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-rw-r--r--src/BulletSoftBody/btCGProjection.h19
1 files changed, 12 insertions, 7 deletions
diff --git a/src/BulletSoftBody/btCGProjection.h b/src/BulletSoftBody/btCGProjection.h
index e11ecf817..667c715c0 100644
--- a/src/BulletSoftBody/btCGProjection.h
+++ b/src/BulletSoftBody/btCGProjection.h
@@ -1,8 +1,15 @@
-// btCGProjection.h
-// BulletSoftBody
-//
-// Created by Xuchen Han on 7/4/19.
-//
+/*
+ Bullet Continuous Collision Detection and Physics Library
+ Copyright (c) 2016 Google Inc. http://bulletphysics.org
+ This software is provided 'as-is', without any express or implied warranty.
+ In no event will the authors be held liable for any damages arising from the use of this software.
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it freely,
+ subject to the following restrictions:
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+ */
#ifndef BT_CG_PROJECTION_H
#define BT_CG_PROJECTION_H
@@ -20,7 +27,6 @@ struct DeformableContactConstraint
btAlignedObjectArray<btScalar> m_value;
// the magnitude of the total impulse the node applied to the rb in the normal direction in the cg solve
btAlignedObjectArray<btScalar> m_accumulated_normal_impulse;
- btSoftBody::Node* node;
DeformableContactConstraint(const btSoftBody::RContact& rcontact)
{
@@ -74,7 +80,6 @@ struct DeformableFrictionConstraint
// the total impulse the node applied to the rb in the tangential direction in the cg solve
btAlignedObjectArray<btVector3> m_accumulated_tangent_impulse;
- btSoftBody::Node* node;
DeformableFrictionConstraint()
{