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authorRichard M. Stallman <rms@gnu.org>2002-09-23 16:03:03 +0000
committerRichard M. Stallman <rms@gnu.org>2002-09-23 16:03:03 +0000
commit0f7df8ac6ab7428289445a1109413d628f2a884a (patch)
treec9e41584b0c99ab473ec3b660926a960df9a67bb /lisp/play/gamegrid.el
parent1322516bc1488d60d01dc0be536a2f837f77c6ae (diff)
downloademacs-0f7df8ac6ab7428289445a1109413d628f2a884a.tar.gz
(gamegrid-face): new variable to emulate a buffer-local default face.
(gamegrid-xbm): new variable; XBM image as a replacement for `gamegrid-xpm' on Emacsen compiled without XPM-support. (gamegrid-colorize-glyph): Ported XEmacs-code for the generation of images to Emacs. (gamegrid-match-spec): Call `gamegrid-make-image-from-vector' to convert XEmacs-type image descriptors. (gamegrid-color-display-p): Removed. (Use `display-colors-p' instead.) (gamegrid-make-image-from-vector): New function. Convert XEmacs' image descriptors. (gamegrid-display-type): Use Emacs' standard `display-.*-p' functions to check for display capabilities. Fix the recognition of image-support in Emacs 21 by this way. (gamegrid-hide-cursor): Removed. (gamegrid-setup-default-font): Ported the code from XEmacs to Emacs: create a new face and assign the variable `gamegrid-face' to it. Make sure that the face is not higher than the smallest image used by the game. (gamegrid-initialize-display): Use `(setq cursor-type nil)' instead of `gamegrid-hide-cursor'. (gamegrid-set-face): If `gamegrid-display-mode' is 'glyph, put an image in the buffer, instead of applying a face. (gamegrid-init-buffer): If `gamegrid-display-mode' is 'glyph, put the face held by `gamegrid-face' in an overlay over the whole buffer to emulate a buffer-local default-face.
Diffstat (limited to 'lisp/play/gamegrid.el')
-rw-r--r--lisp/play/gamegrid.el127
1 files changed, 73 insertions, 54 deletions
diff --git a/lisp/play/gamegrid.el b/lisp/play/gamegrid.el
index b8f7050ed00..f21db937dc6 100644
--- a/lisp/play/gamegrid.el
+++ b/lisp/play/gamegrid.el
@@ -42,6 +42,10 @@
(defvar gamegrid-font "-*-courier-medium-r-*-*-*-140-100-75-*-*-iso8859-*"
"Name of the font used in X mode.")
+(defvar gamegrid-face nil
+ "Indicates the face to use as a default.")
+(make-variable-buffer-local 'gamegrid-face)
+
(defvar gamegrid-display-options nil)
(defvar gamegrid-buffer-width 0)
@@ -120,6 +124,16 @@ static char *noname[] = {
"
"XPM format image used for each square")
+(defvar gamegrid-xbm "\
+/* gamegrid XBM */
+#define gamegrid_width 16
+#define gamegrid_height 16
+static unsigned char gamegrid_bits[] = {
+ 0xff, 0xff, 0xff, 0x7f, 0xff, 0x3f, 0xaf, 0x0a, 0x57, 0x15, 0xaf, 0x0a,
+ 0x57, 0x15, 0xaf, 0x0a, 0x57, 0x15, 0xaf, 0x0a, 0x57, 0x15, 0xaf, 0x0a,
+ 0x57, 0x15, 0x07, 0x00, 0x03, 0x00, 0x01, 0x00 };"
+ "XBM format image used for each square.")
+
;; ;;;;;;;;;;;;;;;; miscellaneous functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defsubst gamegrid-characterp (arg)
@@ -220,13 +234,16 @@ static char *noname[] = {
gamegrid-mono-tty-face))))
(defun gamegrid-colorize-glyph (color)
- (make-glyph
- (vector
- 'xpm
- :data gamegrid-xpm
- :color-symbols (list (cons "col1" (gamegrid-color color 0.6))
- (cons "col2" (gamegrid-color color 0.8))
- (cons "col3" (gamegrid-color color 1.0))))))
+ (find-image `((:type xpm :data ,gamegrid-xpm
+ :ascent center
+ :color-symbols
+ (("col1" . ,(gamegrid-color color 0.6))
+ ("col2" . ,(gamegrid-color color 0.8))
+ ("col3" . ,(gamegrid-color color 1.0))))
+ (:type xbm :data ,gamegrid-xbm
+ :ascent center
+ :foreground ,(gamegrid-color color 1.0)
+ :background ,(gamegrid-color color 0.5)))))
(defun gamegrid-match-spec (spec)
(let ((locale (car spec))
@@ -250,36 +267,35 @@ static char *noname[] = {
(vector data))
((eq data 'colorize)
(gamegrid-colorize-glyph color))
+ ((listp data)
+ (find-image data)) ;untested!
