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-rw-r--r--src/BulletSoftBody/btDeformableBodySolver.cpp157
1 files changed, 157 insertions, 0 deletions
diff --git a/src/BulletSoftBody/btDeformableBodySolver.cpp b/src/BulletSoftBody/btDeformableBodySolver.cpp
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+//
+// btDeformableBodySolver.cpp
+// BulletSoftBody
+//
+// Created by Xuchen Han on 7/9/19.
+//
+
+#include <stdio.h>
+#include "btDeformableBodySolver.h"
+
+void btDeformableBodySolver::postStabilize()
+{
+ for (int i = 0; i < m_softBodySet.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodySet[i];
+ btMultiBodyJacobianData jacobianData;
+ const btScalar mrg = psb->getCollisionShape()->getMargin();
+ for (int j = 0; j < psb->m_rcontacts.size(); ++j)
+ {
+ const btSoftBody::RContact& c = psb->m_rcontacts[j];
+ // skip anchor points
+ if (c.m_node->m_im == 0)
+ continue;
+
+ const btSoftBody::sCti& cti = c.m_cti;
+ if (cti.m_colObj->hasContactResponse())
+ {
+ btVector3 va(0, 0, 0);
+ btRigidBody* rigidCol = 0;
+ btMultiBodyLinkCollider* multibodyLinkCol = 0;
+ btScalar* deltaV;
+
+ // grab the velocity of the rigid body
+ if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
+ {
+ rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
+ va = rigidCol ? (rigidCol->getVelocityInLocalPoint(c.m_c1)) * m_dt : btVector3(0, 0, 0);
+ }
+ else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
+ {
+ multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
+ if (multibodyLinkCol)
+ {
+ const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
+ jacobianData.m_jacobians.resize(ndof);
+ jacobianData.m_deltaVelocitiesUnitImpulse.resize(ndof);
+ btScalar* jac = &jacobianData.m_jacobians[0];
+
+ multibodyLinkCol->m_multiBody->fillContactJacobianMultiDof(multibodyLinkCol->m_link, c.m_node->m_x, cti.m_normal, jac, jacobianData.scratch_r, jacobianData.scratch_v, jacobianData.scratch_m);
+ deltaV = &jacobianData.m_deltaVelocitiesUnitImpulse[0];
+ multibodyLinkCol->m_multiBody->calcAccelerationDeltasMultiDof(&jacobianData.m_jacobians[0], deltaV, jacobianData.scratch_r, jacobianData.scratch_v);
+
+ btScalar vel = 0.0;
+ for (int j = 0; j < ndof; ++j)
+ {
+ vel += multibodyLinkCol->m_multiBody->getVelocityVector()[j] * jac[j];
+ }
+ va = cti.m_normal * vel * m_dt;
+ }
+ }
+
+ const btVector3 vb = c.m_node->m_v * m_dt;
+ const btVector3 vr = vb - va;
+ const btScalar dn = btDot(vr, cti.m_normal);
+
+ const btScalar dp = btMin((btDot(c.m_node->m_x, cti.m_normal) + cti.m_offset), mrg);
+
+ // c0 is the impulse matrix, c3 is 1 - the friction coefficient or 0, c4 is the contact hardness coefficient
+
+ btScalar dvn = dn * c.m_c4;
+ const btVector3 impulse = c.m_c0 * ((cti.m_normal * (dn * c.m_c4)));
+ // TODO: only contact is considered here, add friction later
+ if (dp < 0)
+ {
+ c.m_node->m_x -= dp * cti.m_normal * c.m_c4;
+
+ ////
+ // if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
+ // {
+ // if (rigidCol)
+ // rigidCol->applyImpulse(impulse, c.m_c1);
+ // }
+ }
+ // else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
+ // {
+ // if (multibodyLinkCol)
+ // {
+ // double multiplier = 0.5;
+ // multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof(deltaV, -impulse.length() * multiplier);
+ // }
+ // }
+ }
+ }
+ }
+}
+
+void btDeformableBodySolver::solveConstraints(float solverdt)
+{
+ m_dt = solverdt;
+ bool nodeUpdated = updateNodes();
+ reinitialize(nodeUpdated);
+ backupVelocity();
+ postStabilize();
+ for (int i = 0; i < m_solveIterations; ++i)
+ {
+ m_objective->computeResidual(solverdt, m_residual);
+ m_objective->computeStep(m_dv, m_residual, solverdt);
+ updateVelocity();
+ }
+ advect(solverdt);
+}
+
+void btDeformableBodySolver::reinitialize(bool nodeUpdated)
+{
+ if (nodeUpdated)
+ {
+ m_dv.resize(m_numNodes);
+ m_residual.resize(m_numNodes);
+ }
+
+ for (int i = 0; i < m_dv.size(); ++i)
+ {
+ m_dv[i].setZero();
+ m_residual[i].setZero();
+ }
+ m_objective->reinitialize(nodeUpdated);
+
+ // remove contact constraints with separating velocity
+ setConstraintDirections();
+}
+
+void btDeformableBodySolver::setConstraintDirections()
+{
+ m_objective->setConstraintDirections();
+}
+
+void btDeformableBodySolver::setWorld(btDeformableRigidDynamicsWorld* world)
+{
+ m_world = world;
+ m_objective->setWorld(world);
+}
+
+void btDeformableBodySolver::updateVelocity()
+{
+ // serial implementation
+ int counter = 0;
+ for (int i = 0; i < m_softBodySet.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodySet[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+// psb->m_nodes[j].m_v += m_dv[counter];
+ psb->m_nodes[j].m_v = m_backupVelocity[counter]+m_dv[counter];
+ ++counter;
+ }
+ }
+}