summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorXuchen Han <xuchenhan@xuchenhan-macbookpro.roam.corp.google.com>2019-07-21 18:32:54 -0700
committerXuchen Han <xuchenhan@xuchenhan-macbookpro.roam.corp.google.com>2019-08-02 13:13:21 -0700
commita90cad2a9650ad57d597eaf72cc8b0e091e51ad5 (patch)
tree8a1432c256c3456e60563c1949108bd8fd03cf3c
parentdc10336d45eeaf5d06de4bdabd7df3bc4d990d6f (diff)
downloadbullet3-a90cad2a9650ad57d597eaf72cc8b0e091e51ad5.tar.gz
deformable code refactor
-rw-r--r--src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h10
-rw-r--r--src/BulletSoftBody/btBackwardEulerObjective.h28
-rw-r--r--src/BulletSoftBody/btCGProjection.h51
-rw-r--r--src/BulletSoftBody/btConjugateGradient.h4
-rw-r--r--src/BulletSoftBody/btContactProjection.cpp156
-rw-r--r--src/BulletSoftBody/btDeformableBackwardEulerObjective.cpp (renamed from src/BulletSoftBody/btBackwardEulerObjective.cpp)43
-rw-r--r--src/BulletSoftBody/btDeformableBackwardEulerObjective.h100
-rw-r--r--src/BulletSoftBody/btDeformableBodySolver.cpp190
-rw-r--r--src/BulletSoftBody/btDeformableBodySolver.h35
-rw-r--r--src/BulletSoftBody/btDeformableContactProjection.cpp488
-rw-r--r--src/BulletSoftBody/btDeformableContactProjection.h (renamed from src/BulletSoftBody/btContactProjection.h)17
-rw-r--r--src/BulletSoftBody/btDeformableGravityForce.h60
-rw-r--r--src/BulletSoftBody/btDeformableLagrangianForce.h (renamed from src/BulletSoftBody/btLagrangianForce.h)30
-rw-r--r--src/BulletSoftBody/btDeformableMassSpringForce.h (renamed from src/BulletSoftBody/btMassSpring.h)54
-rw-r--r--src/BulletSoftBody/btDeformableRigidDynamicsWorld.cpp148
-rw-r--r--src/BulletSoftBody/btDeformableRigidDynamicsWorld.h20
-rw-r--r--src/BulletSoftBody/btSoftBody.cpp13
17 files changed, 1065 insertions, 382 deletions
diff --git a/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h b/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
index 51b3d906d..73607c61f 100644
--- a/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
+++ b/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
@@ -229,6 +229,16 @@ public:
{
return m_latencyMotionStateInterpolation;
}
+
+ btAlignedObjectArray<btRigidBody*>& getNonStaticRigidBodies()
+ {
+ return m_nonStaticRigidBodies;
+ }
+
+ const btAlignedObjectArray<btRigidBody*>& getNonStaticRigidBodies() const
+ {
+ return m_nonStaticRigidBodies;
+ }
};
#endif //BT_DISCRETE_DYNAMICS_WORLD_H
diff --git a/src/BulletSoftBody/btBackwardEulerObjective.h b/src/BulletSoftBody/btBackwardEulerObjective.h
index 68f7f66fe..16ec0a542 100644
--- a/src/BulletSoftBody/btBackwardEulerObjective.h
+++ b/src/BulletSoftBody/btBackwardEulerObjective.h
@@ -1,5 +1,5 @@
//
-// btBackwardEulerObjective.h
+// btDeformableBackwardEulerObjective.h
// BulletSoftBody
//
// Created by Xuchen Han on 7/1/19.
@@ -11,27 +11,26 @@
#include "btConjugateGradient.h"
#include "btLagrangianForce.h"
#include "btMassSpring.h"
-#include "btContactProjection.h"
+#include "btDeformableContactProjection.h"
#include "btPreconditioner.h"
#include "btDeformableRigidDynamicsWorld.h"
class btDeformableRigidDynamicsWorld;
-class btBackwardEulerObjective
+class btDeformableBackwardEulerObjective
{
public:
using TVStack = btAlignedObjectArray<btVector3>;
btScalar m_dt;
- btConjugateGradient<btBackwardEulerObjective> cg;
btDeformableRigidDynamicsWorld* m_world;
btAlignedObjectArray<btLagrangianForce*> m_lf;
btAlignedObjectArray<btSoftBody *>& m_softBodies;
Preconditioner* m_preconditioner;
- btContactProjection projection;
+ btDeformableContactProjection projection;
const TVStack& m_backupVelocity;
- btBackwardEulerObjective(btAlignedObjectArray<btSoftBody *>& softBodies, const TVStack& backup_v);
+ btDeformableBackwardEulerObjective(btAlignedObjectArray<btSoftBody *>& softBodies, const TVStack& backup_v);
- virtual ~btBackwardEulerObjective() {}
+ virtual ~btDeformableBackwardEulerObjective() {}
void initialize(){}
@@ -53,18 +52,14 @@ public:
// perform A*x = b
void multiply(const TVStack& x, TVStack& b) const;
- // update the constraints treated as projections
- void updateProjection(const TVStack& dv)
- {
- projection.update(dv, m_backupVelocity);
- }
-
// set initial guess for CG solve
void initialGuess(TVStack& dv, const TVStack& residual);
// reset data structure
void reinitialize(bool nodeUpdated);
+ void setDt(btScalar dt);
+
// enforce constraints in CG solve
void enforceConstraint(TVStack& x)
{
@@ -82,10 +77,11 @@ public:
}
// update the projections and project the residual
- void project(TVStack& r, const TVStack& dv)
+ void project(TVStack& r)
{
- updateProjection(dv);
- projection(r);
+ projection.update();
+ // TODO rename
+ projection.project(r);
}
// perform precondition M^(-1) x = b
diff --git a/src/BulletSoftBody/btCGProjection.h b/src/BulletSoftBody/btCGProjection.h
index ff5eecd8c..09055c7d1 100644
--- a/src/BulletSoftBody/btCGProjection.h
+++ b/src/BulletSoftBody/btCGProjection.h
@@ -8,53 +8,61 @@
#define BT_CG_PROJECTION_H
#include "btSoftBody.h"
+#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
+#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"
#include <unordered_map>
class btDeformableRigidDynamicsWorld;
-struct Constraint
+struct DeformableContactConstraint
{
btAlignedObjectArray<const btSoftBody::RContact*> m_contact;
btAlignedObjectArray<btVector3> m_direction;
btAlignedObjectArray<btScalar> m_value;
// the magnitude of the total impulse the node applied to the rb in the normal direction in the cg solve
btAlignedObjectArray<btScalar> m_accumulated_normal_impulse;
+ btAlignedObjectArray<btMultiBodyJacobianData> m_normal_jacobian;
- Constraint(const btSoftBody::RContact& rcontact)
+ DeformableContactConstraint(const btSoftBody::RContact& rcontact, const btMultiBodyJacobianData& jacobian)
{
- append(rcontact);
+ append(rcontact, jacobian);
}
- Constraint(const btVector3 dir)
+ DeformableContactConstraint(const btVector3 dir)
{
m_contact.push_back(nullptr);
m_direction.push_back(dir);
m_value.push_back(0);
m_accumulated_normal_impulse.push_back(0);
+ btMultiBodyJacobianData j;
+ m_normal_jacobian.push_back(j);
}
- Constraint()
+ DeformableContactConstraint()
{
m_contact.push_back(nullptr);
m_direction.push_back(btVector3(0,0,0));
m_value.push_back(0);
m_accumulated_normal_impulse.push_back(0);
+ btMultiBodyJacobianData j;
+ m_normal_jacobian.push_back(j);
}
- void append(const btSoftBody::RContact& rcontact)
+ void append(const btSoftBody::RContact& rcontact, const btMultiBodyJacobianData& jacobian)
{
m_contact.push_back(&rcontact);
m_direction.push_back(rcontact.m_cti.m_normal);
m_value.push_back(0);
m_accumulated_normal_impulse.push_back(0);
+ m_normal_jacobian.push_back(jacobian);
}
- ~Constraint()
+ ~DeformableContactConstraint()
{
}
};
-struct Friction
+struct DeformableFrictionConstraint
{
btAlignedObjectArray<bool> m_static; // whether the friction is static
@@ -69,14 +77,22 @@ struct Friction
btAlignedObjectArray<btVector3> m_direction_prev;
btAlignedObjectArray<bool> m_released; // whether the contact is released
-
+ btAlignedObjectArray<btMultiBodyJacobianData> m_complementary_jacobian;
+ btAlignedObjectArray<btVector3> m_complementaryDirection;
// the total impulse the node applied to the rb in the tangential direction in the cg solve
btAlignedObjectArray<btVector3> m_accumulated_tangent_impulse;
- Friction()
+
+ DeformableFrictionConstraint()
+ {
+ append();
+ }
+
+ DeformableFrictionConstraint(const btVector3& complementaryDir, const btMultiBodyJacobianData& jacobian)
{
append();
+ addJacobian(complementaryDir, jacobian);
}
void append()
@@ -96,6 +112,13 @@ struct Friction
m_accumulated_tangent_impulse.push_back(btVector3(0,0,0));
m_released.push_back(false);
}
+
+ void addJacobian(const btVector3& complementaryDir, const btMultiBodyJacobianData& jacobian)
+ {
+ m_complementary_jacobian.push_back(jacobian);
+ m_complementaryDirection.push_back(complementaryDir);
+ }
+
};
class btCGProjection
@@ -109,8 +132,6 @@ public:
btDeformableRigidDynamicsWorld* m_world;
std::unordered_map<btSoftBody::Node *, size_t> m_indices;
const btScalar& m_dt;
- std::unordered_map<btSoftBody::Node *, btAlignedObjectArray<Constraint> > m_constraints;
- std::unordered_map<btSoftBody::Node *, btAlignedObjectArray<Friction> > m_frictions;
btCGProjection(btAlignedObjectArray<btSoftBody *>& softBodies, const btScalar& dt)
: m_softBodies(softBodies)
@@ -123,19 +144,17 @@ public:
}
// apply the constraints
- virtual void operator()(TVStack& x) = 0;
+ virtual void project(TVStack& x) = 0;
virtual void setConstraints() = 0;
// update the constraints
- virtual void update(const TVStack& dv, const TVStack& backup_v) = 0;
+ virtual void update() = 0;
virtual void reinitialize(bool nodeUpdated)
{
if (nodeUpdated)
updateId();
- m_constraints.clear();
- m_frictions.clear();
}
void updateId()
diff --git a/src/BulletSoftBody/btConjugateGradient.h b/src/BulletSoftBody/btConjugateGradient.h
index f23b26385..0c8384a00 100644
--- a/src/BulletSoftBody/btConjugateGradient.h
+++ b/src/BulletSoftBody/btConjugateGradient.h
@@ -36,7 +36,7 @@ public:
// r = b - A * x --with assigned dof zeroed out
A.multiply(x, temp);
r = sub(b, temp);
- A.project(r,x);
+ A.project(r);
A.enforceConstraint(x);
btScalar r_norm = std::sqrt(squaredNorm(r));
@@ -62,7 +62,7 @@ public:
multAndAddTo(alpha, p, x);
multAndAddTo(-alpha, temp, r);
// zero out the dofs of r
- A.project(r,x);
+ A.project(r);
A.enforceConstraint(x);
r_norm = std::sqrt(squaredNorm(r));
diff --git a/src/BulletSoftBody/btContactProjection.cpp b/src/BulletSoftBody/btContactProjection.cpp
index cf2e05e59..99ab6f473 100644
--- a/src/BulletSoftBody/btContactProjection.cpp
+++ b/src/BulletSoftBody/btContactProjection.cpp
@@ -1,14 +1,47 @@
//
-// btContactProjection.cpp
+// btDeformableContactProjection.cpp
// BulletSoftBody
//
// Created by Xuchen Han on 7/4/19.
