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authorerwincoumans <erwin.coumans@gmail.com>2016-10-15 10:49:53 -0700
committerGitHub <noreply@github.com>2016-10-15 10:49:53 -0700
commite744890f106fb7c8b2af10121942cd671b001f6d (patch)
tree5ca7b2d0cdb13c06a4e90543116acc880b57513e
parent4ebc3271511161ee0e504ca7e0e66e01454a66dd (diff)
parentda4098166e387999e6946301d4a8b5e456c46223 (diff)
downloadbullet3-e744890f106fb7c8b2af10121942cd671b001f6d.tar.gz
Merge pull request #835 from erwincoumans/master2.85.1
don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps, compile issue, VR tiny UI work-in-progress
-rw-r--r--examples/BasicDemo/BasicExample.cpp1
-rw-r--r--examples/CommonInterfaces/CommonRigidBodyBase.h10
-rw-r--r--examples/ExampleBrowser/CMakeLists.txt8
-rw-r--r--examples/ExampleBrowser/ExampleEntries.cpp5
-rw-r--r--examples/ExampleBrowser/OpenGLExampleBrowser.cpp13
-rw-r--r--examples/ExampleBrowser/OpenGLGuiHelper.cpp23
-rw-r--r--examples/ExampleBrowser/premake4.lua1
-rw-r--r--examples/OpenGLWindow/GLInstancingRenderer.cpp62
-rw-r--r--examples/OpenGLWindow/Shaders/useShadowMapInstancingPS.glsl6
-rw-r--r--examples/OpenGLWindow/Shaders/useShadowMapInstancingPS.h5
-rw-r--r--examples/OpenGLWindow/SimpleOpenGL3App.cpp1
-rw-r--r--examples/RenderingExamples/DynamicTexturedCubeDemo.cpp152
-rw-r--r--examples/RenderingExamples/DynamicTexturedCubeDemo.h6
-rw-r--r--examples/RenderingExamples/TimeSeriesCanvas.cpp23
-rw-r--r--examples/RenderingExamples/TimeSeriesCanvas.h6
-rw-r--r--examples/RenderingExamples/TinyVRGui.cpp218
-rw-r--r--examples/RenderingExamples/TinyVRGui.h25
-rw-r--r--examples/SharedMemory/PhysicsClientExample.cpp1
-rw-r--r--examples/SharedMemory/PhysicsServerCommandProcessor.cpp12
-rw-r--r--examples/SharedMemory/PhysicsServerExample.cpp114
-rw-r--r--examples/SharedMemory/premake4.lua3
-rw-r--r--src/BulletDynamics/Featherstone/btMultiBody.cpp2
-rw-r--r--src/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp2
23 files changed, 616 insertions, 83 deletions
diff --git a/examples/BasicDemo/BasicExample.cpp b/examples/BasicDemo/BasicExample.cpp
index b687c35b1..dac3008f0 100644
--- a/examples/BasicDemo/BasicExample.cpp
+++ b/examples/BasicDemo/BasicExample.cpp
@@ -14,7 +14,6 @@ subject to the following restrictions:
*/
-
#include "BasicExample.h"
#include "btBulletDynamicsCommon.h"
diff --git a/examples/CommonInterfaces/CommonRigidBodyBase.h b/examples/CommonInterfaces/CommonRigidBodyBase.h
index c13f9519d..07175ca25 100644
--- a/examples/CommonInterfaces/CommonRigidBodyBase.h
+++ b/examples/CommonInterfaces/CommonRigidBodyBase.h
@@ -446,9 +446,15 @@ struct CommonRigidBodyBase : public CommonExampleInterface
virtual void renderScene()
{
- m_guiHelper->syncPhysicsToGraphics(m_dynamicsWorld);
+ {
+
+ m_guiHelper->syncPhysicsToGraphics(m_dynamicsWorld);
+ }
- m_guiHelper->render(m_dynamicsWorld);
+ {
+
+ m_guiHelper->render(m_dynamicsWorld);
+ }
}
};
diff --git a/examples/ExampleBrowser/CMakeLists.txt b/examples/ExampleBrowser/CMakeLists.txt
index 32f4c18f6..39b8c043f 100644
--- a/examples/ExampleBrowser/CMakeLists.txt
+++ b/examples/ExampleBrowser/CMakeLists.txt
@@ -131,7 +131,7 @@ SET(BulletExampleBrowser_SRCS
../SharedMemory/TinyRendererVisualShapeConverter.h
../SharedMemory/IKTrajectoryHelper.cpp
../SharedMemory/IKTrajectoryHelper.h
- ../RenderingExamples/TinyRendererSetup.cpp
+
../SharedMemory/PhysicsServer.cpp
../SharedMemory/PhysicsClientSharedMemory.cpp
../SharedMemory/PhysicsClient.cpp
@@ -208,10 +208,16 @@ SET(BulletExampleBrowser_SRCS
../MultiThreading/b3PosixThreadSupport.cpp
../MultiThreading/b3Win32ThreadSupport.cpp
../MultiThreading/b3ThreadSupportInterface.cpp
+ ../RenderingExamples/TinyRendererSetup.cpp
../RenderingExamples/TimeSeriesCanvas.cpp
../RenderingExamples/TimeSeriesCanvas.h
../RenderingExamples/TimeSeriesFontData.cpp
../RenderingExamples/TimeSeriesFontData.h
+ ../RenderingExamples/DynamicTexturedCubeDemo.cpp
+ ../RenderingExamples/DynamicTexturedCubeDemo.h
+ ../RenderingExamples/TinyVRGui.cpp
+ ../RenderingExamples/TinyVRGui.h
+
../RoboticsLearning/GripperGraspExample.cpp
../RoboticsLearning/GripperGraspExample.h
../RoboticsLearning/b3RobotSimAPI.cpp
diff --git a/examples/ExampleBrowser/ExampleEntries.cpp b/examples/ExampleBrowser/ExampleEntries.cpp
index 0608f0bd1..3310084fc 100644
--- a/examples/ExampleBrowser/ExampleEntries.cpp
+++ b/examples/ExampleBrowser/ExampleEntries.cpp
@@ -6,7 +6,7 @@
#include "../RenderingExamples/CoordinateSystemDemo.h"
#include "../RenderingExamples/RaytracerSetup.h"
#include "../RenderingExamples/TinyRendererSetup.h"
-
+#include "../RenderingExamples/DynamicTexturedCubeDemo.h"
#include "../ForkLift/ForkLiftDemo.h"
#include "../BasicDemo/BasicExample.h"
#include "../Planar2D/Planar2D.h"
@@ -290,6 +290,9 @@ static ExampleEntry gDefaultExamples[]=
