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authorRichard M. Stallman <rms@gnu.org>1994-03-28 20:21:44 +0000
committerRichard M. Stallman <rms@gnu.org>1994-03-28 20:21:44 +0000
commit3817a596791bc4da72af93659fcb1f0a2ef817bc (patch)
treef13bd5d740d6a0abeaf7642b7766364cc50bb28e
parent7fa94aae1b5922e037ebf3be6fb03c09c3fe422b (diff)
downloademacs-3817a596791bc4da72af93659fcb1f0a2ef817bc.tar.gz
Initial revision
-rw-r--r--lispref/Makefile.in120
-rw-r--r--lispref/debugging.texi701
-rw-r--r--lispref/edebug.texi1676
-rw-r--r--lispref/eval.texi695
-rw-r--r--lispref/keymaps.texi1638
-rw-r--r--lispref/lists.texi1384
-rw-r--r--lispref/macros.texi593
-rw-r--r--lispref/os.texi1355
-rw-r--r--lispref/processes.texi1139
-rw-r--r--lispref/text.texi2658
10 files changed, 11959 insertions, 0 deletions
diff --git a/lispref/Makefile.in b/lispref/Makefile.in
new file mode 100644
index 00000000000..4a51dcb6cd9
--- /dev/null
+++ b/lispref/Makefile.in
@@ -0,0 +1,120 @@
+# Makefile for the GNU Emacs Lisp Reference Manual.
+#
+# 11 August 1990
+
+# Redefine `TEX' if `tex' does not invoke plain TeX. For example:
+# TEX=platex
+
+TEX=tex
+
+# Where the TeX macros are kept:
+texmacrodir = /usr/local/lib/tex/macros
+
+# Where the Emacs hierarchy lives ($EMACS in the INSTALL document for Emacs.)
+# For example:
+# emacslibdir = /usr/local/gnu/lib/emacs
+
+# Directory where Emacs is installed, by default:
+emacslibdir = /usr/local/emacs
+
+# Unless you have a nonstandard Emacs installation, these shouldn't have to
+# be changed.
+prefix = /usr/local
+infodir = ${prefix}/info
+
+# The name of the manual:
+
+VERSION=2.02.2
+manual = elisp-manual-19-$(VERSION)
+
+# Uncomment this line for permuted index.
+# permuted_index = 1
+
+# List of all the texinfo files in the manual:
+
+srcs = elisp.texi back.texi \
+ abbrevs.texi anti.texi backups.texi locals.texi buffers.texi \
+ calendar.texi commands.texi compile.texi control.texi debugging.texi \
+ display.texi edebug.texi errors.texi eval.texi files.texi \
+ frames.texi functions.texi help.texi hooks.texi \
+ internals.texi intro.texi keymaps.texi lists.texi \
+ loading.texi macros.texi maps.texi markers.texi \
+ minibuf.texi modes.texi numbers.texi objects.texi \
+ os.texi positions.texi processes.texi searching.texi \
+ sequences.texi streams.texi strings.texi symbols.texi \
+ syntax.texi text.texi tips.texi variables.texi \
+ windows.texi \
+ index.unperm index.perm
+
+.PHONY: elisp.dvi clean
+
+elisp.dvi: $(srcs) index.texi texindex
+ # Avoid losing old contents of aux file entirely.
+ -mv elisp.aux elisp.oaux
+ # First shot to define xrefs:
+ $(TEX) elisp.texi
+ if [ a${permuted_index} != a ]; \
+ then \
+ ./permute-index; \
+ mv permuted.fns elisp.fns; \
+ else \
+ ./texindex elisp.??; \
+ fi
+ $(TEX) elisp.texi
+
+index.texi:
+ if [ a${permuted_index} != a ]; \
+ then \
+ ln -s index.perm index.texi; \
+ else \
+ ln -s index.unperm index.texi; \
+ fi
+
+# The info file is named `elisp'.
+
+elisp: $(srcs) index.texi makeinfo
+ ./makeinfo elisp.texi
+
+install: elisp elisp.dvi
+ mv elisp elisp-* $(infodir)
+ @echo also add the line for elisp to $(infodir)/dir.
+
+installall: install
+ install -c texinfo.tex $(texmacrodir)
+
+clean:
+ rm -f *.toc *.aux *.log *.cp *.cps *.fn *.fns *.tp *.tps \
+ *.vr *.vrs *.pg *.pgs *.ky *.kys
+ rm -f make.out core
+ rm -f makeinfo.o makeinfo getopt.o getopt1.o
+ rm -f texindex.o texindex index.texi
+
+dist:
+ -mkdir temp
+ -mkdir temp/$(manual)
+ -ln README Makefile permute-index $(srcs) \
+ texinfo.tex getopt.c getopt1.c getopt.h \
+ elisp.dvi elisp.aux elisp.??s elisp elisp-[0-9] elisp-[0-9][0-9] temp/$(manual)
+ -rm -f temp/$(manual)/texindex.c temp/$(manual)/makeinfo.c
+ cp texindex.c makeinfo.c temp/$(manual)
+ (cd temp/$(manual); rm -f *~)
+ (cd temp; tar chf - $(manual)) | gzip > $(manual).tar.gz
+ -rm -rf temp
+
+# Make two programs used in generating output from texinfo.
+
+CFLAGS = -g
+
+texindex: texindex.o
+ $(CC) -o $@ $(LDFLAGS) $(CFLAGS) $?
+texindex.o: texindex.c
+
+MAKEINFO_MAJOR = 1
+MAKEINFO_MINOR = 0
+MAKEINFO_FLAGS = -DMAKEINFO_MAJOR=$(MAKEINFO_MAJOR) -DMAKEINFO_MINOR=$(MAKEINFO_MINOR)
+
+makeinfo: makeinfo.o getopt.o getopt1.o
+ $(CC) $(LDFLAGS) -o makeinfo makeinfo.o getopt.o getopt1.o
+
+makeinfo.o: makeinfo.c
+ $(CC) -c $(CFLAGS) $(MAKEINFO_FLAGS) makeinfo.c
diff --git a/lispref/debugging.texi b/lispref/debugging.texi
new file mode 100644
index 00000000000..b16c5407c93
--- /dev/null
+++ b/lispref/debugging.texi
@@ -0,0 +1,701 @@
+@c -*-texinfo-*-
+@c This is part of the GNU Emacs Lisp Reference Manual.
+@c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
+@c See the file elisp.texi for copying conditions.
+@setfilename ../info/debugging
+@node Debugging, Streams, Byte Compilation, Top
+@chapter Debugging Lisp Programs
+
+ There are three ways to investigate a problem in an Emacs Lisp program,
+depending on what you are doing with the program when the problem appears.
+
+@itemize @bullet
+@item
+If the problem occurs when you run the program, you can use a Lisp
+debugger (either the default debugger or Edebug) to investigate what is
+happening during execution.
+
+@item
+If the problem is syntactic, so that Lisp cannot even read the program,
+you can use the Emacs facilities for editing Lisp to localize it.
+
+@item
+If the problem occurs when trying to compile the program with the byte
+compiler, you need to know how to examine the compiler's input buffer.
+@end itemize
+
+@menu
+* Debugger:: How the Emacs Lisp debugger is implemented.
+* Syntax Errors:: How to find syntax errors.
+* Compilation Errors:: How to find errors that show up in byte compilation.
+* Edebug:: A source-level Emacs Lisp debugger.
+@end menu
+
+ Another useful debugging tool is the dribble file. When a dribble
+file is open, Emacs copies all keyboard input characters to that file.
+Afterward, you can examine the file to find out what input was used.
+@xref{Terminal Input}.
+
+ For debugging problems in terminal descriptions, the
+@code{open-termscript} function can be useful. @xref{Terminal Output}.
+
+@node Debugger
+@section The Lisp Debugger
+@cindex debugger
+@cindex Lisp debugger
+@cindex break
+
+ The @dfn{Lisp debugger} provides the ability to suspend evaluation of
+a form. While evaluation is suspended (a state that is commonly known
+as a @dfn{break}), you may examine the run time stack, examine the
+values of local or global variables, or change those values. Since a
+break is a recursive edit, all the usual editing facilities of Emacs are
+available; you can even run programs that will enter the debugger
+recursively. @xref{Recursive Editing}.
+
+@menu
+* Error Debugging:: Entering the debugger when an error happens.
+* Infinite Loops:: Stopping and debugging a program that doesn't exit.
+* Function Debugging:: Entering it when a certain function is called.
+* Explicit Debug:: Entering it at a certain point in the program.
+* Using Debugger:: What the debugger does; what you see while in it.
+* Debugger Commands:: Commands used while in the debugger.
+* Invoking the Debugger:: How to call the function @code{debug}.
+* Internals of Debugger:: Subroutines of the debugger, and global variables.
+@end menu
+
+@node Error Debugging
+@subsection Entering the Debugger on an Error
+@cindex error debugging
+@cindex debugging errors
+
+ The most important time to enter the debugger is when a Lisp error
+happens. This allows you to investigate the immediate causes of the
+error.
+
+ However, entry to the debugger is not a normal consequence of an
+error. Many commands frequently get Lisp errors when invoked in
+inappropriate contexts (such as @kbd{C-f} at the end of the buffer) and
+during ordinary editing it would be very unpleasant to enter the
+debugger each time this happens. If you want errors to enter the
+debugger, set the variable @code{debug-on-error} to non-@code{nil}.
+
+@defopt debug-on-error
+This variable determines whether the debugger is called when a error is
+signaled and not handled. If @code{debug-on-error} is @code{t}, all
+errors call the debugger. If it is @code{nil}, none call the debugger.
+
+The value can also be a list of error conditions that should call the
+debugger. For example, if you set it to the list
+@code{(void-variable)}, then only errors about a variable that has no
+value invoke the debugger.
+@end defopt
+
+ To debug an error that happens during loading of the @file{.emacs}
+file, use the option @samp{-debug-init}, which binds
+@code{debug-on-error} to @code{t} while @file{.emacs} is loaded.
+
+ If your @file{.emacs} file sets @code{debug-on-error}, the effect
+lasts only until the end of loading @file{.emacs}. (This is an
+undesirable by-product of the @samp{-debug-init} feature.) If you want
+@file{.emacs} to set @code{debug-on-error} permanently, use
+@code{after-init-hook}, like this:
+
+@example
+(add-hook 'after-init-hook
+ '(lambda () (setq debug-on-error t)))
+@end example
+
+@node Infinite Loops
+@subsection Debugging Infinite Loops
+@cindex infinite loops
+@cindex loops, infinite
+@cindex quitting from infinite loop
+@cindex stopping an infinite loop
+
+ When a program loops infinitely and fails to return, your first
+problem is to stop the loop. On most operating systems, you can do this
+with @kbd{C-g}, which causes quit.
+
+ Ordinary quitting gives no information about why the program was
+looping. To get more information, you can set the variable
+@code{debug-on-quit} to non-@code{nil}. Quitting with @kbd{C-g} is not
+considered an error, and @code{debug-on-error} has no effect on the
+handling of @kbd{C-g}. Contrariwise, @code{debug-on-quit} has no effect
+on errors.@refill
+
+ Once you have the debugger running in the middle of the infinite loop,
+you can proceed from the debugger using the stepping commands. If you
+step through the entire loop, you will probably get enough information
+to solve the problem.
+
+@defopt debug-on-quit
+This variable determines whether the debugger is called when @code{quit}
+is signaled and not handled. If @code{debug-on-quit} is non-@code{nil},
+then the debugger is called whenever you quit (that is, type @kbd{C-g}).
+If @code{debug-on-quit} is @code{nil}, then the debugger is not called
+when you quit. @xref{Quitting}.
+@end defopt
+
+@node Function Debugging
+@subsection Entering the Debugger on a Function Call
+@cindex function call debugging
+@cindex debugging specific functions
+
+ To investigate a problem that happens in the middle of a program, one
+useful technique is to enter the debugger whenever a certain function is
+called. You can do this to the function in which the problem occurs,
+and then step through the function, or you can do this to a function
+called shortly before the problem, step quickly over the call to that
+function, and then step through its caller.
+
+@deffn Command debug-on-entry function-name
+ This function requests @var{function-name} to invoke the debugger each time
+it is called. It works by inserting the form @code{(debug 'debug)} into
+the function definition as the first form.
+
+ Any function defined as Lisp code may be set to break on entry,
+regardless of whether it is interpreted code or compiled code. If the
+function is a command, it will enter the debugger when called from Lisp
+and when called interactively (after the reading of the arguments). You
+can't debug primitive functions (i.e., those written in C) this way.
+
+ When @code{debug-on-entry} is called interactively, it prompts
+for @var{function-name} in the minibuffer.
+
+ If the function is already set up to invoke the debugger on entry,
+@code{debug-on-entry} does nothing.
+
+ Caveat: if you redefine a function after using @code{debug-on-entry}
+on it, the code to enter the debugger is lost.
+
+ @code{debug-on-entry} returns @var{function-name}.
+
+@example
+@group
+(defun fact (n)
+ (if (zerop n) 1
+ (* n (fact (1- n)))))
+ @result{} fact
+@end group
+@group
+(debug-on-entry 'fact)
+ @result{} fact
+@end group
+@group
+(fact 3)
+ @result{} 6
+@end group
+
+@group
+------ Buffer: *Backtrace* ------
+Entering:
+* fact(3)
+ eval-region(4870 4878 t)
+ byte-code("...")
+ eval-last-sexp(nil)
+ (let ...)
+ eval-insert-last-sexp(nil)
+* call-interactively(eval-insert-last-sexp)
+------ Buffer: *Backtrace* ------
+@end group
+
+@group
+(symbol-function 'fact)
+ @result{} (lambda (n)
+ (debug (quote debug))
+ (if (zerop n) 1 (* n (fact (1- n)))))
+@end group
+@end example
+@end deffn
+
+@deffn Command cancel-debug-on-entry function-name
+This function undoes the effect of @code{debug-on-entry} on
+@var{function-name}. When called interactively, it prompts for
+@var{function-name} in the minibuffer.
+
+If @code{cancel-debug-on-entry} is called more than once on the same
+function, the second call does nothing. @code{cancel-debug-on-entry}
+returns @var{function-name}.
+@end deffn
+
+@node Explicit Debug
+@subsection Explicit Entry to the Debugger
+
+ You can cause the debugger to be called at a certain point in your
+program by writing the expression @code{(debug)} at that point. To do
+this, visit the source file, insert the text @samp{(debug)} at the
+proper place, and type @kbd{C-M-x}. Be sure to undo this insertion
+before you save the file!
+
+ The place where you insert @samp{(debug)} must be a place where an
+additional form can be evaluated and its value ignored. (If the value
+isn't ignored, it will alter the execution of the program!) The most
+common suitable places are inside a @code{progn} or an implicit
+@code{progn} (@pxref{Sequencing}).
+
+@node Using Debugger
+@subsection Using the Debugger
+
+ When the debugger is entered, it displays the previously selected
+buffer in one window and a buffer named @samp{*Backtrace*} in another
+window. The backtrace buffer contains one line for each level of Lisp
+function execution currently going on. At the beginning of this buffer
+is a message describing the reason that the debugger was invoked (such
+as the error message and associated data, if it was invoked due to an
+error).
+
+ The backtrace buffer is read-only and uses a special major mode,
+Debugger mode, in which letters are defined as debugger commands. The
+usual Emacs editing commands are available; thus, you can switch windows
+to examine the buffer that was being edited at the time of the error,
+switch buffers, visit files, or do any other sort of editing. However,
+the debugger is a recursive editing level (@pxref{Recursive Editing})
+and it is wise to go back to the backtrace buffer and exit the debugger
+(with the @kbd{q} command) when you are finished with it. Exiting
+the debugger gets out of the recursive edit and kills the backtrace
+buffer.
+
+@cindex current stack frame
+ The contents of the backtrace buffer show you the functions that are
+executing and their argument values. It also allows you to specify a
+stack frame by moving point to the line describing that frame. (A stack
+frame is the place where the Lisp interpreter records information about
+a particular invocation of a function.) The frame whose line point is
+on is considered the @dfn{current frame}. Some of the debugger commands
+operate on the current frame.
+
+ The debugger itself must be run byte-compiled, since it makes
+assumptions about how many stack frames are used for the debugger
+itself. These assumptions are false if the debugger is running
+interpreted.
+
+@need 3000
+
+@node Debugger Commands
+@subsection Debugger Commands
+@cindex debugger command list
+
+ Inside the debugger (in Debugger mode), these special commands are
+available in addition to the usual cursor motion commands. (Keep in
+mind that all the usual facilities of Emacs, such as switching windows
+or buffers, are still available.)
+
+ The most important use of debugger commands is for stepping through
+code, so that you can see how control flows. The debugger can step
+through the control structures of an interpreted function, but cannot do
+so in a byte-compiled function. If you would like to step through a
+byte-compiled function, replace it with an interpreted definition of the
+same function. (To do this, visit the source file for the function and
+type @kbd{C-M-x} on its definition.)
+
+ Here is a list of Debugger mode commands:
+
+@table @kbd
+@item c
+Exit the debugger and continue execution. When continuing is possible,
+it resumes execution of the program as if the debugger had never been
+entered (aside from the effect of any variables or data structures you
+may have changed while inside the debugger).
+
+Continuing is possible after entry to the debugger due to function entry
+or exit, explicit invocation, or quitting. You cannot continue if the
+debugger was entered because of an error.
+
+@item d
+Continue execution, but enter the debugger the next time any Lisp
+function is called. This allows you to step through the
+subexpressions of an expression, seeing what values the subexpressions
+compute, and what else they do.
+
+The stack frame made for the function call which enters the debugger in
+this way will be flagged automatically so that the debugger will be
+called again when the frame is exited. You can use the @kbd{u} command
+to cancel this flag.
+
+@item b
+Flag the current frame so that the debugger will be entered when the
+frame is exited. Frames flagged in this way are marked with stars
+in the backtrace buffer.
+
+@item u
+Don't enter the debugger when the current frame is exited. This
+cancels a @kbd{b} command on that frame.
+
+@item e
+Read a Lisp expression in the minibuffer, evaluate it, and print the
+value in the echo area. The debugger alters certain important variables
+as part of its operation; @kbd{e} temporarily restores their
+outside-the-debugger values so you can examine them. This makes the
+debugger more transparent. By contrast, @kbd{M-@key{ESC}} does nothing
+special in the debugger; it shows you the variable values within the
+debugger.
+
+@item q
+Terminate the program being debugged; return to top-level Emacs
+command execution.
+
+If the debugger was entered due to a @kbd{C-g} but you really want
+to quit, and not debug, use the @kbd{q} command.
+
+@item r
+Return a value from the debugger. The value is computed by reading an
+expression with the minibuffer and evaluating it.
+
+The @kbd{r} command makes a difference when the debugger was invoked due
+to exit from a Lisp call frame (as requested with @kbd{b}); then the
+value specified in the @kbd{r} command is used as the value of that
+frame.
+
+You can't use @kbd{r} when the debugger was entered due to an error.
+@end table
+
+@node Invoking the Debugger
+@subsection Invoking the Debugger
+
+ Here we describe fully the function used to invoke the debugger.
+
+@defun debug &rest debugger-args
+This function enters the debugger. It switches buffers to a buffer
+named @samp{*Backtrace*} (or @samp{*Backtrace*<2>} if it is the second
+recursive entry to the debugger, etc.), and fills it with information
+about the stack of Lisp function calls. It then enters a recursive
+edit, showing the backtrace buffer in Debugger mode.
+
+The Debugger mode @kbd{c} and @kbd{r} commands exit the recursive edit;
+then @code{debug} switches back to the previous buffer and returns to
+whatever called @code{debug}. This is the only way the function
+@code{debug} can return to its caller.
+
+If the first of the @var{debugger-args} passed to @code{debug} is
+@code{nil} (or if it is not one of the special values in the table
+below), then @code{debeg} displays the rest of its arguments at the the
+top of the @samp{*Backtrace*} buffer. This mechanism is used to display
+a message to the user.
+
+However, if the first argument passed to @code{debug} is one of the
+following special values, then it has special significance. Normally,
+these values are passed to @code{debug} only by the internals of Emacs
+and the debugger, and not by programmers calling @code{debug}.
+
+The special values are:
+
+@table @code
+@item lambda
+@cindex @code{lambda} in debug
+A first argument of @code{lambda} means @code{debug} was called because
+of entry to a function when @code{debug-on-next-call} was
+non-@code{nil}. The debugger displays @samp{Entering:} as a line of
+text at the top of the buffer.
+
+@item debug
+@code{debug} as first argument indicates a call to @code{debug} because
+of entry to a function that was set to debug on entry. The debugger
+displays @samp{Entering:}, just as in the @code{lambda} case. It also
+marks the stack frame for that function so that it will invoke the
+debugger when exited.
+
+@item t
+When the first argument is @code{t}, this indicates a call to
+@code{debug} due to evaluation of a list form when
+@code{debug-on-next-call} is non-@code{nil}. The debugger displays the
+following as the top line in the buffer:
+
+@smallexample
+Beginning evaluation of function call form:
+@end smallexample
+
+@item exit
+When the first argument is @code{exit}, it indicates the exit of a
+stack frame previously marked to invoke the debugger on exit. The
+second argument given to @code{debug} in this case is the value being
+returned from the frame. The debugger displays @samp{Return value:} on
+the top line of the buffer, followed by the value being returned.
+
+@item error
+@cindex @code{error} in debug
+When the first argument is @code{error}, the debugger indicates that
+it is being entered because an error or @code{quit} was signaled and not
+handled, by displaying @samp{Signaling:} followed by the error signaled
+and any arguments to @code{signal}. For example,
+
+@example
+@group
+(let ((debug-on-error t))
+ (/ 1 0))
+@end group
+
+@group
+------ Buffer: *Backtrace* ------
+Signaling: (arith-error)
+ /(1 0)
+...
+------ Buffer: *Backtrace* ------
+@end group
+@end example
+
+If an error was signaled, presumably the variable
+@code{debug-on-error} is non-@code{nil}. If @code{quit} was signaled,
+then presumably the variable @code{debug-on-quit} is non-@code{nil}.
+
+@item nil
+Use @code{nil} as the first of the @var{debugger-args} when you want
+to enter the debugger explicitly. The rest of the @var{debugger-args}
+are printed on the top line of the buffer. You can use this feature to
+display messages---for example, to remind yourself of the conditions
+under which @code{debug} is called.
+@end table
+@end defun
+
+@need 5000
+
+@node Internals of Debugger
+@subsection Internals of the Debugger
+
+ This section describes functions and variables used internally by the
+debugger.
+
+@defvar debugger
+The value of this variable is the function to call to invoke the
+debugger. Its value must be a function of any number of arguments (or,
+more typically, the name of a function). Presumably this function will
+enter some kind of debugger. The default value of the variable is
+@code{debug}.
+
+The first argument that Lisp hands to the function indicates why it
+was called. The convention for arguments is detailed in the description
+of @code{debug}.
+@end defvar
+
+@deffn Command backtrace
+@cindex run time stack
+@cindex call stack
+This function prints a trace of Lisp function calls currently active.
+This is the function used by @code{debug} to fill up the
+@samp{*Backtrace*} buffer. It is written in C, since it must have access
+to the stack to determine which function calls are active. The return
+value is always @code{nil}.
+
+In the following example, a Lisp expression calls @code{backtrace}
+explicitly. This prints the backtrace to the stream
+@code{standard-output}: in this case, to the buffer
+@samp{backtrace-output}. Each line of the backtrace represents one
+function call. The line shows the values of the function's arguments if
+they are all known. If they are still being computed, the line says so.
+The arguments of special forms are elided.
+
+@smallexample
+@group
+(with-output-to-temp-buffer "backtrace-output"
+ (let ((var 1))
+ (save-excursion
+ (setq var (eval '(progn
+ (1+ var)
+ (list 'testing (backtrace))))))))
+
+ @result{} nil
+@end group
+
+@group
+----------- Buffer: backtrace-output ------------
+ backtrace()
+ (list ...computing arguments...)
+ (progn ...)
+ eval((progn (1+ var) (list (quote testing) (backtrace))))
+ (setq ...)
+ (save-excursion ...)
+ (let ...)
+ (with-output-to-temp-buffer ...)
+ eval-region(1973 2142 #<buffer *scratch*>)
+ byte-code("... for eval-print-last-sexp ...")
+ eval-print-last-sexp(nil)
+* call-interactively(eval-print-last-sexp)
+----------- Buffer: backtrace-output ------------
+@end group
+@end smallexample
+
+The character @samp{*} indicates a frame whose debug-on-exit flag is
+set.
+@end deffn
+
+@ignore @c Not worth mentioning
+@defopt stack-trace-on-error
+@cindex stack trace
+This variable controls whether Lisp automatically displays a
+backtrace buffer after every error that is not handled. A quit signal
+counts as an error for this variable. If it is non-@code{nil} then a
+backtrace is shown in a pop-up buffer named @samp{*Backtrace*} on every
+error. If it is @code{nil}, then a backtrace is not shown.
+
+When a backtrace is shown, that buffer is not selected. If either
+@code{debug-on-quit} or @code{debug-on-error} is also non-@code{nil}, then
+a backtrace is shown in one buffer, and the debugger is popped up in
+another buffer with its own backtrace.
+
+We consider this feature to be obsolete and superseded by the debugger
+itself.
+@end defopt
+@end ignore
+
+@defvar debug-on-next-call
+@cindex @code{eval}, and debugging
+@cindex @code{apply}, and debugging
+@cindex @code{funcall}, and debugging
+If this variable is non-@code{nil}, it says to call the debugger before
+the next @code{eval}, @code{apply} or @code{funcall}. Entering the
+debugger sets @code{debug-on-next-call} to @code{nil}.
+
+The @kbd{d} command in the debugger works by setting this variable.
+@end defvar
+
+@defun backtrace-debug level flag
+This function sets the debug-on-exit flag of the stack frame @var{level}
+levels, giving it the value @var{flag}. If @var{flag} is
+non-@code{nil}, this will cause the debugger to be entered when that
+frame later exits. Even a nonlocal exit through that frame will enter
+the debugger.
+
+Normally, this function is only called by the debugger.
+@end defun
+
+@defvar command-debug-status
+This variable records the debugging status of current interactive
+command. Each time a command is called interactively, this variable is
+bound to @code{nil}. The debugger can set this variable to leave
+information for future debugger invocations during the same command.
+
+The advantage of using this variable rather that defining another global
+variable is that the data will never carry over to a subsequent command
+invocation.
+@end defvar
+
+@defun backtrace-frame frame-number
+The function @code{backtrace-frame} is intended for use in Lisp
+debuggers. It returns information about what computation is happening
+in the stack frame @var{frame-number} levels down.
+
+If that frame has not evaluated the arguments yet (or is a special
+form), the value is @code{(nil @var{function} @var{arg-forms}@dots{})}.
+
+If that frame has evaluated its arguments and called its function
+already, the value is @code{(t @var{function}
+@var{arg-values}@dots{})}.
+
+In the return value, @var{function} is whatever was supplied as @sc{car}
+of evaluated list, or a @code{lambda} expression in the case of a macro
+call. If the function has a @code{&rest} argument, that is represented
+as the tail of the list @var{arg-values}.
+
+If the argument is out of range, @code{backtrace-frame} returns
+@code{nil}.
+@end defun
+
+@node Syntax Errors
+@section Debugging Invalid Lisp Syntax
+
+ The Lisp reader reports invalid syntax, but cannot say where the real
+problem is. For example, the error ``End of file during parsing'' in
+evaluating an expression indicates an excess of open parentheses (or
+square brackets). The reader detects this imbalance at the end of the
+file, but it cannot figure out where the close parenthesis should have
+been. Likewise, ``Invalid read syntax: ")"'' indicates an excess close
+parenthesis or missing open parenthesis, but does not say where the
+missing parenthesis belongs. How, then, to find what to change?
+
+ If the problem is not simply an imbalance of parentheses, a useful
+technique is to try @kbd{C-M-e} at the beginning of each defun, and see
+if it goes to the place where that defun appears to end. If it does
+not, there is a problem in that defun.
+
+ However, unmatched parentheses are the most common syntax errors in
+Lisp, and we can give further advice for those cases.
+
+@menu
+* Excess Open:: How to find a spurious open paren or missing close.
+* Excess Close:: How to find a spurious close paren or missing open.
+@end menu
+
+@node Excess Open
+@subsection Excess Open Parentheses
+
+ The first step is to find the defun that is unbalanced. If there is
+an excess open parenthesis, the way to do this is to insert a
+close parenthesis at the end of the file and type @kbd{C-M-b}
+(@code{backward-sexp}). This will move you to the beginning of the
+defun that is unbalanced. (Then type @kbd{C-@key{SPC} C-_ C-u
+C-@key{SPC}} to set the mark there, undo the insertion of the
+close parenthesis, and finally return to the mark.)
+
+ The next step is to determine precisely what is wrong. There is no
+way to be sure of this except to study the program, but often the
+existing indentation is a clue to where the parentheses should have
+been. The easiest way to use this clue is to reindent with @kbd{C-M-q}
+and see what moves.
+
+ Before you do this, make sure the defun has enough close parentheses.
+Otherwise, @kbd{C-M-q} will get an error, or will reindent all the rest
+of the file until the end. So move to the end of the defun and insert a
+close parenthesis there. Don't use @kbd{C-M-e} to move there, since
+that too will fail to work until the defun is balanced.
+
+ Now you can go to the beginning of the defun and type @kbd{C-M-q}.
+Usually all the lines from a certain point to the end of the function
+will shift to the right. There is probably a missing close parenthesis,
+or a superfluous open parenthesis, near that point. (However, don't
+assume this is true; study the code to make sure.) Once you have found
+the discrepancy, undo the @kbd{C-M-q}, since the old indentation is
+probably appropriate to the intended parentheses.
+
+ After you think you have fixed the problem, use @kbd{C-M-q} again. If
+the old indentation actually fit the intended nesting of parentheses,
+and you have put back those parentheses, @kbd{C-M-q} should not change
+anything.
+
+@node Excess Close
+@subsection Excess Close Parentheses
+
+ To deal with an excess close parenthesis, first insert an
+open parenthesis at the beginning of the file and type @kbd{C-M-f} to
+find the end of the unbalanced defun. (Then type @kbd{C-@key{SPC} C-_
+C-u C-@key{SPC}} to set the mark there, undo the insertion of the
+open parenthesis, and finally return to the mark.)
+
+ Then find the actual matching close parenthesis by typing @kbd{C-M-f}
+at the beginning of the defun. This will leave you somewhere short of
+the place where the defun ought to end. It is possible that you will
+find a spurious close parenthesis in that vicinity.
+
+ If you don't see a problem at that point, the next thing to do is to
+type @kbd{C-M-q} at the beginning of the defun. A range of lines will
+probably shift left; if so, the missing open parenthesis or spurious
+close parenthesis is probably near the first of those lines. (However,
+don't assume this is true; study the code to make sure.) Once you have
+found the discrepancy, undo the @kbd{C-M-q}, since the old indentation
+is probably appropriate to the intended parentheses.
+
+@node Compilation Errors
+@section Debugging Problems in Compilation
+
+ When an error happens during byte compilation, it is normally due to
+invalid syntax in the program you are compiling. The compiler prints a
+suitable error message in the @samp{*Compile-Log*} buffer, and then
+stops. The message may state a function name in which the error was
+found, or it may not. Either way, here is how to find out where in the
+file the error occurred.
+
+ What you should do is switch to the buffer @w{@samp{ *Compiler Input*}}.
+(Note that the buffer name starts with a space, so it does not show
+up in @kbd{M-x list-buffers}.) This buffer contains the program being
+compiled, and point shows how far the byte compiler was able to read.
+
+ If the error was due to invalid Lisp syntax, point shows exactly where
+the invalid syntax was @emph{detected}. The cause of the error is not
+necessarily near by! Use the techniques in the previous section to find
+the error.
+
+ If the error was detected while compiling a form that had been read
+successfully, then point is located at the end of the form. In this
+case, it can't localize the error precisely, but can still show you
+which function to check.
+
+@include edebug.texi
diff --git a/lispref/edebug.texi b/lispref/edebug.texi
new file mode 100644
index 00000000000..c36ac42768e
--- /dev/null
+++ b/lispref/edebug.texi
@@ -0,0 +1,1676 @@
+@comment -*-texinfo-*-
+
+@c This file is intended to be used as a section within the Emacs Lisp
+@c Reference Manual. It may also be used by an independent Edebug User
+@c Manual, edebug.tex, in which case the Edebug node below should be used
+@c with the following links to the Bugs section and to the top level:
+
+@c , Bugs and Todo List, Top, Top
+
+@node Edebug, Bugs and Todo List, Top, Top
+@section Edebug
+@cindex Edebug mode
+
+@cindex Edebug
+ Edebug is a source-level debugger for Emacs Lisp programs with which
+you can:
+
+@itemize @bullet
+@item
+Step through evaluation, stopping before and after each expression.
+
+@item
+Set conditional or unconditional breakpoints.
+
+@item
+Stop when a specified condition is true (the global break event).
+
+@item
+Trace slow or fast, stopping briefly at each stop point, or
+at each breakpoint.
+
+@item
+Display expression results and evaluate expressions as if outside of
+Edebug.
+
+@item
+Automatically reevaluate a list of expressions and
+display their results each time Edebug updates the display.
+
+@item
+Output trace info on function enter and exit.
+
+@item
+Stop when an error occurs.
+
+@item
+Display a backtrace, omitting Edebug's own frames.
+
+@item
+Specify argument evaluation for macros and defining forms.
+
+@item
+Obtain rudimentary coverage testing and frequency counts.
+@end itemize
+
+The first three sections below should tell you enough about Edebug to
+enable you to use it.
+
+@menu
+* Using Edebug:: Introduction to use of Edebug.
+* Instrumenting:: You must instrument your code
+ in order to debug it with Edebug.
+* Modes: Edebug Execution Modes. Execution modes, stopping more or less often.
+* Jumping:: Commands to jump to a specified place.
+* Misc: Edebug Misc. Miscellaneous commands.
+* Breakpoints:: Setting breakpoints to make the program stop.
+* Trapping Errors:: trapping errors with Edebug.
+* Views: Edebug Views. Views inside and outside of Edebug.
+* Eval: Edebug Eval. Evaluating expressions within Edebug.
+* Eval List:: Expressions whose values are displayed
+ each time you enter Edebug.
+* Printing in Edebug:: Customization of printing.
+* Trace Buffer:: How to produce trace output in a buffer.
+* Coverage Testing:: How to test evaluation coverage.
+* The Outside Context:: Data that Edebug saves and restores.
+* Instrumenting Macro Calls:: Specifying how to handle macro calls.
+* Options: Edebug Options. Option variables for customizing Edebug.
+@end menu
+
+@node Using Edebug
+@subsection Using Edebug
+
+ To debug a Lisp program with Edebug, you must first @dfn{instrument}
+the Lisp code that you want to debug. A simple way to do this is to
+first move point into the definition of a function or macro and then do
+@kbd{C-u C-M-x} (@code{eval-defun} with a prefix argument). See
+@ref{Instrumenting}, for alternative ways to instrument code.
+
+ Once a function is instrumented, any call to the function activates
+Edebug. Activating Edebug may stop execution and let you step through
+the function, or it may update the display and continue execution while
+checking for debugging commands, depending on which Edebug execution
+mode you have selected. The default execution mode is step, which does
+stop execution. @xref{Edebug Execution Modes}.
+
+ Within Edebug, you normally view an Emacs buffer showing the source of
+the Lisp code you are debugging. This is referred to as the @dfn{source
+code buffer}. This buffer is temporarily read-only.
+
+ An arrow at the left margin indicates the line where the function is
+executing. Point initially shows where within the line the function is
+executing, but this ceases to be true if you move point yourself.
+
+ If you instrument the definition of @code{fac} (shown below) and then
+execute @code{(fac 3)}, here is what you normally see. Point is at the
+open-parenthesis before @code{if}.
+
+@example
+(defun fac (n)
+=>@point{}(if (< 0 n)
+ (* n (fac (1- n)))
+ 1))
+@end example
+
+@cindex stop points
+The places within a function where Edebug can stop execution are called
+@dfn{stop points}. These occur both before and after each subexpression
+that is a list, and also after each variable reference.
+Here we show with periods the stop points found in the function
+@code{fac}:
+
+@example
+(defun fac (n)
+ .(if .(< 0 n.).
+ .(* n. .(fac (1- n.).).).
+ 1).)
+@end example
+
+The special commands of Edebug are available in the source code buffer
+in addition to the commands of Emacs Lisp mode. For example, you can
+type the Edebug command @key{SPC} to execute until the next stop point.
+If you type @key{SPC} once after entry to @code{fac}, here is the
+display you will see:
+
+@example
+(defun fac (n)
+=>(if @point{}(< 0 n)
+ (* n (fac (1- n)))
+ 1))
+@end example
+
+When Edebug stops execution after an expression, it displays the
+expression's value in the echo area.
+
+Other frequently used commands are @kbd{b} to set a breakpoint at a stop
+point, @kbd{g} to execute until a breakpoint is reached, and @kbd{q} to
+exit Edebug and return to the top-level command loop. Type @kbd{?} to
+display a list of all Edebug commands.
+
+@node Instrumenting
+@subsection Instrumenting for Edebug
+
+ In order to use Edebug to debug Lisp code, you must first
+@dfn{instrument} the code. Instrumenting code inserts additional code
+into it, code which invokes Edebug at the proper places.
+
+ Once a function is instrumented, any call to the function activates
+Edebug. This may or may not stop execution, depending on the Edebug
+execution mode in use. Some Edebug modes only update the display to
+indicate the progress of the evaluation without stopping execution.
+
+@kindex C-M-x
+@findex eval-defun (Edebug)
+ Once you have loaded Edebug, the command @kbd{C-M-x}
+(@code{eval-defun}) is redefined so that when invoked with a prefix
+argument on a definition, it instruments the definition before
+evaluating it. (The source code itself is not modified.) If the
+variable @code{edebug-all-defs} is non-@code{nil}, that inverts the
+meaning of the prefix argument: then @kbd{C-M-x} instruments the
+definition @emph{unless} it has a prefix argument. The default value of
+@code{edebug-all-defs} is @code{nil}. The command @kbd{M-x
+edebug-all-defs} toggles the value of the variable
+@code{edebug-all-defs}.
+
+@findex edebug-all-forms
+@findex eval-region (Edebug)
+@findex eval-current-buffer (Edebug)
+ If @code{edebug-all-defs} is non-@code{nil}, then the commands
+@code{eval-region}, @code{eval-current-buffer}, and @code{eval-buffer}
+also instrument any definitions they evaluate. Similarly,
+@code{edebug-all-forms} controls whether @code{eval-region} should
+instrument @emph{any} form, even non-defining forms. This doesn't apply
+to loading or evaluations in the minibuffer. The command @kbd{M-x
+edebug-all-forms} toggles this option.
+
+@findex edebug-eval-top-level-form
+Another command, @kbd{M-x edebug-eval-top-level-form}, is available to
+instrument any top-level form regardless of the value of
+@code{edebug-all-defs} or @code{edebug-all-forms}.
+
+When Edebug is about to instrument code for the first time in a session,
+it runs the hook @code{edebug-setup-hook}, then sets it to @code{nil}.
+You can use this to load up Edebug specifications associated with a
+package you are using, but only when you also use Edebug.
+
+While Edebug is active, the command @kbd{I}
+(@code{edebug-instrument-callee}) instruments the definition of the
+function or macro called by the list form after point, if is not already
+instrumented. This is possible only if Edebug knows where to find the
+source for that function; after loading Edebug, @code{eval-region}
+records the position of every definition it evaluates, even if not
+instrumenting it. See also the @kbd{i} command (@pxref{Jumping}), which
+steps into the call after instrumenting the function.
+
+@cindex special forms (Edebug)
+@cindex interactive commands (Edebug)
+@cindex anonymous lambda expressions (Edebug)
+@cindex Common Lisp (Edebug)
+@pindex cl.el (Edebug)
+@pindex cl-specs.el
+ Edebug knows how to instrument all the standard special forms, an
+interactive form with an expression argument, anonymous lambda
+expressions, and other defining forms. Edebug cannot know what a
+user-defined macro will do with the arguments of a macro call, so you
+must tell it; @xref{Instrumenting Macro Calls}, for details.
+
+@findex eval-expression (Edebug)
+ To remove instrumentation from a definition, simply reevaluate its
+definition in a way that does not instrument. There are two ways of
+evaluating forms without instrumenting them: from a file with
+@code{load}, and from the minibuffer with @code{eval-expression}
+(@kbd{M-ESC}).
+
+ If Edebug detects a syntax error while instrumenting, it leaves point
+at the erroneous code and signals an @code{invalid-read-syntax} error.
+
+ @xref{Edebug Eval}, for other evaluation functions available
+inside of Edebug.
+
+@node Edebug Execution Modes
+@subsection Edebug Execution Modes
+
+@cindex Edebug execution modes
+Edebug supports several execution modes for running the program you are
+debugging. We call these alternatives @dfn{Edebug execution modes}; do
+not confuse them with major or minor modes. The current Edebug mode
+determines how far Edebug continues execution before stopping---whether
+it stops at each stop point, or continues to the next breakpoint, for
+example---and how much Edebug displays the progress of the evaluation
+before it stops.
+
+Normally, you specify the Edebug execution mode by typing a command to
+continue the program in a certain mode. Here is a table of these
+commands. All except for @kbd{S} resume execution of the program, at
+least for a certain distance.
+
+@table @kbd
+@item S
+Stop: don't execute any more of the program for now, just wait for more
+Edebug commands (@code{edebug-stop}).
+
+@item @key{SPC}
+Step: stop at the next stop point encountered (@code{edebug-step-mode}).
+
+@item n
+Next: stop at the next stop point encountered after an expression
+(@code{edebug-next-mode}). Also see @code{edebug-forward-sexp} in
+@ref{Edebug Misc}.
+
+@item t
+Trace: pause one second at each Edebug stop point (@code{edebug-trace-mode}).
+
+@item T
+Rapid trace: update the display at each stop point, but don't actually
+pause (@code{edebug-Trace-fast-mode}).
+
+@item g
+Go: run until the next breakpoint (@code{edebug-go-mode}). @xref{Breakpoints}.
+
+@item c
+Continue: pause one second at each breakpoint, and then continue
+(@code{edebug-continue-mode}).
+
+@item C
+Rapid continue: move point to each breakpoint, but don't pause
+(@code{edebug-Continue-fast-mode}).
+
+@item G
+Go non-stop: ignore breakpoints (@code{edebug-Go-nonstop-mode}). You
+can still stop the program by typing @kbd{S}, or any editing command.
+@end table
+
+In general, the execution modes earlier in the above list run the
+program more slowly or stop sooner.
+
+While executing or tracing, you can interrupt the execution by typing
+any Edebug command. Edebug stops the program at the next stop point and
+then executes the command that you typed. For example, typing @kbd{t}
+during execution switches to trace mode at the next stop point. You can
+use @kbd{S} to stop execution without doing anything else.
+
+If your function happens to read input, a character you type intending
+to interrupt execution may be read by the function instead. You can
+avoid such unintended results by paying attention to when your program
+wants input.
+
+@cindex keyboard macros (Edebug)
+Keyboard macros containing the commands in this section do not
+completely work: exiting from Edebug, to resume the program, loses track
+of the keyboard macro. This is not easy to fix. Also, defining or
+executing a keyboard macro outside of Edebug does not affect commands
+inside Edebug. This is usually an advantage. But see the
+@code{edebug-continue-kbd-macro} option (@pxref{Edebug Options}).
+
+When you enter a new Edebug level, the initial execution mode comes from
+the value of the variable @code{edebug-initial-mode}. By default, this
+specifies step mode. Note that you may reenter the same Edebug level
+several times if, for example, an instrumented function is called
+several times from one command.
+
+
+@node Jumping
+@subsection Jumping
+
+ The commands described in this section execute until they reach a
+specified location. All except @kbd{i} make a temporary breakpoint to
+establish the place to stop, then switch to go mode. Any other
+breakpoint reached before the intended stop point will also stop
+execution. @xref{Breakpoints}, for the details on breakpoints.
+
+ These commands may fail to work as expected in case of nonlocal exit,
+because a nonlocal exit can bypass the temporary breakpoint where you
+expected the program to stop.
+
+@table @kbd
+@item h
+Proceed to the stop point near where point is (@code{edebug-goto-here}).
+
+@item f
+Run the program forward over one expression
+(@code{edebug-forward-sexp}).
+
+@item o
+Run the program until the end of the containing sexp.
+
+@item i
+Step into the function or macro called by the form after point.
+@end table
+
+The @kbd{h} command proceeds to the stop point near the current location
+if point, using a temporary breakpoint. See @ref{Breakpoints}, for more
+about breakpoints.
+
+The @kbd{f} command runs the program forward over one expression. More
+precisely, it sets a temporary breakpoint at the position that
+@kbd{C-M-f} would reach, then executes in go mode so that the program
+will stop at breakpoints.
+
+With a prefix argument @var{n}, the temporary breakpoint is placed
+@var{n} sexps beyond point. If the containing list ends before @var{n}
+more elements, then the place to stop is after the containing
+expression.
+
+Be careful that the position @kbd{C-M-f} finds is a place that the
+program will really get to; this may not be true in a
+@code{cond}, for example.
+
+The @kbd{f} command does @code{forward-sexp} starting at point, rather
+than at the stop point, for flexibility. If you want to execute one
+expression @emph{from the current stop point}, type @kbd{w} first, to
+move point there, and then type @kbd{f}.
+
+The @kbd{o} command continues ``out of'' an expression. It places a
+temporary breakpoint at the end of the sexp containing point. If the
+containing sexp is a function definition itself, it continues until just
+before the last sexp in the definition. If that is where you are now,
+it returns from the function and then stops. In other words, this
+command does not exit the currently executing function unless you are
+positioned after the last sexp.
+
+The @kbd{i} command steps into the function or macro called by the list
+form after point. Note that the form need not be the one about to be
+evaluated. But if the form is a function call about to be evaluated,
+remember to use this command before any of the arguments are evaluated,
+since otherwise it will be too late.
+
+The @kbd{i} command instruments the function or macro it's supposed to
+step into, if it isn't instrumented already. This is convenient, but keep
+in mind that the function or macro remains instrumented unless you explicitly
+arrange to deinstrument it.
+
+@node Edebug Misc
+@subsection Miscellaneous Edebug Commands
+
+ Some miscellaneous Edebug commands are described here.
+
+@table @kbd
+@item ?
+Display the help message for Edebug (@code{edebug-help}).
+
+@item C-]
+Abort one level back to the previous command level
+(@code{abort-recursive-edit}).
+
+@item q
+Return to the top level editor command loop (@code{top-level}). This
+exits all recursive editing levels, including all levels of Edebug
+activity. However, instrumented code protected with
+@code{unwind-protect} or @code{condition-case} forms may resume
+debugging.
+
+@item Q
+Like @kbd{q} but don't stop even for protected code
+(@code{top-level-nonstop}).
+
+@item r
+Redisplay the most recently known expression result in the echo area
+(@code{edebug-previous-result}).
+
+@item d
+Display a backtrace, excluding Edebug's own functions for clarity
+(@code{edebug-backtrace}).
+
+You cannot use debugger commands in the backtrace buffer in Edebug as
+you would in the standard debugger.
+
+The backtrace buffer is killed automatically when you continue
+execution.
+@end table
+
+>From the Edebug recursive edit, you may invoke commands that activate
+Edebug again recursively. Any time Edebug is active, you can quit to
+the top level with @kbd{q} or abort one recursive edit level with
+@kbd{C-]}. You can display a backtrace of all the
+pending evaluations with @kbd{d}.
+
+@node Breakpoints
+@subsection Breakpoints
+
+@cindex breakpoints
+Edebug's step mode stops execution at the next stop point reached.
+There are three other ways to stop Edebug execution once it has started:
+breakpoints, the global break condition, and source breakpoints.
+
+While using Edebug, you can specify @dfn{breakpoints} in the program you
+are testing: points where execution should stop. You can set a
+breakpoint at any stop point, as defined in @ref{Using Edebug}. For
+setting and unsetting breakpoints, the stop point that is affected is
+the first one at or after point in the source code buffer. Here are the
+Edebug commands for breakpoints:
+
+@table @kbd
+@item b
+Set a breakpoint at the stop point at or after point
+(@code{edebug-set-breakpoint}). If you use a prefix argument, the
+breakpoint is temporary (it turns off the first time it stops the
+program).
+
+@item u
+Unset the breakpoint (if any) at the stop point at or after
+point (@code{edebug-unset-breakpoint}).
+
+@item x @var{condition} @key{RET}
+Set a conditional breakpoint which stops the program only if
+@var{condition} evaluates to a non-@code{nil} value
+(@code{edebug-set-conditional-breakpoint}). With a prefix argument, the
+breakpoint is temporary.
+
+@item B
+Move point to the next breakpoint in the definition
+(@code{edebug-next-breakpoint}).
+@end table
+
+While in Edebug, you can set a breakpoint with @kbd{b} and unset one
+with @kbd{u}. First move point to the Edebug stop point of your choice,
+then type @kbd{b} or @kbd{u} to set or unset a breakpoint there.
+Unsetting a breakpoint where none has been set has no effect.
+
+Reevaluating or reinstrumenting a definition forgets all its breakpoints.
+
+A @dfn{conditional breakpoint} tests a condition each time the program
+gets there. Any errors that occur as a result of evaluating the
+condition are ignored, as if the result were @code{nil}. To set a
+conditional breakpoint, use @kbd{x}, and specify the condition
+expression in the minibuffer. Setting a conditional breakpoint at a
+stop point that has a previously established conditional breakpoint puts
+the previous condition expression in the minibuffer so you can edit it.
+
+You can make a conditional or unconditional breakpoint
+@dfn{temporary} by using a prefix arg with the command to set the
+breakpoint. When a temporary breakpoint stops the program, it is
+automatically unset.
+
+Edebug always stops or pauses at a breakpoint except when the Edebug
+mode is Go-nonstop. In that mode, it ignores breakpoints entirely.
+
+To find out where your breakpoints are, use the @kbd{B} command, which
+moves point to the next breakpoint in the definition following point, or
+to the first breakpoint if there are no following breakpoints. This
+command does not continue execution---it just moves point in the buffer.
+
+@menu
+* Global Break Condition:: Breaking on an event.
+* Source Breakpoints:: Embedding breakpoints in source code.
+@end menu
+
+
+@node Global Break Condition
+@subsubsection Global Break Condition
+
+@cindex stopping on events
+@cindex global break condition
+ A @dfn{global break condition} stops execution when a specified
+condition is satisfied, no matter where that may occur. Edebug
+evaluates the global break condition at every stop point. If it
+evaluates to a non-@code{nil} value, then execution stops or pauses
+depending on the execution mode, as if a breakpoint had been hit. If
+evaluating the condition gets an error, execution does not stop.
+
+@findex edebug-set-global-break-condition
+@vindex edebug-global-break-condition
+ You can set or edit the condition expression, stored in
+@code{edebug-global-break-condition}, using the @kbd{X} command
+(@code{edebug-set-global-break-condition}).
+
+ The global break condition is the simplest way to find where in your
+code some event occurs, but it makes code run much more slowly. So you
+should reset the condition to @code{nil} when not using it.
+
+@node Source Breakpoints
+@subsubsection Source Breakpoints
+
+@findex edebug
+@cindex source breakpoints
+ All breakpoints in a definition are forgotten each time you
+reinstrument it. To make a breakpoint that won't be forgotten, you can
+write a @dfn{source breakpoint}, which is simply a call to the function
+@code{edebug} in your source code. You can, of course, make such a call
+conditional. For example, in the @code{fac} function, insert the first
+line as shown below to stop when the argument reaches zero:
+
+@example
+(defun fac (n)
+ (if (= n 0) (edebug))
+ (if (< 0 n)
+ (* n (fac (1- n)))
+ 1))
+@end example
+
+When the @code{fac} definition is instrumented and the function is
+called, the call to @code{edebug} acts as a breakpoint. Depending on
+the execution mode, Edebug stops or pauses there.
