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authorRichard M. Stallman <rms@gnu.org>1998-06-14 21:24:54 +0000
committerRichard M. Stallman <rms@gnu.org>1998-06-14 21:24:54 +0000
commit0bbf74a829993f536345025ae6584caa07f414a9 (patch)
treef75e7fdfd69b68cc325934461dd17a4c29b6f9b7 /lisp/play/snake.el
parent8b0697787a0fa558ef04c8d1f52f00894aa1d4d0 (diff)
downloademacs-0bbf74a829993f536345025ae6584caa07f414a9.tar.gz
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+;;; snake.el -- Implementation of Snake for Emacs.
+
+;; Copyright (C) 1997 Free Software Foundation, Inc.
+
+;; Author: Glynn Clements <glynn@sensei.co.uk>
+;; Created: 1997-09-10
+;; Keywords: games
+
+;; This file is part of GNU Emacs.
+
+;; GNU Emacs is free software; you can redistribute it and/or modify
+;; it under the terms of the GNU General Public License as published by
+;; the Free Software Foundation; either version 2, or (at your option)
+;; any later version.
+
+;; GNU Emacs is distributed in the hope that it will be useful,
+;; but WITHOUT ANY WARRANTY; without even the implied warranty of
+;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+;; GNU General Public License for more details.
+
+;; You should have received a copy of the GNU General Public License
+;; along with GNU Emacs; see the file COPYING. If not, write to the
+;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+;; Boston, MA 02111-1307, USA.
+
+;;; Commentary:
+
+(eval-when-compile
+ (require 'cl))
+
+(require 'gamegrid)
+
+;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+(defvar snake-use-glyphs t
+ "Non-nil means use glyphs when available.")
+
+(defvar snake-use-color t
+ "Non-nil means use color when available.")
+
+(defvar snake-buffer-name "*Snake*"
+ "Name used for Snake buffer.")
+
+(defvar snake-buffer-width 30
+ "Width of used portion of buffer.")
+
+(defvar snake-buffer-height 22
+ "Height of used portion of buffer.")
+
+(defvar snake-width 30
+ "Width of playing area.")
+
+(defvar snake-height 20
+ "Height of playing area.")
+
+(defvar snake-initial-length 5
+ "Initial length of snake.")
+
+(defvar snake-initial-x 10
+ "Initial X position of snake.")
+
+(defvar snake-initial-y 10
+ "Initial Y position of snake.")
+
+(defvar snake-initial-velocity-x 1
+ "Initial X velocity of snake.")
+
+(defvar snake-initial-velocity-y 0
+ "Initial Y velocity of snake.")
+
+(defvar snake-tick-period 0.2
+ "The default time taken for the snake to advance one square.")
+
+(defvar snake-mode-hook nil
+ "Hook run upon starting Snake.")
+
+(defvar snake-score-x 0
+ "X position of score.")
+
+(defvar snake-score-y snake-height
+ "Y position of score.")
+
+(defvar snake-score-file "/tmp/snake-scores"
+ "File for holding high scores.")