ExampleEntry(1,"CoordinateSystemDemo","Show the axis and positive rotation direction around the axis.", CoordinateSystemCreateFunc),
ExampleEntry(1,"Time Series", "Render some value(s) in a 2D graph window, shifting to the left", TimeSeriesCreateFunc),
ExampleEntry(1,"TinyRenderer", "Very small software renderer.", TinyRendererCreateFunc),
+ ExampleEntry(1,"Dynamic Texture", "Dynamic updated textured applied to a cube.", DynamicTexturedCubeDemoCreateFunc),
+
+
//Extended Tutorials Added by Mobeen
ExampleEntry(0,"Extended Tutorials"),
diff --git a/examples/ExampleBrowser/OpenGLExampleBrowser.cpp b/examples/ExampleBrowser/OpenGLExampleBrowser.cpp
index f75ae91c6..e9f09b692 100644
--- a/examples/ExampleBrowser/OpenGLExampleBrowser.cpp
+++ b/examples/ExampleBrowser/OpenGLExampleBrowser.cpp
@@ -1087,7 +1087,7 @@ bool OpenGLExampleBrowser::requestedExit()
void OpenGLExampleBrowser::update(float deltaTime)
{
-
+ B3_PROFILE("OpenGLExampleBrowser::update");
assert(glGetError()==GL_NO_ERROR);
s_instancingRenderer->init();
DrawGridData dg;
@@ -1139,9 +1139,11 @@ void OpenGLExampleBrowser::update(float deltaTime)
singleStepSimulation = false;
//printf("---------------------------------------------------\n");
//printf("Framecount = %d\n",frameCount);
-
+ B3_PROFILE("sCurrentDemo->stepSimulation");
+
if (gFixedTimeStep>0)
{
+
sCurrentDemo->stepSimulation(gFixedTimeStep);
} else
{
@@ -1167,7 +1169,7 @@ void OpenGLExampleBrowser::update(float deltaTime)
sCurrentDemo->renderScene();
}
{
-
+ B3_PROFILE("physicsDebugDraw");
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
sCurrentDemo->physicsDebugDraw(gDebugDrawFlags);
}
@@ -1179,6 +1181,7 @@ void OpenGLExampleBrowser::update(float deltaTime)
if (gui2 && s_guiHelper && s_guiHelper->getRenderInterface() && s_guiHelper->getRenderInterface()->getActiveCamera())
{
+ B3_PROFILE("setStatusBarMessage");
char msg[1024];
float camDist = s_guiHelper->getRenderInterface()->getActiveCamera()->getCameraDistance();
float pitch = s_guiHelper->getRenderInterface()->getActiveCamera()->getCameraPitch();
@@ -1194,6 +1197,7 @@ void OpenGLExampleBrowser::update(float deltaTime)
static int toggle = 1;
if (renderGui)
{
+ B3_PROFILE("renderGui");
// if (!pauseSimulation)
// processProfileData(s_profWindow,false);
@@ -1202,7 +1206,7 @@ void OpenGLExampleBrowser::update(float deltaTime)
saveOpenGLState(s_instancingRenderer->getScreenWidth(), s_instancingRenderer->getScreenHeight());
}
- BT_PROFILE("Draw Gwen GUI");
+
if (m_internalData->m_gui)
{
m_internalData->m_gui->draw(s_instancingRenderer->getScreenWidth(), s_instancingRenderer->getScreenHeight());
@@ -1237,6 +1241,7 @@ void OpenGLExampleBrowser::update(float deltaTime)
if (gui2)
{
+ B3_PROFILE("forceUpdateScrollBars");
gui2->forceUpdateScrollBars();
}
diff --git a/examples/ExampleBrowser/OpenGLGuiHelper.cpp b/examples/ExampleBrowser/OpenGLGuiHelper.cpp
index ff499f0be..4a4277b2d 100644
--- a/examples/ExampleBrowser/OpenGLGuiHelper.cpp
+++ b/examples/ExampleBrowser/OpenGLGuiHelper.cpp
@@ -289,18 +289,25 @@ void OpenGLGuiHelper::syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWor
return;
int numCollisionObjects = rbWorld->getNumCollisionObjects();
- for (int i = 0; i<numCollisionObjects; i++)
{
- btCollisionObject* colObj = rbWorld->getCollisionObjectArray()[i];
- btVector3 pos = colObj->getWorldTransform().getOrigin();
- btQuaternion orn = colObj->getWorldTransform().getRotation();
- int index = colObj->getUserIndex();
- if (index >= 0)
+ B3_PROFILE("write all InstanceTransformToCPU");
+ for (int i = 0; i<numCollisionObjects; i++)
{
- m_data->m_glApp->m_renderer->writeSingleInstanceTransformToCPU(pos, orn, index);
+ B3_PROFILE("writeSingleInstanceTransformToCPU");
+ btCollisionObject* colObj = rbWorld->getCollisionObjectArray()[i];
+ btVector3 pos = colObj->getWorldTransform().getOrigin();
+ btQuaternion orn = colObj->getWorldTransform().getRotation();
+ int index = colObj->getUserIndex();
+ if (index >= 0)
+ {
+ m_data->m_glApp->m_renderer->writeSingleInstanceTransformToCPU(pos, orn, index);
+ }
}
}
- m_data->m_glApp->m_renderer->writeTransforms();
+ {
+ B3_PROFILE("writeTransforms");
+ m_data->m_glApp->m_renderer->writeTransforms();
+ }
}
diff --git a/examples/ExampleBrowser/premake4.lua b/examples/ExampleBrowser/premake4.lua
index 5bd7eec42..e5cc37dce 100644
--- a/examples/ExampleBrowser/premake4.lua
+++ b/examples/ExampleBrowser/premake4.lua
@@ -54,7 +54,6 @@ project "App_BulletExampleBrowser"
"../TinyRenderer/tgaimage.cpp",
"../TinyRenderer/our_gl.cpp",
"../TinyRenderer/TinyRenderer.cpp",
- "../RenderingExamples/TinyRendererSetup.cpp",
"../SharedMemory/IKTrajectoryHelper.cpp",
"../SharedMemory/IKTrajectoryHelper.h",
"../SharedMemory/PhysicsClientC_API.cpp",
diff --git a/examples/OpenGLWindow/GLInstancingRenderer.cpp b/examples/OpenGLWindow/GLInstancingRenderer.cpp
index 8ca3f6dc8..718a9fc60 100644