+
+If no instrumented code is being executed when @code{edebug} is called,
+that function calls @code{debug}.
+@c This may not be a good idea anymore.
+
+@node Trapping Errors
+@subsection Trapping Errors
+
+Emacs normally displays an error message when an error is signaled and
+not handled with @code{condition-case}. While Edebug is active, it
+normally responds to all unhandled errors. You can customize this with
+the options @code{edebug-on-error} and @code{edebug-on-quit}; see
+@ref{Edebug Options}.
+
+When Edebug responds to an error, it shows the last stop point
+encountered before the error. This may be the location of a call to a
+function which was not instrumented, within which the error actually
+occurred. For an unbound variable error, the last known stop point
+might be quite distant from the offending variable reference. In that
+case you might want to display a full backtrace (@pxref{Edebug Misc}).
+
+If you change @code{debug-on-error} or @code{debug-on-quit} while
+Edebug is active, these changes will be forgotten when Edebug becomes
+inactive. Furthermore, during Edebug's recursive edit, these variables
+are bound to the values they had outside of Edebug.
+
+@ignore @c I don't want to document something that works only partly -- rms.
+Edebug can also trap signals even if they are handled. If
+@code{debug-on-error} is a list of signal names, Edebug will stop when
+any of these errors are signaled. Edebug shows you the last known stop
+point just as for unhandled errors. After you continue execution, the
+error is signaled again (but without being caught by Edebug). Edebug
+can only trap errors that are handled if they are signaled in Lisp code
+(not subroutines) since it does so by temporarily replacing the
+@code{signal} function.
+@end ignore
+
+@node Edebug Views
+@subsection Edebug Views
+
+These Edebug commands let you view aspects of the buffer and window
+status that obtained before entry to Edebug.
+
+@table @kbd
+@item v
+View the outside window configuration (@code{edebug-view-outside}).
+
+@item p
+Temporarily display the outside current buffer with point at its outside
+position (@code{edebug-bounce-point}). With a prefix argument @var{n},
+pause for @var{n} seconds instead.
+
+@item w
+Move point back to the current stop point (@code{edebug-where}) in the
+source code buffer. Also, if you use this command in a different window
+displaying the same buffer, that window will be used instead to display
+the current definition in the future.
+
+@item W
+Forget the saved outside window configuration---so that the current
+window configuration will remain unchanged when you next exit Edebug (by
+continuing the program). Also toggle the @code{edebug-save-windows}
+variable.
+@ignore @c This text is implementation-oriented and doesn't emphasize
+ what users really want to know.
+Toggle the @code{edebug-save-windows} variable which indicates whether
+the outside window configuration is saved and restored
+(@code{edebug-toggle-save-windows}). Also, each time it is toggled on,
+make the outside window configuration the same as the current window
+configuration.
+@end ignore
+@end table
+
+You can view the outside window configuration with @kbd{v} or just
+bounce to the point in the current buffer with @kbd{p}, even if
+it is not normally displayed. After moving point, you may wish to jump
+back to the stop point with @kbd{w} from a source code buffer.
+
+@ignore I don't understand this -- rms
+If you type @kbd{W} twice, Edebug continues saving and restoring an
+outside window configuration, but updates it to match the current
+configuration. You can use this to add another buffer to be displayed
+whenever Edebug is active. However, the automatic redisplay of
+@samp{*edebug*} and @samp{*edebug-trace*} may conflict with the buffers
+you wish to see unless you have enough windows open.
+
+With a prefix argument, @code{W} only toggles saving and restoring of
+the selected window. To specify a window that is not displaying the
+source code buffer, you must use @kbd{C-x X W} from the global keymap.
+@end ignore
+
+@node Edebug Eval
+@subsection Evaluation
+
+While within Edebug, you can evaluate expressions ``as if'' Edebug were
+not running. Edebug tries to be invisible to the expression's
+evaluation and printing. Evaluation of expressions that cause side
+effects will work as expected except for things that Edebug explicitly
+saves and restores. @xref{The Outside Context}, for details on this
+process.
+
+@table @kbd
+@item e @var{exp} @key{RET}
+Evaluate expression @var{exp} in the context outside of Edebug
+(@code{edebug-eval-expression}). That is, Edebug tries to minimize its
+interference with the evaluation.
+
+@item M-@key{ESC} @var{exp} @key{RET}
+Evaluate expression @var{exp} in the context of Edebug itself.
+
+@item C-x C-e
+Evaluate the expression before point, in the context outside of Edebug
+(@code{edebug-eval-last-sexp}).
+@end table
+
+@cindex lexical binding (Edebug)
+Edebug supports evaluation of expressions containing references to
+lexically bound symbols created by the following constructs in
+@file{cl.el} (version 2.03 or later): @code{lexical-let},
+@code{macrolet}, and @code{symbol-macrolet}.
+
+
+@node Eval List
+@subsection Evaluation List Buffer
+
+You can use the @dfn{evaluation list buffer}, called @samp{*edebug*}, to
+evaluate expressions interactively. You can also set up the
+@dfn{evaluation list} of expressions to be evaluated automatically each
+time Edebug updates the display.
+
+@table @kbd
+@item E
+Switch to the evaluation list buffer @samp{*edebug*}
+(@code{edebug-visit-eval-list}).
+@end table
+
+In the @samp{*edebug*} buffer you can use the commands of Lisp
+Interaction mode (@pxref{Lisp Interaction,,, emacs, The GNU Emacs
+Manual}) as well as these special commands:
+
+@table @kbd
+@item LFD
+Evaluate the expression before point, in the outside context, and insert
+the value in the buffer (@code{edebug-eval-print-last-sexp}).
+
+@item C-x C-e
+Evaluate the expression before point, in the context outside of Edebug
+(@code{edebug-eval-last-sexp}).
+
+@item C-c C-u
+Build a new evaluation list from contents of the buffer
+(@code{edebug-update-eval-list}).
+
+@item C-c C-d
+Delete the evaluation list group that point is in
+(@code{edebug-delete-eval-item}).
+
+@item C-c C-w
+Switch back to the source code buffer at the current stop point
+(@code{edebug-where}).
+@end table
+
+You can evaluate expressions in the evaluation list window with
+@kbd{LFD} or @kbd{C-x C-e}, just as you would in @samp{*scratch*};
+but they are evaluated in the context outside of Edebug.
+
+The expressions you enter interactively (and their results) are lost
+when you continue execution; but you can set up an @dfn{evaluation list}
+consisting of expressions to be evaluated each time execution stops.
+
+@cindex evaluation list group
+To do this, write one or more @dfn{evaluation list groups} in the
+evaluation list buffer. An evaluation list group consists of one or
+more Lisp expressions. Groups are separated by comment lines.
+
+The command @kbd{C-c C-u} (@code{edebug-update-eval-list}) rebuilds the
+evaluation list, scanning the buffer and using the first expression of
+each group.
+
+Be careful not to add expressions that execute instrumented code since
+that would cause an infinite loop.
+@c There ought to be a way to fix this.
+
+Redisplaying the evaluation list works by inserting each expression in
+the buffer, followed by its current value. It also inserts comment
+lines so that each expression becomes its own group. Thus, if you type
+@kbd{C-c C-u} again without changing the buffer text, the evaluation
+list is effectively unchanged.
+
+If an error occurs during an evaluation from the evaluation list, the
+error message is displayed in a string as if it were the result.
+Therefore, expressions that use variables not currently valid do not
+interrupt your debugging.
+
+Here is an example of what the evaluation list window looks like after
+several expressions have been added to it:
+
+@smallexample
+(current-buffer)
+#<buffer *scratch*>
+;---------------------------------------------------------------
+(selected-window)
+#<window 16 on *scratch*>
+;---------------------------------------------------------------
+(point)
+196
+;---------------------------------------------------------------
+bad-var
+"Symbol's value as variable is void: bad-var"
+;---------------------------------------------------------------
+(recursion-depth)
+0
+;---------------------------------------------------------------
+this-command
+eval-last-sexp
+;---------------------------------------------------------------
+@end smallexample
+
+To delete a group, move point into it and type @kbd{C-c C-d}, or simply
+delete the text for the group and update the evaluation list with
+@kbd{C-c C-u}. To add a new expression to the evaluation list, insert
+the expression at a suitable place, and insert a new comment line. (You
+need not insert dashes in the comment line---its contents don't matter.)
+Then type @kbd{C-c C-u}.
+
+After selecting @samp{*edebug*}, you can return to the source code
+buffer with @kbd{C-c C-w}. The @samp{*edebug*} buffer is killed when
+you continue execution, and recreated next time it is needed.
+
+
+@node Printing in Edebug
+@subsection Printing in Edebug
+
+@cindex printing (Edebug)
+@cindex printing circular structures
+@pindex cust-print
+ If an expression in your program produces a value containing circular
+list structure, you may get an error when Edebug attempts to print it.
+
+@vindex edebug-print-length
+@vindex edebug-print-level
+ One way to cope with circular structure is to set @code{print-length}
+or @code{print-level} to truncate the printing. Edebug does this for
+you; it binds @code{print-length} and @code{print-level} to 50 if they
+were @code{nil}. (Actually, the variables @code{edebug-print-length}
+and @code{edebug-print-level} specify the values to use within Edebug.)
+@xref{Output Variables}.
+
+ You can also print circular structures and structures that share
+elements more informatively by using the @file{cust-print} package.
+
+ To load @file{cust-print} and activate custom printing only for
+Edebug, simply use the command @kbd{M-x edebug-install-custom-print}.
+To restore the standard print functions, use @kbd{M-x
+edebug-uninstall-custom-print}.
+
+ Here is an example of code that creates a circular structure:
+
+@example
+(setq a '(x y))
+(setcar a a))
+@end example
+
+@noindent
+Custom printing prints this as @samp{Result: #1=(#1# y)}. The
+@samp{#1=} notation labels the structure that follows it with the label
+@samp{1}, and the @samp{#1#} notation references the previously labelled
+structure. This notation is used for any shared elements of lists or
+vectors.
+
+ Other programs can also use custom printing; see @file{cust-print.el}
+for details.
+
+@node Trace Buffer
+@subsection Trace Buffer
+@cindex trace buffer
+
+ Edebug can record an execution trace in a buffer named
+@samp{*edebug-trace*}. This is a log of function calls and returns,
+showing the function names and their arguments and values. To enable
+trace recording, set @code{edebug-trace} to a non-@code{nil} value.
+
+ Making a trace buffer is not the same thing as using trace execution
+mode (@pxref{Edebug Execution Modes}).
+
+ When trace recording is enabled, each function entry and exit adds
+lines to the trace buffer. A function entry record looks like
+@samp{::::@{} followed by the function name and argument values. A
+function exit record looks like @samp{::::@}} followed by the function
+name and result of the function.
+
+ The number of @samp{:}s in an entry shows its recursion depth. You
+can use the braces in the trace buffer to find the matching beginning or
+end of function calls.
+
+@findex edebug-print-trace-before
+@findex edebug-print-trace-after
+ You can customize trace recording for function entry and exit by
+redefining the functions @code{edebug-print-trace-before} and
+@code{edebug-print-trace-after}.
+
+@defmac edebug-tracing string body@dots{}
+This macro requests additional trace information around the execution
+of the @var{body} forms. The argument @var{string} specifies text
+to put in the trace buffer. All the arguments are evaluated.
+@code{edebug-tracing} returns the value of the last form in @var{body}.
+@end defmac
+
+@defun edebug-trace format-string &rest format-args
+This function inserts text in the trace buffer. It computes the text
+with @code{(apply 'format @var{format-string} @var{format-args})}.
+It also inserts a newline to separate entries.
+@end defun
+
+ @code{edebug-tracing} and @code{edebug-trace} insert lines in the trace
+buffer even if Edebug is not active.
+
+ Adding text to the trace buffer also scrolls its window to show the
+last lines inserted.
+
+@ignore @c too vague
+There may be some display problems if you use
+tracing along with the evaluation list.
+@end ignore
+
+@node Coverage Testing
+@subsection Coverage Testing
+
+@cindex coverage testing
+@cindex frequency counts
+@cindex performance analysis
+Edebug provides rudimentary coverage testing and display of execution
+frequency. All execution of an instrumented function accumulates
+frequency counts, both before and after evaluation of each instrumented
+expression, even if the execution mode is Go-nonstop. Coverage testing
+is more expensive, so it is only done if @code{edebug-test-coverage} is
+non-@code{nil}. The command @kbd{M-x edebug-display-freq-count}
+displays both the frequency data and the coverage data (if recorded).
+
+@deffn Command edebug-display-freq-count
+This command displays the frequency count data for each line of the
+current definition.
+
+The frequency counts appear comment lines after each line of code, and
+you can undo all insertions with one @code{undo} command. The counts
+are appear under the @kbd{(} before an expression or the @kbd{)} after
+an expression, or on the last character of a symbol. Values do not appear if
+they are equal to the previous count on the same line.
+
+The character @samp{=} following the count for an expression says that
+the expression has returned the same value each time it was evaluated
+This is the only coverage information that Edebug records.
+
+To clear the frequency count and coverage data for a definition,
+reinstrument it.
+@end deffn
+
+For example, after evaluating @code{(fac 5)} with a source
+breakpoint, and setting @code{edebug-test-coverage} to @code{t}, when
+the breakpoint is reached, the frequency data looks like this:
+
+@example
+(defun fac (n)
+ (if (= n 0) (edebug))
+;#6 1 0 =5
+ (if (< 0 n)
+;#5 =
+ (* n (fac (1- n)))
+;# 5 0
+ 1))
+;# 0
+@end example
+
+The comment lines show that @code{fac} has been called 6 times. The
+first @code{if} statement has returned 5 times with the same result each
+time; the same is true of the condition on the second @code{if}.
+The recursive call of @code{fac} has not returned at all.
+
+
+@node The Outside Context
+@subsection The Outside Context
+
+Edebug tries to be transparent to the program you are debugging, but it
+does not succeed completely. Edebug also tries to be transparent when
+you evaluate expressions with @kbd{e} or with the evaluation list
+buffer, by temporarily restoring the outside context. This section
+explains precisely what context Edebug restores, and how Edebug fails to
+be completely transparent.
+
+@c This can be fixed and should be
+The same mechanism that avoids masking certain variable's outside values
+also currently makes it impossible to set these variables within Edebug.
+
+@menu
+* Checking Whether to Stop:: When Edebug decides what to do.
+* Edebug Display Update:: When Edebug updates the display.
+* Edebug Recursive Edit:: When Edebug stops execution.
+@end menu
+
+@node Checking Whether to Stop
+@subsubsection Checking Whether to Stop
+
+Whenever Edebug is entered just to think about whether to take some
+action, it needs to save and restore certain data.
+
+@itemize @bullet
+@item
+@code{max-lisp-eval-depth} and @code{max-specpdl-size} are both
+incremented one time to reduce Edebug's impact on the stack.
+You could, however, still run out of stack space when using Edebug.
+
+@item
+The state of keyboard macro execution is saved and restored. While
+Edebug is active, @code{executing-macro} is bound to
+@code{edebug-continue-kbd-macro}.
+
+@end itemize
+
+
+@node Edebug Display Update
+@subsubsection Edebug Display Update
+
+When Edebug needs to display something (e.g., in trace mode), it saves
+the current window configuration from ``outside'' Edebug (@pxref{Window
+Configurations,,, elisp, GNU Emacs Lisp Reference Manual}). When
+you exit Edebug (by continuing the program), it restores the previous
+window configuration.
+
+Emacs redisplays only when it pauses. Usually, when you continue
+execution, the program comes back into Edebug at a breakpoint or after
+stepping without pausing or reading input in between. In such cases,
+Emacs never gets a chance to redisplay the ``outside'' configuration.
+What you see is the same window configuration as the last time Edebug
+was active, with no interruption.
+
+Entry to Edebug for displaying something also saves and restores the
+following data, but some of these are deliberately not restored if an
+error or quit signal occurs.
+
+@itemize @bullet
+@item
+@cindex current buffer point and mark (Edebug)
+Which buffer is current, and the positions of point and the mark in the
+current buffer, are saved and restored.
+
+@item
+@cindex window configuration (Edebug)
+The outside window configuration is saved and restored if
+@code{edebug-save-windows} is non-@code{nil} (@pxref{Edebug Display Update}).
+
+The window configuration is not restored on error or quit, but the
+outside selected window @emph{is} reselected even on error or quit in
+case a @code{save-excursion} is active. If the value of
+@code{edebug-save-windows} is a list, only the listed windows are saved
+and restored.
+
+The window start and horizontal scrolling of the source code buffer are
+not restored, however, so that the display remains coherent within Edebug.
+
+@item
+@vindex edebug-save-displayed-buffer-points
+The value of point in each displayed buffer is saved and restored if
+@code{edebug-save-displayed-buffer-points} is non-@code{nil}.
+
+@item
+The variables @code{overlay-arrow-position} and
+@code{overlay-arrow-string} are saved and restored. So you can safely
+invoke Edebug from the recursive edit elsewhere in the same buffer.
+
+@item
+@code{cursor-in-echo-area} is locally bound to @code{nil} so that
+the cursor shows up in the window.
+@end itemize
+
+@node Edebug Recursive Edit
+@subsubsection Edebug Recursive Edit
+
+When Edebug is entered and actually reads commands from the user, it
+saves (and later restores) these additional data:
+
+@itemize @bullet
+@item
+The current match data. @xref{Match Data}.
+
+@item
+@code{last-command}, @code{this-command}, @code{last-command-char},
+@code{last-input-char}, @code{last-input-event},
+@code{last-command-event}, @code{last-event-frame},
+@code{last-nonmenu-event}, and @code{track-mouse}. Commands used within
+Edebug do not affect these variables outside of Edebug.
+
+The key sequence returned by @code{this-command-keys} is changed by
+executing commands within Edebug and there is no way to reset
+the key sequence from Lisp.
+
+@item
+Complex commands executed while in Edebug are added to the variable
+@code{command-history}. In rare cases this can alter execution.
+
+@item
+Within Edebug, the recursion depth appears one deeper than the recursion
+depth outside Edebug. This is not true of the automatically updated
+evaluation list window.
+
+@item
+@code{standard-output} and @code{standard-input} are bound to @code{nil}
+by the @code{recursive-edit}, but Edebug temporarily restores them during
+evaluations.
+
+@item
+The state of keyboard macro definition is saved and restored. While
+Edebug is active, @code{defining-kbd-macro} is bound to
+@code{edebug-continue-kbd-macro}.
+@end itemize
+
+@node Instrumenting Macro Calls
+@subsection Instrumenting Macro Calls
+
+When Edebug instruments an expression that calls a Lisp macro, it needs
+additional advice to do the job properly. This is because there is no
+way to tell which subexpressions of the macro call are forms to be
+evaluated. (Evaluation may occur explicitly in the macro body, or when
+the resulting expansion is evaluated, or any time later.) You must
+explain the format of calls to each macro to enable Edebug to handle it.
+To do this, use @code{def-edebug-form-spec} to define the format of
+calls to a given macro.
+
+@deffn Macro def-edebug-spec macro specification
+Specify which expressions of a call to macro @var{macro} are forms to be
+evaluated. For simple macros, the @var{specification} often looks very
+similar to the formal argument list of the macro definition, but
+specifications are much more general than macro arguments.
+
+The @var{macro} argument may actually be any symbol, not just a macro
+name.
+@end deffn
+
+Here is a simple example that defines the specification for the
+@code{for} macro described in the Emacs Lisp Reference Manual, followed
+by an alternative, equivalent specification.
+
+@example
+(def-edebug-spec for
+ (symbolp "from" form "to" form "do" &rest form))
+
+(def-edebug-spec for
+ (symbolp ['from form] ['to form] ['do body]))
+@end example
+
+Here is a table of the possibilities for @var{specification} and how each
+directs processing of arguments.
+
+@table @bullet
+
+@item @code{t}
+All arguments are instrumented for evaluation.
+
+@item @code{0}
+None of the arguments is instrumented.
+
+@item a symbol
+The symbol must have an Edebug specification which is used instead.
+This indirection is repeated until another kind of specification is
+found. This allows you to inherit the specification for another macro.
+
+@item a list
+The elements of the list describe the types of the arguments of a
+calling form. The possible elements of a specification list are
+described in the following sections.
+@end table
+
+@menu
+* Specification List:: How to specify complex patterns of evaluation.
+* Backtracking:: What Edebug does when matching fails.
+@c * Debugging Backquote:: Debugging Backquote
+* Specification Examples:: To help understand specifications.
+@end menu
+
+
+@node Specification List
+@subsubsection Specification List
+
+@cindex Edebug specification list
+A @dfn{specification list} is required for an Edebug specification if
+some arguments of a macro call are evaluated while others are not. Some
+elements in a specification list match one or more arguments, but others
+modify the processing of all following elements. The latter, called
+@dfn{specification keywords}, are symbols beginning with @samp{&} (such
+as @code{&optional}).
+
+A specification list may contain sublists which match arguments that are
+themselves lists, or it may contain vectors used for grouping. Sublists
+and groups thus subdivide the specification list into a hierarchy of
+levels. Specification keywords only apply to the remainder of the
+sublist or group they are contained in.
+
+When a specification list involves alternatives or repetition, matching
+it against an actual macro call may require backtracking.
+@xref{Backtracking}, for more details.
+
+Edebug specifications provide the power of regular expression matching,
+plus some context-free grammar constructs: the matching of sublists with
+balanced parentheses, recursive processing of forms, and recursion via
+indirect specifications.
+
+Here's a table of the possible elements of a specification list, with
+their meanings:
+
+@table @code
+@item sexp
+A single unevaluated Lisp object object.
+
+@item form
+A single evaluated expression, which is instrumented.
+
+@item place
+@findex edebug-unwrap
+A place to store a value, as in the Common Lisp @code{setf} construct.
+
+@item body
+Short for @code{&rest form}. See @code{&rest} below.
+
+@item function-form
+A function form: either a quoted function symbol, a quoted lambda
+expression, or a form (that should evaluate to a function symbol or
+lambda expression). This is useful when an argument that's a lambda
+expression might be quoted with @code{quote} rather than
+@code{function}, since it instruments the body of the lambda expression
+either way.
+
+@item lambda-expr
+A lambda expression with no quoting.
+
+@item &optional
+@kindex &optional @r{(Edebug)}
+All following elements in the specification list are optional; as soon
+as one does not match, Edebug stops matching at this level.
+
+To make just a few elements optional followed by non-optional elements,
+use @code{[&optional @var{specs}@dots{}]}. To specify that several
+elements must all match or none, use @code{&optional
+[@var{specs}@dots{}]}. See the @code{defun} example below.
+
+@item &rest
+@kindex &rest @r{(Edebug)}
+All following elements in the specification list are repeated zero or
+more times. All the elements need not match in the last repetition,
+however.
+
+To repeat only a few elements, use @code{[&rest @var{specs}@dots{}]}.
+To specify several elements that must all match on every repetition, use
+@code{&rest [@var{specs}@dots{}]}.
+
+@item &or
+@kindex &or @r{(Edebug)}
+Each of the following elements in the specification list is an
+alternative. One of the alternatives must match, or the @code{&or}
+specification fails.
+
+Each list element following @code{&or} is a single alternative. To
+group two or more list elements as a single alternative, enclose them in
+@code{[@dots{}]}.
+
+@item &not
+@kindex &not @r{(Edebug)}
+Each of the following elements is matched as alternatives as if by using
+@code{&or}, but if any of them match, the specification fails. If none
+of them match, nothing is matched, but the @code{&not} specification
+succeeds.
+
+@item &define
+@kindex &define @r{(Edebug)}
+Indicates that the specification is for a defining form. The defining
+form itself is not instrumented (i.e. Edebug does not stop before and
+after the defining form), but forms inside it typically will be
+instrumented. The @code{&define} keyword should be the first element in
+a list specification.
+
+@item nil
+This is successful when there are no more arguments to match at the
+current argument list level; otherwise it fails. See sublist
+specifications and the backquote example below.
+
+@item gate
+@cindex preventing backtracking
+No argument is matched but backtracking through the gate is disabled
+while matching the remainder of the specifications at this level. This
+is primarily used to generate more specific syntax error messages. See
+@ref{Backtracking}, for more details. Also see the @code{let} example
+below.
+
+@item @var{other-symbol}
+@cindex indirect specifications
+Any other symbol in a specification list may be a predicate or an
+indirect specification.
+
+If the symbol has an Edebug specification, this @dfn{indirect
+specification} should be either a list specification that is used in
+place of the symbol, or a function that is called to process the
+arguments. The specification may be defined with @code{def-edebug-spec}
+just as for macros. See the @code{defun} example below.
+
+Otherwise, the symbol should be a predicate. The predicate is called
+with the argument and the specification fails if the predicate returns
+@code{nil}. In either case, that argument is not instrumented.
+
+@findex keywordp
+@findex lambda-list-keywordp
+Some suitable predicates include @code{symbolp}, @code{integerp},
+@code{stringp}, @code{vectorp}, and @code{atom}.
+@ignore
+, @code{keywordp}, and
+@code{lambda-list-keywordp}. The last two, defined in @file{edebug.el},
+test whether the argument is a symbol starting with @samp{@code{:}} and
+@samp{@code{&}} respectively.
+@end ignore
+
+@item [@var{elements}@dots{}]
+@cindex [@dots{}] (Edebug)
+A vector of elements groups the elements into a single @dfn{group
+specification}. Its meaning has nothing to do with vectors.
+
+@item "@var{string}"
+The argument should be a symbol named @var{string}. This specification
+is equivalent to the quoted symbol, @code{'@var{symbol}}, where the name
+of @var{symbol} is the @var{string}, but the string form is preferred.
+
+@ignore
+@item '@var{symbol} @r{or} (quote @var{symbol})
+The argument should be the symbol @var{symbol}. But use a string
+specification instead.
+@end ignore
+
+@item (vector @var{elements}@dots{})
+The argument should be a vector whose elements must match the
+@var{elements} in the specification. See the backquote example below.
+
+@item (@var{elements}@dots{})
+Any other list is a @dfn{sublist specification} and the argument must be
+a list whose elements match the specification @var{elements}.
+
+@cindex dotted lists (Edebug)
+A sublist specification may be a dotted list and the corresponding list
+argument may then be a dotted list. Alternatively, the last @sc{cdr} of a
+dotted list specification may be another sublist specification (via a
+grouping or an indirect specification, e.g. @code{(spec . [(more
+specs@dots{})])}) whose elements match the non-dotted list arguments.
+This is useful in recursive specifications such as in the backquote
+example below. Also see the description of a @code{nil} specification
+above for terminating such recursion.
+
+Note that a sublist specification of the form @code{(specs . nil)}
+means the same as @code{(specs)}, and @code{(specs .
+(sublist-elements@dots{}))} means the same as @code{(specs
+sublist-elements@dots{})}.
+@end table
+
+@c Need to document extensions with &symbol and :symbol
+
+Here is a list of additional specifications that may only appear after
+@code{&define}. See the @code{defun} example below.
+
+@table @code
+@item name
+The argument, a symbol, is the name of the defining form.
+
+A defining form is not required to have a name field; and it may have
+multiple name fields.
+
+@item :name
+This construct does not actually match an argument. The element
+following @code{:name} should be a symbol; it is used as an additional
+name component for the definition. You can use this to add a unique,
+static component to the name of the definition. It may be used more
+than once.
+
+@item arg
+The argument, a symbol, is the name of an argument of the defining form.
+However, lambda list keywords (symbols starting with @samp{@code{&}})
+are not allowed. See @code{lambda-list} and the example below.
+
+@item lambda-list
+@cindex lambda-list (Edebug)
+This matches a lambda list---the argument list of a lambda expression.
+The argument should be a list of symbols.
+
+@item def-body
+The argument is the body of code in a definition. This is like
+@code{body}, described above, but a definition body must be instrumented
+with a different Edebug call that looks up information associated with
+the definition. Use @code{def-body} for the highest level list of forms
+within the definition.
+
+@item def-form
+The argument is a single, highest-level form in a definition. This is
+like @code{def-body}, except use this to match a single form rather than
+a list of forms. As a special case, @code{def-form} also means that
+tracing information is not output when the form is executed. See the
+@code{interactive} example below.
+@end table
+
+@node Backtracking
+@subsubsection Backtracking
+
+@cindex backtracking
+@cindex syntax error (Edebug)
+If a specification fails to match at some point, this does not
+necessarily mean a syntax error will be signaled; instead,
+@dfn{backtracking} will take place until all alternatives have been
+exhausted. Eventually every element of the argument list must be
+matched by some element in the specification, and every required element
+in the specification must match some argument.
+
+Backtracking is disabled for the remainder of a sublist or group when
+certain conditions occur, described below. Backtracking is reenabled
+when a new alternative is established by @code{&optional}, @code{&rest},
+or @code{&or}. It is also reenabled initially when processing a
+sublist or group specification or an indirect specification.
+
+You might want to disable backtracking to commit to some alternative so
+that Edebug can provide a more specific syntax error message. Normally,
+if no alternative matches, Edebug reports that none matched, but if one
+alternative is committed to, Edebug can report how it failed to match.
+
+First, backtracking is disabled while matching any of the form
+specifications (i.e. @code{form}, @code{body}, @code{def-form}, and
+@code{def-body}). These specifications will match any form so any error
+must be in the form itself rather than at a higher level.
+
+Second, backtracking is disabled after successfully matching a quoted
+symbol or string specification, since this usually indicates a
+recognized construct. If you have a set of alternative constructs that
+all begin with the same symbol, you can usually work around this
+constraint by factoring the symbol out of the alternatives, e.g.,
+@code{["foo" &or [first case] [second case] ...]}.
+
+Third, backtracking may be explicitly disabled by using the
+@code{gate} specification. This is useful when you know that
+no higher alternatives may apply.
+
+@ignore
+@node Debugging Backquote
+@subsubsection Debugging Backquote
+
+@findex ` (Edebug)
+@cindex backquote (Edebug)
+Backquote (@kbd{`}) is a macro that results in an expression that may or
+may not be evaluated. It is often used to simplify the definition of a
+macro to return an expression to be evaluated, but Edebug cannot know
+whether the resyult of backquote will be used in any other way.
+
+The forms inside unquotes (@code{,} and @code{,@@}) are evaluated, and
+Edebug instruments them.
+
+Edebug supports nested backquotes, but there is a limit on the support
+of quotes inside of backquotes. Forms quoted with @code{'} are not
+normally evaluated, but if the quoted form appears immediately within
+@code{,} and @code{,@@} forms, Edebug treats this as a backquoted form
+at the next higher level (even if there is not a next higher level; this
+is difficult to fix).
+
+@findex edebug-`
+If the backquoted forms are code to be evaluated, you can have Edebug
+instrument them by using @code{edebug-`} instead of the regular
+@code{`}. Unquoting forms can be used inside @code{edebug-`} anywhere a
+form is normally allowed. But @code{(, @var{form})} may be used in two
+other places specially recognized by Edebug: wherever a predicate
+specification would match, and at the head of a list form where the
+function name normally appears. The @var{form} inside a spliced
+unquote, @code{(,@@ @var{form})}, will be instrumented, but the unquote
+form itself will not be instrumented since this would interfere with the
+splicing.
+
+There is one other complication with using @code{edebug-`}. If the
+@code{edebug-`} call is in a macro and the macro may be called from code
+that is also instrumented, and if unquoted forms contain any macro
+arguments bound to instrumented forms, then you should modify the
+specification for the macro as follows: the specifications for those
+arguments must use @code{def-form} instead of @code{form}. (This is to
+reestablish the Edebugging context for those external forms.)
+
+For example, the @code{for} macro (@pxref{Problems with Macros,,, elisp,
+Emacs Lisp Reference Manual}) is shown here but with @code{edebug-`}
+substituted for regular @code{`}.
+
+@example
+(defmacro inc (var)
+ (list 'setq var (list '1+ var)))
+
+(defmacro for (var from init to final do &rest body)
+ (let ((tempvar (make-symbol "max")))
+ (edebug-` (let (((, var) (, init))
+ ((, tempvar) (, final)))
+ (while (<= (, var) (, tempvar))
+ (,@ body)
+ (inc (, var)))))))
+@end example
+
+Here is the corresponding modified Edebug specification and a
+call of the macro:
+
+@example
+(def-edebug-spec for
+ (symbolp "from" def-form "to" def-form "do" &rest def-form))
+
+(let ((n 5))
+ (for i from n to (* n (+ n 1)) do
+ (message "%s" i)))
+@end example
+
+After instrumenting the @code{for} macro and the macro call, Edebug
+first steps to the beginning of the macro call, then into the macro
+body, then through each of the unquoted expressions in the backquote
+showing the expressions that will be embedded. Then when the macro
+expansion is evaluated, Edebug will step through the @code{let} form and
+each time it gets to an unquoted form, it will jump back to an argument
+of the macro call to step through that expression. Finally stepping
+will continue after the macro call. Even more convoluted execution
+paths may result when using anonymous functions.
+
+@vindex edebug-unwrap-results
+When the result of an expression is an instrumented expression, it is
+difficult to see the expression inside the instrumentation. So
+you may want to set the option @code{edebug-unwrap-results} to a
+non-@code{nil} value while debugging such expressions, but it would slow
+Edebug down to always do this.
+
+@end ignore
+@node Specification Examples
+@subsubsection Specification Examples
+
+It may be easier to understand Edebug specifications by studying
+the examples provided here.
+
+A @code{let} special form has a sequence of bindings and a body. Each
+of the bindings is either a symbol or a sublist with a symbol and
+optional value. In the specification below, notice the @code{gate}
+inside of the sublist to prevent backtracking once a sublist is found.
+
+@example
+(def-edebug-spec let
+ ((&rest
+ &or symbolp (gate symbolp &optional form))
+ body))
+@end example
+
+Edebug uses the following specifications for @code{defun} and
+@code{defmacro} and the associated argument list and @code{interactive}
+specifications. It is necessary to handle interactive forms specially
+since an expression argument it is actually evaluated outside of the
+function body.
+
+@example
+(def-edebug-spec defmacro defun) ; @r{Indirect ref to @code{defun} spec}
+(def-edebug-spec defun
+ (&define name lambda-list
+ [&optional stringp] ; @r{Match the doc string, if present.}
+ [&optional ("interactive" interactive)]
+ def-body))
+
+(def-edebug-spec lambda-list
+ (([&rest arg]
+ [&optional ["&optional" arg &rest arg]]
+ &optional ["&rest" arg]
+ )))
+
+(def-edebug-spec interactive
+ (&optional &or stringp def-form)) ; @r{Notice: @code{def-form}}
+@end example
+
+The specification for backquote below illustrates how to match
+dotted lists and use @code{nil} to terminate recursion. It also
+illustrates how components of a vector may be matched. (The actual
+specification defined by Edebug does not support dotted lists because
+doing so causes very deep recursion that could fail.)
+
+@example
+(def-edebug-spec ` (backquote-form)) ;; alias just for clarity
+
+(def-edebug-spec backquote-form
+ (&or ([&or "," ",@@"] &or ("quote" backquote-form) form)
+ (backquote-form . [&or nil backquote-form])
+ (vector &rest backquote-form)
+ sexp))
+@end example
+
+
+@node Edebug Options
+@subsection Edebug Options
+
+ These options affect the behavior of Edebug:
+
+@defopt edebug-setup-hook
+Functions to call before Edebug is used. Each time it is set to a new
+value, Edebug will call those functions once and then
+@code{edebug-setup-hook} is reset to @code{nil}. You could use this to
+load up Edebug specifications associated with a package you are using
+but only when you also use Edebug.
+@xref{Instrumenting}.
+@end defopt
+
+@defopt edebug-all-defs
+If this is non-@code{nil}, normal evaluation of defining forms such as
+@code{defun} and @code{defmacro} instruments them for Edebug. This
+applies to @code{eval-defun}, @code{eval-region}, and
+@code{eval-current-buffer}. @xref{Instrumenting}.
+@end defopt
+
+@defopt edebug-all-forms
+If this is non-@code{nil}, the commands @code{eval-defun}, @code{eval-region},
+and @code{eval-current-buffer} instrument all forms, even those that
+don't define anything.
+
+Use the command @kbd{M-x edebug-all-forms} to toggle the value of this
+option.
+@xref{Instrumenting}.
+@end defopt
+
+@defopt edebug-save-windows
+If this is non-@code{nil}, Edebug saves and restores the window
+configuration. That takes some time, so if your program does not care
+what happens to the window configurations, it is better to set this
+variable to @code{nil}.
+
+If the value is a list, only the listed windows are saved and
+restored.
+
+You can use the @kbd{W} command in Edebug to change this variable
+interactively. @xref{Edebug Display Update}.
+@end defopt
+
+@defopt edebug-save-displayed-buffer-points
+If non-@code{nil}, Edebug saves and restores point in all buffers.
+
+Saving and restoring point in other buffers is necessary if you are
+debugging code that changes the point of a buffer which is displayed in
+a non-selected window. If Edebug or the user then selects the window,
+the buffer's point will change to the window's point.
+
+Saving and restoring point in all buffers is expensive, since it
+requires selecting each window twice, so enable this only if you need
+it. @xref{Edebug Display Update}.
+@end defopt
+
+@defopt edebug-initial-mode
+If this variable is non-@code{nil}, it specifies the initial execution
+mode for Edebug when it is first activated. Possible values are
+@code{step}, @code{next}, @code{go}, @code{Go-nonstop}, @code{trace},
+@code{Trace-fast}, @code{continue}, and @code{Continue-fast}.
+
+The default value is @code{step}.
+@xref{Edebug Execution Modes}.
+@end defopt
+
+@defopt edebug-trace
+@findex edebug-print-trace-before
+@findex edebug-print-trace-after
+Non-@code{nil} means display a trace of function entry and exit.
+Tracing output is displayed in a buffer named @samp{*edebug-trace*}, one
+function entry or exit per line, indented by the recursion level.
+
+The default value is @code{nil}.
+
+Also see @code{edebug-tracing}.
+@xref{Tracing}.
+@end defopt
+
+@defopt edebug-test-coverage
+If non-@code{nil}, Edebug tests coverage of all expressions debugged.
+This is done by comparing the result of each expression
+with the previous result. Coverage is considered OK if two different
+results are found. So to sufficiently test the coverage of your code,
+try to execute it under conditions that evaluate all expressions more
+than once, and produce different results for each expression.
+
+Use @kbd{M-x edebug-display-freq-count} to display the frequency count
+and coverage information for a definition.
+@xref{Coverage Testing}.
+@end defopt
+
+@defopt edebug-continue-kbd-macro
+If non-@code{nil}, continue defining or executing any keyboard macro
+that is executing outside of Edebug. Use this with caution since it is not
+debugged.
+@xref{Edebug Execution Modes}.
+@end defopt
+
+@defopt edebug-print-length
+If non-@code{nil}, bind @code{print-length} to this while printing
+results in Edebug. The default value is @code{50}.
+@xref{Printing in Edebug}.
+@end defopt
+
+@defopt edebug-print-level
+If non-@code{nil}, bind @code{print-level} to this while printing
+results in Edebug. The default value is @code{50}.
+@end defopt
+
+@defopt edebug-print-circle
+If non-@code{nil}, bind @code{print-circle} to this while printing
+results in Edebug. The default value is @code{nil}.
+@end defopt
+
+@defopt edebug-on-error
+Edebug binds @code{debug-on-error} to this value, if
+@code{debug-on-error} was previously @code{nil}. @xref{Trapping
+Errors}.
+@end defopt
+
+@defopt edebug-on-quit
+Edebug binds @code{debug-on-quit} to this value, if
+@code{debug-on-quit} was previously @code{nil}. @xref{Trapping
+Errors}.
+@end defopt
+
+ If you change the values of @code{edebug-on-error} or
+@code{edebug-on-quit} while Edebug is active, their values won't be used
+until the @emph{next} time Edebug is invoked at a deeper command level.
+
+@ignore
+@defopt edebug-unwrap-results
+Non-@code{nil} if Edebug should unwrap results of expressions. This is
+useful when debugging macros where the results of expressions are
+instrumented expressions. But don't do this when results might be
+circular, or an infinite loop will result. @xref{Debugging Backquote}.
+@end defopt
+@end ignore
+
+@defopt edebug-global-break-condition
+If non-@code{nil}, an expression to test for at every stop point.
+If the result is non-nil, then break. Errors are ignored.
+@xref{Global Break Condition}.
+@end defopt
+
diff --git a/lispref/eval.texi b/lispref/eval.texi
new file mode 100644
index 00000000000..c9b851f6b54
--- /dev/null
+++ b/lispref/eval.texi
@@ -0,0 +1,695 @@
+@c -*-texinfo-*-
+@c This is part of the GNU Emacs Lisp Reference Manual.
+@c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
+@c See the file elisp.texi for copying conditions.
+@setfilename ../info/eval
+@node Evaluation, Control Structures, Symbols, Top
+@chapter Evaluation
+@cindex evaluation
+@cindex interpreter
+@cindex interpreter
+@cindex value of expression
+
+ The @dfn{evaluation} of expressions in Emacs Lisp is performed by the
+@dfn{Lisp interpreter}---a program that receives a Lisp object as input
+and computes its @dfn{value as an expression}. How it does this depends
+on the data type of the object, according to rules described in this
+chapter. The interpreter runs automatically to evaluate portions of
+your program, but can also be called explicitly via the Lisp primitive
+function @code{eval}.
+
+@ifinfo
+@menu
+* Intro Eval:: Evaluation in the scheme of things.
+* Eval:: How to invoke the Lisp interpreter explicitly.
+* Forms:: How various sorts of objects are evaluated.
+* Quoting:: Avoiding evaluation (to put constants in the program).
+@end menu
+
+@node Intro Eval
+@section Introduction to Evaluation
+
+ The Lisp interpreter, or evaluator, is the program which computes
+the value of an expression which is given to it. When a function
+written in Lisp is called, the evaluator computes the value of the
+function by evaluating the expressions in the function body. Thus,
+running any Lisp program really means running the Lisp interpreter.
+
+ How the evaluator handles an object depends primarily on the data
+type of the object.
+@end ifinfo
+
+@cindex forms
+@cindex expression
+ A Lisp object which is intended for evaluation is called an
+@dfn{expression} or a @dfn{form}. The fact that expressions are data
+objects and not merely text is one of the fundamental differences
+between Lisp-like languages and typical programming languages. Any
+object can be evaluated, but in practice only numbers, symbols, lists
+and strings are evaluated very often.
+
+ It is very common to read a Lisp expression and then evaluate the
+expression, but reading and evaluation are separate activities, and
+either can be performed alone. Reading per se does not evaluate
+anything; it converts the printed representation of a Lisp object to the
+object itself. It is up to the caller of @code{read} whether this
+object is a form to be evaluated, or serves some entirely different
+purpose. @xref{Input Functions}.
+
+ Do not confuse evaluation with command key interpretation. The
+editor command loop translates keyboard input into a command (an
+interactively callable function) using the active keymaps, and then
+uses @code{call-interactively} to invoke the command. The execution of
+the command itself involves evaluation if the command is written in
+Lisp, but that is not a part of command key interpretation itself.
+@xref{Command Loop}.
+
+@cindex recursive evaluation
+ Evaluation is a recursive process. That is, evaluation of a form may
+call @code{eval} to evaluate parts of the form. For example, evaluation
+of a function call first evaluates each argument of the function call,
+and then evaluates each form in the function body. Consider evaluation
+of the form @code{(car x)}: the subform @code{x} must first be evaluated
+recursively, so that its value can be passed as an argument to the
+function @code{car}.
+
+@cindex environment
+ The evaluation of forms takes place in a context called the
+@dfn{environment}, which consists of the current values and bindings of
+all Lisp variables.@footnote{This definition of ``environment'' is
+specifically not intended to include all the data which can affect the
+result of a program.} Whenever the form refers to a variable without
+creating a new binding for it, the value of the binding in the current
+environment is used. @xref{Variables}.
+
+@cindex side effect
+ Evaluation of a form may create new environments for recursive
+evaluation by binding variables (@pxref{Local Variables}). These
+environments are temporary and vanish by the time evaluation of the form
+is complete. The form may also make changes that persist; these changes
+are called @dfn{side effects}. An example of a form that produces side
+effects is @code{(setq foo 1)}.
+
+ Finally, evaluation of one particular function call, @code{byte-code},
+invokes the @dfn{byte-code interpreter} on its arguments. Although the
+byte-code interpreter is not the same as the Lisp interpreter, it uses
+the same environment as the Lisp interpreter, and may on occasion invoke
+the Lisp interpreter. (@xref{Byte Compilation}.)
+
+ The details of what evaluation means for each kind of form are
+described below (@pxref{Forms}).
+
+@node Eval
+@section Eval
+
+ Most often, forms are evaluated automatically, by virtue of their
+occurrence in a program being run. On rare occasions, you may need to
+write code that evaluates a form that is computed at run time, such as
+after reading a form from text being edited or getting one from a
+property list. On these occasions, use the @code{eval} function.
+
+ The functions and variables described in this section evaluate
+forms, specify limits to the evaluation process, or record recently
+returned values. Loading a file also does evaluation
+(@pxref{Loading}).
+
+@defun eval form
+This is the basic function for performing evaluation. It evaluates
+@var{form} in the current environment and returns the result. How the
+evaluation proceeds depends on the type of the object (@pxref{Forms}).
+
+Since @code{eval} is a function, the argument expression that appears
+in a call to @code{eval} is evaluated twice: once as preparation before
+@code{eval} is called, and again by the @code{eval} function itself.
+Here is an example:
+
+@example
+@group
+(setq foo 'bar)
+ @result{} bar
+@end group
+@group
+(setq bar 'baz)
+ @result{} baz
+;; @r{@code{eval} receives argument @code{bar}, which is the value of @code{foo}}
+(eval foo)
+ @result{} baz
+@end group
+@end example
+
+The number of currently active calls to @code{eval} is limited to
+@code{max-lisp-eval-depth} (see below).
+@end defun
+
+@cindex evaluation of buffer contents
+@deffn Command eval-current-buffer &optional stream
+This function evaluates the forms in the current buffer. It reads
+forms from the buffer and calls @code{eval} on them until the end of the
+buffer is reached, or until an error is signaled and not handled.
+
+If @var{stream} is supplied, the variable @code{standard-output} is
+bound to @var{stream} during the evaluation (@pxref{Output
+Functions}).
+
+@code{eval-current-buffer} always returns @code{nil}.
+@end deffn
+
+@deffn Command eval-region start end &optional stream
+This function evaluates the forms in the current buffer in the region
+defined by the positions @var{start} and @var{end}. It reads forms from
+the region and calls @code{eval} on them until the end of the region is
+reached, or until an error is signaled and not handled.
+
+If @var{stream} is supplied, @code{standard-output} is bound to it
+for the duration of the command.
+
+@code{eval-region} always returns @code{nil}.
+@end deffn
+
+@defvar max-lisp-eval-depth
+This variable defines the maximum depth allowed in calls to @code{eval},
+@code{apply}, and @code{funcall} before an error is signaled (with error
+message @code{"Lisp nesting exceeds max-lisp-eval-depth"}). This counts
+calling the functions mentioned in Lisp expression, and recursive
+evaluation of function call arguments and function body forms.
+
+This limit, with the associated error when it is exceeded, is one way
+that Lisp avoids infinite recursion on an ill-defined function.
+@cindex Lisp nesting error
+
+The default value of this variable is 200. If you set it to a value
+less than 100, Lisp will reset it to 100 if the given value is reached.
+
+@code{max-specpdl-size} provides another limit on nesting.
+@xref{Local Variables}.
+@end defvar
+
+@defvar values
+The value of this variable is a list of the values returned by all the
+expressions which were read from buffers (including the minibuffer),
+evaluated, and printed. The elements are ordered most recent first.
+
+@example
+@group
+(setq x 1)
+ @result{} 1
+@end group
+@group
+(list 'A (1+ 2) auto-save-default)
+ @result{} (A 3 t)
+@end group
+@group
+values
+ @result{} ((A 3 t) 1 @dots{})
+@end group
+@end example
+
+This variable is useful for referring back to values of forms recently
+evaluated. It is generally a bad idea to print the value of
+@code{values} itself, since this may be very long. Instead, examine
+particular elements, like this:
+
+@example
+@group
+;; @r{Refer to the most recent evaluation result.}
+(nth 0 values)
+ @result{} (A 3 t)
+@end group
+@group
+;; @r{That put a new element on,}
+;; @r{so all elements move back one.}
+(nth 1 values)
+ @result{} (A 3 t)
+@end group
+@group
+;; @r{This gets the element that was next-to-last}
+;; @r{before this example.}
+(nth 3 values)
+ @result{} 1
+@end group
+@end example
+@end defvar
+
+@node Forms
+@section Kinds of Forms
+
+ A Lisp object that is intended to be evaluated is called a @dfn{form}.
+How Emacs evaluates a form depends on its data type. Emacs has three
+different kinds of form that are evaluated differently: symbols, lists,
+and ``all other types''. This section describes all three kinds,
+starting with ``all other types'' which are self-evaluating forms.
+
+@menu
+* Self-Evaluating Forms:: Forms that evaluate to themselves.
+* Symbol Forms:: Symbols evaluate as variables.
+* Classifying Lists:: How to distinguish various sorts of list forms.
+* Function Indirection:: When a symbol appears as the car of a list,
+ we find the real function via the symbol.
+* Function Forms:: Forms that call functions.
+* Macro Forms:: Forms that call macros.
+* Special Forms:: ``Special forms'' are idiosyncratic primitives,
+ most of them extremely important.
+* Autoloading:: Functions set up to load files
+ containing their real definitions.
+@end menu
+
+@node Self-Evaluating Forms
+@subsection Self-Evaluating Forms
+@cindex vector evaluation
+@cindex literal evaluation
+@cindex self-evaluating form
+
+ A @dfn{self-evaluating form} is any form that is not a list or symbol.
+Self-evaluating forms evaluate to themselves: the result of evaluation
+is the same object that was evaluated. Thus, the number 25 evaluates to
+25, and the string @code{"foo"} evaluates to the string @code{"foo"}.
+Likewise, evaluation of a vector does not cause evaluation of the
+elements of the vector---it returns the same vector with its contents
+unchanged.
+
+@example
+@group
+'123 ; @r{An object, shown without evaluation.}
+ @result{} 123
+@end group
+@group
+123 ; @r{Evaluated as usual---result is the same.}
+ @result{} 123
+@end group
+@group
+(eval '123) ; @r{Evaluated ``by hand''---result is the same.}
+ @result{} 123
+@end group
+@group
+(eval (eval '123)) ; @r{Evaluating twice changes nothing.}
+ @result{} 123
+@end group
+@end example
+
+ It is common to write numbers, characters, strings, and even vectors
+in Lisp code, taking advantage of the fact that they self-evaluate.
+However, it is quite unusual to do this for types that lack a read
+syntax, because there's no way to write them textually; however, it is
+possible to construct Lisp expressions containing these types by means
+of a Lisp program. Here is an example:
+
+@example
+@group
+;; @r{Build an expression containing a buffer object.}
+(setq buffer (list 'print (current-buffer)))
+ @result{} (print #<buffer eval.texi>)
+@end group
+@group
+;; @r{Evaluate it.}
+(eval buffer)
+ @print{} #<buffer eval.texi>
+ @result{} #<buffer eval.texi>
+@end group
+@end example
+
+@node Symbol Forms
+@subsection Symbol Forms
+@cindex symbol evaluation
+
+ When a symbol is evaluated, it is treated as a variable. The result
+is the variable's value, if it has one. If it has none (if its value
+cell is void), an error is signaled. For more information on the use of
+variables, see @ref{Variables}.
