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authorJingyu Chen <chenjy@g.ucla.edu>2021-12-09 20:39:40 -0500
committerJingyu Chen <chenjy@g.ucla.edu>2021-12-09 20:39:40 -0500
commitc9a2d733adbfeb1e234d75b144f7532fe9b8e236 (patch)
tree52f22035c3c7ed538f37f8c03e30b426539937e1
parentf19133e4104b1ca60f28830639ff7a8e4151a7dc (diff)
downloadbullet3-c9a2d733adbfeb1e234d75b144f7532fe9b8e236.tar.gz
modified benchmark example
-rw-r--r--examples/ReducedDeformableDemo/FreeFall.cpp132
-rw-r--r--examples/ReducedDeformableDemo/ReducedGraspBenchmark.cpp494
-rw-r--r--src/BulletSoftBody/BulletReducedSoftBody/btReducedSoftBodySolver.cpp2
3 files changed, 252 insertions, 376 deletions
diff --git a/examples/ReducedDeformableDemo/FreeFall.cpp b/examples/ReducedDeformableDemo/FreeFall.cpp
index 1b4c44469..6370a4199 100644
--- a/examples/ReducedDeformableDemo/FreeFall.cpp
+++ b/examples/ReducedDeformableDemo/FreeFall.cpp
@@ -55,18 +55,18 @@ public:
void resetCamera()
{
- float dist = 6;
- float pitch = -10;
- float yaw = 90;
+ // float dist = 6;
+ // float pitch = -10;
+ // float yaw = 90;
+ // float targetPos[3] = {0, 2, 0};
+ float dist = 10;
+ float pitch = -30;
+ float yaw = 125;
float targetPos[3] = {0, 2, 0};
- // float dist = 20;
- // float pitch = -30;
- // float yaw = 125;
- // float targetPos[3] = {-2, 0, 2};
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
}
- void Ctor_RbUpStack()
+ void Ctor_RbUpStack(const btVector3& origin)
{
float mass = 10;
btCollisionShape* shape = new btBoxShape(btVector3(0.5, 0.5, 0.5));
@@ -77,12 +77,41 @@ public:
// btRigidBody* rb0 = createRigidBody(mass, startTransform, shape);
// rb0->setLinearVelocity(btVector3(0, 0, 0));
- startTransform.setOrigin(btVector3(0,10,0));
+ startTransform.setOrigin(origin);
// startTransform.setRotation(btQuaternion(btVector3(1, 0, 1), SIMD_PI / 4.0));
btRigidBody* rb1 = createRigidBody(mass, startTransform, shape);
rb1->setActivationState(DISABLE_DEACTIVATION);
// rb1->setLinearVelocity(btVector3(0, 0, 4));
}
+
+ void createReducedDeformableObject(const btVector3& origin, const btQuaternion& rotation)
+ {
+ btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createReducedTorus(getDeformableDynamicsWorld()->getWorldInfo(), num_modes);
+
+ getDeformableDynamicsWorld()->addSoftBody(rsb);
+ rsb->getCollisionShape()->setMargin(0.01);
+ // rsb->scale(btVector3(1, 1, 0.5));
+
+ rsb->setTotalMass(10);
+
+ btTransform init_transform;
+ init_transform.setIdentity();
+ init_transform.setOrigin(origin);
+ init_transform.setRotation(rotation);
+ rsb->transformTo(init_transform);
+
+ rsb->setStiffnessScale(5);
+ rsb->setDamping(damping_alpha, damping_beta);
+ // rsb->scale(btVector3(0.5, 0.5, 0.5));
+
+ rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
+ rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
+ rsb->m_cfg.kDF = 0;
+ rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
+ rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
+ rsb->m_sleepingThreshold = 0;
+ btSoftBodyHelpers::generateBoundaryFaces(rsb);
+ }
void stepSimulation(float deltaTime)
{
@@ -143,73 +172,24 @@ void FreeFall::initPhysics()
m_dynamicsWorld->setGravity(gravity);
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
// m_dynamicsWorld->getSolverInfo().m_solverMode |= SOLVER_RANDMIZE_ORDER;
-
- // create volumetric reduced deformable body
- {
- btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createReducedTorus(getDeformableDynamicsWorld()->getWorldInfo(), num_modes);
-
- getDeformableDynamicsWorld()->addSoftBody(rsb);
- rsb->getCollisionShape()->setMargin(0.01);
- // rsb->scale(btVector3(1, 1, 0.5));
-
- rsb->setTotalMass(10);
-
- btTransform init_transform;
- init_transform.setIdentity();
- init_transform.setOrigin(btVector3(0, 4, 0));
- init_transform.setRotation(btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
- rsb->transformTo(init_transform);
-
- rsb->setStiffnessScale(5);
- rsb->setDamping(damping_alpha, damping_beta);
