuz-correct-guess list)))
+ (mpuz-solve (if row (* 2 (prefix-numeric-value row))))
+ (mpuz-paint-board)
+ (if (mpuz-check-all-solved)
+ (mpuz-close-game)))
(provide 'mpuz)