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authorXuchen Han <xuchenhan@xuchenhan-macbookpro.roam.corp.google.com>2019-07-09 14:26:04 -0700
committerXuchen Han <xuchenhan@xuchenhan-macbookpro.roam.corp.google.com>2019-08-02 13:12:41 -0700
commit13d4e1cc2bb79e28e63990fbf77fb4c1eb8aeb10 (patch)
tree3fb39ea40dcea951eb565c50a681e7e102c2d06a
parent786b0436ec3eda6fd46066adfa34d35f8a346e9b (diff)
downloadbullet3-13d4e1cc2bb79e28e63990fbf77fb4c1eb8aeb10.tar.gz
bug fixes in constraints projections; cpplized various functions
-rw-r--r--src/BulletSoftBody/btBackwardEulerObjective.cpp88
-rw-r--r--src/BulletSoftBody/btBackwardEulerObjective.h68
-rw-r--r--src/BulletSoftBody/btCGProjection.h17
-rw-r--r--src/BulletSoftBody/btConjugateGradient.h68
-rw-r--r--src/BulletSoftBody/btContactProjection.cpp151
-rw-r--r--src/BulletSoftBody/btContactProjection.h8
-rw-r--r--src/BulletSoftBody/btDeformableBodySolver.cpp157
-rw-r--r--src/BulletSoftBody/btDeformableBodySolver.h89
-rw-r--r--src/BulletSoftBody/btDeformableRigidDynamicsWorld.cpp39
-rw-r--r--src/BulletSoftBody/btDeformableRigidDynamicsWorld.h19
-rw-r--r--src/BulletSoftBody/btMassSpring.h7
-rw-r--r--src/BulletSoftBody/btSoftBodyInternals.h2
12 files changed, 450 insertions, 263 deletions
diff --git a/src/BulletSoftBody/btBackwardEulerObjective.cpp b/src/BulletSoftBody/btBackwardEulerObjective.cpp
new file mode 100644
index 000000000..22614c994
--- /dev/null
+++ b/src/BulletSoftBody/btBackwardEulerObjective.cpp
@@ -0,0 +1,88 @@
+//
+// btBackwardEulerObjective.cpp
+// BulletSoftBody
+//
+// Created by Xuchen Han on 7/9/19.
+//
+
+#include "btBackwardEulerObjective.h"
+
+btBackwardEulerObjective::btBackwardEulerObjective(btAlignedObjectArray<btSoftBody *>& softBodies, const TVStack& backup_v)
+: cg(20)
+, m_softBodies(softBodies)
+, precondition(DefaultPreconditioner())
+, projection(m_softBodies, m_dt)
+, m_backupVelocity(backup_v)
+{
+ // TODO: this should really be specified in initialization instead of here
+ btMassSpring* mass_spring = new btMassSpring(m_softBodies);
+ m_lf.push_back(mass_spring);
+}
+
+void btBackwardEulerObjective::reinitialize(bool nodeUpdated)
+{
+ if(nodeUpdated)
+ {
+ projection.setSoftBodies(m_softBodies);
+ }
+ for (int i = 0; i < m_lf.size(); ++i)
+ {
+ m_lf[i]->reinitialize(nodeUpdated);
+ projection.reinitialize(nodeUpdated);
+ }
+}
+
+
+void btBackwardEulerObjective::multiply(const TVStack& x, TVStack& b) const
+{
+ for (int i = 0; i < b.size(); ++i)
+ b[i].setZero();
+
+ // add in the mass term
+ size_t counter = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ const auto& node = psb->m_nodes[j];
+ b[counter] += (node.m_im == 0) ? btVector3(0,0,0) : x[counter] / node.m_im;
+ ++counter;
+ }
+ }
+
+ for (int i = 0; i < m_lf.size(); ++i)
+ {
+ // add damping matrix
+ m_lf[i]->addScaledDampingForceDifferential(-m_dt, x, b);
+
+ // add stiffness matrix when fully implicity
+ m_lf[i]->addScaledElasticForceDifferential(-m_dt*m_dt, x, b);
+ }
+}
+
+void btBackwardEulerObjective::computeStep(TVStack& dv, const TVStack& residual, const btScalar& dt)
+{
+ m_dt = dt;
+ btScalar tolerance = std::numeric_limits<float>::epsilon()* 16 * computeNorm(residual);
+ cg.solve(*this, dv, residual, tolerance);
+ }
+
+void btBackwardEulerObjective::updateVelocity(const TVStack& dv)
+{
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ int counter = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ // only the velocity of the constrained nodes needs to be updated during CG solve
+ if (projection.m_constrainedDirections.size() > 0)
+ psb->m_nodes[j].m_v = m_backupVelocity[counter] + dv[counter];
+ ++counter;
+ }
+ }
+ }
+}
diff --git a/src/BulletSoftBody/btBackwardEulerObjective.h b/src/BulletSoftBody/btBackwardEulerObjective.h
index 5e81fc0f2..424291700 100644
--- a/src/BulletSoftBody/btBackwardEulerObjective.h
+++ b/src/BulletSoftBody/btBackwardEulerObjective.h
@@ -35,17 +35,9 @@ public:
btAlignedObjectArray<btSoftBody *>& m_softBodies;
std::function<void(const TVStack&, TVStack&)> precondition;
