diff options
author | Richard M. Stallman <rms@gnu.org> | 1996-04-05 19:38:42 +0000 |
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committer | Richard M. Stallman <rms@gnu.org> | 1996-04-05 19:38:42 +0000 |
commit | d7ab27189363acf15d7676085d552474435d7571 (patch) | |
tree | 816cbab0954c4ec8d5a932601366a6c9da595859 /lisp/play/gomoku.el | |
parent | cb2e51f84b4bc68f1493da1b9883143409058140 (diff) | |
download | emacs-d7ab27189363acf15d7676085d552474435d7571.tar.gz |
(gomoku-click): Position on nearest square. Adapt keymap accordingly.
(gomoku-mouse-play): Use it to play nearest to mouse click.
(gomoku-terminate-game): Factorize messages.
(gomoku): Allow interactive passing of board size. Don't make a fuss
about restarting a game that hasn't progressed.
(gomoku-offer-a-draw): Give user the choice it pretended to give.
(gomoku-point-x): Deleted function.
(gomoku-point-y, gomoku-point-square): Simplified because point is
always on a square.
(gomoku-goto-xy, gomoku-plot-square): Fix line count due to
intangible newlines.
(gomoku-init-display): Once again fairly fast due to minimization of
characters in buffer and text-property operations. Cursor cannot be
be off a square.
(gomoku-display-statistics): Simplified equivalently.
(gomoku-winning-qtuple-beg, gomoku-winning-qtuple-end)
(gomoku-winning-qtuple-dx, gomoku-winning-qtuple-dy): Pseudo variables
only used for non-functional argument passing deleted.
(gomoku-cross-winning-qtuple): Accordingly deleted function and
(gomoku-check-filled-qtuple): Accordingly adapted.
(gomoku-cross-qtuple): Don't be confused by tabs.
(gomoku-move-down, gomoku-move-up): Simplified because point is always
on square.
(gomoku-beginning-of-line, gomoku-end-of-line): New commands necessary
because intangible newlines perverted these.
Diffstat (limited to 'lisp/play/gomoku.el')
-rw-r--r-- | lisp/play/gomoku.el | 392 |
1 files changed, 206 insertions, 186 deletions
diff --git a/lisp/play/gomoku.el b/lisp/play/gomoku.el index 104f3989a40..332d1cedd9c 100644 --- a/lisp/play/gomoku.el +++ b/lisp/play/gomoku.el @@ -3,7 +3,7 @@ ;; Copyright (C) 1988, 1994, 1996 Free Software Foundation, Inc. ;; Author: Philippe Schnoebelen <phs@lifia.imag.fr> -;; Adapted-By: ESR +;; Adapted-By: ESR, Daniel.Pfeiffer@Informatik.START.dbp.de ;; Keywords: games ;; This file is part of GNU Emacs. @@ -101,7 +101,6 @@ (define-key gomoku-mode-map "\C-p" 'gomoku-move-up) ; C-p ;; Key bindings for entering Human moves. - ;; If you have a mouse, you may also bind some mouse click ... (define-key gomoku-mode-map "X" 'gomoku-human-plays) ; X (define-key gomoku-mode-map "x" 'gomoku-human-plays) ; x (define-key gomoku-mode-map " " 'gomoku-human-plays) ; SPC @@ -112,13 +111,22 @@ (define-key gomoku-mode-map "\C-c\C-e" 'gomoku-emacs-plays) ; C-c C-e (define-key gomoku-mode-map [kp-enter] 'gomoku-human-plays) - (define-key gomoku-mode-map [mouse-2] 'gomoku-click) (define-key gomoku-mode-map [insert] 'gomoku-human-plays) + (define-key gomoku-mode-map [down-mouse-1] 'gomoku-click) + (define-key gomoku-mode-map [drag-mouse-1] 'gomoku-click) + (define-key gomoku-mode-map [mouse-1] 'gomoku-click) + (define-key gomoku-mode-map [down-mouse-2] 'gomoku-click) + (define-key gomoku-mode-map [mouse-2] 'gomoku-mouse-play) + (define-key gomoku-mode-map [drag-mouse-2] 'gomoku-mouse-play) (substitute-key-definition 'previous-line 'gomoku-move-up gomoku-mode-map (current-global-map)) (substitute-key-definition 'next-line 'gomoku-move-down gomoku-mode-map (current-global-map)) + (substitute-key-definition 'beginning-of-line 'gomoku-beginning-of-line + gomoku-mode-map (current-global-map)) + (substitute-key-definition 'end-of-line 'gomoku-end-of-line + gomoku-mode-map (current-global-map)) (substitute-key-definition 'undo 'gomoku-human-takes-back gomoku-mode-map (current-global-map)) (substitute-key-definition 'advertised-undo 'gomoku-human-takes-back @@ -147,6 +155,7 @@ (put 'gomoku-mode 'front-sticky (put 'gomoku-mode 'rear-nonsticky '(intangible))) +(put 'gomoku-mode 'intangible 1) (defun gomoku-mode () "Major mode for playing Gomoku against Emacs. @@ -627,66 +636,58 @@ that DVAL has been added on SQUARE." (defun gomoku-terminate-game (result) "Terminate the current game with RESULT." - (let (message) - (cond - ((eq result 'emacs-won) - (setq gomoku-number-of-emacs-wins (1+ gomoku-number-of-emacs-wins)) - (setq message - (cond ((< gomoku-number-of-moves 20) - "This was a REALLY QUICK win.") - (gomoku-human-refused-draw - "I won... Too bad you refused my offer of a draw !") - (gomoku-human-took-back - "I won... Taking moves back will not help you !") - ((not gomoku-emacs-played-first) - "I won... Playing first did not help you much !") - ((and (zerop gomoku-number-of-human-wins) - (zerop gomoku-number-of-draws) - (> gomoku-number-of-emacs-wins 1)) - "I'm becoming tired of winning...") - (t - "I won.")))) - ((eq result 'human-won) - (setq gomoku-number-of-human-wins (1+ gomoku-number-of-human-wins)) - (setq message - (cond - (gomoku-human-took-back - "OK, you won this one. I, for one, never take my moves back...") - (gomoku-emacs-played-first - "OK, you won this one... so what ?") - (t - "OK, you won this one. Now, let me play first just once.")))) - ((eq result 'human-resigned) - (setq gomoku-number-of-emacs-wins (1+ gomoku-number-of-emacs-wins)) - (setq message "So you resign. That's just one more win for me.")) - ((eq result 'nobody-won) - (setq gomoku-number-of-draws (1+ gomoku-number-of-draws)) - (setq message - (cond - (gomoku-human-took-back - "This is a draw. I, for one, never take my moves back...") - (gomoku-emacs-played-first - "This is a draw. Just chance, I guess.") - (t - "This is a draw. Now, let me play first just once.")))) - ((eq result 'draw-agreed) - (setq gomoku-number-of-draws (1+ gomoku-number-of-draws)) - (setq message - (cond - (gomoku-human-took-back - "Draw agreed. I, for one, never take my moves back...") - (gomoku-emacs-played-first - "Draw agreed. You were lucky.") - (t - "Draw agreed. Now, let me play first just once.")))) - ((eq result 'crash-game) - (setq message - "Sorry, I have been interrupted and cannot resume that game..."))) - - (gomoku-display-statistics) - (if message (message message)) - ;;(ding) - (setq gomoku-game-in-progress nil))) + (message + (cond + ((eq result 'emacs-won) + (setq gomoku-number-of-emacs-wins (1+ gomoku-number-of-emacs-wins)) + (cond ((< gomoku-number-of-moves 20) + "This was a REALLY QUICK win.") + (gomoku-human-refused-draw + "I won... Too bad you refused my offer of a draw !") + (gomoku-human-took-back + "I won... Taking moves back will not help you !") + ((not gomoku-emacs-played-first) + "I won... Playing first did not help you much !") + ((and (zerop gomoku-number-of-human-wins) + (zerop gomoku-number-of-draws) + (> gomoku-number-of-emacs-wins 1)) + "I'm becoming tired of winning...") + ("I won."))) + ((eq result 'human-won) + (setq gomoku-number-of-human-wins (1+ gomoku-number-of-human-wins)) + (concat "OK, you won this one." + (cond + (gomoku-human-took-back + " I, for one, never take my moves back...") + (gomoku-emacs-played-first + ".. so what ?") + (" Now, let me play first just once.")))) + ((eq result 'human-resigned) + (setq gomoku-number-of-emacs-wins (1+ gomoku-number-of-emacs-wins)) + "So you resign. That's just one more win for me.") + ((eq result 'nobody-won) + (setq gomoku-number-of-draws (1+ gomoku-number-of-draws)) + (concat "This is a draw. " + (cond + (gomoku-human-took-back + "I, for one, never take my moves back...") + (gomoku-emacs-played-first + "Just chance, I guess.") + ("Now, let me play first just once.")))) + ((eq result 'draw-agreed) + (setq