//
-#include "btContactProjection.h"
+#include "btDeformableContactProjection.h"
#include "btDeformableRigidDynamicsWorld.h"
#include <algorithm>
-void btContactProjection::update(const TVStack& dv, const TVStack& backupVelocity)
+static void findJacobian(const btMultiBodyLinkCollider* multibodyLinkCol,
+ btMultiBodyJacobianData& jacobianData,
+ const btVector3& contact_point,
+ const btVector3& dir)
+{
+ const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
+ jacobianData.m_jacobians.resize(ndof);
+ jacobianData.m_deltaVelocitiesUnitImpulse.resize(ndof);
+ btScalar* jac = &jacobianData.m_jacobians[0];
+
+ multibodyLinkCol->m_multiBody->fillContactJacobianMultiDof(multibodyLinkCol->m_link, contact_point, dir, jac, jacobianData.scratch_r, jacobianData.scratch_v, jacobianData.scratch_m);
+ multibodyLinkCol->m_multiBody->calcAccelerationDeltasMultiDof(&jacobianData.m_jacobians[0], &jacobianData.m_deltaVelocitiesUnitImpulse[0], jacobianData.scratch_r, jacobianData.scratch_v);
+}
+
+static btVector3 generateUnitOrthogonalVector(const btVector3& u)
+{
+ btScalar ux = u.getX();
+ btScalar uy = u.getY();
+ btScalar uz = u.getZ();
+ btScalar ax = std::abs(ux);
+ btScalar ay = std::abs(uy);
+ btScalar az = std::abs(uz);
+ btVector3 v;
+ if (ax <= ay && ax <= az)
+ v = btVector3(0, -uz, uy);
+ else if (ay <= ax && ay <= az)
+ v = btVector3(-uz, 0, ux);
+ else
+ v = btVector3(-uy, ux, 0);
+ v.normalize();
+ return v;
+}
+
+void btDeformableContactProjection::update()
{
///solve rigid body constraints
m_world->getSolverInfo().m_numIterations = 10;
@@ -32,13 +65,17 @@ void btContactProjection::update(const TVStack& dv, const TVStack& backupVelocit
}
const btSoftBody::RContact* c = constraint.m_contact[j];
const btSoftBody::sCti& cti = c->m_cti;
- btMultiBodyJacobianData jacobianData;
+
+ // normal jacobian is precompute but tangent jacobian is not
+ const btMultiBodyJacobianData& jacobianData_normal = constraint.m_normal_jacobian[j];
+ const btMultiBodyJacobianData& jacobianData_complementary = friction.m_complementary_jacobian[j];
+
if (cti.m_colObj->hasContactResponse())
{
btVector3 va(0, 0, 0);
btRigidBody* rigidCol = 0;
btMultiBodyLinkCollider* multibodyLinkCol = 0;
- btScalar* deltaV;
+ const btScalar* deltaV_normal;
// grab the velocity of the rigid body
if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
@@ -52,20 +89,25 @@ void btContactProjection::update(const TVStack& dv, const TVStack& backupVelocit
if (multibodyLinkCol)
{
const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
- jacobianData.m_jacobians.resize(ndof);
- jacobianData.m_deltaVelocitiesUnitImpulse.resize(ndof);
- btScalar* jac = &jacobianData.m_jacobians[0];
-
- multibodyLinkCol->m_multiBody->fillContactJacobianMultiDof(multibodyLinkCol->m_link, c->m_node->m_x, cti.m_normal, jac, jacobianData.scratch_r, jacobianData.scratch_v, jacobianData.scratch_m);
- deltaV = &jacobianData.m_deltaVelocitiesUnitImpulse[0];
- multibodyLinkCol->m_multiBody->calcAccelerationDeltasMultiDof(&jacobianData.m_jacobians[0], deltaV, jacobianData.scratch_r, jacobianData.scratch_v);
+ const btScalar* jac_normal = &jacobianData_normal.m_jacobians[0];
+ deltaV_normal = &jacobianData_normal.m_deltaVelocitiesUnitImpulse[0];
+ // add in the normal component of the va
btScalar vel = 0.0;
for (int k = 0; k < ndof; ++k)
{
- vel += multibodyLinkCol->m_multiBody->getVelocityVector()[k] * jac[k];
+ vel += multibodyLinkCol->m_multiBody->getVelocityVector()[k] * jac_normal[k];
}
va = cti.m_normal * vel * m_dt;
+
+ // add in complementary direction of va
+ const btScalar* jac_complementary = &jacobianData_complementary.m_jacobians[0];
+ vel = 0.0;
+ for (int k = 0; k < ndof; ++k)
+ {
+ vel += multibodyLinkCol->m_multiBody->getVelocityVector()[k] * jac_complementary[k];
+ }
+ va += friction.m_complementaryDirection[j] * vel * m_dt;
}
}
@@ -109,7 +151,7 @@ void btContactProjection::update(const TVStack& dv, const TVStack& backupVelocit
else
{
friction.m_static[j] = true;
- friction.m_impulse[j] = local_tangent_norm;
+ friction.m_impulse[j] = tangent_norm;
}
}
else
@@ -125,15 +167,22 @@ void btContactProjection::update(const TVStack& dv, const TVStack& backupVelocit
// the incremental impulse applied to rb in the tangential direction
btVector3 incremental_tangent = (friction.m_impulse_prev[j] * friction.m_direction_prev[j])-(friction.m_impulse[j] * friction.m_direction[j]);
+ // TODO cleanup
if (1) // in the same CG solve, the set of constraits doesn't change
{
// c0 is the impulse matrix, c3 is 1 - the friction coefficient or 0, c4 is the contact hardness coefficient
// dv = new_impulse + accumulated velocity change in previous CG iterations
// so we have the invariant node->m_v = backupVelocity + dv;
-// btVector3 dv = -impulse_normal * c->m_c2/m_dt + c->m_node->m_v - backupVelocity[m_indices[c->m_node]];
-// btScalar dvn = dv.dot(cti.m_normal);
+
btScalar dvn = -accumulated_normal * c->m_c2/m_dt;
+
+ // the following is equivalent
+ /*
+ btVector3 dv = -impulse_normal * c->m_c2/m_dt + c->m_node->m_v - backupVelocity[m_indices[c->m_node]];
+ btScalar dvn = dv.dot(cti.m_normal);
+ */
+
constraint.m_value[j] = dvn;
// the incremental impulse:
@@ -147,10 +196,20 @@ void btContactProjection::update(const TVStack& dv, const TVStack& backupVelocit
}
else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
{
+
if (multibodyLinkCol)
{
- double multiplier = 0.5;
- multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof(deltaV, -impulse.length() * multiplier);
+ double multiplier = 1;
+ multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof(deltaV_normal, -impulse_normal.length() * multiplier);
+
+ if (incremental_tangent.norm() > SIMD_EPSILON)
+ {
+ btMultiBodyJacobianData jacobian_tangent;
+ btVector3 tangent = incremental_tangent.normalized();
+ findJacobian(multibodyLinkCol, jacobian_tangent, c->m_node->m_x, tangent);
+ const btScalar* deltaV_tangent = &jacobian_tangent.m_deltaVelocitiesUnitImpulse[0];
+ multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof(deltaV_tangent, incremental_tangent.length() * multiplier);
+ }
}
}
}
@@ -160,7 +219,7 @@ void btContactProjection::update(const TVStack& dv, const TVStack& backupVelocit
}
}
-void btContactProjection::setConstraints()
+void btDeformableContactProjection::setConstraints()
{
// set Dirichlet constraint
for (int i = 0; i < m_softBodies.size(); ++i)
@@ -188,8 +247,8 @@ void btContactProjection::setConstraints()
for (int i = 0; i < m_softBodies.size(); ++i)
{
btSoftBody* psb = m_softBodies[i];
- btMultiBodyJacobianData jacobianData;
- btAlignedObjectArray<btScalar> jacobian;
+ btMultiBodyJacobianData jacobianData_normal;
+ btMultiBodyJacobianData jacobianData_complementary;
for (int j = 0; j < psb->m_rcontacts.size(); ++j)
{
@@ -206,7 +265,6 @@ void btContactProjection::setConstraints()
btVector3 va(0, 0, 0);
btRigidBody* rigidCol = 0;
btMultiBodyLinkCollider* multibodyLinkCol = 0;
- btScalar* deltaV;
// grab the velocity of the rigid body
if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
@@ -216,25 +274,18 @@ void btContactProjection::setConstraints()
}
else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
{
- jacobian.clear();
multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
if (multibodyLinkCol)
{
- const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
- jacobianData.m_jacobians.resize(ndof);
- jacobianData.m_deltaVelocitiesUnitImpulse.resize(ndof);
- btScalar* jac = &jacobianData.m_jacobians[0];
-
- multibodyLinkCol->m_multiBody->fillContactJacobianMultiDof(multibodyLinkCol->m_link, c.m_node->m_x, cti.m_normal, jac, jacobianData.scratch_r, jacobianData.scratch_v, jacobianData.scratch_m);
- deltaV = &jacobianData.m_deltaVelocitiesUnitImpulse[0];
- multibodyLinkCol->m_multiBody->calcAccelerationDeltasMultiDof(&jacobianData.m_jacobians[0], deltaV, jacobianData.scratch_r, jacobianData.scratch_v);