btContactProjection projection;
+ const TVStack& m_backupVelocity;
- btBackwardEulerObjective(btAlignedObjectArray<btSoftBody *>& softBodies, const TVStack& backup_v)
- : cg(20)
- , m_softBodies(softBodies)
- , precondition(DefaultPreconditioner())
- , projection(m_softBodies)
- {
- // TODO: this should really be specified in initialization instead of here
- btMassSpring* mass_spring = new btMassSpring(m_softBodies);
- m_lf.push_back(mass_spring);
- }
+ btBackwardEulerObjective(btAlignedObjectArray<btSoftBody *>& softBodies, const TVStack& backup_v);
virtual ~btBackwardEulerObjective() {}
@@ -54,7 +46,6 @@ public:
void computeResidual(btScalar dt, TVStack& residual) const
{
// gravity is treated explicitly in predictUnconstraintMotion
-
// add force
for (int i = 0; i < m_lf.size(); ++i)
{
@@ -72,62 +63,29 @@ public:
return std::sqrt(norm_squared);
}
- void computeStep(TVStack& dv, const TVStack& residual, const btScalar& dt)
- {
- m_dt = dt;
- btScalar tolerance = std::numeric_limits<float>::epsilon()*16 * computeNorm(residual);
- cg.solve(*this, dv, residual, tolerance);
- }
+ void computeStep(TVStack& dv, const TVStack& residual, const btScalar& dt);
- void multiply(const TVStack& x, TVStack& b) const
- {
- for (int i = 0; i < b.size(); ++i)
- b[i].setZero();
-
- // add in the mass term
- size_t counter = 0;
- for (int i = 0; i < m_softBodies.size(); ++i)
- {
- btSoftBody* psb = m_softBodies[i];
- for (int j = 0; j < psb->m_nodes.size(); ++j)
- {
- const auto& node = psb->m_nodes[j];
- b[counter] += (node.m_im == 0) ? btVector3(0,0,0) : x[counter] / node.m_im;
- ++counter;
- }
- }
-
- for (int i = 0; i < m_lf.size(); ++i)
- {
- // damping force is implicit and elastic force is explicit
- m_lf[i]->addScaledDampingForceDifferential(-m_dt, x, b);
-// m_lf[i]->addScaledElasticForceDifferential(-m_dt*m_dt, x, b);
- }
- }
+ void multiply(const TVStack& x, TVStack& b) const;
void updateProjection(const TVStack& dv)
{
- projection.update(m_dt, dv);
+ projection.update(dv, m_backupVelocity);
}
- void reinitialize(bool nodeUpdated)
- {
- if(nodeUpdated)
- {
- projection.setSoftBodies(m_softBodies);
- }
- for (int i = 0; i < m_lf.size(); ++i)
- {
- m_lf[i]->reinitialize(nodeUpdated);
- projection.reinitialize(nodeUpdated);
- }
- }
+ void reinitialize(bool nodeUpdated);
void enforceConstraint(TVStack& x)
{
projection.enforceConstraint(x);
+ updateVelocity(x);
}
+ void updateVelocity(const TVStack& dv);
+
+ void setConstraintDirections()
+ {
+ projection.setConstraintDirections();
+ }
void project(TVStack& r, const TVStack& dv)
{
updateProjection(dv);
diff --git a/src/BulletSoftBody/btCGProjection.h b/src/BulletSoftBody/btCGProjection.h
index 533e19c7a..8648e99f8 100644
--- a/src/BulletSoftBody/btCGProjection.h
+++ b/src/BulletSoftBody/btCGProjection.h
@@ -23,30 +23,39 @@ public:
std::unordered_map<btSoftBody::Node *, size_t> m_indices;
TVArrayStack m_constrainedDirections;
TArrayStack m_constrainedValues;
+ const btScalar& m_dt;
- btCGProjection(btAlignedObjectArray<btSoftBody *>& softBodies)
+ btCGProjection(btAlignedObjectArray<btSoftBody *>& softBodies, const btScalar& dt)
: m_softBodies(softBodies)
+ , m_dt(dt)
{
-
}
virtual ~btCGProjection()
{
-
}
// apply the constraints
virtual void operator()(TVStack& x) = 0;
+ virtual void setConstraintDirections() = 0;
+
// update the constraints
- virtual void update(btScalar dt, const TVStack& dv) = 0;
+ virtual void update(const TVStack& dv, const TVStack& backup_v) = 0;
virtual void reinitialize(bool nodeUpdated)
{
if (nodeUpdated)
updateId();
+
+ // resize and clear the old constraints
m_constrainedValues.resize(m_indices.size());
m_constrainedDirections.resize(m_indices.size());
+ for (int i = 0; i < m_constrainedDirections.size(); ++i)
+ {
+ m_constrainedDirections[i].clear();
+ m_constrainedValues[i].clear();
+ }
}
void updateId()
diff --git a/src/BulletSoftBody/btConjugateGradient.h b/src/BulletSoftBody/btConjugateGradient.h
index 2754a208d..0a88e6b94 100644
--- a/src/BulletSoftBody/btConjugateGradient.h