gomoku-number-of-draws (1+ gomoku-number-of-draws)) + (concat "Draw agreed. " + (cond + (gomoku-human-took-back + "I, for one, never take my moves back...") + (gomoku-emacs-played-first + "You were lucky.") + ("Now, let me play first just once.")))) + ((eq result 'crash-game) + "Sorry, I have been interrupted and cannot resume that game..."))) + (gomoku-display-statistics) + ;;(ding) + (setq gomoku-game-in-progress nil)) (defun gomoku-crash-game () "What to do when Emacs detects it has been interrupted." @@ -704,6 +705,7 @@ that DVAL has been added on SQUARE." "Start a Gomoku game between you and Emacs. If a game is in progress, this command allow you to resume it. If optional arguments N and M are given, an N by M board is used. +If prefix arg is given for N, M is prompted for. You and Emacs play in turn by marking a free square. You mark it with X and Emacs marks it with O. The winner is the first to get five contiguous @@ -712,12 +714,15 @@ marks horizontally, vertically or in diagonal. You play by moving the cursor over the square you choose and hitting \\<gomoku-mode-map>\\[gomoku-human-plays]. Use \\[describe-mode] for more info." - (interactive) + (interactive (if current-prefix-arg + (list (prefix-numeric-value current-prefix-arg) + (eval (read-minibuffer "Height: "))))) (gomoku-switch-to-window) (cond (gomoku-emacs-is-computing (gomoku-crash-game)) - ((not gomoku-game-in-progress) + ((or (not gomoku-game-in-progress) + (<= gomoku-number-of-moves 2)) (let ((max-width (gomoku-max-width)) (max-height (gomoku-max-height))) (or n (setq n max-width)) @@ -729,8 +734,8 @@ Use \\[describe-mode] for more info." ((> n max-width) (error "I cannot display %d columns in that window" n))) (if (and (> m max-height) - (not (equal m gomoku-saved-board-height)) - ;; Use EQUAL because SAVED-BOARD-HEIGHT may be nil + (not (eq m gomoku-saved-board-height)) + ;; Use EQ because SAVED-BOARD-HEIGHT may be nil (not (y-or-n-p (format "Do you really want %d rows " m)))) (setq m max-height))) (message "One moment, please...") @@ -762,9 +767,8 @@ Use \\[describe-mode] for more info." (setq score (aref gomoku-score-table square)) (gomoku-play-move square 6) (cond ((>= score gomoku-winning-threshold) - (gomoku-find-filled-qtuple square 6) (setq gomoku-emacs-won t) ; for font-lock - (gomoku-cross-winning-qtuple) + (gomoku-find-filled-qtuple square 6) (gomoku-terminate-game 'emacs-won)) ((zerop score) (gomoku-terminate-game 'nobody-won)) @@ -775,11 +779,43 @@ Use \\[describe-mode] for more info." (t (gomoku-prompt-for-move))))))))) +;; For small square dimensions this is approximate, since though measured in +;; pixels, event's (X . Y) is a character's top-left corner. (defun gomoku-click (click) + "Position at the square where you click." + (interactive "e") + (and (windowp (posn-window (setq click (event-end click)))) + (numberp (posn-point click)) + (select-window (posn-window click)) + (setq click (posn-col-row click)) + (gomoku-goto-xy + (min (max (/ (+ (- (car click) + gomoku-x-offset + 1) + (window-hscroll) + gomoku-square-width + (% gomoku-square-width 2) + (/ gomoku-square-width 2)) + gomoku-square-width) + 1) + gomoku-board-width) + (min (max (/ (+ (- (cdr click) + gomoku-y-offset + 1) + (let ((inhibit-point-motion-hooks t)) + (count-lines 1 (window-start))) + gomoku-square-height + (% gomoku-square-height 2) + (/ gomoku-square-height 2)) + gomoku-square-height) + 1) + gomoku-board-height)))) + +(defun gomoku-mouse-play (click) "Play at the square where you click." (interactive "e") - (mouse-set-point click) - (gomoku-human-plays)) + (if (gomoku-click click) + (gomoku-human-plays))) (defun gomoku-human-plays () "Signal to the Gomoku program that you have played. @@ -807,7 +843,6 @@ If the game is finished, this command requests for another game." ;; detecting