+
+ In the following example, we set the value of a symbol with
+@code{setq}. Then we evaluate the symbol, and get back the value that
+@code{setq} stored.
+
+@example
+@group
+(setq a 123)
+ @result{} 123
+@end group
+@group
+(eval 'a)
+ @result{} 123
+@end group
+@group
+a
+ @result{} 123
+@end group
+@end example
+
+ The symbols @code{nil} and @code{t} are treated specially, so that the
+value of @code{nil} is always @code{nil}, and the value of @code{t} is
+always @code{t}. Thus, these two symbols act like self-evaluating
+forms, even though @code{eval} treats them like any other symbol.
+
+@node Classifying Lists
+@subsection Classification of List Forms
+@cindex list form evaluation
+
+ A form that is a nonempty list is either a function call, a macro
+call, or a special form, according to its first element. These three
+kinds of forms are evaluated in different ways, described below. The
+remaining list elements constitute the @dfn{arguments} for the function,
+macro, or special form.
+
+ The first step in evaluating a nonempty list is to examine its first
+element. This element alone determines what kind of form the list is
+and how the rest of the list is to be processed. The first element is
+@emph{not} evaluated, as it would be in some Lisp dialects such as
+Scheme.
+
+@node Function Indirection
+@subsection Symbol Function Indirection
+@cindex symbol function indirection
+@cindex indirection
+@cindex void function
+
+ If the first element of the list is a symbol then evaluation examines
+the symbol's function cell, and uses its contents instead of the
+original symbol. If the contents are another symbol, this process,
+called @dfn{symbol function indirection}, is repeated until it obtains a
+non-symbol. @xref{Function Names}, for more information about using a
+symbol as a name for a function stored in the function cell of the
+symbol.
+
+ One possible consequence of this process is an infinite loop, in the
+event that a symbol's function cell refers to the same symbol. Or a
+symbol may have a void function cell, in which case the subroutine
+@code{symbol-function} signals a @code{void-function} error. But if
+neither of these things happens, we eventually obtain a non-symbol,
+which ought to be a function or other suitable object.
+
+@kindex invalid-function
+@cindex invalid function
+ More precisely, we should now have a Lisp function (a lambda
+expression), a byte-code function, a primitive function, a Lisp macro, a
+special form, or an autoload object. Each of these types is a case
+described in one of the following sections. If the object is not one of
+these types, the error @code{invalid-function} is signaled.
+
+ The following example illustrates the symbol indirection process. We
+use @code{fset} to set the function cell of a symbol and
+@code{symbol-function} to get the function cell contents
+(@pxref{Function Cells}). Specifically, we store the symbol @code{car}
+into the function cell of @code{first}, and the symbol @code{first} into
+the function cell of @code{erste}.
+
+@smallexample
+@group
+;; @r{Build this function cell linkage:}
+;; ------------- ----- ------- -------
+;; | #<subr car> | <-- | car | <-- | first | <-- | erste |
+;; ------------- ----- ------- -------
+@end group
+@end smallexample
+
+@smallexample
+@group
+(symbol-function 'car)
+ @result{} #<subr car>
+@end group
+@group
+(fset 'first 'car)
+ @result{} car
+@end group
+@group
+(fset 'erste 'first)
+ @result{} first
+@end group
+@group
+(erste '(1 2 3)) ; @r{Call the function referenced by @code{erste}.}
+ @result{} 1
+@end group
+@end smallexample
+
+ By contrast, the following example calls a function without any symbol
+function indirection, because the first element is an anonymous Lisp
+function, not a symbol.
+
+@smallexample
+@group
+((lambda (arg) (erste arg))
+ '(1 2 3))
+ @result{} 1
+@end group
+@end smallexample
+
+@noindent
+After that function is called, its body is evaluated; this does
+involve symbol function indirection when calling @code{erste}.
+
+ The built-in function @code{indirect-function} provides an easy way to
+perform symbol function indirection explicitly.
+
+@c Emacs 19 feature
+@defun indirect-function function
+This function returns the meaning of @var{function} as a function. If
+@var{function} is a symbol, then it finds @var{function}'s function
+definition and starts over with that value. If @var{function} is not a
+symbol, then it returns @var{function} itself.
+
+Here is how you could define @code{indirect-function} in Lisp:
+
+@smallexample
+(defun indirect-function (function)
+ (if (symbolp function)
+ (indirect-function (symbol-function function))
+ function))
+@end smallexample
+@end defun
+
+@node Function Forms
+@subsection Evaluation of Function Forms
+@cindex function form evaluation
+@cindex function call
+
+ If the first element of a list being evaluated is a Lisp function
+object, byte-code object or primitive function object, then that list is
+a @dfn{function call}. For example, here is a call to the function
+@code{+}:
+
+@example
+(+ 1 x)
+@end example
+
+ The first step ni evaluating a function call is to evaluate the
+remaining elements of the list in the order they appear. The results
+are the actual argument values, one value for each list element. The
+next step is to call the function with this list of arguments,
+effectively using the function @code{apply} (@pxref{Calling Functions}).
+If the function is written in Lisp, the arguments are used to bind the
+argument variables of the function (@pxref{Lambda Expressions}); then
+the forms in the function body are evaluated in order, and the value of
+the last body form becomes the value of the function call.
+
+@node Macro Forms
+@subsection Lisp Macro Evaluation
+@cindex macro call evaluation
+
+ If the first element of a list being evaluated is a macro object, then
+the list is a @dfn{macro call}. When a macro call is evaluated, the
+elements of the rest of the list are @emph{not} initially evaluated.
+Instead, these elements themselves are used as the arguments of the
+macro. The macro definition computes a replacement form, called the
+@dfn{expansion} of the macro, to be evaluated in place of the original
+form. The expansion may be any sort of form: a self-evaluating
+constant, a symbol or a list. If the expansion is itself a macro call,
+this process of expansion repeats until some other sort of form results.
+
+ Normally, the argument expressions are not evaluated as part of
+computing the macro expansion, but instead appear as part of the
+expansion, so they are evaluated when the expansion is evaluated.
+
+ For example, given a macro defined as follows:
+
+@example
+@group
+(defmacro cadr (x)
+ (list 'car (list 'cdr x)))
+@end group
+@end example
+
+@noindent
+an expression such as @code{(cadr (assq 'handler list))} is a macro
+call, and its expansion is:
+
+@example
+(car (cdr (assq 'handler list)))
+@end example
+
+@noindent
+Note that the argument @code{(assq 'handler list)} appears in the
+expansion.
+
+@xref{Macros}, for a complete description of Emacs Lisp macros.
+
+@node Special Forms
+@subsection Special Forms
+@cindex special form evaluation
+
+ A @dfn{special form} is a primitive function specially marked so that
+its arguments are not all evaluated. Most special forms define control
+structures or perform variable bindings---things which functions cannot
+do.
+
+ Each special form has its own rules for which arguments are evaluated
+and which are used without evaluation. Whether a particular argument is
+evaluated may depend on the results of evaluating other arguments.
+
+ Here is a list, in alphabetical order, of all of the special forms in
+Emacs Lisp with a reference to where each is described.
+
+@table @code
+@item and
+@pxref{Combining Conditions}
+
+@item catch
+@pxref{Catch and Throw}
+
+@item cond
+@pxref{Conditionals}
+
+@item condition-case
+@pxref{Handling Errors}
+
+@item defconst
+@pxref{Defining Variables}
+
+@item defmacro
+@pxref{Defining Macros}
+
+@item defun
+@pxref{Defining Functions}
+
+@item defvar
+@pxref{Defining Variables}
+
+@item function
+@pxref{Anonymous Functions}
+
+@item if
+@pxref{Conditionals}
+
+@item interactive
+@pxref{Interactive Call}
+
+@item let
+@itemx let*
+@pxref{Local Variables}
+
+@item or
+@pxref{Combining Conditions}
+
+@item prog1
+@itemx prog2
+@itemx progn
+@pxref{Sequencing}
+
+@item quote
+@pxref{Quoting}
+
+@item save-excursion
+@pxref{Excursions}
+
+@item save-restriction
+@pxref{Narrowing}
+
+@item save-window-excursion
+@pxref{Window Configurations}
+
+@item setq
+@pxref{Setting Variables}
+
+@item setq-default
+@pxref{Creating Buffer-Local}
+
+@item track-mouse
+@pxref{Mouse Tracking}
+
+@item unwind-protect
+@pxref{Nonlocal Exits}
+
+@item while
+@pxref{Iteration}
+
+@item with-output-to-temp-buffer
+@pxref{Temporary Displays}
+@end table
+
+@cindex CL note---special forms compared
+@quotation
+@b{Common Lisp note:} here are some comparisons of special forms in
+GNU Emacs Lisp and Common Lisp. @code{setq}, @code{if}, and
+@code{catch} are special forms in both Emacs Lisp and Common Lisp.
+@code{defun} is a special form in Emacs Lisp, but a macro in Common
+Lisp. @code{save-excursion} is a special form in Emacs Lisp, but
+doesn't exist in Common Lisp. @code{throw} is a special form in
+Common Lisp (because it must be able to throw multiple values), but it
+is a function in Emacs Lisp (which doesn't have multiple
+values).@refill
+@end quotation
+
+@node Autoloading
+@subsection Autoloading
+
+ The @dfn{autoload} feature allows you to call a function or macro
+whose function definition has not yet been loaded into Emacs. It
+specifies which file contains the definition. When an autoload object
+appears as a symbol's function definition, calling that symbol as a
+function automatically loads the specified file; then it calls the real
+definition loaded from that file. @xref{Autoload}.
+
+@node Quoting
+@section Quoting
+@cindex quoting
+
+ The special form @code{quote} returns its single argument
+``unchanged''.
+
+@defspec quote object
+This special form returns @var{object}, without evaluating it. This
+provides a way to include constant symbols and lists, which are not
+self-evaluating objects, in a program. (It is not necessary to quote
+self-evaluating objects such as numbers, strings, and vectors.)
+
+@cindex @samp{'} for quoting
+@cindex quoting using apostrophe
+@cindex apostrophe for quoting
+Because @code{quote} is used so often in programs, Lisp provides a
+convenient read syntax for it. An apostrophe character (@samp{'})
+followed by a Lisp object (in read syntax) expands to a list whose first
+element is @code{quote}, and whose second element is the object. Thus,
+the read syntax @code{'x} is an abbreviation for @code{(quote x)}.
+
+Here are some examples of expressions that use @code{quote}:
+
+@example
+@group
+(quote (+ 1 2))
+ @result{} (+ 1 2)
+@end group
+@group
+(quote foo)
+ @result{} foo
+@end group
+@group
+'foo
+ @result{} foo
+@end group
+@group
+''foo
+ @result{} (quote foo)
+@end group
+@group
+'(quote foo)
+ @result{} (quote foo)
+@end group
+@group
+['foo]
+ @result{} [(quote foo)]
+@end group
+@end example
+@end defspec
+
+ Other quoting constructs include @code{function} (@pxref{Anonymous
+Functions}), which causes an anonymous lambda expression written in Lisp
+to be compiled, and @code{`} (@pxref{Backquote}), which is used to quote
+only part of a list, while computing and substituting other parts.
diff --git a/lispref/keymaps.texi b/lispref/keymaps.texi
new file mode 100644
index 00000000000..298397e55ac
--- /dev/null
+++ b/lispref/keymaps.texi
@@ -0,0 +1,1638 @@
+@c -*-texinfo-*-
+@c This is part of the GNU Emacs Lisp Reference Manual.
+@c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
+@c See the file elisp.texi for copying conditions.
+@setfilename ../info/keymaps
+@node Keymaps, Modes, Command Loop, Top
+@chapter Keymaps
+@cindex keymap
+
+ The bindings between input events and commands are recorded in data
+structures called @dfn{keymaps}. Each binding in a keymap associates
+(or @dfn{binds}) an individual event type either with another keymap or
+with a command. When an event is bound to a keymap, that keymap is
+used to look up the next input event; this continues until a command
+is found. The whole process is called @dfn{key lookup}.
+
+@menu
+* Keymap Terminology:: Definitions of terms pertaining to keymaps.
+* Format of Keymaps:: What a keymap looks like as a Lisp object.
+* Creating Keymaps:: Functions to create and copy keymaps.
+* Inheritance and Keymaps:: How one keymap can inherit the bindings
+ of another keymap.
+* Prefix Keys:: Defining a key with a keymap as its definition.
+* Menu Keymaps:: A keymap can define a menu.
+* Active Keymaps:: Each buffer has a local keymap
+ to override the standard (global) bindings.
+ A minor mode can also override them.
+* Key Lookup:: How extracting elements from keymaps works.
+* Functions for Key Lookup:: How to request key lookup.
+* Changing Key Bindings:: Redefining a key in a keymap.
+* Key Binding Commands:: Interactive interfaces for redefining keys.
+* Scanning Keymaps:: Looking through all keymaps, for printing help.
+@end menu
+
+@node Keymap Terminology
+@section Keymap Terminology
+@cindex key
+@cindex keystroke
+@cindex key binding
+@cindex binding of a key
+@cindex complete key
+@cindex undefined key
+
+ A @dfn{keymap} is a table mapping event types to definitions (which
+can be any Lisp objects, though only certain types are meaningful for
+execution by the command loop). Given an event (or an event type) and a
+keymap, Emacs can get the event's definition. Events include ordinary
+@sc{ASCII} characters, function keys, and mouse actions (@pxref{Input
+Events}).
+
+ A sequence of input events that form a unit is called a
+@dfn{key sequence}, or @dfn{key} for short. A sequence of one event
+is always a key sequence, and so are some multi-event sequences.
+
+ A keymap determines a binding or definition for any key sequence. If
+the key sequence is a single event, its binding is the definition of the
+event in the keymap. The binding of a key sequence of more than one
+event is found by an iterative process: the binding of the first event
+is found, and must be a keymap; then the second event's binding is found
+in that keymap, and so on until all the events in the key sequence are
+used up.
+
+ If the binding of a key sequence is a keymap, we call the key sequence
+a @dfn{prefix key}. Otherwise, we call it a @dfn{complete key} (because
+no more characters can be added to it). If the binding is @code{nil},
+we call the key @dfn{undefined}. Examples of prefix keys are @kbd{C-c},
+@kbd{C-x}, and @kbd{C-x 4}. Examples of defined complete keys are
+@kbd{X}, @key{RET}, and @kbd{C-x 4 C-f}. Examples of undefined complete
+keys are @kbd{C-x C-g}, and @kbd{C-c 3}. @xref{Prefix Keys}, for more
+details.
+
+ The rule for finding the binding of a key sequence assumes that the
+intermediate bindings (found for the events before the last) are all
+keymaps; if this is not so, the sequence of events does not form a
+unit---it is not really a key sequence. In other words, removing one or
+more events from the end of any valid key must always yield a prefix
+key. For example, @kbd{C-f C-f} is not a key; @kbd{C-f} is not a prefix
+key, so a longer sequence starting with @kbd{C-f} cannot be a key.
+
+ Note that the set of possible multi-event key sequences depends on the
+bindings for prefix keys; therefore, it can be different for different
+keymaps, and can change when bindings are changed. However, a one-event
+sequence is always a key sequence, because it does not depend on any
+prefix keys for its well-formedness.
+
+ At any time, several primary keymaps are @dfn{active}---that is, in
+use for finding key bindings. These are the @dfn{global map}, which is
+shared by all buffers; the @dfn{local keymap}, which is usually
+associated with a specific major mode; and zero or more @dfn{minor mode
+keymaps} which belong to currently enabled minor modes. (Not all minor
+modes have keymaps.) The local keymap bindings shadow (i.e., take
+precedence over) the corresponding global bindings. The minor mode
+keymaps shadow both local and global keymaps. @xref{Active Keymaps},
+for details.
+
+@node Format of Keymaps
+@section Format of Keymaps
+@cindex format of keymaps
+@cindex keymap format
+@cindex full keymap
+@cindex sparse keymap
+
+ A keymap is a list whose @sc{car} is the symbol @code{keymap}. The
+remaining elements of the list define the key bindings of the keymap.
+Use the function @code{keymapp} (see below) to test whether an object is
+a keymap.
+
+ An ordinary element is a cons cell of the form @code{(@var{type} .@:
+@var{binding})}. This specifies one binding which applies to events of
+type @var{type}. Each ordinary binding applies to events of a
+particular @dfn{event type}, which is always a character or a symbol.
+@xref{Classifying Events}.
+
+@cindex default key binding
+@c Emacs 19 feature
+ A cons cell whose @sc{car} is @code{t} is a @dfn{default key binding};
+any event not bound by other elements of the keymap is given
+@var{binding} as its binding. Default bindings allow a keymap to bind
+all possible event types without having to enumerate all of them. A
+keymap that has a default binding completely masks any lower-precedence
+keymap.
+
+ If an element of a keymap is a vector, the vector counts as bindings
+for all the @sc{ASCII} characters; vector element @var{n} is the binding
+for the character with code @var{n}. This is a more compact way to
+record lots of bindings. A keymap with such a vector is called a
+@dfn{full keymap}. Other keymaps are called @dfn{sparse keymaps}.
+
+ When a keymap contains a vector, it always defines a binding for every
+@sc{ASCII} character even if the vector element is @code{nil}. Such a
+binding of @code{nil} overrides any default binding in the keymap.
+However, default bindings are still meaningful for events that are not
+@sc{ASCII} characters. A binding of @code{nil} does @emph{not}
+override lower-precedence keymaps; thus, if the local map gives a
+binding of @code{nil}, Emacs uses the binding from the global map.
+
+@cindex keymap prompt string
+@cindex overall prompt string
+@cindex prompt string of keymap
+ Aside from bindings, a keymap can also have a string as an element.
+This is called the @dfn{overall prompt string} and makes it possible to
+use the keymap as a menu. @xref{Menu Keymaps}.
+
+@cindex meta characters lookup
+ Keymaps do not directly record bindings for the meta characters, whose
+codes are from 128 to 255. Instead, meta characters are regarded for
+purposes of key lookup as sequences of two characters, the first of
+which is @key{ESC} (or whatever is currently the value of
+@code{meta-prefix-char}). Thus, the key @kbd{M-a} is really represented
+as @kbd{@key{ESC} a}, and its global binding is found at the slot for
+@kbd{a} in @code{esc-map} (@pxref{Prefix Keys}).
+
+ Here as an example is the local keymap for Lisp mode, a sparse
+keymap. It defines bindings for @key{DEL} and @key{TAB}, plus @kbd{C-c
+C-l}, @kbd{M-C-q}, and @kbd{M-C-x}.
+
+@example
+@group
+lisp-mode-map
+@result{}
+@end group
+@group
+(keymap
+ ;; @key{TAB}
+ (9 . lisp-indent-line)
+@end group
+@group
+ ;; @key{DEL}
+ (127 . backward-delete-char-untabify)
+@end group
+@group
+ (3 keymap
+ ;; @kbd{C-c C-l}
+ (12 . run-lisp))
+@end group
+@group
+ (27 keymap
+ ;; @r{@kbd{M-C-q}, treated as @kbd{@key{ESC} C-q}}
+ (17 . indent-sexp)
+ ;; @r{@kbd{M-C-x}, treated as @kbd{@key{ESC} C-x}}
+ (24 . lisp-send-defun)))
+@end group
+@end example
+
+@defun keymapp object
+This function returns @code{t} if @var{object} is a keymap, @code{nil}
+otherwise. Practically speaking, this function tests for a list whose
+@sc{car} is @code{keymap}.
+
+@example
+@group
+(keymapp '(keymap))
+ @result{} t
+@end group
+@group
+(keymapp (current-global-map))
+ @result{} t
+@end group
+@end example
+@end defun
+
+@node Creating Keymaps
+@section Creating Keymaps
+@cindex creating keymaps
+
+ Here we describe the functions for creating keymaps.
+
+@defun make-keymap &optional prompt
+This function creates and returns a new full keymap (i.e., one which
+contains a vector of length 128 for defining all the @sc{ASCII}
+characters). The new keymap initially binds all @sc{ASCII} characters
+to @code{nil}, and does not bind any other kind of event.
+
+@example
+@group
+(make-keymap)
+ @result{} (keymap [nil nil nil @dots{} nil nil])
+@end group
+@end example
+
+If you specify @var{prompt}, that becomes the overall prompt string for
+the keymap. The prompt string is useful for menu keymaps (@pxref{Menu
+Keymaps}).
+@end defun
+
+@defun make-sparse-keymap &optional prompt
+This function creates and returns a new sparse keymap with no entries.
+The new keymap does not bind any events. The argument @var{prompt}
+specifies a prompt string, as in @code{make-keymap}.
+
+@example
+@group
+(make-sparse-keymap)
+ @result{} (keymap)
+@end group
+@end example
+@end defun
+
+@defun copy-keymap keymap
+This function returns a copy of @var{keymap}. Any keymaps which
+appear directly as bindings in @var{keymap} are also copied recursively,
+and so on to any number of levels. However, recursive copying does not
+take place when the definition of a character is a symbol whose function
+definition is a keymap; the same symbol appears in the new copy.
+@c Emacs 19 feature
+
+@example
+@group
+(setq map (copy-keymap (current-local-map)))
+@result{} (keymap
+@end group
+@group
+ ;; @r{(This implements meta characters.)}
+ (27 keymap
+ (83 . center-paragraph)
+ (115 . center-line))
+ (9 . tab-to-tab-stop))
+@end group
+
+@group
+(eq map (current-local-map))
+ @result{} nil
+@end group
+@group
+(equal map (current-local-map))
+ @result{} t
+@end group
+@end example
+@end defun
+
+@node Inheritance and Keymaps
+@section Inheritance and Keymaps
+@cindex keymap inheritance
+@cindex inheriting a keymap's bindings
+
+ A keymap can inherit the bindings of another keymap. Do do this, make
+a keymap whose ``tail'' is another existing keymap to inherit from.
+Such a keymap looks like this:
+
+@example
+(keymap @var{bindings}@dots{} . @var{other-keymap})
+@end example
+
+@noindent
+The effect is that this keymap inherits all the bindings of
+@var{other-keymap}, whatever they may be at the time a key is looked up,
+but can add to them or override them with @var{bindings}.
+
+If you change the bindings in @var{other-keymap} using @code{define-key}
+or other key-binding functions, these changes are visible in the
+inheriting keymap unless shadowed by @var{bindings}. The converse is
+not true: if you use @code{define-key} to change the inheriting keymap,
+that affects @var{bindings}, but has no effect on @var{other-keymap}.
+
+Here is an example showing how to make a keymap that inherits
+from @code{text-mode-map}:
+
+@example
+(setq my-mode-map (cons 'keymap text-mode-map))
+@end example
+
+@node Prefix Keys
+@section Prefix Keys
+@cindex prefix key
+
+ A @dfn{prefix key} has an associated keymap which defines what to do
+with key sequences that start with the prefix key. For example,
+@kbd{C-x} is a prefix key, and it uses a keymap which is also stored in
+the variable @code{ctl-x-map}. Here is a list of the standard prefix
+keys of Emacs and their keymaps:
+
+@itemize @bullet
+@item
+@vindex esc-map
+@findex ESC-prefix
+@code{esc-map} is used for events that follow @key{ESC}. Thus, the
+global definitions of all meta characters are actually found here. This
+map is also the function definition of @code{ESC-prefix}.
+
+@item
+@cindex @kbd{C-h}
+@code{help-map} is used for events that follow @kbd{C-h}.
+
+@item
+@cindex @kbd{C-c}
+@vindex mode-specific-map
+@code{mode-specific-map} is for events that follow @kbd{C-c}. This
+map is not actually mode specific; its name was chosen to be informative
+for the user in @kbd{C-h b} (@code{display-bindings}), where it
+describes the main use of the @kbd{C-c} prefix key.
+
+@item
+@cindex @kbd{C-x}
+@vindex ctl-x-map
+@findex Control-X-prefix
+@code{ctl-x-map} is the variable name for the map used for events
+that follow @kbd{C-x}. This map is also the function definition of
+@code{Control-X-prefix}.
+
+@item
+@cindex @kbd{C-x 4}
+@vindex ctl-x-4-map
+@code{ctl-x-4-map} is used for events that follow @kbd{C-x 4}.
+
+@c Emacs 19 feature
+@item
+@cindex @kbd{C-x 5}
+@vindex ctl-x-5-map
+@code{ctl-x-5-map} used is for events that follow @kbd{C-x 5}.
+
+@c Emacs 19 feature
+@item
+@cindex @kbd{C-x n}
+@cindex @kbd{C-x r}
+@cindex @kbd{C-x a}
+The prefix keys @kbd{C-x n}, @kbd{C-x r} and @kbd{C-x a} use keymaps
+that have no special name.
+@end itemize
+
+ The binding of a prefix key is the keymap to use for looking up the
+events that follow the prefix key. (It may instead be a symbol whose
+function definition is a keymap. The effect is the same, but the symbol
+serves as a name for the prefix key.) Thus, the binding of @kbd{C-x} is
+the symbol @code{Control-X-prefix}, whose function definition is the
+keymap for @kbd{C-x} commands. (The same keymap is also the value of
+@code{ctl-x-map}.)
+
+ Prefix key definitions of this sort can appear in any active keymap.
+The definitions of @kbd{C-c}, @kbd{C-x}, @kbd{C-h} and @key{ESC} as
+prefix keys appear in the global map, so these prefix keys are always
+available. Major and minor modes can redefine a key as a prefix by
+putting a prefix key definition for it in the local map or the minor
+mode's map. @xref{Active Keymaps}.
+
+ If a key is defined as a prefix in more than one active map, then its
+various definitions are in effect merged: the commands defined in the
+minor mode keymaps come first, followed by those in the local map's
+prefix definition, and then by those from the global map.
+
+ In the following example, we make @kbd{C-p} a prefix key in the local
+keymap, in such a way that @kbd{C-p} is identical to @kbd{C-x}. Then
+the binding for @kbd{C-p C-f} is the function @code{find-file}, just
+like @kbd{C-x C-f}. The key sequence @kbd{C-p 6} is not found in any
+active keymap.
+
+@example
+@group
+(use-local-map (make-sparse-keymap))
+ @result{} nil
+@end group
+@group
+(local-set-key "\C-p" ctl-x-map)
+ @result{} nil
+@end group
+@group
+(key-binding "\C-p\C-f")
+ @result{} find-file
+@end group
+
+@group
+(key-binding "\C-p6")
+ @result{} nil
+@end group
+@end example
+
+@defun define-prefix-command symbol
+@cindex prefix command
+ This function defines @var{symbol} as a prefix command: it creates a
+full keymap and stores it as @var{symbol}'s function definition.
+Storing the symbol as the binding of a key makes the key a prefix key
+which has a name. It also sets @var{symbol} as a variable, to have the
+keymap as its value. The function returns @var{symbol}.
+
+ In Emacs version 18, only the function definition of @var{symbol} was
+set, not the value as a variable.
+@end defun
+
+@node Menu Keymaps
+@section Menu Keymaps
+@cindex menu keymaps
+
+@c Emacs 19 feature
+A keymap can define a menu as well as bindings for keyboard keys and
+mouse button. Menus are usually actuated with the mouse, but they can
+work with the keyboard also.
+
+@menu
+* Defining Menus:: How to make a keymap that defines a menu.
+* Mouse Menus:: How users actuate the menu with the mouse.
+* Keyboard Menus:: How they actuate it with the keyboard.
+* Menu Example:: Making a simple menu.
+* Menu Bar:: How to customize the menu bar.
+* Modifying Menus:: How to add new items to a menu.
+@end menu
+
+@node Defining Menus
+@subsection Defining Menus
+@cindex defining menus
+@cindex menu prompt string
+@cindex prompt string (of menu)
+
+A keymap is suitable for menu use if it has an @dfn{overall prompt
+string}, which is a string that appears as an element of the keymap.
+(@xref{Format of Keymaps}.) The string should describe the purpose of
+the menu. The easiest way to construct a keymap with a prompt string is
+to specify the string as an argument when you call @code{make-keymap} or
+@code{make-sparse-keymap} (@pxref{Creating Keymaps}).
+
+The individual bindings in the menu keymap should have item
+strings; these strings become the items displayed in the menu. A
+binding with a item string looks like this:
+
+@example
+(@var{string} . @var{real-binding})
+@end example
+
+The item string for a binding should be short---one or two words. It
+should describe the action of the command it corresponds to.
+
+As far as @code{define-key} is concerned, @var{string} is part of the
+event's binding. However, @code{lookup-key} returns just
+@var{real-binding}, and only @var{real-binding} is used for executing
+the key.
+
+You can also supply a second string, called the help string, as follows:
+
+@example
+(@var{string} @var{help-string} . @var{real-binding})
+@end example
+
+Currently Emacs does not actually use @var{help-string}; it knows only
+how to ignore @var{help-string} in order to extract @var{real-binding}.
+In the future we hope to make @var{help-string} serve as extended
+documentation for the menu item, available on request.
+
+If @var{real-binding} is @code{nil}, then @var{string} appears in the
+menu but cannot be selected.
+
+If @var{real-binding} is a symbol, and has a non-@code{nil}
+@code{menu-enable} property, that property is an expression which
+controls whether the menu item is enabled. Every time the keymap is
+used to display a menu, Emacs evaluates the expression, and it enables
+the menu item only if the expression's value is non-@code{nil}. When a
+menu item is disabled, it is displayed in a ``fuzzy'' fashion, and
+cannot be selected with the mouse.
+
+The order of items in the menu is the same as the order of bindings in
+the keymap. Since @code{define-key} puts new bindings at the front, you
+should define the menu items starting at the bottom of the menu and
+moving to the top, if you care about the order. When you add an item to
+an existing menu, you can specify its position in the menu using
+@code{define-key-after} (@pxref{Modifying Menus}).
+
+You've probably noticed that menu items show the equivalent keyboard key
+sequence (if any) to invoke the same command. To save time on
+recalculation, menu display caches this information in a sublist in the
+binding, like this:
+
+@c This line is not too long--rms.
+@example
+(@var{string} @r{[}@var{help-string}@r{]} (@var{key-binding-data}) . @var{real-binding})
+@end example
+
+Don't put these sublists in the menu item yourself; menu display
+calculates them automatically. Don't add keyboard equivalents to the
+item string yourself, for that is redundant.
+
+@node Mouse Menus
+@subsection Menus and the Mouse
+
+The way to make a menu keymap produce a menu is to make it the
+definition of a prefix key.
+
+If the prefix key ends with a mouse event, Emacs handles the menu keymap
+by popping up a visible menu, so that the user can select a choice with
+the mouse. When the user clicks on a menu item, the event generated is
+whatever character or symbol has the binding which brought about that
+menu item. (A menu item may generate a series of events if the menu has
+multiple levels or comes from the menu bar.)
+
+It's often best to use a button-down event to trigger the menu. Then
+the user can select a menu item by releasing the button.
+
+A single keymap can appear as multiple menu panes, if you explicitly
+arrange for this. The way to do this is to make a keymap for each pane,
+then create a binding for each of those maps in the main keymap of the
+menu. Give each of these bindings a item string that starts with
+@samp{@@}. The rest of the item string becomes the name of the pane.
+See the file @file{lisp/mouse.el} for an example of this. Any ordinary
+bindings with @samp{@@}-less item strings are grouped into one pane,
+which appears along with the other panes explicitly created for the
+submaps.
+
+X toolkit menus don't have panes; instead, they can have submenus.
+Every nested keymap becomes a submenu, whether the item string starts
+with @samp{@@} or not. In a toolkit version of Emacs, The only thing
+special about @samp{@@} at the beginning of an item string is that the
+@samp{@@} doesn't appear in the menu item.
+
+You can also get multiple panes from separate keymaps. The full
+definition of a prefix key always comes from merging the definitions
+supplied by the various active keymaps (minor mode, local, and
+global). When more than one of these keymaps is a menu, each of them
+makes a separate pane or panes. @xref{Active Keymaps}.
+
+In toolkit versions of Emacs, menus don't have panes, so submenus are
+used to represent the separate keymaps. Each keymap's contribution
+becomes one submenu.
+
+A Lisp program can explicitly pop up a menu and receive the user's
+choice. You can use keymaps for this also. @xref{Pop-Up Menus}.
+
+@node Keyboard Menus
+@subsection Menus and the Keyboard
+
+When a prefix key ending with a keyboard event (a character or function
+key) has a definition that is a menu keymap, the user can use the
+keyboard to choose a menu item.
+
+Emacs displays the menu alternatives (the item strings of the
+bindings) in the echo area. If they don't all fit at once, the user can
+type @key{SPC} to see the next line of alternatives. Successive uses of
+@key{SPC} eventually get to the end of the menu and then cycle around to
+the beginning.
+
+When the user has found the desired alternative from the menu, he or she
+should type the corresponding character---the one whose binding is that
+alternative.
+
+In a menu intended for keyboard use, each menu item must clearly
+indicate what character to type. The best convention to use is to make
+the character the first letter of the item string. That is something
+users will understand without being told.
+
+This way of using menus in an Emacs-like editor was inspired by the
+Hierarkey system.
+
+@defvar menu-prompt-more-char
+This variable specifies the character to use to ask to see
+the next line of a menu. Its initial value is 32, the code
+for @key{SPC}.
+@end defvar
+
+@node Menu Example
+@subsection Menu Example
+
+ Here is a simple example of how to set up a menu for mouse use.
+
+@example
+(defvar my-menu-map
+ (make-sparse-keymap "Key Commands <==> Functions"))
+(fset 'help-for-keys my-menu-map)
+
+(define-key my-menu-map [bindings]
+ '("List all keystroke commands" . describe-bindings))
+(define-key my-menu-map [key]
+ '("Describe key briefly" . describe-key-briefly))
+(define-key my-menu-map [key-verbose]
+ '("Describe key verbose" . describe-key))
+(define-key my-menu-map [function]
+ '("Describe Lisp function" . describe-function))
+(define-key my-menu-map [where-is]
+ '("Where is this command" . where-is))
+
+(define-key global-map [C-S-down-mouse-1] 'help-for-keys)
+@end example
+
+ The symbols used in the key sequences bound in the menu are fictitious
+``function keys''; they don't appear on the keyboard, but that doesn't
+stop you from using them in the menu. Their names were chosen to be
+mnemonic, because they show up in the output of @code{where-is} and
+@code{apropos} to identify the corresponding menu items.
+
+ However, if you want the menu to be usable from the keyboard as well,
+you must bind real @sc{ASCII} characters as well as fictitious function
+keys.
+
+@node Menu Bar
+@subsection The Menu Bar
+@cindex menu bar
+
+ Most window systems allow each frame to have a @dfn{menu bar}---a
+permanently displayed menu stretching horizontally across the top of the
+frame. The items of the menu bar are the subcommands of the fake
+``function key'' @code{menu-bar}, as defined by all the active keymaps.
+
+ To add an item to the menu bar, invent a fake ``function key'' of your
+own (let's call it @var{key}), and make a binding for the key sequence
+@code{[menu-bar @var{key}]}. Most often, the binding is a menu keymap,
+so that pressing a button on the menu bar item leads to another menu.
+
+ When more than one active keymap defines the same fake function key
+for the menu bar, the item appears just once. If the user clicks on
+that menu bar item, it brings up a single, combined submenu containing
+all the subcommands of that item---the global subcommands, the local
+subcommands, and the minor mode subcommands, all together.
+
+ In order for a frame to display a menu bar, its @code{menu-bar-lines}
+parameter must be greater than zero. Emacs uses just one line for the
+menu bar itself; if you specify more than one line, the other lines
+serve to separate the menu bar from the windows in the frame. We
+recommend you try 1 or 2 as the value of @code{menu-bar-lines}. @xref{X
+Frame Parameters}.
+
+ Here's an example of setting up a menu bar item:
+
+@smallexample
+(modify-frame-parameters (selected-frame) '((menu-bar-lines . 2)))
+
+;; @r{Make a menu keymap (with a prompt string)}
+;; @r{and make it the menu bar item's definition.}
+(define-key global-map [menu-bar words]
+ (cons "Words" (make-sparse-keymap "Words")))
+
+@group
+;; @r{Define specific subcommands in the item's menu.}
+(define-key global-map
+ [menu-bar words forward]
+ '("Forward word" . forward-word))
+@end group
+@group
+(define-key global-map
+ [menu-bar words backward]
+ '("Backward word" . backward-word))
+@end group
+@end smallexample
+
+ A local keymap can cancel a menu bar item made by the global keymap by
+rebinding the same fake function key with @code{undefined} as the
+binding. For example, this is how Dired suppresses the @samp{Edit} menu
+bar item:
+
+@example
+(define-key dired-mode-map [menu-bar edit] 'undefined)
+@end example
+
+@noindent
+@code{edit} is the fake function key used by the global map for the
+@samp{Edit} menu bar item. The main reason to suppress a global
+menu bar item is to regain space for mode-specific items.
+
+@defvar menu-bar-final-items
+Normally the menu bar shows global items followed by items defined by the
+local maps.
+
+This variable holds a list of fake function keys for items to display at
+the end of the menu bar rather than in normal sequence. The default
+value is @code{(help)}; thus, the @samp{Help} menu item normally appears
+at the end of the menu bar, following local menu items.
+@end defvar
+
+@node Modifying Menus
+@subsection Modifying Menus
+
+ When you insert a new item in an existing menu, you probably want to
+put it in a particular place among the menu's existing items. If you
+use @code{define-key} to add the item, it normally goes at the front of
+the menu. To put it elsewhere, use @code{define-key-after}:
+
+@defun define-key-after map key binding after
+Define a binding in @var{map} for @var{key}, with value @var{binding},
+just like @code{define-key}, but position the binding in @var{map} after
+the binding for the key @var{after}. For example,
+
+@example
+(define-key-after my-menu [drink]
+ '("Drink" . drink-command) [eat])
+@end example
+
+@noindent
+makes a binding for the fake function key @key{drink} and puts it
+right after the binding for @key{eat}.
+@end defun
+
+@node Active Keymaps
+@section Active Keymaps
+@cindex active keymap
+@cindex global keymap
+@cindex local keymap
+
+ Emacs normally contains many keymaps; at any given time, just a few of
+them are @dfn{active} in that they participate in the interpretation
+of user input. These are the global keymap, the current buffer's
+local keymap, and the keymaps of any enabled minor modes.
+
+ The @dfn{global keymap} holds the bindings of keys that are defined
+regardless of the current buffer, such as @kbd{C-f}. The variable
+@code{global-map} holds this keymap, which is always active.
+
+ Each buffer may have another keymap, its @dfn{local keymap}, which may
+contain new or overriding definitions for keys. The current buffer's
+local keymap is always active except when @code{overriding-local-map}
+overrides it. Text properties can specify an alternative local map for
+certain parts of the buffer; see @ref{Special Properties}.
+
+ Each minor mode may have a keymap; if it does, the keymap is active
+when the minor mode is enabled.
+
+ The variable @code{overriding-local-map}, if non-@code{nil}, specifies
+another local keymap that overrides the buffer's local map and all the
+minor mode keymaps.
+
+ All the active keymaps are used together to determine what command to
+execute when a key is entered. Emacs searches these maps one by one, in
+order of decreasing precedence, until it finds a binding in one of the maps.
+
+ Normally, Emacs @emph{first} searches for the key in the minor mode
+maps (one map at a time); if they do not supply a binding for the key,
+Emacs searches the local map; if that too has no binding, Emacs then
+searches the global map. However, if @code{overriding-local-map} is
+non-@code{nil}, Emacs searches that map first, followed by the global
+map.
+
+ The procedure for searching a single keymap is called
+@dfn{key lookup}; see @ref{Key Lookup}.
+
+@cindex major mode keymap
+ Since every buffer that uses the same major mode normally uses the
+very same local keymap, it may appear as if the keymap is local to the
+mode. A change to the local keymap of a buffer (using
+@code{local-set-key}, for example) will be seen also in the other
+buffers that share that keymap.
+
+ The local keymaps that are used for Lisp mode, C mode, and several
+other major modes exist even if they have not yet been used. These
+local maps are the values of the variables @code{lisp-mode-map},
+@code{c-mode-map}, and so on. For most other modes, which are less
+frequently used, the local keymap is constructed only when the mode is
+used for the first time in a session.
+
+ The minibuffer has local keymaps, too; they contain various completion
+and exit commands. @xref{Intro to Minibuffers}.
+
+ @xref{Standard Keymaps}, for a list of standard keymaps.
+
+@defvar global-map
+ This variable contains the default global keymap that maps Emacs
+keyboard input to commands. The global keymap is normally this keymap.
+The default global keymap is a full keymap that binds
+@code{self-insert-command} to all of the printing characters.
+
+It is normal practice to change the bindings in the global map, but you
+should not assign this variable any value other than the keymap it starts
+out with.
+@end defvar
+
+@defun current-global-map
+ This function returns the current global keymap. This is the
+same as the value of @code{global-map} unless you change one or the
+other.
+
+@example
+@group
+(current-global-map)
+@result{} (keymap [set-mark-command beginning-of-line @dots{}
+ delete-backward-char])
+@end group
+@end example
+@end defun
+
+@defun current-local-map
+ This function returns the current buffer's local keymap, or @code{nil}
+if it has none. In the following example, the keymap for the
+@samp{*scratch*} buffer (using Lisp Interaction mode) is a sparse keymap
+in which the entry for @key{ESC}, @sc{ASCII} code 27, is another sparse
+keymap.
+
+@example
+@group
+(current-local-map)
+@result{} (keymap
+ (10 . eval-print-last-sexp)
+ (9 . lisp-indent-line)
+ (127 . backward-delete-char-untabify)
+@end group
+@group
+ (27 keymap
+ (24 . eval-defun)
+ (17 . indent-sexp)))
+@end group
+@end example
+@end defun
+
+@defun current-minor-mode-maps
+This function returns a list of the keymaps of currently enabled minor modes.
+@end defun
+
+@defun use-global-map keymap
+ This function makes @var{keymap} the new current global keymap. It
+returns @code{nil}.
+
+ It is very unusual to change the global keymap.
+@end defun
+
+@defun use-local-map keymap
+ This function makes @var{keymap} the new local keymap of the current
+buffer. If @var{keymap} is @code{nil}, then the buffer has no local
+keymap. @code{use-local-map} returns @code{nil}. Most major mode
+commands use this function.
+@end defun
+
+@c Emacs 19 feature
+@defvar minor-mode-map-alist
+This variable is an alist describing keymaps that may or may not be
+active according to the values of certain variables. Its elements look
+like this:
+
+@example
+(@var{variable} . @var{keymap})
+@end example
+
+The keymap @var{keymap} is active whenever @var{variable} has a
+non-@code{nil} value. Typically @var{variable} is the variable which
+enables or disables a minor mode. @xref{Keymaps and Minor Modes}.
+
+Note that elements of @code{minor-mode-map-alist} do not have the same
+structure as elements of @code{minor-mode-alist}. The map must be the
+@sc{cdr} of the element; a list with the map as the second element will
+not do.
+
+What's more, the keymap itself must appear in the @sc{cdr}. It does not
+work to store a variable in the @sc{cdr} and make the map the value of
+that variable.
+
+When more than one minor mode keymap is active, their order of priority
+is the order of @code{minor-mode-map-alist}. But you should design
+minor modes so that they don't interfere with each other. If you do
+this properly, the order will not matter.
+
+See also @code{minor-mode-key-binding} in @ref{Functions for Key
+Lookup}. See @ref{Keymaps and Minor Modes}, for more information about
+minor modes.
+@end defvar
+
+@defvar overriding-local-map
+If non-@code{nil}, a keymap to use instead of the buffer's local keymap
+and instead of all the minor mode keymaps. This keymap, if any,
+overrides all other maps that would have been active, except for the
+current global map.
+@end defvar
+
+@node Key Lookup
+@section Key Lookup
+@cindex key lookup
+@cindex keymap entry
+
+ @dfn{Key lookup} is the process of finding the binding of a key
+sequence from a given keymap. Actual execution of the binding is not
+part of key lookup.
+
+ Key lookup uses just the event types of each event in the key
+sequence; the rest of the event is ignored. In fact, a key sequence
+used for key lookup may designate mouse events with just their types
+(symbols) instead of with entire mouse events (lists). @xref{Input
+Events}. Such a pseudo-key-sequence is insufficient for
+@code{command-execute}, but it is sufficient for looking up or rebinding
+a key.
+
+ When the key sequence consists of multiple events, key lookup
+processes the events sequentially: the binding of the first event is
+found, and must be a keymap; then the second event's binding is found in
+that keymap, and so on until all the events in the key sequence are used
+up. (The binding thus found for the last event may or may not be a
+keymap.) Thus, the process of key lookup is defined in terms of a
+simpler process for looking up a single event in a keymap. How that is
+done depends on the type of object associated with the event in that
+keymap.
+
+ Let's use the term @dfn{keymap entry} to describe the value found by
+looking up an event type in a keymap. (This doesn't include the item
+string and other extra elements in menu key bindings because
+@code{lookup-key} and other key lookup functions don't include them in
+the returned value.) While any Lisp object may be stored in a keymap as
+a keymap entry, not all make sense for key lookup. Here is a list of
+the meaningful kinds of keymap entries:
+
+@table @asis
+@item @code{nil}
+@cindex @code{nil} in keymap
+@code{nil} means that the events used so far in the lookup form an
+undefined key. When a keymap fails to mention an event type at all, and
+has no default binding, that is equivalent to a binding of @code{nil}
+for that event type.
+
+@item @var{keymap}
+@cindex keymap in keymap
+The events used so far in the lookup form a prefix key. The next
+event of the key sequence is looked up in @var{keymap}.
+
+@item @var{command}
+@cindex command in keymap
+The events used so far in the lookup form a complete key,
+and @var{command} is its binding.
+
+@item @var{string}
+@itemx @var{vector}
+@cindex string in keymap
+The events used so far in the lookup form a complete key, whose
+binding is a keyboard macro. See @ref{Keyboard Macros}, for more
+information.
+
+@item @var{list}
+@cindex list in keymap
+The meaning of a list depends on the types of the elements of the list.
+
+@itemize @bullet
+@item
+If the @sc{car} of @var{list} is the symbol @code{keymap}, then the list
+is a keymap, and is treated as a keymap (see above).
+
+@item
+@cindex @code{lambda} in keymap
+If the @sc{car} of @var{list} is @code{lambda}, then the list is a
+lambda expression. This is presumed to be a command, and is treated as
+such (see above).
+
+@item
+If the @sc{car} of @var{list} is a keymap and the @sc{cdr} is an event
+type, then this is an @dfn{indirect entry}:
+
+@example
+(@var{othermap} . @var{othertype})
+@end example
+
+When key lookup encounters an indirect entry, it looks up instead the
+binding of @var{othertype} in @var{othermap} and uses that.
+
+This feature permits you to define one key as an alias for another key.
+For example, an entry whose @sc{car} is the keymap called @code{esc-map}
+and whose @sc{cdr} is 32 (the code for space) means, ``Use the global
+binding of @kbd{Meta-@key{SPC}}, whatever that may be.''
+@end itemize
+
+@item @var{symbol}
+@cindex symbol in keymap
+The function definition of @var{symbol} is used in place of
+@var{symbol}. If that too is a symbol, then this process is repeated,
+any number of times. Ultimately this should lead to an object which is
+a keymap, a command or a keyboard macro. A list is allowed if it is a
+keymap or a command, but indirect entries are not understood when found
+via symbols.
+
+Note that keymaps and keyboard macros (strings and vectors) are not
+valid functions, so a symbol with a keymap, string or vector as its
+function definition is also invalid as a function. It is, however,
+valid as a key binding. If the definition is a keyboard macro, then the
+symbol is also valid as an argument to @code{command-execute}
+(@pxref{Interactive Call}).
+
+@cindex @code{undefined} in keymap
+The symbol @code{undefined} is worth special mention: it means to treat
+the key as undefined. Strictly speaking, the key is defined, and its
+binding is the command @code{undefined}; but that command does the same
+thing that is done automatically for an undefined key: it rings the bell
+(by calling @code{ding}) but does not signal an error.
+
+@cindex preventing prefix key
+@code{undefined} is used in local keymaps to override a global key
+binding and make the key ``undefined'' locally. A local binding of
+@code{nil} would fail to do this because it would not override the
+global binding.
+
+@item @var{anything else}
+If any other type of object is found, the events used so far in the
+lookup form a complete key, and the object is its binding, but the
+binding is not executable as a command.
+@end table
+
+ In short, a keymap entry may be a keymap, a command, a keyboard macro,
+a symbol which leads to one of them, or an indirection or @code{nil}.
+Here is an example of a sparse keymap with two characters bound to
+commands and one bound to another keymap. This map is the normal value
+of @code{emacs-lisp-mode-map}. Note that 9 is the code for @key{TAB},
+127 for @key{DEL}, 27 for @key{ESC}, 17 for @kbd{C-q} and 24 for
+@kbd{C-x}.
+
+@example
+@group
+(keymap (9 . lisp-indent-line)
+ (127 . backward-delete-char-untabify)
+ (27 keymap (17 . indent-sexp) (24 . eval-defun)))
+@end group
+@end example
+
+@node Functions for Key Lookup
+@section Functions for Key Lookup
+
+ Here are the functions and variables pertaining to key lookup.
+
+@defun lookup-key keymap key &optional accept-defaults
+This function returns the definition of @var{key} in @var{keymap}. If
+the string or vector @var{key} is not a valid key sequence according to
+the prefix keys specified in @var{keymap} (which means it is ``too
+long'' and has extra events at the end), then the value is a number, the
+number of events at the front of @var{key} that compose a complete key.
+
+@c Emacs 19 feature
+If @var{accept-defaults} is non-@code{nil}, then @code{lookup-key}
+considers default bindings as well as bindings for the specific events
+in @var{key}. Otherwise, @code{lookup-key} reports only bindings for
+the specific sequence @var{key}, ignoring default bindings except when
+an element of @var{key} is @code{t}.
+
+All the other functions described in this chapter that look up keys use
+@code{lookup-key}.
+
+@example
+@group
+(lookup-key (current-global-map) "\C-x\C-f")
+ @result{} find-file
+@end group
+@group
+(lookup-key (current-global-map) "\C-x\C-f12345")
+ @result{} 2
+@end group
+@end example
+
+ If @var{key} contains a meta character, that character is implicitly
+replaced by a two-character sequence: the value of
+@code{meta-prefix-char}, followed by the corresponding non-meta
+character. Thus, the first example below is handled by conversion into
+the second example.
+
+@example
+@group
+(lookup-key (current-global-map) "\M-f")
+ @result{} forward-word
+@end group
+@group
+(lookup-key (current-global-map) "\ef")
+ @result{} forward-word
+@end group
+@end example
+
+Unlike @code{read-key-sequence}, this function does not modify the
+specified events in ways that discard information (@pxref{Key Sequence
+Input}). In particular, it does not convert letters to lower case and
+it does not change drag events to clicks.
+@end defun
+
+@deffn Command undefined
+Used in keymaps to undefine keys. It calls @code{ding}, but does
+not cause an error.
+@end deffn
+
+@defun key-binding key &optional accept-defaults
+This function returns the binding for @var{key} in the current
+keymaps, trying all the active keymaps. The result is @code{nil} if
+@var{key} is undefined in the keymaps.
+
+@c Emacs 19 feature
+The argument @var{accept-defaults} controls checking for default
+bindings, as in @code{lookup-key}.
+
+An error is signaled if @var{key} is not a string or a vector.
+
+@example
+@group
+(key-binding "\C-x\C-f")
+ @result{} find-file
+@end group
+@end example
+@end defun
+
+@defun local-key-binding key &optional accept-defaults
+This function returns the binding for @var{key} in the current
+local keymap, or @code{nil} if it is undefined there.