--- a/examples/OpenGLWindow/GLInstancingRenderer.cpp
+++ b/examples/OpenGLWindow/GLInstancingRenderer.cpp
@@ -413,17 +413,32 @@ void GLInstancingRenderer::writeSingleInstanceTransformToGPU(float* position, fl
void GLInstancingRenderer::writeTransforms()
{
- b3Assert(glGetError() ==GL_NO_ERROR);
-
+ {
+ B3_PROFILE("b3Assert(glGetError() 1");
+ b3Assert(glGetError() ==GL_NO_ERROR);
+ }
+ {
+ B3_PROFILE("glBindBuffer");
+ glBindBuffer(GL_ARRAY_BUFFER, m_data->m_vbo);
+ }
- glBindBuffer(GL_ARRAY_BUFFER, m_data->m_vbo);
- //glFlush();
+ {
+ B3_PROFILE("glFlush()");
+ //without the flush, the glBufferSubData can spike to really slow (seconds slow)
+ glFlush();
+ }
- b3Assert(glGetError() ==GL_NO_ERROR);
+ {
+ B3_PROFILE("b3Assert(glGetError() 2");
+ b3Assert(glGetError() ==GL_NO_ERROR);
+ }
#ifdef B3_DEBUG
{
+
+ //B3_PROFILE("m_data->m_totalNumInstances == totalNumInstances");
+
int totalNumInstances= 0;
for (int k=0;k<m_graphicsInstances.size();k++)
{
@@ -440,14 +455,29 @@ void GLInstancingRenderer::writeTransforms()
// int SCALE_BUFFER_SIZE = (totalNumInstances*sizeof(float)*3);
#if 1
+ {
+ // printf("m_data->m_totalNumInstances = %d\n", m_data->m_totalNumInstances);
+ {
+ B3_PROFILE("glBufferSubData pos");
glBufferSubData( GL_ARRAY_BUFFER,m_data->m_maxShapeCapacityInBytes,m_data->m_totalNumInstances*sizeof(float)*4,
&m_data->m_instance_positions_ptr[0]);
+ }
+ {
+ B3_PROFILE("glBufferSubData orn");
glBufferSubData( GL_ARRAY_BUFFER,m_data->m_maxShapeCapacityInBytes+POSITION_BUFFER_SIZE,m_data->m_totalNumInstances*sizeof(float)*4,
&m_data->m_instance_quaternion_ptr[0]);
+ }
+ {
+ B3_PROFILE("glBufferSubData color");
glBufferSubData( GL_ARRAY_BUFFER,m_data->m_maxShapeCapacityInBytes+ POSITION_BUFFER_SIZE+ORIENTATION_BUFFER_SIZE, m_data->m_totalNumInstances*sizeof(float)*4,
&m_data->m_instance_colors_ptr[0]);
+ }
+ {
+ B3_PROFILE("glBufferSubData scale");
glBufferSubData( GL_ARRAY_BUFFER, m_data->m_maxShapeCapacityInBytes+POSITION_BUFFER_SIZE+ORIENTATION_BUFFER_SIZE+COLOR_BUFFER_SIZE,m_data->m_totalNumInstances*sizeof(float)*3,
&m_data->m_instance_scale_ptr[0]);
+ }
+ }
#else
char* orgBase = (char*)glMapBuffer( GL_ARRAY_BUFFER,GL_READ_WRITE);
@@ -517,9 +547,15 @@ void GLInstancingRenderer::writeTransforms()
#endif
- glBindBuffer(GL_ARRAY_BUFFER, 0);//m_data->m_vbo);
+ {
+ B3_PROFILE("glBindBuffer 2");
+ glBindBuffer(GL_ARRAY_BUFFER, 0);//m_data->m_vbo);
+ }
- b3Assert(glGetError() ==GL_NO_ERROR);
+ {
+ B3_PROFILE("b3Assert(glGetError() 4");
+ b3Assert(glGetError() ==GL_NO_ERROR);
+ }
}
@@ -686,9 +722,13 @@ int GLInstancingRenderer::registerShape(const float* vertices, int numvertices,
glBindBuffer(GL_ARRAY_BUFFER, m_data->m_vbo);
- char* dest= (char*)glMapBuffer( GL_ARRAY_BUFFER,GL_WRITE_ONLY);//GL_WRITE_ONLY
int vertexStrideInBytes = 9*sizeof(float);
int sz = numvertices*vertexStrideInBytes;
+#if 0
+
+ char* dest= (char*)glMapBuffer( GL_ARRAY_BUFFER,GL_WRITE_ONLY);//GL_WRITE_ONLY
+
+
#ifdef B3_DEBUG
int totalUsed = vertexStrideInBytes*gfxObj->m_vertexArrayOffset+sz;
b3Assert(totalUsed<m_data->m_maxShapeCapacityInBytes);
@@ -696,6 +736,10 @@ int GLInstancingRenderer::registerShape(const float* vertices, int numvertices,
memcpy(dest+vertexStrideInBytes*gfxObj->m_vertexArrayOffset,vertices,sz);
glUnmapBuffer( GL_ARRAY_BUFFER);
+#else
+ glBufferSubData( GL_ARRAY_BUFFER,vertexStrideInBytes*gfxObj->m_vertexArrayOffset,sz,
+ vertices);
+#endif
glGenBuffers(1, &gfxObj->m_index_vbo);
@@ -1465,7 +1509,7 @@ void GLInstancingRenderer::renderSceneInternal(int renderMode)
#endif//OLD_SHADOWMAP_INIT
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
diff --git a/examples/OpenGLWindow/Shaders/useShadowMapInstancingPS.glsl b/examples/OpenGLWindow/Shaders/useShadowMapInstancingPS.glsl
index 0902c5149..094ae7640 100644
--- a/examples/OpenGLWindow/Shaders/useShadowMapInstancingPS.glsl
+++ b/examples/OpenGLWindow/Shaders/useShadowMapInstancingPS.glsl
@@ -36,11 +36,9 @@ void main(void)
//float bias = 0.005f;
- float bias = 0.0001*tan(acos(intensity));
- bias = clamp(bias, 0,0.01);
-
+
- float visibility = texture(shadowMap, vec3(ShadowCoord.xy,(ShadowCoord.z-bias)/ShadowCoord.w));
+ float visibility = texture(shadowMap, vec3(ShadowCoord.xy,(ShadowCoord.z)/ShadowCoord.w));
intensity = 0.7*intensity + 0.3*intensity*visibility;
diff --git a/examples/OpenGLWindow/Shaders/useShadowMapInstancingPS.h b/examples/OpenGLWindow/Shaders/useShadowMapInstancingPS.h
index a9d53adb5..f7f2a6a11 100644
--- a/examples/OpenGLWindow/Shaders/useShadowMapInstancingPS.h
+++ b/examples/OpenGLWindow/Shaders/useShadowMapInstancingPS.h
@@ -30,9 +30,8 @@ static const char* useShadowMapInstancingFragmentShader= \
" \n"
" //float bias = 0.005f;\n"
" \n"
-" float bias = 0.0001*tan(acos(intensity));\n"
-" bias = clamp(bias, 0,0.01);\n"