wins, it just gives an indication that ;; we confirm with GOMOKU-FIND-FILLED-QTUPLE. (gomoku-find-filled-qtuple square 1)) - (gomoku-cross-winning-qtuple) (gomoku-terminate-game 'human-won)) (t (gomoku-emacs-plays))))))))) @@ -869,13 +904,12 @@ If the game is finished, this command requests for another game." "Ask for another game, and start it." (if (y-or-n-p "Another game ") (gomoku gomoku-board-width gomoku-board-height) - (message "Chicken !"))) + (message "Chicken !"))) (defun gomoku-offer-a-draw () "Offer a draw and return T if Human accepted it." (or (y-or-n-p "I offer you a draw. Do you accept it ") - (prog1 (setq gomoku-human-refused-draw t) - nil))) + (not (setq gomoku-human-refused-draw t)))) ;;; ;;; DISPLAYING THE BOARD. @@ -910,30 +944,18 @@ If the game is finished, this command requests for another game." ;; 2 instead of 1 because WINDOW-HEIGHT includes the mode line ! gomoku-square-height))) -(defun gomoku-point-x () - "Return the board column where point is, or nil if it is not a board column." - (let ((col (- (current-column) gomoku-x-offset))) - (if (and (>= col 0) - (zerop (% col gomoku-square-width)) - (<= (setq col (1+ (/ col gomoku-square-width))) - gomoku-board-width)) - col))) - (defun gomoku-point-y () - "Return the board row where point is, or nil if it is not a board row." - (let ((row (- (count-lines 1 (point)) gomoku-y-offset 1))) - (if (and (>= row 0) - (zerop (% row gomoku-square-height)) - (<= (setq row (1+ (/ row gomoku-square-height))) - gomoku-board-height)) - row))) + "Return the board row where point is." + (let ((inhibit-point-motion-hooks t)) + (1+ (/ (- (count-lines 1 (point)) gomoku-y-offset (if (bolp) 0 1)) + gomoku-square-height)))) (defun gomoku-point-square () - "Return the index of the square point is on, or nil if not on the board." - (let (x y) - (and (setq x (gomoku-point-x)) - (setq y (gomoku-point-y)) - (gomoku-xy-to-index x y)))) + "Return the index of the square point is on." + (let ((inhibit-point-motion-hooks t)) + (gomoku-xy-to-index (1+ (/ (- (current-column) gomoku-x-offset) + gomoku-square-width)) + (gomoku-point-y)))) (defun gomoku-goto-square (index) "Move point to square number INDEX." @@ -941,56 +963,76 @@ If the game is finished, this command requests for another game." (defun gomoku-goto-xy (x y) "Move point to square at X, Y coords." - (goto-line (+ 1 gomoku-y-offset (* gomoku-square-height (1- y)))) + (let ((inhibit-point-motion-hooks t)) + (goto-line (+ 1 gomoku-y-offset (* gomoku-square-height (1- y))))) (move-to-column (+ gomoku-x-offset (* gomoku-square-width (1- x))))) (defun gomoku-plot-square (square value) - "Draw 'X', 'O' or '.' on SQUARE (depending on VALUE), leave point there." - (gomoku-goto-square square) - (gomoku-put-char (cond ((= value 1) ?X) - ((= value 6) ?O) - (t ?.))) - (sit-for 0)) ; Display NOW - -(defun gomoku-put-char (char) - "Draw CHAR on the Gomoku screen." + "Draw 'X', 'O' or '.' on SQUARE depending on VALUE, leave point there." + (or (= value 1) + (gomoku-goto-square square)) (let ((inhibit-read-only t) (inhibit-point-motion-hooks t)) - (insert-and-inherit char) + (insert-and-inherit (cond ((= value 1) ?X) + ((= value 6) ?O) + (?.))) (and window-system - (eq char ?.) + (zerop value) (put-text-property (1- (point)) (point) 'mouse-face 'highlight)) (delete-char 1) - (backward-char 1))) + (backward-char 1)) + (sit-for 0)) ; Display NOW (defun gomoku-init-display (n m) "Display an N by M Gomoku board." (buffer-disable-undo (current-buffer)) (let ((inhibit-read-only t) - (string1 (make-string gomoku-x-offset ? )) - (string2 (make-string (1- gomoku-square-width) ? )) - (point 1) - (i m) j) + (point 1) opoint + (intangible t) + (i m) j x) + ;; Try to minimize number of chars (because of text properties) + (setq tab-width + (if (zerop (% gomoku-x-offset