+
+@c Emacs 19 feature
+The argument @var{accept-defaults} controls checking for default bindings,
+as in @code{lookup-key} (above).
+@end defun
+
+@defun global-key-binding key &optional accept-defaults
+This function returns the binding for command @var{key} in the
+current global keymap, or @code{nil} if it is undefined there.
+
+@c Emacs 19 feature
+The argument @var{accept-defaults} controls checking for default bindings,
+as in @code{lookup-key} (above).
+@end defun
+
+@c Emacs 19 feature
+@defun minor-mode-key-binding key &optional accept-defaults
+This function returns a list of all the active minor mode bindings of
+@var{key}. More precisely, it returns an alist of pairs
+@code{(@var{modename} . @var{binding})}, where @var{modename} is the the
+variable which enables the minor mode, and @var{binding} is @var{key}'s
+binding in that mode. If @var{key} has no minor-mode bindings, the
+value is @code{nil}.
+
+If the first binding is not a prefix command, all subsequent bindings
+from other minor modes are omitted, since they would be completely
+shadowed. Similarly, the list omits non-prefix bindings that follow
+prefix bindings.
+
+The argument @var{accept-defaults} controls checking for default
+bindings, as in @code{lookup-key} (above).
+@end defun
+
+@defvar meta-prefix-char
+@cindex @key{ESC}
+This variable is the meta-prefix character code. It is used when
+translating a meta character to a two-character sequence so it can be
+looked up in a keymap. For useful results, the value should be a prefix
+event (@pxref{Prefix Keys}). The default value is 27, which is the
+@sc{ASCII} code for @key{ESC}.
+
+As long as the value of @code{meta-prefix-char} remains 27, key
+lookup translates @kbd{M-b} into @kbd{@key{ESC} b}, which is normally
+defined as the @code{backward-word} command. However, if you set
+@code{meta-prefix-char} to 24, the code for @kbd{C-x}, then Emacs will
+translate @kbd{M-b} into @kbd{C-x b}, whose standard binding is the
+@code{switch-to-buffer} command.
+
+@smallexample
+@group
+meta-prefix-char ; @r{The default value.}
+ @result{} 27
+@end group
+@group
+(key-binding "\M-b")
+ @result{} backward-word
+@end group
+@group
+?\C-x ; @r{The print representation}
+ @result{} 24 ; @r{of a character.}
+@end group
+@group
+(setq meta-prefix-char 24)
+ @result{} 24
+@end group
+@group
+(key-binding "\M-b")
+ @result{} switch-to-buffer ; @r{Now, typing @kbd{M-b} is}
+ ; @r{like typing @kbd{C-x b}.}
+
+(setq meta-prefix-char 27) ; @r{Avoid confusion!}
+ @result{} 27 ; @r{Restore the default value!}
+@end group
+@end smallexample
+@end defvar
+
+@node Changing Key Bindings
+@section Changing Key Bindings
+@cindex changing key bindings
+@cindex rebinding
+
+ The way to rebind a key is to change its entry in a keymap. If you
+change the global keymap, the change is effective in all buffers (except
+those that override the global binding with a local one). If you change
+the current buffer's local map, that usually affects all buffers using
+the same major mode. The @code{global-set-key} and @code{local-set-key}
+functions are convenient interfaces for these operations. Or you can
+use @code{define-key} and specify explicitly which map to change.
+
+ People often use @code{global-set-key} in their @file{.emacs} file for
+simple customization. For example,
+
+@smallexample
+(global-set-key "\C-x\C-\\" 'next-line)
+@end smallexample
+
+@noindent
+or
+
+@smallexample
+(global-set-key [?\C-x ?\C-\\] 'next-line)
+@end smallexample
+
+@noindent
+redefines @kbd{C-x C-\} to move down a line.
+
+@smallexample
+(global-set-key [M-mouse-1] 'mouse-set-point)
+@end smallexample
+
+@noindent
+redefines the first (leftmost) mouse button, typed with the Meta key, to
+set point where you click.
+
+@cindex meta character key constants
+@cindex control character key constants
+ In writing the key sequence to rebind, it is useful to use the special
+escape sequences for control and meta characters (@pxref{String Type}).
+The syntax @samp{\C-} means that the following character is a control
+character and @samp{\M-} means that the following character is a meta
+character. Thus, the string @code{"\M-x"} is read as containing a
+single @kbd{M-x}, @code{"\C-f"} is read as containing a single
+@kbd{C-f}, and @code{"\M-\C-x"} and @code{"\C-\M-x"} are both read as
+containing a single @kbd{C-M-x}.
+
+ For the functions below, an error is signaled if @var{keymap} is not a
+keymap or if @var{key} is not a string or vector representing a key
+sequence. You can use event types (symbols) as shorthand for events
+that are lists.
+
+@defun define-key keymap key binding
+ This function sets the binding for @var{key} in @var{keymap}. (If
+@var{key} is more than one event long, the change is actually made
+in another keymap reached from @var{keymap}.) The argument
+@var{binding} can be any Lisp object, but only certain types are
+meaningful. (For a list of meaningful types, see @ref{Key Lookup}.)
+The value returned by @code{define-key} is @var{binding}.
+
+@cindex invalid prefix key error
+@cindex key sequence error
+ Every prefix of @var{key} must be a prefix key (i.e., bound to a
+keymap) or undefined; otherwise an error is signaled.
+
+If some prefix of @var{key} is undefined, then @code{define-key} defines
+it as a prefix key so that the rest of @var{key} may be defined as
+specified.
+@end defun
+
+ This example creates a sparse keymap and makes a number of bindings:
+
+@smallexample
+@group
+(setq map (make-sparse-keymap))
+ @result{} (keymap)
+@end group
+@group
+(define-key map "\C-f" 'forward-char)
+ @result{} forward-char
+@end group
+@group
+map
+ @result{} (keymap (6 . forward-char))
+@end group
+
+@group
+;; @r{Build sparse submap for @kbd{C-x} and bind @kbd{f} in that.}
+(define-key map "\C-xf" 'forward-word)
+ @result{} forward-word
+@end group
+@group
+map
+@result{} (keymap
+ (24 keymap ; @kbd{C-x}
+ (102 . forward-word)) ; @kbd{f}
+ (6 . forward-char)) ; @kbd{C-f}
+@end group
+
+@group
+;; @r{Bind @kbd{C-p} to the @code{ctl-x-map}.}
+(define-key map "\C-p" ctl-x-map)
+;; @code{ctl-x-map}
+@result{} [nil @dots{} find-file @dots{} backward-kill-sentence]
+@end group
+
+@group
+;; @r{Bind @kbd{C-f} to @code{foo} in the @code{ctl-x-map}.}
+(define-key map "\C-p\C-f" 'foo)
+@result{} 'foo
+@end group
+@group
+map
+@result{} (keymap ; @r{Note @code{foo} in @code{ctl-x-map}.}
+ (16 keymap [nil @dots{} foo @dots{} backward-kill-sentence])
+ (24 keymap
+ (102 . forward-word))
+ (6 . forward-char))
+@end group
+@end smallexample
+
+@noindent
+Note that storing a new binding for @kbd{C-p C-f} actually works by
+changing an entry in @code{ctl-x-map}, and this has the effect of
+changing the bindings of both @kbd{C-p C-f} and @kbd{C-x C-f} in the
+default global map.
+
+@defun substitute-key-definition olddef newdef keymap &optional oldmap
+@cindex replace bindings
+This function replaces @var{olddef} with @var{newdef} for any keys in
+@var{keymap} that were bound to @var{olddef}. In other words,
+@var{olddef} is replaced with @var{newdef} wherever it appears. The
+function returns @code{nil}.
+
+For example, this redefines @kbd{C-x C-f}, if you do it in an Emacs with
+standard bindings:
+
+@smallexample
+@group
+(substitute-key-definition
+ 'find-file 'find-file-read-only (current-global-map))
+@end group
+@end smallexample
+
+@c Emacs 19 feature
+If @var{oldmap} is non-@code{nil}, then its bindings determine which
+keys to rebind. The rebindings still happen in @var{newmap}, not in
+@var{oldmap}. Thus, you can change one map under the control of the
+bindings in another. For example,
+
+@smallexample
+(substitute-key-definition
+ 'delete-backward-char 'my-funny-delete
+ my-map global-map)
+@end smallexample
+
+@noindent
+puts the special deletion command in @code{my-map} for whichever keys
+are globally bound to the standard deletion command.
+
+@ignore
+@c Emacs 18 only
+Prefix keymaps that appear within @var{keymap} are not checked
+recursively for keys bound to @var{olddef}; they are not changed at all.
+Perhaps it would be better to check nested keymaps recursively.
+@end ignore
+
+Here is an example showing a keymap before and after substitution:
+
+@smallexample
+@group
+(setq map '(keymap
+ (?1 . olddef-1)
+ (?2 . olddef-2)
+ (?3 . olddef-1)))
+@result{} (keymap (49 . olddef-1) (50 . olddef-2) (51 . olddef-1))
+@end group
+
+@group
+(substitute-key-definition 'olddef-1 'newdef map)
+@result{} nil
+@end group
+@group
+map
+@result{} (keymap (49 . newdef) (50 . olddef-2) (51 . newdef))
+@end group
+@end smallexample
+@end defun
+
+@defun suppress-keymap keymap &optional nodigits
+@cindex @code{self-insert-command} override
+This function changes the contents of the full keymap @var{keymap} by
+making all the printing characters undefined. More precisely, it binds
+them to the command @code{undefined}. This makes ordinary insertion of
+text impossible. @code{suppress-keymap} returns @code{nil}.
+
+If @var{nodigits} is @code{nil}, then @code{suppress-keymap} defines
+digits to run @code{digit-argument}, and @kbd{-} to run
+@code{negative-argument}. Otherwise it makes them undefined like the
+rest of the printing characters.
+
+@cindex yank suppression
+@cindex @code{quoted-insert} suppression
+The @code{suppress-keymap} function does not make it impossible to
+modify a buffer, as it does not suppress commands such as @code{yank}
+and @code{quoted-insert}. To prevent any modification of a buffer, make
+it read-only (@pxref{Read Only Buffers}).
+
+Since this function modifies @var{keymap}, you would normally use it
+on a newly created keymap. Operating on an existing keymap
+that is used for some other purpose is likely to cause trouble; for
+example, suppressing @code{global-map} would make it impossible to use
+most of Emacs.
+
+Most often, @code{suppress-keymap} is used to initialize local
+keymaps of modes such as Rmail and Dired where insertion of text is not
+desirable and the buffer is read-only. Here is an example taken from
+the file @file{emacs/lisp/dired.el}, showing how the local keymap for
+Dired mode is set up:
+
+@smallexample
+@group
+ @dots{}
+ (setq dired-mode-map (make-keymap))
+ (suppress-keymap dired-mode-map)
+ (define-key dired-mode-map "r" 'dired-rename-file)
+ (define-key dired-mode-map "\C-d" 'dired-flag-file-deleted)
+ (define-key dired-mode-map "d" 'dired-flag-file-deleted)
+ (define-key dired-mode-map "v" 'dired-view-file)
+ (define-key dired-mode-map "e" 'dired-find-file)
+ (define-key dired-mode-map "f" 'dired-find-file)
+ @dots{}
+@end group
+@end smallexample
+@end defun
+
+@node Key Binding Commands
+@section Commands for Binding Keys
+
+ This section describes some convenient interactive interfaces for
+changing key bindings. They work by calling @code{define-key}.
+
+@deffn Command global-set-key key definition
+ This function sets the binding of @var{key} in the current global map
+to @var{definition}.
+
+@smallexample
+@group
+(global-set-key @var{key} @var{definition})
+@equiv{}
+(define-key (current-global-map) @var{key} @var{definition})
+@end group
+@end smallexample
+@end deffn
+
+@deffn Command global-unset-key key
+@cindex unbinding keys
+ This function removes the binding of @var{key} from the current
+global map.
+
+One use of this function is in preparation for defining a longer key
+which uses it implicitly as a prefix---which would not be allowed if
+@var{key} has a non-prefix binding. For example:
+
+@smallexample
+@group
+(global-unset-key "\C-l")
+ @result{} nil
+@end group
+@group
+(global-set-key "\C-l\C-l" 'redraw-display)
+ @result{} nil
+@end group
+@end smallexample
+
+This function is implemented simply using @code{define-key}:
+
+@smallexample
+@group
+(global-unset-key @var{key})
+@equiv{}
+(define-key (current-global-map) @var{key} nil)
+@end group
+@end smallexample
+@end deffn
+
+@deffn Command local-set-key key definition
+ This function sets the binding of @var{key} in the current local
+keymap to @var{definition}.
+
+@smallexample
+@group
+(local-set-key @var{key} @var{definition})
+@equiv{}
+(define-key (current-local-map) @var{key} @var{definition})
+@end group
+@end smallexample
+@end deffn
+
+@deffn Command local-unset-key key
+ This function removes the binding of @var{key} from the current
+local map.
+
+@smallexample
+@group
+(local-unset-key @var{key})
+@equiv{}
+(define-key (current-local-map) @var{key} nil)
+@end group
+@end smallexample
+@end deffn
+
+@node Scanning Keymaps
+@section Scanning Keymaps
+
+ This section describes functions used to scan all the current keymaps
+for the sake of printing help information.
+
+@defun accessible-keymaps keymap &optional prefix
+This function returns a list of all the keymaps that can be accessed
+(via prefix keys) from @var{keymap}. The value is an association list
+with elements of the form @code{(@var{key} .@: @var{map})}, where
+@var{key} is a prefix key whose definition in @var{keymap} is
+@var{map}.
+
+The elements of the alist are ordered so that the @var{key} increases
+in length. The first element is always @code{("" .@: @var{keymap})},
+because the specified keymap is accessible from itself with a prefix of
+no events.
+
+If @var{prefix} is given, it should be a prefix key sequence; then
+@code{accessible-keymaps} includes only the submaps whose prefixes start
+with @var{prefix}. These elements look just as they do in the value of
+@code{(accessible-keymaps)}; the only difference is that some elements
+are omitted.
+
+In the example below, the returned alist indicates that the key
+@key{ESC}, which is displayed as @samp{^[}, is a prefix key whose
+definition is the sparse keymap @code{(keymap (83 .@: center-paragraph)
+(115 .@: foo))}.
+
+@smallexample
+@group
+(accessible-keymaps (current-local-map))
+@result{}(("" keymap
+ (27 keymap ; @r{Note this keymap for @key{ESC} is repeated below.}
+ (83 . center-paragraph)
+ (115 . center-line))
+ (9 . tab-to-tab-stop))
+@end group
+
+@group
+ ("^[" keymap
+ (83 . center-paragraph)
+ (115 . foo)))
+@end group
+@end smallexample
+
+In the following example, @kbd{C-h} is a prefix key that uses a sparse
+keymap starting with @code{(keymap (118 . describe-variable)@dots{})}.
+Another prefix, @kbd{C-x 4}, uses a keymap which happens to be
+@code{ctl-x-4-map}. The event @code{mode-line} is one of several dummy
+events used as prefixes for mouse actions in special parts of a window.
+
+@smallexample
+@group
+(accessible-keymaps (current-global-map))
+@result{} (("" keymap [set-mark-command beginning-of-line @dots{}
+ delete-backward-char])
+@end group
+@group
+ ("^H" keymap (118 . describe-variable) @dots{}
+ (8 . help-for-help))
+@end group
+@group
+ ("^X" keymap [x-flush-mouse-queue @dots{}
+ backward-kill-sentence])
+@end group
+@group
+ ("^[" keymap [mark-sexp backward-sexp @dots{}
+ backward-kill-word])
+@end group
+ ("^X4" keymap (15 . display-buffer) @dots{})
+@group
+ ([mode-line] keymap
+ (S-mouse-2 . mouse-split-window-horizontally) @dots{}))
+@end group
+@end smallexample
+
+@noindent
+These are not all the keymaps you would see in an actual case.
+@end defun
+
+@defun where-is-internal command &optional keymap firstonly noindirect
+This function returns a list of key sequences (of any length) that are
+bound to @var{command} in a set of keymaps.
+
+The argument @var{command} can be any object; it is compared with all
+keymap entries using @code{eq}.
+
+If @var{keymap} is @code{nil}, then the maps used are the current active
+keymaps, disregarding @code{overriding-local-map} (that is, pretending
+its value is @code{nil}). If @var{keymap} is non-@code{nil}, then the
+maps searched are @var{keymap} and the global keymap.
+
+Usually it's best to use @code{overriding-local-map} as the expression
+for @var{keymap}. Then @code{where-is-internal} searches precisely the
+keymaps that are active. To search only the global map, pass
+@code{(keymap)} (an empty keymap) as @var{keymap}.
+
+If @var{firstonly} is @code{non-ascii}, then the value is a single
+string representing the first key sequence found, rather than a list of
+all possible key sequences. If @var{firstonly} is @code{t}, then the
+value is the first key sequence, except that key sequences consisting
+entirely of @sc{ASCII} characters (or meta variants of @sc{ASCII}
+characters) are preferred to all other key sequences.
+
+If @var{noindirect} is non-@code{nil}, @code{where-is-internal} doesn't
+follow indirections to other keymaps or slots. This makes it possible
+to search for an indirect definition itself.
+
+This function is used by @code{where-is} (@pxref{Help, , Help, emacs,
+The GNU Emacs Manual}).
+
+@smallexample
+@group
+(where-is-internal 'describe-function)
+ @result{} ("\^hf" "\^hd")
+@end group
+@end smallexample
+@end defun
+
+@deffn Command describe-bindings prefix
+This function creates a listing of all defined keys, and their
+definitions. It writes the listing in a buffer named @samp{*Help*} and
+displays it in a window.
+
+The listing describes meta characters as @key{ESC} followed by the
+corresponding non-meta character.
+
+When several characters with consecutive @sc{ASCII} codes have the
+same definition, they are shown together, as
+@samp{@var{firstchar}..@var{lastchar}}. In this instance, you need to
+know the @sc{ASCII} codes to understand which characters this means.
+For example, in the default global map, the characters @samp{@key{SPC}
+..@: ~} are described by a single line. @key{SPC} is @sc{ASCII} 32,
+@kbd{~} is @sc{ASCII} 126, and the characters between them include all
+the normal printing characters, (e.g., letters, digits, punctuation,
+etc.@:); all these characters are bound to @code{self-insert-command}.
+
+If @var{prefix} is non-@code{nil}, it should be a prefix key; then the
+listing includes only keys that start with @var{prefix}.
+@end deffn
diff --git a/lispref/lists.texi b/lispref/lists.texi
new file mode 100644
index 00000000000..8253063d2ce
--- /dev/null
+++ b/lispref/lists.texi
@@ -0,0 +1,1384 @@
+@c -*-texinfo-*-
+@c This is part of the GNU Emacs Lisp Reference Manual.
+@c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
+@c See the file elisp.texi for copying conditions.
+@setfilename ../info/lists
+@node Lists, Sequences Arrays Vectors, Strings and Characters, Top
+@chapter Lists
+@cindex list
+@cindex element (of list)
+
+ A @dfn{list} represents a sequence of zero or more elements (which may
+be any Lisp objects). The important difference between lists and
+vectors is that two or more lists can share part of their structure; in
+addition, you can insert or delete elements in a list without copying
+the whole list.
+
+@menu
+* Cons Cells:: How lists are made out of cons cells.
+* Lists as Boxes:: Graphical notation to explain lists.
+* List-related Predicates:: Is this object a list? Comparing two lists.
+* List Elements:: Extracting the pieces of a list.
+* Building Lists:: Creating list structure.
+* Modifying Lists:: Storing new pieces into an existing list.
+* Sets And Lists:: A list can represent a finite mathematical set.
+* Association Lists:: A list can represent a finite relation or mapping.
+@end menu
+
+@node Cons Cells
+@section Lists and Cons Cells
+@cindex lists and cons cells
+@cindex @code{nil} and lists
+
+ Lists in Lisp are not a primitive data type; they are built up from
+@dfn{cons cells}. A cons cell is a data object which represents an ordered
+pair. It records two Lisp objects, one labeled as the @sc{car}, and the
+other labeled as the @sc{cdr}. These names are traditional; @sc{cdr} is
+pronounced ``could-er.''
+
+ A list is a series of cons cells chained together, one cons cell per
+element of the list. By convention, the @sc{car}s of the cons cells are
+the elements of the list, and the @sc{cdr}s are used to chain the list:
+the @sc{cdr} of each cons cell is the following cons cell. The @sc{cdr}
+of the last cons cell is @code{nil}. This asymmetry between the
+@sc{car} and the @sc{cdr} is entirely a matter of convention; at the
+level of cons cells, the @sc{car} and @sc{cdr} slots have the same
+characteristics.
+
+ The symbol @code{nil} is considered a list as well as a symbol; it is
+the list with no elements. For convenience, the symbol @code{nil} is
+considered to have @code{nil} as its @sc{cdr} (and also as its
+@sc{car}).
+
+ The @sc{cdr} of any nonempty list @var{l} is a list containing all the
+elements of @var{l} except the first.
+
+@node Lists as Boxes
+@comment node-name, next, previous, up
+@section Lists as Linked Pairs of Boxes
+@cindex box representation for lists
+@cindex lists represented as boxes
+@cindex cons cell as box
+
+ A cons cell can be illustrated as a pair of boxes. The first box
+represents the @sc{car} and the second box represents the @sc{cdr}.
+Here is an illustration of the two-element list, @code{(tulip lily)},
+made from two cons cells:
+
+@example
+@group
+ --------------- ---------------
+| car | cdr | | car | cdr |
+| tulip | o---------->| lily | nil |
+| | | | | |
+ --------------- ---------------
+@end group
+@end example
+
+ Each pair of boxes represents a cons cell. Each box ``refers to'',
+``points to'' or ``contains'' a Lisp object. (These terms are
+synonymous.) The first box, which is the @sc{car} of the first cons
+cell, contains the symbol @code{tulip}. The arrow from the @sc{cdr} of
+the first cons cell to the second cons cell indicates that the @sc{cdr}
+of the first cons cell points to the second cons cell.
+
+ The same list can be illustrated in a different sort of box notation
+like this:
+
+@example
+@group
+ ___ ___ ___ ___
+ |___|___|--> |___|___|--> nil
+ | |
+ | |
+ --> tulip --> lily
+@end group
+@end example
+
+ Here is a more complex illustration, showing the three-element list,
+@code{((pine needles) oak maple)}, the first element of which is a
+two-element list:
+
+@example
+@group
+ ___ ___ ___ ___ ___ ___
+ |___|___|--> |___|___|--> |___|___|--> nil
+ | | |
+ | | |
+ | --> oak --> maple
+ |
+ | ___ ___ ___ ___
+ --> |___|___|--> |___|___|--> nil
+ | |
+ | |
+ --> pine --> needles
+@end group
+@end example
+
+ The same list represented in the first box notation looks like this:
+
+@example
+@group
+ -------------- -------------- --------------
+| car | cdr | | car | cdr | | car | cdr |
+| o | o------->| oak | o------->| maple | nil |
+| | | | | | | | | |
+ -- | --------- -------------- --------------
+ |
+ |
+ | -------------- ----------------
+ | | car | cdr | | car | cdr |
+ ------>| pine | o------->| needles | nil |
+ | | | | | |
+ -------------- ----------------
+@end group
+@end example
+
+ @xref{List Type}, for the read and print syntax of lists, and for more
+``box and arrow'' illustrations of lists.
+
+@node List-related Predicates
+@section Predicates on Lists
+
+ The following predicates test whether a Lisp object is an atom, is a
+cons cell or is a list, or whether it is the distinguished object
+@code{nil}. (Many of these predicates can be defined in terms of the
+others, but they are used so often that it is worth having all of them.)
+
+@defun consp object
+This function returns @code{t} if @var{object} is a cons cell, @code{nil}
+otherwise. @code{nil} is not a cons cell, although it @emph{is} a list.
+@end defun
+
+@defun atom object
+@cindex atoms
+This function returns @code{t} if @var{object} is an atom, @code{nil}
+otherwise. All objects except cons cells are atoms. The symbol
+@code{nil} is an atom and is also a list; it is the only Lisp object
+which is both.
+
+@example
+(atom @var{object}) @equiv{} (not (consp @var{object}))
+@end example
+@end defun
+
+@defun listp object
+This function returns @code{t} if @var{object} is a cons cell or
+@code{nil}. Otherwise, it returns @code{nil}.
+
+@example
+@group
+(listp '(1))
+ @result{} t
+@end group
+@group
+(listp '())
+ @result{} t
+@end group
+@end example
+@end defun
+
+@defun nlistp object
+This function is the opposite of @code{listp}: it returns @code{t} if
+@var{object} is not a list. Otherwise, it returns @code{nil}.
+
+@example
+(listp @var{object}) @equiv{} (not (nlistp @var{object}))
+@end example
+@end defun
+
+@defun null object
+This function returns @code{t} if @var{object} is @code{nil}, and
+returns @code{nil} otherwise. This function is identical to @code{not},
+but as a matter of clarity we use @code{null} when @var{object} is
+considered a list and @code{not} when it is considered a truth value
+(see @code{not} in @ref{Combining Conditions}).
+
+@example
+@group
+(null '(1))
+ @result{} nil
+@end group
+@group
+(null '())
+ @result{} t
+@end group
+@end example
+@end defun
+
+@need 1000
+
+@node List Elements
+@section Accessing Elements of Lists
+@cindex list elements
+
+@defun car cons-cell
+This function returns the value pointed to by the first pointer of the
+cons cell @var{cons-cell}. Expressed another way, this function
+returns the @sc{car} of @var{cons-cell}.
+
+As a special case, if @var{cons-cell} is @code{nil}, then @code{car}
+is defined to return @code{nil}; therefore, any list is a valid argument
+for @code{car}. An error is signaled if the argument is not a cons cell
+or @code{nil}.
+
+@example
+@group
+(car '(a b c))
+ @result{} a
+@end group
+@group
+(car '())
+ @result{} nil
+@end group
+@end example
+@end defun
+
+@defun cdr cons-cell
+This function returns the value pointed to by the second pointer of
+the cons cell @var{cons-cell}. Expressed another way, this function
+returns the @sc{cdr} of @var{cons-cell}.
+
+As a special case, if @var{cons-cell} is @code{nil}, then @code{cdr}
+is defined to return @code{nil}; therefore, any list is a valid argument
+for @code{cdr}. An error is signaled if the argument is not a cons cell
+or @code{nil}.
+
+@example
+@group
+(cdr '(a b c))
+ @result{} (b c)
+@end group
+@group
+(cdr '())
+ @result{} nil
+@end group
+@end example
+@end defun
+
+@defun car-safe object
+This function lets you take the @sc{car} of a cons cell while avoiding
+errors for other data types. It returns the @sc{car} of @var{object} if
+@var{object} is a cons cell, @code{nil} otherwise. This is in contrast
+to @code{car}, which signals an error if @var{object} is not a list.
+
+@example
+@group
+(car-safe @var{object})
+@equiv{}
+(let ((x @var{object}))
+ (if (consp x)
+ (car x)
+ nil))
+@end group
+@end example
+@end defun
+
+@defun cdr-safe object
+This function lets you take the @sc{cdr} of a cons cell while
+avoiding errors for other data types. It returns the @sc{cdr} of
+@var{object} if @var{object} is a cons cell, @code{nil} otherwise.
+This is in contrast to @code{cdr}, which signals an error if
+@var{object} is not a list.
+
+@example
+@group
+(cdr-safe @var{object})
+@equiv{}
+(let ((x @var{object}))
+ (if (consp x)
+ (cdr x)
+ nil))
+@end group
+@end example
+@end defun
+
+@defun nth n list
+This function returns the @var{n}th element of @var{list}. Elements
+are numbered starting with zero, so the @sc{car} of @var{list} is
+element number zero. If the length of @var{list} is @var{n} or less,
+the value is @code{nil}.
+
+If @var{n} is negative, @code{nth} returns the first element of
+@var{list}.
+
+@example
+@group
+(nth 2 '(1 2 3 4))
+ @result{} 3
+@end group
+@group
+(nth 10 '(1 2 3 4))
+ @result{} nil
+@end group
+@group
+(nth -3 '(1 2 3 4))
+ @result{} 1
+
+(nth n x) @equiv{} (car (nthcdr n x))
+@end group
+@end example
+@end defun
+
+@defun nthcdr n list
+This function returns the @var{n}th @sc{cdr} of @var{list}. In other
+words, it removes the first @var{n} links of @var{list} and returns
+what follows.
+
+If @var{n} is zero or negative, @code{nthcdr} returns all of
+@var{list}. If the length of @var{list} is @var{n} or less,
+@code{nthcdr} returns @code{nil}.
+
+@example
+@group
+(nthcdr 1 '(1 2 3 4))
+ @result{} (2 3 4)
+@end group
+@group
+(nthcdr 10 '(1 2 3 4))
+ @result{} nil
+@end group
+@group
+(nthcdr -3 '(1 2 3 4))
+ @result{} (1 2 3 4)
+@end group
+@end example
+@end defun
+
+@node Building Lists
+@comment node-name, next, previous, up
+@section Building Cons Cells and Lists
+@cindex cons cells
+@cindex building lists
+
+ Many functions build lists, as lists reside at the very heart of Lisp.
+@code{cons} is the fundamental list-building function; however, it is
+interesting to note that @code{list} is used more times in the source
+code for Emacs than @code{cons}.
+
+@defun cons object1 object2
+This function is the fundamental function used to build new list
+structure. It creates a new cons cell, making @var{object1} the
+@sc{car}, and @var{object2} the @sc{cdr}. It then returns the new cons
+cell. The arguments @var{object1} and @var{object2} may be any Lisp
+objects, but most often @var{object2} is a list.
+
+@example
+@group
+(cons 1 '(2))
+ @result{} (1 2)
+@end group
+@group
+(cons 1 '())
+ @result{} (1)
+@end group
+@group
+(cons 1 2)
+ @result{} (1 . 2)
+@end group
+@end example
+
+@cindex consing
+@code{cons} is often used to add a single element to the front of a
+list. This is called @dfn{consing the element onto the list}. For
+example:
+
+@example
+(setq list (cons newelt list))
+@end example
+
+Note that there is no conflict between the variable named @code{list}
+used in this example and the function named @code{list} described below;
+any symbol can serve both purposes.
+@end defun
+
+@defun list &rest objects
+This function creates a list with @var{objects} as its elements. The
+resulting list is always @code{nil}-terminated. If no @var{objects}
+are given, the empty list is returned.
+
+@example
+@group
+(list 1 2 3 4 5)
+ @result{} (1 2 3 4 5)
+@end group
+@group
+(list 1 2 '(3 4 5) 'foo)
+ @result{} (1 2 (3 4 5) foo)
+@end group
+@group
+(list)
+ @result{} nil
+@end group
+@end example
+@end defun
+
+@defun make-list length object
+This function creates a list of length @var{length}, in which all the
+elements have the identical value @var{object}. Compare
+@code{make-list} with @code{make-string} (@pxref{Creating Strings}).
+
+@example
+@group
+(make-list 3 'pigs)
+ @result{} (pigs pigs pigs)
+@end group
+@group
+(make-list 0 'pigs)
+ @result{} nil
+@end group
+@end example
+@end defun
+
+@defun append &rest sequences
+@cindex copying lists
+This function returns a list containing all the elements of
+@var{sequences}. The @var{sequences} may be lists, vectors, or strings.
+All arguments except the last one are copied, so none of them are
+altered.
+
+ The final argument to @code{append} may be any object but it is
+typically a list. The final argument is not copied or converted; it
+becomes part of the structure of the new list.
+
+ Here is an example:
+
+@example
+@group
+(setq trees '(pine oak))
+ @result{} (pine oak)
+(setq more-trees (append '(maple birch) trees))
+ @result{} (maple birch pine oak)
+@end group
+
+@group
+trees
+ @result{} (pine oak)
+more-trees
+ @result{} (maple birch pine oak)
+@end group
+@group
+(eq trees (cdr (cdr more-trees)))
+ @result{} t
+@end group
+@end example
+
+You can see what happens by looking at a box diagram. The variable
+@code{trees} is set to the list @code{(pine oak)} and then the variable
+@code{more-trees} is set to the list @code{(maple birch pine oak)}.
+However, the variable @code{trees} continues to refer to the original
+list:
+
+@smallexample
+@group
+more-trees trees
+| |
+| ___ ___ ___ ___ -> ___ ___ ___ ___
+ --> |___|___|--> |___|___|--> |___|___|--> |___|___|--> nil
+ | | | |
+ | | | |
+ --> maple -->birch --> pine --> oak
+@end group
+@end smallexample
+
+An empty sequence contributes nothing to the value returned by
+@code{append}. As a consequence of this, a final @code{nil} argument
+forces a copy of the previous argument.
+
+@example
+@group
+trees
+ @result{} (pine oak)
+@end group
+@group
+(setq wood (append trees ()))
+ @result{} (pine oak)
+@end group
+@group
+wood
+ @result{} (pine oak)
+@end group
+@group
+(eq wood trees)
+ @result{} nil
+@end group
+@end example
+
+@noindent
+This once was the usual way to copy a list, before the function
+@code{copy-sequence} was invented. @xref{Sequences Arrays Vectors}.
+
+With the help of @code{apply}, we can append all the lists in a list of
+lists:
+
+@example
+@group
+(apply 'append '((a b c) nil (x y z) nil))
+ @result{} (a b c x y z)
+@end group
+@end example
+
+If no @var{sequences} are given, @code{nil} is returned:
+
+@example
+@group
+(append)
+ @result{} nil
+@end group
+@end example
+
+See @code{nconc} in @ref{Rearrangement}, for a way to join lists with no
+copying.
+
+Integers are also allowed as arguments to @code{append}. They are
+converted to strings of digits making up the decimal print
+representation of the integer, and these strings are then appended.
+Here's what happens:
+
+@example
+@group
+(setq trees '(pine oak))
+ @result{} (pine oak)
+@end group
+@group
+(char-to-string 54)
+ @result{} "6"
+@end group
+@group
+(setq longer-list (append trees 6 '(spruce)))
+ @result{} (pine oak 54 spruce)
+@end group
+@group
+(setq x-list (append trees 6 6))
+ @result{} (pine oak 54 . 6)
+@end group
+@end example
+
+This special case exists for compatibility with Mocklisp, and we don't
+recommend you take advantage of it. If you want to convert an integer
+in this way, use @code{format} (@pxref{Formatting Strings}) or
+@code{number-to-string} (@pxref{String Conversion}).
+@end defun
+
+@defun reverse list
+This function creates a new list whose elements are the elements of
+@var{list}, but in reverse order. The original argument @var{list} is
+@emph{not} altered.
+
+@example
+@group
+(setq x '(1 2 3 4))
+ @result{} (1 2 3 4)
+@end group
+@group
+(reverse x)
+ @result{} (4 3 2 1)
+x
+ @result{} (1 2 3 4)
+@end group
+@end example
+@end defun
+
+@node Modifying Lists
+@section Modifying Existing List Structure
+
+ You can modify the @sc{car} and @sc{cdr} contents of a cons cell with the
+primitives @code{setcar} and @code{setcdr}.
+
+@cindex CL note---@code{rplaca} vrs @code{setcar}
+@quotation
+@findex rplaca
+@findex rplacd
+@b{Common Lisp note:} Common Lisp uses functions @code{rplaca} and
+@code{rplacd} to alter list structure; they change structure the same
+way as @code{setcar} and @code{setcdr}, but the Common Lisp functions
+return the cons cell while @code{setcar} and @code{setcdr} return the
+new @sc{car} or @sc{cdr}.
+@end quotation
+
+@menu
+* Setcar:: Replacing an element in a list.
+* Setcdr:: Replacing part of the list backbone.
+ This can be used to remove or add elements.
+* Rearrangement:: Reordering the elements in a list; combining lists.
+@end menu
+
+@node Setcar
+@subsection Altering List Elements with @code{setcar}
+
+ Changing the @sc{car} of a cons cell is done with @code{setcar}, which
+replaces one element of a list with a different element.
+
+@defun setcar cons object
+This function stores @var{object} as the new @sc{car} of @var{cons},
+replacing its previous @sc{car}. It returns the value @var{object}.
+For example:
+
+@example
+@group
+(setq x '(1 2))
+ @result{} (1 2)
+@end group
+@group
+(setcar x 4)
+ @result{} 4
+@end group
+@group
+x
+ @result{} (4 2)
+@end group
+@end example
+@end defun
+
+ When a cons cell is part of the shared structure of several lists,
+storing a new @sc{car} into the cons changes one element of each of
+these lists. Here is an example:
+
+@example
+@group
+;; @r{Create two lists that are partly shared.}
+(setq x1 '(a b c))
+ @result{} (a b c)
+(setq x2 (cons 'z (cdr x1)))
+ @result{} (z b c)
+@end group
+
+@group
+;; @r{Replace the @sc{car} of a shared link.}
+(setcar (cdr x1) 'foo)
+ @result{} foo
+x1 ; @r{Both lists are changed.}
+ @result{} (a foo c)
+x2
+ @result{} (z foo c)
+@end group
+
+@group
+;; @r{Replace the @sc{car} of a link that is not shared.}
+(setcar x1 'baz)
+ @result{} baz
+x1 ; @r{Only one list is changed.}
+ @result{} (baz foo c)
+x2
+ @result{} (z foo c)
+@end group
+@end example
+
+ Here is a graphical depiction of the shared structure of the two lists
+in the variables @code{x1} and @code{x2}, showing why replacing @code{b}
+changes them both:
+
+@example
+@group
+ ___ ___ ___ ___ ___ ___
+x1---> |___|___|----> |___|___|--> |___|___|--> nil
+ | --> | |
+ | | | |
+ --> a | --> b --> c
+ |
+ ___ ___ |
+x2--> |___|___|--
+ |
+ |
+ --> z
+@end group
+@end example
+
+ Here is an alternative form of box diagram, showing the same relationship:
+
+@example
+@group
+x1:
+ -------------- -------------- --------------
+| car | cdr | | car | cdr | | car | cdr |
+| a | o------->| b | o------->| c | nil |
+| | | -->| | | | | |
+ -------------- | -------------- --------------
+ |
+x2: |
+ -------------- |
+| car | cdr | |
+| z | o----
+| | |
+ --------------
+@end group
+@end example
+
+@node Setcdr
+@subsection Altering the CDR of a List
+
+ The lowest-level primitive for modifying a @sc{cdr} is @code{setcdr}:
+
+@defun setcdr cons object
+This function stores @var{object} into the @sc{cdr} of @var{cons}. The
+value returned is @var{object}, not @var{cons}.
+@end defun
+
+ Here is an example of replacing the @sc{cdr} of a list with a
+different list. All but the first element of the list are removed in
+favor of a different sequence of elements. The first element is
+unchanged, because it resides in the @sc{car} of the list, and is not
+reached via the @sc{cdr}.
+
+@example
+@group
+(setq x '(1 2 3))
+ @result{} (1 2 3)
+@end group
+@group
+(setcdr x '(4))
+ @result{} (4)
+@end group
+@group
+x
+ @result{} (1 4)
+@end group
+@end example
+
+ You can delete elements from the middle of a list by altering the
+@sc{cdr}s of the cons cells in the list. For example, here we delete
+the second element, @code{b}, from the list @code{(a b c)}, by changing
+the @sc{cdr} of the first cell:
+
+@example
+@group
+(setq x1 '(a b c))
+ @result{} (a b c)
+(setcdr x1 (cdr (cdr x1)))
+ @result{} (c)
+x1
+ @result{} (a c)
+@end group
+@end example
+
+ Here is the result in box notation:
+
+@example
+@group
+ --------------------
+ | |
+ -------------- | -------------- | --------------
+| car | cdr | | | car | cdr | -->| car | cdr |
+| a | o----- | b | o-------->| c | nil |
+| | | | | | | | |
+ -------------- -------------- --------------
+@end group
+@end example
+
+@noindent
+The second cons cell, which previously held the element @code{b}, still
+exists and its @sc{car} is still @code{b}, but it no longer forms part
+of this list.
+
+ It is equally easy to insert a new element by changing @sc{cdr}s:
+
+@example
+@group
+(setq x1 '(a b c))
+ @result{} (a b c)
+(setcdr x1 (cons 'd (cdr x1)))
+ @result{} (d b c)
+x1
+ @result{} (a d b c)
+@end group
+@end example
+
+ Here is this result in box notation:
+
+@smallexample
+@group
+ -------------- ------------- -------------
+| car | cdr | | car | cdr | | car | cdr |
+| a | o | -->| b | o------->| c | nil |
+| | | | | | | | | | |
+ --------- | -- | ------------- -------------
+ | |
+ ----- --------
+ | |
+ | --------------- |
+ | | car | cdr | |
+ -->| d | o------
+ | | |
+ ---------------
+@end group
+@end smallexample
+
+@node Rearrangement
+@subsection Functions that Rearrange Lists
+@cindex rearrangement of lists
+@cindex modification of lists
+
+ Here are some functions that rearrange lists ``destructively'' by
+modifying the @sc{cdr}s of their component cons cells. We call these
+functions ``destructive'' because they chew up the original lists passed
+to them as arguments, to produce a new list that is the returned value.
+
+@defun nconc &rest lists
+@cindex concatenating lists
+@cindex joining lists
+This function returns a list containing all the elements of @var{lists}.
+Unlike @code{append} (@pxref{Building Lists}), the @var{lists} are
+@emph{not} copied. Instead, the last @sc{cdr} of each of the
+@var{lists} is changed to refer to the following list. The last of the
+@var{lists} is not altered. For example:
+
+@example
+@group
+(setq x '(1 2 3))
+ @result{} (1 2 3)
+@end group
+@group
+(nconc x '(4 5))
+ @result{} (1 2 3 4 5)
+@end group
+@group
+x
+ @result{} (1 2 3 4 5)
+@end group
+@end example
+
+ Since the last argument of @code{nconc} is not itself modified, it is
+reasonable to use a constant list, such as @code{'(4 5)}, as in the
+above example. For the same reason, the last argument need not be a
+list:
+
+@example
+@group
+(setq x '(1 2 3))
+ @result{} (1 2 3)
+@end group
+@group
+(nconc x 'z)
+ @result{} (1 2 3 . z)
+@end group
+@group
+x
+ @result{} (1 2 3 . z)
+@end group
+@end example
+
+A common pitfall is to use a quoted constant list as a non-last
+argument to @code{nconc}. If you do this, your program will change
+each time you run it! Here is what happens:
+
+@smallexample
+@group
+(defun add-foo (x) ; @r{We want this function to add}
+ (nconc '(foo) x)) ; @r{@code{foo} to the front of its arg.}
+@end group
+
+@group
+(symbol-function 'add-foo)
+ @result{} (lambda (x) (nconc (quote (foo)) x))
+@end group
+
+@group
+(setq xx (add-foo '(1 2))) ; @r{It seems to work.}
+ @result{} (foo 1 2)
+@end group
+@group
+(setq xy (add-foo '(3 4))) ; @r{What happened?}
+ @result{} (foo 1 2 3 4)
+@end group
+@group
+(eq xx xy)
+ @result{} t
+@end group
+
+@group
+(symbol-function 'add-foo)
+ @result{} (lambda (x) (nconc (quote (foo 1 2 3 4) x)))
+@end group
+@end smallexample
+@end defun
+
+@defun nreverse list
+@cindex reversing a list
+ This function reverses the order of the elements of @var{list}.
+Unlike @code{reverse}, @code{nreverse} alters its argument destructively
+by reversing the @sc{cdr}s in the cons cells forming the list. The cons
+cell which used to be the last one in @var{list} becomes the first cell
+of the value.
+
+ For example:
+
+@example
+@group
+(setq x '(1 2 3 4))
+ @result{} (1 2 3 4)
+@end group
+@group
+x
+ @result{} (1 2 3 4)
+(nreverse x)
+ @result{} (4 3 2 1)
+@end group
+@group
+;; @r{The cell that was first is now last.}
+x
+ @result{} (1)
+@end group
+@end example
+
+ To avoid confusion, we usually store the result of @code{nreverse}
+back in the same variable which held the original list:
+
+@example
+(setq x (nreverse x))
+@end example
+
+ Here is the @code{nreverse} of our favorite example, @code{(a b c)},
+presented graphically:
+
+@smallexample
+@group
+@r{Original list head:} @r{Reversed list:}
+ ------------- ------------- ------------
+| car | cdr | | car | cdr | | car | cdr |
+| a | nil |<-- | b | o |<-- | c | o |
+| | | | | | | | | | | | |
+ ------------- | --------- | - | -------- | -
+ | | | |
+ ------------- ------------
+@end group
+@end smallexample
+@end defun
+
+@defun sort list predicate
+@cindex stable sort
+@cindex sorting lists
+This function sorts @var{list} stably, though destructively, and
+returns the sorted list. It compares elements using @var{predicate}. A
+stable sort is one in which elements with equal sort keys maintain their
+relative order before and after the sort. Stability is important when
+successive sorts are used to order elements according to different
+criteria.
+
+The argument @var{predicate} must be a function that accepts two
+arguments. It is called with two elements of @var{list}. To get an
+increasing order sort, the @var{predicate} should return @code{t} if the
+first element is ``less than'' the second, or @code{nil} if not.
+
+The destructive aspect of @code{sort} is that it rearranges the cons
+cells forming @var{list} by changing @sc{cdr}s. A nondestructive sort
+function would create new cons cells to store the elements in their
+sorted order. If you wish to make a sorted copy without destroying the
+original, copy it first with @code{copy-sequence} and then sort.
+
+Sorting does not change the @sc{car}s of the cons cells in @var{list};
+the cons cell that originally contained the element @code{a} in
+@var{list} still has @code{a} in its @sc{car} after sorting, but it now
+appears in a different position in the list due to the change of
+@sc{cdr}s. For example:
+
+@example
+@group
+(setq nums '(1 3 2 6 5 4 0))
+ @result{} (1 3 2 6 5 4 0)
+@end group
+@group
+(sort nums '<)
+ @result{} (0 1 2 3 4 5 6)
+@end group
+@group
+nums
+ @result{} (1 2 3 4 5 6)
+@end group
+@end example
+
+@noindent
+Note that the list in @code{nums} no longer contains 0; this is the same
+cons cell that it was before, but it is no longer the first one in the
+list. Don't assume a variable that formerly held the argument now holds
+the entire sorted list! Instead, save the result of @code{sort} and use
+that. Most often we store the result back into the variable that held
+the original list:
+
+@example
+(setq nums (sort nums '<))
+@end example
+
+@xref{Sorting}, for more functions that perform sorting.
+See @code{documentation} in @ref{Accessing Documentation}, for a
+useful example of @code{sort}.
+@end defun
+
+@ifinfo
+ See @code{delq}, in @ref{Sets And Lists}, for another function
+that modifies cons cells.
+@end ifinfo
+@iftex
+ The function @code{delq} in the following section is another example
+of destructive list manipulation.
+@end iftex
+
+@node Sets And Lists
+@section Using Lists as Sets
+@cindex lists as sets
+@cindex sets
+
+ A list can represent an unordered mathematical set---simply consider a
+value an element of a set if it appears in the list, and ignore the
+order of the list. To form the union of two sets, use @code{append} (as
+long as you don't mind having duplicate elements). Other useful
+functions for sets include @code{memq} and @code{delq}, and their
+@code{equal} versions, @code{member} and @code{delete}.
+
+@cindex CL note---lack @code{union}, @code{set}
+@quotation
+@b{Common Lisp note:} Common Lisp has functions @code{union} (which
+avoids duplicate elements) and @code{intersection} for set operations,
+but GNU Emacs Lisp does not have them. You can write them in Lisp if
+you wish.
+@end quotation
+
+@defun memq object list
+@cindex membership in a list
+This function tests to see whether @var{object} is a member of
+@var{list}. If it is, @code{memq} returns a list starting with the
+first occurrence of @var{object}. Otherwise, it returns @code{nil}.
+The letter @samp{q} in @code{memq} says that it uses @code{eq} to
+compare @var{object} against the elements of the list. For example:
+
+@example
+@group
+(memq 2 '(1 2 3 2 1))
+ @result{} (2 3 2 1)
+@end group
+@group
+(memq '(2) '((1) (2))) ; @r{@code{(2)} and @code{(2)} are not @code{eq}.}
+ @result{} nil
+@end group
+@end example
+@end defun
+
+@defun delq object list
+@cindex deletion of elements
+This function destructively removes all elements @code{eq} to
+@var{object} from @var{list}. The letter @samp{q} in @code{delq} says
+that it uses @code{eq} to compare @var{object} against the elements of
+the list, like @code{memq}.
+@end defun
+
+When @code{delq} deletes elements from the front of the list, it does so
+simply by advancing down the list and returning a sublist that starts
+after those elements:
+
+@example
+@group
+(delq 'a '(a b c)) @equiv{} (cdr '(a b c))
+@end group
+@end example
+
+When an element to be deleted appears in the middle of the list,
+removing it involves changing the @sc{cdr}s (@pxref{Setcdr}).
+
+@example
+@group
+(setq sample-list '(1 2 3 (4)))
+ @result{} (1 2 3 (4))
+@end group
+@group
+(delq 1 sample-list)
+ @result{} (2 3 (4))
+@end group
+@group
+sample-list
+ @result{} (1 2 3 (4))
+@end group
+@group
+(delq 2 sample-list)
+ @result{} (1 3 (4))
+@end group
+@group
+sample-list
+ @result{} (1 3 (4))
+@end group
+@end example
+
+Note that @code{(delq 2 sample-list)} modifies @code{sample-list} to
+splice out the second element, but @code{(delq 1 sample-list)} does not
+splice anything---it just returns a shorter list. Don't assume that a
+variable which formerly held the argument @var{list} now has fewer
+elements, or that it still holds the original list! Instead, save the
+result of @code{delq} and use that. Most often we store the result back
+into the variable that held the original list:
+
+@example
+(setq flowers (delq 'rose flowers))
+@end example
+
+In the following example, the @code{(4)} that @code{delq} attempts to match
+and the @code{(4)} in the @code{sample-list} are not @code{eq}:
+
+@example
+@group
+(delq '(4) sample-list)
+ @result{} (1 3 (4))
+@end group
+@end example
+
+The following two functions are like @code{memq} and @code{delq} but use
+@code{equal} rather than @code{eq} to compare elements. They are new in
+Emacs 19.
+
+@defun member object list
+The function @code{member} tests to see whether @var{object} is a member
+of @var{list}, comparing members with @var{object} using @code{equal}.
+If @var{object} is a member, @code{member} returns a list starting with
+its first occurrence in @var{list}. Otherwise, it returns @code{nil}.
+
+Compare this with @code{memq}:
+
+@example
+@group
+(member '(2) '((1) (2))) ; @r{@code{(2)} and @code{(2)} are @code{equal}.}
+ @result{} ((2))
+@end group
+@group
+(memq '(2) '((1) (2))) ; @r{@code{(2)} and @code{(2)} are not @code{eq}.}
+ @result{} nil
+@end group
+@group
+;; @r{Two strings with the same contents are @code{equal}.}
+(member "foo" '("foo" "bar"))
+ @result{} ("foo" "bar")
+@end group
+@end example
+@end defun
+
+@defun delete object list
+This function destructively removes all elements @code{equal} to
+@var{object} from @var{list}. It is to @code{delq} as @code{member} is
+to @code{memq}: it uses @code{equal} to compare elements with
+@var{object}, like @code{member}; when it finds an element that matches,
+it removes the element just as @code{delq} would. For example:
+
+@example
+@group
+(delete '(2) '((2) (1) (2)))
+ @result{} '((1))
+@end group
+@end example
+@end defun
+
+@quotation
+@b{Common Lisp note:} The functions @code{member} and @code{delete} in
+GNU Emacs Lisp are derived from Maclisp, not Common Lisp. The Common
+Lisp versions do not use @code{equal} to compare elements.