+++ b/src/BulletSoftBody/btConjugateGradient.h
@@ -8,6 +8,10 @@
#ifndef BT_CONJUGATE_GRADIENT_H
#define BT_CONJUGATE_GRADIENT_H
#include <iostream>
+#include <cmath>
+#include <LinearMath/btAlignedObjectArray.h>
+#include <LinearMath/btVector3.h>
+
template <class TM>
class btConjugateGradient
{
@@ -25,69 +29,6 @@ public:
virtual ~btConjugateGradient(){}
-// // return the number of iterations taken
-// int solve(const TM& A, TVStack& x, const TVStack& b, btScalar tolerance)
-// {
-// btAssert(x.size() == b.size());
-// reinitialize(b);
-//
-// // r = M * (b - A * x) --with assigned dof zeroed out
-// A.multiply(x, temp);
-// temp = sub(b, temp);
-// A.project(temp);
-// A.precondition(temp, r);
-//
-// btScalar r_dot_r = squaredNorm(r), r_dot_r_new;
-// btScalar r_norm = std::sqrt(r_dot_r);
-// if (r_norm < tolerance) {
-// std::cout << "Iteration = 0" << std::endl;
-// std::cout << "Two norm of the residual = " << r_norm << std::endl;
-// return 0;
-// }
-//
-// p = r;
-// // q = M * A * q;
-// A.multiply(p, temp);
-// A.precondition(temp, q);
-//
-// // alpha = |r|^2 / (p^T * A * p)
-// btScalar alpha = r_dot_r / dot(p, q), beta;
-//
-// for (int k = 1; k < max_iterations; k++) {
-//// x += alpha * p;
-//// r -= alpha * q;
-// multAndAddTo(alpha, p, x);
-// multAndAddTo(-alpha, q, r);
-//
-// // zero out the dofs of r
-// A.project(r);
-//
-// r_dot_r_new = squaredNorm(r);
-// r_norm = std::sqrt(r_dot_r_new);
-//
-// if (r_norm < tolerance) {
-// std::cout << "ConjugateGradient iterations " << k << std::endl;
-// return k;
-//
-// beta = r_dot_r_new / r_dot_r;
-// r_dot_r = r_dot_r_new;
-//// p = r + beta * p;
-// p = multAndAdd(beta, p, r);
-//
-// // q = M * A * q;
-// A.multiply(p, temp);
-// A.precondition(temp, q);
-//
-// alpha = r_dot_r / dot(p, q);
-// }
-//
-// setZero(q);
-// setZero(r);
-// }
-// std::cout << "ConjugateGradient max iterations reached " << max_iterations << std::endl;
-// return max_iterations;
-// }
-
// return the number of iterations taken
int solve(TM& A, TVStack& x, const TVStack& b, btScalar tolerance)
{
@@ -109,7 +50,6 @@ public:
// z = M^(-1) * r
A.precondition(r, z);
- // p = z;
p = z;
// temp = A*p
A.multiply(p, temp);
diff --git a/src/BulletSoftBody/btContactProjection.cpp b/src/BulletSoftBody/btContactProjection.cpp
index 8f9f9225a..4db3e019e 100644
--- a/src/BulletSoftBody/btContactProjection.cpp
+++ b/src/BulletSoftBody/btContactProjection.cpp
@@ -7,44 +7,16 @@
#include "btContactProjection.h"
#include "btDeformableRigidDynamicsWorld.h"
-void btContactProjection::update(btScalar dt, const TVStack& dv)
+void btContactProjection::update(const TVStack& dv, const TVStack& backupVelocity)
{
///solve rigid body constraints
m_world->btSoftRigidDynamicsWorld::btDiscreteDynamicsWorld::solveConstraints(m_world->getSolverInfo());
-
- // clear the old constraints
- for (int i = 0; i < m_constrainedDirections.size(); ++i)
- {
- m_constrainedDirections[i].clear();
- m_constrainedValues[i].clear();
- }
-
- // Set dirichlet constraints
- size_t counter = 0;
- for (int i = 0; i < m_softBodies.size(); ++i)
- {
- const btSoftBody* psb = m_softBodies[i];
- for (int j = 0; j < psb->m_nodes.size(); ++j)
- {
- if (psb->m_nodes[j].m_im == 0)
- {
- m_constrainedDirections[counter].push_back(btVector3(1,0,0));
- m_constrainedDirections[counter].push_back(btVector3(0,1,0));
- m_constrainedDirections[counter].push_back(btVector3(0,0,1));
- m_constrainedValues[counter].push_back(0);
- m_constrainedValues[counter].push_back(0);
- m_constrainedValues[counter].push_back(0);
- }
- ++counter;
- }
- }
-
+
// loop through contacts to create contact constraints
for (int i = 0; i < m_softBodies.size(); ++i)
{
btSoftBody* psb = m_softBodies[i];
btMultiBodyJacobianData jacobianData;
- const btScalar mrg = psb->getCollisionShape()->getMargin();
for (int i = 0, ni = psb->m_rcontacts.size(); i < ni; ++i)
{
const btSoftBody::RContact& c = psb->m_rcontacts[i];
@@ -65,7 +37,7 @@ void btContactProjection::update(btScalar dt, const TVStack& dv)