-
+ findJacobian(multibodyLinkCol, jacobianData_normal, c.m_node->m_x, cti.m_normal);
btScalar vel = 0.0;
- jacobian.resize(ndof);
+ const btScalar* jac = &jacobianData_normal.m_jacobians[0];
+ const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
for (int j = 0; j < ndof; ++j)
{
vel += multibodyLinkCol->m_multiBody->getVelocityVector()[j] * jac[j];
- jacobian[j] = jac[j];
+ std::cout << multibodyLinkCol->m_multiBody->getVelocityVector()[j] << std::endl;
+ std::cout << jac[j] << std::endl;
}
va = cti.m_normal * vel * m_dt;
}
@@ -245,13 +296,25 @@ void btContactProjection::setConstraints()
const btScalar dn = btDot(vr, cti.m_normal);
if (dn < SIMD_EPSILON)
{
+ // find complementary jacobian
+ btVector3 complementaryDirection;
+ if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
+ {
+ multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
+ if (multibodyLinkCol)
+ {
+ complementaryDirection = generateUnitOrthogonalVector(cti.m_normal);
+ findJacobian(multibodyLinkCol, jacobianData_complementary, c.m_node->m_x, complementaryDirection);
+ }
+ }
+
if (m_constraints.find(c.m_node) == m_constraints.end())
{
btAlignedObjectArray<Constraint> constraints;
- constraints.push_back(Constraint(c));
+ constraints.push_back(Constraint(c, jacobianData_normal));
m_constraints[c.m_node] = constraints;
btAlignedObjectArray<Friction> frictions;
- frictions.push_back(Friction());
+ frictions.push_back(Friction(complementaryDirection, jacobianData_complementary));
m_frictions[c.m_node] = frictions;
}
else
@@ -268,9 +331,10 @@ void btContactProjection::setConstraints()
if (std::abs(std::abs(dot_prod) - 1) < angle_epsilon)
{
// group the constraints
- constraints[j].append(c);
+ constraints[j].append(c, jacobianData_normal);
// push in an empty friction
frictions[j].append();
+ frictions[j].addJacobian(complementaryDirection, jacobianData_complementary);
merged = true;
break;
}
@@ -279,8 +343,8 @@ void btContactProjection::setConstraints()
// hard coded no more than 3 constraint directions
if (!merged && constraints.size() < dim)
{
- constraints.push_back(Constraint(c));
- frictions.push_back(Friction());
+ constraints.push_back(Constraint(c, jacobianData_normal));
+ frictions.push_back(Friction(complementaryDirection, jacobianData_complementary));
}
}
}
@@ -289,7 +353,7 @@ void btContactProjection::setConstraints()
}
}
-void btContactProjection::enforceConstraint(TVStack& x)
+void btDeformableContactProjection::enforceConstraint(TVStack& x)
{
const int dim = 3;
for (auto& it : m_constraints)
@@ -356,7 +420,7 @@ void btContactProjection::enforceConstraint(TVStack& x)
}
}
-void btContactProjection::operator()(TVStack& x)
+void btDeformableContactProjection::project(TVStack& x)
{
const int dim = 3;
for (auto& it : m_constraints)
@@ -412,3 +476,13 @@ void btContactProjection::operator()(TVStack& x)
}
}
}
+
+void btDeformableContactProjection::reinitialize(bool nodeUpdated)
+{
+ btCGProjection::reinitialize(nodeUpdated);
+ m_constraints.clear();
+ m_frictions.clear();
+}
+
+
+
diff --git a/src/BulletSoftBody/btBackwardEulerObjective.cpp b/src/BulletSoftBody/btDeformableBackwardEulerObjective.cpp
index 024cc66b6..31b0905ac 100644
--- a/src/BulletSoftBody/btBackwardEulerObjective.cpp
+++ b/src/BulletSoftBody/btDeformableBackwardEulerObjective.cpp
@@ -1,26 +1,26 @@
//
-// btBackwardEulerObjective.cpp
+// btDeformableBackwardEulerObjective.cpp
// BulletSoftBody
//
// Created by Xuchen Han on 7/9/19.
//
-#include "btBackwardEulerObjective.h"
+#include "btDeformableBackwardEulerObjective.h"
-btBackwardEulerObjective::btBackwardEulerObjective(btAlignedObjectArray<btSoftBody *>& softBodies, const TVStack& backup_v)
-: cg(10)
-, m_softBodies(softBodies)
+btDeformableBackwardEulerObjective::btDeformableBackwardEulerObjective(btAlignedObjectArray<btSoftBody *>& softBodies, const TVStack& backup_v)
+: m_softBodies(softBodies)
, projection(m_softBodies, m_dt)
, m_backupVelocity(backup_v)
{
// TODO: this should really be specified in initialization instead of here
- btMassSpring* mass_spring = new btMassSpring(m_softBodies);
-// m_preconditioner = new MassPreconditioner(m_softBodies);
+ btDeformableMassSpringForce* mass_spring = new btDeformableMassSpringForce(m_softBodies);
+ btDeformableGravityForce* gravity = new btDeformableGravityForce(m_softBodies, btVector3(0,-10,0));
m_preconditioner = new DefaultPreconditioner();
m_lf.push_back(mass_spring);
+ m_lf.push_back(gravity);
}
-void btBackwardEulerObjective::reinitialize(bool nodeUpdated)
+void btDeformableBackwardEulerObjective::reinitialize(bool nodeUpdated)
{
if(nodeUpdated)
{
@@ -34,8 +34,12 @@ void btBackwardEulerObjective::reinitialize(bool nodeUpdated)
m_preconditioner->reinitialize(nodeUpdated);
}
+void btDeformableBackwardEulerObjective::setDt(btScalar dt)
+{
+ m_dt = dt;
+}
-void btBackwardEulerObjective::multiply(const TVStack& x, TVStack& b) const
+void btDeformableBackwardEulerObjective::multiply(const TVStack& x, TVStack& b) const
{
for (int i = 0; i < b.size(); ++i)
b[i].setZero();
@@ -56,18 +60,11 @@ void btBackwardEulerObjective::multiply(const TVStack& x, TVStack& b) const
for (int i = 0; i < m_lf.size(); ++i)
{
// add damping matrix
- m_lf[i]->addScaledDampingForceDifferential(-m_dt, x, b);
+ m_lf[i]->addScaledForceDifferential(-m_dt, x, b);
}
}
-void btBackwardEulerObjective::computeStep(TVStack& dv, const TVStack& residual, const btScalar& dt)
-{
- m_dt = dt;
- btScalar tolerance = std::numeric_limits<float>::epsilon()* 1024 * computeNorm(residual);
- cg.solve(*this, dv, residual, tolerance);
-}
-
-void btBackwardEulerObjective::updateVelocity(const TVStack& dv)
+void btDeformableBackwardEulerObjective::updateVelocity(const TVStack& dv)
{
// only the velocity of the constrained nodes needs to be updated during CG solve
for (auto it : projection.m_constraints)
@@ -77,7 +74,7 @@ void btBackwardEulerObjective::updateVelocity(const TVStack& dv)
}
}
-void btBackwardEulerObjective::applyForce(TVStack& force, bool setZero)
+void btDeformableBackwardEulerObjective::applyForce(TVStack& force, bool setZero)
{
size_t counter = 0;
for (int i = 0; i < m_softBodies.size(); ++i)
@@ -96,7 +93,7 @@ void btBackwardEulerObjective::applyForce(TVStack& force, bool setZero)
}
}
-void btBackwardEulerObjective::computeResidual(btScalar dt, TVStack &residual) const
+void btDeformableBackwardEulerObjective::computeResidual(btScalar dt, TVStack &residual) const
{
// add implicit force
for (int i = 0; i < m_lf.size(); ++i)
@@ -105,7 +102,7 @@ void btBackwardEulerObjective::computeResidual(btScalar dt, TVStack &residual) c
}
}
-btScalar btBackwardEulerObjective::computeNorm(const TVStack& residual) const
+btScalar btDeformableBackwardEulerObjective::computeNorm(const TVStack& residual) const
{
btScalar norm_squared = 0;
for (int i = 0; i < residual.size(); ++i)
@@ -115,14 +112,14 @@ btScalar btBackwardEulerObjective::computeNorm(const TVStack& residual) const
return std::sqrt(norm_squared+SIMD_EPSILON);
}
-void btBackwardEulerObjective::applyExplicitForce(TVStack& force)
+void btDeformableBackwardEulerObjective::applyExplicitForce(TVStack& force)
{
for (int i = 0; i < m_lf.size(); ++i)
m_lf[i]->addScaledExplicitForce(m_dt, force);
applyForce(force, true);
}
-void btBackwardEulerObjective::initialGuess(TVStack& dv, const TVStack& residual)
+void btDeformableBackwardEulerObjective::initialGuess(TVStack& dv, const TVStack& residual)
{
size_t counter = 0;
for (int i = 0; i < m_softBodies.size(); ++i)
diff --git a/src/BulletSoftBody/btDeformableBackwardEulerObjective.h b/src/BulletSoftBody/btDeformableBackwardEulerObjective.h
new file mode 100644
index 000000000..bfd4ca3af
--- /dev/null
+++ b/src/BulletSoftBody/btDeformableBackwardEulerObjective.h
@@ -0,0 +1,100 @@
+//
+// btDeformableBackwardEulerObjective.h
+// BulletSoftBody
+//
+// Created by Xuchen Han on 7/1/19.