+@end quotation
+
+@node Association Lists
+@section Association Lists
+@cindex association list
+@cindex alist
+
+ An @dfn{association list}, or @dfn{alist} for short, records a mapping
+from keys to values. It is a list of cons cells called
+@dfn{associations}: the @sc{car} of each cell is the @dfn{key}, and the
+@sc{cdr} is the @dfn{associated value}.@footnote{This usage of ``key''
+is not related to the term ``key sequence''; it means a value used to
+look up an item in a table. In this case, the table is the alist, and
+the alist associations are the items.}
+
+ Here is an example of an alist. The key @code{pine} is associated with
+the value @code{cones}; the key @code{oak} is associated with
+@code{acorns}; and the key @code{maple} is associated with @code{seeds}.
+
+@example
+@group
+'((pine . cones)
+ (oak . acorns)
+ (maple . seeds))
+@end group
+@end example
+
+ The associated values in an alist may be any Lisp objects; so may the
+keys. For example, in the following alist, the symbol @code{a} is
+associated with the number @code{1}, and the string @code{"b"} is
+associated with the @emph{list} @code{(2 3)}, which is the @sc{cdr} of
+the alist element:
+
+@example
+((a . 1) ("b" 2 3))
+@end example
+
+ Sometimes it is better to design an alist to store the associated
+value in the @sc{car} of the @sc{cdr} of the element. Here is an
+example:
+
+@example
+'((rose red) (lily white) (buttercup yellow))
+@end example
+
+@noindent
+Here we regard @code{red} as the value associated with @code{rose}. One
+advantage of this method is that you can store other related
+information---even a list of other items---in the @sc{cdr} of the
+@sc{cdr}. One disadvantage is that you cannot use @code{rassq} (see
+below) to find the element containing a given value. When neither of
+these considerations is important, the choice is a matter of taste, as
+long as you are consistent about it for any given alist.
+
+ Note that the same alist shown above could be regarded as having the
+associated value in the @sc{cdr} of the element; the value associated
+with @code{rose} would be the list @code{(red)}.
+
+ Association lists are often used to record information that you might
+otherwise keep on a stack, since new associations may be added easily to
+the front of the list. When searching an association list for an
+association with a given key, the first one found is returned, if there
+is more than one.
+
+ In Emacs Lisp, it is @emph{not} an error if an element of an
+association list is not a cons cell. The alist search functions simply
+ignore such elements. Many other versions of Lisp signal errors in such
+cases.
+
+ Note that property lists are similar to association lists in several
+respects. A property list behaves like an association list in which
+each key can occur only once. @xref{Property Lists}, for a comparison
+of property lists and association lists.
+
+@defun assoc key alist
+This function returns the first association for @var{key} in
+@var{alist}. It compares @var{key} against the alist elements using
+@code{equal} (@pxref{Equality Predicates}). It returns @code{nil} if no
+association in @var{alist} has a @sc{car} @code{equal} to @var{key}.
+For example:
+
+@smallexample
+(setq trees '((pine . cones) (oak . acorns) (maple . seeds)))
+ @result{} ((pine . cones) (oak . acorns) (maple . seeds))
+(assoc 'oak trees)
+ @result{} (oak . acorns)
+(cdr (assoc 'oak trees))
+ @result{} acorns
+(assoc 'birch trees)
+ @result{} nil
+@end smallexample
+
+Here is another example in which the keys and values are not symbols:
+
+@smallexample
+(setq needles-per-cluster
+ '((2 "Austrian Pine" "Red Pine")
+ (3 "Pitch Pine")
+ (5 "White Pine")))
+
+(cdr (assoc 3 needles-per-cluster))
+ @result{} ("Pitch Pine")
+(cdr (assoc 2 needles-per-cluster))
+ @result{} ("Austrian Pine" "Red Pine")
+@end smallexample
+@end defun
+
+@defun assq key alist
+This function is like @code{assoc} in that it returns the first
+association for @var{key} in @var{alist}, but it makes the comparison
+using @code{eq} instead of @code{equal}. @code{assq} returns @code{nil}
+if no association in @var{alist} has a @sc{car} @code{eq} to @var{key}.
+This function is used more often than @code{assoc}, since @code{eq} is
+faster than @code{equal} and most alists use symbols as keys.
+@xref{Equality Predicates}.
+
+@smallexample
+(setq trees '((pine . cones) (oak . acorns) (maple . seeds)))
+ @result{} ((pine . cones) (oak . acorns) (maple . seeds))
+(assq 'pine trees)
+ @result{} (pine . cones)
+@end smallexample
+
+On the other hand, @code{assq} is not usually useful in alists where the
+keys may not be symbols:
+
+@smallexample
+(setq leaves
+ '(("simple leaves" . oak)
+ ("compound leaves" . horsechestnut)))
+
+(assq "simple leaves" leaves)
+ @result{} nil
+(assoc "simple leaves" leaves)
+ @result{} ("simple leaves" . oak)
+@end smallexample
+@end defun
+
+@defun rassq value alist
+This function returns the first association with value @var{value} in
+@var{alist}. It returns @code{nil} if no association in @var{alist} has
+a @sc{cdr} @code{eq} to @var{value}.
+
+@code{rassq} is like @code{assq} except that it compares the @sc{cdr} of
+each @var{alist} association instead of the @sc{car}. You can think of
+this as ``reverse @code{assq}'', finding the key for a given value.
+
+For example:
+
+@smallexample
+(setq trees '((pine . cones) (oak . acorns) (maple . seeds)))
+
+(rassq 'acorns trees)
+ @result{} (oak . acorns)
+(rassq 'spores trees)
+ @result{} nil
+@end smallexample
+
+Note that @code{rassq} cannot search for a value stored in the @sc{car}
+of the @sc{cdr} of an element:
+
+@smallexample
+(setq colors '((rose red) (lily white) (buttercup yellow)))
+
+(rassq 'white colors)
+ @result{} nil
+@end smallexample
+
+In this case, the @sc{cdr} of the association @code{(lily white)} is not
+the symbol @code{white}, but rather the list @code{(white)}. This
+becomes clearer if the association is written in dotted pair notation:
+
+@smallexample
+(lily white) @equiv{} (lily . (white))
+@end smallexample
+@end defun
+
+@defun copy-alist alist
+@cindex copying alists
+This function returns a two-level deep copy of @var{alist}: it creates a
+new copy of each association, so that you can alter the associations of
+the new alist without changing the old one.
+
+@smallexample
+@group
+(setq needles-per-cluster
+ '((2 . ("Austrian Pine" "Red Pine"))
+ (3 . "Pitch Pine")
+ (5 . "White Pine")))
+@result{}
+((2 "Austrian Pine" "Red Pine")
+ (3 . "Pitch Pine")
+ (5 . "White Pine"))
+
+(setq copy (copy-alist needles-per-cluster))
+@result{}
+((2 "Austrian Pine" "Red Pine")
+ (3 . "Pitch Pine")
+ (5 . "White Pine"))
+
+(eq needles-per-cluster copy)
+ @result{} nil
+(equal needles-per-cluster copy)
+ @result{} t
+(eq (car needles-per-cluster) (car copy))
+ @result{} nil
+(cdr (car (cdr needles-per-cluster)))
+ @result{} "Pitch Pine"
+(eq (cdr (car (cdr needles-per-cluster)))
+ (cdr (car (cdr copy))))
+ @result{} t
+@end group
+@end smallexample
+@end defun
+
+
diff --git a/lispref/macros.texi b/lispref/macros.texi
new file mode 100644
index 00000000000..49d2d8e639d
--- /dev/null
+++ b/lispref/macros.texi
@@ -0,0 +1,593 @@
+@c -*-texinfo-*-
+@c This is part of the GNU Emacs Lisp Reference Manual.
+@c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
+@c See the file elisp.texi for copying conditions.
+@setfilename ../info/macros
+@node Macros, Loading, Functions, Top
+@chapter Macros
+@cindex macros
+
+ @dfn{Macros} enable you to define new control constructs and other
+language features. A macro is defined much like a function, but instead
+of telling how to compute a value, it tells how to compute another Lisp
+expression which will in turn compute the value. We call this
+expression the @dfn{expansion} of the macro.
+
+ Macros can do this because they operate on the unevaluated expressions
+for the arguments, not on the argument values as functions do. They can
+therefore construct an expansion containing these argument expressions
+or parts of them.
+
+ If you are using a macro to do something an ordinary function could
+do, just for the sake of speed, consider using an inline function
+instead. @xref{Inline Functions}.
+
+@menu
+* Simple Macro:: A basic example.
+* Expansion:: How, when and why macros are expanded.
+* Compiling Macros:: How macros are expanded by the compiler.
+* Defining Macros:: How to write a macro definition.
+* Backquote:: Easier construction of list structure.
+* Problems with Macros:: Don't evaluate the macro arguments too many times.
+ Don't hide the user's variables.
+@end menu
+
+@node Simple Macro
+@section A Simple Example of a Macro
+
+ Suppose we would like to define a Lisp construct to increment a
+variable value, much like the @code{++} operator in C. We would like to
+write @code{(inc x)} and have the effect of @code{(setq x (1+ x))}.
+Here's a macro definition that does the job:
+
+@findex inc
+@example
+@group
+(defmacro inc (var)
+ (list 'setq var (list '1+ var)))
+@end group
+@end example
+
+ When this is called with @code{(inc x)}, the argument @code{var} has
+the value @code{x}---@emph{not} the @emph{value} of @code{x}. The body
+of the macro uses this to construct the expansion, which is @code{(setq
+x (1+ x))}. Once the macro definition returns this expansion, Lisp
+proceeds to evaluate it, thus incrementing @code{x}.
+
+@node Expansion
+@section Expansion of a Macro Call
+@cindex expansion of macros
+@cindex macro call
+
+ A macro call looks just like a function call in that it is a list which
+starts with the name of the macro. The rest of the elements of the list
+are the arguments of the macro.
+
+ Evaluation of the macro call begins like evaluation of a function call
+except for one crucial difference: the macro arguments are the actual
+expressions appearing in the macro call. They are not evaluated before
+they are given to the macro definition. By contrast, the arguments of a
+function are results of evaluating the elements of the function call
+list.
+
+ Having obtained the arguments, Lisp invokes the macro definition just
+as a function is invoked. The argument variables of the macro are bound
+to the argument values from the macro call, or to a list of them in the
+case of a @code{&rest} argument. And the macro body executes and
+returns its value just as a function body does.
+
+ The second crucial difference between macros and functions is that the
+value returned by the macro body is not the value of the macro call.
+Instead, it is an alternate expression for computing that value, also
+known as the @dfn{expansion} of the macro. The Lisp interpreter
+proceeds to evaluate the expansion as soon as it comes back from the
+macro.
+
+ Since the expansion is evaluated in the normal manner, it may contain
+calls to other macros. It may even be a call to the same macro, though
+this is unusual.
+
+ You can see the expansion of a given macro call by calling
+@code{macroexpand}.
+
+@defun macroexpand form &optional environment
+@cindex macro expansion
+This function expands @var{form}, if it is a macro call. If the result
+is another macro call, it is expanded in turn, until something which is
+not a macro call results. That is the value returned by
+@code{macroexpand}. If @var{form} is not a macro call to begin with, it
+is returned as given.
+
+Note that @code{macroexpand} does not look at the subexpressions of
+@var{form} (although some macro definitions may do so). Even if they
+are macro calls themselves, @code{macroexpand} does not expand them.
+
+The function @code{macroexpand} does not expand calls to inline functions.
+Normally there is no need for that, since a call to an inline function is
+no harder to understand than a call to an ordinary function.
+
+If @var{environment} is provided, it specifies an alist of macro
+definitions that shadow the currently defined macros. Byte compilation
+uses this feature.
+
+@smallexample
+@group
+(defmacro inc (var)
+ (list 'setq var (list '1+ var)))
+ @result{} inc
+@end group
+
+@group
+(macroexpand '(inc r))
+ @result{} (setq r (1+ r))
+@end group
+
+@group
+(defmacro inc2 (var1 var2)
+ (list 'progn (list 'inc var1) (list 'inc var2)))
+ @result{} inc2
+@end group
+
+@group
+(macroexpand '(inc2 r s))
+ @result{} (progn (inc r) (inc s)) ; @r{@code{inc} not expanded here.}
+@end group
+@end smallexample
+@end defun
+
+@node Compiling Macros
+@section Macros and Byte Compilation
+@cindex byte-compiling macros
+
+ You might ask why we take the trouble to compute an expansion for a
+macro and then evaluate the expansion. Why not have the macro body
+produce the desired results directly? The reason has to do with
+compilation.
+
+ When a macro call appears in a Lisp program being compiled, the Lisp
+compiler calls the macro definition just as the interpreter would, and
+receives an expansion. But instead of evaluating this expansion, it
+compiles the expansion as if it had appeared directly in the program.
+As a result, the compiled code produces the value and side effects
+intended for the macro, but executes at full compiled speed. This would
+not work if the macro body computed the value and side effects
+itself---they would be computed at compile time, which is not useful.
+
+ In order for compilation of macro calls to work, the macros must be
+defined in Lisp when the calls to them are compiled. The compiler has a
+special feature to help you do this: if a file being compiled contains a
+@code{defmacro} form, the macro is defined temporarily for the rest of
+the compilation of that file. To use this feature, you must define the
+macro in the same file where it is used and before its first use.
+
+ Byte-compiling a file executes any @code{require} calls at top-level
+in the file. This is in case the file needs the required packages for
+proper compilation. One way to ensure that necessary macro definitions
+are available during compilation is to require the file that defines
+them. @xref{Features}.
+
+@node Defining Macros
+@section Defining Macros
+
+ A Lisp macro is a list whose @sc{car} is @code{macro}. Its @sc{cdr} should
+be a function; expansion of the macro works by applying the function
+(with @code{apply}) to the list of unevaluated argument-expressions
+from the macro call.
+
+ It is possible to use an anonymous Lisp macro just like an anonymous
+function, but this is never done, because it does not make sense to pass
+an anonymous macro to mapping functions such as @code{mapcar}. In
+practice, all Lisp macros have names, and they are usually defined with
+the special form @code{defmacro}.
+
+@defspec defmacro name argument-list body-forms@dots{}
+@code{defmacro} defines the symbol @var{name} as a macro that looks
+like this:
+
+@example
+(macro lambda @var{argument-list} . @var{body-forms})
+@end example
+
+This macro object is stored in the function cell of @var{name}. The
+value returned by evaluating the @code{defmacro} form is @var{name}, but
+usually we ignore this value.
+
+The shape and meaning of @var{argument-list} is the same as in a
+function, and the keywords @code{&rest} and @code{&optional} may be used
+(@pxref{Argument List}). Macros may have a documentation string, but
+any @code{interactive} declaration is ignored since macros cannot be
+called interactively.
+@end defspec
+
+@node Backquote
+@section Backquote
+@cindex backquote (list substitution)
+@cindex ` (list substitution)
+
+ Macros often need to construct large list structures from a mixture of
+constants and nonconstant parts. To make this easier, use the macro
+@code{`} (often called @dfn{backquote}).
+
+ Backquote allows you to quote a list, but selectively evaluate
+elements of that list. In the simplest case, it is identical to the
+special form @code{quote} (@pxref{Quoting}). For example, these
+two forms yield identical results:
+
+@example
+@group
+(` (a list of (+ 2 3) elements))
+ @result{} (a list of (+ 2 3) elements)
+@end group
+@group
+(quote (a list of (+ 2 3) elements))
+ @result{} (a list of (+ 2 3) elements)
+@end group
+@end example
+
+@findex , @{(with Backquote)}
+The special marker, @code{,}, inside of the argument to backquote,
+indicates a value that isn't constant. Backquote evaluates the
+argument of @code{,} and puts the value in the list structure:
+
+@example
+@group
+(list 'a 'list 'of (+ 2 3) 'elements)
+ @result{} (a list of 5 elements)
+@end group
+@group
+(` (a list of (, (+ 2 3)) elements))
+ @result{} (a list of 5 elements)
+@end group
+@end example
+
+@findex ,@@ @{(with Backquote)}
+@cindex splicing (with backquote)
+You can also @dfn{splice} an evaluated value into the resulting list,
+using the special marker @code{,@@}. The elements of the spliced list
+become elements at the same level as the other elements of the resulting
+list. The equivalent code without using @code{`} is often unreadable.
+Here are some examples:
+
+@example
+@group
+(setq some-list '(2 3))
+ @result{} (2 3)
+@end group
+@group
+(cons 1 (append some-list '(4) some-list))
+ @result{} (1 2 3 4 2 3)
+@end group
+@group
+(` (1 (,@@ some-list) 4 (,@@ some-list)))
+ @result{} (1 2 3 4 2 3)
+@end group
+
+@group
+(setq list '(hack foo bar))
+ @result{} (hack foo bar)
+@end group
+@group
+(cons 'use
+ (cons 'the
+ (cons 'words (append (cdr list) '(as elements)))))
+ @result{} (use the words foo bar as elements)
+@end group
+@group
+(` (use the words (,@@ (cdr list)) as elements))
+ @result{} (use the words foo bar as elements)
+@end group
+@end example
+
+Emacs 18 had a bug which made the previous example fail. The bug
+affected @code{,@@} followed only by constant elements. If you are
+concerned with Emacs 18 compatibility, you can work around the bug like
+this:
+
+@example
+(` (use the words (,@@ (cdr list)) as elements @code{(,@@ nil)}))
+@end example
+
+@noindent
+@code{(,@@ nil)} avoids the problem by being a nonconstant element that
+does not affect the result.
+
+@defmac ` list
+This macro quotes @var{list} except for any sublists of the form
+@code{(, @var{subexp})} or @code{(,@@ @var{listexp})}. Backquote
+replaces these sublists with the value of @var{subexp} (as a single
+element) or @var{listexp} (by splicing). Backquote copies the structure
+of @var{list} down to the places where variable parts are substituted.
+
+@ignore @c these work now!
+There are certain contexts in which @samp{,} would not be recognized and
+should not be used:
+
+@smallexample
+@group
+;; @r{Use of a @samp{,} expression as the @sc{cdr} of a list.}
+(` (a . (, 1))) ; @r{Not @code{(a . 1)}}
+ @result{} (a \, 1)
+@end group
+
+@group
+;; @r{Use of @samp{,} in a vector.}
+(` [a (, 1) c]) ; @r{Not @code{[a 1 c]}}
+ @error{} Wrong type argument
+@end group
+@end smallexample
+@end ignore
+@end defmac
+
+@cindex CL note---@samp{,}, @samp{,@@} as functions
+@quotation
+@b{Common Lisp note:} in Common Lisp, @samp{,} and @samp{,@@} are implemented
+as reader macros, so they do not require parentheses. Emacs Lisp implements
+them as functions because reader macros are not supported (to save space).
+@end quotation
+
+@node Problems with Macros
+@section Common Problems Using Macros
+
+ The basic facts of macro expansion have counterintuitive consequences.
+This section describes some important consequences that can lead to
+trouble, and rules to follow to avoid trouble.
+
+@menu
+* Argument Evaluation:: The expansion should evaluate each macro arg once.
+* Surprising Local Vars:: Local variable bindings in the expansion
+ require special care.
+* Eval During Expansion:: Don't evaluate them; put them in the expansion.
+* Repeated Expansion:: Avoid depending on how many times expansion is done.
+@end menu
+
+@node Argument Evaluation
+@subsection Evaluating Macro Arguments Repeatedly
+
+ When defining a macro you must pay attention to the number of times
+the arguments will be evaluated when the expansion is executed. The
+following macro (used to facilitate iteration) illustrates the problem.
+This macro allows us to write a simple ``for'' loop such as one might
+find in Pascal.
+
+@findex for
+@smallexample
+@group
+(defmacro for (var from init to final do &rest body)
+ "Execute a simple \"for\" loop.
+For example, (for i from 1 to 10 do (print i))."
+ (list 'let (list (list var init))
+ (cons 'while (cons (list '<= var final)
+ (append body (list (list 'inc var)))))))
+@end group
+@result{} for
+
+@group
+(for i from 1 to 3 do
+ (setq square (* i i))
+ (princ (format "\n%d %d" i square)))
+@expansion{}
+@end group
+@group
+(let ((i 1))
+ (while (<= i 3)
+ (setq square (* i i))
+ (princ (format "%d %d" i square))
+ (inc i)))
+@end group
+@group
+
+ @print{}1 1
+ @print{}2 4
+ @print{}3 9
+@result{} nil
+@end group
+@end smallexample
+
+@noindent
+(The arguments @code{from}, @code{to}, and @code{do} in this macro are
+``syntactic sugar''; they are entirely ignored. The idea is that you
+will write noise words (such as @code{from}, @code{to}, and @code{do})
+in those positions in the macro call.)
+
+This macro suffers from the defect that @var{final} is evaluated on
+every iteration. If @var{final} is a constant, this is not a problem.
+If it is a more complex form, say @code{(long-complex-calculation x)},
+this can slow down the execution significantly. If @var{final} has side
+effects, executing it more than once is probably incorrect.
+
+@cindex macro argument evaluation
+A well-designed macro definition takes steps to avoid this problem by
+producing an expansion that evaluates the argument expressions exactly
+once unless repeated evaluation is part of the intended purpose of the
+macro. Here is a correct expansion for the @code{for} macro:
+
+@smallexample
+@group
+(let ((i 1)
+ (max 3))
+ (while (<= i max)
+ (setq square (* i i))
+ (princ (format "%d %d" i square))
+ (inc i)))
+@end group
+@end smallexample
+
+Here is a macro definition that creates this expansion:
+
+@smallexample
+@group
+(defmacro for (var from init to final do &rest body)
+ "Execute a simple for loop: (for i from 1 to 10 do (print i))."
+ (` (let (((, var) (, init))
+ (max (, final)))
+ (while (<= (, var) max)
+ (,@@ body)
+ (inc (, var))))))
+@end group
+@end smallexample
+
+ Unfortunately, this introduces another problem.
+@ifinfo
+Proceed to the following node.
+@end ifinfo
+
+@node Surprising Local Vars
+@subsection Local Variables in Macro Expansions
+
+@ifinfo
+ In the previous section, the definition of @code{for} was fixed as
+follows to make the expansion evaluate the macro arguments the proper
+number of times:
+
+@smallexample
+@group
+(defmacro for (var from init to final do &rest body)
+ "Execute a simple for loop: (for i from 1 to 10 do (print i))."
+@end group
+@group
+ (` (let (((, var) (, init))
+ (max (, final)))
+ (while (<= (, var) max)
+ (,@@ body)
+ (inc (, var))))))
+@end group
+@end smallexample
+@end ifinfo
+
+ The new definition of @code{for} has a new problem: it introduces a
+local variable named @code{max} which the user does not expect. This
+causes trouble in examples such as the following:
+
+@example
+@group
+(let ((max 0))
+ (for x from 0 to 10 do
+ (let ((this (frob x)))
+ (if (< max this)
+ (setq max this)))))
+@end group
+@end example
+
+@noindent
+The references to @code{max} inside the body of the @code{for}, which
+are supposed to refer to the user's binding of @code{max}, really access
+the binding made by @code{for}.
+
+The way to correct this is to use an uninterned symbol instead of
+@code{max} (@pxref{Creating Symbols}). The uninterned symbol can be
+bound and referred to just like any other symbol, but since it is created
+by @code{for}, we know that it cannot appear in the user's program.
+Since it is not interned, there is no way the user can put it into the
+program later. It will never appear anywhere except where put by
+@code{for}. Here is a definition of @code{for} which works this way:
+
+@smallexample
+@group
+(defmacro for (var from init to final do &rest body)
+ "Execute a simple for loop: (for i from 1 to 10 do (print i))."
+ (let ((tempvar (make-symbol "max")))
+ (` (let (((, var) (, init))
+ ((, tempvar) (, final)))
+ (while (<= (, var) (, tempvar))
+ (,@@ body)
+ (inc (, var)))))))
+@end group
+@end smallexample
+
+@noindent
+This creates an uninterned symbol named @code{max} and puts it in the
+expansion instead of the usual interned symbol @code{max} that appears
+in expressions ordinarily.
+
+@node Eval During Expansion
+@subsection Evaluating Macro Arguments in Expansion
+
+ Another problem can happen if you evaluate any of the macro argument
+expressions during the computation of the expansion, such as by calling
+@code{eval} (@pxref{Eval}). If the argument is supposed to refer to the
+user's variables, you may have trouble if the user happens to use a
+variable with the same name as one of the macro arguments. Inside the
+macro body, the macro argument binding is the most local binding of this
+variable, so any references inside the form being evaluated do refer
+to it. Here is an example:
+
+@example
+@group
+(defmacro foo (a)
+ (list 'setq (eval a) t))
+ @result{} foo
+@end group
+@group
+(setq x 'b)
+(foo x) @expansion{} (setq b t)
+ @result{} t ; @r{and @code{b} has been set.}
+;; @r{but}
+(setq a 'c)
+(foo a) @expansion{} (setq a t)
+ @result{} t ; @r{but this set @code{a}, not @code{c}.}
+
+@end group
+@end example
+
+ It makes a difference whether the user's variable is named @code{a} or
+@code{x}, because @code{a} conflicts with the macro argument variable
+@code{a}.
+
+ Another reason not to call @code{eval} in a macro definition is that
+it probably won't do what you intend in a compiled program. The
+byte-compiler runs macro definitions while compiling the program, when
+the program's own computations (which you might have wished to access
+with @code{eval}) don't occur and its local variable bindings don't
+exist.
+
+ The safe way to work with the run-time value of an expression is to
+put the expression into the macro expansion, so that its value is
+computed as part of executing the expansion.
+
+@node Repeated Expansion
+@subsection How Many Times is the Macro Expanded?
+
+ Occasionally problems result from the fact that a macro call is
+expanded each time it is evaluated in an interpreted function, but is
+expanded only once (during compilation) for a compiled function. If the
+macro definition has side effects, they will work differently depending
+on how many times the macro is expanded.
+
+ In particular, constructing objects is a kind of side effect. If the
+macro is called once, then the objects are constructed only once. In
+other words, the same structure of objects is used each time the macro
+call is executed. In interpreted operation, the macro is reexpanded
+each time, producing a fresh collection of objects each time. Usually
+this does not matter---the objects have the same contents whether they
+are shared or not. But if the surrounding program does side effects
+on the objects, it makes a difference whether they are shared. Here is
+an example:
+
+@lisp
+@group
+(defmacro empty-object ()
+ (list 'quote (cons nil nil)))
+@end group
+
+@group
+(defun initialize (condition)
+ (let ((object (empty-object)))
+ (if condition
+ (setcar object condition))
+ object))
+@end group
+@end lisp
+
+@noindent
+If @code{initialize} is interpreted, a new list @code{(nil)} is
+constructed each time @code{initialize} is called. Thus, no side effect
+survives between calls. If @code{initialize} is compiled, then the
+macro @code{empty-object} is expanded during compilation, producing a
+single ``constant'' @code{(nil)} that is reused and altered each time
+@code{initialize} is called.
+
+One way to avoid pathological cases like this is to think of
+@code{empty-object} as a funny kind of constant, not as a memory
+allocation construct. You wouldn't use @code{setcar} on a constant such
+as @code{'(nil)}, so naturally you won't use it on @code{(empty-object)}
+either.
diff --git a/lispref/os.texi b/lispref/os.texi
new file mode 100644
index 00000000000..533c3a7f4ac
--- /dev/null
+++ b/lispref/os.texi
@@ -0,0 +1,1355 @@
+@c -*-texinfo-*-
+@c This is part of the GNU Emacs Lisp Reference Manual.
+@c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
+@c See the file elisp.texi for copying conditions.
+@setfilename ../info/os
+@node System Interface, Display, Processes, Top
+@chapter Operating System Interface
+
+ This chapter is about starting and getting out of Emacs, access to
+values in the operating system environment, and terminal input, output
+and flow control.
+
+ @xref{Building Emacs}, for related information. See also
+@ref{Display}, for additional operating system status information
+pertaining to the terminal and the screen.
+
+@menu
+* Starting Up:: Customizing Emacs start-up processing.
+* Getting Out:: How exiting works (permanent or temporary).
+* System Environment:: Distinguish the name and kind of system.
+* User Identification:: Finding the name and user id of the user.
+* Time of Day:: Getting the current time.
+* Timers:: Setting a timer to call a function at a certain time.
+* Terminal Input:: Recording terminal input for debugging.
+* Terminal Output:: Recording terminal output for debugging.
+* Special Keysyms:: Defining system-specific key symbols for X windows.
+* Flow Control:: How to turn output flow control on or off.
+* Batch Mode:: Running Emacs without terminal interaction.
+@end menu
+
+@node Starting Up
+@section Starting Up Emacs
+
+ This section describes what Emacs does when it is started, and how you
+can customize these actions.
+
+@menu
+* Start-up Summary:: Sequence of actions Emacs performs at start-up.
+* Init File:: Details on reading the init file (@file{.emacs}).
+* Terminal-Specific:: How the terminal-specific Lisp file is read.
+* Command Line Arguments:: How command line arguments are processed,
+ and how you can customize them.
+@end menu
+
+@node Start-up Summary
+@subsection Summary: Sequence of Actions at Start Up
+@cindex initialization
+@cindex start up of Emacs
+@cindex @file{startup.el}
+
+ The order of operations performed (in @file{startup.el}) by Emacs when
+it is started up is as follows:
+
+@enumerate
+@item
+It loads the initialization library for the window system, if you are
+using a window system. This library's name is
+@file{term/@var{windowsystem}-win.el}.
+
+@item
+It initializes the X window frame and faces, if appropriate.
+
+@item
+It runs the normal hook @code{before-init-hook}.
+
+@item
+It loads the library @file{site-start}, unless the option
+@samp{-no-site-file} was specified. The library's file name is usually
+@file{site-start.el}.
+@cindex @file{site-start.el}
+
+@item
+It loads the file @file{~/.emacs} unless @samp{-q} was specified on
+command line. (This is not done in @samp{-batch} mode.) The @samp{-u}
+option can specify the user name whose home directory should be used
+instead of @file{~}.
+
+@item
+It loads the library @file{default} unless @code{inhibit-default-init}
+is non-@code{nil}. (This is not done in @samp{-batch} mode or if
+@samp{-q} was specified on command line.) The library's file name is
+usually @file{default.el}.
+@cindex @file{default.el}
+
+@item
+It runs the normal hook @code{after-init-hook}.
+
+@item
+It sets the major mode according to @code{initial-major-mode}, provided
+the buffer @samp{*scratch*} is still current and still in Fundamental
+mode.
+
+@item
+It loads the terminal-specific Lisp file, if any, except when in batch
+mode or using a window system.
+
+@item
+It displays the initial echo area message, unless you have suppressed
+that with @code{inhibit-startup-echo-area-message}.
+
+@item
+It processes any remaining command line arguments.
+
+@item
+It runs @code{term-setup-hook}.
+
+@item
+It calls @code{frame-notice-user-settings}, which modifies the
+parameters of the selected frame according to whatever the init files
+specify.
+
+@item
+It runs @code{window-setup-hook}. @xref{Window Systems}.
+
+@item
+It displays copyleft, nonwarranty and basic use information, provided
+there were no remaining command line arguments (a few steps above) and
+the value of @code{inhibit-startup-message} is @code{nil}.
+@end enumerate
+
+@defopt inhibit-startup-message
+This variable inhibits the initial startup messages (the nonwarranty,
+etc.). If it is non-@code{nil}, then the messages are not printed.
+
+This variable exists so you can set it in your personal init file, once
+you are familiar with the contents of the startup message. Do not set
+this variable in the init file of a new user, or in a way that affects
+more than one user, because that would prevent new users from receiving
+the information they are supposed to see.
+@end defopt
+
+@defopt inhibit-startup-echo-area-message
+This variable controls the display of the startup echo area message.
+You can suppress the startup echo area message by adding text with this
+form to your @file{.emacs} file:
+
+@example
+(setq inhibit-startup-echo-area-message
+ "@var{your-login-name}")
+@end example
+
+Simply setting @code{inhibit-startup-echo-area-message} to your login
+name is not sufficient to inhibit the message; Emacs explicitly checks
+whether @file{.emacs} contains an expression as shown above. Your login
+name must appear in the expression as a Lisp string constant.
+
+This way, you can easily inhibit the message for yourself if you wish,
+but thoughtless copying of your @file{.emacs} file will not inhibit the
+message for someone else.
+@end defopt
+
+@node Init File
+@subsection The Init File: @file{.emacs}
+@cindex init file
+@cindex @file{.emacs}
+
+ When you start Emacs, it normally attempts to load the file
+@file{.emacs} from your home directory. This file, if it exists, must
+contain Lisp code. It is called your @dfn{init file}. The command line
+switches @samp{-q} and @samp{-u} affect the use of the init file;
+@samp{-q} says not to load an init file, and @samp{-u} says to load a
+specified user's init file instead of yours. @xref{Entering Emacs, , ,
+emacs, The GNU Emacs Manual}.
+
+@cindex default init file
+ A site may have a @dfn{default init file}, which is the library named
+@file{default.el}. Emacs finds the @file{default.el} file through the
+standard search path for libraries (@pxref{How Programs Do Loading}).
+The Emacs distribution does not come with this file; sites may provide
+one for local customizations. If the default init file exists, it is
+loaded whenever you start Emacs, except in batch mode or if @samp{-q} is
+specified. But your own personal init file, if any, is loaded first; if
+it sets @code{inhibit-default-init} to a non-@code{nil} value, then
+Emacs does not subsequently load the @file{default.el} file.
+
+ Another file for site-customization is @file{site-start.el}. Emacs
+loads this @emph{before} the user's init file. You can inhibit the
+loading of this file with the option @samp{-no-site-file}.
+
+ If there is a great deal of code in your @file{.emacs} file, you
+should move it into another file named @file{@var{something}.el},
+byte-compile it (@pxref{Byte Compilation}), and make your @file{.emacs}
+file load the other file using @code{load} (@pxref{Loading}).
+
+ @xref{Init File Examples, , , emacs, The GNU Emacs Manual}, for
+examples of how to make various commonly desired customizations in your
+@file{.emacs} file.
+
+@defopt inhibit-default-init
+This variable prevents Emacs from loading the default initialization
+library file for your session of Emacs. If its value is non-@code{nil},
+then the default library is not loaded. The default value is
+@code{nil}.
+@end defopt
+
+@defvar before-init-hook
+@defvarx after-init-hook
+These two normal hooks are run just before, and just after, loading of
+the user's init file, @file{default.el}, and/or @file{site-start.el}.
+@end defvar
+
+@node Terminal-Specific
+@subsection Terminal-Specific Initialization
+@cindex terminal-specific initialization
+
+ Each terminal type can have its own Lisp library that Emacs loads when
+run on that type of terminal. For a terminal type named @var{termtype},
+the library is called @file{term/@var{termtype}}. Emacs finds the file
+by searching the @code{load-path} directories as it does for other
+files, and trying the @samp{.elc} and @samp{.el} suffixes. Normally,
+terminal-specific Lisp library is located in @file{emacs/lisp/term}, a
+subdirectory of the @file{emacs/lisp} directory in which most Emacs Lisp
+libraries are kept.@refill
+
+ The library's name is constructed by concatenating the value of the
+variable @code{term-file-prefix} and the terminal type. Normally,
+@code{term-file-prefix} has the value @code{"term/"}; changing this
+is not recommended.
+
+ The usual function of a terminal-specific library is to enable special
+keys to send sequences that Emacs can recognize. It may also need to
+set or add to @code{function-key-map} if the Termcap entry does not
+specify all the terminal's function keys. @xref{Terminal Input}.
+
+@cindex Termcap
+ When the name of the terminal type contains a hyphen, only the part of
+the name before the first hyphen is significant in choosing the library
+name. Thus, terminal types @samp{aaa-48} and @samp{aaa-30-rv} both use
+the @file{term/aaa} library. If necessary, the library can evaluate
+@code{(getenv "TERM")} to find the full name of the terminal
+type.@refill
+
+ Your @file{.emacs} file can prevent the loading of the
+terminal-specific library by setting the variable
+@code{term-file-prefix} to @code{nil}. This feature is useful when
+experimenting with your own peculiar customizations.
+
+ You can also arrange to override some of the actions of the
+terminal-specific library by setting the variable
+@code{term-setup-hook}. This is a normal hook which Emacs runs using
+@code{run-hooks} at the end of Emacs initialization, after loading both
+your @file{.emacs} file and any terminal-specific libraries. You can
+use this variable to define initializations for terminals that do not
+have their own libraries. @xref{Hooks}.
+
+@defvar term-file-prefix
+@cindex @code{TERM} environment variable
+If the @code{term-file-prefix} variable is non-@code{nil}, Emacs loads
+a terminal-specific initialization file as follows:
+
+@example
+(load (concat term-file-prefix (getenv "TERM")))
+@end example
+
+@noindent
+You may set the @code{term-file-prefix} variable to @code{nil} in your
+@file{.emacs} file if you do not wish to load the
+terminal-initialization file. To do this, put the following in
+your @file{.emacs} file: @code{(setq term-file-prefix nil)}.
+@end defvar
+
+@defvar term-setup-hook
+This variable is a normal hook which Emacs runs after loading your
+@file{.emacs} file, the default initialization file (if any) and the
+terminal-specific Lisp file.
+
+You can use @code{term-setup-hook} to override the definitions made by a
+terminal-specific file.
+@end defvar
+
+ See @code{window-setup-hook} in @ref{Window Systems}, for a related
+feature.
+
+@node Command Line Arguments
+@subsection Command Line Arguments
+@cindex command line arguments
+
+ You can use command line arguments to request various actions when you
+start Emacs. Since you do not need to start Emacs more than once per
+day, and will often leave your Emacs session running longer than that,
+command line arguments are hardly ever used. As a practical matter, it
+is best to avoid making the habit of using them, since this habit would
+encourage you to kill and restart Emacs unnecessarily often. These
+options exist for two reasons: to be compatible with other editors (for
+invocation by other programs) and to enable shell scripts to run
+specific Lisp programs.
+
+ This section describes how Emacs processes command line arguments,
+and how you can customize them.
+
+@ignore
+ (Note that some other editors require you to start afresh each time
+you want to edit a file. With this kind of editor, you will probably
+specify the file as a command line argument. The recommended way to
+use GNU Emacs is to start it only once, just after you log in, and do
+all your editing in the same Emacs process. Each time you want to edit
+a different file, you visit it with the existing Emacs, which eventually
+comes to have many files in it ready for editing. Usually you do not
+kill the Emacs until you are about to log out.)
+@end ignore
+
+@defun command-line
+This function parses the command line which Emacs was called with,
+processes it, loads the user's @file{.emacs} file and displays the
+initial nonwarranty information, etc.
+@end defun
+
+@defvar command-line-processed
+The value of this variable is @code{t} once the command line has been
+processed.
+
+If you redump Emacs by calling @code{dump-emacs}, you may wish to set
+this variable to @code{nil} first in order to cause the new dumped Emacs
+to process its new command line arguments.
+@end defvar
+
+@defvar command-switch-alist
+@cindex switches on command line
+@cindex options on command line
+@cindex command line options
+The value of this variable is an alist of user-defined command-line
+options and associated handler functions. This variable exists so you
+can add elements to it.
+
+A @dfn{command line option} is an argument on the command line of the
+form:
+
+@example
+-@var{option}
+@end example
+
+The elements of the @code{command-switch-alist} look like this:
+
+@example
+(@var{option} . @var{handler-function})
+@end example
+
+The @var{handler-function} is called to handle @var{option} and receives
+the option name as its sole argument.
+
+In some cases, the option is followed in the command line by an
+argument. In these cases, the @var{handler-function} can find all the
+remaining command-line arguments in the variable
+@code{command-line-args-left}. (The entire list of command-line
+arguments is in @code{command-line-args}.)
+
+The command line arguments are parsed by the @code{command-line-1}
+function in the @file{startup.el} file. See also @ref{Command
+Switches, , Command Line Switches and Arguments, emacs, The GNU Emacs
+Manual}.
+@end defvar
+
+@defvar command-line-args
+The value of this variable is the list of command line arguments passed
+to Emacs.
+@end defvar
+
+@defvar command-line-functions
+This variable's value is a list of functions for handling an
+unrecognized command-line argument. Each time the next argument to be
+processed has no special meaning, the functions in this list are called,
+in the order they appear, until one of them returns a non-@code{nil}
+value.
+
+These functions are called with no arguments. They can access the
+command-line argument under consideration through the variable
+@code{argi}. The remaining arguments (not including the current one)
+are in the variable @code{command-line-args-left}.
+
+When a function recognizes and processes the argument in @code{argi}, it
+should return a non-@code{nil} value to say it has dealt with that
+argument. If it has also dealt with some of the following arguments, it
+can indicate that by deleting them from @code{command-line-args-left}.
+
+If all of these functions return @code{nil}, then the argument is used
+as a file name to visit.
+@end defvar
+
+@node Getting Out
+@section Getting Out of Emacs
+@cindex exiting Emacs
+
+ There are two ways to get out of Emacs: you can kill the Emacs job,
+which exits permanently, or you can suspend it, which permits you to
+reenter the Emacs process later. As a practical matter, you seldom kill
+Emacs---only when you are about to log out. Suspending is much more
+common.
+
+@menu
+* Killing Emacs:: Exiting Emacs irreversibly.
+* Suspending Emacs:: Exiting Emacs reversibly.
+@end menu
+
+@node Killing Emacs
+@comment node-name, next, previous, up
+@subsection Killing Emacs
+@cindex killing Emacs
+
+ Killing Emacs means ending the execution of the Emacs process. The
+parent process normally resumes control. The low-level primitive for
+killing Emacs is @code{kill-emacs}.
+
+@defun kill-emacs &optional exit-data
+This function exits the Emacs process and kills it.
+
+If @var{exit-data} is an integer, then it is used as the exit status
+of the Emacs process. (This is useful primarily in batch operation; see
+@ref{Batch Mode}.)
+
+If @var{exit-data} is a string, its contents are stuffed into the
+terminal input buffer so that the shell (or whatever program next reads
+input) can read them.
+@end defun
+
+ All the information in the Emacs process, aside from files that have
+been saved, is lost when the Emacs is killed. Because killing Emacs
+inadvertently can lose a lot of work, Emacs queries for confirmation
+before actually terminating if you have buffers that need saving or
+subprocesses that are running. This is done in the function
+@code{save-buffers-kill-emacs}.
+
+@defvar kill-emacs-query-functions
+After asking the standard questions, @code{save-buffers-kill-emacs}
+calls the functions in the list @code{kill-buffer-query-functions}, in
+order of appearance, with no arguments. These functions can ask for
+additional confirmation from the user. If any of them returns
+non-@code{nil}, Emacs is not killed.
+@end defvar
+
+@defvar kill-emacs-hook
+This variable is a normal hook; once @code{save-buffers-kill-emacs} is
+finished with all file saving and confirmation, it runs the functions in
+this hook.
+@end defvar
+
+@node Suspending Emacs
+@subsection Suspending Emacs
+@cindex suspending Emacs
+
+ @dfn{Suspending Emacs} means stopping Emacs temporarily and returning
+control to its superior process, which is usually the shell. This
+allows you to resume editing later in the same Emacs process, with the
+same buffers, the same kill ring, the same undo history, and so on. To
+resume Emacs, use the appropriate command in the parent shell---most
+likely @code{fg}.
+
+ Some operating systems do not support suspension of jobs; on these
+systems, ``suspension'' actually creates a new shell temporarily as a
+subprocess of Emacs. Then you would exit the shell to return to Emacs.
+
+ Suspension is not useful with window systems such as X, because the
+Emacs job may not have a parent that can resume it again, and in any
+case you can give input to some other job such as a shell merely by
+moving to a different window. Therefore, suspending is not allowed
+when Emacs is an X client.
+
+@defun suspend-emacs string
+This function stops Emacs and returns control to the superior process.
+If and when the superior process resumes Emacs, @code{suspend-emacs}
+returns @code{nil} to its caller in Lisp.
+
+If @var{string} is non-@code{nil}, its characters are sent to be read
+as terminal input by Emacs's superior shell. The characters in
+@var{string} are not echoed by the superior shell; only the results
+appear.
+
+Before suspending, @code{suspend-emacs} runs the normal hook
+@code{suspend-hook}. In Emacs version 18, @code{suspend-hook} was not a
+normal hook; its value was a single function, and if its value was
+non-@code{nil}, then @code{suspend-emacs} returned immediately without
+actually suspending anything.
+
+After the user resumes Emacs, it runs the normal hook
+@code{suspend-resume-hook}. @xref{Hooks}.
+
+The next redisplay after resumption will redraw the entire screen,
+unless the variable @code{no-redraw-on-reenter} is non-@code{nil}
+(@pxref{Refresh Screen}).
+
+In the following example, note that @samp{pwd} is not echoed after
+Emacs is suspended. But it is read and executed by the shell.
+
+@smallexample
+@group
+(suspend-emacs)
+ @result{} nil
+@end group
+
+@group
+(add-hook 'suspend-hook
+ (function (lambda ()
+ (or (y-or-n-p
+ "Really suspend? ")
+ (error "Suspend cancelled")))))
+ @result{} (lambda nil
+ (or (y-or-n-p "Really suspend? ")
+ (error "Suspend cancelled")))
+@end group
+@group
+(add-hook 'suspend-resume-hook
+ (function (lambda () (message "Resumed!"))))
+ @result{} (lambda nil (message "Resumed!"))
+@end group
+@group
+(suspend-emacs "pwd")
+ @result{} nil
+@end group
+@group
+---------- Buffer: Minibuffer ----------
+Really suspend? @kbd{y}
+---------- Buffer: Minibuffer ----------
+@end group
+
+@group
+---------- Parent Shell ----------
+lewis@@slug[23] % /user/lewis/manual
+lewis@@slug[24] % fg
+@end group
+
+@group
+---------- Echo Area ----------
+Resumed!
+@end group
+@end smallexample
+@end defun
+
+@defvar suspend-hook
+This variable is a normal hook run before suspending.
+@end defvar
+
+@defvar suspend-resume-hook
+This variable is a normal hook run after suspending.
+@end defvar
+
+@node System Environment
+@section Operating System Environment
+@cindex operating system environment
+
+ Emacs provides access to variables in the operating system environment
+through various functions. These variables include the name of the
+system, the user's @sc{uid}, and so on.
+
+@defvar system-type
+The value of this variable is a symbol indicating the type of
+operating system Emacs is operating on. Here is a table of the symbols
+for the operating systems that Emacs can run on up to version 19.1.
+
+@table @code
+@item aix-v3
+AIX.
+
+@item berkeley-unix
+Berkeley BSD.
+
+@item hpux
+Hewlett-Packard operating system.
+
+@item irix
+Silicon Graphics Irix system.
+
+@item rtu
+Masscomp RTU, UCB universe.
+
+@item unisoft-unix
+UniSoft UniPlus.
+
+@item usg-unix-v
+AT&T System V.
+
+@item vax-vms
+VAX VMS.
+
+@item xenix
+SCO Xenix 386.
+@end table
+
+We do not wish to add new symbols to make finer distinctions unless it
+is absolutely necessary! In fact, we hope to eliminate some of these
+alternatives in the future. We recommend using
+@code{system-configuration} to distinguish between different operating
+systems.
+@end defvar
+
+@defvar system-configuration
+This variable holds the three-part configuration name for the
+hardware/software configuration of your system, as a string. The
+convenient way to test parts of this string is with @code{string-match}.
+@end defvar
+
+@defun system-name
+This function returns the name of the machine you are running on.
+@example
+(system-name)
+ @result{} "prep.ai.mit.edu"
+@end example
+@end defun
+
+@defun getenv var
+@cindex environment variable access
+This function returns the value of the environment variable @var{var},
+as a string. Within Emacs, the environment variable values are kept in
+the Lisp variable @code{process-environment}.
+
+@example
+@group
+(getenv "USER")
+ @result{} "lewis"
+@end group
+
+@group
+lewis@@slug[10] % printenv
+PATH=.:/user/lewis/bin:/usr/bin:/usr/local/bin
+USER=lewis
+@end group
+@group
+TERM=ibmapa16
+SHELL=/bin/csh
+HOME=/user/lewis
+@end group
+@end example
+@end defun
+
+@c Emacs 19 feature
+@deffn Command setenv variable value
+This command sets the value of the environment variable named
+@var{variable} to @var{value}. Both arguments should be strings. This
+function works by modifying @code{process-environment}; binding that
+variable with @code{let} is also reasonable practice.
+@end deffn
+
+@defvar process-environment
+This variable is a list of strings, each describing one environment
+variable. The functions @code{getenv} and @code{setenv} work by means
+of this variable.
+
+@smallexample
+@group
+process-environment
+@result{} ("l=/usr/stanford/lib/gnuemacs/lisp"
+ "PATH=.:/user/lewis/bin:/usr/class:/nfsusr/local/bin"
+ "USER=lewis"
+@end group
+@group
+ "TERM=ibmapa16"
+ "SHELL=/bin/csh"
+ "HOME=/user/lewis")
+@end group
+@end smallexample
+@end defvar
+
+@defun load-average
+This function returns the current 1 minute, 5 minute and 15 minute
+load averages in a list. The values are integers that are 100 times
+the system load averages. (The load averages indicate the number of
+processes trying to run.)
+
+@example
+@group
+(load-average)
+ @result{} (169 48 36)
+@end group
+
+@group
+lewis@@rocky[5] % uptime
+ 11:55am up 1 day, 19:37, 3 users,
+ load average: 1.69, 0.48, 0.36
+@end group
+@end example
+@end defun
+
+@defun emacs-pid
+This function returns the process @sc{id} of the Emacs process.
+@end defun
+
+@defun setprv privilege-name &optional setp getprv
+This function sets or resets a VMS privilege. (It does not exist on
+Unix.) The first arg is the privilege name, as a string. The second
+argument, @var{setp}, is @code{t} or @code{nil}, indicating whether the
+privilege is to be turned on or off. Its default is @code{nil}. The
+function returns @code{t} if successful, @code{nil} otherwise.
+
+ If the third argument, @var{getprv}, is non-@code{nil}, @code{setprv}
+does not change the privilege, but returns @code{t} or @code{nil}
+indicating whether the privilege is currently enabled.
+@end defun
+
+@node User Identification
+@section User Identification
+
+@defun user-login-name
+This function returns the name under which the user is logged in. If
+the environment variable @code{LOGNAME} is set, that value is used.
+Otherwise, if the environment variable @code{USER} is set, that value is
+used. Otherwise, the value is based on the effective @sc{uid}, not the
+real @sc{uid}.
+
+@example
+@group
+(user-login-name)
+ @result{} "lewis"
+@end group
+@end example
+@end defun
+
+@defun user-real-login-name
+This function returns the user name corresponding to Emacs's real
+@sc{uid}. This ignores the effective @sc{uid} and ignores the
+environment variables @code{LOGNAME} and @code{USER}.
+@end defun
+
+@defun user-full-name
+This function returns the full name of the user.
+
+@example
+@group
+(user-full-name)
+ @result{} "Bil Lewis"
+@end group
+@end example
+@end defun
+
+@defun user-real-uid
+This function returns the real @sc{uid} of the user.
+
+@example
+@group
+(user-real-uid)
+ @result{} 19
+@end group
+@end example
+@end defun
+
+@defun user-uid
+This function returns the effective @sc{uid} of the user.
+@end defun
+
+@node Time of Day
+@section Time of Day
+
+ This section explains how to determine the current time and the time
+zone.
+
+@defun current-time-string &optional time-value
+This function returns the current time and date as a humanly-readable
+string. The format of the string is unvarying; the number of characters
+used for each part is always the same, so you can reliably use
+@code{substring} to extract pieces of it. However, it would be wise to
+count the characters from the beginning of the string rather than from
+the end, as additional information may be added at the end.