if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
{
rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
- va = rigidCol ? (rigidCol->getVelocityInLocalPoint(c.m_c1)) * dt : btVector3(0, 0, 0);
+ va = rigidCol ? (rigidCol->getVelocityInLocalPoint(c.m_c1)) * m_dt : btVector3(0, 0, 0);
}
else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
{
@@ -86,29 +58,25 @@ void btContactProjection::update(btScalar dt, const TVStack& dv)
{
vel += multibodyLinkCol->m_multiBody->getVelocityVector()[j] * jac[j];
}
- va = cti.m_normal * vel * dt;
+ va = cti.m_normal * vel * m_dt;
}
}
- // TODO: rethink what the velocity of the soft body node should be
- // const btVector3 vb = c.m_node->m_x - c.m_node->m_q;
- const btVector3 vb = c.m_node->m_v * dt;
+ const btVector3 vb = c.m_node->m_v * m_dt;
const btVector3 vr = vb - va;
const btScalar dn = btDot(vr, cti.m_normal);
- if (dn <= SIMD_EPSILON)
+ if (1) // in the same CG solve, the set of constraits doesn't change
+// if (dn <= SIMD_EPSILON)
{
- const btScalar dp = btMin((btDot(c.m_node->m_x, cti.m_normal) + cti.m_offset), mrg);
- const btVector3 fv = vr - (cti.m_normal * dn);
// c0 is the impulse matrix, c3 is 1 - the friction coefficient or 0, c4 is the contact hardness coefficient
-// const btVector3 impulse = c.m_c0 * ((vr - (fv * c.m_c3)));
- const btVector3 impulse = c.m_c0 * ((vr - (fv * c.m_c3))+ (cti.m_normal * (dp * c.m_c4)));
-
+ const btVector3 impulse = c.m_c0 *(cti.m_normal * dn);
// TODO: only contact is considered here, add friction later
- btVector3 normal = cti.m_normal.normalized();
- btVector3 dv = -impulse * c.m_c2/dt;
- btScalar dvn = dv.dot(normal);
- m_constrainedDirections[m_indices[c.m_node]].push_back(normal);
- m_constrainedValues[m_indices[c.m_node]].push_back(dvn);
+
+ // dv = new_impulse + accumulated velocity change in previous CG iterations
+ // so we have the invariant node->m_v = backupVelocity + dv;
+ btVector3 dv = -impulse * c.m_c2/m_dt + c.m_node->m_v - backupVelocity[m_indices[c.m_node]];
+ btScalar dvn = dv.dot(cti.m_normal);
+ m_constrainedValues[m_indices[c.m_node]][0]=(dvn);
if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
{
@@ -128,3 +96,94 @@ void btContactProjection::update(btScalar dt, const TVStack& dv)
}
}
}
+
+void btContactProjection::setConstraintDirections()
+{
+ // set Dirichlet constraint
+ size_t counter = 0;
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ const btSoftBody* psb = m_softBodies[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+ if (psb->m_nodes[j].m_im == 0)
+ {
+ m_constrainedDirections[counter].push_back(btVector3(1,0,0));
+ m_constrainedDirections[counter].push_back(btVector3(0,1,0));
+ m_constrainedDirections[counter].push_back(btVector3(0,0,1));
+ m_constrainedValues[counter].push_back(0);
+ m_constrainedValues[counter].push_back(0);
+ m_constrainedValues[counter].push_back(0);
+ }
+ ++counter;
+ }
+ }
+
+ for (int i = 0; i < m_softBodies.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodies[i];
+ btMultiBodyJacobianData jacobianData;
+
+ int j = 0;
+ while (j < psb->m_rcontacts.size())
+ {
+ const btSoftBody::RContact& c = psb->m_rcontacts[j];
+ // skip anchor points
+ if (c.m_node->m_im == 0)
+ {
+ psb->m_rcontacts.removeAtIndex(j);
+ continue;
+ }
+
+ const btSoftBody::sCti& cti = c.m_cti;
+ if (cti.m_colObj->hasContactResponse())
+ {
+ btVector3 va(0, 0, 0);
+ btRigidBody* rigidCol = 0;
+ btMultiBodyLinkCollider* multibodyLinkCol = 0;
+ btScalar* deltaV;
+
+ // grab the velocity of the rigid body
+ if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
+ {
+ rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
+ va = rigidCol ? (rigidCol->getVelocityInLocalPoint(c.m_c1)) * m_dt : btVector3(0, 0, 0);
+ }
+ else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
+ {
+ multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
+ if (multibodyLinkCol)
+ {
+ const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
+ jacobianData.m_jacobians.resize(ndof);