- // rsb->scale(btVector3(0.5, 0.5, 0.5));
-
- rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
- rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
- rsb->m_cfg.kDF = 0;
- rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
- rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
- rsb->m_sleepingThreshold = 0;
- btSoftBodyHelpers::generateBoundaryFaces(rsb);
-
- // rsb->setVelocity(btVector3(0, -COLLIDING_VELOCITY, 0));
- // rsb->setRigidVelocity(btVector3(0, 0, 1));
- // rsb->setRigidAngularVelocity(btVector3(1, 0, 0));
- }
-
- {
- btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createReducedTorus(getDeformableDynamicsWorld()->getWorldInfo(), num_modes);
-
- getDeformableDynamicsWorld()->addSoftBody(rsb);
- rsb->getCollisionShape()->setMargin(0.01);
- // rsb->scale(btVector3(1, 1, 0.5));
-
- rsb->setTotalMass(10);
-
- btTransform init_transform;
- init_transform.setIdentity();
- init_transform.setOrigin(btVector3(4, 4, 0));
- init_transform.setRotation(btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
- rsb->transformTo(init_transform);
-
- rsb->setStiffnessScale(5);
- rsb->setDamping(damping_alpha, damping_beta);
- // rsb->scale(btVector3(0.5, 0.5, 0.5));
-
- rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
- rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
- rsb->m_cfg.kDF = 0;
- rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
- rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
- rsb->m_sleepingThreshold = 0;
- btSoftBodyHelpers::generateBoundaryFaces(rsb);
-
- // rsb->setVelocity(btVector3(0, -COLLIDING_VELOCITY, 0));
- // rsb->setRigidVelocity(btVector3(0, 0, 1));
- // rsb->setRigidAngularVelocity(btVector3(1, 0, 0));
- }
- // add a few rigid bodies
- Ctor_RbUpStack();
+
+ // 3x3 torus
+ createReducedDeformableObject(btVector3(4, 4, -4), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
+ createReducedDeformableObject(btVector3(4, 4, 0), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
+ createReducedDeformableObject(btVector3(4, 4, 4), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
+ createReducedDeformableObject(btVector3(0, 4, -4), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
+ createReducedDeformableObject(btVector3(0, 4, 0), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
+ createReducedDeformableObject(btVector3(0, 4, 4), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
+ createReducedDeformableObject(btVector3(-4, 4, -4), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
+ createReducedDeformableObject(btVector3(-4, 4, 0), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
+ createReducedDeformableObject(btVector3(-4, 4, 4), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
+
+ // Ctor_RbUpStack(btVector3(0, 10, 0));
+ // Ctor_RbUpStack(btVector3(0, 10, 4));
+ // Ctor_RbUpStack(btVector3(0, 10, 4));
+ // Ctor_RbUpStack(btVector3(-4, 10, 0));
+ // Ctor_RbUpStack(btVector3(4, 10, 0));
+
// create a static rigid box as the ground
{
// btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50), btScalar(50), btScalar(50)));
diff --git a/examples/ReducedDeformableDemo/ReducedGraspBenchmark.cpp b/examples/ReducedDeformableDemo/ReducedGraspBenchmark.cpp
index 2efc0c9e3..5c5ea07a4 100644
--- a/examples/ReducedDeformableDemo/ReducedGraspBenchmark.cpp
+++ b/examples/ReducedDeformableDemo/ReducedGraspBenchmark.cpp
@@ -28,11 +28,13 @@
static btScalar damping_alpha = 0.0;
static btScalar damping_beta = 0.0001;
+static btScalar COLLIDING_VELOCITY = 0;
static int num_modes = 20;
-static bool run_reduced = false;
+static bool run_reduced = true;
class ReducedGraspBenchmark : public CommonDeformableBodyBase
{
+ btVector3 m_gravity;
public:
ReducedGraspBenchmark(struct GUIHelperInterface* helper)
: CommonDeformableBodyBase(helper)
@@ -43,185 +45,166 @@ public:
}
void initPhysics();
- void exitPhysics();
+ void exitPhysics();
- void resetCamera()
- {
+ // TODO: disable pick force, non-interactive for now.
+ bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) {
+ return false;
+ }
+
+ void resetCamera()
+ {
+ // float dist = 6;
+ // float pitch = -10;
+ // float yaw = 90;
+ // float targetPos[3] = {0, 2, 0};
float dist = 10;
- float pitch = -10;
- float yaw = 90;
-
- float targetPos[3] = {0, 0, 0};
- m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
- }
+ float pitch = -30;
+ float yaw = 125;
+ float targetPos[3] = {0, 2, 0};
+ m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
+ }
- void stepSimulation(float deltaTime)
+ void Ctor_RbUpStack(const btVector3& origin)
{
- //use a smaller internal timestep for better stability
- float internalTimeStep = 1. / 240.f;
- m_dynamicsWorld->stepSimulation(deltaTime, 4, internalTimeStep);
+ float mass = 10;
+ btCollisionShape* shape = new btBoxShape(btVector3(0.5, 0.5, 0.5));
+ // btCollisionShape* shape = new btBoxShape(btVector3(1, 1, 1));
+ btTransform startTransform;
+ startTransform.setIdentity();
+ // startTransform.setOrigin(btVector3(0, 12, 0));
+ // btRigidBody* rb0 = createRigidBody(mass, startTransform, shape);
+ // rb0->setLinearVelocity(btVector3(0, 0, 0));
+
+ startTransform.setOrigin(origin);
+ // startTransform.setRotation(btQuaternion(btVector3(1, 0, 1), SIMD_PI / 4.0));
+ btRigidBody* rb1 = createRigidBody(mass, startTransform, shape);
+ rb1->setActivationState(DISABLE_DEACTIVATION);
+ // rb1->setLinearVelocity(btVector3(0, 0, 4));
}
-
- void createGrip()
+
+ void createDeform(const btVector3& origin, const btQuaternion& rotation)
{
- int count = 2;
- float mass = 1e6;
- btCollisionShape* shape = new btBoxShape(btVector3(1, 1, 0.25));
- {
- btTransform startTransform;
- startTransform.setIdentity();
- startTransform.setOrigin(btVector3(0,1,0));
- startTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0.));
- createRigidBody(mass, startTransform, shape);
- }
- {
- btTransform startTransform;
- startTransform.setIdentity();
- startTransform.setOrigin(btVector3(0,1,-4));
- startTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0.));
- createRigidBody(mass, startTransform, shape);
- }
+
+ if (run_reduced)
+ {
+ btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createReducedTorus(getDeformableDynamicsWorld()->getWorldInfo(), num_modes);
+
+ getDeformableDynamicsWorld()->addSoftBody(rsb);
+ rsb->getCollisionShape()->setMargin(0.01);
+ // rsb->scale(btVector3(1, 1, 0.5));
+
+ rsb->setTotalMass(10);
+
+ btTransform init_transform;
+ init_transform.setIdentity();
+ init_transform.setOrigin(origin);
+ init_transform.setRotation(rotation);
+ rsb->transformTo(init_transform);
+
+ rsb->setStiffnessScale(5);
+ rsb->setDamping(damping_alpha, damping_beta);
+ // rsb->scale(btVector3(0.5, 0.5, 0.5));
+
+ rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
+ rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
+ rsb->m_cfg.kDF = 0;
+ rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
+ rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
+ rsb->m_sleepingThreshold = 0;
+ btSoftBodyHelpers::generateBoundaryFaces(rsb);
+
+ std::cout << "Running reduced deformable\n";
+ }
+ else // create full deformable cube
+ {
+ std::string filepath("../../../data/reduced_torus/");
+ std::string filename = filepath + "torus_mesh.vtk";
+ btSoftBody* psb = btSoftBodyHelpers::CreateFromVtkFile(getDeformableDynamicsWorld()->getWorldInfo(), filename.c_str());
+
+ btTransform init_transform;
+ init_transform.setIdentity();
+ init_transform.setOrigin(origin);
+ init_transform.setRotation(rotation);
+ psb->transform(init_transform);
+ psb->getCollisionShape()->setMargin(0.015);
+ psb->setTotalMass(10);
+ psb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
+ psb->m_cfg.kCHR = 1; // collision hardness with rigid body
+ psb->m_cfg.kDF = .5;
+ psb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
+ psb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
+ getDeformableDynamicsWorld()->addSoftBody(psb);
+ btSoftBodyHelpers::generateBoundaryFaces(psb);
+