+
+@c Emacs 19 feature
+The argument @var{time-value}, if given, specifies a time to format
+instead of the current time. The argument should be a cons cell
+containing two integers, or a list whose first two elements are
+integers. Thus, you can use times obtained from @code{current-time}
+(see below) and from @code{file-attributes} (@pxref{File Attributes}).
+
+@example
+@group
+(current-time-string)
+ @result{} "Wed Oct 14 22:21:05 1987"
+@end group
+@end example
+@end defun
+
+@c Emacs 19 feature
+@defun current-time
+This function returns the system's time value as a list of three
+integers: @code{(@var{high} @var{low} @var{microsec})}. The integers
+@var{high} and @var{low} combine to give the number of seconds since
+0:00 January 1, 1970, which is
+@ifinfo
+@var{high} * 2**16 + @var{low}.
+@end ifinfo
+@tex
+$high*-2^{16}+low$.
+@end tex
+
+The third element, @var{microsec}, gives the microseconds since the
+start of the current second (or 0 for systems that return time only on
+the resolution of a second).
+
+The first two elements can be compared with file time values such as you
+get with the function @code{file-attributes}. @xref{File Attributes}.
+@end defun
+
+@c Emacs 19 feature
+@defun current-time-zone &optional time-value
+This function returns a list describing the time zone that the user is
+in.
+
+The value has the form @code{(@var{offset} @var{name})}. Here
+@var{offset} is an integer giving the number of seconds ahead of UTC
+(east of Greenwich). A negative value means west of Greenwich. The
+second element, @var{name} is a string giving the name of the time
+zone. Both elements change when daylight savings time begins or ends;
+if the user has specified a time zone that does not use a seasonal time
+adjustment, then the value is constant through time.
+
+If the operating system doesn't supply all the information necessary to
+compute the value, both elements of the list are @code{nil}.
+
+The argument @var{time-value}, if given, specifies a time to analyze
+instead of the current time. The argument should be a cons cell
+containing two integers, or a list whose first two elements are
+integers. Thus, you can use times obtained from @code{current-time}
+(see below) and from @code{file-attributes} (@pxref{File Attributes}).
+@end defun
+
+@node Timers
+@section Timers
+
+You can set up a timer to call a function at a specified future time.
+
+@defun run-at-time time repeat function &rest args
+This function arranges to call @var{function} with arguments @var{args}
+at time @var{time}. The argument @var{function} is a function to call
+later, and @var{args} are the arguments to give it when it is called.
+The time @var{time} is specified as a string.
+
+Absolute times may be specified in a wide variety of formats; The form
+@samp{@var{hour}:@var{min}:@var{sec} @var{timezone}
+@var{month}/@var{day}/@var{year}}, where all fields are numbers, works;
+the format that @code{current-time-string} returns is also allowed.
+
+To specify a relative time, use numbers followed by units.
+For example:
+
+@table @samp
+@item 1 min
+denotes 1 minute from now.
+@item 1 min 5 sec
+denotes 65 seconds from now.
+@item 1 min 2 sec 3 hour 4 day 5 week 6 fortnight 7 month 8 year
+denotes exactly 103 months, 123 days, and 10862 seconds from now.
+@end table
+
+If @var{time} is an integer, that specifies a relative time measured in
+seconds.
+
+The argument @var{repeat} specifies how often to repeat the call. If
+@var{repeat} is @code{nil}, there are no repetitions; @var{function} is
+called just once, at @var{time}. If @var{repeat} is an integer, it
+specifies a repetition period measured in seconds.
+@end defun
+
+@defun cancel-timer timer
+Cancel the requested action for @var{timer}, which should be a value
+previously returned by @code{run-at-time}. This cancels the effect of
+that call to @code{run-at-time}; the arrival of the specified time will
+not cause anything special to happen.
+@end defun
+
+@node Terminal Input
+@section Terminal Input
+@cindex terminal input
+
+ This section describes functions and variables for recording or
+manipulating terminal input. See @ref{Display}, for related
+functions.
+
+@menu
+* Input Modes:: Options for how input is processed.
+* Translating Input:: Low level conversion of some characters or events
+ into others.
+* Recording Input:: Saving histories of recent or all input events.
+@end menu
+
+@node Input Modes
+@subsection Input Modes
+@cindex input modes
+@cindex terminal input modes
+
+@defun set-input-mode interrupt flow meta quit-char
+This function sets the mode for reading keyboard input. If
+@var{interrupt} is non-null, then Emacs uses input interrupts. If it is
+@code{nil}, then it uses @sc{cbreak} mode.
+
+If @var{flow} is non-@code{nil}, then Emacs uses @sc{xon/xoff} (@kbd{C-q},
+@kbd{C-s}) flow control for output to terminal. This has no effect except
+in @sc{cbreak} mode. @xref{Flow Control}.
+
+The default setting is system dependent. Some systems always use
+@sc{cbreak} mode regardless of what is specified.
+
+@c Emacs 19 feature
+The argument @var{meta} controls support for input character codes
+above 127. If @var{meta} is @code{t}, Emacs converts characters with
+the 8th bit set into Meta characters. If @var{meta} is @code{nil},
+Emacs disregards the 8th bit; this is necessary when the terminal uses
+it as a parity bit. If @var{meta} is neither @code{t} nor @code{nil},
+Emacs uses all 8 bits of input unchanged. This is good for terminals
+using European 8-bit character sets.
+
+@c Emacs 19 feature
+If @var{quit-char} is non-@code{nil}, it specifies the character to
+use for quitting. Normally this character is @kbd{C-g}.
+@xref{Quitting}.
+@end defun
+
+The @code{current-input-mode} function returns the input mode settings
+Emacs is currently using.
+
+@c Emacs 19 feature
+@defun current-input-mode
+This function returns current mode for reading keyboard input. It
+returns a list, corresponding to the arguments of @code{set-input-mode},
+of the form @code{(@var{interrupt} @var{flow} @var{meta} @var{quit})} in
+which:
+@table @var
+@item interrupt
+is non-@code{nil} when Emacs is using interrupt-driven input. If
+@code{nil}, Emacs is using @sc{cbreak} mode.
+@item flow
+is non-@code{nil} if Emacs uses @sc{xon/xoff} (@kbd{C-q}, @kbd{C-s})
+flow control for output to the terminal. This value has no effect
+unless @var{interrupt} is non-@code{nil}.
+@item meta
+is non-@code{t} if Emacs treats the eighth bit of input characters as
+the meta bit; @code{nil} means Emacs clears the eighth bit of every
+input character; any other value means Emacs uses all eight bits as the
+basic character code.
+@item quit
+is the character Emacs currently uses for quitting, usually @kbd{C-g}.
+@end table
+@end defun
+
+@defvar meta-flag
+This variable used to control whether to treat the eight bit in keyboard
+input characters as the @key{Meta} bit. @code{nil} meant no, and
+anything else meant yes. This variable existed in Emacs versions 18 and
+earlier but no longer exists in Emacs 19; use @code{set-input-mode}
+instead.
+@end defvar
+
+@node Translating Input
+@subsection Translating Input Events
+@cindex translating input events
+
+ This section describes features for translating input events into other
+input events before they become part of key sequences.
+
+@c Emacs 19 feature
+@defvar extra-keyboard-modifiers
+This variable lets Lisp programs ``press'' the modifier keys on the
+keyboard. The value is a bit mask:
+
+@table @asis
+@item 1
+The @key{SHIFT} key.
+@item 2
+The @key{LOCK} key.
+@item 4
+The @key{CTL} key.
+@item 8
+The @key{META} key.
+@end table
+
+Each time the user types a keyboard key, it is altered as if the
+modifier keys specified in the bit mask were held down.
+
+When you use X windows, the program can ``press'' any of the modifier
+keys in this way. Otherwise, only the @key{CTL} and @key{META} keys can
+be virtually pressed.
+@end defvar
+
+@defvar keyboard-translate-table
+This variable is the translate table for keyboard characters. It lets
+you reshuffle the keys on the keyboard without changing any command
+bindings. Its value must be a string or @code{nil}.
+
+If @code{keyboard-translate-table} is a string, then each character read
+from the keyboard is looked up in this string and the character in the
+string is used instead. If the string is of length @var{n}, character codes
+@var{n} and up are untranslated.
+
+In the example below, we set @code{keyboard-translate-table} to a
+string of 128 characters. Then we fill it in to swap the characters
+@kbd{C-s} and @kbd{C-\} and the characters @kbd{C-q} and @kbd{C-^}.
+Subsequently, typing @kbd{C-\} has all the usual effects of typing
+@kbd{C-s}, and vice versa. (@xref{Flow Control} for more information on
+this subject.)
+
+@cindex flow control example
+@example
+@group
+(defun evade-flow-control ()
+ "Replace C-s with C-\ and C-q with C-^."
+ (interactive)
+@end group
+@group
+ (let ((the-table (make-string 128 0)))
+ (let ((i 0))
+ (while (< i 128)
+ (aset the-table i i)
+ (setq i (1+ i))))
+@end group
+ ;; @r{Swap @kbd{C-s} and @kbd{C-\}.}
+ (aset the-table ?\034 ?\^s)
+ (aset the-table ?\^s ?\034)
+@group
+ ;; @r{Swap @kbd{C-q} and @kbd{C-^}.}
+ (aset the-table ?\036 ?\^q)
+ (aset the-table ?\^q ?\036)
+ (setq keyboard-translate-table the-table)))
+@end group
+@end example
+
+Note that this translation is the first thing that happens to a
+character after it is read from the terminal. Record-keeping features
+such as @code{recent-keys} and dribble files record the characters after
+translation.
+@end defvar
+
+@defun keyboard-translate from to
+This function modifies @code{keyboard-translate-table} to translate
+character code @var{from} into character code @var{to}. It creates
+or enlarges the translate table if necessary.
+@end defun
+
+@defvar function-key-map
+This variable holds a keymap which describes the character sequences
+sent by function keys on an ordinary character terminal. This keymap
+uses the data structure as other keymaps, but is used differently: it
+specifies translations to make while reading events.
+
+If @code{function-key-map} ``binds'' a key sequence @var{k} to a vector
+@var{v}, then when @var{k} appears as a subsequence @emph{anywhere} in a
+key sequence, it is replaced with the events in @var{v}.
+
+For example, VT100 terminals send @kbd{@key{ESC} O P} when the
+keypad PF1 key is pressed. Therefore, we want Emacs to translate
+that sequence of events into the single event @code{pf1}. We accomplish
+this by ``binding'' @kbd{@key{ESC} O P} to @code{[pf1]} in
+@code{function-key-map}, when using a VT100.
+
+Thus, typing @kbd{C-c @key{PF1}} sends the character sequence @kbd{C-c
+@key{ESC} O P}; later the function @code{read-key-sequence} translates
+this back into @kbd{C-c @key{PF1}}, which it returns as the vector
+@code{[?\C-c pf1]}.
+
+Entries in @code{function-key-map} are ignored if they conflict with
+bindings made in the minor mode, local, or global keymaps. The intent
+is that the character sequences that function keys send should not have
+command bindings in their own right.
+
+The value of @code{function-key-map} is usually set up automatically
+according to the terminal's Terminfo or Termcap entry, but sometimes
+those need help from terminal-specific Lisp files. Emacs comes with
+terminal-specific files for many common terminals; their main purpose is
+to make entries in @code{function-key-map} beyond those that can be
+deduced from Termcap and Terminfo. @xref{Terminal-Specific}.
+
+Emacs versions 18 and earlier used totally different means of detecting
+the character sequences that represent function keys.
+@end defvar
+
+@defvar key-translation-map
+This variable is another keymap used just like @code{function-key-map}
+to translate input events into other events. It differs from
+@code{function-key-map} in two ways:
+
+@itemize @bullet
+@item
+@code{key-translation-map} goes to work after @code{function-key-map} is
+finished; it receives the results of translation by
+@code{function-key-map}.
+
+@item
+@code{key-translation-map} overrides actual key bindings.
+@end itemize
+
+The intent of @code{key-translation-map} is for users to map one
+character set to another, including ordinary characters normally bound
+to @code{self-insert-command}.
+@end defvar
+
+@cindex key translation function
+You can use @code{function-key-map} or @code{key-translation-map} for
+more than simple aliases, by using a function, instead of a key
+sequence, as the ``translation'' of a key. Then this function is called
+to compute the translation of that key.
+
+The key translation function receives one argument, which is the prompt
+that was specified in @code{read-key-sequence}---or @code{nil} if the
+key sequence is being read by the editor command loop. In most cases
+you can ignore the prompt value.
+
+If the function reads input itself, it can have the effect of altering
+the event that follows. For example, here's how to define @kbd{C-c h}
+to turn the character that follows into a Hyper character:
+
+@example
+(defun hyperify (prompt)
+ (let ((e (read-event)))
+ (vector (if (numberp e)
+ (logior (lsh 1 20) e)
+ (if (memq 'hyper (event-modifiers e))
+ e
+ (add-event-modifier "H-" e))))))
+
+(defun add-event-modifier (string e)
+ (let ((symbol (if (symbolp e) e (car e))))
+ (setq symbol (intern (concat string
+ (symbol-name symbol))))
+ (if (symbolp e)
+ symbol
+ (cons symbol (cdr e)))))
+
+(define-key function-key-map "\C-ch" 'hyperify)
+@end example
+
+@pindex iso-transl
+@cindex Latin-1 character set (input)
+@cindex ISO Latin-1 characters (input)
+The @file{iso-transl} library uses this feature to provide a way of
+inputting non-ASCII Latin-1 characters.
+
+@node Recording Input
+@subsection Recording Input
+
+@defun recent-keys
+This function returns a vector containing the last 100 input events
+from the keyboard or mouse. All input events are included, whether or
+not they were used as parts of key sequences. Thus, you always get the
+last 100 inputs, not counting keyboard macros. (Events from keyboard
+macros are excluded because they are less interesting for debugging; it
+should be enough to see the events which invoked the macros.)
+@end defun
+
+@deffn Command open-dribble-file filename
+@cindex dribble file
+This function opens a @dfn{dribble file} named @var{filename}. When a
+dribble file is open, each input event from the keyboard or mouse (but
+not those from keyboard macros) is written in that file. A
+non-character event is expressed using its printed representation
+surrounded by @samp{<@dots{}>}.
+
+You close the dribble file by calling this function with an argument
+of @code{nil}.
+
+This function is normally used to record the input necessary to
+trigger an Emacs bug, for the sake of a bug report.
+
+@example
+@group
+(open-dribble-file "~/dribble")
+ @result{} nil
+@end group
+@end example
+@end deffn
+
+ See also the @code{open-termscript} function (@pxref{Terminal Output}).
+
+@node Terminal Output
+@section Terminal Output
+@cindex terminal output
+
+ The terminal output functions send output to the terminal or keep
+track of output sent to the terminal. The variable @code{baud-rate}
+tells you what Emacs thinks is the output speed of the terminal.
+
+@defvar baud-rate
+This variable's value is the output speed of the terminal, as far as
+Emacs knows. Setting this variable does not change the speed of actual
+data transmission, but the value is used for calculations such as
+padding. It also affects decisions about whether to scroll part of the
+screen or repaint---even when using a window system, (We designed it
+this way despite the fact that a window system has no true ``output
+speed'', to give you a way to tune these decisions.)
+
+The value is measured in baud.
+@end defvar
+
+ If you are running across a network, and different parts of the
+network work at different baud rates, the value returned by Emacs may be
+different from the value used by your local terminal. Some network
+protocols communicate the local terminal speed to the remote machine, so
+that Emacs and other programs can get the proper value, but others do
+not. If Emacs has the wrong value, it makes decisions that are less
+than optimal. To fix the problem, set @code{baud-rate}.
+
+@defun baud-rate
+This function returns the value of the variable @code{baud-rate}. In
+Emacs versions 18 and earlier, this was the only way to find out the
+terminal speed.
+@end defun
+
+@defun send-string-to-terminal string
+This function sends @var{string} to the terminal without alteration.
+Control characters in @var{string} have terminal-dependent effects.
+
+One use of this function is to define function keys on terminals that
+have downloadable function key definitions. For example, this is how on
+certain terminals to define function key 4 to move forward four
+characters (by transmitting the characters @kbd{C-u C-f} to the
+computer):
+
+@example
+@group
+(send-string-to-terminal "\eF4\^U\^F")
+ @result{} nil
+@end group
+@end example
+@end defun
+
+@deffn Command open-termscript filename
+@cindex termscript file
+This function is used to open a @dfn{termscript file} that will record
+all the characters sent by Emacs to the terminal. It returns
+@code{nil}. Termscript files are useful for investigating problems
+where Emacs garbles the screen, problems that are due to incorrect
+Termcap entries or to undesirable settings of terminal options more
+often than to actual Emacs bugs. Once you are certain which characters
+were actually output, you can determine reliably whether they correspond
+to the Termcap specifications in use.
+
+See also @code{open-dribble-file} in @ref{Terminal Input}.
+
+@example
+@group
+(open-termscript "../junk/termscript")
+ @result{} nil
+@end group
+@end example
+@end deffn
+
+@node Special Keysyms
+@section System-Specific X11 Keysyms
+
+To define system-specific X11 keysyms, set the variable
+@code{system-key-alist}.
+
+@defvar system-key-alist
+This variable's value should be an alist with one element for each
+system-specific keysym. An element has this form: @code{(@var{code}
+. @var{symbol})}, where @var{code} is the numeric keysym code (not
+including the ``vendor specific'' bit, 1 << 28), and @var{symbol} is the
+name for the function key.
+
+For example @code{(168 . mute-acute)} defines a system-specific key used
+by HP X servers whose numeric code is (1 << 28) + 168.
+
+It is not a problem if the alist defines keysyms for other X servers, as
+long as they don't conflict with the ones used by the X server actually
+in use.
+@end defvar
+
+@node Flow Control
+@section Flow Control
+@cindex flow control characters
+
+ This section attempts to answer the question ``Why does Emacs choose
+to use flow-control characters in its command character set?'' For a
+second view on this issue, read the comments on flow control in the
+@file{emacs/INSTALL} file from the distribution; for help with Termcap
+entries and DEC terminal concentrators, see @file{emacs/etc/TERMS}.
+
+@cindex @kbd{C-s}
+@cindex @kbd{C-q}
+ At one time, most terminals did not need flow control, and none used
+@code{C-s} and @kbd{C-q} for flow control. Therefore, the choice of
+@kbd{C-s} and @kbd{C-q} as command characters was uncontroversial.
+Emacs, for economy of keystrokes and portability, used nearly all the
+@sc{ASCII} control characters, with mnemonic meanings when possible;
+thus, @kbd{C-s} for search and @kbd{C-q} for quote.
+
+ Later, some terminals were introduced which required these characters
+for flow control. They were not very good terminals for full-screen
+editing, so Emacs maintainers did not pay attention. In later years,
+flow control with @kbd{C-s} and @kbd{C-q} became widespread among
+terminals, but by this time it was usually an option. And the majority
+of users, who can turn flow control off, were unwilling to switch to
+less mnemonic key bindings for the sake of flow control.
+
+ So which usage is ``right'', Emacs's or that of some terminal and
+concentrator manufacturers? This question has no simple answer.
+
+ One reason why we are reluctant to cater to the problems caused by
+@kbd{C-s} and @kbd{C-q} is that they are gratuitous. There are other
+techniques (albeit less common in practice) for flow control that
+preserve transparency of the character stream. Note also that their use
+for flow control is not an official standard. Interestingly, on the
+model 33 teletype with a paper tape punch (which is very old), @kbd{C-s}
+and @kbd{C-q} were sent by the computer to turn the punch on and off!
+
+ GNU Emacs version 19 provides a convenient way of enabling flow
+control if you want it: call the function @code{enable-flow-control}.
+
+@defun enable-flow-control
+This function enables use of @kbd{C-s} and @kbd{C-q} for output flow
+control, and provides the characters @kbd{C-\} and @kbd{C-^} as aliases
+for them using @code{keyboard-translate-table} (@pxref{Translating Input}).
+@end defun
+
+You can use the function @code{enable-flow-control-on} in your
+@file{.emacs} file to enable flow control automatically on certain
+terminal types.
+
+@defun enable-flow-control-on &rest termtypes
+This function enables flow control, and the aliases @kbd{C-\} and @kbd{C-^},
+if the terminal type is one of @var{termtypes}. For example:
+
+@smallexample
+(enable-flow-control-on "vt200" "vt300" "vt101" "vt131")
+@end smallexample
+@end defun
+
+ Here is how @code{enable-flow-control} does its job:
+
+@enumerate
+@item
+@cindex @sc{cbreak}
+It sets @sc{cbreak} mode for terminal input, and tells the operating
+system to handle flow control, with @code{(set-input-mode nil t)}.
+
+@item
+It sets up @code{keyboard-translate-table} to translate @kbd{C-\} and
+@kbd{C-^} into @kbd{C-s} and @kbd{C-q} were typed. Except at its very
+lowest level, Emacs never knows that the characters typed were anything
+but @kbd{C-s} and @kbd{C-q}, so you can in effect type them as @kbd{C-\}
+and @kbd{C-^} even when they are input for other commands.
+@xref{Translating Input}.
+
+If the terminal is the source of the flow control characters, then once
+you enable kernel flow control handling, you probably can make do with
+less padding than normal for that terminal. You can reduce the amount
+of padding by customizing the Termcap entry. You can also reduce it by
+setting @code{baud-rate} to a smaller value so that Emacs uses a smaller
+speed when calculating the padding needed. @xref{Terminal Output}.
+
+@node Batch Mode
+@section Batch Mode
+@cindex batch mode
+@cindex noninteractive use
+
+ The command line option @samp{-batch} causes Emacs to run
+noninteractively. In this mode, Emacs does not read commands from the
+terminal, it does not alter the terminal modes, and it does not expect
+to be outputting to an erasable screen. The idea is that you specify
+Lisp programs to run; when they are finished, Emacs should exit. The
+way to specify the programs to run is with @samp{-l @var{file}}, which
+loads the library named @var{file}, and @samp{-f @var{function}}, which
+calls @var{function} with no arguments.
+
+ Any Lisp program output that would normally go to the echo area,
+either using @code{message} or using @code{prin1}, etc., with @code{t}
+as the stream, goes instead to Emacs's standard output descriptor when
+in batch mode. Thus, Emacs behaves much like a noninteractive
+application program. (The echo area output that Emacs itself normally
+generates, such as command echoing, is suppressed entirely.)
+
+@defvar noninteractive
+This variable is non-@code{nil} when Emacs is running in batch mode.
+@end defvar
diff --git a/lispref/processes.texi b/lispref/processes.texi
new file mode 100644
index 00000000000..d4479bebeae
--- /dev/null
+++ b/lispref/processes.texi
@@ -0,0 +1,1139 @@
+@c -*-texinfo-*-
+@c This is part of the GNU Emacs Lisp Reference Manual.
+@c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
+@c See the file elisp.texi for copying conditions.
+@setfilename ../info/processes
+@node Processes, System Interface, Abbrevs, Top
+@chapter Processes
+@cindex child process
+@cindex parent process
+@cindex subprocess
+@cindex process
+
+ In the terminology of operating systems, a @dfn{process} is a space in
+which a program can execute. Emacs runs in a process. Emacs Lisp
+programs can invoke other programs in processes of their own. These are
+called @dfn{subprocesses} or @dfn{child processes} of the Emacs process,
+which is their @dfn{parent process}.
+
+ A subprocess of Emacs may be @dfn{synchronous} or @dfn{asynchronous},
+depending on how it is created. When you create a synchronous
+subprocess, the Lisp program waits for the subprocess to terminate
+before continuing execution. When you create an asynchronous
+subprocess, it can run in parallel with the Lisp program. This kind of
+subprocess is represented within Emacs by a Lisp object which is also
+called a ``process''. Lisp programs can use this object to communicate
+with the subprocess or to control it. For example, you can send
+signals, obtain status information, receive output from the process, or
+send input to it.
+
+@defun processp object
+This function returns @code{t} if @var{object} is a process,
+@code{nil} otherwise.
+@end defun
+
+@menu
+* Subprocess Creation:: Functions that start subprocesses.
+* Synchronous Processes:: Details of using synchronous subprocesses.
+* Asynchronous Processes:: Starting up an asynchronous subprocess.
+* Deleting Processes:: Eliminating an asynchronous subprocess.
+* Process Information:: Accessing run-status and other attributes.
+* Input to Processes:: Sending input to an asynchronous subprocess.
+* Signals to Processes:: Stopping, continuing or interrupting
+ an asynchronous subprocess.
+* Output from Processes:: Collecting output from an asynchronous subprocess.
+* Sentinels:: Sentinels run when process run-status changes.
+* Transaction Queues:: Transaction-based communication with subprocesses.
+* TCP:: Opening network connections.
+@end menu
+
+@node Subprocess Creation
+@section Functions that Create Subprocesses
+
+ There are three functions that create a new subprocess in which to run
+a program. One of them, @code{start-process}, creates an asynchronous
+process and returns a process object (@pxref{Asynchronous Processes}).
+The other two, @code{call-process} and @code{call-process-region},
+create a synchronous process and do not return a process object
+(@pxref{Synchronous Processes}).
+
+ Synchronous and asynchronous processes are explained in following
+sections. Since the three functions are all called in a similar
+fashion, their common arguments are described here.
+
+@cindex execute program
+@cindex @code{PATH} environment variable
+@cindex @code{HOME} environment variable
+ In all cases, the function's @var{program} argument specifies the
+program to be run. An error is signaled if the file is not found or
+cannot be executed. If the file name is relative, the variable
+@code{exec-path} contains a list of directories to search. Emacs
+initializes @code{exec-path} when it starts up, based on the value of
+the environment variable @code{PATH}. The standard file name
+constructs, @samp{~}, @samp{.}, and @samp{..}, are interpreted as usual
+in @code{exec-path}, but environment variable substitutions
+(@samp{$HOME}, etc.) are not recognized; use
+@code{substitute-in-file-name} to perform them (@pxref{File Name
+Expansion}).
+
+ Each of the subprocess-creating functions has a @var{buffer-or-name}
+argument which specifies where the standard output from the program will
+go. If @var{buffer-or-name} is @code{nil}, that says to discard the
+output unless a filter function handles it. (@xref{Filter Functions},
+and @ref{Streams}.) Normally, you should avoid having multiple
+processes send output to the same buffer because their output would be
+intermixed randomly.
+
+@cindex program arguments
+ All three of the subprocess-creating functions have a @code{&rest}
+argument, @var{args}. The @var{args} must all be strings, and they are
+supplied to @var{program} as separate command line arguments. Wildcard
+characters and other shell constructs are not allowed in these strings,
+since they are passed directly to the specified program.
+
+ @strong{Please note:} the argument @var{program} contains only the
+name of the program; it may not contain any command-line arguments. You
+must use @var{args} to provide those.
+
+ The subprocess gets its current directory from the value of
+@code{default-directory} (@pxref{File Name Expansion}).
+
+@cindex environment variables, subprocesses
+ The subprocess inherits its environment from Emacs; but you can
+specify overrides for it with @code{process-environment}. @xref{System
+Environment}.
+
+@defvar exec-directory
+@pindex wakeup
+The value of this variable is the name of a directory (a string) that
+contains programs that come with GNU Emacs, that are intended for Emacs
+to invoke. The program @code{wakeup} is an example of such a program;
+the @code{display-time} command uses it to get a reminder once per
+minute.
+@end defvar
+
+@defopt exec-path
+The value of this variable is a list of directories to search for
+programs to run in subprocesses. Each element is either the name of a
+directory (i.e., a string), or @code{nil}, which stands for the default
+directory (which is the value of @code{default-directory}).
+@cindex program directories
+
+The value of @code{exec-path} is used by @code{call-process} and
+@code{start-process} when the @var{program} argument is not an absolute
+file name.
+@end defopt
+
+@node Synchronous Processes
+@section Creating a Synchronous Process
+@cindex synchronous subprocess
+
+ After a @dfn{synchronous process} is created, Emacs waits for the
+process to terminate before continuing. Starting Dired is an example of
+this: it runs @code{ls} in a synchronous process, then modifies the
+output slightly. Because the process is synchronous, the entire
+directory listing arrives in the buffer before Emacs tries to do
+anything with it.
+
+ While Emacs waits for the synchronous subprocess to terminate, the
+user can quit by typing @kbd{C-g}. The first @kbd{C-g} tries to kill
+the subprocess with a @code{SIGINT} signal; but it waits until the
+subprocess actually terminates before quitting. If during that time the
+user types another @kbd{C-g}, that kills the subprocess instantly with
+@code{SIGKILL} and quits immediately. @xref{Quitting}.
+
+ The synchronous subprocess functions returned @code{nil} in version
+18. In version 19, they return an indication of how the process
+terminated.
+
+@defun call-process program &optional infile buffer-or-name display &rest args
+This function calls @var{program} in a separate process and waits for
+it to finish.
+
+The standard input for the process comes from file @var{infile} if
+@var{infile} is not @code{nil} and from @file{/dev/null} otherwise. The
+process output gets inserted in buffer @var{buffer-or-name} before point,
+if that argument names a buffer. If @var{buffer-or-name} is @code{t},
+output is sent to the current buffer; if @var{buffer-or-name} is
+@code{nil}, output is discarded.
+
+If @var{buffer-or-name} is the integer 0, @code{call-process} returns
+@code{nil} immediately and discards any output. In this case, the
+process is not truly synchronous, since it can run in parallel with
+Emacs; but you can think of it as synchronous in that Emacs is
+essentially finished with the subprocess as soon as this function
+returns.
+
+If @var{display} is non-@code{nil}, then @code{call-process} redisplays
+the buffer as output is inserted. Otherwise the function does no
+redisplay, and the results become visible on the screen only when Emacs
+redisplays that buffer in the normal course of events.
+
+The remaining arguments, @var{args}, are strings that specify command
+line arguments for the program.
+
+The value returned by @code{call-process} (unless you told it not to
+wait) indicates the reason for process termination. A number gives the
+exit status of the subprocess; 0 means success, and any other value
+means failure. If the process terminated with a signal,
+@code{call-process} returns a string describing the signal.
+
+In the examples below, the buffer @samp{foo} is current.
+
+@smallexample
+@group
+(call-process "pwd" nil t)
+ @result{} nil
+
+---------- Buffer: foo ----------
+/usr/user/lewis/manual
+---------- Buffer: foo ----------
+@end group
+
+@group
+(call-process "grep" nil "bar" nil "lewis" "/etc/passwd")
+ @result{} nil
+
+---------- Buffer: bar ----------
+lewis:5LTsHm66CSWKg:398:21:Bil Lewis:/user/lewis:/bin/csh
+
+---------- Buffer: bar ----------
+@end group
+@end smallexample
+
+The @code{insert-directory} function contains a good example of the use
+of @code{call-process}:
+
+@smallexample
+@group
+(call-process insert-directory-program nil t nil switches
+ (if full-directory-p
+ (concat (file-name-as-directory file) ".")
+ file))
+@end group
+@end smallexample
+@end defun
+
+@defun call-process-region start end program &optional delete buffer-or-name display &rest args
+This function sends the text between @var{start} to @var{end} as
+standard input to a process running @var{program}. It deletes the text
+sent if @var{delete} is non-@code{nil}; this is useful when @var{buffer}
+is @code{t}, to insert the output in the current buffer.
+
+The arguments @var{buffer-or-name} and @var{display} control what to do
+with the output from the subprocess, and whether to update the display
+as it comes in. For details, see the description of
+@code{call-process}, above. If @var{buffer-or-name} is the integer 0,
+@code{call-process-region} discards the output and returns @code{nil}
+immediately, without waiting for the subprocess to finish.
+
+The remaining arguments, @var{args}, are strings that specify command
+line arguments for the program.
+
+The return value of @code{call-process-region} is just like that of
+@code{call-process}: @code{nil} if you told it to return without
+waiting; otherwise, a number or string which indicates how the
+subprocess terminated.
+
+In the following example, we use @code{call-process-region} to run the
+@code{cat} utility, with standard input being the first five characters
+in buffer @samp{foo} (the word @samp{input}). @code{cat} copies its
+standard input into its standard output. Since the argument
+@var{buffer-or-name} is @code{t}, this output is inserted in the current
+buffer.
+
+@smallexample
+@group
+---------- Buffer: foo ----------
+input@point{}
+---------- Buffer: foo ----------
+@end group
+
+@group
+(call-process-region 1 6 "cat" nil t)
+ @result{} nil
+
+---------- Buffer: foo ----------
+inputinput@point{}
+---------- Buffer: foo ----------
+@end group
+@end smallexample
+
+ The @code{shell-command-on-region} command uses
+@code{call-process-region} like this:
+
+@smallexample
+@group
+(call-process-region
+ start end
+ shell-file-name ; @r{Name of program.}
+ nil ; @r{Do not delete region.}
+ buffer ; @r{Send output to @code{buffer}.}
+ nil ; @r{No redisplay during output.}
+ "-c" command) ; @r{Arguments for the shell.}
+@end group
+@end smallexample
+@end defun
+
+@node Asynchronous Processes
+@section Creating an Asynchronous Process
+@cindex asynchronous subprocess
+
+ After an @dfn{asynchronous process} is created, Emacs and the Lisp
+program both continue running immediately. The process may thereafter
+run in parallel with Emacs, and the two may communicate with each other
+using the functions described in following sections. Here we describe
+how to create an asynchronous process with @code{start-process}.
+
+@defun start-process name buffer-or-name program &rest args
+This function creates a new asynchronous subprocess and starts the
+program @var{program} running in it. It returns a process object that
+stands for the new subprocess in Lisp. The argument @var{name}
+specifies the name for the process object; if a process with this name
+already exists, then @var{name} is modified (by adding @samp{<1>}, etc.)
+to be unique. The buffer @var{buffer-or-name} is the buffer to
+associate with the process.
+
+The remaining arguments, @var{args}, are strings that specify command
+line arguments for the program.
+
+In the example below, the first process is started and runs (rather,
+sleeps) for 100 seconds. Meanwhile, the second process is started, and
+given the name @samp{my-process<1>} for the sake of uniqueness. It
+inserts the directory listing at the end of the buffer @samp{foo},
+before the first process finishes. Then it finishes, and a message to
+that effect is inserted in the buffer. Much later, the first process
+finishes, and another message is inserted in the buffer for it.
+
+@smallexample
+@group
+(start-process "my-process" "foo" "sleep" "100")
+ @result{} #<process my-process>
+@end group
+
+@group
+(start-process "my-process" "foo" "ls" "-l" "/user/lewis/bin")
+ @result{} #<process my-process<1>>
+
+---------- Buffer: foo ----------
+total 2
+lrwxrwxrwx 1 lewis 14 Jul 22 10:12 gnuemacs --> /emacs
+-rwxrwxrwx 1 lewis 19 Jul 30 21:02 lemon
+
+Process my-process<1> finished
+
+Process my-process finished
+---------- Buffer: foo ----------
+@end group
+@end smallexample
+@end defun
+
+@defun start-process-shell-command name buffer-or-name command &rest command-args
+This function is like @code{start-process} except that it uses a shell
+to execute the specified command. The argument @var{command} is a shell
+command name, and @var{command-args} are the arguments for the shell
+command.
+@end defun
+
+@defvar process-connection-type
+@cindex pipes
+@cindex @sc{pty}s
+This variable controls the type of device used to communicate with
+asynchronous subprocesses. If it is @code{nil}, then pipes are used.
+If it is @code{t}, then @sc{pty}s are used (or pipes if @sc{pty}s are
+not supported).
+
+@sc{pty}s are usually preferable for processes visible to the user, as
+in Shell mode, because they allow job control (@kbd{C-c}, @kbd{C-z},
+etc.) to work between the process and its children whereas pipes do not.
+For subprocesses used for internal purposes by programs, it is often
+better to use a pipe, because they are more efficient. In addition, the
+total number of @sc{pty}s is limited on many systems and it is good not
+to waste them.
+
+The value @code{process-connection-type} is used when
+@code{start-process} is called. So you can specify how to communicate
+with one subprocess by binding the variable around the call to
+@code{start-process}.
+
+@smallexample
+@group
+(let ((process-connection-type nil)) ; @r{Use a pipe.}
+ (start-process @dots{}))
+@end group
+@end smallexample
+@end defvar
+
+@node Deleting Processes
+@section Deleting Processes
+@cindex deleting processes
+
+ @dfn{Deleting a process} disconnects Emacs immediately from the
+subprocess, and removes it from the list of active processes. It sends
+a signal to the subprocess to make the subprocess terminate, but this is
+not guaranteed to happen immediately. The process object itself
+continues to exist as long as other Lisp objects point to it.
+
+ You can delete a process explicitly at any time. Processes are
+deleted automatically after they terminate, but not necessarily right
+away. If you delete a terminated process explicitly before it is
+deleted automatically, no harm results.
+
+@defvar delete-exited-processes
+This variable controls automatic deletion of processes that have
+terminated (due to calling @code{exit} or to a signal). If it is
+@code{nil}, then they continue to exist until the user runs
+@code{list-processes}. Otherwise, they are deleted immediately after
+they exit.
+@end defvar
+
+@defun delete-process name
+This function deletes the process associated with @var{name}, killing it
+with a @code{SIGHUP} signal. The argument @var{name} may be a process,
+the name of a process, a buffer, or the name of a buffer.
+
+@smallexample
+@group
+(delete-process "*shell*")
+ @result{} nil
+@end group
+@end smallexample
+@end defun
+
+@defun process-kill-without-query process
+This function declares that Emacs need not query the user if
+@var{process} is still running when Emacs is exited. The process will
+be deleted silently. The value is @code{t}.
+
+@smallexample
+@group
+(process-kill-without-query (get-process "shell"))
+ @result{} t
+@end group
+@end smallexample
+@end defun
+
+@node Process Information
+@section Process Information
+
+ Several functions return information about processes.
+@code{list-processes} is provided for interactive use.
+
+@deffn Command list-processes
+This command displays a listing of all living processes. In addition,
+it finally deletes any process whose status was @samp{Exited} or
+@samp{Signaled}. It returns @code{nil}.
+@end deffn
+
+@defun process-list
+This function returns a list of all processes that have not been deleted.
+
+@smallexample
+@group
+(process-list)
+ @result{} (#<process display-time> #<process shell>)
+@end group
+@end smallexample
+@end defun
+
+@defun get-process name
+This function returns the process named @var{name}, or @code{nil} if
+there is none. An error is signaled if @var{name} is not a string.
+
+@smallexample
+@group
+(get-process "shell")
+ @result{} #<process shell>
+@end group
+@end smallexample
+@end defun
+
+@defun process-command process
+This function returns the command that was executed to start
+@var{process}. This is a list of strings, the first string being the
+program executed and the rest of the strings being the arguments that
+were given to the program.
+
+@smallexample
+@group
+(process-command (get-process "shell"))
+ @result{} ("/bin/csh" "-i")
+@end group
+@end smallexample
+@end defun
+
+@defun process-id process
+This function returns the @sc{pid} of @var{process}. This is an
+integer which distinguishes the process @var{process} from all other
+processes running on the same computer at the current time. The
+@sc{pid} of a process is chosen by the operating system kernel when the
+process is started and remains constant as long as the process exists.
+@end defun
+
+@defun process-name process
+This function returns the name of @var{process}.
+@end defun
+
+@defun process-status process-name
+This function returns the status of @var{process-name} as a symbol.
+The argument @var{process-name} must be a process, a buffer, a
+process name (string) or a buffer name (string).
+
+The possible values for an actual subprocess are:
+
+@table @code
+@item run
+for a process that is running.
+@item stop
+for a process that is stopped but continuable.
+@item exit
+for a process that has exited.
+@item signal
+for a process that has received a fatal signal.
+@item open
+for a network connection that is open.
+@item closed
+for a network connection that is closed. Once a connection
+is closed, you cannot reopen it, though you might be able to open
+a new connection to the same place.
+@item nil
+if @var{process-name} is not the name of an existing process.
+@end table
+
+@smallexample
+@group
+(process-status "shell")
+ @result{} run
+@end group
+@group
+(process-status (get-buffer "*shell*"))
+ @result{} run
+@end group
+@group
+x
+ @result{} #<process xx<1>>
+(process-status x)
+ @result{} exit
+@end group
+@end smallexample
+
+For a network connection, @code{process-status} returns one of the symbols
+@code{open} or @code{closed}. The latter means that the other side
+closed the connection, or Emacs did @code{delete-process}.
+
+In earlier Emacs versions (prior to version 19), the status of a network
+connection was @code{run} if open, and @code{exit} if closed.
+@end defun
+
+@defun process-exit-status process
+This function returns the exit status of @var{process} or the signal
+number that killed it. (Use the result of @code{process-status} to
+determine which of those it is.) If @var{process} has not yet
+terminated, the value is 0.
+@end defun
+
+@node Input to Processes
+@section Sending Input to Processes
+@cindex process input
+
+ Asynchronous subprocesses receive input when it is sent to them by
+Emacs, which is done with the functions in this section. You must
+specify the process to send input to, and the input data to send. The
+data appears on the ``standard input'' of the subprocess.
+
+ Some operating systems have limited space for buffered input in a
+@sc{pty}. On these systems, Emacs sends an @sc{eof} periodically amidst
+the other characters, to force them through. For most programs,
+these @sc{eof}s do no harm.
+
+@defun process-send-string process-name string
+This function sends @var{process-name} the contents of @var{string} as
+standard input. The argument @var{process-name} must be a process or
+the name of a process. If it is @code{nil}, the current buffer's
+process is used.
+
+ The function returns @code{nil}.
+
+@smallexample
+@group
+(process-send-string "shell<1>" "ls\n")
+ @result{} nil
+@end group
+
+
+@group
+---------- Buffer: *shell* ----------
+...
+introduction.texi syntax-tables.texi~
+introduction.texi~ text.texi
+introduction.txt text.texi~
+...
+---------- Buffer: *shell* ----------
+@end group
+@end smallexample
+@end defun
+
+@deffn Command process-send-region process-name start end
+This function sends the text in the region defined by @var{start} and
+@var{end} as standard input to @var{process-name}, which is a process or
+a process name. (If it is @code{nil}, the current buffer's process is
+used.)
+
+An error is signaled unless both @var{start} and @var{end} are
+integers or markers that indicate positions in the current buffer. (It
+is unimportant which number is larger.)
+@end deffn
+
+@defun process-send-eof &optional process-name
+ This function makes @var{process-name} see an end-of-file in its
+input. The @sc{eof} comes after any text already sent to it.
+
+ If @var{process-name} is not supplied, or if it is @code{nil}, then
+this function sends the @sc{eof} to the current buffer's process. An
+error is signaled if the current buffer has no process.
+
+ The function returns @var{process-name}.
+
+@smallexample
+@group
+(process-send-eof "shell")
+ @result{} "shell"
+@end group
+@end smallexample
+@end defun
+
+@node Signals to Processes
+@section Sending Signals to Processes
+@cindex process signals
+@cindex sending signals
+@cindex signals
+
+ @dfn{Sending a signal} to a subprocess is a way of interrupting its
+activities. There are several different signals, each with its own
+meaning. The set of signals and their names is defined by the operating
+system. For example, the signal @code{SIGINT} means that the user has
+typed @kbd{C-c}, or that some analogous thing has happened.
+
+ Each signal has a standard effect on the subprocess. Most signals
+kill the subprocess, but some stop or resume execution instead. Most
+signals can optionally be handled by programs; if the program handles
+the signal, then we can say nothing in general about its effects.
+
+ You can send signals explicitly by calling the functions in this
+section. Emacs also sends signals automatically at certain times:
+killing a buffer sends a @code{SIGHUP} signal to all its associated
+processes; killing Emacs sends a @code{SIGHUP} signal to all remaining
+processes. (@code{SIGHUP} is a signal that usually indicates that the
+user hung up the phone.)
+
+ Each of the signal-sending functions takes two optional arguments:
+@var{process-name} and @var{current-group}.
+
+ The argument @var{process-name} must be either a process, the name of
+one, or @code{nil}. If it is @code{nil}, the process defaults to the
+process associated with the current buffer. An error is signaled if
+@var{process-name} does not identify a process.
+
+ The argument @var{current-group} is a flag that makes a difference
+when you are running a job-control shell as an Emacs subprocess. If it
+is non-@code{nil}, then the signal is sent to the current process-group
+of the terminal which Emacs uses to communicate with the subprocess. If
+the process is a job-control shell, this means the shell's current
+subjob. If it is @code{nil}, the signal is sent to the process group of
+the immediate subprocess of Emacs. If the subprocess is a job-control
+shell, this is the shell itself.
+
+ The flag @var{current-group} has no effect when a pipe is used to
+communicate with the subprocess, because the operating system does not
+support the distinction in the case of pipes. For the same reason,
+job-control shells won't work when a pipe is used. See
+@code{process-connection-type} in @ref{Asynchronous Processes}.
+
+@defun interrupt-process &optional process-name current-group
+This function interrupts the process @var{process-name} by sending the
+signal @code{SIGINT}. Outside of Emacs, typing the ``interrupt
+character'' (normally @kbd{C-c} on some systems, and @code{DEL} on
+others) sends this signal. When the argument @var{current-group} is
+non-@code{nil}, you can think of this function as ``typing @kbd{C-c}''
+on the terminal by which Emacs talks to the subprocess.
+@end defun
+
+@defun kill-process &optional process-name current-group
+This function kills the process @var{process-name} by sending the
+signal @code{SIGKILL}. This signal kills the subprocess immediately,
+and cannot be handled by the subprocess.
+@end defun
+
+@defun quit-process &optional process-name current-group
+This function sends the signal @code{SIGQUIT} to the process
+@var{process-name}. This signal is the one sent by the ``quit
+character'' (usually @kbd{C-b} or @kbd{C-\}) when you are not inside
+Emacs.
+@end defun
+
+@defun stop-process &optional process-name current-group
+This function stops the process @var{process-name} by sending the
+signal @code{SIGTSTP}. Use @code{continue-process} to resume its
+execution.
+
+On systems with job control, the ``stop character'' (usually @kbd{C-z})
+sends this signal (outside of Emacs). When @var{current-group} is
+non-@code{nil}, you can think of this function as ``typing @kbd{C-z}''
+on the terminal Emacs uses to communicate with the subprocess.
+@end defun
+
+@defun continue-process &optional process-name current-group
+This function resumes execution of the process @var{process} by sending
+it the signal @code{SIGCONT}. This presumes that @var{process-name} was
+stopped previously.
+@end defun
+
+@c Emacs 19 feature
+@defun signal-process pid signal
+This function sends a signal to process @var{pid}, which need not be
+a child of Emacs. The argument @var{signal} specifies which signal
+to send; it should be an integer.
+@end defun
+
+@node Output from Processes
+@section Receiving Output from Processes
+@cindex process output
+@cindex output from processes
+
+ There are two ways to receive the output that a subprocess writes to
+its standard output stream. The output can be inserted in a buffer,
+which is called the associated buffer of the process, or a function
+called the @dfn{filter function} can be called to act on the output.
+
+@menu
+* Process Buffers:: If no filter, output is put in a buffer.
+* Filter Functions:: Filter functions accept output from the process.
+* Accepting Output:: Explicitly permitting subprocess output.
+ Waiting for subprocess output.
+@end menu
+
+@node Process Buffers
+@subsection Process Buffers
+
+ A process can (and usually does) have an @dfn{associated buffer},
+which is an ordinary Emacs buffer that is used for two purposes: storing
+the output from the process, and deciding when to kill the process. You
+can also use the buffer to identify a process to operate on, since in
+normal practice only one process is associated with any given buffer.
+Many applications of processes also use the buffer for editing input to
+be sent to the process, but this is not built into Emacs Lisp.
+
+ Unless the process has a filter function (@pxref{Filter Functions}),
+its output is inserted in the associated buffer. The position to insert
+the output is determined by the @code{process-mark} (@pxref{Process
+Information}), which is then updated to point to the end of the text
+just inserted. Usually, but not always, the @code{process-mark} is at
+the end of the buffer. If the process has no buffer and no filter
+function, its output is discarded.
+
+@defun process-buffer process
+This function returns the associated buffer of the process
+@var{process}.
+
+@smallexample
+@group
+(process-buffer (get-process "shell"))
+ @result{} #<buffer *shell*>
+@end group
+@end smallexample
+@end defun
+
+@defun process-mark process
+This function returns the process marker for @var{process}, which is the
+marker that says where to insert output from the process.
+
+If @var{process} does not have a buffer, @code{process-mark} returns a
+marker that points nowhere.
+
+Insertion of process output in a buffer uses this marker to decide where
+to insert, and updates it to point after the inserted text. That is why
+successive batches of output are inserted consecutively.
+
+Filter functions normally should use this marker in the same fashion
+as is done by direct insertion of output in the buffer. A good
+example of a filter function that uses @code{process-mark} is found at
+the end of the following section.
+
+When the user is expected to enter input in the process buffer for
+transmission to the process, the process marker is useful for
+distinguishing the new input from previous output.
+@end defun
+
+@defun set-process-buffer process buffer
+This function sets the buffer associated with @var{process} to
+@var{buffer}. If @var{buffer} is @code{nil}, the process becomes
+associated with no buffer.
+@end defun
+
+@defun get-buffer-process buffer-or-name
+This function returns the process associated with @var{buffer-or-name}.
+If there are several processes associated with it, then one is chosen.
+(Presently, the one chosen is the one most recently created.) It is
+usually a bad idea to have more than one process associated with the
+same buffer.
+
+@smallexample
+@group
+(get-buffer-process "*shell*")
+ @result{} #<process shell>
+@end group
+@end smallexample
+
+Killing the process's buffer deletes the process, which kills the
+subprocess with a @code{SIGHUP} signal (@pxref{Signals to Processes}).
+@end defun
+
+@node Filter Functions
+@subsection Process Filter Functions
+@cindex filter function
+@cindex process filter
+
+ A process @dfn{filter function} is a function that receives the
+standard output from the associated process. If a process has a filter,
+then @emph{all} output from that process, that would otherwise have been
+in a buffer, is passed to the filter. The process buffer is used
+directly for output from the process only when there is no filter.
+
+ A filter function must accept two arguments: the associated process and
+a string, which is the output. The function is then free to do whatever it
+chooses with the output.
+
+ A filter function runs only while Emacs is waiting (e.g., for terminal
+input, or for time to elapse, or for process output). This avoids the
+timing errors that could result from running filters at random places in
+the middle of other Lisp programs. You may explicitly cause Emacs to
+wait, so that filter functions will run, by calling @code{sit-for},
+@code{sleep-for} or @code{accept-process-output} (@pxref{Accepting
+Output}). Emacs is also waiting when the command loop is reading input.
+
+ Quitting is normally inhibited within a filter function---otherwise,
+the effect of typing @kbd{C-g} at command level or to quit a user
+command would be unpredictable. If you want to permit quitting inside a
+filter function, bind @code{inhibit-quit} to @code{nil}.
+@xref{Quitting}.
+
+ Many filter functions sometimes or always insert the text in the
+process's buffer, mimicking the actions of Emacs when there is no
+filter. Such filter functions need to use @code{set-buffer} in order to
+be sure to insert in that buffer. To avoid setting the current buffer
+semipermanently, these filter functions must use @code{unwind-protect}
+to make sure to restore the previous current buffer. They should also
+update the process marker, and in some cases update the value of point.
+Here is how to do these things:
+
+@smallexample
+@group
+(defun ordinary-insertion-filter (proc string)
+ (let ((old-buffer (current-buffer)))
+ (unwind-protect
+ (let (moving)
+ (set-buffer (process-buffer proc))
+ (setq moving (= (point) (process-mark proc)))
+@end group
+@group
+ (save-excursion
+ ;; @r{Insert the text, moving the process-marker.}
+ (goto-char (process-mark proc))
+ (insert string)
+ (set-marker (process-mark proc) (point)))
+ (if moving (goto-char (process-mark proc))))
+ (set-buffer old-buffer))))
+@end group
+@end smallexample
+
+@noindent
+The reason to use an explicit @code{unwind-protect} rather than letting
+@code{save-excursion} restore the current buffer is so as to preserve
+the change in point made by @code{goto-char}.