+ jacobianData.m_deltaVelocitiesUnitImpulse.resize(ndof);
+ btScalar* jac = &jacobianData.m_jacobians[0];
+
+ multibodyLinkCol->m_multiBody->fillContactJacobianMultiDof(multibodyLinkCol->m_link, c.m_node->m_x, cti.m_normal, jac, jacobianData.scratch_r, jacobianData.scratch_v, jacobianData.scratch_m);
+ deltaV = &jacobianData.m_deltaVelocitiesUnitImpulse[0];
+ multibodyLinkCol->m_multiBody->calcAccelerationDeltasMultiDof(&jacobianData.m_jacobians[0], deltaV, jacobianData.scratch_r, jacobianData.scratch_v);
+
+ btScalar vel = 0.0;
+ for (int j = 0; j < ndof; ++j)
+ {
+ vel += multibodyLinkCol->m_multiBody->getVelocityVector()[j] * jac[j];
+ }
+ va = cti.m_normal * vel * m_dt;
+ }
+ }
+
+ const btVector3 vb = c.m_node->m_v * m_dt;
+ const btVector3 vr = vb - va;
+ const btScalar dn = btDot(vr, cti.m_normal);
+ if (dn < SIMD_EPSILON)
+ {
+ ++j;
+ m_constrainedDirections[m_indices[c.m_node]].push_back(cti.m_normal);
+ m_constrainedValues[m_indices[c.m_node]].resize(m_constrainedValues[m_indices[c.m_node]].size()+1);
+ continue;
+ }
+ }
+ psb->m_rcontacts.removeAtIndex(j);
+ }
+ }
+}
diff --git a/src/BulletSoftBody/btContactProjection.h b/src/BulletSoftBody/btContactProjection.h
index e1c3bc50d..5598ada0a 100644
--- a/src/BulletSoftBody/btContactProjection.h
+++ b/src/BulletSoftBody/btContactProjection.h
@@ -15,8 +15,8 @@
class btContactProjection : public btCGProjection
{
public:
- btContactProjection(btAlignedObjectArray<btSoftBody *>& softBodies)
- : btCGProjection(softBodies)
+ btContactProjection(btAlignedObjectArray<btSoftBody *>& softBodies, const btScalar& dt)
+ : btCGProjection(softBodies, dt)
{
}
@@ -51,6 +51,8 @@ public:
}
// update the constraints
- virtual void update(btScalar dt, const TVStack& dv);
+ virtual void update(const TVStack& dv, const TVStack& backupVelocity);
+
+ virtual void setConstraintDirections();
};
#endif /* btContactProjection_h */
diff --git a/src/BulletSoftBody/btDeformableBodySolver.cpp b/src/BulletSoftBody/btDeformableBodySolver.cpp
new file mode 100644
index 000000000..d3d448db0
--- /dev/null
+++ b/src/BulletSoftBody/btDeformableBodySolver.cpp
@@ -0,0 +1,157 @@
+//
+// btDeformableBodySolver.cpp
+// BulletSoftBody
+//
+// Created by Xuchen Han on 7/9/19.
+//
+
+#include <stdio.h>
+#include "btDeformableBodySolver.h"
+
+void btDeformableBodySolver::postStabilize()
+{
+ for (int i = 0; i < m_softBodySet.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodySet[i];
+ btMultiBodyJacobianData jacobianData;
+ const btScalar mrg = psb->getCollisionShape()->getMargin();
+ for (int j = 0; j < psb->m_rcontacts.size(); ++j)
+ {
+ const btSoftBody::RContact& c = psb->m_rcontacts[j];
+ // skip anchor points
+ if (c.m_node->m_im == 0)
+ continue;
+
+ const btSoftBody::sCti& cti = c.m_cti;
+ if (cti.m_colObj->hasContactResponse())
+ {
+ btVector3 va(0, 0, 0);
+ btRigidBody* rigidCol = 0;
+ btMultiBodyLinkCollider* multibodyLinkCol = 0;
+ btScalar* deltaV;
+
+ // grab the velocity of the rigid body
+ if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
+ {
+ rigidCol = (btRigidBody*)btRigidBody::upcast(cti.m_colObj);
+ va = rigidCol ? (rigidCol->getVelocityInLocalPoint(c.m_c1)) * m_dt : btVector3(0, 0, 0);
+ }
+ else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
+ {
+ multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(cti.m_colObj);
+ if (multibodyLinkCol)
+ {
+ const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
+ jacobianData.m_jacobians.resize(ndof);
+ jacobianData.m_deltaVelocitiesUnitImpulse.resize(ndof);
+ btScalar* jac = &jacobianData.m_jacobians[0];
+
+ multibodyLinkCol->m_multiBody->fillContactJacobianMultiDof(multibodyLinkCol->m_link, c.m_node->m_x, cti.m_normal, jac, jacobianData.scratch_r, jacobianData.scratch_v, jacobianData.scratch_m);
+ deltaV = &jacobianData.m_deltaVelocitiesUnitImpulse[0];
+ multibodyLinkCol->m_multiBody->calcAccelerationDeltasMultiDof(&jacobianData.m_jacobians[0], deltaV, jacobianData.scratch_r, jacobianData.scratch_v);
+
+ btScalar vel = 0.0;
+ for (int j = 0; j < ndof; ++j)
+ {