+//
+
+#ifndef BT_BACKWARD_EULER_OBJECTIVE_H
+#define BT_BACKWARD_EULER_OBJECTIVE_H
+#include <functional>
+#include "btConjugateGradient.h"
+#include "btDeformableLagrangianForce.h"
+#include "btDeformableMassSpringForce.h"
+#include "btDeformableGravityForce.h"
+#include "btDeformableContactProjection.h"
+#include "btPreconditioner.h"
+#include "btDeformableRigidDynamicsWorld.h"
+
+class btDeformableRigidDynamicsWorld;
+class btDeformableBackwardEulerObjective
+{
+public:
+ using TVStack = btAlignedObjectArray<btVector3>;
+ btScalar m_dt;
+ btDeformableRigidDynamicsWorld* m_world;
+ btAlignedObjectArray<btDeformableLagrangianForce*> m_lf;
+ btAlignedObjectArray<btSoftBody *>& m_softBodies;
+ Preconditioner* m_preconditioner;
+ btDeformableContactProjection projection;
+ const TVStack& m_backupVelocity;
+
+ btDeformableBackwardEulerObjective(btAlignedObjectArray<btSoftBody *>& softBodies, const TVStack& backup_v);
+
+ virtual ~btDeformableBackwardEulerObjective() {}
+
+ void initialize(){}
+
+ // compute the rhs for CG solve, i.e, add the dt scaled implicit force to residual
+ void computeResidual(btScalar dt, TVStack& residual) const;
+
+ // add explicit force to the velocity
+ void applyExplicitForce(TVStack& force);
+
+ // apply force to velocity and optionally reset the force to zero
+ void applyForce(TVStack& force, bool setZero);
+
+ // compute the norm of the residual
+ btScalar computeNorm(const TVStack& residual) const;
+
+ // compute one step of the solve (there is only one solve if the system is linear)
+ void computeStep(TVStack& dv, const TVStack& residual, const btScalar& dt);
+
+ // perform A*x = b
+ void multiply(const TVStack& x, TVStack& b) const;
+
+ // set initial guess for CG solve
+ void initialGuess(TVStack& dv, const TVStack& residual);
+
+ // reset data structure
+ void reinitialize(bool nodeUpdated);
+
+ void setDt(btScalar dt);
+
+ // enforce constraints in CG solve
+ void enforceConstraint(TVStack& x)
+ {
+ projection.enforceConstraint(x);
+ updateVelocity(x);
+ }
+
+ // add dv to velocity
+ void updateVelocity(const TVStack& dv);
+
+ //set constraints as projections
+ void setConstraints()
+ {
+ projection.setConstraints();
+ }
+
+ // update the projections and project the residual
+ void project(TVStack& r)
+ {
+ projection.update();
+ projection.project(r);
+ }
+
+ // perform precondition M^(-1) x = b
+ void precondition(const TVStack& x, TVStack& b)
+ {
+ m_preconditioner->operator()(x,b);
+ }
+
+ virtual void setWorld(btDeformableRigidDynamicsWorld* world)
+ {
+ m_world = world;
+ projection.setWorld(world);
+ }
+};
+
+#endif /* btBackwardEulerObjective_h */
diff --git a/src/BulletSoftBody/btDeformableBodySolver.cpp b/src/BulletSoftBody/btDeformableBodySolver.cpp
index f98dfacbb..96d2e0029 100644
--- a/src/BulletSoftBody/btDeformableBodySolver.cpp
+++ b/src/BulletSoftBody/btDeformableBodySolver.cpp
@@ -10,11 +10,9 @@
btDeformableBodySolver::btDeformableBodySolver()
: m_numNodes(0)
-, m_solveIterations(1)
-, m_impulseIterations(1)
-, m_world(nullptr)
+, cg(10)
{
- m_objective = new btBackwardEulerObjective(m_softBodySet, m_backupVelocity);
+ m_objective = new btDeformableBackwardEulerObjective(m_softBodySet, m_backupVelocity);
}
btDeformableBodySolver::~btDeformableBodySolver()
@@ -22,124 +20,31 @@ btDeformableBodySolver::~btDeformableBodySolver()
delete m_objective;
}
-void btDeformableBodySolver::postStabilize()
-{
- for (int i = 0; i < m_softBodySet.size(); ++i)
- {
- btSoftBody* psb = m_softBodySet[i];
- btMultiBodyJacobianData jacobianData;
- const btScalar mrg = psb->getCollisionShape()->getMargin();
- for (int j = 0; j < psb->m_rcontacts.size(); ++j)
- {
- const btSoftBody::RContact& c = psb->m_rcontacts[j];
- // skip anchor points
- if (c.m_node->m_im == 0)
- continue;
-
- const btSoftBody::sCti& cti = c.m_cti;
- if (cti.m_colObj->hasContactResponse())
- {
- btVector3 va(0, 0, 0);
- btRigidBody* rigidCol = 0;
- btMultiBodyLinkCollider* multibodyLinkCol = 0;
- btScalar* deltaV;
-
- // grab the velocity of the rigid body
- if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
- {
- rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
- va = rigidCol ? (rigidCol->getVelocityInLocalPoint(c.m_c1)) * m_dt : btVector3(0, 0, 0);
- }
- else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
- {
- multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
- if (multibodyLinkCol)
- {
- const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
- jacobianData.m_jacobians.resize(ndof);
- jacobianData.m_deltaVelocitiesUnitImpulse.resize(ndof);
- btScalar* jac = &jacobianData.m_jacobians[0];
-
- multibodyLinkCol->m_multiBody->fillContactJacobianMultiDof(multibodyLinkCol->m_link, c.m_node->m_x, cti.m_normal, jac, jacobianData.scratch_r, jacobianData.scratch_v, jacobianData.scratch_m);
- deltaV = &jacobianData.m_deltaVelocitiesUnitImpulse[0];
- multibodyLinkCol->m_multiBody->calcAccelerationDeltasMultiDof(&jacobianData.m_jacobians[0], deltaV, jacobianData.scratch_r, jacobianData.scratch_v);
-
- btScalar vel = 0.0;
- for (int j = 0; j < ndof; ++j)
- {
- vel += multibodyLinkCol->m_multiBody->getVelocityVector()[j] * jac[j];
- }
- va = cti.m_normal * vel * m_dt;
- }
- }
-
- const btVector3 vb = c.m_node->m_v * m_dt;
- const btVector3 vr = vb - va;
- const btScalar dn = btDot(vr, cti.m_normal);
-
- btScalar dp = btMin((btDot(c.m_node->m_x, cti.m_normal) + cti.m_offset), mrg);
-// dp += mrg;
- // c0 is the impulse matrix, c3 is 1 - the friction coefficient or 0, c4 is the contact hardness coefficient
-
- btScalar dvn = dn * c.m_c4;
- const btVector3 impulse = c.m_c0 * ((cti.m_normal * (dn * c.m_c4)));
- // TODO: only contact is considered here, add friction later
- if (dp < 0)
- {
- bool two_way = false;
- if (two_way)
- {
- c.m_node->m_x -= impulse * c.m_c2;
-
- if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
- {
- if (rigidCol)
- rigidCol->applyImpulse(impulse, c.m_c1);
- }
- else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
- {
- if (multibodyLinkCol)
- {
- double multiplier = 0.5;
- multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof(deltaV, -impulse.length() * multiplier);
- }
- }
- }
- else
- c.m_node->m_x -= dp * cti.m_normal * c.m_c4;
- }
- }
- }
- }
-}
-
void btDeformableBodySolver::solveConstraints(float solverdt)
{
- m_dt = solverdt;
- bool nodeUpdated = updateNodes();
- reinitialize(nodeUpdated);
-
- // apply explicit force
- m_objective->applyExplicitForce(m_residual);
+ m_objective->setDt(solverdt);
// add constraints to the solver
setConstraints();
+ // save v_{n+1}^* velocity after explicit forces
backupVelocity();
-
- for (int i = 0; i < m_solveIterations; ++i)
- {
- m_objective->computeResidual(solverdt, m_residual);
- m_objective->initialGuess(m_dv, m_residual);
- m_objective->computeStep(m_dv, m_residual, solverdt);
- updateVelocity();
- }
- advect(solverdt);
- postStabilize();
+ m_objective->computeResidual(solverdt, m_residual);
+// m_objective->initialGuess(m_dv, m_residual);
+ computeStep(m_dv, m_residual);
+ updateVelocity();
}
-void btDeformableBodySolver::reinitialize(bool nodeUpdated)
+void btDeformableBodySolver::computeStep(TVStack& dv, const TVStack& residual)
{
+ btScalar tolerance = std::numeric_limits<float>::epsilon()* 1024 * m_objective->computeNorm(residual);
+ cg.solve(*m_objective, dv, residual, tolerance);
+}
+
+void btDeformableBodySolver::reinitialize(const btAlignedObjectArray<btSoftBody *>& softBodies)
+{
+ m_softBodySet.copyFromArray(softBodies);
+ bool nodeUpdated = updateNodes();
if (nodeUpdated)
{
m_dv.resize(m_numNodes);
@@ -161,7 +66,6 @@ void btDeformableBodySolver::setConstraints()
void btDeformableBodySolver::setWorld(btDeformableRigidDynamicsWorld* world)
{
- m_world = world;
m_objective->setWorld(world);
}
@@ -180,20 +84,6 @@ void btDeformableBodySolver::updateVelocity()
}
}
-
-void btDeformableBodySolver::advect(btScalar dt)
-{
- for (int i = 0; i < m_softBodySet.size(); ++i)
- {
- btSoftBody* psb = m_softBodySet[i];
- for (int j = 0; j < psb->m_nodes.size(); ++j)
- {
- auto& node = psb->m_nodes[j];
- node.m_x = node.m_q + dt * node.m_v;
- }
- }
-}
-
void btDeformableBodySolver::backupVelocity()
{
// serial implementation
@@ -231,11 +121,53 @@ void btDeformableBodySolver::predictMotion(float solverdt)
if (psb->isActive())
{
- psb->predictMotion(solverdt);
+ // apply explicit forces to velocity
+ m_objective->applyExplicitForce(m_residual);
+ // predict motion for collision detection
+ predictDeformableMotion(psb, solverdt);
}
}
}
+void btDeformableBodySolver::predictDeformableMotion(btSoftBody* psb, btScalar dt)
+{
+ int i, ni;
+
+ /* Prepare */
+ psb->m_sst.sdt = dt * psb->m_cfg.timescale;
+ psb->m_sst.isdt = 1 / psb->m_sst.sdt;
+ psb->m_sst.velmrg = psb->m_sst.sdt * 3;
+ psb->m_sst.radmrg = psb->getCollisionShape()->getMargin();
+ psb->m_sst.updmrg = psb->m_sst.radmrg * (btScalar)0.25;
+ /* Integrate */
+ for (i = 0, ni = psb->m_nodes.size(); i < ni; ++i)
+ {
+ btSoftBody::Node& n = psb->m_nodes[i];
+ n.m_q = n.m_x;
+ n.m_x += n.m_v * dt;
+ }
+ /* Bounds */
+ psb->updateBounds();
+ /* Nodes */
+ ATTRIBUTE_ALIGNED16(btDbvtVolume)
+ vol;
+ for (i = 0, ni = psb->m_nodes.size(); i < ni; ++i)
+ {
+ btSoftBody::Node& n = psb->m_nodes[i];
+ vol = btDbvtVolume::FromCR(n.m_x, psb->m_sst.radmrg);
+ psb->m_ndbvt.update(n.m_leaf,
+ vol,
+ n.m_v * psb->m_sst.velmrg,
+ psb->m_sst.updmrg);
+ }
+
+ /* Clear contacts */
+ psb->m_rcontacts.resize(0);
+ psb->m_scontacts.resize(0);
+ /* Optimize dbvt's */
+ psb->m_ndbvt.optimizeIncremental(1);
+}
+
void btDeformableBodySolver::updateSoftBodies()
{
for (int i = 0; i < m_softBodySet.size(); i++)
@@ -243,7 +175,7 @@ void btDeformableBodySolver::updateSoftBodies()
btSoftBody *psb = (btSoftBody *)m_softBodySet[i];
if (psb->isActive())
{
- psb->integrateMotion(); // normal is updated here
+ psb->updateNormals(); // normal is updated here
}
}
}
diff --git a/src/BulletSoftBody/btDeformableBodySolver.h b/src/BulletSoftBody/btDeformableBodySolver.h
index a1cd45077..570cce90f 100644
--- a/src/BulletSoftBody/btDeformableBodySolver.h
+++ b/src/BulletSoftBody/btDeformableBodySolver.h
@@ -10,31 +10,27 @@
#include <iostream>
#include "btSoftBodySolvers.h"
-#include "btBackwardEulerObjective.h"
+#include "btDeformableBackwardEulerObjective.h"
#include "btDeformableRigidDynamicsWorld.h"
#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"
struct btCollisionObjectWrapper;
-class btBackwardEulerObjective;
+class btDeformableBackwardEulerObjective;
class btDeformableRigidDynamicsWorld;
class btDeformableBodySolver : public btSoftBodySolver
{
using TVStack = btAlignedObjectArray<btVector3>;
protected:
- /** Variable to define whether we need to update solver constants on the next iteration */
- bool m_updateSolverConstants;
int m_numNodes;
TVStack m_dv;
TVStack m_residual;
btAlignedObjectArray<btSoftBody *> m_softBodySet;
- btBackwardEulerObjective* m_objective;
- int m_solveIterations;
- int m_impulseIterations;
- btDeformableRigidDynamicsWorld* m_world;
+ btDeformableBackwardEulerObjective* m_objective;
btAlignedObjectArray<btVector3> m_backupVelocity;
btScalar m_dt;
+ btConjugateGradient<btDeformableBackwardEulerObjective> cg;
public:
btDeformableBodySolver();
@@ -45,30 +41,20 @@ public:
{
return DEFORMABLE_SOLVER;
}
-
- virtual bool checkInitialized()
- {
- return true;
- }
virtual void updateSoftBodies();
-
- virtual void optimize(btAlignedObjectArray<btSoftBody *> &softBodies, bool forceUpdate = false)
- {
- m_softBodySet.copyFromArray(softBodies);
- }
virtual void copyBackToSoftBodies(bool bMove = true) {}
- virtual void solveConstraints(float solverdt);
+ void extracted(float solverdt);
- void postStabilize();
+ virtual void solveConstraints(float solverdt);
- void reinitialize(bool nodeUpdated);
+ void reinitialize(const btAlignedObjectArray<btSoftBody *>& softBodies);
void setConstraints();
- void advect(btScalar dt);
+ void predictDeformableMotion(btSoftBody* psb, btScalar dt);
void backupVelocity();
@@ -76,6 +62,8 @@ public:
bool updateNodes();
+ void computeStep(TVStack& dv, const TVStack& residual);
+
virtual void predictMotion(float solverdt);
virtual void copySoftBodyToVertexBuffer(const btSoftBody *const softBody, btVertexBufferDescriptor *vertexBuffer) {}
@@ -88,7 +76,8 @@ public:
virtual void processCollision(btSoftBody * softBody, btSoftBody * otherSoftBody) {
softBody->defaultCollisionHandler(otherSoftBody);
}
-
+ virtual void optimize(btAlignedObjectArray<btSoftBody *> &softBodies, bool forceUpdate = false){}
+ virtual bool checkInitialized(){return true;}
virtual void setWorld(btDeformableRigidDynamicsWorld* world);
};
diff --git a/src/BulletSoftBody/btDeformableContactProjection.cpp b/src/BulletSoftBody/btDeformableContactProjection.cpp
new file mode 100644
index 000000000..e81cb2c50
--- /dev/null
+++ b/src/BulletSoftBody/btDeformableContactProjection.cpp
@@ -0,0 +1,488 @@
+//
+// btDeformableContactProjection.cpp
+// BulletSoftBody
+//
+// Created by Xuchen Han on 7/4/19.