gomoku-square-width)) + gomoku-square-width + (max (/ (+ (% gomoku-x-offset gomoku-square-width) + gomoku-square-width 1) 2) 2))) (erase-buffer) - ;; We do not use gomoku-plot-square which would be too slow for - ;; initializing the display. (newline gomoku-y-offset) (while (progn - (indent-to gomoku-x-offset) - (setq j n) - (while (progn - (put-text-property point (point) 'category 'gomoku-mode) - (put-text-property point (point) 'intangible (point)) - (setq point (point)) - (insert ?.) - (if window-system - (put-text-property point (point) - 'mouse-face 'highlight)) - (> (setq j (1- j)) 0)) - (insert string2)) + (setq j n + x (- gomoku-x-offset gomoku-square-width)) + (while (>= (setq j (1- j)) 0) + (insert-char ?\t (/ (- (setq x (+ x gomoku-square-width)) + (current-column)) + tab-width)) + (insert-char ? (- x (current-column))) + (if (setq intangible (not intangible)) + (put-text-property point (point) 'intangible 2)) + (and (zerop j) + (= i (- m 2)) + (progn + (while (>= i 3) + (append-to-buffer (current-buffer) opoint (point)) + (setq i (- i 2))) + (goto-char (point-max)))) + (setq point (point)) + (insert ?.) + (if window-system + (put-text-property point (point) + 'mouse-face 'highlight))) (> (setq i (1- i)) 0)) + (if (= i (1- m)) + (setq opoint point)) (insert-char ?\n gomoku-square-height)) - (gomoku-goto-xy (/ (1+ n) 2) (/ (1+ m) 2))) ; center of the board + (or (eq (char-after 1) ?.) + (put-text-property 1 2 'point-entered + (lambda (x x) (if (bobp) (forward-char))))) + (or intangible + (put-text-property point (point) 'intangible 2)) + (put-text-property point (point) 'point-entered + (lambda (x x) (if (eobp) (backward-char)))) + (put-text-property (point-min) (point) 'category 'gomoku-mode)) + (gomoku-goto-xy (/ (1+ n) 2) (/ (1+ m) 2)) ; center of the board (sit-for 0)) ; Display NOW (defun gomoku-display-statistics () @@ -998,16 +1040,12 @@ If the game is finished, this command requests for another game." ;; We store this string in the mode-line-process local variable. ;; This is certainly not the cleanest way out ... (setq mode-line-process - (cond - ((not (zerop gomoku-number-of-draws)) - (format ": Won %d, lost %d, drew %d" - gomoku-number-of-human-wins - gomoku-number-of-emacs-wins - gomoku-number-of-draws)) - (t - (format ": Won %d, lost %d" - gomoku-number-of-human-wins - gomoku-number-of-emacs-wins)))) + (format ": Won %d, lost %d%s" + gomoku-number-of-human-wins + gomoku-number-of-emacs-wins + (if (zerop gomoku-number-of-draws) + "" + (format ", drew %d" gomoku-number-of-draws)))) (force-mode-line-update)) (defun gomoku-switch-to-window () @@ -1015,11 +1053,11 @@ If the game is finished, this command requests for another game." (interactive) (let ((buff (get-buffer "*Gomoku*"))) (if buff ; Buffer exists: - (switch-to-buffer buff) ; no problem. - (if gomoku-game-in-progress - (gomoku-crash-game)) ; buffer has been killed or something - (switch-to-buffer "*Gomoku*") ; Anyway, start anew. - (gomoku-mode)))) + (switch-to-buffer buff) ; no problem. + (if gomoku-game-in-progress + (gomoku-crash-game)) ; buffer has been killed or something + (switch-to-buffer "*Gomoku*") ; Anyway, start anew. + (gomoku-mode)))) ;;; ;;; CROSSING WINNING QTUPLES. @@ -1030,19 +1068,6 @@ If the game is finished, this command requests for another game." ;; squares ! It only knows the square where the last move has been played and ;; who won. The solution is to scan the board along all four directions. -(defvar gomoku-winning-qtuple-beg nil - "First square of the winning qtuple.") - -(defvar gomoku-winning-qtuple-end nil - "Last square of the winning qtuple.") - -(defvar gomoku-winning-qtuple-dx nil - "Direction of the winning qtuple (along the X axis).") - -(defvar gomoku-winning-qtuple-dy nil - "Direction of the winning qtuple (along the Y axis).") - - (defun