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#
# Copyright (C) 2016 Codethink Limited
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation; either
# version 2 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library. If not, see <http://www.gnu.org/licenses/>.
#
# Authors:
# Tristan Van Berkom <tristan.vanberkom@codethink.co.uk>
# Jürg Billeter <juerg.billeter@codethink.co.uk>
# System imports
import os
import asyncio
from itertools import chain
import signal
import datetime
# Local imports
from .resources import Resources
from .jobs import JobStatus
from ..types import FastEnum
from .._profile import Topics, PROFILER
from .._message import Message, MessageType
from ..plugin import Plugin
_MAX_TIMEOUT_TO_KILL_CHILDREN = 20 # in seconds
# A decent return code for Scheduler.run()
class SchedStatus(FastEnum):
SUCCESS = 0
ERROR = -1
TERMINATED = 1
# NotificationType()
#
# Type of notification for inter-process communication
# between 'front' & 'back' end when a scheduler is executing.
# This is used as a parameter for a Notification object,
# to be used as a conditional for control or state handling.
#
class NotificationType(FastEnum):
INTERRUPT = "interrupt"
JOB_START = "job_start"
JOB_COMPLETE = "job_complete"
TICK = "tick"
TERMINATE = "terminate"
QUIT = "quit"
SCHED_START_TIME = "sched_start_time"
RUNNING = "running"
TERMINATED = "terminated"
SUSPEND = "suspend"
UNSUSPEND = "unsuspend"
SUSPENDED = "suspended"
RETRY = "retry"
MESSAGE = "message"
# Notification()
#
# An object to be passed across a bidirectional queue between
# Stream & Scheduler. A required NotificationType() parameter
# with accompanying information can be added as a member if
# required. NOTE: The notification object should be lightweight
# and all attributes must be picklable.
#
class Notification():
def __init__(self,
notification_type,
*,
full_name=None,
job_action=None,
job_status=None,
time=None,
element=None,
message=None):
self.notification_type = notification_type
self.full_name = full_name
self.job_action = job_action
self.job_status = job_status
self.time = time
self.element = element
self.message = message
# Scheduler()
#
# The scheduler operates on a list queues, each of which is meant to accomplish
# a specific task. Elements enter the first queue when Scheduler.run() is called
# and into the next queue when complete. Scheduler.run() returns when all of the
# elements have been traversed or when an error occurs.
#
# Using the scheduler is a matter of:
# a.) Deriving the Queue class and implementing its abstract methods
# b.) Instantiating a Scheduler with one or more queues
# c.) Calling Scheduler.run(elements) with a list of elements
# d.) Fetching results from your queues
#
# Args:
# context: The Context in the parent scheduling process
# start_time: The time at which the session started
# state: The state that can be made available to the frontend
# interrupt_callback: A callback to handle ^C
# ticker_callback: A callback call once per second
#
class Scheduler():
def __init__(self, context,
start_time, state, notification_queue, notifier):
#
# Public members
#
self.queues = None # Exposed for the frontend to print summaries
self.context = context # The Context object shared with Queues
self.terminated = False # Whether the scheduler was asked to terminate or has terminated
self.suspended = False # Whether the scheduler is currently suspended
# These are shared with the Job, but should probably be removed or made private in some way.
self.loop = None # Shared for Job access to observe the message queue
self.internal_stops = 0 # Amount of SIGSTP signals we've introduced, this is shared with job.py
#
# Private members
#
self._active_jobs = [] # Jobs currently being run in the scheduler
self._starttime = start_time # Initial application start time
self._suspendtime = None # Session time compensation for suspended state
self._queue_jobs = True # Whether we should continue to queue jobs
self._state = state
self._casd_process = None # handle to the casd process for monitoring purpose
# Bidirectional queue to send notifications back to the Scheduler's owner
self._notification_queue = notification_queue
self._notifier = notifier
self.resources = Resources(context.sched_builders,
context.sched_fetchers,
context.sched_pushers)