-" float visibility = texture(shadowMap, vec3(ShadowCoord.xy,(ShadowCoord.z-bias)/ShadowCoord.w));\n"
+" \n"
+" float visibility = texture(shadowMap, vec3(ShadowCoord.xy,(ShadowCoord.z)/ShadowCoord.w));\n"
" \n"
" intensity = 0.7*intensity + 0.3*intensity*visibility;\n"
" \n"
diff --git a/examples/OpenGLWindow/SimpleOpenGL3App.cpp b/examples/OpenGLWindow/SimpleOpenGL3App.cpp
index f94465655..6abcd2185 100644
--- a/examples/OpenGLWindow/SimpleOpenGL3App.cpp
+++ b/examples/OpenGLWindow/SimpleOpenGL3App.cpp
@@ -173,6 +173,7 @@ SimpleOpenGL3App::SimpleOpenGL3App( const char* title, int width,int height, boo
b3Assert(glGetError() ==GL_NO_ERROR);
m_instancingRenderer = new GLInstancingRenderer(128*1024,128*1024*1024);
+
m_primRenderer = new GLPrimitiveRenderer(width,height);
m_renderer = m_instancingRenderer ;
diff --git a/examples/RenderingExamples/DynamicTexturedCubeDemo.cpp b/examples/RenderingExamples/DynamicTexturedCubeDemo.cpp
new file mode 100644
index 000000000..1316663d0
--- /dev/null
+++ b/examples/RenderingExamples/DynamicTexturedCubeDemo.cpp
@@ -0,0 +1,152 @@
+
+#include "DynamicTexturedCubeDemo.h"
+#include "Bullet3Common/b3Logging.h"
+#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
+#include "Bullet3Common/b3Quaternion.h"
+#include "Bullet3Common/b3AlignedObjectArray.h"
+#include "../CommonInterfaces/CommonRenderInterface.h"
+#include "../CommonInterfaces/CommonExampleInterface.h"
+#include "../CommonInterfaces/CommonGUIHelperInterface.h"
+#include "GwenGUISupport/GraphingTexture.h"
+
+#include "../CommonInterfaces/Common2dCanvasInterface.h"
+#include "../RenderingExamples/TimeSeriesCanvas.h"
+#include "../RenderingExamples/TimeSeriesFontData.h"
+#include "../Importers/ImportMeshUtility/b3ImportMeshUtility.h"
+#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
+#include "TinyVRGui.h"
+#include "../CommonInterfaces/CommonParameterInterface.h"
+
+class DynamicTexturedCubeDemo : public CommonExampleInterface
+{
+ CommonGraphicsApp* m_app;
+ float m_x;
+ float m_y;
+ float m_z;
+ b3AlignedObjectArray<int> m_movingInstances;
+
+
+ TinyVRGui* m_tinyVrGUI;
+
+ enum
+ {
+ numCubesX = 1,
+ numCubesY = 1
+ };
+public:
+
+ DynamicTexturedCubeDemo(CommonGraphicsApp* app)
+ :m_app(app),
+ m_x(0),
+ m_y(0),
+ m_z(0),
+ m_tinyVrGUI(0)
+ {
+ m_app->setUpAxis(2);
+
+ {
+ b3Vector3 extents=b3MakeVector3(100,100,100);
+ extents[m_app->getUpAxis()]=1;
+
+ int xres = 20;
+ int yres = 20;
+
+ b3Vector4 color0=b3MakeVector4(0.1, 0.1, 0.5,1);
+ b3Vector4 color1=b3MakeVector4(0.6, 0.6, 0.6,1);
+ m_app->registerGrid(xres, yres, color0, color1);
+ }
+
+ ComboBoxParams comboParams;
+ comboParams.m_comboboxId = 0;
+ comboParams.m_numItems = 0;
+ comboParams.m_startItem = 0;
+ comboParams.m_callback = 0;//MyComboBoxCallback;
+ comboParams.m_userPointer = 0;//this;
+
+
+ m_tinyVrGUI = new TinyVRGui(comboParams,m_app->m_renderer);
+ m_tinyVrGUI->init();
+
+ m_app->m_renderer->writeTransforms();
+ }
+ virtual ~DynamicTexturedCubeDemo()
+ {
+ delete m_tinyVrGUI;
+ m_app->m_renderer->enableBlend(false);
+ }
+
+
+ virtual void physicsDebugDraw(int debugDrawMode)
+ {
+
+ }
+ virtual void initPhysics()
+ {
+ }
+ virtual void exitPhysics()
+ {
+
+ }
+
+ virtual void stepSimulation(float deltaTime)
+ {
+ static b3Transform tr = b3Transform::getIdentity();
+ static b3Scalar t = 0.f;
+ t+=deltaTime;
+ tr.setOrigin(b3MakeVector3(0.,0.,2.)+b3MakeVector3(0.,0.,0.02*b3Sin(t)));
+
+ m_tinyVrGUI->tick(deltaTime,tr);
+
+ m_app->m_renderer->writeTransforms();
+
+ }
+ virtual void renderScene()
+ {
+
+ m_app->m_renderer->renderScene();
+ }
+
+
+ virtual void physicsDebugDraw()
+ {
+
+ }
+ virtual bool mouseMoveCallback(float x,float y)
+ {
+ return false;
+ }
+ virtual bool mouseButtonCallback(int button, int state, float x, float y)
+ {
+ return false;
+ }
+ virtual bool keyboardCallback(int key, int state)
+ {
+ return false;
+ }
+
+ virtual void resetCamera()
+ {
+ float dist = 1.15;
+ float pitch = 396;
+ float yaw = 33.7;
+ float targetPos[3]={-0.5,0.7,1.45};
+ if (m_app->m_renderer && m_app->m_renderer->getActiveCamera())
+ {
+ m_app->m_renderer->getActiveCamera()->setCameraDistance(dist);
+ m_app->m_renderer->getActiveCamera()->setCameraPitch(pitch);
+ m_app->m_renderer->getActiveCamera()->setCameraYaw(yaw);
+ m_app->m_renderer->getActiveCamera()->setCameraTargetPosition(targetPos[0],targetPos[1],targetPos[2]);
+ }
+ }
+
+};
+
+
+class CommonExampleInterface* DynamicTexturedCubeDemoCreateFunc(struct CommonExampleOptions& options)
+{
+ return new DynamicTexturedCubeDemo(options.m_guiHelper->getAppInterface());
+}
+
+
+
+
diff --git a/examples/RenderingExamples/DynamicTexturedCubeDemo.h b/examples/RenderingExamples/DynamicTexturedCubeDemo.h
new file mode 100644
index 000000000..a00185b2d
--- /dev/null
+++ b/examples/RenderingExamples/DynamicTexturedCubeDemo.h
@@ -0,0 +1,6 @@
+#ifndef DYNAMIC_TEXTURED_CUBE_DEMO_H