+ vel += multibodyLinkCol->m_multiBody->getVelocityVector()[j] * jac[j];
+ }
+ va = cti.m_normal * vel * m_dt;
+ }
+ }
+
+ const btVector3 vb = c.m_node->m_v * m_dt;
+ const btVector3 vr = vb - va;
+ const btScalar dn = btDot(vr, cti.m_normal);
+
+ const btScalar dp = btMin((btDot(c.m_node->m_x, cti.m_normal) + cti.m_offset), mrg);
+
+ // c0 is the impulse matrix, c3 is 1 - the friction coefficient or 0, c4 is the contact hardness coefficient
+
+ btScalar dvn = dn * c.m_c4;
+ const btVector3 impulse = c.m_c0 * ((cti.m_normal * (dn * c.m_c4)));
+ // TODO: only contact is considered here, add friction later
+ if (dp < 0)
+ {
+ c.m_node->m_x -= dp * cti.m_normal * c.m_c4;
+
+ ////
+ // if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
+ // {
+ // if (rigidCol)
+ // rigidCol->applyImpulse(impulse, c.m_c1);
+ // }
+ }
+ // else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
+ // {
+ // if (multibodyLinkCol)
+ // {
+ // double multiplier = 0.5;
+ // multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof(deltaV, -impulse.length() * multiplier);
+ // }
+ // }
+ }
+ }
+ }
+}
+
+void btDeformableBodySolver::solveConstraints(float solverdt)
+{
+ m_dt = solverdt;
+ bool nodeUpdated = updateNodes();
+ reinitialize(nodeUpdated);
+ backupVelocity();
+ postStabilize();
+ for (int i = 0; i < m_solveIterations; ++i)
+ {
+ m_objective->computeResidual(solverdt, m_residual);
+ m_objective->computeStep(m_dv, m_residual, solverdt);
+ updateVelocity();
+ }
+ advect(solverdt);
+}
+
+void btDeformableBodySolver::reinitialize(bool nodeUpdated)
+{
+ if (nodeUpdated)
+ {
+ m_dv.resize(m_numNodes);
+ m_residual.resize(m_numNodes);
+ }
+
+ for (int i = 0; i < m_dv.size(); ++i)
+ {
+ m_dv[i].setZero();
+ m_residual[i].setZero();
+ }
+ m_objective->reinitialize(nodeUpdated);
+
+ // remove contact constraints with separating velocity
+ setConstraintDirections();
+}
+
+void btDeformableBodySolver::setConstraintDirections()
+{
+ m_objective->setConstraintDirections();
+}
+
+void btDeformableBodySolver::setWorld(btDeformableRigidDynamicsWorld* world)
+{
+ m_world = world;
+ m_objective->setWorld(world);
+}
+
+void btDeformableBodySolver::updateVelocity()
+{
+ // serial implementation
+ int counter = 0;
+ for (int i = 0; i < m_softBodySet.size(); ++i)
+ {
+ btSoftBody* psb = m_softBodySet[i];
+ for (int j = 0; j < psb->m_nodes.size(); ++j)
+ {
+// psb->m_nodes[j].m_v += m_dv[counter];
+ psb->m_nodes[j].m_v = m_backupVelocity[counter]+m_dv[counter];
+ ++counter;
+ }
+ }
+}
diff --git a/src/BulletSoftBody/btDeformableBodySolver.h b/src/BulletSoftBody/btDeformableBodySolver.h
index 9afec42dc..540a2b6cb 100644
--- a/src/BulletSoftBody/btDeformableBodySolver.h
+++ b/src/BulletSoftBody/btDeformableBodySolver.h
@@ -16,7 +16,7 @@
#include "BulletDynamics/Featherstone/btMultiBodyConstraint.h"
struct btCollisionObjectWrapper;
-
+class btBackwardEulerObjective;
class btDeformableRigidDynamicsWorld;
class btDeformableBodySolver : public btSoftBodySolver
@@ -29,25 +29,17 @@ protected:
TVStack m_dv;
TVStack m_residual;
btAlignedObjectArray<btSoftBody *> m_softBodySet;
- btBackwardEulerObjective m_objective;
+ btBackwardEulerObjective* m_objective;
int m_solveIterations;
int m_impulseIterations;
btDeformableRigidDynamicsWorld* m_world;
btAlignedObjectArray<btVector3> m_backupVelocity;
+ btScalar m_dt;
public:
- btDeformableBodySolver()
- : m_numNodes(0)
- , m_objective(m_softBodySet, m_backupVelocity)
- , m_solveIterations(1)
- , m_impulseIterations(1)
- , m_world(nullptr)
- {
- }
+ btDeformableBodySolver();
- virtual ~btDeformableBodySolver()
- {
- }
+ virtual ~btDeformableBodySolver();
virtual SolverTypes getSolverType() const
{
@@ -78,21 +70,9 @@ public:
virtual void copyBackToSoftBodies(bool bMove = true) {}
- virtual void solveConstraints(float solverdt)
- {
- bool nodeUpdated = updateNodes();
- reinitialize(nodeUpdated);
- for (int i = 0; i < m_solveIterations; ++i)
- {
- // only need to advect x here if elastic force is implicit
-// prepareSolve(solverdt);