+//
+
+#include "btDeformableContactProjection.h"
+#include "btDeformableRigidDynamicsWorld.h"
+#include <algorithm>
+static void findJacobian(const btMultiBodyLinkCollider* multibodyLinkCol,
+ btMultiBodyJacobianData& jacobianData,
+ const btVector3& contact_point,
+ const btVector3& dir)
+{
+ const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
+ jacobianData.m_jacobians.resize(ndof);
+ jacobianData.m_deltaVelocitiesUnitImpulse.resize(ndof);
+ btScalar* jac = &jacobianData.m_jacobians[0];
+
+ multibodyLinkCol->m_multiBody->fillContactJacobianMultiDof(multibodyLinkCol->m_link, contact_point, dir, jac, jacobianData.scratch_r, jacobianData.scratch_v, jacobianData.scratch_m);
+ multibodyLinkCol->m_multiBody->calcAccelerationDeltasMultiDof(&jacobianData.m_jacobians[0], &jacobianData.m_deltaVelocitiesUnitImpulse[0], jacobianData.scratch_r, jacobianData.scratch_v);
+}
+
+static btVector3 generateUnitOrthogonalVector(const btVector3& u)
+{
+ btScalar ux = u.getX();
+ btScalar uy = u.getY();
+ btScalar uz = u.getZ();
+ btScalar ax = std::abs(ux);
+ btScalar ay = std::abs(uy);
+ btScalar az = std::abs(uz);
+ btVector3 v;
+ if (ax <= ay && ax <= az)
+ v = btVector3(0, -uz, uy);
+ else if (ay <= ax && ay <= az)
+ v = btVector3(-uz, 0, ux);
+ else
+ v = btVector3(-uy, ux, 0);
+ v.normalize();
+ return v;
+}
+
+void btDeformableContactProjection::update()
+{
+ ///solve rigid body constraints
+ m_world->getSolverInfo().m_numIterations = 10;
+ m_world->btMultiBodyDynamicsWorld::solveConstraints(m_world->getSolverInfo());
+
+ // loop through constraints to set constrained values
+ for (auto& it : m_constraints)
+ {
+ btAlignedObjectArray<DeformableFrictionConstraint>& frictions = m_frictions[it.first];
+ btAlignedObjectArray<DeformableContactConstraint>& constraints = it.second;
+ for (int i = 0; i < constraints.size(); ++i)
+ {
+ DeformableContactConstraint& constraint = constraints[i];
+ DeformableFrictionConstraint& friction = frictions[i];
+ for (int j = 0; j < constraint.m_contact.size(); ++j)
+ {
+ if (constraint.m_contact[j] == nullptr)
+ {
+ // nothing needs to be done for dirichelet constraints
+ continue;
+ }
+ const btSoftBody::RContact* c = constraint.m_contact[j];
+ const btSoftBody::sCti& cti = c->m_cti;
+
+ // normal jacobian is precompute but tangent jacobian is not
+ const btMultiBodyJacobianData& jacobianData_normal = constraint.m_normal_jacobian[j];
+ const btMultiBodyJacobianData& jacobianData_complementary = friction.m_complementary_jacobian[j];
+
+ if (cti.m_colObj->hasContactResponse())
+ {
+ btVector3 va(0, 0, 0);
+ btRigidBody* rigidCol = 0;
+ btMultiBodyLinkCollider* multibodyLinkCol = 0;
+ const btScalar* deltaV_normal;
+
+ // grab the velocity of the rigid body
+ if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
+ {
+ rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
+ va = rigidCol ? (rigidCol->getVelocityInLocalPoint(c->m_c1)) * m_dt : btVector3(0, 0, 0);
+ }
+ else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
+ {
+ multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
+ if (multibodyLinkCol)
+ {
+ const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
+ const btScalar* jac_normal = &jacobianData_normal.m_jacobians[0];
+ deltaV_normal = &jacobianData_normal.m_deltaVelocitiesUnitImpulse[0];
+
+ // add in the normal component of the va
+ btScalar vel = 0.0;
+ for (int k = 0; k < ndof; ++k)
+ {
+ vel += multibodyLinkCol->m_multiBody->getVelocityVector()[k] * jac_normal[k];
+ }
+ va = cti.m_normal * vel * m_dt;
+
+ // add in complementary direction of va
+ const btScalar* jac_complementary = &jacobianData_complementary.m_jacobians[0];
+ vel = 0.0;
+ for (int k = 0; k < ndof; ++k)
+ {
+ vel += multibodyLinkCol->m_multiBody->getVelocityVector()[k] * jac_complementary[k];
+ }
+ va += friction.m_complementaryDirection[j] * vel * m_dt;
+ }
+ }
+
+ const btVector3 vb = c->m_node->m_v * m_dt;
+ const btVector3 vr = vb - va;
+ const btScalar dn = btDot(vr, cti.m_normal);
+ btVector3 impulse = c->m_c0 * vr;
+ const btVector3 impulse_normal = c->m_c0 * (cti.m_normal * dn);
+ const btVector3 impulse_tangent = impulse - impulse_normal;
+
+ // start friction handling
+ // copy old data
+ friction.m_impulse_prev[j] = friction.m_impulse[j];
+ friction.m_dv_prev[j] = friction.m_dv[j];
+ friction.m_static_prev[j] = friction.m_static[j];
+
+ // get the current tangent direction
+ btScalar local_tangent_norm = impulse_tangent.norm();
+ btVector3 local_tangent_dir = btVector3(0,0,0);
+ if (local_tangent_norm > SIMD_EPSILON)
+ local_tangent_dir = impulse_tangent.normalized();
+
+ // accumulated impulse on the rb in this and all prev cg iterations
+ constraint.m_accumulated_normal_impulse[j] += impulse_normal.dot(cti.m_normal);
+ const btScalar& accumulated_normal = constraint.m_accumulated_normal_impulse[j];
+
+ // the total tangential impulse required to stop sliding
+ btVector3 tangent = friction.m_accumulated_tangent_impulse[j] + impulse_tangent;
+ btScalar tangent_norm = tangent.norm();
+
+ if (accumulated_normal < 0)
+ {
+ friction.m_direction[j] = -local_tangent_dir;
+ // do not allow switching from static friction to dynamic friction
+ // it causes cg to explode
+ if (-accumulated_normal*c->m_c3 < tangent_norm && friction.m_static_prev[j] == false && friction.m_released[j] == false)
+ {
+ friction.m_static[j] = false;
+ friction.m_impulse[j] = -accumulated_normal*c->m_c3;
+ }
+ else
+ {
+ friction.m_static[j] = true;
+ friction.m_impulse[j] = tangent_norm;
+ }
+ }
+ else
+ {
+ friction.m_released[j] = true;
+ friction.m_static[j] = false;
+ friction.m_impulse[j] = 0;
+ friction.m_direction[j] = btVector3(0,0,0);
+ }
+ friction.m_dv[j] = friction.m_impulse[j] * c->m_c2/m_dt;
+ friction.m_accumulated_tangent_impulse[j] = -friction.m_impulse[j] * friction.m_direction[j];
+
+ // the incremental impulse applied to rb in the tangential direction
+ btVector3 incremental_tangent = (friction.m_impulse_prev[j] * friction.m_direction_prev[j])-(friction.m_impulse[j] * friction.m_direction[j]);
+
+ // TODO cleanup
+ if (1) // in the same CG solve, the set of constraits doesn't change
+ {
+ // c0 is the impulse matrix, c3 is 1 - the friction coefficient or 0, c4 is the contact hardness coefficient
+
+ // dv = new_impulse + accumulated velocity change in previous CG iterations
+ // so we have the invariant node->m_v = backupVelocity + dv;
+
+ btScalar dvn = -accumulated_normal * c->m_c2/m_dt;
+
+ // the following is equivalent
+ /*
+ btVector3 dv = -impulse_normal * c->m_c2/m_dt + c->m_node->m_v - backupVelocity[m_indices[c->m_node]];
+ btScalar dvn = dv.dot(cti.m_normal);
+ */
+
+ constraint.m_value[j] = dvn;
+
+ // the incremental impulse:
+ // in the normal direction it's the normal component of "impulse"
+ // in the tangent direction it's the difference between the frictional impulse in the iteration and the previous iteration
+ impulse = impulse_normal + incremental_tangent;
+ if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
+ {
+ if (rigidCol)
+ rigidCol->applyImpulse(impulse, c->m_c1);
+ }
+ else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
+ {
+
+ if (multibodyLinkCol)
+ {
+ double multiplier = 1;
+ multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof(deltaV_normal, -impulse_normal.length() * multiplier);
+
+ if (incremental_tangent.norm() > SIMD_EPSILON)
+ {
+ btMultiBodyJacobianData jacobian_tangent;
+ btVector3 tangent = incremental_tangent.normalized();
+ findJacobian(multibodyLinkCol, jacobian_tangent, c->m_node->m_x, tangent);
+ const btScalar* deltaV_tangent = &jacobian_tangent.m_deltaVelocitiesUnitImpulse[0];
+ multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof(deltaV_tangent, incremental_tangent.length() * multiplier);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+void btDeformableContactProjection::setConstraints()
+{
+ // set Dirichlet constraint
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ if (psb->m_nodes[j].m_im == 0)
+ {
+ btAlignedObjectArray<DeformableContactConstraint> c;
+ c.push_back(DeformableContactConstraint(btVector3(1,0,0)));
+ c.push_back(DeformableContactConstraint(btVector3(0,1,0)));
