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author | Richard M. Stallman <rms@gnu.org> | 1990-12-19 18:11:55 +0000 |
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committer | Richard M. Stallman <rms@gnu.org> | 1990-12-19 18:11:55 +0000 |
commit | 6c03f9eb346c7a4b03d683df5dc575be3aee5aaf (patch) | |
tree | af476c5af2d1c260236b62ec7cb4070de247410c /lisp/play | |
parent | 1713e0ab69a8dbd5d110481ece21e78cc9d4da1a (diff) | |
download | emacs-6c03f9eb346c7a4b03d683df5dc575be3aee5aaf.tar.gz |
Initial revision
Diffstat (limited to 'lisp/play')
-rw-r--r-- | lisp/play/mpuz.el | 448 |
1 files changed, 448 insertions, 0 deletions
diff --git a/lisp/play/mpuz.el b/lisp/play/mpuz.el new file mode 100644 index 00000000000..ff33fbe1640 --- /dev/null +++ b/lisp/play/mpuz.el @@ -0,0 +1,448 @@ +;;; Multiplication puzzle for GNU Emacs +;;; by Philippe Schnoebelen <phs@lifia.imag.fr> +;;; Last modified on 11 Nov 1990 +;;; Copyright (C) 1990 Free Software Foundation, Inc. + +;; This file is part of GNU Emacs. + +;; GNU Emacs is distributed in the hope that it will be useful, +;; but WITHOUT ANY WARRANTY. No author or distributor +;; accepts responsibility to anyone for the consequences of using it +;; or for whether it serves any particular purpose or works at all, +;; unless he says so in writing. Refer to the GNU Emacs General Public +;; License for full details. + +;; Everyone is granted permission to copy, modify and redistribute +;; GNU Emacs, but only under the conditions described in the +;; GNU Emacs General Public License. A copy of this license is +;; supposed to have been given to you along with GNU Emacs so you +;; can know your rights and responsibilities. It should be in a +;; file named COPYING. Among other things, the copyright notice +;; and this notice must be preserved on all copies. + +(random t) ; randomize + +(defun mpuz-random (n) + "Return a random integer between 0 and N - 1 inclusive." + (setq n (% (random) n)) + (if (< n 0) (- n) n)) + +(defvar mpuz-silent nil + "*Set this to T if you don't want dings on inputs.") + +(defun mpuz-ding () + "Dings, unless global variable MPUZ-SILENT forbids it." + (or mpuz-silent (ding t))) + + +;; Mpuz mode and keymaps +;;---------------------- +(defvar mpuz-mode-hook nil) + +(defvar mpuz-mode-map nil + "Local keymap to use in Mult Puzzle.") + +(defvar mpuz-read-map nil + "Local keymap to use (sometimes) in Mult Puzzle.") + +(if mpuz-mode-map nil + (setq mpuz-mode-map (make-sparse-keymap)) + (define-key mpuz-mode-map "a" 'mpuz-try-letter) + (define-key mpuz-mode-map "b" 'mpuz-try-letter) + (define-key mpuz-mode-map "c" 'mpuz-try-letter) + (define-key mpuz-mode-map "d" 'mpuz-try-letter) + (define-key mpuz-mode-map "e" 'mpuz-try-letter) + (define-key mpuz-mode-map "f" 'mpuz-try-letter) + (define-key mpuz-mode-map "g" 'mpuz-try-letter) + (define-key mpuz-mode-map "h" 'mpuz-try-letter) + (define-key mpuz-mode-map "i" 'mpuz-try-letter) + (define-key mpuz-mode-map "j" 'mpuz-try-letter) + (define-key mpuz-mode-map "A" 'mpuz-try-letter) + (define-key mpuz-mode-map "B" 'mpuz-try-letter) + (define-key mpuz-mode-map "C" 'mpuz-try-letter) + (define-key mpuz-mode-map "D" 'mpuz-try-letter) + (define-key mpuz-mode-map "E" 'mpuz-try-letter) + (define-key mpuz-mode-map "F" 'mpuz-try-letter) + (define-key mpuz-mode-map "G" 'mpuz-try-letter) + (define-key mpuz-mode-map "H" 'mpuz-try-letter) + (define-key mpuz-mode-map "I" 'mpuz-try-letter) + (define-key mpuz-mode-map "J" 'mpuz-try-letter) + (define-key mpuz-mode-map "\C-g" 'mpuz-offer-abort) + (define-key mpuz-mode-map "?" 