diff options
Diffstat (limited to 'build3/Android/jni/Android.mk')
-rw-r--r-- | build3/Android/jni/Android.mk | 98 |
1 files changed, 49 insertions, 49 deletions
diff --git a/build3/Android/jni/Android.mk b/build3/Android/jni/Android.mk index d884e7c96..157e3995a 100644 --- a/build3/Android/jni/Android.mk +++ b/build3/Android/jni/Android.mk @@ -1,49 +1,49 @@ -LOCAL_PATH := ../../..
-
-include $(CLEAR_VARS)
-
-LOCAL_CFLAGS := $(LOCAL_C_INCLUDES:%=-I%) -DUSE_PTHREADS -mfpu=neon -mfloat-abi=softfp -pthread -DSCE_PFX_USE_SIMD_VECTORMATH
-
-# apply these flags if needed
-# -ffast-math -funsafe-math-optimizations
-
-# apply this to disable optimization
-# TARGET_CFLAGS := $(TARGET_CFLAGS) -O0
-
-# apply these 2 to turn on assembly output (*.c/*.cpp to *.s file)
-#compile-cpp-source = $(eval $(call ev-compile-cpp-source,$1,$(1:%$(LOCAL_CPP_EXTENSION)=%.s)))
-#TARGET_CFLAGS := $(TARGET_CFLAGS) -S
-
-# Enable or disable NEON. Don't forget to apply, or not apply, -mfpu=neon and -mfloat-abi=softfp
-# flags in addition, e.g., if this is true both of those need to be included in LOCAL_CFLAGS
-# to avoid the possibility that ndk-build will "forget" to add them on some files
-LOCAL_ARM_NEON := true
-
-TARGET_CFLAGS := $(filter-out -ffpu=vfp,$(TARGET_CFLAGS))
-
-# setup to build static library
-LOCAL_MODULE := libBullet
-
-LOCAL_C_INCLUDES := $(LOCAL_PATH)/src
-
-#find all the file recursively under jni/
-FILE_LIST := $(wildcard \
- $(LOCAL_PATH)/src/LinearMath/*.cpp \
- $(LOCAL_PATH)/src/Bullet3Common/*.cpp \
- $(LOCAL_PATH)/src/BulletCollision/BroadphaseCollision/*.cpp \
- $(LOCAL_PATH)/src/BulletCollision/CollisionDispatch/*.cpp \
- $(LOCAL_PATH)/src/BulletCollision/CollisionShapes/*.cpp \
- $(LOCAL_PATH)/src/BulletCollision/NarrowPhaseCollision/*.cpp \
- $(LOCAL_PATH)/src/BulletDynamics/ConstraintSolver/*.cpp \
- $(LOCAL_PATH)/src/BulletDynamics/Dynamics/*.cpp \
- $(LOCAL_PATH)/src/BulletDynamics/Featherstone/*.cpp \
- $(LOCAL_PATH)/src/BulletDynamics/MLCPSolvers/*.cpp \
- $(LOCAL_PATH)/src/BulletDynamics/Vehicle/*.cpp \
- $(LOCAL_PATH)/src/BulletDynamics/Character/*.cpp \
- $(LOCAL_PATH)/src/BulletSoftBody/*.cpp \
- $(LOCAL_PATH)/src/BulletInverseDynamics/*.cpp \
- $(LOCAL_PATH)/src/BulletInverseDynamics/details/*.cpp \
- )
-LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
-
-include $(BUILD_STATIC_LIBRARY)
+LOCAL_PATH := ../../.. + +include $(CLEAR_VARS) + +LOCAL_CFLAGS := $(LOCAL_C_INCLUDES:%=-I%) -DUSE_PTHREADS -mfpu=neon -mfloat-abi=softfp -pthread -DSCE_PFX_USE_SIMD_VECTORMATH + +# apply these flags if needed +# -ffast-math -funsafe-math-optimizations + +# apply this to disable optimization +# TARGET_CFLAGS := $(TARGET_CFLAGS) -O0 + +# apply these 2 to turn on assembly output (*.c/*.cpp to *.s file) +#compile-cpp-source = $(eval $(call ev-compile-cpp-source,$1,$(1:%$(LOCAL_CPP_EXTENSION)=%.s))) +#TARGET_CFLAGS := $(TARGET_CFLAGS) -S + +# Enable or disable NEON. Don't forget to apply, or not apply, -mfpu=neon and -mfloat-abi=softfp +# flags in addition, e.g., if this is true both of those need to be included in LOCAL_CFLAGS +# to avoid the possibility that ndk-build will "forget" to add them on some files +LOCAL_ARM_NEON := true + +TARGET_CFLAGS := $(filter-out -ffpu=vfp,$(TARGET_CFLAGS)) + +# setup to build static library +LOCAL_MODULE := libBullet + +LOCAL_C_INCLUDES := $(LOCAL_PATH)/src + +#find all the file recursively under jni/ +FILE_LIST := $(wildcard \ + $(LOCAL_PATH)/src/LinearMath/*.cpp \ + $(LOCAL_PATH)/src/Bullet3Common/*.cpp \ + $(LOCAL_PATH)/src/BulletCollision/BroadphaseCollision/*.cpp \ + $(LOCAL_PATH)/src/BulletCollision/CollisionDispatch/*.cpp \ + $(LOCAL_PATH)/src/BulletCollision/CollisionShapes/*.cpp \ + $(LOCAL_PATH)/src/BulletCollision/NarrowPhaseCollision/*.cpp \ + $(LOCAL_PATH)/src/BulletDynamics/ConstraintSolver/*.cpp \ + $(LOCAL_PATH)/src/BulletDynamics/Dynamics/*.cpp \ + $(LOCAL_PATH)/src/BulletDynamics/Featherstone/*.cpp \ + $(LOCAL_PATH)/src/BulletDynamics/MLCPSolvers/*.cpp \ + $(LOCAL_PATH)/src/BulletDynamics/Vehicle/*.cpp \ + $(LOCAL_PATH)/src/BulletDynamics/Character/*.cpp \ + $(LOCAL_PATH)/src/BulletSoftBody/*.cpp \ + $(LOCAL_PATH)/src/BulletInverseDynamics/*.cpp \ + $(LOCAL_PATH)/src/BulletInverseDynamics/details/*.cpp \ + ) +LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%) + +include $(BUILD_STATIC_LIBRARY) |