+ c.push_back(DeformableContactConstraint(btVector3(0,0,1)));
+ m_constraints[&(psb->m_nodes[j])] = c;
+
+ btAlignedObjectArray<DeformableFrictionConstraint> f;
+ f.push_back(DeformableFrictionConstraint());
+ f.push_back(DeformableFrictionConstraint());
+ f.push_back(DeformableFrictionConstraint());
+ m_frictions[&(psb->m_nodes[j])] = f;
+ }
+ }
+ }
+
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ btMultiBodyJacobianData jacobianData_normal;
+ btMultiBodyJacobianData jacobianData_complementary;
+
+ for (int j = 0; j < psb->m_rcontacts.size(); ++j)
+ {
+ const btSoftBody::RContact& c = psb->m_rcontacts[j];
+ // skip anchor points
+ if (c.m_node->m_im == 0)
+ {
+ continue;
+ }
+
+ const btSoftBody::sCti& cti = c.m_cti;
+ if (cti.m_colObj->hasContactResponse())
+ {
+ btVector3 va(0, 0, 0);
+ btRigidBody* rigidCol = 0;
+ btMultiBodyLinkCollider* multibodyLinkCol = 0;
+
+ // grab the velocity of the rigid body
+ if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
+ {
+ rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
+ va = rigidCol ? (rigidCol->getVelocityInLocalPoint(c.m_c1)) * m_dt : btVector3(0, 0, 0);
+ }
+ else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
+ {
+ multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
+ if (multibodyLinkCol)
+ {
+ findJacobian(multibodyLinkCol, jacobianData_normal, c.m_node->m_x, cti.m_normal);
+ btScalar vel = 0.0;
+ const btScalar* jac = &jacobianData_normal.m_jacobians[0];
+ const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
+ for (int j = 0; j < ndof; ++j)
+ {
+ vel += multibodyLinkCol->m_multiBody->getVelocityVector()[j] * jac[j];
+ std::cout << multibodyLinkCol->m_multiBody->getVelocityVector()[j] << std::endl;
+ std::cout << jac[j] << std::endl;
+ }
+ va = cti.m_normal * vel * m_dt;
+ }
+ }
+
+ const btVector3 vb = c.m_node->m_v * m_dt;
+ const btVector3 vr = vb - va;
+ const btScalar dn = btDot(vr, cti.m_normal);
+ if (dn < SIMD_EPSILON)
+ {
+ // find complementary jacobian
+ btVector3 complementaryDirection;
+ if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
+ {
+ multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
+ if (multibodyLinkCol)
+ {
+ complementaryDirection = generateUnitOrthogonalVector(cti.m_normal);
+ findJacobian(multibodyLinkCol, jacobianData_complementary, c.m_node->m_x, complementaryDirection);
+ }
+ }
+
+ if (m_constraints.find(c.m_node) == m_constraints.end())
+ {
+ btAlignedObjectArray<DeformableContactConstraint> constraints;
+ constraints.push_back(DeformableContactConstraint(c, jacobianData_normal));
+ m_constraints[c.m_node] = constraints;
+ btAlignedObjectArray<DeformableFrictionConstraint> frictions;
+ frictions.push_back(DeformableFrictionConstraint(complementaryDirection, jacobianData_complementary));
+ m_frictions[c.m_node] = frictions;
+ }
+ else
+ {
+ // group colinear constraints into one
+ const btScalar angle_epsilon = 0.015192247; // less than 10 degree
+ bool merged = false;
+ btAlignedObjectArray<DeformableContactConstraint>& constraints = m_constraints[c.m_node];
+ btAlignedObjectArray<DeformableFrictionConstraint>& frictions = m_frictions[c.m_node];
+ for (int j = 0; j < constraints.size(); ++j)
+ {
+ const btAlignedObjectArray<btVector3>& dirs = constraints[j].m_direction;
+ btScalar dot_prod = dirs[0].dot(cti.m_normal);
+ if (std::abs(std::abs(dot_prod) - 1) < angle_epsilon)
+ {
+ // group the constraints
+ constraints[j].append(c, jacobianData_normal);
+ // push in an empty friction
+ frictions[j].append();
+ frictions[j].addJacobian(complementaryDirection, jacobianData_complementary);
+ merged = true;
+ break;
+ }
+ }
+ const int dim = 3;
+ // hard coded no more than 3 constraint directions
+ if (!merged && constraints.size() < dim)
+ {
+ constraints.push_back(DeformableContactConstraint(c, jacobianData_normal));
+ frictions.push_back(DeformableFrictionConstraint(complementaryDirection, jacobianData_complementary));
+ }
+ }
+ }
+ }
+ }
+ }
+}
+
+void btDeformableContactProjection::enforceConstraint(TVStack& x)
+{
+ const int dim = 3;
+ for (auto& it : m_constraints)
+ {
+ const btAlignedObjectArray<DeformableContactConstraint>& constraints = it.second;
+ size_t i = m_indices[it.first];
+ const btAlignedObjectArray<DeformableFrictionConstraint>& frictions = m_frictions[it.first];
+ btAssert(constraints.size() <= dim);
+ btAssert(constraints.size() > 0);
+ if (constraints.size() == 1)
+ {
+ x[i] -= x[i].dot(constraints[0].m_direction[0]) * constraints[0].m_direction[0];
+ for (int j = 0; j < constraints[0].m_direction.size(); ++j)
+ x[i] += constraints[0].m_value[j] * constraints[0].m_direction[j];
+ }
+ else if (constraints.size() == 2)
+ {
+ btVector3 free_dir = btCross(constraints[0].m_direction[0], constraints[1].m_direction[0]);
+ btAssert(free_dir.norm() > SIMD_EPSILON)
+ free_dir.normalize();
+ x[i] = x[i].dot(free_dir) * free_dir;
+ for (int j = 0; j < constraints.size(); ++j)
+ {
+ for (int k = 0; k < constraints[j].m_direction.size(); ++k)
+ {
+ x[i] += constraints[j].m_value[k] * constraints[j].m_direction[k];
+ }
+ }
+
+ }
+ else
+ {
+ x[i].setZero();
+ for (int j = 0; j < constraints.size(); ++j)
+ {
+ for (int k = 0; k < constraints[j].m_direction.size(); ++k)
+ {
+ x[i] += constraints[j].m_value[k] * constraints[j].m_direction[k];
+ }
+ }
+ }
+
+ // apply friction if the node is not constrained in all directions
+ if (constraints.size() < 3)
+ {
+ for (int f = 0; f < frictions.size(); ++f)
+ {
+ const DeformableFrictionConstraint& friction= frictions[f];
+ for (int j = 0; j < friction.m_direction.size(); ++j)
+ {
+ // clear the old constraint
+ if (friction.m_static_prev[j] == true)
+ {
+ x[i] -= friction.m_direction_prev[j] * friction.m_dv_prev[j];
+ }
+ // add the new constraint
+ if (friction.m_static[j] == true)
+ {
+ x[i] += friction.m_direction[j] * friction.m_dv[j];
+ }
+ }
+ }
+ }
+ }
+}
+
+void btDeformableContactProjection::project(TVStack& x)
+{
+ const int dim = 3;
+ for (auto& it : m_constraints)
+ {
+ const btAlignedObjectArray<DeformableContactConstraint>& constraints = it.second;
+ size_t i = m_indices[it.first];
+ btAlignedObjectArray<DeformableFrictionConstraint>& frictions = m_frictions[it.first];
+ btAssert(constraints.size() <= dim);
+ btAssert(constraints.size() > 0);
+ if (constraints.size() == 1)
+ {
+ x[i] -= x[i].dot(constraints[0].m_direction[0]) * constraints[0].m_direction[0];
+ }
+ else if (constraints.size() == 2)
+ {
+ btVector3 free_dir = btCross(constraints[0].m_direction[0], constraints[1].m_direction[0]);
+ btAssert(free_dir.norm() > SIMD_EPSILON)
+ free_dir.normalize();
+ x[i] = x[i].dot(free_dir) * free_dir;
+ }
+ else
+ x[i].setZero();
+
+ // apply friction if the node is not constrained in all directions
+ if (constraints.size() < 3)
+ {
+ bool has_static_constraint = false;
+ for (int f = 0; f < frictions.size(); ++f)
+ {
+ DeformableFrictionConstraint& friction= frictions[f];
+ for (int j = 0; j < friction.m_static.size(); ++j)
+ has_static_constraint = has_static_constraint || friction.m_static[j];
+ }
+
+ for (int f = 0; f < frictions.size(); ++f)
+ {
+ DeformableFrictionConstraint& friction= frictions[f];
+ for (int j = 0; j < friction.m_direction.size(); ++j)
+ {
+ // clear the old friction force
+ if (friction.m_static_prev[j] == false)
+ {
+ x[i] -= friction.m_direction_prev[j] * friction.m_impulse_prev[j];
+ }
+
+ // only add to the rhs if there is no static friction constraint on the node
+ if (friction.m_static[j] == false && !has_static_constraint)
+ {
+ x[i] += friction.m_direction[j] * friction.m_impulse[j];
+ }
+ }
+ }
+ }
+ }
+}
+
+void btDeformableContactProjection::reinitialize(bool nodeUpdated)
+{
+ btCGProjection::reinitialize(nodeUpdated);
+ m_constraints.clear();
+ m_frictions.clear();
+}
+
+
+
diff --git a/src/BulletSoftBody/btContactProjection.h b/src/BulletSoftBody/btDeformableContactProjection.h
index 725cc106b..aa7af70fb 100644
--- a/src/BulletSoftBody/btContactProjection.h
+++ b/src/BulletSoftBody/btDeformableContactProjection.h
@@ -1,5 +1,5 @@
//
-// btContactProjection.h
+// btDeformableContactProjection.h
// BulletSoftBody
//
// Created by Xuchen Han on 7/4/19.