+
+ To make the filter force the process buffer to be visible whenever new
+text arrives, insert the following line just before the
+@code{unwind-protect}:
+
+@smallexample
+(display-buffer (process-buffer proc))
+@end smallexample
+
+ To force point to move to the end of the new output no matter where
+it was previously, eliminate the variable @code{moving} and call
+@code{goto-char} unconditionally.
+
+ All filter functions that do regexp searching or matching should save
+and restore the match data. Otherwise, a filter function that runs
+during a call to @code{sit-for} might clobber the match data of the
+program that called @code{sit-for}. @xref{Match Data}.
+
+ A filter function that writes the output into the buffer of the
+process should check whether the process is still alive. If it tries to
+insert into a dead buffer, it will get an error. If the buffer is dead,
+@code{(buffer-name (process-buffer @var{process}))} returns @code{nil}.
+
+ The output to the function may come in chunks of any size. A program
+that produces the same output twice in a row may send it as one batch
+of 200 characters one time, and five batches of 40 characters the next.
+
+@defun set-process-filter process filter
+This function gives @var{process} the filter function @var{filter}. If
+@var{filter} is @code{nil}, it gives the process no filter.
+@end defun
+
+@defun process-filter process
+This function returns the filter function of @var{process}, or @code{nil}
+if it has none.
+@end defun
+
+ Here is an example of use of a filter function:
+
+@smallexample
+@group
+(defun keep-output (process output)
+ (setq kept (cons output kept)))
+ @result{} keep-output
+@end group
+@group
+(setq kept nil)
+ @result{} nil
+@end group
+@group
+(set-process-filter (get-process "shell") 'keep-output)
+ @result{} keep-output
+@end group
+@group
+(process-send-string "shell" "ls ~/other\n")
+ @result{} nil
+kept
+ @result{} ("lewis@@slug[8] % "
+@end group
+@group
+"FINAL-W87-SHORT.MSS backup.otl kolstad.mss~
+address.txt backup.psf kolstad.psf
+backup.bib~ david.mss resume-Dec-86.mss~
+backup.err david.psf resume-Dec.psf
+backup.mss dland syllabus.mss
+"
+"#backups.mss# backup.mss~ kolstad.mss
+")
+@end group
+@end smallexample
+
+@ignore @c The code in this example doesn't show the right way to do things.
+Here is another, more realistic example, which demonstrates how to use
+the process mark to do insertion in the same fashion as is done when
+there is no filter function:
+
+@smallexample
+@group
+;; @r{Insert input in the buffer specified by @code{my-shell-buffer}}
+;; @r{and make sure that buffer is shown in some window.}
+(defun my-process-filter (proc str)
+ (let ((cur (selected-window))
+ (pop-up-windows t))
+ (pop-to-buffer my-shell-buffer)
+@end group
+@group
+ (goto-char (point-max))
+ (insert str)
+ (set-marker (process-mark proc) (point-max))
+ (select-window cur)))
+@end group
+@end smallexample
+@end ignore
+
+@node Accepting Output
+@subsection Accepting Output from Processes
+
+ Output from asynchronous subprocesses normally arrives only while
+Emacs is waiting for some sort of external event, such as elapsed time
+or terminal input. Occasionally it is useful in a Lisp program to
+explicitly permit output to arrive at a specific point, or even to wait
+until output arrives from a process.
+
+@defun accept-process-output &optional process seconds millisec
+This function allows Emacs to read pending output from processes. The
+output is inserted in the associated buffers or given to their filter
+functions. If @var{process} is non-@code{nil} then this function does
+not return until some output has been received from @var{process}.
+
+@c Emacs 19 feature
+The arguments @var{seconds} and @var{millisec} let you specify timeout
+periods. The former specifies a period measured in seconds and the
+latter specifies one measured in milliseconds. The two time periods
+thus specified are added together, and @code{accept-process-output}
+returns after that much time whether or not there has been any
+subprocess output.
+
+Not all operating systems support waiting periods other than multiples
+of a second; on those that do not, you get an error if you specify
+nonzero @var{millisec}.
+
+The function @code{accept-process-output} returns non-@code{nil} if it
+did get some output, or @code{nil} if the timeout expired before output
+arrived.
+@end defun
+
+@node Sentinels
+@section Sentinels: Detecting Process Status Changes
+@cindex process sentinel
+@cindex sentinel
+
+ A @dfn{process sentinel} is a function that is called whenever the
+associated process changes status for any reason, including signals
+(whether sent by Emacs or caused by the process's own actions) that
+terminate, stop, or continue the process. The process sentinel is also
+called if the process exits. The sentinel receives two arguments: the
+process for which the event occurred, and a string describing the type
+of event.
+
+ The string describing the event looks like one of the following:
+
+@itemize @bullet
+@item
+@code{"finished\n"}.
+
+@item
+@code{"exited abnormally with code @var{exitcode}\n"}.
+
+@item
+@code{"@var{name-of-signal}\n"}.
+
+@item
+@code{"@var{name-of-signal} (core dumped)\n"}.
+@end itemize
+
+ A sentinel runs only while Emacs is waiting (e.g., for terminal input,
+or for time to elapse, or for process output). This avoids the timing
+errors that could result from running them at random places in the
+middle of other Lisp programs. A program can wait, so that sentinels
+will run, by calling @code{sit-for}, @code{sleep-for} or
+@code{accept-process-output} (@pxref{Accepting Output}). Emacs is also
+waiting when the command loop is reading input.
+
+ Quitting is normally inhibited within a sentinel---otherwise, the
+effect of typing @kbd{C-g} at command level or to quit a user command
+would be unpredictable. If you want to permit quitting inside a
+sentinel, bind @code{inhibit-quit} to @code{nil}. @xref{Quitting}.
+
+ A sentinel that writes the output into the buffer of the process
+should check whether the process is still alive. If it tries to insert
+into a dead buffer, it will get an error. If the buffer is dead,
+@code{(buffer-name (process-buffer @var{process}))} returns @code{nil}.
+
+ All sentinels that do regexp searching or matching should save and
+restore the match data. Otherwise, a sentinel that runs during a call
+to @code{sit-for} might clobber the match data of the program that
+called @code{sit-for}. @xref{Match Data}.
+
+@defun set-process-sentinel process sentinel
+This function associates @var{sentinel} with @var{process}. If
+@var{sentinel} is @code{nil}, then the process will have no sentinel.
+The default behavior when there is no sentinel is to insert a message in
+the process's buffer when the process status changes.
+
+@smallexample
+@group
+(defun msg-me (process event)
+ (princ
+ (format "Process: %s had the event `%s'" process event)))
+(set-process-sentinel (get-process "shell") 'msg-me)
+ @result{} msg-me
+@end group
+@group
+(kill-process (get-process "shell"))
+ @print{} Process: #<process shell> had the event `killed'
+ @result{} #<process shell>
+@end group
+@end smallexample
+@end defun
+
+@defun process-sentinel process
+This function returns the sentinel of @var{process}, or @code{nil} if it
+has none.
+@end defun
+
+@defun waiting-for-user-input-p
+While a sentinel or filter function is running, this function returns
+non-@code{nil} if Emacs was waiting for keyboard input from the user at
+the time the sentinel or filter function was called, @code{nil} if it
+was not.
+@end defun
+
+@node Transaction Queues
+@section Transaction Queues
+@cindex transaction queue
+
+You can use a @dfn{transaction queue} for more convenient communication
+with subprocesses using transactions. First use @code{tq-create} to
+create a transaction queue communicating with a specified process. Then
+you can call @code{tq-enqueue} to send a transaction.
+
+@defun tq-create process
+This function creates and returns a transaction queue communicating with
+@var{process}. The argument @var{process} should be a subprocess
+capable of sending and receiving streams of bytes. It may be a child
+process, or it may be a TCP connection to a server possibly on another
+machine.
+@end defun
+
+@defun tq-enqueue queue question regexp closure fn
+This function sends a transaction to queue @var{queue}. Specifying the
+queue has the effect of specifying the subprocess to talk to.
+
+The argument @var{question} is the outgoing message which starts the
+transaction. The argument @var{fn} is the function to call when the
+corresponding answer comes back; it is called with two arguments:
+@var{closure}, and the answer received.
+
+The argument @var{regexp} is a regular expression that should match the
+entire answer, but nothing less; that's how @code{tq-enqueue} determines
+where the answer ends.
+
+The return value of @code{tq-enqueue} itself is not meaningful.
+@end defun
+
+@defun tq-close queue
+Shut down transaction queue @var{queue}, waiting for all pending transactions
+to complete, and then terminate the connection or child process.
+@end defun
+
+Transaction queues are implemented by means of a filter function.
+@xref{Filter Functions}.
+
+@node TCP
+@section TCP
+@cindex TCP
+
+ Emacs Lisp programs can open TCP connections to other processes on the
+same machine or other machines. A network connection is handled by Lisp
+much like a subprocess, and is represented by a process object.
+However, the process you are communicating with is not a child of the
+Emacs process, so you can't kill it or send it signals. All you can do
+is send and receive data. @code{delete-process} closes the connection,
+but does not kill the process at the other end; that process must decide
+what to do about closure of the connection.
+
+ You can distinguish process objects representing network connections
+from those representing subprocesses with the @code{process-status}
+function. @xref{Process Information}.
+
+@defun open-network-stream name buffer-or-name host service
+This function opens a TCP connection for a service to a host. It
+returns a process object to represent the connection.
+
+The @var{name} argument specifies the name for the process object. It
+is modified as necessary to make it unique.
+
+The @var{buffer-or-name} argument is the buffer to associate with the
+connection. Output from the connection is inserted in the buffer,
+unless you specify a filter function to handle the output. If
+@var{buffer-or-name} is @code{nil}, it means that the connection is not
+associated with any buffer.
+
+The arguments @var{host} and @var{service} specify where to connect to;
+@var{host} is the host name (a string), and @var{service} is the name of
+a defined network service (a string) or a port number (an integer).
+@end defun
diff --git a/lispref/text.texi b/lispref/text.texi
new file mode 100644
index 00000000000..ccf43e72da6
--- /dev/null
+++ b/lispref/text.texi
@@ -0,0 +1,2658 @@
+@c -*-texinfo-*-
+@c This is part of the GNU Emacs Lisp Reference Manual.
+@c Copyright (C) 1990, 1991, 1992, 1993, 1994 Free Software Foundation, Inc.
+@c See the file elisp.texi for copying conditions.
+@setfilename ../info/text
+@node Text, Searching and Matching, Markers, Top
+@chapter Text
+@cindex text
+
+ This chapter describes the functions that deal with the text in a
+buffer. Most examine, insert or delete text in the current buffer,
+often in the vicinity of point. Many are interactive. All the
+functions that change the text provide for undoing the changes
+(@pxref{Undo}).
+
+ Many text-related functions operate on a region of text defined by two
+buffer positions passed in arguments named @var{start} and @var{end}.
+These arguments should be either markers (@pxref{Markers}) or numeric
+character positions (@pxref{Positions}). The order of these arguments
+does not matter; it is all right for @var{start} to be the end of the
+region and @var{end} the beginning. For example, @code{(delete-region 1
+10)} and @code{(delete-region 10 1)} are equivalent. An
+@code{args-out-of-range} error is signaled if either @var{start} or
+@var{end} is outside the accessible portion of the buffer. In an
+interactive call, point and the mark are used for these arguments.
+
+@cindex buffer contents
+ Throughout this chapter, ``text'' refers to the characters in the
+buffer.
+
+@menu
+* Near Point:: Examining text in the vicinity of point.
+* Buffer Contents:: Examining text in a general fashion.
+* Comparing Text:: Comparing substrings of buffers.
+* Insertion:: Adding new text to a buffer.
+* Commands for Insertion:: User-level commands to insert text.
+* Deletion:: Removing text from a buffer.
+* User-Level Deletion:: User-level commands to delete text.
+* The Kill Ring:: Where removed text sometimes is saved for later use.
+* Undo:: Undoing changes to the text of a buffer.
+* Maintaining Undo:: How to enable and disable undo information.
+ How to control how much information is kept.
+* Filling:: Functions for explicit filling.
+* Auto Filling:: How auto-fill mode is implemented to break lines.
+* Sorting:: Functions for sorting parts of the buffer.
+* Columns:: Computing horizontal positions, and using them.
+* Indentation:: Functions to insert or adjust indentation.
+* Case Changes:: Case conversion of parts of the buffer.
+* Text Properties:: Assigning Lisp property lists to text characters.
+* Substitution:: Replacing a given character wherever it appears.
+* Registers:: How registers are implemented. Accessing the text or
+ position stored in a register.
+* Change Hooks:: Supplying functions to be run when text is changed.
+@end menu
+
+@node Near Point
+@section Examining Text Near Point
+
+ Many functions are provided to look at the characters around point.
+Several simple functions are described here. See also @code{looking-at}
+in @ref{Regexp Search}.
+
+@defun char-after position
+This function returns the character in the current buffer at (i.e.,
+immediately after) position @var{position}. If @var{position} is out of
+range for this purpose, either before the beginning of the buffer, or at
+or beyond the end, then the value is @code{nil}.
+
+In the following example, assume that the first character in the
+buffer is @samp{@@}:
+
+@example
+@group
+(char-to-string (char-after 1))
+ @result{} "@@"
+@end group
+@end example
+@end defun
+
+@defun following-char
+This function returns the character following point in the current
+buffer. This is similar to @code{(char-after (point))}. However, if
+point is at the end of the buffer, then @code{following-char} returns 0.
+
+Remember that point is always between characters, and the terminal
+cursor normally appears over the character following point. Therefore,
+the character returned by @code{following-char} is the character the
+cursor is over.
+
+In this example, point is between the @samp{a} and the @samp{c}.
+
+@example
+@group
+---------- Buffer: foo ----------
+Gentlemen may cry ``Pea@point{}ce! Peace!,''
+but there is no peace.
+---------- Buffer: foo ----------
+@end group
+
+@group
+(char-to-string (preceding-char))
+ @result{} "a"
+(char-to-string (following-char))
+ @result{} "c"
+@end group
+@end example
+@end defun
+
+@defun preceding-char
+This function returns the character preceding point in the current
+buffer. See above, under @code{following-char}, for an example. If
+point is at the beginning of the buffer, @code{preceding-char} returns
+0.
+@end defun
+
+@defun bobp
+This function returns @code{t} if point is at the beginning of the
+buffer. If narrowing is in effect, this means the beginning of the
+accessible portion of the text. See also @code{point-min} in
+@ref{Point}.
+@end defun
+
+@defun eobp
+This function returns @code{t} if point is at the end of the buffer.
+If narrowing is in effect, this means the end of accessible portion of
+the text. See also @code{point-max} in @xref{Point}.
+@end defun
+
+@defun bolp
+This function returns @code{t} if point is at the beginning of a line.
+@xref{Text Lines}. The beginning of the buffer (or its accessible
+portion always counts as the beginning of a line.
+@end defun
+
+@defun eolp
+This function returns @code{t} if point is at the end of a line. The
+end of the buffer (or of its accessible portion) is always considered
+the end of a line.
+@end defun
+
+@node Buffer Contents
+@section Examining Buffer Contents
+
+ This section describes two functions that allow a Lisp program to
+convert any portion of the text in the buffer into a string.
+
+@defun buffer-substring start end
+This function returns a string containing a copy of the text of the
+region defined by positions @var{start} and @var{end} in the current
+buffer. If the arguments are not positions in the accessible portion of
+the buffer, @code{buffer-substring} signals an @code{args-out-of-range}
+error.
+
+It is not necessary for @var{start} to be less than @var{end}; the
+arguments can be given in either order. But most often the smaller
+argument is written first.
+
+@example
+@group
+---------- Buffer: foo ----------
+This is the contents of buffer foo
+
+---------- Buffer: foo ----------
+@end group
+
+@group
+(buffer-substring 1 10)
+@result{} "This is t"
+@end group
+@group
+(buffer-substring (point-max) 10)
+@result{} "he contents of buffer foo
+"
+@end group
+@end example
+@end defun
+
+@defun buffer-string
+This function returns the contents of the accessible portion of the
+current buffer as a string. This is the portion between
+@code{(point-min)} and @code{(point-max)} (@pxref{Narrowing}).
+
+@example
+@group
+---------- Buffer: foo ----------
+This is the contents of buffer foo
+
+---------- Buffer: foo ----------
+
+(buffer-string)
+ @result{} "This is the contents of buffer foo
+"
+@end group
+@end example
+@end defun
+
+@node Comparing Text
+@section Comparing Text
+@cindex comparing buffer text
+
+ This function lets you compare portions of the text in a buffer, without
+copying them into strings first.
+
+@defun compare-buffer-substrings buffer1 start1 end1 buffer2 start2 end2
+This function lets you compare two substrings of the same buffer or two
+different buffers. The first three arguments specify one substring,
+giving a buffer and two positions within the buffer. The last three
+arguments specify the other substring in the same way. You can use
+@code{nil} for @var{buffer1}, @var{buffer2} or both to stand for the
+current buffer.
+
+The value is negative if the first substring is less, positive if the
+first is greater, and zero if they are equal. The absolute value of
+the result is one plus the index of the first differing characters
+within the substrings.
+
+This function ignores case when comparing characters
+if @code{case-fold-search} is non-@code{nil}.
+
+Suppose the current buffer contains the text @samp{foobarbar
+haha!rara!}; then in this example the two substrings are @samp{rbar }
+and @samp{rara!}. The value is 2 because the first substring is greater
+at the second character.
+
+@example
+(compare-buffer-substring nil 6 11 nil 16 21)
+ @result{} 2
+@end example
+
+This function does not exist in Emacs version 18 and earlier.
+@end defun
+
+@node Insertion
+@section Insertion
+@cindex insertion of text
+@cindex text insertion
+
+ @dfn{Insertion} means adding new text to a buffer. The inserted text
+goes at point---between the character before point and the character
+after point.
+
+ Insertion relocates markers that point at positions after the
+insertion point, so that they stay with the surrounding text
+(@pxref{Markers}). When a marker points at the place of insertion,
+insertion normally doesn't relocate the marker, so that it points to the
+beginning of the inserted text; however, certain special functions such
+as @code{insert-before-markers} relocate such markers to point after the
+inserted text.
+
+@cindex insertion before point
+@cindex before point, insertion
+ Some insertion functions leave point before the inserted text, while
+other functions leave it after. We call the latter insertion
+@dfn{before point}.
+
+ Insertion functions signal an error if the current buffer is
+read-only.
+
+@defun insert &rest args
+This function inserts the strings and/or characters @var{args} into the
+current buffer, at point, moving point forward. An error is signaled
+unless all @var{args} are either strings or characters. The value is
+@code{nil}.
+@end defun
+
+@defun insert-before-markers &rest args
+This function inserts the strings and/or characters @var{args} into the
+current buffer, at point, moving point forward. An error is signaled
+unless all @var{args} are either strings or characters. The value is
+@code{nil}.
+
+This function is unlike the other insertion functions in that it
+relocates markers initially pointing at the insertion point, to point
+after the inserted text.
+@end defun
+
+@defun insert-char character count
+This function inserts @var{count} instances of @var{character} into the
+current buffer before point. The argument @var{count} must be a number,
+and @var{character} must be a character. The value is @code{nil}.
+@c It's unfortunate that count comes second. Not like make-string, etc.
+@end defun
+
+@defun insert-buffer-substring from-buffer-or-name &optional start end
+This function inserts a portion of buffer @var{from-buffer-or-name}
+(which must already exist) into the current buffer before point. The
+text inserted is the region from @var{start} and @var{end}. (These
+arguments default to the beginning and end of the accessible portion of
+that buffer.) This function returns @code{nil}.
+
+In this example, the form is executed with buffer @samp{bar} as the
+current buffer. We assume that buffer @samp{bar} is initially empty.
+
+@example
+@group
+---------- Buffer: foo ----------
+We hold these truths to be self-evident, that all
+---------- Buffer: foo ----------
+@end group
+
+@group
+(insert-buffer-substring "foo" 1 20)
+ @result{} nil
+
+---------- Buffer: bar ----------
+We hold these truth
+---------- Buffer: bar ----------
+@end group
+@end example
+@end defun
+
+ @xref{Sticky Properties}, for other insertion functions that inherit
+text properties from the nearby text.
+
+@node Commands for Insertion
+@section User-Level Insertion Commands
+
+ This section describes higher-level commands for inserting text,
+commands intended primarily for the user but useful also in Lisp
+programs.
+
+@deffn Command insert-buffer from-buffer-or-name
+This command inserts the entire contents of @var{from-buffer-or-name}
+(which must exist) into the current buffer after point. It leaves
+the mark after the inserted text. The value is @code{nil}.
+@end deffn
+
+@deffn Command self-insert-command count
+@cindex character insertion
+@cindex self-insertion
+This command inserts the last character typed @var{count} times and
+returns @code{nil}. Most printing characters are bound to this command.
+In routine use, @code{self-insert-command} is the most frequently called
+function in Emacs, but programs rarely use it except to install it on a
+keymap.
+
+In an interactive call, @var{count} is the numeric prefix argument.
+
+This function calls @code{auto-fill-function} if the current column number
+is greater than the value of @code{fill-column} and the character
+inserted is a space (@pxref{Auto Filling}).
+
+@c Cross refs reworded to prevent overfull hbox. --rjc 15mar92
+This function performs abbrev expansion if Abbrev mode is enabled and
+the inserted character does not have word-constituent
+syntax. (@xref{Abbrevs}, and @ref{Syntax Class Table}.)
+
+This function is also responsible for calling
+@code{blink-paren-function} when the inserted character has close
+parenthesis syntax (@pxref{Blinking}).
+@end deffn
+
+@deffn Command newline &optional number-of-newlines
+This command inserts newlines into the current buffer before point.
+If @var{number-of-newlines} is supplied, that many newline characters
+are inserted.
+
+@cindex newline and Auto Fill mode
+In Auto Fill mode, @code{newline} can break the preceding line if
+@var{number-of-newlines} is not supplied. When this happens, it
+actually inserts two newlines at different places: one at point, and
+another earlier in the line. @code{newline} does not auto-fill if
+@var{number-of-newlines} is non-@code{nil}.
+
+The value returned is @code{nil}. In an interactive call, @var{count}
+is the numeric prefix argument.
+@end deffn
+
+@deffn Command split-line
+This command splits the current line, moving the portion of the line
+after point down vertically, so that it is on the next line directly
+below where it was before. Whitespace is inserted as needed at the
+beginning of the lower line, using the @code{indent-to} function.
+@code{split-line} returns the position of point.
+
+Programs hardly ever use this function.
+@end deffn
+
+@defvar overwrite-mode
+This variable controls whether overwrite mode is in effect: a
+non-@code{nil} value enables the mode. It is automatically made
+buffer-local when set in any fashion.
+@end defvar
+
+@node Deletion
+@section Deletion of Text
+
+@cindex deletion vs killing
+ Deletion means removing part of the text in a buffer, without saving
+it in the kill ring (@pxref{The Kill Ring}). Deleted text can't be
+yanked, but can be reinserted using the undo mechanism (@pxref{Undo}).
+Some deletion functions save text in the kill ring in some cases
+but not in the usual case.
+
+ All of the deletion functions operate on the current buffer, and all
+return a value of @code{nil}.
+
+@defun erase-buffer
+This function deletes the entire text of the current buffer, leaving it
+empty. If the buffer is read-only, it signals a @code{buffer-read-only}
+error. Otherwise, it deletes the text without asking for any
+confirmation. It returns @code{nil}.
+
+Normally, deleting a large amount of text from a buffer inhibits further
+auto-saving of that buffer ``because it has shrunk''. However,
+@code{erase-buffer} does not do this, the idea being that the future
+text is not really related to the former text, and its size should not
+be compared with that of the former text.
+@end defun
+
+@deffn Command delete-region start end
+This command deletes the text in the current buffer in the region
+defined by @var{start} and @var{end}. The value is @code{nil}.
+@end deffn
+
+@deffn Command delete-char count &optional killp
+This command deletes @var{count} characters directly after point, or
+before point if @var{count} is negative. If @var{killp} is
+non-@code{nil}, then it saves the deleted characters in the kill ring.
+
+In an interactive call, @var{count} is the numeric prefix argument, and
+@var{killp} is the unprocessed prefix argument. Therefore, if a prefix
+argument is supplied, the text is saved in the kill ring. If no prefix
+argument is supplied, then one character is deleted, but not saved in
+the kill ring.
+
+The value returned is always @code{nil}.
+@end deffn
+
+@deffn Command delete-backward-char count &optional killp
+@cindex delete previous char
+This command deletes @var{count} characters directly before point, or
+after point if @var{count} is negative. If @var{killp} is
+non-@code{nil}, then it saves the deleted characters in the kill ring.
+
+In an interactive call, @var{count} is the numeric prefix argument, and
+@var{killp} is the unprocessed prefix argument. Therefore, if a prefix
+argument is supplied, the text is saved in the kill ring. If no prefix
+argument is supplied, then one character is deleted, but not saved in
+the kill ring.
+
+The value returned is always @code{nil}.
+@end deffn
+
+@deffn Command backward-delete-char-untabify count &optional killp
+@cindex tab deletion
+This command deletes @var{count} characters backward, changing tabs
+into spaces. When the next character to be deleted is a tab, it is
+first replaced with the proper number of spaces to preserve alignment
+and then one of those spaces is deleted instead of the tab. If
+@var{killp} is non-@code{nil}, then the command saves the deleted
+characters in the kill ring.
+
+Conversion of tabs to spaces happens only if @var{count} is positive.
+If it is negative, exactly @minus{}@var{count} characters after point
+are deleted.
+
+In an interactive call, @var{count} is the numeric prefix argument, and
+@var{killp} is the unprocessed prefix argument. Therefore, if a prefix
+argument is supplied, the text is saved in the kill ring. If no prefix
+argument is supplied, then one character is deleted, but not saved in
+the kill ring.
+
+The value returned is always @code{nil}.
+@end deffn
+
+@node User-Level Deletion
+@section User-Level Deletion Commands
+
+ This section describes higher-level commands for deleting text,
+commands intended primarily for the user but useful also in Lisp
+programs.
+
+@deffn Command delete-horizontal-space
+@cindex deleting whitespace
+This function deletes all spaces and tabs around point. It returns
+@code{nil}.
+
+In the following examples, we call @code{delete-horizontal-space} four
+times, once on each line, with point between the second and third
+characters on the successive line.
+
+@example
+@group
+---------- Buffer: foo ----------
+I @point{}thought
+I @point{} thought
+We@point{} thought
+Yo@point{}u thought
+---------- Buffer: foo ----------
+@end group
+
+@group
+(delete-horizontal-space) ; @r{Four times.}
+ @result{} nil
+
+---------- Buffer: foo ----------
+Ithought
+Ithought
+Wethought
+You thought
+---------- Buffer: foo ----------
+@end group
+@end example
+@end deffn
+
+@deffn Command delete-indentation &optional join-following-p
+This function joins the line point is on to the previous line, deleting
+any whitespace at the join and in some cases replacing it with one
+space. If @var{join-following-p} is non-@code{nil},
+@code{delete-indentation} joins this line to the following line
+instead. The value is @code{nil}.
+
+If there is a fill prefix, and the second of the lines being joined
+starts with the prefix, then @code{delete-indentation} deletes the
+fill prefix before joining the lines.
+
+In the example below, point is located on the line starting
+@samp{events}, and it makes no difference if there are trailing spaces
+in the preceding line.
+
+@smallexample
+---------- Buffer: foo ----------
+When in the course of human
+@point{} events, it becomes necessary
+---------- Buffer: foo ----------
+
+(delete-indentation)
+ @result{} nil
+
+---------- Buffer: foo ----------
+When in the course of human@point{} events, it becomes necessary
+---------- Buffer: foo ----------
+@end smallexample
+
+After the lines are joined, the function @code{fixup-whitespace} is
+responsible for deciding whether to leave a space at the junction.
+@end deffn
+
+@defun fixup-whitespace
+This function replaces all the white space surrounding point with either
+one space or no space, according to the context. It returns @code{nil}.
+
+At the beginning or end of a line, the appropriate amount of space is
+none. Before a character with close parenthesis syntax, or after a
+character with open parenthesis or expression-prefix syntax, no space is
+also appropriate. Otherwise, one space is appropriate. @xref{Syntax
+Class Table}.
+
+In the example below, @code{fixup-whitespace} is called the first time
+with point before the word @samp{spaces} in the first line. for the
+second invocation, Point is directly after the @samp{(}.
+
+@smallexample
+@group
+---------- Buffer: foo ----------
+This has too many @point{}spaces
+This has too many spaces at the start of (@point{} this list)
+---------- Buffer: foo ----------
+@end group
+
+@group
+(fixup-whitespace)
+ @result{} nil
+(fixup-whitespace)
+ @result{} nil
+@end group
+
+@group
+---------- Buffer: foo ----------
+This has too many spaces
+This has too many spaces at the start of (this list)
+---------- Buffer: foo ----------
+@end group
+@end smallexample
+@end defun
+
+@deffn Command just-one-space
+@comment !!SourceFile simple.el
+This command replaces any spaces and tabs around point with a single
+space. It returns @code{nil}.
+@end deffn
+
+@deffn Command delete-blank-lines
+This function deletes blank lines surrounding point. If point is on a
+blank line with one or more blank lines before or after it, then all but
+one of them are deleted. If point is on an isolated blank line, then it
+is deleted. If point is on a nonblank line, the command deletes all
+blank lines following it.
+
+A blank line is defined as a line containing only tabs and spaces.
+
+@code{delete-blank-lines} returns @code{nil}.
+@end deffn
+
+@node The Kill Ring
+@section The Kill Ring
+@cindex kill ring
+
+ @dfn{Kill} functions delete text like the deletion functions, but save
+it so that the user can reinsert it by @dfn{yanking}. Most of these
+functions have @samp{kill-} in their name. By contrast, the functions
+whose names start with @samp{delete-} normally do not save text for
+yanking (though they can still be undone); these are ``deletion''
+functions.
+
+ Most of the kill commands are primarily for interactive use, and are
+not described here. What we do describe are the functions provided for
+use in writing such commands. You can use these functions to write
+commands for killing text. When you need to deleting text for internal
+purposes within a Lisp function, you should normally use deletion
+functions, so as not to disturb the kill ring contents.
+@xref{Deletion}.
+
+ Killed text is saved for later yanking in the @dfn{kill ring}. This
+is a list which holds, not just the last text kill, but a number of
+recent kills. We call this a ``ring'' because yanking treats it as a
+cyclic order. The list is kept in the variable @code{kill-ring}, and
+can be operated on with the usual functions for lists; there are also
+specialized functions, described in this section, which treat it as a
+ring.
+
+ Some people think this use of the word ``kill'' is unfortunate, since
+it refers to operations which specifically @emph{do not} destroy the
+entities ``killed''. This is in sharp contrast to ordinary life, in
+which death is permanent and ``killed'' entities do not come back to
+life. Therefore, other metaphors have been proposed. For example, the
+term ``cut ring'' makes sense to people who, in pre-computer days, used
+scissors and paste to cut up and rearrange manuscripts. However, it
+would be difficult to change the terminology now.
+
+@menu
+* Kill Ring Concepts:: What text looks like in the kill ring.
+* Kill Functions:: Functions that kill text.
+* Yank Commands:: Commands that access the kill ring.
+* Low Level Kill Ring:: Functions and variables for kill ring access.
+* Internals of Kill Ring:: Variables that hold kill-ring data.
+@end menu
+
+@node Kill Ring Concepts
+@comment node-name, next, previous, up
+@subsection Kill Ring Concepts
+
+ The kill ring records killed text as strings in a list, most recent
+first. A short kill ring, for example, might look like this:
+
+@example
+("some text" "a different piece of text" "even older text")
+@end example
+
+@noindent
+When the list reaches @code{kill-ring-max} entries in length, adding a
+new entry automatically deletes the last entry.
+
+ When kill commands are interwoven with other commands, each kill
+command makes a new entry in the kill ring. Multiple kill commands in
+succession build up a single entry in the kill ring, which would be
+yanked as a unit. The second and subsequent consecutive kill commands
+add text to the entry made by the first one.
+
+ For yanking, one entry in the kill ring is designated the ``front'' of
+the ring. Some yank commands ``rotate'' the ring by designating a
+different element as the ``front.'' But this virtual rotation doesn't
+change the list itself---the most recent entry always comes first in the
+list.
+
+@node Kill Functions
+@comment node-name, next, previous, up
+@subsection Functions for Killing
+
+ @code{kill-region} is the usual subroutine for killing text. Any
+command that calls this function is a ``kill command'' (and should
+probably have @samp{kill} in its name). @code{kill-region} puts the
+newly killed text in a new element at the beginning of the kill ring or
+adds it to the most recent element. It uses the @code{last-command}
+variable to determine whether the previous was a kill command, and if so
+appends the killed text to the most recent entry.
+
+@deffn Command kill-region start end
+This function kills the text in the region defined by @var{start} and
+@var{end}. The text is deleted but saved in the kill ring. The value
+is always @code{nil}.
+
+In an interactive call, @var{start} and @var{end} are point and
+the mark.
+
+@c Emacs 19 feature
+If the buffer is read-only, @code{kill-region} modifies the kill ring
+just the same, then signals an error without modifying the buffer. This
+is convenient because it lets the user use all the kill commands to copy
+text into the kill ring from a read-only buffer.
+@end deffn
+
+@deffn Command copy-region-as-kill start end
+This command saves the region defined by @var{start} and @var{end} on
+the kill ring, but does not delete the text from the buffer. It returns
+@code{nil}. It also indicates the extent of the text copied by moving
+the cursor momentarily, or by displaying a message in the echo area.
+
+Don't call @code{copy-region-as-kill} in Lisp programs unless you aim to
+support Emacs 18. For Emacs 19, it is better to use @code{kill-new} or
+@code{kill-append} instead. @xref{Low Level Kill Ring}.
+@end deffn
+
+@node Yank Commands
+@comment node-name, next, previous, up
+@subsection Functions for Yanking
+
+ @dfn{Yanking} means reinserting an entry of previously killed text
+from the kill ring.
+
+@deffn Command yank &optional arg
+@cindex inserting killed text
+This command inserts before point the text in the first entry in the
+kill ring. It positions the mark at the beginning of that text, and
+point at the end.
+
+If @var{arg} is a list (which occurs interactively when the user
+types @kbd{C-u} with no digits), then @code{yank} inserts the text as
+described above, but puts point before the yanked text and puts the mark
+after it.
+
+If @var{arg} is a number, then @code{yank} inserts the @var{arg}th most
+recently killed text---the @var{arg}th element of the kill ring list.
+
+@code{yank} does not alter the contents of the kill ring or rotate it.
+It returns @code{nil}.
+@end deffn
+
+@deffn Command yank-pop arg
+This command replaces the just-yanked entry from the kill ring with a
+different entry from the kill ring.
+
+This is allowed only immediately after a @code{yank} or another
+@code{yank-pop}. At such a time, the region contains text that was just
+inserted by yanking. @code{yank-pop} deletes that text and inserts in
+its place a different piece of killed text. It does not add the deleted
+text to the kill ring, since it is already in the kill ring somewhere.
+
+If @var{arg} is @code{nil}, then the replacement text is the previous
+element of the kill ring. If @var{arg} is numeric, the replacement is
+the @var{arg}th previous kill. If @var{arg} is negative, a more recent
+kill is the replacement.
+
+The sequence of kills in the kill ring wraps around, so that after the
+oldest one comes the newest one, and before the newest one goes the
+oldest.
+
+The value is always @code{nil}.
+@end deffn
+
+@node Low Level Kill Ring
+@subsection Low Level Kill Ring
+
+ These functions and variables provide access to the kill ring at a lower
+level, but still convenient for use in Lisp programs. They take care of
+interaction with X Window selections. They do not exist in Emacs
+version 18.
+
+@defun current-kill n &optional do-not-move
+The function @code{current-kill} rotates the yanking pointer in the
+kill ring by @var{n} places, and returns the text at that place in the
+ring.
+
+If the optional second argument @var{do-not-move} is non-@code{nil},
+then @code{current-kill} doesn't alter the yanking pointer; it just
+returns the @var{n}th kill forward from the current yanking pointer.
+
+If @var{n} is zero, indicating a request for the latest kill,
+@code{current-kill} calls the value of
+@code{interprogram-paste-function} (documented below) before consulting
+the kill ring.
+@end defun
+
+@defun kill-new string
+This function puts the text @var{string} into the kill ring as a new
+entry at the front of the ring. It discards the oldest entry if
+appropriate. It also invokes the value of
+@code{interprogram-cut-function} (see below).
+@end defun
+
+@defun kill-append string before-p
+This function appends the text @var{string} to the first entry in the
+kill ring. Normally @var{string} goes at the end of the entry, but if
+@var{before-p} is non-@code{nil}, it goes at the beginning. This
+function also invokes the value of @code{interprogram-cut-function} (see
+below).
+@end defun
+
+@defvar interprogram-paste-function
+This variable provides a way of transferring killed text from other
+programs, when you are using a window system. Its value should be
+@code{nil} or a function of no arguments.
+
+If the value is a function, @code{current-kill} calls it to get the
+``most recent kill''. If the function returns a non-@code{nil} value,
+then that value is used as the ``most recent kill''. If it returns
+@code{nil}, then the first element of @code{kill-ring} is used.
+
+The normal use of this hook is to get the X server's primary selection
+as the most recent kill, even if the selection belongs to another X
+client. @xref{X Selections}.
+@end defvar
+
+@defvar interprogram-cut-function
+This variable provides a way of communicating killed text to and from
+other programs, when you are using a window system. Its value should be
+@code{nil} or a function of one argument.
+
+If the value is a function, @code{kill-new} and @code{kill-append} call
+it with the new first element of the kill ring as an argument.
+
+The normal use of this hook is to set the X server's primary selection
+to the newly killed text.
+@end defvar
+
+@node Internals of Kill Ring
+@comment node-name, next, previous, up
+@subsection Internals of the Kill Ring
+
+ The variable @code{kill-ring} holds the kill ring contents, in the
+form of a list of strings. The most recent kill is always at the front
+of the list.
+
+ The @code{kill-ring-yank-pointer} variable points to a link in the
+kill ring list, whose @sc{car} is the text to yank next. Moving
+@code{kill-ring-yank-pointer} to a different link is called
+@dfn{rotating the kill ring}; we say it identifies the ``front'' of the
+ring. We call the kill ring a ``ring'' because the functions that move
+the yank pointer wrap around from the end of the list to the beginning,
+or vice-versa. Rotation of the kill ring is virtual; it does not change
+the value of @code{kill-ring}.
+
+ Both @code{kill-ring} and @code{kill-ring-yank-pointer} are Lisp
+variables whose values are normally lists. The word ``pointer'' in the
+name of the @code{kill-ring-yank-pointer} indicates that the variable's
+purpose is to identify one element of the list for use by the next yank
+command.
+
+ The value of @code{kill-ring-yank-pointer} is always @code{eq} to one
+of the links in the kill ring list. The element it identifies is the
+@sc{car} of that link. Kill commands, which change the kill ring, also
+set this variable from @code{kill-ring}. The effect is to rotate the
+ring so that the newly killed text is at front.
+
+ Here is a diagram that shows the variable @code{kill-ring-yank-pointer}
+pointing to the second entry in the kill ring @code{("some text" "a
+different piece of text" "yet older text")}.
+
+@example
+@group
+kill-ring kill-ring-yank-pointer
+ | |
+ | ___ ___ ---> ___ ___ ___ ___
+ --> |___|___|------> |___|___|--> |___|___|--> nil
+ | | |
+ | | |
+ | | -->"yet older text"
+ | |
+ | --> "a different piece of text"
+ |
+ --> "some text"
+@end group
+@end example
+
+@noindent
+This state of affairs might occur after @kbd{C-y} (@code{yank})
+immediately followed by @kbd{M-y} (@code{yank-pop}).
+
+@defvar kill-ring
+This variable holds list of killed text sequences, most recently killed
+first.
+@end defvar
+
+@defvar kill-ring-yank-pointer
+This variable's value indicates which element of the kill ring is at the
+``front'' of the ring for yanking. More precisely, the value is a tail
+of the value of @code{kill-ring}, and its @sc{car} is the kill string
+that @kbd{C-y} should yank.
+@end defvar
+
+@defopt kill-ring-max
+The value of this variable is the maximum length to which the kill
+ring can grow, before elements are thrown away at the end. The default
+value for @code{kill-ring-max} is 30.
+@end defopt
+
+@node Undo
+@comment node-name, next, previous, up
+@section Undo
+@cindex redo
+
+ Most buffers have an @dfn{undo list} which records all changes made to
+the buffer's text so that they can be undone. (The buffers which don't
+have one are usually special-purpose buffers for which Emacs assumes
+that undoing is not useful.) All the primitives which modify the text
+in the buffer automatically add elements to the front of the undo list,
+which is in the variable @code{buffer-undo-list}.
+
+@defvar buffer-undo-list
+This variable's value is the undo list of the current buffer.
+A value of @code{t} disables the recording of undo information.
+@end defvar
+
+Here are the kinds of elements an undo list can have:
+
+@table @code
+@item @var{integer}
+This kind of element records a previous value of point. Ordinary cursor
+motion does not get any sort of undo record, but deletion commands use
+these entries to record where point was before the command.
+
+@item (@var{beg} . @var{end})
+This kind of element indicates how to delete text that was inserted.
+Upon insertion, the text occupied the range @var{beg}--@var{end} in the
+buffer.
+
+@item (@var{pos} . @var{deleted})
+This kind of element indicates how to reinsert text that was deleted.
+The deleted text itself is the string @var{deleted}. The place to
+reinsert it is @var{pos}.
+
+@item (t @var{high} . @var{low})
+This kind of element indicates that an unmodified buffer became
+modified. The elements @var{high} and @var{low} are two integers, each
+recording 16 bits of the visited file's modification time as of when it
+was previously visited or saved. @code{primitive-undo} uses those
+values to determine whether to mark the buffer as unmodified once again;
+it does so only if the file's modification time matches those numbers.
+
+@item (nil @var{property} @var{value} @var{beg} . @var{end})
+This kind of element records a change in a text property.
+Here's how you might undo the change:
+
+@example
+(put-text-property @var{beg} @var{end} @var{property} @var{value})
+@end example
+
+@item nil
+This element is a boundary. The elements between two boundaries are
+called a @dfn{change group}; normally, each change group corresponds to
+one keyboard command, and undo commands normally undo an entire group as
+a unit.
+@end table
+
+@defun undo-boundary
+This function places a boundary element in the undo list. The undo
+command stops at such a boundary, and successive undo commands undo
+to earlier and earlier boundaries. This function returns @code{nil}.
+
+The editor command loop automatically creates an undo boundary between
+keystroke commands. Thus, each undo normally undoes the effects of one
+command. Calling this function explicitly is useful for splitting the
+effects of a command into more than one unit. For example,
+@code{query-replace} calls this function after each replacement so that
+the user can undo individual replacements one by one.
+@end defun
+
+@defun primitive-undo count list
+This is the basic function for undoing elements of an undo list.
+It undoes the first @var{count} elements of @var{list}, returning
+the rest of @var{list}. You could write this function in Lisp,
+but it is convenient to have it in C.
+
+@code{primitive-undo} adds elements to the buffer's undo list when it
+changes the buffer. Undo commands avoid confusion by saving the undo
+list value at the beginning of a sequence of undo operations. Then the
+undo operations use and update the saved value. The new elements added
+by undoing are not part of the saved value, so they don't interfere with
+continuing to undo.
+@end defun
+
+@node Maintaining Undo
+@section Maintaining Undo Lists
+
+ This section describes how to enable and disable undo information for
+a given buffer. It also explains how the undo list is truncated
+automatically so it doesn't get too big.
+
+ Recording of undo information in a newly created buffer is normally
+enabled to start with; but if the buffer name starts with a space, the
+undo recording is initially disabled. You can explicitly enable or
+disable undo recording with the following two functions, or by setting
+@code{buffer-undo-list} yourself.
+
+@deffn Command buffer-enable-undo &optional buffer-or-name
+This command enables recording undo information for buffer
+@var{buffer-or-name}, so that subsequent changes can be undone. If no
+argument is supplied, then the current buffer is used. This function
+does nothing if undo recording is already enabled in the buffer. It
+returns @code{nil}.
+
+In an interactive call, @var{buffer-or-name} is the current buffer.
+You cannot specify any other buffer.
+@end deffn
+
+@defun buffer-disable-undo &optional buffer
+@defunx buffer-flush-undo &optional buffer
+@cindex disable undo
+This function discards the undo list of @var{buffer}, and disables
+further recording of undo information. As a result, it is no longer
+possible to undo either previous changes or any subsequent changes. If
+the undo list of @var{buffer} is already disabled, this function
+has no effect.
+
+This function returns @code{nil}. It cannot be called interactively.
+
+The name @code{buffer-flush-undo} is not considered obsolete, but the
+preferred name @code{buffer-disable-undo} is new as of Emacs versions
+19.
+@end defun
+
+ As editing continues, undo lists get longer and longer. To prevent
+them from using up all available memory space, garbage collection trims
+them back to size limits you can set. (For this purpose, the ``size''
+of an undo list measures the cons cells that make up the list, plus the
+strings of deleted text.) Two variables control the range of acceptable
+sizes: @code{undo-limit} and @code{undo-strong-limit}.
+
+@defvar undo-limit
+This is the soft limit for the acceptable size of an undo list. The
+change group at which this size is exceeded is the last one kept.
+@end defvar
+
+@defvar undo-strong-limit
+The upper limit for the acceptable size of an undo list. The change
+group at which this size is exceeded is discarded itself (along with all
+subsequent changes). There is one exception: garbage collection always
+keeps the very latest change group no matter how big it is.
+@end defvar
+
+@node Filling
+@comment node-name, next, previous, up
+@section Filling
+@cindex filling, explicit
+
+ @dfn{Filling} means adjusting the lengths of lines (by moving the line
+breaks) so that they are nearly (but no greater than) a specified
+maximum width. Additionally, lines can be @dfn{justified}, which means
+that spaces are inserted between words to make the line exactly the
+specified width. The width is controlled by the variable
+@code{fill-column}. For ease of reading, lines should be no longer than
+70 or so columns.
+
+ You can use Auto Fill mode (@pxref{Auto Filling}) to fill text
+automatically as you insert it, but changes to existing text may leave
+it improperly filled. Then you must fill the text explicitly.
+
+ Most of the functions in this section return values that are not
+meaningful.
+
+@deffn Command fill-paragraph justify-flag
+@cindex filling a paragraph
+This command fills the paragraph at or after point. If
+@var{justify-flag} is non-@code{nil}, each line is justified as well.
+It uses the ordinary paragraph motion commands to find paragraph
+boundaries. @xref{Paragraphs,,, emacs, The Emacs Manual}.
+@end deffn
+
+@deffn Command fill-region start end &optional justify-flag
+This command fills each of the paragraphs in the region from @var{start}
+to @var{end}. It justifies as well if @var{justify-flag} is
+non-@code{nil}.
+
+The variable @code{paragraph-separate} controls how to distinguish
+paragraphs. @xref{Standard Regexps}.
+@end deffn
+
+@deffn Command fill-individual-paragraphs start end &optional justify-flag mail-flag
+This command fills each paragraph in the region according to its
+individual fill prefix. Thus, if the lines of a paragraph were indented
+with spaces, the filled paragraph will remain indented in the same
+fashion.
+
+The first two arguments, @var{start} and @var{end}, are the beginning
+and end of the region to be filled. The third and fourth arguments,
+@var{justify-flag} and @var{mail-flag}, are optional. If
+@var{justify-flag} is non-@code{nil}, the paragraphs are justified as
+well as filled. If @var{mail-flag} is non-@code{nil}, it means the
+function is operating on a mail message and therefore should not fill
+the header lines.
+
+Ordinarily, @code{fill-individual-paragraphs} regards each change in
+indentation as starting a new paragraph. If
+@code{fill-individual-varying-indent} is non-@code{nil}, then only
+separator lines separate paragraphs. That mode can handle paragraphs
+with extra indentation on the first line.
+@end deffn
+
+@defopt fill-individual-varying-indent
+This variable alters the action of @code{fill-individual-paragraphs} as
+described above.
+@end defopt
+
+@deffn Command fill-region-as-paragraph start end &optional justify-flag
+This command considers a region of text as a paragraph and fills it. If
+the region was made up of many paragraphs, the blank lines between
+paragraphs are removed. This function justifies as well as filling when
+@var{justify-flag} is non-@code{nil}. In an interactive call, any
+prefix argument requests justification.
+
+In Adaptive Fill mode, which is enabled by default,
+@code{fill-region-as-paragraph} on an indented paragraph when there is
+no fill prefix uses the indentation of the second line of the paragraph
+as the fill prefix.
+@end deffn
+
+@deffn Command justify-current-line
+This command inserts spaces between the words of the current line so
+that the line ends exactly at @code{fill-column}. It returns
+@code{nil}.
+@end deffn
+
+@defopt fill-column
+This buffer-local variable specifies the maximum width of filled
+lines. Its value should be an integer, which is a number of columns.
+All the filling, justification and centering commands are affected by
+this variable, including Auto Fill mode (@pxref{Auto Filling}).
+
+As a practical matter, if you are writing text for other people to
+read, you should set @code{fill-column} to no more than 70. Otherwise
+the line will be too long for people to read comfortably, and this can
+make the text seem clumsy.
+@end defopt
+
+@defvar default-fill-column
+The value of this variable is the default value for @code{fill-column} in
+buffers that do not override it. This is the same as
+@code{(default-value 'fill-column)}.
+
+The default value for @code{default-fill-column} is 70.
+@end defvar
+
+@node Auto Filling
+@comment node-name, next, previous, up
+@section Auto Filling
+@cindex filling, automatic
+@cindex Auto Fill mode
+
+ Auto Fill mode is a minor mode which fills lines automatically as text
+as inserted. This section describes the hook and the two variables used
+by Auto Fill mode. For a description of functions that you can call
+explicitly to fill and justify existing text, see @ref{Filling}.
+
+@defvar auto-fill-function
+The value of this variable should be a function (of no arguments) to
+be called after self-inserting a space at a column beyond
+@code{fill-column}. It may be @code{nil}, in which case nothing
+special is done.
+
+The value of @code{auto-fill-function} is @code{do-auto-fill} when
+Auto-Fill mode is enabled. That is a function whose sole purpose is to
+implement the usual strategy for breaking a line.
+
+@quotation
+In older Emacs versions, this variable was named @code{auto-fill-hook},
+but since it is not called with the standard convention for hooks, it
+was renamed to @code{auto-fill-function} in version 19.
+@end quotation
+@end defvar
+
+@node Sorting
+@section Sorting Text
+@cindex sorting text
+
+ The sorting functions described in this section all rearrange text in
+a buffer. This is in contrast to the function @code{sort}, which
+rearranges the order of the elements of a list (@pxref{Rearrangement}).
+The values returned by these functions are not meaningful.
+
+@defun sort-subr reverse nextrecfun endrecfun &optional startkeyfun endkeyfun
+This function is the general text sorting routine that divides a buffer
+into records and sorts them. Most of the commands in this section use
+this function.
+
+To understand how @code{sort-subr} works, consider the whole accessible
+portion of the buffer as being divided into disjoint pieces called
+@dfn{sort records}. The records may or may not be contiguous; they may
+not overlap. A portion of each sort record (perhaps all of it) is
+designated as the sort key. Sorting rearranges the records in order by
+their sort keys.
+
+Usually, the records are rearranged in order of ascending sort key.