'describe-mode)) + +(if mpuz-read-map nil + (setq mpuz-read-map (make-keymap)) + (fillarray mpuz-read-map 'exit-minibuffer)) + +(defun mpuz-mode () + "Multiplication puzzle with GNU Emacs. + +You have to guess which letters stand for which digits +in the mulplication displayed inside the *Mult Puzzle* buffer. + +You may enter a proposal (e.g. A=3) by hitting first the letter A, +then the digit 3, on your keyboard. + +At any time, you may leave the game to do other editing work :-) +Then you may resume the game with M-x mult-puzzle. +You may abort a game by hitting Control G." + (interactive) + (setq major-mode 'mpuz-mode + mode-name "Mult Puzzle") + (use-local-map mpuz-mode-map) + (run-hooks 'mpuz-mode-hook)) + + +;; Some variables for statistics +;;------------------------------ +(defvar mpuz-nb-errors 0 + "Number of errors already made in current game.") + +(defvar mpuz-nb-completed-games 0 + "Number of games already completed.") + +(defvar mpuz-nb-cumulated-errors 0 + "Number of errors made in previous games.") + + +;; Some variables for game tracking +;;--------------------------------- +(defvar mpuz-in-progress nil + "True if a game is currently in progress.") + +(defvar mpuz-found-digits (make-vector 10 nil) + "A vector recording which digits have been decrypted.") + +(defmacro mpuz-digit-solved-p (digit) + (list 'aref 'mpuz-found-digits digit)) + + +;; A puzzle uses a permutation of [0..9] into itself. +;; We use both the permutation and its inverse. +;;--------------------------------------------------- +(defvar mpuz-digit-to-letter (make-vector 10 0) + "A permutation from [0..9] to [0..9].") + +(defvar mpuz-letter-to-digit (make-vector 10 0) + "The inverse of mpuz-digit-to-letter.") + +(defmacro mpuz-to-digit (letter) + (list 'aref 'mpuz-letter-to-digit letter)) + +(defmacro mpuz-to-letter (digit) + (list 'aref 'mpuz-digit-to-letter digit)) + +(defun mpuz-build-random-perm () + "Initialize puzzle coding with a random permutation." + (let ((letters (list 0 1 2 3 4 5 6 7 8 9)) ; new cons cells, because of delq + (index 10) + elem) + (while letters + (setq elem (nth (mpuz-random index) letters) + letters (delq elem letters) + index (1- index)) + (aset mpuz-digit-to-letter index elem) + (aset mpuz-letter-to-digit elem index)))) + + +;; A puzzle also uses a board displaying a mulplication. +;; Every digit appears in the board, crypted or not. +;;------------------------------------------------------ +(defvar mpuz-board (make-vector 10 nil) + "The board associates ot any digit the list of squares where it appears.") + +(defun mpuz-put-digit-on-board (number square) + "Put (last digit of) NUMBER on SQUARE of the puzzle board." + ;; i.e. push SQUARE on NUMBER square-list + (setq number (% number 10)) + (aset mpuz-board number (cons square (aref mpuz-board number)))) + +(defun mpuz-check-all-solved () + "Check whether all digits have been solved. Return t if yes." + (catch 'found + (let ((digit -1)) + (while (> 10 (setq digit (1+ digit))) + (if (and (not (mpuz-digit-solved-p digit)) ; unsolved + (aref mpuz-board digit)) ; and appearing in the puzzle ! + (throw 'found nil)))) + t)) + + +;; To build a puzzle, we take two random numbers and multiply them. +;; We also take a random permutation for encryption. +;; The random numbers are only use to see which digit appears in which square +;; of the board. Everything is stored in individual squares. +;;--------------------------------------------------------------------------- +(defun mpuz-random-puzzle () + "Draw random values to be multiplied in a puzzle." + (mpuz-build-random-perm) + (fillarray mpuz-board nil) ; erase the board + (let (A B C D E) + ;; A,B,C,D & E, are the five rows of our multiplication. + ;; Choose random values, discarding uninteresting cases. + (while (progn + (setq A (mpuz-random 1000) + B (mpuz-random 100) + C (* A (% B 10)) + D (* A (/ B 10)) + E (* A B)) + (or (< C 1000) (< D 1000)))) ; forbid leading zeros in C or D + ;; Individual digits are now put on their respectives squares. + ;; [NB: A square is a pair <row,column> of the screen.] + (mpuz-put-digit-on-board A '(2 . 9)) + (mpuz-put-digit-on-board (/ A 10) '(2 . 7)) + (mpuz-put-digit-on-board (/ A 100) '(2 . 