diff options
Diffstat (limited to 'src/BulletSoftBody/btCGProjection.h')
-rw-r--r-- | src/BulletSoftBody/btCGProjection.h | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/src/BulletSoftBody/btCGProjection.h b/src/BulletSoftBody/btCGProjection.h index e11ecf817..667c715c0 100644 --- a/src/BulletSoftBody/btCGProjection.h +++ b/src/BulletSoftBody/btCGProjection.h @@ -1,8 +1,15 @@ -// btCGProjection.h -// BulletSoftBody -// -// Created by Xuchen Han on 7/4/19. -// +/* + Bullet Continuous Collision Detection and Physics Library + Copyright (c) 2016 Google Inc. http://bulletphysics.org + This software is provided 'as-is', without any express or implied warranty. + In no event will the authors be held liable for any damages arising from the use of this software. + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it freely, + subject to the following restrictions: + 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. + */ #ifndef BT_CG_PROJECTION_H #define BT_CG_PROJECTION_H @@ -20,7 +27,6 @@ struct DeformableContactConstraint btAlignedObjectArray<btScalar> m_value; // the magnitude of the total impulse the node applied to the rb in the normal direction in the cg solve btAlignedObjectArray<btScalar> m_accumulated_normal_impulse; - btSoftBody::Node* node; DeformableContactConstraint(const btSoftBody::RContact& rcontact) { @@ -74,7 +80,6 @@ struct DeformableFrictionConstraint // the total impulse the node applied to the rb in the tangential direction in the cg solve btAlignedObjectArray<btVector3> m_accumulated_tangent_impulse; - btSoftBody::Node* node; DeformableFrictionConstraint() { |