+If the first argument to the @code{sort-subr} function, @var{reverse},
+is non-@code{nil}, the sort records are rearranged in order of
+descending sort key.
+
+The next four arguments to @code{sort-subr} are functions that are
+called to move point across a sort record. They are called many times
+from within @code{sort-subr}.
+
+@enumerate
+@item
+@var{nextrecfun} is called with point at the end of a record. This
+function moves point to the start of the next record. The first record
+is assumed to start at the position of point when @code{sort-subr} is
+called. Therefore, you should usually move point to the beginning of
+the buffer before calling @code{sort-subr}.
+
+This function can indicate there are no more sort records by leaving
+point at the end of the buffer.
+
+@item
+@var{endrecfun} is called with point within a record. It moves point to
+the end of the record.
+
+@item
+@var{startkeyfun} is called to move point from the start of a record to
+the start of the sort key. This argument is optional; if it is omitted,
+the whole record is the sort key. If supplied, the function should
+either return a non-@code{nil} value to be used as the sort key, or
+return @code{nil} to indicate that the sort key is in the buffer
+starting at point. In the latter case, @var{endkeyfun} is called to
+find the end of the sort key.
+
+@item
+@var{endkeyfun} is called to move point from the start of the sort key
+to the end of the sort key. This argument is optional. If
+@var{startkeyfun} returns @code{nil} and this argument is omitted (or
+@code{nil}), then the sort key extends to the end of the record. There
+is no need for @var{endkeyfun} if @var{startkeyfun} returns a
+non-@code{nil} value.
+@end enumerate
+
+As an example of @code{sort-subr}, here is the complete function
+definition for @code{sort-lines}:
+
+@example
+@group
+;; @r{Note that the first two lines of doc string}
+;; @r{are effectively one line when viewed by a user.}
+(defun sort-lines (reverse beg end)
+ "Sort lines in region alphabetically.
+Called from a program, there are three arguments:
+@end group
+@group
+REVERSE (non-nil means reverse order),
+and BEG and END (the region to sort)."
+ (interactive "P\nr")
+ (save-restriction
+ (narrow-to-region beg end)
+ (goto-char (point-min))
+ (sort-subr reverse
+ 'forward-line
+ 'end-of-line)))
+@end group
+@end example
+
+Here @code{forward-line} moves point to the start of the next record,
+and @code{end-of-line} moves point to the end of record. We do not pass
+the arguments @var{startkeyfun} and @var{endkeyfun}, because the entire
+record is used as the sort key.
+
+The @code{sort-paragraphs} function is very much the same, except that
+its @code{sort-subr} call looks like this:
+
+@example
+@group
+(sort-subr reverse
+ (function
+ (lambda ()
+ (skip-chars-forward "\n \t\f")))
+ 'forward-paragraph)
+@end group
+@end example
+@end defun
+
+@deffn Command sort-regexp-fields reverse record-regexp key-regexp start end
+This command sorts the region between @var{start} and @var{end}
+alphabetically as specified by @var{record-regexp} and @var{key-regexp}.
+If @var{reverse} is a negative integer, then sorting is in reverse
+order.
+
+Alphabetical sorting means that two sort keys are compared by
+comparing the first characters of each, the second characters of each,
+and so on. If a mismatch is found, it means that the sort keys are
+unequal; the sort key whose character is less at the point of first
+mismatch is the lesser sort key. The individual characters are compared
+according to their numerical values. Since Emacs uses the @sc{ASCII}
+character set, the ordering in that set determines alphabetical order.
+@c version 19 change
+
+The value of the @var{record-regexp} argument specifies how to divide
+the buffer into sort records. At the end of each record, a search is
+done for this regular expression, and the text that matches it is the
+next record. For example, the regular expression @samp{^.+$}, which
+matches lines with at least one character besides a newline, would make
+each such line into a sort record. @xref{Regular Expressions}, for a
+description of the syntax and meaning of regular expressions.
+
+The value of the @var{key-regexp} argument specifies what part of each
+record is the sort key. The @var{key-regexp} could match the whole
+record, or only a part. In the latter case, the rest of the record has
+no effect on the sorted order of records, but it is carried along when
+the record moves to its new position.
+
+The @var{key-regexp} argument can refer to the text matched by a
+subexpression of @var{record-regexp}, or it can be a regular expression
+on its own.
+
+If @var{key-regexp} is:
+
+@table @asis
+@item @samp{\@var{digit}}
+then the text matched by the @var{digit}th @samp{\(...\)} parenthesis
+grouping in @var{record-regexp} is the sort key.
+
+@item @samp{\&}
+then the whole record is the sort key.
+
+@item a regular expression
+then @code{sort-regexp-fields} searches for a match for the regular
+expression within the record. If such a match is found, it is the sort
+key. If there is no match for @var{key-regexp} within a record then
+that record is ignored, which means its position in the buffer is not
+changed. (The other records may move around it.)
+@end table
+
+For example, if you plan to sort all the lines in the region by the
+first word on each line starting with the letter @samp{f}, you should
+set @var{record-regexp} to @samp{^.*$} and set @var{key-regexp} to
+@samp{\<f\w*\>}. The resulting expression looks like this:
+
+@example
+@group
+(sort-regexp-fields nil "^.*$" "\\<f\\w*\\>"
+ (region-beginning)
+ (region-end))
+@end group
+@end example
+
+If you call @code{sort-regexp-fields} interactively, it prompts for
+@var{record-regexp} and @var{key-regexp} in the minibuffer.
+@end deffn
+
+@deffn Command sort-lines reverse start end
+This command alphabetically sorts lines in the region between
+@var{start} and @var{end}. If @var{reverse} is non-@code{nil}, the sort
+is in reverse order.
+@end deffn
+
+@deffn Command sort-paragraphs reverse start end
+This command alphabetically sorts paragraphs in the region between
+@var{start} and @var{end}. If @var{reverse} is non-@code{nil}, the sort
+is in reverse order.
+@end deffn
+
+@deffn Command sort-pages reverse start end
+This command alphabetically sorts pages in the region between
+@var{start} and @var{end}. If @var{reverse} is non-@code{nil}, the sort
+is in reverse order.
+@end deffn
+
+@deffn Command sort-fields field start end
+This command sorts lines in the region between @var{start} and
+@var{end}, comparing them alphabetically by the @var{field}th field
+of each line. Fields are separated by whitespace and numbered starting
+from 1. If @var{field} is negative, sorting is by the
+@w{@minus{}@var{field}th} field from the end of the line. This command
+is useful for sorting tables.
+@end deffn
+
+@deffn Command sort-numeric-fields field start end
+This command sorts lines in the region between @var{start} and
+@var{end}, comparing them numerically by the @var{field}th field of each
+line. The specified field must contain a number in each line of the
+region. Fields are separated by whitespace and numbered starting from
+1. If @var{field} is negative, sorting is by the
+@w{@minus{}@var{field}th} field from the end of the line. This command
+is useful for sorting tables.
+@end deffn
+
+@deffn Command sort-columns reverse &optional beg end
+This command sorts the lines in the region between @var{beg} and
+@var{end}, comparing them alphabetically by a certain range of columns.
+The column positions of @var{beg} and @var{end} bound the range of
+columns to sort on.
+
+If @var{reverse} is non-@code{nil}, the sort is in reverse order.
+
+One unusual thing about this command is that the entire line
+containing position @var{beg}, and the entire line containing position
+@var{end}, are included in the region sorted.
+
+Note that @code{sort-columns} uses the @code{sort} utility program,
+and so cannot work properly on text containing tab characters. Use
+@kbd{M-x @code{untabify}} to convert tabs to spaces before sorting.
+
+The @code{sort-columns} function did not work on VMS prior to Emacs 19.
+@end deffn
+
+@node Columns
+@comment node-name, next, previous, up
+@section Counting Columns
+@cindex columns
+@cindex counting columns
+@cindex horizontal position
+
+ The column functions convert between a character position (counting
+characters from the beginning of the buffer) and a column position
+(counting screen characters from the beginning of a line).
+
+ A character counts according to the number of columns it occupies on
+the screen. This means control characters count as occupying 2 or 4
+columns, depending upon the value of @code{ctl-arrow}, and tabs count as
+occupying a number of columns that depends on the value of
+@code{tab-width} and on the column where the tab begins. @xref{Usual Display}.
+
+ Column number computations ignore the width of the window and the
+amount of horizontal scrolling. Consequently, a column value can be
+arbitrarily high. The first (or leftmost) column is numbered 0.
+
+@defun current-column
+This function returns the horizontal position of point, measured in
+columns, counting from 0 at the left margin. The column position is the
+sum of the widths of all the displayed representations of the characters
+between the start of the current line and point.
+
+For an example of using @code{current-column}, see the description of
+@code{count-lines} in @ref{Text Lines}.
+@end defun
+
+@defun move-to-column column &optional force
+This function moves point to @var{column} in the current line. The
+calculation of @var{column} takes into account the widths of the
+displayed representations of the characters between the start of the
+line and point.
+
+If column @var{column} is beyond the end of the line, point moves to the
+end of the line. If @var{column} is negative, point moves to the
+beginning of the line.
+
+If it is impossible to move to column @var{column} because that is in
+the middle of a multicolumn character such as a tab, point moves to the
+end of that character. However, if @var{force} is non-@code{nil}, and
+@var{column} is in the middle of a tab, then @code{move-to-column}
+converts the tab into spaces so that it can move precisely to column
+@var{column}. Other multicolumn characters can cause anomalies despite
+@var{force}, since there is no way to split them.
+
+The argument @var{force} also has an effect if the line isn't long
+enough to reach column @var{column}; in that case, it says to indent at
+the end of the line to reach that column.
+
+If @var{column} is not an integer, an error is signaled.
+
+The return value is the column number actually moved to.
+@end defun
+
+@node Indentation
+@section Indentation
+@cindex indentation
+
+ The indentation functions are used to examine, move to, and change
+whitespace that is at the beginning of a line. Some of the functions
+can also change whitespace elsewhere on a line. Columns and indentation
+count from zero at the left margin.
+
+@menu
+* Primitive Indent:: Functions used to count and insert indentation.
+* Mode-Specific Indent:: Customize indentation for different modes.
+* Region Indent:: Indent all the lines in a region.
+* Relative Indent:: Indent the current line based on previous lines.
+* Indent Tabs:: Adjustable, typewriter-like tab stops.
+* Motion by Indent:: Move to first non-blank character.
+@end menu
+
+@node Primitive Indent
+@subsection Indentation Primitives
+
+ This section describes the primitive functions used to count and
+insert indentation. The functions in the following sections use these
+primitives.
+
+@defun current-indentation
+@comment !!Type Primitive Function
+@comment !!SourceFile indent.c
+This function returns the indentation of the current line, which is
+the horizontal position of the first nonblank character. If the
+contents are entirely blank, then this is the horizontal position of the
+end of the line.
+@end defun
+
+@deffn Command indent-to column &optional minimum
+@comment !!Type Primitive Function
+@comment !!SourceFile indent.c
+This function indents from point with tabs and spaces until
+@var{column} is reached. If @var{minimum} is specified and
+non-@code{nil}, then at least that many spaces are inserted even if this
+requires going beyond @var{column}. The value is the column at which
+the inserted indentation ends.
+@end deffn
+
+@defopt indent-tabs-mode
+@comment !!SourceFile indent.c
+If this variable is non-@code{nil}, indentation functions can insert
+tabs as well as spaces. Otherwise, they insert only spaces. Setting
+this variable automatically makes it local to the current buffer.
+@end defopt
+
+@node Mode-Specific Indent
+@subsection Indentation Controlled by Major Mode
+
+ An important function of each major mode is to customize the @key{TAB}
+key to indent properly for the language being edited. This section
+describes the mechanism of the @key{TAB} key and how to control it.
+The functions in this section return unpredictable values.
+
+@defvar indent-line-function
+This variable's value is the function to be used by @key{TAB} (and
+various commands) to indent the current line. The command
+@code{indent-according-to-mode} does no more than call this function.
+
+In Lisp mode, the value is the symbol @code{lisp-indent-line}; in C
+mode, @code{c-indent-line}; in Fortran mode, @code{fortran-indent-line}.
+In Fundamental mode, Text mode, and many other modes with no standard
+for indentation, the value is @code{indent-to-left-margin} (which is the
+default value).
+@end defvar
+
+@deffn Command indent-according-to-mode
+This command calls the function in @code{indent-line-function} to
+indent the current line in a way appropriate for the current major mode.
+@end deffn
+
+@deffn Command indent-for-tab-command
+This command calls the function in @code{indent-line-function} to indent
+the current line; except that if that function is
+@code{indent-to-left-margin}, it calls @code{insert-tab} instead. (That
+is a trivial command which inserts a tab character.)
+@end deffn
+
+@defvar left-margin
+This variable is the column to which the default
+@code{indent-line-function} will indent. (That function is
+@code{indent-to-left-margin}.) In Fundamental mode, @key{LFD} indents
+to this column. This variable automatically becomes buffer-local when
+set in any fashion.
+@end defvar
+
+@defun indent-to-left-margin
+This is the default @code{indent-line-function}, used in Fundamental
+mode, Text mode, etc. Its effect is to adjust the indentation at the
+beginning of the current line to the value specified by the variable
+@code{left-margin}. This may involve either inserting or deleting
+whitespace.
+@end defun
+
+@deffn Command newline-and-indent
+@comment !!SourceFile simple.el
+This function inserts a newline, then indents the new line (the one
+following the newline just inserted) according to the major mode.
+
+It does indentation by calling the current @code{indent-line-function}.
+In programming language modes, this is the same thing @key{TAB} does,
+but in some text modes, where @key{TAB} inserts a tab,
+@code{newline-and-indent} indents to the column specified by
+@code{left-margin}.
+@end deffn
+
+@deffn Command reindent-then-newline-and-indent
+@comment !!SourceFile simple.el
+This command reindents the current line, inserts a newline at point,
+and then reindents the new line (the one following the newline just
+inserted).
+
+This command does indentation on both lines according to the current
+major mode, by calling the current value of @code{indent-line-function}.
+In programming language modes, this is the same thing @key{TAB} does,
+but in some text modes, where @key{TAB} inserts a tab,
+@code{reindent-then-newline-and-indent} indents to the column specified
+by @code{left-margin}.
+@end deffn
+
+@node Region Indent
+@subsection Indenting an Entire Region
+
+ This section describes commands which indent all the lines in the
+region. They return unpredictable values.
+
+@deffn Command indent-region start end to-column
+This command indents each nonblank line starting between @var{start}
+(inclusive) and @var{end} (exclusive). If @var{to-column} is
+@code{nil}, @code{indent-region} indents each nonblank line by calling
+the current mode's indentation function, the value of
+@code{indent-line-function}.
+
+If @var{to-column} is non-@code{nil}, it should be an integer
+specifying the number of columns of indentation; then this function
+gives each line exactly that much indentation, by either adding or
+deleting whitespace.
+
+If there is a fill prefix, @code{indent-region} indents each line
+by making it start with the fill prefix.
+@end deffn
+
+@defvar indent-region-function
+The value of this variable is a function that can be used by
+@code{indent-region} as a short cut. You should design the function so
+that it will produce the same results as indenting the lines of the
+region one by one, but presumably faster.
+
+If the value is @code{nil}, there is no short cut, and
+@code{indent-region} actually works line by line.
+
+A short cut function is useful in modes such as C mode and Lisp mode,
+where the @code{indent-line-function} must scan from the beginning of
+the function: applying it to each line would be quadratic in time. The
+short cut can update the scan information as it moves through the lines
+indenting them; this takes linear time. In a mode where indenting a
+line individually is fast, there is no need for a short cut.
+
+@code{indent-region} with a non-@code{nil} argument has a different
+meaning and does not use this variable.
+@end defvar
+
+@deffn Command indent-rigidly start end count
+@comment !!SourceFile indent.el
+This command indents all lines starting between @var{start}
+(inclusive) and @var{end} (exclusive) sideways by @var{count} columns.
+This ``preserves the shape'' of the affected region, moving it as a
+rigid unit. Consequently, this command is useful not only for indenting
+regions of unindented text, but also for indenting regions of formatted
+code.
+
+For example, if @var{count} is 3, this command adds 3 columns of
+indentation to each of the lines beginning in the region specified.
+
+In Mail mode, @kbd{C-c C-y} (@code{mail-yank-original}) uses
+@code{indent-rigidly} to indent the text copied from the message being
+replied to.
+@end deffn
+
+@defun indent-code-rigidly start end columns &optional nochange-regexp
+This is like @code{indent-rigidly}, except that it doesn't alter lines
+that start within strings or comments.
+
+In addition, it doesn't alter a line if @var{nochange-regexp} matches at
+the beginning of the line (if @var{nochange-regexp} is non-@code{nil}).
+@end defun
+
+@node Relative Indent
+@subsection Indentation Relative to Previous Lines
+
+ This section describes two commands which indent the current line
+based on the contents of previous lines.
+
+@deffn Command indent-relative &optional unindented-ok
+This command inserts whitespace at point, extending to the same
+column as the next @dfn{indent point} of the previous nonblank line. An
+indent point is a non-whitespace character following whitespace. The
+next indent point is the first one at a column greater than the current
+column of point. For example, if point is underneath and to the left of
+the first non-blank character of a line of text, it moves to that column
+by inserting whitespace.
+
+If the previous nonblank line has no next indent point (i.e., none at a
+great enough column position), @code{indent-relative} either does
+nothing (if @var{unindented-ok} is non-@code{nil}) or calls
+@code{tab-to-tab-stop}. Thus, if point is underneath and to the right
+of the last column of a short line of text, this command ordinarily
+moves point to the next tab stop by inserting whitespace.
+
+The return value of @code{indent-relative} is unpredictable.
+
+In the following example, point is at the beginning of the second
+line:
+
+@example
+@group
+ This line is indented twelve spaces.
+@point{}The quick brown fox jumped.
+@end group
+@end example
+
+@noindent
+Evaluation of the expression @code{(indent-relative nil)} produces the
+following:
+
+@example
+@group
+ This line is indented twelve spaces.
+ @point{}The quick brown fox jumped.
+@end group
+@end example
+
+ In this example, point is between the @samp{m} and @samp{p} of
+@samp{jumped}:
+
+@example
+@group
+ This line is indented twelve spaces.
+The quick brown fox jum@point{}ped.
+@end group
+@end example
+
+@noindent
+Evaluation of the expression @code{(indent-relative nil)} produces the
+following:
+
+@example
+@group
+ This line is indented twelve spaces.
+The quick brown fox jum @point{}ped.
+@end group
+@end example
+@end deffn
+
+@deffn Command indent-relative-maybe
+@comment !!SourceFile indent.el
+This command indents the current line like the previous nonblank line.
+It calls @code{indent-relative} with @code{t} as the @var{unindented-ok}
+argument. The return value is unpredictable.
+
+If the previous nonblank line has no indent points beyond the current
+column, this command does nothing.
+@end deffn
+
+@node Indent Tabs
+@comment node-name, next, previous, up
+@subsection Adjustable ``Tab Stops''
+@cindex tabs stops for indentation
+
+ This section explains the mechanism for user-specified ``tab stops''
+and the mechanisms which use and set them. The name ``tab stops'' is
+used because the feature is similar to that of the tab stops on a
+typewriter. The feature works by inserting an appropriate number of
+spaces and tab characters to reach the next tab stop column; it does not
+affect the display of tab characters in the buffer (@pxref{Usual
+Display}). Note that the @key{TAB} character as input uses this tab
+stop feature only in a few major modes, such as Text mode.
+
+@deffn Command tab-to-tab-stop
+This command inserts spaces or tabs up to the next tab stop column
+defined by @code{tab-stop-list}. It searches the list for an element
+greater than the current column number, and uses that element as the
+column to indent to. It does nothing if no such element is found.
+@end deffn
+
+@defopt tab-stop-list
+This variable is the list of tab stop columns used by
+@code{tab-to-tab-stops}. The elements should be integers in increasing
+order. The tab stop columns need not be evenly spaced.
+
+Use @kbd{M-x edit-tab-stops} to edit the location of tab stops
+interactively.
+@end defopt
+
+@node Motion by Indent
+@subsection Indentation-Based Motion Commands
+
+ These commands, primarily for interactive use, act based on the
+indentation in the text.
+
+@deffn Command back-to-indentation
+@comment !!SourceFile simple.el
+This command moves point to the first non-whitespace character in the
+current line (which is the line in which point is located). It returns
+@code{nil}.
+@end deffn
+
+@deffn Command backward-to-indentation arg
+@comment !!SourceFile simple.el
+This command moves point backward @var{arg} lines and then to the
+first nonblank character on that line. It returns @code{nil}.
+@end deffn
+
+@deffn Command forward-to-indentation arg
+@comment !!SourceFile simple.el
+This command moves point forward @var{arg} lines and then to the first
+nonblank character on that line. It returns @code{nil}.
+@end deffn
+
+@node Case Changes
+@comment node-name, next, previous, up
+@section Case Changes
+@cindex case changes
+
+ The case change commands described here work on text in the current
+buffer. @xref{Character Case}, for case conversion commands that work
+on strings and characters. @xref{Case Table}, for how to customize
+which characters are upper or lower case and how to convert them.
+
+@deffn Command capitalize-region start end
+This function capitalizes all words in the region defined by
+@var{start} and @var{end}. To capitalize means to convert each word's
+first character to upper case and convert the rest of each word to lower
+case. The function returns @code{nil}.
+
+If one end of the region is in the middle of a word, the part of the
+word within the region is treated as an entire word.
+
+When @code{capitalize-region} is called interactively, @var{start} and
+@var{end} are point and the mark, with the smallest first.
+
+@example
+@group
+---------- Buffer: foo ----------
+This is the contents of the 5th foo.
+---------- Buffer: foo ----------
+@end group
+
+@group
+(capitalize-region 1 44)
+@result{} nil
+
+---------- Buffer: foo ----------
+This Is The Contents Of The 5th Foo.
+---------- Buffer: foo ----------
+@end group
+@end example
+@end deffn
+
+@deffn Command downcase-region start end
+This function converts all of the letters in the region defined by
+@var{start} and @var{end} to lower case. The function returns
+@code{nil}.
+
+When @code{downcase-region} is called interactively, @var{start} and
+@var{end} are point and the mark, with the smallest first.
+@end deffn
+
+@deffn Command upcase-region start end
+This function converts all of the letters in the region defined by
+@var{start} and @var{end} to upper case. The function returns
+@code{nil}.
+
+When @code{upcase-region} is called interactively, @var{start} and
+@var{end} are point and the mark, with the smallest first.
+@end deffn
+
+@deffn Command capitalize-word count
+This function capitalizes @var{count} words after point, moving point
+over as it does. To capitalize means to convert each word's first
+character to upper case and convert the rest of each word to lower case.
+If @var{count} is negative, the function capitalizes the
+@minus{}@var{count} previous words but does not move point. The value
+is @code{nil}.
+
+If point is in the middle of a word, the part of word the before point
+(if moving forward) or after point (if operating backward) is ignored.
+The rest is treated as an entire word.
+
+When @code{capitalize-word} is called interactively, @var{count} is
+set to the numeric prefix argument.
+@end deffn
+
+@deffn Command downcase-word count
+This function converts the @var{count} words after point to all lower
+case, moving point over as it does. If @var{count} is negative, it
+converts the @minus{}@var{count} previous words but does not move point.
+The value is @code{nil}.
+
+When @code{downcase-word} is called interactively, @var{count} is set
+to the numeric prefix argument.
+@end deffn
+
+@deffn Command upcase-word count
+This function converts the @var{count} words after point to all upper
+case, moving point over as it does. If @var{count} is negative, it
+converts the @minus{}@var{count} previous words but does not move point.
+The value is @code{nil}.
+
+When @code{upcase-word} is called interactively, @var{count} is set to
+the numeric prefix argument.
+@end deffn
+
+@node Text Properties
+@section Text Properties
+@cindex text properties
+@cindex attributes of text
+@cindex properties of text
+
+ Each character position in a buffer or a string can have a @dfn{text
+property list}, much like the property list of a symbol (@pxref{Property
+Lists}). The properties belong to a particular character at a
+particular place, such as, the letter @samp{T} at the beginning of this
+sentence or the first @samp{o} in @samp{foo}---if the same character
+occurs in two different places, the two occurrences generally have
+different properties.
+
+ Each property has a name and a value. Both of these can be any Lisp
+object, but the name is normally a symbol. The usual way to access the
+property list is to specify a name and ask what value corresponds to it.
+
+ If a character has a @code{category} property, we call it the
+@dfn{category} of the character. It should be a symbol. The properties
+of the symbol serve as defaults for the properties of the character.
+
+ Copying text between strings and buffers preserves the properties
+along with the characters; this includes such diverse functions as
+@code{substring}, @code{insert}, and @code{buffer-substring}.
+
+@menu
+* Examining Properties:: Looking at the properties of one character.
+* Changing Properties:: Setting the properties of a range of text.
+* Property Search:: Searching for where a property changes value.
+* Special Properties:: Particular properties with special meanings.
+* Sticky Properties:: How inserted text gets properties from
+ neighboring text.
+* Saving Properties:: Saving text properties in files, and reading
+ them back.
+* Not Intervals:: Why text properties do not use
+ Lisp-visible text intervals.
+@end menu
+
+@node Examining Properties
+@subsection Examining Text Properties
+
+ The simplest way to examine text properties is to ask for the value of
+a particular property of a particular character. For that, use
+@code{get-text-property}. Use @code{text-properties-at} to get the
+entire property list of a character. @xref{Property Search}, for
+functions to examine the properties of a number of characters at once.
+
+ These functions handle both strings and buffers. Keep in mind that
+positions in a string start from 0, whereas positions in a buffer start
+from 1.
+
+@defun get-text-property pos prop &optional object
+This function returns the value of the @var{prop} property of the
+character after position @var{pos} in @var{object} (a buffer or
+string). The argument @var{object} is optional and defaults to the
+current buffer.
+
+If there is no @var{prop} property strictly speaking, but the character
+has a category which is a symbol, then @code{get-text-property} returns
+the @var{prop} property of that symbol.
+@end defun
+
+@defun get-char-property pos prop &optional object
+This function is like @code{get-text-property}, except that it checks
+overlays first and then text properties. @xref{Overlays}.
+
+The argument @var{object} may be a string, a buffer, or a window. If it
+is a window, then the buffer displayed in that window is used for text
+properties and overlays, but only the overlays active for that window
+are considered. If @var{object} is a buffer, then all overlays in that
+buffer are considered, as well as text properties. If @var{object} is a
+string, only text properties are considered, since strings never have
+overlays.
+@end defun
+
+@defun text-properties-at position &optional object
+This function returns the entire property list of the character at
+@var{position} in the string or buffer @var{object}. If @var{object} is
+@code{nil}, it defaults to the current buffer.
+@end defun
+
+@node Changing Properties
+@subsection Changing Text Properties
+
+ The primitives for changing properties apply to a specified range of
+text. The function @code{set-text-properties} (see end of section) sets
+the entire property list of the text in that range; more often, it is
+useful to add, change, or delete just certain properties specified by
+name.
+
+ Since text properties are considered part of the buffer's contents, and
+can affect how the buffer looks on the screen, any change in the text
+properties is considered a buffer modification. Buffer text property
+changes are undoable (@pxref{Undo}).
+
+@defun add-text-properties start end props &optional object
+This function modifies the text properties for the text between
+@var{start} and @var{end} in the string or buffer @var{object}. If
+@var{object} is @code{nil}, it defaults to the current buffer.
+
+The argument @var{props} specifies which properties to change. It
+should have the form of a property list (@pxref{Property Lists}): a list
+whose elements include the property names followed alternately by the
+corresponding values.
+
+The return value is @code{t} if the function actually changed some
+property's value; @code{nil} otherwise (if @var{props} is @code{nil} or
+its values agree with those in the text).
+
+For example, here is how to set the @code{comment} and @code{face}
+properties of a range of text:
+
+@example
+(add-text-properties @var{start} @var{end}
+ '(comment t face highlight))
+@end example
+@end defun
+
+@defun put-text-property start end prop value &optional object
+This function sets the @var{prop} property to @var{value} for the text
+between @var{start} and @var{end} in the string or buffer @var{object}.
+If @var{object} is @code{nil}, it defaults to the current buffer.
+@end defun
+
+@defun remove-text-properties start end props &optional object
+This function deletes specified text properties from the text between
+@var{start} and @var{end} in the string or buffer @var{object}. If
+@var{object} is @code{nil}, it defaults to the current buffer.
+
+The argument @var{props} specifies which properties to delete. It
+should have the form of a property list (@pxref{Property Lists}): a list
+whose elements are property names alternating with corresponding values.
+But only the names matter---the values that accompany them are ignored.
+For example, here's how to remove the @code{face} property.
+
+@example
+(remove-text-properties @var{start} @var{end} '(face nil))
+@end example
+
+The return value is @code{t} if the function actually changed some
+property's value; @code{nil} otherwise (if @var{props} is @code{nil} or
+if no character in the specified text had any of those properties).
+@end defun
+
+@defun set-text-properties start end props &optional object
+This function completely replaces the text property list for the text
+between @var{start} and @var{end} in the string or buffer @var{object}.
+If @var{object} is @code{nil}, it defaults to the current buffer.
+
+The argument @var{props} is the new property list. It should be a list
+whose elements are property names alternating with corresponding values.
+
+After @code{set-text-properties} returns, all the characters in the
+specified range have identical properties.
+
+If @var{props} is @code{nil}, the effect is to get rid of all properties
+from the specified range of text. Here's an example:
+
+@example
+(set-text-properties @var{start} @var{end} nil)
+@end example
+@end defun
+
+@node Property Search
+@subsection Property Search Functions
+
+In typical use of text properties, most of the time several or many
+consecutive characters have the same value for a property. Rather than
+writing your programs to examine characters one by one, it is much
+faster to process chunks of text that have the same property value.
+
+Here are functions you can use to do this. In all cases, @var{object}
+defaults to the current buffer.
+
+For high performance, it's very important to use the @var{limit}
+argument to these functions, especially the ones that search for a
+single property---otherwise, they may spend a long time considering
+changes in other properties while scanning to the end of the buffer.
+
+@defun next-property-change pos &optional object limit
+The function scans the text forward from position @var{pos} in the
+string or buffer @var{object} till it finds a change in some text
+property, then returns the position of the change. In other words, it
+returns the position of the first character beyond @var{pos} whose
+properties are not identical to those of the character just after
+@var{pos}.
+
+If @var{limit} is non-@code{nil}, then the scan ends at position
+@var{limit}. If there is no property change before that point,
+@code{next-property-change} returns @var{limit}.
+
+The value is @code{nil} if the properties remain unchanged all the way
+to the end of @var{object} and @var{limit} is @code{nil}.
+
+If the value is non-@code{nil}, it is a position greater than or equal
+to @var{pos}. The value equals @var{pos} only when @var{limit} equals
+@var{pos}.
+
+Here is an example of how to scan the buffer by chunks of text within
+which all properties are constant:
+
+@smallexample
+(while (not (eobp))
+ (let ((plist (text-properties-at (point)))
+ (next-change
+ (or (next-property-change (point) (current-buffer))
+ (point-max))))
+ @r{Process text from point to @var{next-change}@dots{}}
+ (goto-char next-change)))
+@end smallexample
+@end defun
+
+@defun next-single-property-change pos prop &optional object limit
+The function scans the text forward from position @var{pos} in the
+string or buffer @var{object} till it finds a change in the @var{prop}
+property, then returns the position of the change. In other words, it
+returns the position of the first character beyond @var{pos} whose
+@var{prop} property differs from that of the character just after
+@var{pos}.
+
+If @var{limit} is non-@code{nil}, then the scan ends at position
+@var{limit}. If there is no property change before that point,
+@code{next-single-property-change} returns @var{limit}.
+
+The value is @code{nil} if the property remains unchanged all the way to
+the end of @var{object} and @var{limit} is @code{nil}. If the value is
+non-@code{nil}, it is a position greater than or equal to @var{pos}; it
+equals @var{pos} only if @var{limit} equals @var{pos}.
+@end defun
+
+@defun previous-property-change pos &optional object limit
+This is like @code{next-property-change}, but scans back from @var{pos}
+instead of forward. If the value is non-@code{nil}, it is a position
+less than or equal to @var{pos}; it equals @var{pos} only if @var{limit}
+equals @var{pos}.
+
+Remember that a position is always between two characters; the position
+returned by this function is between two characters with different
+properties.
+@end defun
+
+@defun previous-single-property-change pos prop &optional object limit
+This is like @code{next-property-change}, but scans back from @var{pos}
+instead of forward. If the value is non-@code{nil}, it is a position
+less than or equal to @var{pos}; it equals @var{pos} only if @var{limit}
+equals @var{pos}.
+@end defun
+
+@defun text-property-any start end prop value &optional object
+This function returns non-@code{nil} if at least one character between
+@var{start} and @var{end} has a property @var{prop} whose value is
+@var{value}. More precisely, it returns the position of the first such
+character. Otherwise, it returns @code{nil}.
+
+The optional fifth argument, @var{object}, specifies the string or
+buffer to scan. Positions are relative to @var{object}. The default
+for @var{object} is the current buffer.
+@end defun
+
+@defun text-property-not-all start end prop value &optional object
+This function returns non-@code{nil} if at least one character between
+@var{start} and @var{end} has a property @var{prop} whose value differs
+from @var{value}. More precisely, it returns the position of the
+first such character. Otherwise, it returns @code{nil}.
+
+The optional fifth argument, @var{object}, specifies the string or
+buffer to scan. Positions are relative to @var{object}. The default
+for @var{object} is the current buffer.
+@end defun
+
+@node Special Properties
+@subsection Properties with Special Meanings
+
+@table @code
+@cindex category of text character
+@kindex category @r{(text property)}
+@item category
+If a character has a @code{category} property, we call it the
+@dfn{category} of the character. It should be a symbol. The properties
+of the symbol serve as defaults for the properties of the character.
+
+@item face
+@cindex face codes of text
+@kindex face @r{(text property)}
+You can use the property @code{face} to control the font and color of
+text. @xref{Faces}, for more information. This feature is temporary;
+in the future, we may replace it with other ways of specifying how to
+display text.
+
+@item mouse-face
+@kindex mouse-face @r{(text property)}
+The property @code{mouse-face} is used instead of @code{face} when the
+mouse is on or near the character. For this purpose, ``near'' means
+that all text between the character and where the mouse is have the same
+@code{mouse-face} property value.
+
+@item local-map
+@cindex keymap of character
+@kindex local-map @r{(text property)}
+You can specify a different keymap for a portion of the text by means
+of a @code{local-map} property. The property's value, for the character
+after point, replaces the buffer's local map. @xref{Active Keymaps}.
+
+@item read-only
+@cindex read-only character
+@kindex read-only @r{(text property)}
+If a character has the property @code{read-only}, then modifying that
+character is not allowed. Any command that would do so gets an error.
+
+Insertion next to a read-only character is an error if inserting
+ordinary text there would inherit the @code{read-only} property due to
+stickiness. Thus, you can control permission to insert next to
+read-only text by controlling the stickiness. @xref{Sticky Properties}.
+
+Since changing properties counts as modifying the buffer, it is not
+possible to remove a @code{read-only} property unless you know the
+special trick: bind @code{inhibit-read-only} to a non-@code{nil} value
+and then remove the property. @xref{Read Only Buffers}.
+
+@item invisible
+@kindex invisible @r{(text property)}
+A non-@code{nil} @code{invisible} property means a character does not
+appear on the screen. This works much like selective display. Details
+of this feature are likely to change in future versions, so check the
+@file{etc/NEWS} file in the version you are using.
+
+@item modification-hooks
+@cindex change hooks for a character
+@cindex hooks for changing a character
+@kindex modification-hooks @r{(text property)}
+If a character has the property @code{modification-hooks}, then its
+value should be a list of functions; modifying that character calls all
+of those functions. Each function receives two arguments: the beginning
+and end of the part of the buffer being modified. Note that if a
+particular modification hook function appears on several characters
+being modified by a single primitive, you can't predict how many times
+the function will be called.
+
+@item insert-in-front-hooks
+@itemx insert-behind-hooks
+@kindex insert-in-front-hooks @r{(text property)}
+@kindex insert-behind-hooks @r{(text property)}
+Assuming insertion is allowed, it then calls the functions
+listed in the @code{insert-in-front-hooks} property of the following
+character and in the @code{insert-behind-hooks} property of the
+preceding character. These functions receive two arguments, the
+beginning and end of the inserted text.
+
+See also @ref{Change Hooks}, for other hooks that are called
+when you change text in a buffer.
+
+@item point-entered
+@itemx point-left
+@cindex hooks for motion of point
+@kindex point-entered @r{(text property)}
+@kindex point-left @r{(text property)}
+The special properties @code{point-entered} and @code{point-left}
+record hook functions that report motion of point. Each time point
+moves, Emacs compares these two property values:
+
+@itemize @bullet
+@item
+the @code{point-left} property of the character after the old location,
+and
+@item
+the @code{point-entered} property of the character after the new
+location.
+@end itemize
+
+@noindent
+If these two values differ, each of them is called (if not @code{nil})
+with two arguments: the old value of point, and the new one.
+
+The same comparison is made for the characters before the old and new
+locations. The result may be to execute two @code{point-left} functions
+(which may be the same function) and/or two @code{point-entered}
+functions (which may be the same function). The @code{point-left}
+functions are always called before the @code{point-entered} functions.
+
+A primitive function may examine characters at various positions
+without moving point to those positions. Only an actual change in the
+value of point runs these hook functions.
+@end table
+
+@defvar inhibit-point-motion-hooks
+When this variable is non-@code{nil}, @code{point-left} and
+@code{point-entered} hooks are not run.
+@end defvar
+
+@node Sticky Properties
+@subsection Stickiness of Text Properties
+@cindex sticky text properties
+@cindex inheritance of text properties
+
+ Self-inserting characters normally take on the same properties as the
+preceding character. This is called @dfn{inheritance} of properties.
+
+ In a Lisp program, you can do insertion with inheritance or without,
+depending on your choice of insertion primitive. The ordinary text
+insertion functions such as @code{insert} do not inherit any properties.
+They insert text with precisely the properties of the string being
+inserted, and no others. This is correct for programs that copy text
+from one context to another---for example, into or out of the kill
+ring. To insert with inheritance, use the special primatives described
+in this section.
+
+ When you do insertion with inheritance, @emph{which} properties are
+inherited depends on two specific properties: @code{front-sticky} and
+@code{rear-nonsticky}.
+
+ Insertion after a character inherits those of its properties that are
+@dfn{rear-sticky}. Insertion before a character inherits those of its
+properties that are @dfn{front-sticky}. By default, a text property is
+rear-sticky but not front-sticky. Thus, the default is to inherit all
+the properties of the preceding character, and nothing from the
+following character. You can request different behavior by specifying
+the stickiness of certain properties.
+
+ If a character's @code{front-sticky} property is @code{t}, then all
+its properties are front-sticky. If the @code{front-sticky} property is
+a list, then the sticky properties of the character are those whose
+names are in the list. For example, if a character has a
+@code{front-sticky} property whose value is @code{(face read-only)},
+then insertion before the character can inherit its @code{face} property
+and its @code{read-only} property, but no others.
+
+ The @code{rear-nonsticky} works the opposite way. Every property is
+rear-sticky by default, so the @code{rear-nonsticky} property says which
+properties are @emph{not} rear-sticky. If a character's
+@code{rear-nonsticky} property is @code{t}, then none of its properties
+are rear-sticky. If the @code{rear-nonsticky} property is a list,
+properties are rear-sticky @emph{unless} their names are in the list.
+
+ When you insert text with inheritance, it inherits all the rear-sticky
+properties of the preceding character, and all the front-sticky
+properties of the following character. The previous character's
+properties take precedence when both sides offer different sticky values
+for the same property.
+
+ Here are the functions that insert text with inheritance of properties:
+
+@defun insert-and-inherit &rest strings
+Insert the strings @var{strings}, just like the function @code{insert},
+but inherit any sticky properties from the adjoining text.
+@end defun
+
+@defun insert-before-markers-and-inherit &rest strings
+Insert the strings @var{strings}, just like the function
+@code{insert-before-markers}, but inherit any sticky properties from the
+adjoining text.
+@end defun
+
+@node Saving Properties
+@subsection Saving Text Properites in Files
+@cindex text properties in files
+@cindex saving text properties
+
+ You can save text properties in files, and restore text properties
+when inserting the files, using these two hooks:
+
+@defvar write-region-annotation-functions
+This variable's value is a list of functions for @code{write-region} to
+run to encode text properties in some fashion as annotations to the text
+being written in the file. @xref{Writing to Files}.
+
+Each function in the list is called with two arguments: the start and
+end of the region to be written. These functions should not alter the
+contents of the buffer. Instead, they should return lists indicating
+annotations to write in the file in addition to the text in the
+buffer.
+
+Each function should return a list of elements of the form
+@code{(@var{position} . @var{string})}, where @var{position} is an
+integer specifying the relative position in the text to be written, and
+@var{string} is the annotation to add there.
+
+Each list returned by one of these functions must be already sorted in
+increasing order by @var{position}. If there is more than one function,
+@code{write-region} merges the lists destructively into one sorted list.
+
+When @code{write-region} actually writes the text from the buffer to the
+file, it intermixes the specified annotations at the corresponding
+positions. All this takes place without modifying the buffer.
+@end defvar
+
+@defvar after-insert-file-functions
+This variable holds a list of functions for @code{insert-file-contents}
+to call after inserting a file's contents. These functions should scan
+the inserted text for annotations, and convert them to the text
+properties they stand for.
+
+Each function receives one argument, the length of the inserted text;
+point indicates the start of that text. The function should scan that
+text for annotations, delete them, and create the text properties that
+the annotations specify. The function should return the updated length
+of the inserted text, as it stands after those changes. The value
+returned by one function becomes the argument to the next function.
+
+These functions should always return with point at the beginning of
+the inserted text.
+
+The intended use of @code{after-insert-file-functions} is for converting
+some sort of textual annotations into actual text properties. But other
+uses may be possible.
+@end defvar
+
+We invite users to write Lisp programs to store and retrieve text
+properties in files, using these hooks, and thus to experiment with
+various data formats and find good ones. Eventually we hope users
+will produce good, general extensions we can install in Emacs.
+
+We suggest not trying to handle arbitrary Lisp objects as property
+names or property values---because a program that general is probably
+difficult to write, and slow. Instead, choose a set of possible data
+types that are reasonably flexible, and not too hard to encode.
+
+@node Not Intervals
+@subsection Why Text Properties are not Intervals
+@cindex intervals
+
+ Some editors that support adding attributes to text in the buffer do
+so by letting the user specify ``intervals'' within the text, and adding
+the properties to the intervals. Those editors permit the user or the
+programmer to determine where individual intervals start and end. We
+deliberately provided a different sort of interface in Emacs Lisp to
+avoid certain paradoxical behavior associated with text modification.
+
+ If the actual subdivision into intervals is meaningful, that means you
+can distinguish between a buffer that is just one interval with a
+certain property, and a buffer containing the same text subdivided into
+two intervals, both of which have that property.
+
+ Suppose you take the buffer with just one interval and kill part of
+the text. The text remaining in the buffer is one interval, and the
+copy in the kill ring (and the undo list) becomes a separate interval.
+Then if you yank back the killed text, you get two intervals with the
+same properties. Thus, editing does not preserve the distinction
+between one interval and two.
+
+ Suppose we ``fix'' this problem by coalescing the two intervals when
+the text is inserted. That works fine if the buffer originally was a
+single interval. But suppose instead that we have two adjacent
+intervals with the same properties, and we kill the text of one interval
+and yank it back. The same interval-coalescence feature that rescues
+the other case causes trouble in this one: after yanking, we have just
+one interval. One again, editing does not preserve the distinction
+between one interval and two.
+
+ Insertion of text at the border between intervals also raises
+questions that have no satisfactory answer.
+
+ However, it is easy to arrange for editing to behave consistently for
+questions of the form, ``What are the properties of this character?''
+So we have decided these are the only questions that make sense; we have
+not implemented asking questions about where intervals start or end.
+
+ In practice, you can usually use the property search functions in
+place of explicit interval boundaries. You can think of them as finding
+the boundaries of intervals, assuming that intervals are always
+coalesced whenever possible. @xref{Property Search}.
+
+ Emacs also provides explicit intervals as a presentation feature; see
+@ref{Overlays}.
+
+@node Substitution
+@section Substituting for a Character Code
+
+ The following functions replace characters within a specified region
+based on their character codes.
+
+@defun subst-char-in-region start end old-char new-char &optional noundo
+@cindex replace characters
+This function replaces all occurrences of the character @var{old-char}
+with the character @var{new-char} in the region of the current buffer
+defined by @var{start} and @var{end}.
+
+@cindex Outline mode
+@cindex undo avoidance
+If @var{noundo} is non-@code{nil}, then @code{subst-char-in-region}
+does not record the change for undo and does not mark the buffer as
+modified. This feature is useful for changes which are not considered
+significant, such as when Outline mode changes visible lines to
+invisible lines and vice versa.
+
+@code{subst-char-in-region} does not move point and returns
+@code{nil}.
+
+@example
+@group
+---------- Buffer: foo ----------
+This is the contents of the buffer before.
+---------- Buffer: foo ----------
+@end group
+
+@group
+(subst-char-in-region 1 20 ?i ?X)
+ @result{} nil
+
+---------- Buffer: foo ----------
+ThXs Xs the contents of the buffer before.
+---------- Buffer: foo ----------
+@end group
+@end example
+@end defun
+
+@defun translate-region start end table
+This function applies a translation table to the characters in the
+buffer between positions @var{start} and @var{end}.
+
+The translation table @var{table} is a string; @code{(aref @var{table}
+@var{ochar})} gives the translated character corresponding to
+@var{ochar}. If the length of @var{table} is less than 256, any
+characters with codes larger than the length of @var{table} are not
+altered by the translation.
+
+The return value of @code{translate-region} is the number of
+characters which were actually changed by the translation. This does
+not count characters which were mapped into themselves in the
+translation table.
+
+This function is available in Emacs versions 19 and later.
+@end defun
+
+@node Registers
+@section Registers
+@cindex registers
+
+ A register is a sort of variable used in Emacs editing that can hold a
+marker, a string, a rectangle, a window configuration (of one frame), or
+a frame configuration (of all frames). Each register is named by a
+single character. All characters, including control and meta characters
+(but with the exception of @kbd{C-g}), can be used to name registers.
+Thus, there are 255 possible registers. A register is designated in
+Emacs Lisp by a character which is its name.
+
+ The functions in this section return unpredictable values unless
+otherwise stated.
+@c Will change in version 19
+
+@defvar register-alist
+This variable is an alist of elements of the form @code{(@var{name} .
+@var{contents})}. Normally, there is one element for each Emacs
+register that has been used.
+
+The object @var{name} is a character (an integer) identifying the
+register. The object @var{contents} is a string, marker, or list
+representing the register contents. A string represents text stored in
+the register. A marker represents a position. A list represents a
+rectangle; its elements are strings, one per line of the rectangle.
+@end defvar
+
+@defun get-register reg
+This function returns the contents of the register
+@var{reg}, or @code{nil} if it has no contents.
+@end defun
+
+@defun set-register reg value
+This function sets the contents of register @var{reg} to @var{value}.
+A register can be set to any value, but the other register functions
+expect only certain data types. The return value is @var{value}.
+@end defun
+
+@deffn Command view-register reg
+This command displays what is contained in register @var{reg}.
+@end deffn
+
+@ignore
+@deffn Command point-to-register reg
+This command stores both the current location of point and the current
+buffer in register @var{reg} as a marker.
+@end deffn
+
+@deffn Command jump-to-register reg
+@deffnx Command register-to-point reg
+@comment !!SourceFile register.el
+This command restores the status recorded in register @var{reg}.
+
+If @var{reg} contains a marker, it moves point to the position stored in
+the marker. Since both the buffer and the location within the buffer
+are stored by the @code{point-to-register} function, this command can
+switch you to another buffer.
+
+If @var{reg} contains a window configuration or a frame configuration.
+@code{jump-to-register} restores that configuration.
+@end deffn
+@end ignore
+
+@deffn Command insert-register reg &optional beforep
+This command inserts contents of register @var{reg} into the current
+buffer.
+
+Normally, this command puts point before the inserted text, and the
+mark after it. However, if the optional second argument @var{beforep}
+is non-@code{nil}, it puts the mark before and point after.
+You can pass a non-@code{nil} second argument @var{beforep} to this
+function interactively by supplying any prefix argument.
+
+If the register contains a rectangle, then the rectangle is inserted
+with its upper left corner at point. This means that text is inserted
+in the current line and underneath it on successive lines.
+
+If the register contains something other than saved text (a string) or
+a rectangle (a list), currently useless things happen. This may be
+changed in the future.
+@end deffn
+
+@ignore
+@deffn Command copy-to-register reg start end &optional delete-flag
+This command copies the region from @var{start} to @var{end} into
+register @var{reg}. If @var{delete-flag} is non-@code{nil}, it deletes
+the region from the buffer after copying it into the register.
+@end deffn
+
+@deffn Command prepend-to-register reg start end &optional delete-flag
+This command prepends the region from @var{start} to @var{end} into
+register @var{reg}. If @var{delete-flag} is non-@code{nil}, it deletes
+the region from the buffer after copying it to the register.
+@end deffn
+
+@deffn Command append-to-register reg start end &optional delete-flag
+This command appends the region from @var{start} to @var{end} to the
+text already in register @var{reg}. If @var{delete-flag} is
+non-@code{nil}, it deletes the region from the buffer after copying it
+to the register.
+@end deffn
+
+@deffn Command copy-rectangle-to-register reg start end &optional delete-flag
+This command copies a rectangular region from @var{start} to @var{end}
+into register @var{reg}. If @var{delete-flag} is non-@code{nil}, it
+deletes the region from the buffer after copying it to the register.
+@end deffn
+
+@deffn Command window-configuration-to-register reg
+This function stores the window configuration of the selected frame in
+register @var{reg}.
+@end deffn
+
+@deffn Command frame-configuration-to-register reg
+This function stores the current frame configuration in register
+@var{reg}.
+@end deffn
+@end ignore
+
+@node Change Hooks
+@section Change Hooks
+@cindex change hooks
+@cindex hooks for text changes
+
+ These hook variables let you arrange to take notice of all changes in
+all buffers (or in a particular buffer, if you make them buffer-local).
+See also @ref{Special Properties}, for how to detect changes to specific
+parts of the text.
+
+ The functions you use in these hooks should save and restore the match
+data if they do anything that uses regular expressions; otherwise, they
+will interfere in bizarre ways with the editing operations that call
+them.
+
+@defvar before-change-function
+If this variable is non-@code{nil}, then it should be a function; the
+function is called before any buffer modification. Its arguments are
+the beginning and end of the region that is about to change,
+represented as integers. The buffer that is about to change is always
+the current buffer.
+@end defvar
+
+@defvar after-change-function
+If this variable is non-@code{nil}, then it should be a function; the
+function is called after any buffer modification. It receives three
+arguments: the beginning and end of the region just changed, and the
+length of the text that existed before the change. (To get the
+current length, subtract the region beginning from the region end.)
+All three arguments are integers. The buffer that's about to change
+is always the current buffer.
+@end defvar
+
+Both of these variables are temporarily bound to @code{nil} during the
+time that either of these hooks is running. This means that if one of
+these functions changes the buffer, that change won't run these
+functions. If you do want the hook function to run recursively,
+design your hook functions to bind these variables back to their usual
+values.
+
+@defvar first-change-hook
+This variable is a normal hook that is run whenever a buffer is changed
+that was previously in the unmodified state.
+@end defvar
+
+ The variables described in this section are meaningful only starting
+with Emacs version 19.