# run()
#
# Args:
# queues (list): A list of Queue objects
# casd_processes (subprocess.Process): The subprocess which runs casd in order to be notified
# of failures.
#
# Returns:
# (SchedStatus): How the scheduling terminated
#
# Elements in the 'plan' will be processed by each
# queue in order. Processing will complete when all
# elements have been processed by each queue or when
# an error arises
#
def run(self, queues, casd_process):
# Hold on to the queues to process
self.queues = queues
# Ensure that we have a fresh new event loop, in case we want
# to run another test in this thread.
self.loop = asyncio.new_event_loop()
asyncio.set_event_loop(self.loop)
# Notify that the loop has been created
self._notify(Notification(NotificationType.RUNNING))
# Add timeouts
self.loop.call_later(1, self._tick)
# Handle unix signals while running
self._connect_signals()
# Watch casd while running to ensure it doesn't die
self._casd_process = casd_process
_watcher = asyncio.get_child_watcher()
_watcher.add_child_handler(casd_process.pid, self._abort_on_casd_failure)
# Start the profiler
with PROFILER.profile(Topics.SCHEDULER, "_".join(queue.action_name for queue in self.queues)):
# Run the queues
self._sched()
self.loop.run_forever()
self.loop.close()
# Stop watching casd
_watcher.remove_child_handler(casd_process.pid)
self._casd_process = None
# Stop handling unix signals
self._disconnect_signals()
failed = any(queue.any_failed_elements() for queue in self.queues)
self.loop = None
# Notify that the loop has been reset
self._notify(Notification(NotificationType.RUNNING))
if failed:
status = SchedStatus.ERROR
elif self.terminated:
status = SchedStatus.TERMINATED
else:
status = SchedStatus.SUCCESS
return status
# clear_queues()
#
# Forcibly destroys all the scheduler's queues
# This is needed because Queues register TaskGroups with State,
# which must be unique. As there is not yet any reason to have multiple
# Queues of the same type, old ones should be deleted.
#
def clear_queues(self):
if self.queues:
for queue in self.queues:
queue.destroy()
self.queues.clear()
# terminate_jobs()
#
# Forcefully terminates all ongoing jobs.
#
# For this to be effective, one needs to return to
# the scheduler loop first and allow the scheduler
# to complete gracefully.
#
# NOTE: This will block SIGINT so that graceful process
# termination is not interrupted, and SIGINT will
# remain blocked after Scheduler.run() returns.
#
def terminate_jobs(self):
# Set this right away, the frontend will check this
# attribute to decide whether or not to print status info
# etc and the following code block will trigger some callbacks.
self.terminated = True
# Notify the frontend that we're terminated as it might be
# from an interactive prompt callback or SIGTERM
self._notify(Notification(NotificationType.TERMINATED))
self.loop.call_soon(self._terminate_jobs_real)
# Block this until we're finished terminating jobs,
# this will remain blocked forever.
signal.pthread_sigmask(signal.SIG_BLOCK, [signal.SIGINT])
# jobs_suspended()
#
# Suspend jobs after being notified
#
def jobs_suspended(self):
self._disconnect_signals()
self._suspend_jobs()
# jobs_unsuspended()
#
# Unsuspend jobs after being notified
#
def jobs_unsuspended(self):
self._resume_jobs()
self._connect_signals()
# stop_queueing()
#
# Stop queueing additional jobs, causes Scheduler.run()
# to return once all currently processing jobs are finished.
#
def stop_queueing(self):
self._queue_jobs = False
# job_completed():
#
# Called when a Job completes
#
# Args:
# queue (Queue): The Queue holding a complete job
# job (Job): The completed Job
# status (JobStatus): The status of the completed job
#
def job_completed(self, job, status):
# Remove from the active jobs list
self._active_jobs.remove(job)
element_info = None
if status == JobStatus.FAIL:
# If it's an elementjob, we want to compare against the failure messages
# and send the unique_id and display key tuple of the Element. This can then
# be used to load the element instance relative to the process it is running in.
element = job.get_element()
if element:
element_info = element._unique_id, element._get_display_key()
else:
element_info = None
# Now check for more jobs
notification = Notification(NotificationType.JOB_COMPLETE,
full_name=job.name,
job_action=job.action_name,
job_status=status,
element=element_info)
self._notify(notification)
self._sched()