- m_objective.computeResidual(solverdt, m_residual);
- m_objective.computeStep(m_dv, m_residual, solverdt);
-
- updateVelocity();
- }
- advect(solverdt);
- }
+ virtual void solveConstraints(float solverdt);
+
+ void postStabilize();
void moveTempVelocity(btScalar dt, const TVStack& f)
{
@@ -108,34 +88,10 @@ public:
}
}
- void reinitialize(bool nodeUpdated)
- {
- if (nodeUpdated)
- {
- m_dv.resize(m_numNodes);
- m_residual.resize(m_numNodes);
- }
-
- for (int i = 0; i < m_dv.size(); ++i)
- {
- m_dv[i].setZero();
- m_residual[i].setZero();
- }
- m_objective.reinitialize(nodeUpdated);
- }
+ void reinitialize(bool nodeUpdated);
+
+ void setConstraintDirections();
- void prepareSolve(btScalar dt)
- {
- for (int i = 0; i < m_softBodySet.size(); ++i)
- {
- btSoftBody* psb = m_softBodySet[i];
- for (int j = 0; j < psb->m_nodes.size(); ++j)
- {
- auto& node = psb->m_nodes[j];
- node.m_x = node.m_q + dt * node.m_v;
- }
- }
- }
void advect(btScalar dt)
{
size_t counter = 0;
@@ -145,13 +101,13 @@ public:
for (int j = 0; j < psb->m_nodes.size(); ++j)
{
auto& node = psb->m_nodes[j];
-// node.m_x += dt * m_dv[counter++];
- node.m_x += dt * node.m_v;
+ node.m_x += dt * m_dv[counter++];
+// node.m_x = node.m_q + dt * node.m_v;
}
}
}
- void updateVelocity()
+ void backupVelocity()
{
// serial implementation
int counter = 0;
@@ -160,13 +116,13 @@ public:
btSoftBody* psb = m_softBodySet[i];
for (int j = 0; j < psb->m_nodes.size(); ++j)
{
- psb->m_nodes[j].m_v += m_dv[counter];
-
- ++counter;
+ m_backupVelocity[counter++] = psb->m_nodes[j].m_v;
}
}
}
+ void updateVelocity();
+
bool updateNodes()
{
int numNodes = 0;
@@ -175,6 +131,7 @@ public:
if (numNodes != m_numNodes)
{
m_numNodes = numNodes;
+ m_backupVelocity.resize(numNodes);
return true;
}
return false;
@@ -200,15 +157,11 @@ public:
softBody->defaultCollisionHandler(collisionObjectWrap);
}
- virtual void processCollision(btSoftBody *, btSoftBody *) {
- // TODO
+ virtual void processCollision(btSoftBody * softBody, btSoftBody * otherSoftBody) {
+ softBody->defaultCollisionHandler(otherSoftBody);
}
- virtual void setWorld(btDeformableRigidDynamicsWorld* world)
- {
- m_world = world;
- m_objective.setWorld(world);
- }
+ virtual void setWorld(btDeformableRigidDynamicsWorld* world);
};
#endif /* btDeformableBodySolver_h */
diff --git a/src/BulletSoftBody/btDeformableRigidDynamicsWorld.cpp b/src/BulletSoftBody/btDeformableRigidDynamicsWorld.cpp
index 82b24ccb8..0bbb2e995 100644
--- a/src/BulletSoftBody/btDeformableRigidDynamicsWorld.cpp
+++ b/src/BulletSoftBody/btDeformableRigidDynamicsWorld.cpp
@@ -9,6 +9,20 @@
#include "btDeformableRigidDynamicsWorld.h"
#include "btDeformableBodySolver.h"
+btDeformableBodySolver::btDeformableBodySolver()
+: m_numNodes(0)
+, m_solveIterations(1)
+, m_impulseIterations(1)
+, m_world(nullptr)
+{
+ m_objective = new btBackwardEulerObjective(m_softBodySet, m_backupVelocity);
+}
+
+btDeformableBodySolver::~btDeformableBodySolver()
+{
+ delete m_objective;
+}
+
void btDeformableRigidDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
{
// Let the solver grab the soft bodies and if necessary optimize for it
@@ -50,9 +64,6 @@ void btDeformableRigidDynamicsWorld::internalSingleStepSimulation(btScalar timeS
(*m_internalTickCallback)(this, timeStep);
}
-
-// btSoftRigidDynamicsWorld::btDiscreteDynamicsWorld::internalSingleStepSimulation(timeStep);
-
// incorporate gravity into velocity and clear force
for (int i = 0; i < m_nonStaticRigidBodies.size(); ++i)
{
@@ -64,7 +75,6 @@ void btDeformableRigidDynamicsWorld::internalSingleStepSimulation(btScalar timeS
///solve deformable bodies constraints
solveDeformableBodiesConstraints(timeStep);
-// predictUnconstraintMotion(timeStep);
//integrate transforms
btSoftRigidDynamicsWorld::btDiscreteDynamicsWorld::integrateTransforms(timeStep);
@@ -76,6 +86,7 @@ void btDeformableRigidDynamicsWorld::internalSingleStepSimulation(btScalar timeS
///update soft bodies
m_deformableBodySolver->updateSoftBodies();
+ clearForces();
// End solver-wise simulation step