+#define DYNAMIC_TEXTURED_CUBE_DEMO_H
+
+class CommonExampleInterface* DynamicTexturedCubeDemoCreateFunc(struct CommonExampleOptions& options);
+
+#endif //DYNAMIC_TEXTURED_CUBE_DEMO_H
diff --git a/examples/RenderingExamples/TimeSeriesCanvas.cpp b/examples/RenderingExamples/TimeSeriesCanvas.cpp
index 31bc28c23..bfd2e9dfd 100644
--- a/examples/RenderingExamples/TimeSeriesCanvas.cpp
+++ b/examples/RenderingExamples/TimeSeriesCanvas.cpp
@@ -104,7 +104,7 @@ void TimeSeriesCanvas::addDataSource(const char* dataSourceLabel, unsigned char
m_internalData->m_dataSources.push_back(dataSource);
}
-void TimeSeriesCanvas::setupTimeSeries(float yScale, int ticksPerSecond, int startTime)
+void TimeSeriesCanvas::setupTimeSeries(float yScale, int ticksPerSecond, int startTime, bool clearCanvas)
{
if (0==m_internalData->m_canvasInterface)
return;
@@ -113,20 +113,23 @@ void TimeSeriesCanvas::setupTimeSeries(float yScale, int ticksPerSecond, int sta
m_internalData->m_ticksPerSecond = ticksPerSecond;
m_internalData->m_yScale = yScale;
m_internalData->m_dataSources.clear();
- for (int i=0;i<m_internalData->m_width;i++)
+
+ if (clearCanvas)
{
- for (int j=0;j<m_internalData->m_height;j++)
+ for (int i=0;i<m_internalData->m_width;i++)
{
+ for (int j=0;j<m_internalData->m_height;j++)
+ {
- m_internalData->m_canvasInterface->setPixel(m_internalData->m_canvasIndex,i,j,
- m_internalData->m_backgroundRed,
- m_internalData->m_backgroundGreen,
- m_internalData->m_backgroundBlue,
- m_internalData->m_backgroundAlpha);
+ m_internalData->m_canvasInterface->setPixel(m_internalData->m_canvasIndex,i,j,
+ m_internalData->m_backgroundRed,
+ m_internalData->m_backgroundGreen,
+ m_internalData->m_backgroundBlue,
+ m_internalData->m_backgroundAlpha);
+ }
}
}
-
float zeroPixelCoord = m_internalData->m_zero;
float pixelsPerUnit = m_internalData->m_pixelsPerUnit;
@@ -207,7 +210,7 @@ void TimeSeriesCanvas::shift1PixelToLeft()
int countdown = resetVal;
//shift pixture one pixel to the left
- for (int j=0;j<m_internalData->m_height-48;j++)
+ for (int j=50;j<m_internalData->m_height-48;j++)
{
for (int i=40;i<this->m_internalData->m_width;i++)
{
diff --git a/examples/RenderingExamples/TimeSeriesCanvas.h b/examples/RenderingExamples/TimeSeriesCanvas.h
index 3a4269295..41f466279 100644
--- a/examples/RenderingExamples/TimeSeriesCanvas.h
+++ b/examples/RenderingExamples/TimeSeriesCanvas.h
@@ -6,17 +6,17 @@ class TimeSeriesCanvas
protected:
struct TimeSeriesInternalData* m_internalData;
void shift1PixelToLeft();
- void grapicalPrintf(const char* str, void* fontData, int rasterposx,int rasterposy,unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha);
-
+
public:
TimeSeriesCanvas(struct Common2dCanvasInterface* canvasInterface, int width, int height, const char* windowTitle);
virtual ~TimeSeriesCanvas();
- void setupTimeSeries(float yScale, int ticksPerSecond, int startTime);
+ void setupTimeSeries(float yScale, int ticksPerSecond, int startTime, bool clearCanvas=true);
void addDataSource(const char* dataSourceLabel, unsigned char red,unsigned char green,unsigned char blue);
void insertDataAtCurrentTime(float value, int dataSourceIndex, bool connectToPrevious);
float getCurrentTime() const;
+ void grapicalPrintf(const char* str, void* fontData, int rasterposx,int rasterposy,unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha);
virtual void nextTick();
diff --git a/examples/RenderingExamples/TinyVRGui.cpp b/examples/RenderingExamples/TinyVRGui.cpp
new file mode 100644
index 000000000..3dfcc0e3d
--- /dev/null
+++ b/examples/RenderingExamples/TinyVRGui.cpp
@@ -0,0 +1,218 @@
+#include "TinyVRGui.h"
+#include "../CommonInterfaces/CommonGUIHelperInterface.h"
+#include "../ExampleBrowser/GwenGUISupport/GraphingTexture.h"
+
+#include "../CommonInterfaces/Common2dCanvasInterface.h"
+#include "../RenderingExamples/TimeSeriesCanvas.h"
+#include "../RenderingExamples/TimeSeriesFontData.h"
+#include "../Importers/ImportMeshUtility/b3ImportMeshUtility.h"
+#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
+
+#include "../CommonInterfaces/CommonRenderInterface.h"
+#include "../CommonInterfaces/CommonParameterInterface.h"
+
+
+struct TestCanvasInterface2 : public Common2dCanvasInterface
+{
+ b3AlignedObjectArray<unsigned char>& m_texelsRGB;
+ int m_width;
+ int m_height;
+
+ TestCanvasInterface2(b3AlignedObjectArray<unsigned char>& texelsRGB, int width, int height)
+ :m_width(width),
+ m_height(height),
+ m_texelsRGB(texelsRGB)
+ {
+ }
+
+ virtual ~TestCanvasInterface2()
+ {}
+ virtual int createCanvas(const char* canvasName, int width, int height)
+ {
+ return 0;
+ }
+ virtual void destroyCanvas(int canvasId)
+ {
+ }
+ virtual void setPixel(int canvasId, int x, int y, unsigned char red, unsigned char green,unsigned char blue, unsigned char alpha)
+ {
+ if (x>=0 && x<m_width && y>=0 && y<m_height)