+
+;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+(defvar snake-blank-options
+ '(((glyph colorize)
+ (t ?\040))
+ ((color-x color-x)
+ (mono-x grid-x)
+ (color-tty color-tty))
+ (((glyph color-x) [0 0 0])
+ (color-tty "black"))))
+
+(defvar snake-snake-options
+ '(((glyph colorize)
+ (emacs-tty ?O)
+ (t ?\040))
+ ((color-x color-x)
+ (mono-x mono-x)
+ (color-tty color-tty)
+ (mono-tty mono-tty))
+ (((glyph color-x) [1 1 0])
+ (color-tty "yellow"))))
+
+(defvar snake-dot-options
+ '(((glyph colorize)
+ (t ?\*))
+ ((color-x color-x)
+ (mono-x grid-x)
+ (color-tty color-tty))
+ (((glyph color-x) [1 0 0])
+ (color-tty "red"))))
+
+(defvar snake-border-options
+ '(((glyph colorize)
+ (t ?\+))
+ ((color-x color-x)
+ (mono-x grid-x))
+ (((glyph color-x) [0.5 0.5 0.5])
+ (color-tty "white"))))
+
+(defvar snake-space-options
+ '(((t ?\040))
+ nil
+ nil))
+
+;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+(defconst snake-blank 0)
+(defconst snake-snake 1)
+(defconst snake-dot 2)
+(defconst snake-border 3)
+(defconst snake-space 4)
+
+;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+(defvar snake-length 0)
+(defvar snake-velocity-x 1)
+(defvar snake-velocity-y 0)
+(defvar snake-positions nil)
+(defvar snake-cycle 0)
+(defvar snake-score 0)
+(defvar snake-paused nil)
+
+(make-variable-buffer-local 'snake-length)
+(make-variable-buffer-local 'snake-velocity-x)
+(make-variable-buffer-local 'snake-velocity-y)
+(make-variable-buffer-local 'snake-positions)
+(make-variable-buffer-local 'snake-cycle)
+(make-variable-buffer-local 'snake-score)
+(make-variable-buffer-local 'snake-paused)
+
+;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+(defvar snake-mode-map
+ (make-sparse-keymap 'snake-mode-map))
+
+(define-key snake-mode-map "n" 'snake-start-game)
+(define-key snake-mode-map "q" 'snake-end-game)
+(define-key snake-mode-map "p" 'snake-pause-game)
+
+(define-key snake-mode-map [left] 'snake-move-left)
+(define-key snake-mode-map [right] 'snake-move-right)
+(define-key snake-mode-map [up] 'snake-move-up)
+(define-key snake-mode-map [down] 'snake-move-down)
+
+(defvar snake-null-map
+ (make-sparse-keymap 'snake-null-map))
+
+(define-key snake-null-map "n" 'snake-start-game)
+
+;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+(defun snake-display-options ()
+ (let ((options (make-vector 256 nil)))
+ (loop for c from 0 to 255 do
+ (aset options c
+ (cond ((= c snake-blank)
+ snake-blank-options)
+ ((= c snake-snake)
+ snake-snake-options)
+ ((= c snake-dot)
+ snake-dot-options)
+ ((= c snake-border)
+ snake-border-options)
+ ((= c snake-space)
+ snake-space-options)
+ (t
+ '(nil nil nil)))))
+ options))
+
+(defun snake-update-score ()
+ (let* ((string (format "Score: %05d" snake-score))
+ (len (length string)))
+ (loop for x from 0 to (1- len) do
+ (gamegrid-set-cell (+ snake-score-x x)
+ snake-score-y
+ (aref string x)))))
+
+(defun snake-init-buffer ()
+ (gamegrid-init-buffer snake-buffer-width
+ snake-buffer-height
+ snake-space)
+ (let ((buffer-read-only nil))
+ (loop for y from 0 to (1- snake-height) do
+ (loop for x from 0 to (1- snake-width) do
+ (gamegrid-set-cell x y snake-border)))
+ (loop for y from 1 to (- snake-height 2) do
+ (loop for x from 1 to (- snake-width 2) do
+ (gamegrid-set-cell x y snake-blank)))))
+
+(defun snake-reset-game ()
+ (gamegrid-kill-timer)
+ (snake-init-buffer)
+ (setq snake-length snake-initial-length
+ snake-velocity-x snake-initial-velocity-x
+ snake-velocity-y snake-initial-velocity-y
+ snake-positions nil
+ snake-cycle 1
+ snake-score 0
+ snake-paused nil)
+ (let ((x snake-initial-x)
+ (y snake-initial-y))
+ (dotimes (i snake-length)
+ (gamegrid-set-cell x y snake-snake)
+ (setq snake-positions (cons (vector x y) snake-positions))
+ (incf x snake-velocity-x)
+ (incf y snake-velocity-y)))
+ (snake-update-score))
+
+(defun snake-update-game (snake-buffer)
+ "Called on each clock tick.
+Advances the snake one square, testing for collision."