# notify_messenger()
#
# Send message over notification queue to Messenger callback
#
# Args:
# message (Message): A Message() to be sent to the frontend message
# handler, as assigned by context's messenger.
#
def notify_messenger(self, message):
self._notify(Notification(NotificationType.MESSAGE, message=message))
#######################################################
# Local Private Methods #
#######################################################
# _abort_on_casd_failure()
#
# Abort if casd failed while running.
#
# This will terminate immediately all jobs, since buildbox-casd is dead,
# we can't do anything with them anymore.
#
# Args:
# pid (int): the process id under which buildbox-casd was running
# returncode (int): the return code with which buildbox-casd exited
#
def _abort_on_casd_failure(self, pid, returncode):
message = Message(MessageType.BUG, "buildbox-casd died while the pipeline was active.")
self._notify(Notification(NotificationType.MESSAGE, message=message))
self._casd_process.returncode = returncode
self.terminate_jobs()
# _start_job()
#
# Spanws a job
#
# Args:
# job (Job): The job to start
#
def _start_job(self, job):
self._active_jobs.append(job)
notification = Notification(NotificationType.JOB_START,
full_name=job.name,
job_action=job.action_name,
time=self._state.elapsed_time(start_time=self._starttime))
self._notify(notification)
job.start()
# _sched_queue_jobs()
#
# Ask the queues what jobs they want to schedule and schedule
# them. This is done here so we can ask for new jobs when jobs
# from previous queues become available.
#
# This will process the Queues, pull elements through the Queues
# and process anything that is ready.
#
def _sched_queue_jobs(self):
ready = []
process_queues = True
while self._queue_jobs and process_queues:
# Pull elements forward through queues
elements = []
for queue in self.queues:
queue.enqueue(elements)
elements = list(queue.dequeue())
# Kickoff whatever processes can be processed at this time
#
# We start by queuing from the last queue first, because
# we want to give priority to queues later in the
# scheduling process in the case that multiple queues
# share the same token type.
#
# This avoids starvation situations where we dont move on
# to fetch tasks for elements which failed to pull, and
# thus need all the pulls to complete before ever starting
# a build
ready.extend(chain.from_iterable(
q.harvest_jobs() for q in reversed(self.queues)
))
# harvest_jobs() may have decided to skip some jobs, making
# them eligible for promotion to the next queue as a side effect.
#
# If that happens, do another round.
process_queues = any(q.dequeue_ready() for q in self.queues)
# Make sure fork is allowed before starting jobs
if not self.context.prepare_fork():
message = Message(MessageType.BUG, "Fork is not allowed", detail="Background threads are active")
self._notify(Notification(NotificationType.MESSAGE, message=message))
self.terminate_jobs()
return
# Start the jobs
#
for job in ready:
self._start_job(job)
# _sched()
#
# Run any jobs which are ready to run, or quit the main loop
# when nothing is running or is ready to run.
#
# This is the main driving function of the scheduler, it is called
# initially when we enter Scheduler.run(), and at the end of whenever
# any job completes, after any bussiness logic has occurred and before
# going back to sleep.
#
def _sched(self):
if not self.terminated:
#
# Run as many jobs as the queues can handle for the
# available resources
#
self._sched_queue_jobs()
#
# If nothing is ticking then bail out
#
if not self._active_jobs:
self.loop.stop()
# _suspend_jobs()
#
# Suspend all ongoing jobs.
#
def _suspend_jobs(self):
if not self.suspended:
self._suspendtime = datetime.datetime.now()
self.suspended = True
# Notify that we're suspended
self._notify(Notification(NotificationType.SUSPENDED))
for job in self._active_jobs:
job.suspend()