+ btDeformableGravityForce* gravity_force = new btDeformableGravityForce(m_gravity);
+ getDeformableDynamicsWorld()->addForce(psb, gravity_force);
+ m_forces.push_back(gravity_force);
+ btScalar E = 10000;
+ btScalar nu = 0.3;
+ btScalar lambda = E * nu / ((1 + nu) * (1 - 2 * nu));
+ btScalar mu = E / (2 * (1 + nu));
+ btDeformableNeoHookeanForce* neohookean = new btDeformableNeoHookeanForce(lambda, mu, 0.01);
+ // neohookean->setPoissonRatio(0.3);
+ // neohookean->setYoungsModulus(25);
+ neohookean->setDamping(0.01);
+ psb->m_cfg.drag = 0.001;
+ getDeformableDynamicsWorld()->addForce(psb, neohookean);
+ m_forces.push_back(neohookean);
+
+ std::cout << "Running full deformable\n";
}
- void Ctor_RbUpStack()
- {
- float mass = 8;
- btCollisionShape* shape = new btBoxShape(btVector3(0.25, 2, 0.5));
- btTransform startTransform;
- startTransform.setIdentity();
+ // btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createReducedTorus(getDeformableDynamicsWorld()->getWorldInfo(), num_modes);
- startTransform.setOrigin(btVector3(0,9.5,0));
- btRigidBody* rb1 = createRigidBody(mass, startTransform, shape);
- rb1->setLinearVelocity(btVector3(0, 0, 0));
- rb1->setFriction(0.7);
+ // getDeformableDynamicsWorld()->addSoftBody(rsb);
+ // rsb->getCollisionShape()->setMargin(0.01);
+ // // rsb->scale(btVector3(1, 1, 0.5));
+
+ // rsb->setTotalMass(10);
+
+ // btTransform init_transform;
+ // init_transform.setIdentity();
+ // init_transform.setOrigin(origin);
+ // init_transform.setRotation(rotation);
+ // rsb->transformTo(init_transform);
+
+ // rsb->setStiffnessScale(5);
+ // rsb->setDamping(damping_alpha, damping_beta);
+ // // rsb->scale(btVector3(0.5, 0.5, 0.5));
+
+ // rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
+ // rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
+ // rsb->m_cfg.kDF = 0;
+ // rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
+ // rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
+ // rsb->m_sleepingThreshold = 0;
+ // btSoftBodyHelpers::generateBoundaryFaces(rsb);
+ }
+
+ void stepSimulation(float deltaTime)
+ {
+ float internalTimeStep = 1. / 240.f;
+ m_dynamicsWorld->stepSimulation(deltaTime, 4, internalTimeStep);
}
virtual void renderScene()
{
CommonDeformableBodyBase::renderScene();
btDeformableMultiBodyDynamicsWorld* deformableWorld = getDeformableDynamicsWorld();
-
+
for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++)
{
- btSoftBody* psb = static_cast<btSoftBody*>(deformableWorld->getSoftBodyArray()[i]);
+ btReducedSoftBody* rsb = static_cast<btReducedSoftBody*>(deformableWorld->getSoftBodyArray()[i]);
{
- btSoftBodyHelpers::DrawFrame(psb, deformableWorld->getDebugDrawer());
- btSoftBodyHelpers::Draw(psb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
+ btSoftBodyHelpers::DrawFrame(rsb, deformableWorld->getDebugDrawer());
+ btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
}
}
}
-
- static void GripperDynamics(btScalar time, btDeformableMultiBodyDynamicsWorld* world);
};
-void ReducedGraspBenchmark::GripperDynamics(btScalar time, btDeformableMultiBodyDynamicsWorld* world)
-{
- btAlignedObjectArray<btRigidBody*>& rbs = world->getNonStaticRigidBodies();
- if (rbs.size()<2)
- return;
- btRigidBody* rb0 = rbs[0];
- // btScalar pressTime = 0.9;
- // btScalar pressTime = 0.96;
- btScalar pressTime = 1.26;
- btScalar liftTime = 2.5;
- btScalar shiftTime = 6;
- btScalar holdTime = 7;
- btScalar dropTime = 10;
- // btScalar holdTime = 500;
- // btScalar dropTime = 1000;
- btTransform rbTransform;
- rbTransform.setIdentity();
- btVector3 translation;
- btVector3 velocity;
-
- btVector3 initialTranslationLeft = btVector3(0,1,0); // inner face has z=2
- btVector3 initialTranslationRight = btVector3(0,1,-4); // inner face has z=-2
- btVector3 pinchVelocityLeft = btVector3(0,0,-1);
- btVector3 pinchVelocityRight = btVector3(0,0,1);
- btVector3 liftVelocity = btVector3(0,4,0);
- btVector3 shiftVelocity = btVector3(0,0,2);
- btVector3 holdVelocity = btVector3(0,0,0);
- btVector3 openVelocityLeft = btVector3(0,0,4);
