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author | Tristan Van Berkom <tristan.vanberkom@codethink.co.uk> | 2018-04-26 15:42:27 +0900 |
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committer | Tristan Van Berkom <tristan.vanberkom@codethink.co.uk> | 2018-04-26 15:42:27 +0900 |
commit | 7bb59282e3e3b9c0c3510ff3849479e5d27887d8 (patch) | |
tree | 89e1e96cab73e7e3d53514345481f1ee23ee74b9 /README.rst | |
parent | 24028499a9a24c324aadb5dd604e49d12dd503d8 (diff) | |
download | buildstream-7bb59282e3e3b9c0c3510ff3849479e5d27887d8.tar.gz |
README.rst: Removed 'covers many programming languages' from the About BuildStream
This is rather innacurate, you can build software in any programming languange
given that you have provided the required resources for this in the runtime
you are using.
Diffstat (limited to 'README.rst')
-rw-r--r-- | README.rst | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/README.rst b/README.rst index 5f0119fde..bfacffdaf 100644 --- a/README.rst +++ b/README.rst @@ -15,9 +15,8 @@ OBS, Reproducible Builds, Yocto, Baserock, Buildroot, Aboriginal, GNOME Continuo JHBuild, Flatpak Builder and Android repo. BuildStream supports multiple build-systems (e.g. autotools, cmake, cpan, distutils, -make, meson, qmake), covers many programming languages, and can create outputs in a -range of formats (e.g. debian packages, flatpak runtimes, sysroots, system -images) for multiple platforms and chipsets. +make, meson, qmake), and can create outputs in a range of formats (e.g. debian packages, +flatpak runtimes, sysroots, system images) for multiple platforms and chipsets. Why should I use BuildStream? ============================= |