@@ -12,27 +12,32 @@
#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"
#include <iostream>
-class btContactProjection : public btCGProjection
+class btDeformableContactProjection : public btCGProjection
{
public:
- btContactProjection(btAlignedObjectArray<btSoftBody *>& softBodies, const btScalar& dt)
+ std::unordered_map<btSoftBody::Node *, btAlignedObjectArray<DeformableContactConstraint> > m_constraints;
+ std::unordered_map<btSoftBody::Node *, btAlignedObjectArray<DeformableFrictionConstraint> > m_frictions;
+
+ btDeformableContactProjection(btAlignedObjectArray<btSoftBody *>& softBodies, const btScalar& dt)
: btCGProjection(softBodies, dt)
{
}
- virtual ~btContactProjection()
+ virtual ~btDeformableContactProjection()
{
}
// apply the constraints to the rhs
- virtual void operator()(TVStack& x);
+ virtual void project(TVStack& x);
// apply constraints to x in Ax=b
virtual void enforceConstraint(TVStack& x);
// update the constraints
- virtual void update(const TVStack& dv, const TVStack& backupVelocity);
+ virtual void update();
virtual void setConstraints();
+
+ virtual void reinitialize(bool nodeUpdated);
};
#endif /* btContactProjection_h */
diff --git a/src/BulletSoftBody/btDeformableGravityForce.h b/src/BulletSoftBody/btDeformableGravityForce.h
new file mode 100644
index 000000000..545615a47
--- /dev/null
+++ b/src/BulletSoftBody/btDeformableGravityForce.h
@@ -0,0 +1,60 @@
+//
+// btDeformableGravityForce.h
+// BulletSoftBody
+//
+// Created by Xuchen Han on 7/21/19.
+//
+
+#ifndef BT_DEFORMABLE_GRAVITY_FORCE_H
+#define BT_DEFORMABLE_GRAVITY_FORCE_H
+
+#include "btDeformableLagrangianForce.h"
+
+class btDeformableGravityForce : public btDeformableLagrangianForce
+{
+public:
+ using TVStack = btDeformableLagrangianForce::TVStack;
+ btVector3 m_gravity;
+
+ btDeformableGravityForce(const btAlignedObjectArray<btSoftBody *>& softBodies, const btVector3& g) : btDeformableLagrangianForce(softBodies), m_gravity(g)
+ {
+
+ }
+
+ virtual void addScaledImplicitForce(btScalar scale, TVStack& force)
+ {
+ }
+
+ virtual void addScaledExplicitForce(btScalar scale, TVStack& force)
+ {
+ addScaledGravityForce(scale, force);
+ }
+
+ virtual void addScaledForceDifferential(btScalar scale, const TVStack& dv, TVStack& df)
+ {
+
+ }
+
+ virtual void addScaledGravityForce(btScalar scale, TVStack& force)
+ {
+ int numNodes = getNumNodes();
+ btAssert(numNodes == force.size())
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ btSoftBody::Node& n = psb->m_nodes[j];
+ size_t id = m_indices[&n];
+ btScalar mass = (n.m_im == 0) ? 0 : 1. / n.m_im;
+ btVector3 scaled_force = scale * m_gravity * mass;
+ force[id] += scaled_force;
+ }
+ }
+ }
+
+
+
+
+};
+#endif /* BT_DEFORMABLE_GRAVITY_FORCE_H */
diff --git a/src/BulletSoftBody/btLagrangianForce.h b/src/BulletSoftBody/btDeformableLagrangianForce.h
index b95a30ce9..acb9a28ff 100644
--- a/src/BulletSoftBody/btLagrangianForce.h
+++ b/src/BulletSoftBody/btDeformableLagrangianForce.h
@@ -1,35 +1,33 @@
//
-// btLagrangianForce.h
+// btDeformableLagrangianForce.h
// BulletSoftBody
//
// Created by Xuchen Han on 7/1/19.
//
-#ifndef BT_LAGRANGIAN_FORCE_H
-#define BT_LAGRANGIAN_FORCE_H
+#ifndef BT_DEFORMABLE_LAGRANGIAN_FORCE_H
+#define BT_DEFORMABLE_LAGRANGIAN_FORCE_H
#include "btSoftBody.h"
#include <unordered_map>
-class btLagrangianForce
+class btDeformableLagrangianForce
{
public:
using TVStack = btAlignedObjectArray<btVector3>;
const btAlignedObjectArray<btSoftBody *>& m_softBodies;
std::unordered_map<btSoftBody::Node *, size_t> m_indices;
- btLagrangianForce(const btAlignedObjectArray<btSoftBody *>& softBodies)
+ btDeformableLagrangianForce(const btAlignedObjectArray<btSoftBody *>& softBodies)
: m_softBodies(softBodies)
{
}
- virtual ~btLagrangianForce(){}
+ virtual ~btDeformableLagrangianForce(){}
virtual void addScaledImplicitForce(btScalar scale, TVStack& force) = 0;
- virtual void addScaledElasticForceDifferential(btScalar scale, const TVStack& dx, TVStack& df) = 0;
-
- virtual void addScaledDampingForceDifferential(btScalar scale, const TVStack& dv, TVStack& df) = 0;
+ virtual void addScaledForceDifferential(btScalar scale, const TVStack& dv, TVStack& df) = 0;
virtual void addScaledExplicitForce(btScalar scale, TVStack& force) = 0;
@@ -39,7 +37,7 @@ public:
updateId();
}
- void updateId()
+ virtual void updateId()
{
size_t index = 0;
for (int i = 0; i < m_softBodies.size(); ++i)
@@ -51,5 +49,15 @@ public:
}
}
}
+
+ virtual int getNumNodes()
+ {
+ int numNodes = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ numNodes += m_softBodies[i]->m_nodes.size();
+ }
+ return numNodes;
+ }
};
-#endif /* btLagrangianForce_h */
+#endif /* BT_DEFORMABLE_LAGRANGIAN_FORCE */
diff --git a/src/BulletSoftBody/btMassSpring.h b/src/BulletSoftBody/btDeformableMassSpringForce.h
index 78cdcf7e6..31389c20f 100644
--- a/src/BulletSoftBody/btMassSpring.h
+++ b/src/BulletSoftBody/btDeformableMassSpringForce.h
@@ -1,20 +1,20 @@
//
-// btMassSpring.h
+// btDeformableMassSpringForce.h
// BulletSoftBody
//
-// Created by Chuyuan Fu on 7/1/19.
+// Created by Xuchen Gan on 7/1/19.
//
#ifndef BT_MASS_SPRING_H
#define BT_MASS_SPRING_H
-#include "btLagrangianForce.h"
+#include "btDeformableLagrangianForce.h"
-class btMassSpring : public btLagrangianForce
+class btDeformableMassSpringForce : public btDeformableLagrangianForce
{
public:
- using TVStack = btLagrangianForce::TVStack;
- btMassSpring(const btAlignedObjectArray<btSoftBody *>& softBodies) : btLagrangianForce(softBodies)
+ using TVStack = btDeformableLagrangianForce::TVStack;
+ btDeformableMassSpringForce(const btAlignedObjectArray<btSoftBody *>& softBodies) : btDeformableLagrangianForce(softBodies)
{
}
@@ -72,10 +72,6 @@ public:
size_t id2 = m_indices[node2];
// elastic force
-
- // fully implicit
-// btVector3 dir = (node2->m_x - node1->m_x);
-
// explicit elastic force
btVector3 dir = (node2->m_q - node1->m_q);
btVector3 dir_normalized = dir.normalized();
@@ -86,33 +82,7 @@ public:
}
}
- virtual void addScaledElasticForceDifferential(btScalar scale, const TVStack& dx, TVStack& df)
- {
- int numNodes = getNumNodes();
- btAssert(numNodes == dx.size());
- btAssert(numNodes == df.size());
-
- // implicit elastic force differential
- for (int i = 0; i < m_softBodies.size(); ++i)
- {
- const btSoftBody* psb = m_softBodies[i];
- for (int j = 0; j < psb->m_links.size(); ++j)
- {
- const auto& link = psb->m_links[j];
- const auto node1 = link.m_n[0];
- const auto node2 = link.m_n[1];
- btScalar kLST = link.Feature::m_material->m_kLST;
- size_t id1 = m_indices[node1];
- size_t id2 = m_indices[node2];
- btVector3 local_scaled_df = scale * kLST * (dx[id2] - dx[id1]);
- df[id1] += local_scaled_df;
- df[id2] -= local_scaled_df;
- }
- }
- }
-
-
- virtual void addScaledDampingForceDifferential(btScalar scale, const TVStack& dv, TVStack& df)
+ virtual void addScaledForceDifferential(btScalar scale, const TVStack& dv, TVStack& df)
{
// implicit damping force differential
for (int i = 0; i < m_softBodies.size(); ++i)
@@ -132,16 +102,6 @@ public:
}
}
}
-
- int getNumNodes()
- {
- int numNodes = 0;
- for (int i = 0; i < m_softBodies.size(); ++i)
- {
- numNodes += m_softBodies[i]->m_nodes.size();
- }
- return numNodes;
- }
};
#endif /* btMassSpring_h */
diff --git a/src/BulletSoftBody/btDeformableRigidDynamicsWorld.cpp b/src/BulletSoftBody/btDeformableRigidDynamicsWorld.cpp
index 173f71206..3af3c8499 100644
--- a/src/BulletSoftBody/btDeformableRigidDynamicsWorld.cpp
+++ b/src/BulletSoftBody/btDeformableRigidDynamicsWorld.cpp
@@ -12,87 +12,78 @@
void btDeformableRigidDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
{
- m_internalTime += timeStep;
- // Let the solver grab the soft bodies and if necessary optimize for it
- m_deformableBodySolver->optimize(m_softBodies);
+ reinitialize(timeStep);
- if (!m_deformableBodySolver->checkInitialized())
- {
- btAssert("Solver initialization failed\n");
- }
-
- // from btDiscreteDynamicsWorld singleStepSimulation
- if (0 != m_internalPreTickCallback)
- {
- (*m_internalPreTickCallback)(this, timeStep);
- }
+ // add gravity to velocity of rigid and multi bodys
+ applyRigidBodyGravity(timeStep);
- ///apply gravity, predict motion
+ ///apply gravity and explicit force to velocity, predict motion
predictUnconstraintMotion(timeStep);
- btDispatcherInfo& dispatchInfo = btMultiBodyDynamicsWorld::getDispatchInfo();
-
- dispatchInfo.m_timeStep = timeStep;
- dispatchInfo.m_stepCount = 0;
- dispatchInfo.m_debugDraw = btMultiBodyDynamicsWorld::getDebugDrawer();
-
- // only used in CCD
-// createPredictiveContacts(timeStep);
-
///perform collision detection
btMultiBodyDynamicsWorld::performDiscreteCollisionDetection();
btMultiBodyDynamicsWorld::calculateSimulationIslands();
- btMultiBodyDynamicsWorld::getSolverInfo().m_timeStep = timeStep;
-
- if (0 != m_internalTickCallback)
- {
- (*m_internalTickCallback)(this, timeStep);
- }
-
- // TODO: This is an ugly hack to get the desired gravity behavior.