- btVector3 openVelocityRight = btVector3(0,0,-4);
-
- if (time < pressTime)
- {
- velocity = pinchVelocityLeft;
- translation = initialTranslationLeft + pinchVelocityLeft * time;
- }
- else if (time < liftTime)
- {
- velocity = liftVelocity;
- translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (time - pressTime);
- }
- else if (time < shiftTime)
- {
- velocity = shiftVelocity;
- translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (time - liftTime);
- }
- else if (time < holdTime)
- {
- velocity = btVector3(0,0,0);
- translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (time - shiftTime);
- }
- else if (time < dropTime)
- {
- velocity = openVelocityLeft;
- translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityLeft * (time - holdTime);
- }
- else
- {
- velocity = holdVelocity;
- translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityLeft * (dropTime - holdTime);
- }
- rbTransform.setOrigin(translation);
- rbTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0));
- rb0->setCenterOfMassTransform(rbTransform);
- rb0->setAngularVelocity(btVector3(0,0,0));
- rb0->setLinearVelocity(velocity);
-
- btRigidBody* rb1 = rbs[1];
- if (time < pressTime)
- {
- velocity = pinchVelocityRight;
- translation = initialTranslationRight + pinchVelocityRight * time;
- }
- else if (time < liftTime)
- {
- velocity = liftVelocity;
- translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (time - pressTime);
- }
- else if (time < shiftTime)
- {
- velocity = shiftVelocity;
- translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (time - liftTime);
- }
- else if (time < holdTime)
- {
- velocity = btVector3(0,0,0);
- translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (time - shiftTime);
- }
- else if (time < dropTime)
- {
- velocity = openVelocityRight;
- translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityRight * (time - holdTime);
- }
- else
- {
- velocity = holdVelocity;
- translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityRight * (dropTime - holdTime);
- }
- rbTransform.setOrigin(translation);
- rbTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0));
- rb1->setCenterOfMassTransform(rbTransform);
- rb1->setAngularVelocity(btVector3(0,0,0));
- rb1->setLinearVelocity(velocity);
-
- rb0->setFriction(20);
- rb1->setFriction(20);
-}
-
void ReducedGraspBenchmark::initPhysics()
{
m_guiHelper->setUpAxis(1);
@@ -252,85 +235,42 @@ void ReducedGraspBenchmark::initPhysics()
m_solver = sol;
m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, solver);
}
- // btDeformableBodySolver* solver = new btDeformableBodySolver();
- // btReducedSoftBodySolver* solver = new btReducedSoftBodySolver();
-
- // btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
- // sol->setDeformableSolver(solver);
- // m_solver = sol;
// m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, solver);
btVector3 gravity = btVector3(0, -10, 0);
+ m_gravity = gravity;
m_dynamicsWorld->setGravity(gravity);
getDeformableDynamicsWorld()->getWorldInfo().m_gravity = gravity;
- getDeformableDynamicsWorld()->getWorldInfo().m_sparsesdf.setDefaultVoxelsz(0.25);
- getDeformableDynamicsWorld()->setSolverCallback(GripperDynamics);
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
-
- // create volumetric reduced deformable body
- if (run_reduced)
- {
- btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createReducedCube(getDeformableDynamicsWorld()->getWorldInfo(), num_modes);
-
- getDeformableDynamicsWorld()->addSoftBody(rsb);
- rsb->getCollisionShape()->setMargin(0.015);
-
- btTransform init_transform;
- init_transform.setIdentity();
- init_transform.setOrigin(btVector3(0, 1, -2));
- // init_transform.setRotation(btQuaternion(0, SIMD_PI / 2.0, SIMD_PI / 2.0));
- // init_transform.setRotation(btQuaternion(btVector3(0, 1, 0), SIMD_PI / 2.0));
- rsb->transform(init_transform);
-
- rsb->setStiffnessScale(100);
- rsb->setDamping(damping_alpha, damping_beta);
- rsb->setTotalMass(10);
-
- rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
- rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
- rsb->m_cfg.kDF = 0;
- rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
- rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
- rsb->m_sleepingThreshold = 0;
- btSoftBodyHelpers::generateBoundaryFaces(rsb);
-
- std::cout << "Running reduced deformable\n";
- }
- else // create full deformable cube
+
+ // 3x3 torus
+ createDeform(btVector3(4, 4, -4), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
+ createDeform(btVector3(4, 4, 0), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
+ createDeform(btVector3(4, 4, 4), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
+ createDeform(btVector3(0, 4, -4), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
+ createDeform(btVector3(0, 4, 0), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
+ createDeform(btVector3(0, 4, 4), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
+ createDeform(btVector3(-4, 4, -4), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
+ createDeform(btVector3(-4, 4, 0), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
+ createDeform(btVector3(-4, 4, 4), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
+
+ // create a static rigid box as the ground
{
- std::string filepath("../../../data/reduced_cube/");
- std::string filename = filepath + "cube_mesh.vtk";
- btSoftBody* psb = btSoftBodyHelpers::CreateFromVtkFile(getDeformableDynamicsWorld()->getWorldInfo(), filename.c_str());
-
- // psb->scale(btVector3(2, 2, 2));
- psb->translate(btVector3(0, 1, -2));
- psb->getCollisionShape()->setMargin(0.015);
- psb->setTotalMass(10);
- psb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
- psb->m_cfg.kCHR = 1; // collision hardness with rigid body
- psb->m_cfg.kDF = .5;
- psb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
- psb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
- getDeformableDynamicsWorld()->addSoftBody(psb);
- btSoftBodyHelpers::generateBoundaryFaces(psb);
-
- btDeformableGravityForce* gravity_force = new btDeformableGravityForce(gravity);
- getDeformableDynamicsWorld()->addForce(psb, gravity_force);
- m_forces.push_back(gravity_force);
-
- btScalar E = 10000;
- btScalar nu = 0.3;
- btScalar lambda = E * nu / ((1 + nu) * (1 - 2 * nu));
- btScalar mu = E / (2 * (1 + nu));
- btDeformableNeoHookeanForce* neohookean = new btDeformableNeoHookeanForce(lambda, mu, 0.02);
- // neohookean->setPoissonRatio(0.3);
- // neohookean->setYoungsModulus(25);
- neohookean->setDamping(0.01);
- psb->m_cfg.drag = 0.001;
- getDeformableDynamicsWorld()->addForce(psb, neohookean);
- m_forces.push_back(neohookean);
+ // btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50), btScalar(50), btScalar(50)));
+ btBoxShape* groundShape = createBoxShape(btVector3(btScalar(20), btScalar(2), btScalar(20)));
+ m_collisionShapes.push_back(groundShape);
- std::cout << "Running full deformable\n";
+ btTransform groundTransform;
+ groundTransform.setIdentity();
+ // groundTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI / 6.0));
+ // groundTransform.setRotation(btQuaternion(btVector3(0, 0, 1), SIMD_PI / 6.0));
+ groundTransform.setOrigin(btVector3(0, 0, 0));
+ // groundTransform.setOrigin(btVector3(0, 0, 6));
+ // groundTransform.setOrigin(btVector3(0, -50, 0));
+ {
+ btScalar mass(0.);
+ createRigidBody(mass, groundTransform, groundShape, btVector4(0,0,0,0));
+ }
}
getDeformableDynamicsWorld()->setImplicit(false);
@@ -338,78 +278,33 @@ void ReducedGraspBenchmark::initPhysics()
getDeformableDynamicsWorld()->setUseProjection(false);
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.2;
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_cfm = 0.2;
- getDeformableDynamicsWorld()->getSolverInfo().m_friction = 1;
+ getDeformableDynamicsWorld()->getSolverInfo().m_friction = 0.5;
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_maxErrorReduction = btScalar(200);
getDeformableDynamicsWorld()->getSolverInfo().m_leastSquaresResidualThreshold = 1e-3;
getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = false;
getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 100;
-
- // grippers
- createGrip();
-
- // rigid block
- // Ctor_RbUpStack();
-
- // {
- // float mass = 10;
- // btCollisionShape* shape = new btBoxShape(btVector3(0.25, 2, 0.5));
- // btTransform startTransform;
- // startTransform.setIdentity();
- // startTransform.setOrigin(btVector3(0,4,0));
- // btRigidBody* rb1 = createRigidBody(mass, startTransform, shape);
- // rb1->setLinearVelocity(btVector3(0, 0, 0));
- // }
-
- //create a ground
- {
- btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(150.), btScalar(25.), btScalar(150.)));
-
- m_collisionShapes.push_back(groundShape);
-
- btTransform groundTransform;
- groundTransform.setIdentity();
- groundTransform.setOrigin(btVector3(0, -25, 0));
- groundTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0));
- //We can also use DemoApplication::localCreateRigidBody, but for clarity it is provided here:
- btScalar mass(0.);
-
- //rigidbody is dynamic if and only if mass is non zero, otherwise static
- bool isDynamic = (mass != 0.f);
-
- btVector3 localInertia(0, 0, 0);
- if (isDynamic)
- groundShape->calculateLocalInertia(mass, localInertia);
-
- //using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
- btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
- btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia);
- btRigidBody* body = new btRigidBody(rbInfo);
- body->setFriction(0.5);
-
- //add the ground to the dynamics world
- m_dynamicsWorld->addRigidBody(body);
- }
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
+ m_dynamicsWorld->setGravity(gravity);
}
void ReducedGraspBenchmark::exitPhysics()
{
//cleanup in the reverse order of creation/initialization
removePickingConstraint();
- //remove the rigidbodies from the dynamics world and delete them
- int i;
- for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
- {
- btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
- btRigidBody* body = btRigidBody::upcast(obj);
- if (body && body->getMotionState())
- {
- delete body->getMotionState();
- }
- m_dynamicsWorld->removeCollisionObject(obj);
- delete obj;
- }
+ //remove the rigidbodies from the dynamics world and delete them
+ int i;
+ for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
+ {
+ btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
+ btRigidBody* body = btRigidBody::upcast(obj);
+ if (body && body->getMotionState())
+ {
+ delete body->getMotionState();
+ }
+ m_dynamicsWorld->removeCollisionObject(obj);
+ delete obj;
+ }
// delete forces
for (int j = 0; j < m_forces.size(); j++)
{
@@ -417,23 +312,24 @@ void ReducedGraspBenchmark::exitPhysics()
delete force;
}
m_forces.clear();
- //delete collision shapes
- for (int j = 0; j < m_collisionShapes.size(); j++)
- {
- btCollisionShape* shape = m_collisionShapes[j];
- delete shape;
- }
- m_collisionShapes.clear();
+
+ //delete collision shapes
+ for (int j = 0; j < m_collisionShapes.size(); j++)
+ {
+ btCollisionShape* shape = m_collisionShapes[j];
+ delete shape;
+ }
+ m_collisionShapes.clear();
- delete m_dynamicsWorld;
+ delete m_dynamicsWorld;
- delete m_solver;
+ delete m_solver;
- delete m_broadphase;
+ delete m_broadphase;
- delete m_dispatcher;
+ delete m_dispatcher;
- delete m_collisionConfiguration;
+ delete m_collisionConfiguration;
}
diff --git a/src/BulletSoftBody/BulletReducedSoftBody/btReducedSoftBodySolver.cpp b/src/BulletSoftBody/BulletReducedSoftBody/btReducedSoftBodySolver.cpp
index ee6d924ce..c283036aa 100644
--- a/src/BulletSoftBody/BulletReducedSoftBody/btReducedSoftBodySolver.cpp
+++ b/src/BulletSoftBody/BulletReducedSoftBody/btReducedSoftBodySolver.cpp
@@ -68,7 +68,7 @@ void btReducedSoftBodySolver::reinitialize(const btAlignedObjectArray<btSoftBody
{
btReducedSoftBody* rsb = static_cast<btReducedSoftBody*>(m_softBodies[i]);
rsb->m_nodeIndexOffset = sum;
- rsb->m_nodeIndexOffset += rsb->m_nodes.size();
+ sum += rsb->m_nodes.size();
}
btDeformableBodySolver::updateSoftBodies();