+ (if (and (not snake-paused)
+ (eq (current-buffer) snake-buffer))
+ (let* ((pos (car snake-positions))
+ (x (+ (aref pos 0) snake-velocity-x))
+ (y (+ (aref pos 1) snake-velocity-y))
+ (c (gamegrid-get-cell x y)))
+ (if (or (= c snake-border)
+ (= c snake-snake))
+ (snake-end-game)
+ (cond ((= c snake-dot)
+ (incf snake-length)
+ (incf snake-score)
+ (snake-update-score))
+ (t
+ (let* ((last-cons (nthcdr (- snake-length 2)
+ snake-positions))
+ (tail-pos (cadr last-cons))
+ (x0 (aref tail-pos 0))
+ (y0 (aref tail-pos 1)))
+ (gamegrid-set-cell x0 y0
+ (if (= (% snake-cycle 5) 0)
+ snake-dot
+ snake-blank))
+ (incf snake-cycle)
+ (setcdr last-cons nil))))
+ (gamegrid-set-cell x y snake-snake)
+ (setq snake-positions
+ (cons (vector x y) snake-positions))))))
+
+(defun snake-move-left ()
+ "Makes the snake move left"
+ (interactive)
+ (unless (= snake-velocity-x 1)
+ (setq snake-velocity-x -1
+ snake-velocity-y 0)))
+
+(defun snake-move-right ()
+ "Makes the snake move right"
+ (interactive)
+ (unless (= snake-velocity-x -1)
+ (setq snake-velocity-x 1
+ snake-velocity-y 0)))
+
+(defun snake-move-up ()
+ "Makes the snake move up"
+ (interactive)
+ (unless (= snake-velocity-y 1)
+ (setq snake-velocity-x 0
+ snake-velocity-y -1)))
+
+(defun snake-move-down ()
+ "Makes the snake move down"
+ (interactive)
+ (unless (= snake-velocity-y -1)
+ (setq snake-velocity-x 0
+ snake-velocity-y 1)))
+
+(defun snake-end-game ()
+ "Terminates the current game"
+ (interactive)
+ (gamegrid-kill-timer)
+ (use-local-map snake-null-map)
+ (gamegrid-add-score snake-score-file snake-score))
+
+(defun snake-start-game ()
+ "Starts a new game of Snake"
+ (interactive)
+ (snake-reset-game)
+ (use-local-map snake-mode-map)
+ (gamegrid-start-timer snake-tick-period 'snake-update-game))
+
+(defun snake-pause-game ()
+ "Pauses (or resumes) the current game"
+ (interactive)
+ (setq snake-paused (not snake-paused))
+ (message (and snake-paused "Game paused (press p to resume)")))
+
+(defun snake-active-p ()
+ (eq (current-local-map) snake-mode-map))
+
+(put 'snake-mode 'mode-class 'special)
+
+(defun snake-mode ()
+ "A mode for playing Snake.
+
+snake-mode keybindings:
+ \\{snake-mode-map}
+"
+ (kill-all-local-variables)
+
+ (make-local-hook 'kill-buffer-hook)
+ (add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
+
+ (use-local-map snake-null-map)
+
+ (setq major-mode 'snake-mode)
+ (setq mode-name "Snake")
+
+ (setq mode-popup-menu
+ '("Snake Commands"
+ ["Start new game" snake-start-game]
+ ["End game" snake-end-game
+ (snake-active-p)]
+ ["Pause" snake-pause-game
+ (and (snake-active-p) (not snake-paused))]
+ ["Resume" snake-pause-game
+ (and (snake-active-p) snake-paused)]))
+
+ (setq gamegrid-use-glyphs snake-use-glyphs)
+ (setq gamegrid-use-color snake-use-color)
+
+ (gamegrid-init (snake-display-options))
+
+ (run-hooks 'snake-mode-hook))
+
+;;;###autoload
+(defun snake ()
+ "Play the Snake game.
+Move the snake around without colliding with its tail or with the border.
+
+Eating dots causes the snake to get longer.
+
+snake-mode keybindings:
+ \\<snake-mode-map>
+\\[snake-start-game] Starts a new game of Snake
+\\[snake-end-game] Terminates the current game
+\\[snake-pause-game] Pauses (or resumes) the current game
+\\[snake-move-left] Makes the snake move left
+\\[snake-move-right] Makes the snake move right
+\\[snake-move-up] Makes the snake move up
+\\[snake-move-down] Makes the snake move down
+
+"
+ (interactive)
+
+ (switch-to-buffer snake-buffer-name)
+ (gamegrid-kill-timer)
+ (snake-mode)
+ (snake-start-game))
+
+(provide 'snake)
+
+;;; snake.el ends here