+ {
+ m_texelsRGB[(x+y*m_width)*3+0] = red;
+ m_texelsRGB[(x+y*m_width)*3+1] = green;
+ m_texelsRGB[(x+y*m_width)*3+2] = blue;
+ }
+ }
+ virtual void getPixel(int canvasId, int x, int y, unsigned char& red, unsigned char& green,unsigned char& blue, unsigned char& alpha)
+ {
+ if (x>=0 && x<m_width && y>=0 && y<m_height)
+ {
+ red = m_texelsRGB[(x+y*m_width)*3+0];
+ green = m_texelsRGB[(x+y*m_width)*3+1];
+ blue = m_texelsRGB[(x+y*m_width)*3+2];
+ }
+ }
+
+ virtual void refreshImageData(int canvasId)
+ {
+
+ }
+
+};
+
+
+
+struct TinyVRGuiInternalData
+{
+ CommonRenderInterface* m_renderer;
+
+ b3AlignedObjectArray<unsigned char> m_texelsRGB;
+ TestCanvasInterface2* m_testCanvas;
+ TimeSeriesCanvas* m_timeSeries;
+ int m_src;
+ int m_textureId;
+ int m_gfxObjectId;
+
+ TinyVRGuiInternalData()
+ :m_renderer(0),
+ m_testCanvas(0),
+ m_timeSeries(0),
+ m_src(-1),
+ m_textureId(-1),
+ m_gfxObjectId(-1)
+ {
+ }
+};
+
+
+TinyVRGui::TinyVRGui(struct ComboBoxParams& params, struct CommonRenderInterface* renderer)
+{
+ m_data = new TinyVRGuiInternalData;
+ m_data->m_renderer = renderer;
+
+
+}
+
+TinyVRGui::~TinyVRGui()
+{
+ delete m_data->m_timeSeries;
+ delete m_data->m_testCanvas;
+ delete m_data;
+}
+
+bool TinyVRGui::init()
+{
+ {
+
+
+ int width = 256;
+ int height = 256;
+ m_data->m_texelsRGB.resize(width*height*3);
+ for (int i=0;i<width;i++)
+ for (int j=0;j<height;j++)
+ {
+ m_data->m_texelsRGB[(i+j*width)*3+0] = 155;
+ m_data->m_texelsRGB[(i+j*width)*3+1] = 155;
+ m_data->m_texelsRGB[(i+j*width)*3+2] = 255;
+ }
+
+ m_data->m_testCanvas = new TestCanvasInterface2(m_data->m_texelsRGB,width,height);
+ m_data->m_timeSeries = new TimeSeriesCanvas(m_data->m_testCanvas,width,height,"time series");
+
+
+ bool clearCanvas = false;
+
+ m_data->m_timeSeries->setupTimeSeries(3,100, 0,clearCanvas);
+ m_data->m_timeSeries->addDataSource("Some sine wave", 255,0,0);
+ m_data->m_timeSeries->addDataSource("Some cosine wave", 0,255,0);
+ m_data->m_timeSeries->addDataSource("Delta Time (*10)", 0,0,255);
+ m_data->m_timeSeries->addDataSource("Tan", 255,0,255);
+ m_data->m_timeSeries->addDataSource("Some cosine wave2", 255,255,0);
+ m_data->m_timeSeries->addDataSource("Empty source2", 255,0,255);
+
+ m_data->m_textureId = m_data->m_renderer->registerTexture(&m_data->m_texelsRGB[0],width,height);
+
+ {
+
+ const char* fileName = "cube.obj";//"textured_sphere_smooth.obj";
+ //fileName = "cube.obj";
+
+ int shapeId = -1;
+
+ b3ImportMeshData meshData;
+ if (b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(fileName, meshData))
+ {
+
+
+ shapeId = m_data->m_renderer->registerShape(&meshData.m_gfxShape->m_vertices->at(0).xyzw[0],
+ meshData.m_gfxShape->m_numvertices,
+ &meshData.m_gfxShape->m_indices->at(0),
+ meshData.m_gfxShape->m_numIndices,
+ B3_GL_TRIANGLES,
+ m_data->m_textureId);
+
+ float position[4]={0,0,2,1};
+ float orn[4]={0,0,0,1};
+ float color[4]={1,1,1,1};
+ float scaling[4]={.1,.1,.1,1};
+
+ m_data->m_gfxObjectId = m_data->m_renderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
+ m_data->m_renderer->writeTransforms();
+
+
+
+ meshData.m_gfxShape->m_scaling[0] = scaling[0];
+ meshData.m_gfxShape->m_scaling[1] = scaling[1];
+ meshData.m_gfxShape->m_scaling[2] = scaling[2];
+
+
+ delete meshData.m_gfxShape;
+ delete meshData.m_textureImage;
+ }
+
+
+
+ }
+ }
+
+ m_data->m_renderer->writeTransforms();
+ return true;
+}
+
+
+void TinyVRGui::tick(b3Scalar deltaTime, const b3Transform& guiWorldTransform)
+{
+ float time = m_data->m_timeSeries->getCurrentTime();
+ float v = sinf(time);
+ m_data->m_timeSeries->insertDataAtCurrentTime(v,0,true);
+ v = cosf(time);
+ m_data->m_timeSeries->insertDataAtCurrentTime(v,1,true);
+ v = tanf(time);
+ m_data->m_timeSeries->insertDataAtCurrentTime(v,3,true);
+ m_data->m_timeSeries->insertDataAtCurrentTime(deltaTime*10,2,true);
+
+ m_data->m_timeSeries->nextTick();
+
+ m_data->m_renderer->updateTexture(m_data->m_textureId,&m_data->m_texelsRGB[0]);
+ m_data->m_renderer->writeSingleInstanceTransformToCPU(guiWorldTransform.getOrigin(),guiWorldTransform.getRotation(),m_data->m_gfxObjectId);
+ m_data->m_renderer->writeTransforms();
+}
+
+void TinyVRGui::clearTextArea()
+{
+ int width = 256;
+ int height = 50;
+ for (int i=0;i<width;i++)
+ for (int j=0;j<height;j++)
+ {
+ m_data->m_texelsRGB[(i+j*width)*3+0] = 155;
+ m_data->m_texelsRGB[(i+j*width)*3+1] = 155;
+ m_data->m_texelsRGB[(i+j*width)*3+2] = 255;
+ }
+}
+
+void TinyVRGui::grapicalPrintf(const char* str,int rasterposx,int rasterposy,unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha)
+{
+ m_data->m_timeSeries->grapicalPrintf(str,sTimeSeriesFontData,rasterposx,rasterposy,red,green,blue,alpha);
+}
+
diff --git a/examples/RenderingExamples/TinyVRGui.h b/examples/RenderingExamples/TinyVRGui.h
new file mode 100644
index 000000000..23432e421