# _resume_jobs()
#
# Resume suspended jobs.
#
def _resume_jobs(self):
if self.suspended:
for job in self._active_jobs:
job.resume()
self.suspended = False
# Notify that we're unsuspended
self._notify(Notification(NotificationType.SUSPENDED))
self._starttime += (datetime.datetime.now() - self._suspendtime)
self._notify(Notification(NotificationType.SCHED_START_TIME, time=self._starttime))
self._suspendtime = None
# _interrupt_event():
#
# A loop registered event callback for keyboard interrupts
#
def _interrupt_event(self):
# The event loop receives a copy of all signals that are sent while it is running
# This means that even though we catch the SIGINT in the question to the user,
# the loop will receive it too, and thus we need to skip it here.
if self.terminated:
return
notification = Notification(NotificationType.INTERRUPT)
self._notify(notification)
# _terminate_event():
#
# A loop registered event callback for SIGTERM
#
def _terminate_event(self):
self.terminate_jobs()
# _suspend_event():
#
# A loop registered event callback for SIGTSTP
#
def _suspend_event(self):
# Ignore the feedback signals from Job.suspend()
if self.internal_stops:
self.internal_stops -= 1
return
# No need to care if jobs were suspended or not, we _only_ handle this
# while we know jobs are not suspended.
self._suspend_jobs()
os.kill(os.getpid(), signal.SIGSTOP)
self._resume_jobs()
# _connect_signals():
#
# Connects our signal handler event callbacks to the mainloop
#
def _connect_signals(self):
self.loop.add_signal_handler(signal.SIGINT, self._interrupt_event)
self.loop.add_signal_handler(signal.SIGTERM, self._terminate_event)
self.loop.add_signal_handler(signal.SIGTSTP, self._suspend_event)
def _disconnect_signals(self):
self.loop.remove_signal_handler(signal.SIGINT)
self.loop.remove_signal_handler(signal.SIGTSTP)
self.loop.remove_signal_handler(signal.SIGTERM)
def _terminate_jobs_real(self):
def kill_jobs():
for job_ in self._active_jobs:
job_.kill()
# Schedule all jobs to be killed if they have not exited after timeout
self.loop.call_later(_MAX_TIMEOUT_TO_KILL_CHILDREN, kill_jobs)
for job in self._active_jobs:
job.terminate()
# Regular timeout for driving status in the UI
def _tick(self):
self._notify(Notification(NotificationType.TICK))
self.loop.call_later(1, self._tick)
def _failure_retry(self, action_name, unique_id):
queue = None
for q in self.queues:
if q.action_name == action_name:
queue = q
break
# Assert queue found, we should only be retrying a queued job
assert queue
element = Plugin._lookup(unique_id)
queue._task_group.failed_tasks.remove(element._get_full_name())
queue.enqueue([element])
def _notify(self, notification):
# Scheduler to Stream notifcations on right side
self._notification_queue.append(notification)
self._notifier()
def _stream_notification_handler(self):
notification = self._notification_queue.popleft()
if notification.notification_type == NotificationType.TERMINATE:
self.terminate_jobs()
elif notification.notification_type == NotificationType.QUIT:
self.stop_queueing()
elif notification.notification_type == NotificationType.SUSPEND:
self.jobs_suspended()
elif notification.notification_type == NotificationType.UNSUSPEND:
self.jobs_unsuspended()
elif notification.notification_type == NotificationType.RETRY:
self._failure_retry(notification.job_action, notification.element)
else:
# Do not raise exception once scheduler process is separated
# as we don't want to pickle exceptions between processes
raise ValueError("Unrecognised notification type received")
def __getstate__(self):
# The only use-cases for pickling in BuildStream at the time of writing
# are enabling the 'spawn' method of starting child processes, and
# saving jobs to disk for replays.
#
# In both of these use-cases, a common mistake is that something being
# pickled indirectly holds a reference to the Scheduler, which in turn
# holds lots of things that are not pickleable.
#
# Make this situation easier to debug by failing early, in the
# Scheduler itself. Pickling this is almost certainly a mistake, unless
# a new use-case arises.
#
raise TypeError("Scheduler objects should not be pickled.")
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