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authorDave Love <fx@gnu.org>2000-08-16 19:07:04 +0000
committerDave Love <fx@gnu.org>2000-08-16 19:07:04 +0000
commitaa2b328862f6ebdb992fc4fdc490133c1506f9ee (patch)
tree9d38d53690d4d303404e1a121cc419686c568714 /lisp/play/pong.el
parentbead31964d5ee7fc0190efe58125af8de4108dcb (diff)
downloademacs-aa2b328862f6ebdb992fc4fdc490133c1506f9ee.tar.gz
(pong): Doc fix.
Diffstat (limited to 'lisp/play/pong.el')
-rw-r--r--lisp/play/pong.el5
1 files changed, 2 insertions, 3 deletions
diff --git a/lisp/play/pong.el b/lisp/play/pong.el
index 3bec8904c06..20be4ddf0bd 100644
--- a/lisp/play/pong.el
+++ b/lisp/play/pong.el
@@ -447,10 +447,9 @@ detection and checks if a player scores."
This is an implementation of the classical game pong.
Move left and right bats and try to bounce the ball to your opponent.
-pong-mode keybindings:
- \\<pong-mode-map>
+pong-mode keybindings:\\<pong-mode-map>
- \\{pong-mode-map}"
+\\{pong-mode-map}"
(interactive)
(setq pong-score-player1 0)
(setq pong-score-player2 0)