--- /dev/null
+++ b/examples/RenderingExamples/TinyVRGui.h
@@ -0,0 +1,25 @@
+
+#ifndef TINY_VR_GUI_H
+#define TINY_VR_GUI_H
+
+#include "Bullet3Common/b3Transform.h"
+
+class TinyVRGui
+{
+ struct TinyVRGuiInternalData* m_data;
+
+public:
+
+ TinyVRGui(struct ComboBoxParams& params, struct CommonRenderInterface* renderer);
+ virtual ~TinyVRGui();
+
+ bool init();
+ void tick(b3Scalar deltaTime, const b3Transform& guiWorldTransform);
+
+ void clearTextArea();
+ void grapicalPrintf(const char* str,int rasterposx,int rasterposy,unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha);
+
+};
+
+
+#endif //TINY_VR_GUI_H
diff --git a/examples/SharedMemory/PhysicsClientExample.cpp b/examples/SharedMemory/PhysicsClientExample.cpp
index 9abacbfc7..95faa3fc7 100644
--- a/examples/SharedMemory/PhysicsClientExample.cpp
+++ b/examples/SharedMemory/PhysicsClientExample.cpp
@@ -5,6 +5,7 @@
#include "../CommonInterfaces/Common2dCanvasInterface.h"
#include "SharedMemoryCommon.h"
#include "../CommonInterfaces/CommonParameterInterface.h"
+
#include "PhysicsClientC_API.h"
#include "PhysicsClient.h"
//#include "SharedMemoryCommands.h"
diff --git a/examples/SharedMemory/PhysicsServerCommandProcessor.cpp b/examples/SharedMemory/PhysicsServerCommandProcessor.cpp
index ee2ff385a..6f2de6b05 100644
--- a/examples/SharedMemory/PhysicsServerCommandProcessor.cpp
+++ b/examples/SharedMemory/PhysicsServerCommandProcessor.cpp
@@ -27,6 +27,7 @@
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
#include "SharedMemoryCommands.h"
+
//@todo(erwincoumans) those globals are hacks for a VR demo, move this to Python/pybullet!
btVector3 gLastPickPos(0, 0, 0);
bool gCloseToKuka=false;
@@ -403,6 +404,8 @@ struct PhysicsServerCommandProcessorInternalData
btMultiBody* m_kukaGripperMultiBody;
btMultiBodyPoint2Point* m_kukaGripperRevolute1;
btMultiBodyPoint2Point* m_kukaGripperRevolute2;
+
+
int m_huskyId;
int m_KukaId;
int m_sphereId;
@@ -457,6 +460,10 @@ struct PhysicsServerCommandProcessorInternalData
:m_hasGround(false),
m_gripperRigidbodyFixed(0),
m_gripperMultiBody(0),
+ m_kukaGripperFixed(0),
+ m_kukaGripperMultiBody(0),
+ m_kukaGripperRevolute1(0),
+ m_kukaGripperRevolute2(0),
m_allowRealTimeSimulation(false),
m_huskyId(-1),
m_KukaId(-1),
@@ -1363,7 +1370,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
///this is a very rudimentary way to save the state of the world, for scene authoring
///many todo's, for example save the state of motor controllers etc.
- if (clientCmd.m_sdfArguments.m_sdfFileName)
+
{
//saveWorld(clientCmd.m_sdfArguments.m_sdfFileName);
@@ -3128,6 +3135,7 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
gBufferServerToClient.resize(SHARED_MEMORY_MAX_STREAM_CHUNK_SIZE);
int bodyId = 0;
+
if (gCreateObjectSimVR >= 0)
{
gCreateObjectSimVR = -1;
@@ -3317,7 +3325,7 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
//loadUrdf("rook.urdf", btVector3(-1.2, 0, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
//loadUrdf("knight.urdf", btVector3(-1.2, 0.2, 0.7), btQuaternion(btVector3(1, 0, 0), SIMD_HALF_PI), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
- loadUrdf("husky/husky.urdf", btVector3(2, -5, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
+ //loadUrdf("husky/husky.urdf", btVector3(2, -5, 1), btQuaternion(0, 0, 0, 1), true, false, &bodyId, &gBufferServerToClient[0], gBufferServerToClient.size());
m_data->m_huskyId = bodyId;
m_data->m_dynamicsWorld->setGravity(btVector3(0, 0, -10));
diff --git a/examples/SharedMemory/PhysicsServerExample.cpp b/examples/SharedMemory/PhysicsServerExample.cpp
index eb35719d1..ef7f1404f 100644
--- a/examples/SharedMemory/PhysicsServerExample.cpp
+++ b/examples/SharedMemory/PhysicsServerExample.cpp
@@ -12,6 +12,12 @@
#include "Bullet3Common/b3Matrix3x3.h"
#include "../Utils/b3Clock.h"
#include "../MultiThreading/b3ThreadSupportInterface.h"
+#ifdef BT_ENABLE_VR
+#include "../RenderingExamples/TinyVRGui.h"
+#endif//BT_ENABLE_VR
+
+
+#include "../CommonInterfaces/CommonParameterInterface.h"
#define MAX_VR_CONTROLLERS 8
@@ -546,6 +552,10 @@ class PhysicsServerExample : public SharedMemoryCommon
bool m_replay;
int m_options;
+#ifdef BT_ENABLE_VR
+ TinyVRGui* m_tinyVrGui;
+#endif
+
public:
PhysicsServerExample(MultiThreadedOpenGLGuiHelper* helper, SharedMemoryInterface* sharedMem=0, int options=0);
@@ -677,6 +687,9 @@ m_wantsShutdown(false),
m_isConnected(false),
m_replay(false),
m_options(options)
+#ifdef BT_ENABLE_VR
+,m_tinyVrGui(0)
+#endif
{
m_multiThreadedHelper = helper;
b3Printf("Started PhysicsServer\n");
@@ -686,6 +699,9 @@ m_options(options)
PhysicsServerExample::~PhysicsServerExample()
{
+#ifdef BT_ENABLE_VR
+ delete m_tinyVrGui;
+#endif
bool deInitializeSharedMemory = true;
m_physicsServer.disconnectSharedMemory(deInitializeSharedMemory);
m_isConnected = false;
@@ -942,7 +958,73 @@ extern double gSubStep;