- // gravity is applied in stepSimulation and then cleared here and then applied here and then cleared here again
- // so that 1) gravity is applied to velocity before constraint solve and 2) gravity is applied in each substep
- // when there are multiple substeps
- clearForces();
- clearMultiBodyForces();
- btMultiBodyDynamicsWorld::applyGravity();
- // integrate rigid body gravity
- for (int i = 0; i < m_nonStaticRigidBodies.size(); ++i)
- {
- btRigidBody* rb = m_nonStaticRigidBodies[i];
- rb->integrateVelocities(timeStep);
- }
- // integrate multibody gravity
- btMultiBodyDynamicsWorld::solveExternalForces(btMultiBodyDynamicsWorld::getSolverInfo());
- clearForces();
- clearMultiBodyForces();
-
+ beforeSolverCallbacks(timeStep);
- for (int i = 0; i < before_solver_callbacks.size(); ++i)
- before_solver_callbacks[i](m_internalTime, this);
///solve deformable bodies constraints
solveDeformableBodiesConstraints(timeStep);
-
+ positionCorrection();
- //integrate transforms
- btMultiBodyDynamicsWorld::integrateTransforms(timeStep);
+ integrateTransforms(timeStep);
///update vehicle simulation
btMultiBodyDynamicsWorld::updateActions(timeStep);
btMultiBodyDynamicsWorld::updateActivationState(timeStep);
-
- ///update soft bodies
- m_deformableBodySolver->updateSoftBodies();
-
- clearForces();
// End solver-wise simulation step
// ///////////////////////////////
}
+void btDeformableRigidDynamicsWorld::positionCorrection()
+{
+ // perform position correction for all geometric collisions
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ const btScalar mrg = psb->getCollisionShape()->getMargin();
+ for (int j = 0; j < psb->m_rcontacts.size(); ++j)
+ {
+ const btSoftBody::RContact& c = psb->m_rcontacts[j];
+ // skip anchor points
+ if (c.m_node->m_im == 0)
+ continue;
+
+ const btSoftBody::sCti& cti = c.m_cti;
+ if (cti.m_colObj->hasContactResponse())
+ {
+ btScalar dp = btMin((btDot(c.m_node->m_x, cti.m_normal) + cti.m_offset), mrg);
+ if (dp < 0)
+ {
+ // m_c4 is the collision hardness
+ c.m_node->m_q -= dp * cti.m_normal * c.m_c4;
+ }
+ }
+ }
+ }
+}
+
+void btDeformableRigidDynamicsWorld::integrateTransforms(btScalar dt)
+{
+ btMultiBodyDynamicsWorld::integrateTransforms(dt);
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ auto& node = psb->m_nodes[j];
+ node.m_x = node.m_q + dt * node.m_v;
+ }
+ }
+}
+
void btDeformableRigidDynamicsWorld::solveDeformableBodiesConstraints(btScalar timeStep)
{
m_deformableBodySolver->solveConstraints(timeStep);
@@ -117,4 +108,45 @@ void btDeformableRigidDynamicsWorld::predictUnconstraintMotion(btScalar timeStep
m_deformableBodySolver->predictMotion(float(timeStep));
}
+void btDeformableRigidDynamicsWorld::reinitialize(btScalar timeStep)
+{
+ m_internalTime += timeStep;
+ m_deformableBodySolver->reinitialize(m_softBodies);
+ btDispatcherInfo& dispatchInfo = btMultiBodyDynamicsWorld::getDispatchInfo();
+ dispatchInfo.m_timeStep = timeStep;
+ dispatchInfo.m_stepCount = 0;
+ dispatchInfo.m_debugDraw = btMultiBodyDynamicsWorld::getDebugDrawer();
+ btMultiBodyDynamicsWorld::getSolverInfo().m_timeStep = timeStep;
+}
+void btDeformableRigidDynamicsWorld::applyRigidBodyGravity(btScalar timeStep)
+{
+ // TODO: This is an ugly hack to get the desired gravity behavior.
+ // gravity is applied in stepSimulation and then cleared here and then applied here and then cleared here again
+ // so that 1) gravity is applied to velocity before constraint solve and 2) gravity is applied in each substep
+ // when there are multiple substeps
+ clearForces();
+ clearMultiBodyForces();
+ btMultiBodyDynamicsWorld::applyGravity();
+ // integrate rigid body gravity
+ for (int i = 0; i < m_nonStaticRigidBodies.size(); ++i)
+ {
+ btRigidBody* rb = m_nonStaticRigidBodies[i];
+ rb->integrateVelocities(timeStep);
+ }
+ // integrate multibody gravity
+ btMultiBodyDynamicsWorld::solveExternalForces(btMultiBodyDynamicsWorld::getSolverInfo());
+ clearForces();
+ clearMultiBodyForces();
+}
+
+void btDeformableRigidDynamicsWorld::beforeSolverCallbacks(btScalar timeStep)
+{
+ if (0 != m_internalTickCallback)
+ {
+ (*m_internalTickCallback)(this, timeStep);
+ }
+
+ for (int i = 0; i < m_beforeSolverCallbacks.size(); ++i)
+ m_beforeSolverCallbacks[i](m_internalTime, this);
+}
diff --git a/src/BulletSoftBody/btDeformableRigidDynamicsWorld.h b/src/BulletSoftBody/btDeformableRigidDynamicsWorld.h
index 5bbebeda3..c5cf280ef 100644
--- a/src/BulletSoftBody/btDeformableRigidDynamicsWorld.h
+++ b/src/BulletSoftBody/btDeformableRigidDynamicsWorld.h
@@ -17,15 +17,15 @@
#define BT_DEFORMABLE_RIGID_DYNAMICS_WORLD_H
#include "btSoftMultiBodyDynamicsWorld.h"
-#include "btLagrangianForce.h"
-#include "btMassSpring.h"
+#include "btDeformableLagrangianForce.h"
+#include "btDeformableMassSpringForce.h"
#include "btDeformableBodySolver.h"
#include "btSoftBodyHelpers.h"
#include <functional>
typedef btAlignedObjectArray<btSoftBody*> btSoftBodyArray;
class btDeformableBodySolver;
-class btLagrangianForce;
+class btDeformableLagrangianForce;
typedef btAlignedObjectArray<btSoftBody*> btSoftBodyArray;
class btDeformableRigidDynamicsWorld : public btMultiBodyDynamicsWorld
@@ -45,6 +45,10 @@ class btDeformableRigidDynamicsWorld : public btMultiBodyDynamicsWorld
protected:
virtual void internalSingleStepSimulation(btScalar timeStep);
+ virtual void integrateTransforms(btScalar timeStep);
+
+ void positionCorrection();
+
void solveDeformableBodiesConstraints(btScalar timeStep);
public:
@@ -70,7 +74,7 @@ public:
m_sbi.m_sparsesdf.Initialize();
m_internalTime = 0.0;
}
- btAlignedObjectArray<std::function<void(btScalar, btDeformableRigidDynamicsWorld*)> > before_solver_callbacks;
+ btAlignedObjectArray<std::function<void(btScalar, btDeformableRigidDynamicsWorld*)> > m_beforeSolverCallbacks;
virtual ~btDeformableRigidDynamicsWorld()
{
}
@@ -108,10 +112,18 @@ public:
{
return m_sbi;
}
+
const btSoftBodyWorldInfo& getWorldInfo() const
{
return m_sbi;
}
+
+ void reinitialize(btScalar timeStep);
+
+ void applyRigidBodyGravity(btScalar timeStep);
+
+ void beforeSolverCallbacks(btScalar timeStep);
+
int getDrawFlags() const { return (m_drawFlags); }
void setDrawFlags(int f) { m_drawFlags = f; }
};
diff --git a/src/BulletSoftBody/btSoftBody.cpp b/src/BulletSoftBody/btSoftBody.cpp
index 974246448..876b6b6e4 100644
--- a/src/BulletSoftBody/btSoftBody.cpp
+++ b/src/BulletSoftBody/btSoftBody.cpp
@@ -1782,7 +1782,7 @@ void btSoftBody::predictMotion(btScalar dt)
m_sst.radmrg = getCollisionShape()->getMargin();
m_sst.updmrg = m_sst.radmrg * (btScalar)0.25;
/* Forces */
- addVelocity(m_worldInfo->m_gravity * m_sst.sdt);
+// addVelocity(m_worldInfo->m_gravity * m_sst.sdt);
applyForces();
/* Integrate */
for (i = 0, ni = m_nodes.size(); i < ni; ++i)
@@ -1806,7 +1806,7 @@ void btSoftBody::predictMotion(btScalar dt)
}
}
n.m_v += deltaV;
- n.m_x += n.m_v * m_sst.sdt;
+ n.m_x += n.m_v * m_sst.sdt;
n.m_f = btVector3(0, 0, 0);
}
/* Clusters */
@@ -2270,10 +2270,11 @@ bool btSoftBody::checkContact(const btCollisionObjectWrapper* colObjWrap,
{
btVector3 nrm;
const btCollisionShape* shp = colObjWrap->getCollisionShape();
- // const btRigidBody *tmpRigid = btRigidBody::upcast(colObjWrap->getCollisionObject());
- //const btTransform &wtr = tmpRigid ? tmpRigid->getWorldTransform() : colObjWrap->getWorldTransform();
- const btTransform& wtr = colObjWrap->getWorldTransform();
- //todo: check which transform is needed here
+ const btRigidBody *tmpRigid = btRigidBody::upcast(colObjWrap->getCollisionObject());
+
+ // get the position x_{n+1}^* = x_n + dt * v_{n+1}^* where v_{n+1}^* = v_n + dtg
+ const btTransform &wtr = tmpRigid ? tmpRigid->getInterpolationWorldTransform() : colObjWrap->getWorldTransform();
+ // TODO: get the correct transform for multibody
btScalar dst =
m_worldInfo->m_sparsesdf.Evaluate(