5)) + (mpuz-put-digit-on-board B '(4 . 9)) + (mpuz-put-digit-on-board (/ B 10) '(4 . 7)) + (mpuz-put-digit-on-board C '(6 . 9)) + (mpuz-put-digit-on-board (/ C 10) '(6 . 7)) + (mpuz-put-digit-on-board (/ C 100) '(6 . 5)) + (mpuz-put-digit-on-board (/ C 1000) '(6 . 3)) + (mpuz-put-digit-on-board D '(8 . 7)) + (mpuz-put-digit-on-board (/ D 10) '(8 . 5)) + (mpuz-put-digit-on-board (/ D 100) '(8 . 3)) + (mpuz-put-digit-on-board (/ D 1000) '(8 . 1)) + (mpuz-put-digit-on-board E '(10 . 9)) + (mpuz-put-digit-on-board (/ E 10) '(10 . 7)) + (mpuz-put-digit-on-board (/ E 100) '(10 . 5)) + (mpuz-put-digit-on-board (/ E 1000) '(10 . 3)) + (mpuz-put-digit-on-board (/ E 10000) '(10 . 1)))) + +;; Display +;;-------- +(defconst mpuz-framework + " + . . . + Number of errors (this game): 0 + x . . + ------- + . . . . + Number of completed games: 0 + . . . . + --------- Average number of errors: 0.00 + . . . . ." + "The general picture of the puzzle screen, as a string.") + +(defun mpuz-create-buffer () + "Create (or recreate) the puzzle buffer. Return it." + (let ((buff (get-buffer-create "*Mult Puzzle*"))) + (save-excursion + (set-buffer buff) + (let ((buffer-read-only nil)) + (erase-buffer) + (insert mpuz-framework) + (mpuz-paint-board) + (mpuz-paint-errors) + (mpuz-paint-statistics))) + buff)) + +(defun mpuz-paint-errors () + "Paint error count on the puzzle screen." + (mpuz-switch-to-window) + (let ((buffer-read-only nil)) + (goto-line 3) + (move-to-column 49) + (mpuz-delete-line) + (insert (prin1-to-string mpuz-nb-errors)))) + +(defun mpuz-paint-statistics () + "Paint statistics about previous games on the puzzle screen." + (let* ((mean (if (zerop mpuz-nb-completed-games) 0 + (/ (+ mpuz-nb-completed-games (* 200 mpuz-nb-cumulated-errors)) + (* 2 mpuz-nb-completed-games)))) + (frac-part (% mean 100))) + (let ((buffer-read-only nil)) + (goto-line 7) + (move-to-column 51) + (mpuz-delete-line) + (insert (prin1-to-string mpuz-nb-completed-games)) + (goto-line 9) + (move-to-column 50) + (mpuz-delete-line) + (insert (format "%d.%d%d" (/ mean 100) (/ frac-part 10) (% frac-part 10)))))) + +(defun mpuz-paint-board () + "Paint board situation on the puzzle screen." + (mpuz-switch-to-window) + (let ((letter -1)) + (while (> 10 (setq letter (1+ letter))) + (mpuz-paint-digit (mpuz-to-digit letter)))) + (goto-char (point-min))) + +(defun mpuz-paint-digit (digit) + "Paint all occurrences of DIGIT on the puzzle board." + ;; (mpuz-switch-to-window) + (let ((char (if (mpuz-digit-solved-p digit) + (+ digit ?0) + (+ (mpuz-to-letter digit) ?A))) + (square-l (aref mpuz-board digit))) + (let ((buffer-read-only nil)) + (while square-l + (goto-line (car (car square-l))) ; line before column ! + (move-to-column (cdr (car square-l))) + (insert char) + (delete-char 1) + (backward-char 1) + (setq square-l (cdr square-l)))))) + +(defun mpuz-delete-line () + "Clear from point to next newline." ; & put nothing in the kill ring + (while (not (= ?\n (char-after (point)))) + (delete-char 1))) + +(defun mpuz-get-buffer () + "Get the puzzle buffer if it exists." + (get-buffer "*Mult Puzzle*")) + +(defun mpuz-switch-to-window () + "Find or create the Mult-Puzzle buffer, and display it." + (let ((buff (mpuz-get-buffer))) + (or buff (setq buff (mpuz-create-buffer))) + (switch-to-buffer buff) + (or buffer-read-only (toggle-read-only)) + (mpuz-mode))) + + +;; Game control +;;------------- +(defun mpuz-abort-game () + "Abort any puzzle in progess." + (message "Mult Puzzle aborted.") + (setq mpuz-in-progress nil + mpuz-nb-errors 0) + (fillarray mpuz-board nil) + (let ((buff (mpuz-get-buffer))) + (if buff (kill-buffer buff)))) + +(defun mpuz-start-new-game () + "Start a new puzzle." + (message "Here we go...") + (setq mpuz-nb-errors 0 + mpuz-in-progress t) + (fillarray mpuz-found-digits nil) ; initialize mpuz-found-digits + (mpuz-random-puzzle) + (mpuz-switch-to-window) + (mpuz-paint-board) + (mpuz-paint-errors) + (mpuz-ask-for-try)) + +(defun mpuz-offer-new-game () + "Ask if user wants to start a new puzzle." + (if (y-or-n-p "Start a new game ") + (mpuz-start-new-game) + (message "OK. I won't."))) + +(defun mult-puzzle () + "Multiplication puzzle with GNU Emacs." + ;; Main entry point + (interactive) + (mpuz-switch-to-window) + (if mpuz-in-progress + (mpuz-offer-abort) + (mpuz-start-new-game))) + +(defun mpuz-offer-abort () + "Ask if user wants to abort current puzzle." + (interactive) + (if (y-or-n-p "Abort game ") + (mpuz-abort-game) + (mpuz-ask-for-try))) + +(defun mpuz-ask-for-try () + "Ask for user proposal in puzzle." + (message "Your try ?")) + +(defun mpuz-try-letter () + "Propose a digit for a letter in puzzle." + (interactive) + (if mpuz-in-progress + (let (letter-char digit digit-char message) + (setq letter-char (if (or (< last-command-char ?a) + (> last-command-char ?z)) + last-command-char + (- last-command-char 32)) + digit (mpuz-to-digit (- letter-char ?A))) + (cond ((mpuz-digit-solved-p digit) + (message "%c already solved." letter-char)) + ((null (aref mpuz-board digit)) + (message "%c does not appear." letter-char)) + ((progn (setq message (format "%c = " letter-char)) + ;; <char> has been entered. + ;; Print "<char> =" and + ;; read <num> or = <num> + (read-from-minibuffer message nil mpuz-read-map) + (if (= last-input-char ?\=) + (read-from-minibuffer message nil mpuz-read-map)) + (setq digit-char last-input-char) + (message "%c = %c" letter-char digit-char) + (or (> digit-char ?9) (< digit-char ?0))) ; bad input + (ding t)) + (t + (mpuz-try-proposal letter-char digit-char)))) + (mpuz-offer-new-game))) + +(defun mpuz-try-proposal (letter-char digit-char) + "Propose LETTER-CHAR as code for DIGIT-CHAR." + (let* ((letter (- letter-char ?A)) + (digit (- digit-char ?0)) + (correct-digit (mpuz-to-digit letter))) + (cond ((mpuz-digit-solved-p correct-digit) + (message "%c has already been found.")) + ((= digit correct-digit) + (message "%c = %c correct !" letter-char digit-char) + (mpuz-ding) + (mpuz-correct-guess digit)) + (t ;;; incorrect guess + (message "%c = %c incorrect !" letter-char digit-char) + (mpuz-ding) + (setq mpuz-nb-errors (1+ mpuz-nb-errors)) + (mpuz-paint-errors))))) + +(defun mpuz-correct-guess (digit) + "Handle correct guessing of DIGIT." + (aset mpuz-found-digits digit t) ; Mark digit as solved + (mpuz-paint-digit digit) ; Repaint it (now as a digit) + (if (mpuz-check-all-solved) + (mpuz-close-game))) + +(defun mpuz-close-game () + "Housecleaning when puzzle has been solved." + (setq mpuz-in-progress nil + mpuz-nb-cumulated-errors (+ mpuz-nb-cumulated-errors mpuz-nb-errors) + mpuz-nb-completed-games (1+ mpuz-nb-completed-games)) + (mpuz-paint-statistics) + (let ((message (mpuz-congratulate))) + (message message) + (sit-for 4) + (if (y-or-n-p (concat message " Start a new game ")) + (mpuz-start-new-game) + (message "Good Bye !")))) + +(defun mpuz-congratulate () + "Build a congratulation message when puzzle is solved." + (format "Puzzle solved with %d errors. %s" + mpuz-nb-errors + (cond ((= mpuz-nb-errors 0) "That's perfect !") + ((= mpuz-nb-errors 1) "That's very good !") + ((= mpuz-nb-errors 2) "That's good.") + ((= mpuz-nb-errors 3) "That's not bad.") + ((= mpuz-nb-errors 4) "That's not too bad...") + ((and (>= mpuz-nb-errors 5) + (< mpuz-nb-errors 10)) "That's bad !") + ((and (>= mpuz-nb-errors 10) + (< mpuz-nb-errors 15)) "That's awful.") + ((>= mpuz-nb-errors 15) "That's not serious.")))) + +(defun mpuz-show-solution () + "Display solution for debugging purposes." + (interactive) + (mpuz-switch-to-window) + (let (digit list) + (setq digit -1) + (while (> 10 (setq digit (1+ digit))) + (or (mpuz-digit-solved-p digit) + (setq list (cons digit list)))) + (mapcar 'mpuz-correct-guess list))) + +;;; End of mult-puzzle + |