void PhysicsServerExample::renderScene()
{
B3_PROFILE("PhysicsServerExample::RenderScene");
+ static char line0[1024];
+ static char line1[1024];
+
+ if (gEnableRealTimeSimVR)
+ {
+
+ static int frameCount=0;
+ static btScalar prevTime = m_clock.getTimeSeconds();
+ frameCount++;
+
+ static btScalar worseFps = 1000000;
+ int numFrames = 200;
+ static int count = 0;
+ count++;
+
+ if (0 == (count & 1))
+ {
+ btScalar curTime = m_clock.getTimeSeconds();
+ btScalar fps = 1. / (curTime - prevTime);
+ prevTime = curTime;
+ if (fps < worseFps)
+ {
+ worseFps = fps;
+ }
+
+ if (count > numFrames)
+ {
+ count = 0;
+ sprintf(line0, "fps:%f frame:%d", worseFps, frameCount / 2);
+ sprintf(line1, "drop:%d tscale:%f dt:%f, substep %f)", gDroppedSimulationSteps, simTimeScalingFactor,gDtInSec, gSubStep);
+ gDroppedSimulationSteps = 0;
+
+ worseFps = 1000000;
+ }
+ }
+
+#ifdef BT_ENABLE_VR
+ if (m_tinyVrGui==0)
+ {
+ ComboBoxParams comboParams;
+ comboParams.m_comboboxId = 0;
+ comboParams.m_numItems = 0;
+ comboParams.m_startItem = 0;
+ comboParams.m_callback = 0;//MyComboBoxCallback;
+ comboParams.m_userPointer = 0;//this;
+
+ m_tinyVrGui = new TinyVRGui(comboParams,this->m_multiThreadedHelper->m_childGuiHelper->getRenderInterface());
+ m_tinyVrGui->init();
+ }
+
+ if (m_tinyVrGui)
+ {
+ b3Transform tr;tr.setIdentity();
+ tr.setOrigin(b3MakeVector3(gVRController2Pos[0],gVRController2Pos[1],gVRController2Pos[2]));
+ tr.setRotation(b3Quaternion(gVRController2Orn[0],gVRController2Orn[1],gVRController2Orn[2],gVRController2Orn[3]));
+ tr = tr*b3Transform(b3Quaternion(0,0,-SIMD_HALF_PI),b3MakeVector3(0,0,0));
+ b3Scalar dt = 0.01;
+ m_tinyVrGui->clearTextArea();
+
+ m_tinyVrGui->grapicalPrintf(line0,0,0,0,0,0,255);
+ m_tinyVrGui->grapicalPrintf(line1,0,16,255,255,255,255);
+
+ m_tinyVrGui->tick(dt,tr);
+ }
+#endif//BT_ENABLE_VR
+ }
///debug rendering
//m_args[0].m_cs->lock();
@@ -993,38 +1075,6 @@ void PhysicsServerExample::renderScene()
B3_PROFILE("Draw Debug HUD");
//some little experiment to add text/HUD to a VR camera (HTC Vive/Oculus Rift)
- static int frameCount=0;
- static btScalar prevTime = m_clock.getTimeSeconds();
- frameCount++;
- static char line0[1024];
- static char line1[1024];
-
- static btScalar worseFps = 1000000;
- int numFrames = 200;
- static int count = 0;
- count++;
-
- if (0 == (count & 1))
- {
- btScalar curTime = m_clock.getTimeSeconds();
- btScalar fps = 1. / (curTime - prevTime);
- prevTime = curTime;
- if (fps < worseFps)
- {
- worseFps = fps;
- }
-
- if (count > numFrames)
- {
- count = 0;
- sprintf(line0, "Graphics FPS (worse) = %f, frame %d", worseFps, frameCount / 2);
-
- sprintf(line1, "Physics Steps = %d, Drop = %d, time scale=%f, dt %f, Substep %f)", gNumSteps, gDroppedSimulationSteps, simTimeScalingFactor,gDtInSec, gSubStep);
- gDroppedSimulationSteps = 0;
-
- worseFps = 1000000;
- }
- }
float pos[4];
m_guiHelper->getAppInterface()->m_renderer->getActiveCamera()->getCameraTargetPosition(pos);
diff --git a/examples/SharedMemory/premake4.lua b/examples/SharedMemory/premake4.lua
index 0dd45af08..2215cfbe0 100644
--- a/examples/SharedMemory/premake4.lua
+++ b/examples/SharedMemory/premake4.lua
@@ -231,6 +231,9 @@ if os.is("Windows") then
"../ExampleBrowser/OpenGLGuiHelper.cpp",
"../ExampleBrowser/GL_ShapeDrawer.cpp",
"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
+ "../RenderingExamples/TinyVRGui.cpp",
+ "../RenderingExamples/TimeSeriesCanvas.cpp",
+ "../RenderingExamples/TimeSeriesFontData.cpp",
"../ThirdPartyLibs/openvr/samples/shared/lodepng.cpp",
"../ThirdPartyLibs/openvr/samples/shared/lodepng.h",
"../ThirdPartyLibs/openvr/samples/shared/Matrices.cpp",
diff --git a/src/BulletDynamics/Featherstone/btMultiBody.cpp b/src/BulletDynamics/Featherstone/btMultiBody.cpp
index 8a8a5da77..b85656875 100644
--- a/src/BulletDynamics/Featherstone/btMultiBody.cpp
+++ b/src/BulletDynamics/Featherstone/btMultiBody.cpp
@@ -28,7 +28,7 @@
#include "btMultiBodyJointFeedback.h"
#include "LinearMath/btTransformUtil.h"
#include "LinearMath/btSerializer.h"
-#include "Bullet3Common/b3Logging.h"
+//#include "Bullet3Common/b3Logging.h"
// #define INCLUDE_GYRO_TERM
///todo: determine if we need these options. If so, make a proper API, otherwise delete those globals
diff --git a/src/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp b/src/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp
index a9b929f36..29f8e469c 100644
--- a/src/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp
+++ b/src/BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp
@@ -1118,7 +1118,7 @@ static void applyJointFeedback(btMultiBodyJacobianData& data, const btMultiBodyS
}
#endif
-#include "Bullet3Common/b3Logging.h"
+
void btMultiBodyConstraintSolver::writeBackSolverBodyToMultiBody(btMultiBodySolverConstraint& c, btScalar deltaTime)
{
#if 1