// ///////////////////////////////
}
@@ -85,3 +96,23 @@ void btDeformableRigidDynamicsWorld::solveDeformableBodiesConstraints(btScalar t
m_deformableBodySolver->solveConstraints(timeStep);
}
+void btDeformableRigidDynamicsWorld::addSoftBody(btSoftBody* body, int collisionFilterGroup, int collisionFilterMask)
+{
+ getSoftDynamicsWorld()->getSoftBodyArray().push_back(body);
+
+ // Set the soft body solver that will deal with this body
+ // to be the world's solver
+ body->setSoftBodySolver(m_deformableBodySolver);
+
+ btCollisionWorld::addCollisionObject(body,
+ collisionFilterGroup,
+ collisionFilterMask);
+}
+
+void btDeformableRigidDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
+{
+ btDiscreteDynamicsWorld::predictUnconstraintMotion(timeStep);
+ m_deformableBodySolver->predictMotion(float(timeStep));
+}
+
+
diff --git a/src/BulletSoftBody/btDeformableRigidDynamicsWorld.h b/src/BulletSoftBody/btDeformableRigidDynamicsWorld.h
index 98dc4602c..11ad969a2 100644
--- a/src/BulletSoftBody/btDeformableRigidDynamicsWorld.h
+++ b/src/BulletSoftBody/btDeformableRigidDynamicsWorld.h
@@ -62,27 +62,12 @@ public:
return BT_DEFORMABLE_RIGID_DYNAMICS_WORLD;
}
- virtual void predictUnconstraintMotion(btScalar timeStep)
- {
- btDiscreteDynamicsWorld::predictUnconstraintMotion(timeStep);
- m_deformableBodySolver->predictMotion(float(timeStep));
- }
+ virtual void predictUnconstraintMotion(btScalar timeStep);
// virtual void internalStepSingleStepSimulation(btScalar timeStep);
// virtual void solveDeformableBodiesConstraints(btScalar timeStep);
- virtual void addSoftBody(btSoftBody* body, int collisionFilterGroup = btBroadphaseProxy::DefaultFilter, int collisionFilterMask = btBroadphaseProxy::AllFilter)
- {
- getSoftDynamicsWorld()->getSoftBodyArray().push_back(body);
-
- // Set the soft body solver that will deal with this body
- // to be the world's solver
- body->setSoftBodySolver(m_deformableBodySolver);
-
- btCollisionWorld::addCollisionObject(body,
- collisionFilterGroup,
- collisionFilterMask);
- }
+ virtual void addSoftBody(btSoftBody* body, int collisionFilterGroup = btBroadphaseProxy::DefaultFilter, int collisionFilterMask = btBroadphaseProxy::AllFilter);
};
#endif //BT_DEFORMABLE_RIGID_DYNAMICS_WORLD_H
diff --git a/src/BulletSoftBody/btMassSpring.h b/src/BulletSoftBody/btMassSpring.h
index ffe21c801..9fd3c405a 100644
--- a/src/BulletSoftBody/btMassSpring.h
+++ b/src/BulletSoftBody/btMassSpring.h
@@ -37,7 +37,12 @@ public:
size_t id2 = m_indices[node2];
// elastic force
+
+ // fully implicit
btVector3 dir = (node2->m_x - node1->m_x);
+
+ // explicit elastic force
+// btVector3 dir = (node2->m_q - node1->m_q);
btVector3 dir_normalized = dir.normalized();
btVector3 scaled_force = scale * kLST * (dir - dir_normalized * r);
force[id1] += scaled_force;
@@ -89,7 +94,7 @@ public:
const auto& link = psb->m_links[j];
const auto node1 = link.m_n[0];
const auto node2 = link.m_n[1];
- btScalar k_damp = psb->m_dampingCoefficient; // TODO: FIX THIS HACK and set k_damp properly
+ btScalar k_damp = psb->m_dampingCoefficient;
size_t id1 = m_indices[node1];
size_t id2 = m_indices[node2];
btVector3 local_scaled_df = scale * k_damp * (dv[id2] - dv[id1]);
diff --git a/src/BulletSoftBody/btSoftBodyInternals.h b/src/BulletSoftBody/btSoftBodyInternals.h
index 7efe514f3..41911b2bc 100644
--- a/src/BulletSoftBody/btSoftBodyInternals.h
+++ b/src/BulletSoftBody/btSoftBodyInternals.h
@@ -880,7 +880,7 @@ struct btSoftColliders
const btTransform& wtr = m_rigidBody ? m_rigidBody->getWorldTransform() : m_colObj1Wrap->getCollisionObject()->getWorldTransform();
static const btMatrix3x3 iwiStatic(0, 0, 0, 0, 0, 0, 0, 0, 0);
const btMatrix3x3& iwi = m_rigidBody ? m_rigidBody->getInvInertiaTensorWorld() : iwiStatic;
- const btVector3 ra = n.m_x - wtr.getOrigin();
+ const btVector3 ra = n.m_q - wtr.getOrigin();
const btVector3 va = m_rigidBody ? m_rigidBody->getVelocityInLocalPoint(ra) * psb->m_sst.sdt : btVector3(0, 0, 0);
const btVector3 vb = n.m_x - n.m_q;
const btVector3 vr = vb - va;