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-rw-r--r--src/BulletSoftBody/btBackwardEulerObjective.cpp88
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diff --git a/src/BulletSoftBody/btBackwardEulerObjective.cpp b/src/BulletSoftBody/btBackwardEulerObjective.cpp
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+//
+// btBackwardEulerObjective.cpp
+// BulletSoftBody
+//
+// Created by Xuchen Han on 7/9/19.
+//
+
+#include "btBackwardEulerObjective.h"
+
+btBackwardEulerObjective::btBackwardEulerObjective(btAlignedObjectArray<btSoftBody *>& softBodies, const TVStack& backup_v)
+: cg(20)
+, m_softBodies(softBodies)
+, precondition(DefaultPreconditioner())
+, projection(m_softBodies, m_dt)
+, m_backupVelocity(backup_v)
+{
+ // TODO: this should really be specified in initialization instead of here
+ btMassSpring* mass_spring = new btMassSpring(m_softBodies);
+ m_lf.push_back(mass_spring);
+}
+
+void btBackwardEulerObjective::reinitialize(bool nodeUpdated)
+{
+ if(nodeUpdated)
+ {
+ projection.setSoftBodies(m_softBodies);
+ }
+ for (int i = 0; i < m_lf.size(); ++i)
+ {
+ m_lf[i]->reinitialize(nodeUpdated);
+ projection.reinitialize(nodeUpdated);
+ }
+}
+
+
+void btBackwardEulerObjective::multiply(const TVStack& x, TVStack& b) const
+{
+ for (int i = 0; i < b.size(); ++i)
+ b[i].setZero();
+
+ // add in the mass term
+ size_t counter = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ const auto& node = psb->m_nodes[j];
+ b[counter] += (node.m_im == 0) ? btVector3(0,0,0) : x[counter] / node.m_im;
+ ++counter;
+ }
+ }
+
+ for (int i = 0; i < m_lf.size(); ++i)
+ {
+ // add damping matrix
+ m_lf[i]->addScaledDampingForceDifferential(-m_dt, x, b);
+
+ // add stiffness matrix when fully implicity
+ m_lf[i]->addScaledElasticForceDifferential(-m_dt*m_dt, x, b);
+ }
+}
+
+void btBackwardEulerObjective::computeStep(TVStack& dv, const TVStack& residual, const btScalar& dt)
+{
+ m_dt = dt;
+ btScalar tolerance = std::numeric_limits<float>::epsilon()* 16 * computeNorm(residual);
+ cg.solve(*this, dv, residual, tolerance);
+ }
+
+void btBackwardEulerObjective::updateVelocity(const TVStack& dv)
+{
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ int counter = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ // only the velocity of the constrained nodes needs to be updated during CG solve
+ if (projection.m_constrainedDirections.size() > 0)
+ psb->m_nodes[j].m_v = m_backupVelocity[counter] + dv[counter];
+ ++counter;
+ }
+ }
+ }
+}