((vectorp data)
- (make-glyph data)))))
+ (gamegrid-make-image-from-vector data)))))
-(defun gamegrid-color-display-p ()
- (if (fboundp 'device-class)
- (eq (device-class (selected-device)) 'color)
- (eq (cdr-safe (assq 'display-type (frame-parameters))) 'color)))
+(defun gamegrid-make-image-from-vector (vect)
+ "Convert an XEmacs style \"glyph\" to an image-spec."
+ (let ((l (list 'image :type)))
+ (dotimes (n (length vect))
+ (setf l (nconc l (list (aref vect n)))))
+ (nconc l (list :ascent 'center))))
(defun gamegrid-display-type ()
- (let ((window-system-p
- (or (and (fboundp 'console-on-window-system-p)
- (console-on-window-system-p))
- window-system)))
- (cond ((and gamegrid-use-glyphs
- window-system-p
- (featurep 'xpm))
- 'glyph)
- ((and gamegrid-use-color
- window-system-p
- (gamegrid-color-display-p))
- 'color-x)
- (window-system-p
- 'mono-x)
- ((and gamegrid-use-color
- (gamegrid-color-display-p))
- 'color-tty)
- ((fboundp 'set-face-property)
- 'mono-tty)
- (t
- 'emacs-tty))))
+ (cond ((and gamegrid-use-glyphs
+ (display-images-p))
+ 'glyph)
+ ((and gamegrid-use-color
+ (display-graphic-p)
+ (display-color-p))
+ 'color-x)
+ ((display-graphic-p)
+ 'mono-x)
+ ((and gamegrid-use-color
+ (display-color-p))
+ 'color-tty)
+ ((display-multi-font-p) ;???
+ 'mono-tty)
+ (t
+ 'emacs-tty)))
(defun gamegrid-set-display-table ()
(if (fboundp 'specifierp)
@@ -290,26 +306,21 @@ static char *noname[] = {
'remove-locale)
(setq buffer-display-table gamegrid-display-table)))
-(defun gamegrid-hide-cursor ()
- (make-local-variable 'cursor-type)
- (setq cursor-type nil))
-
(defun gamegrid-setup-default-font ()
- (cond ((eq gamegrid-display-mode 'glyph)
- (let* ((font-spec (face-property 'default 'font))
- (name (font-name font-spec))
- (max-height nil))
- (loop for c from 0 to 255 do
- (let ((glyph (aref gamegrid-display-table c)))
- (cond ((glyphp glyph)
- (let ((height (glyph-height glyph)))
- (if (or (null max-height)
- (< max-height height))
- (setq max-height height)))))))
- (if max-height
- (while (and (> (font-height font-spec) max-height)
- (setq name (x-find-smaller-font name)))
- (add-spec-to-specifier font-spec name (current-buffer))))))))
+ (setq gamegrid-face
+ (copy-face 'default
+ (intern (concat "gamegrid-face-" (buffer-name)))))
+ (when (eq gamegrid-display-mode 'glyph)
+ (let ((max-height nil))
+ (loop for c from 0 to 255 do
+ (let ((glyph (aref gamegrid-display-table c)))
+ (when (and (listp glyph) (eq (car glyph) 'image))
+ (let ((height (cdr (image-size glyph))))
+ (if (or (null max-height)
+ (< max-height height))
+ (setq max-height height))))))
+ (when (and max-height (< max-height 1))
+ (set-face-attribute gamegrid-face nil :height max-height)))))
(defun gamegrid-initialize-display ()
(setq gamegrid-display-mode (gamegrid-display-type))
@@ -323,11 +334,13 @@ static char *noname[] = {
(aset gamegrid-display-table c glyph)))
(gamegrid-setup-default-font)
(gamegrid-set-display-table)
- (gamegrid-hide-cursor))
+ (setq cursor-type nil))
(defun gamegrid-set-face (c)
- (unless (eq gamegrid-display-mode 'glyph)
+ (if (eq gamegrid-display-mode 'glyph)
+ (add-text-properties (1- (point)) (point)
+ (list 'display (list (aref gamegrid-display-table c))))
(put-text-property (1- (point))
(point)
'face
@@ -362,6 +375,12 @@ static char *noname[] = {
(setq gamegrid-buffer-start (point))
(dotimes (i height)
(insert line))
+ ;; Adjust the height of the default face to the height of the
+ ;; images. Unlike XEmacs, Emacs doesn't allow to make the default
+ ;; face buffer-local; so we do this with an overlay.
+ (when (eq gamegrid-display-mode 'glyph)
+ (overlay-put (make-overlay (point-min) (point-max))
+ 'face gamegrid-face))
(goto-char (point-min))))
(defun gamegrid-init (options)