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authorRobert Pluim <rpluim@gmail.com>2022-08-22 14:33:02 +0200
committerRobert Pluim <rpluim@gmail.com>2022-08-22 15:22:07 +0200
commit0dd51d8ebf15c66834ba3573794d3d7e1dd34953 (patch)
tree723df6babc354aa5c79840a989e5e39ba60eec60
parentac90530a0af5c96d27e5e38e2937209a003ff1a2 (diff)
downloademacs-0dd51d8ebf15c66834ba3573794d3d7e1dd34953.tar.gz
Use the attributes of frame's monitor for gamegrid
* lisp/play/gamegrid.el (gamegrid-calculate-glyph-size): Use the monitor where the current frame is displayed rather than the primary monitor.
-rw-r--r--lisp/play/gamegrid.el6
1 files changed, 5 insertions, 1 deletions
diff --git a/lisp/play/gamegrid.el b/lisp/play/gamegrid.el
index 3ad42114d01..bdc056e1ddf 100644
--- a/lisp/play/gamegrid.el
+++ b/lisp/play/gamegrid.el
@@ -80,8 +80,12 @@ directory will be used.")
(defun gamegrid-calculate-glyph-size ()
"Calculate appropriate glyph size in pixels based on display resolution.
Return a multiple of 8 no less than 16."
- (let ((atts (car (display-monitor-attributes-list)))
+ (let (atts
y-pitch)
+ (dolist (mon (display-monitor-attributes-list))
+ (when-let ((frames (alist-get 'frames mon))
+ (match (memq (selected-frame) frames)))
+ (setq atts mon)))
(setq y-pitch (cond
(atts
(/ (nth 4 (assq 'geometry atts))