gomoku-find-filled-qtuple (square value) "Return T if SQUARE belongs to a qtuple filled with VALUEs." (or (gomoku-check-filled-qtuple square value 1 0) @@ -1052,32 +1077,20 @@ If the game is finished, this command requests for another game." (defun gomoku-check-filled-qtuple (square value dx dy) "Return T if SQUARE belongs to a qtuple filled with VALUEs along DX, DY." - ;; And record it in the WINNING-QTUPLE-... variables. (let ((a 0) (b 0) (left square) (right square) - (depl (gomoku-xy-to-index dx dy)) - a+4) + (depl (gomoku-xy-to-index dx dy))) (while (and (> a -4) ; stretch tuple left (= value (aref gomoku-board (setq left (- left depl))))) (setq a (1- a))) - (setq a+4 (+ a 4)) - (while (and (< b a+4) ; stretch tuple right + (while (and (< b (+ a 4)) ; stretch tuple right (= value (aref gomoku-board (setq right (+ right depl))))) (setq b (1+ b))) - (cond ((= b a+4) ; tuple length = 5 ? - (setq gomoku-winning-qtuple-beg (+ square (* a depl)) - gomoku-winning-qtuple-end (+ square (* b depl)) - gomoku-winning-qtuple-dx dx - gomoku-winning-qtuple-dy dy) + (cond ((= b (+ a 4)) ; tuple length = 5 ? + (gomoku-cross-qtuple (+ square (* a depl)) (+ square (* b depl)) + dx dy) t)))) -(defun gomoku-cross-winning-qtuple () - "Cross winning qtuple, as found by `gomoku-find-filled-qtuple'." - (gomoku-cross-qtuple gomoku-winning-qtuple-beg - gomoku-winning-qtuple-end - gomoku-winning-qtuple-dx - gomoku-winning-qtuple-dy)) - (defun gomoku-cross-qtuple (square1 square2 dx dy) "Cross every square between SQUARE1 and SQUARE2 in the DX, DY direction." (save-excursion ; Not moving point from last square @@ -1092,7 +1105,9 @@ If the game is finished, this command requests for another game." ((= dy 0) ; Horizontal (forward-char 1) (insert-char ?- (1- gomoku-square-width) t) - (delete-char (1- gomoku-square-width))) + (delete-region (point) (progn + (skip-chars-forward " \t") + (point)))) ((= dx 0) ; Vertical (let ((n 1) (column (current-column))) @@ -1102,13 +1117,11 @@ If the game is finished, this command requests for another game." (indent-to column) (insert-and-inherit ?|)))) ((= dx -1) ; 1st Diagonal - (backward-char (/ gomoku-square-width 2)) - (indent-to (prog1 (current-column) + (indent-to (prog1 (- (current-column) (/ gomoku-square-width 2)) (forward-line (/ gomoku-square-height 2)))) (insert-and-inherit ?/)) (t ; 2nd Diagonal - (forward-char (/ gomoku-square-width 2)) - (indent-to (prog1 (current-column) + (indent-to (prog1 (+ (current-column) (/ gomoku-square-width 2)) (forward-line (/ gomoku-square-height 2)))) (insert-and-inherit ?\\)))))) (sit-for 0)) ; Display NOW @@ -1120,18 +1133,14 @@ If the game is finished, this command requests for another game." (defun gomoku-move-down () "Move point down one row on the Gomoku board." (interactive) - (let ((y (gomoku-point-y))) - (next-line (cond ((null y) 1) - ((< y gomoku-board-height) gomoku-square-height) - (t 0))))) + (if (< (gomoku-point-y) gomoku-board-height) + (next-line gomoku-square-height))) (defun gomoku-move-up () "Move point up one row on the Gomoku board." (interactive) - (let ((y (gomoku-point-y))) - (previous-line (cond ((null y) 1) - ((> y 1) gomoku-square-height) - (t 0))))) + (if (> (gomoku-point-y) 1) + (previous-line gomoku-square-height))) (defun gomoku-move-ne () "Move point North East on the Gomoku board." @@ -1157,6 +1166,17 @@ If the game is finished, this command requests for another game." (gomoku-move-down) (backward-char)) +(defun gomoku-beginning-of-line () + "Move point to first square on the Gomoku board row." + (interactive) + (move-to-column gomoku-x-offset)) + +(defun gomoku-end-of-line () + "Move point to last square on the Gomoku board row." + (interactive) + (move-to-column (+ gomoku-x-offset + (* gomoku-square-width (1- gomoku-board-width))))) + (provide 'gomoku) ;;; gomoku.el ends here |