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authora <a>2018-03-05 23:05:22 +0100
committerMax Argus <argus.max@gmail.com>2018-08-30 13:24:25 +0200
commit3d499c8a7a4625426bb67514db97b7725e1f52bd (patch)
tree91c237cf7f14ce7a98083a5b8949aa9b563a8acc /test
parent4d00beefbbe2f2f2d60e61eeb241c11b631114f4 (diff)
downloadbullet3-3d499c8a7a4625426bb67514db97b7725e1f52bd.tar.gz
pybullet: added EGL render device and window_backend option.
EGL review. EGL dynamic loading, windowType to int moved to glad2 Require GL 3.3 as GLInstancingRenderer.cpp uses glVertexAttribDivisor glad2 update with dynamic X11 added removed old file build fix fix mac/win EGL w/o c++11, off by default fix premake fixup: premake fix 2
Diffstat (limited to 'test')
-rw-r--r--test/GwenOpenGLTest/OpenGLSample.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/test/GwenOpenGLTest/OpenGLSample.cpp b/test/GwenOpenGLTest/OpenGLSample.cpp
index f9972637b..4150795c9 100644
--- a/test/GwenOpenGLTest/OpenGLSample.cpp
+++ b/test/GwenOpenGLTest/OpenGLSample.cpp
@@ -356,7 +356,7 @@ int main()
#ifndef _WIN32
//we need glewExperimental on Linux
#endif // _WIN32
- gladLoadGL();
+ gladLoadGLInternalLoader();
#endif
#endif //B3_USE_GLFW
//we ned to call glGetError twice, because of some Ubuntu/Intel/OpenGL issue