diff options
author | Tristan Van Berkom <tristan.vanberkom@codethink.co.uk> | 2018-10-06 17:15:41 +0900 |
---|---|---|
committer | Tristan Van Berkom <tristan.vanberkom@codethink.co.uk> | 2018-10-06 23:40:46 +0900 |
commit | 53d9f97758073d72931376a34b1e4dcf4d70aa32 (patch) | |
tree | a164f3c5fddfb4e275268adc7d0174e5e0c9afa3 | |
parent | d3921ab8bd515fb3dc890c831b7fb33d34d6de05 (diff) | |
download | buildstream-53d9f97758073d72931376a34b1e4dcf4d70aa32.tar.gz |
CONTRIBUTING.rst: Updating CONTRIBUTING guidelines
This is almost a complete rewrite of the CONTRIBUTING guide.
* The patch submission guidelines have become less ambiguous and more strict
* Some general restructuring and reordering of the file took place
* The codeing guidelines have changed completely.
o There is much less room for ambiguity here now
o More emphasis on consistency in the codebase
o Added some more abstract points which should be considered
when writing and reviewing patches
* The policy on public/private symbols has been greatly clarified
* Added new section about adding new core plugins and what needs
to be done as a consequence of that
-rw-r--r-- | CONTRIBUTING.rst | 1162 |
1 files changed, 994 insertions, 168 deletions
diff --git a/CONTRIBUTING.rst b/CONTRIBUTING.rst index 6632d7055..d6b26dc31 100644 --- a/CONTRIBUTING.rst +++ b/CONTRIBUTING.rst @@ -3,72 +3,136 @@ Contributing Some tips and guidelines for developers hacking on BuildStream -Feature additions ------------------ -Major feature additions should be proposed on the -`mailing list <https://mail.gnome.org/mailman/listinfo/buildstream-list>`_ -before being considered for inclusion, we strongly recommend proposing -in advance of commencing work. +.. _contributing_filing_issues: + +Filing issues +------------- +If you are experiencing an issue with BuildStream, or would like to submit a patch +to fix an issue, then you should first search the list of `open issues <https://gitlab.com/BuildStream/buildstream/issues>`_ +to see if the issue is already filed, and `open an issue <https://gitlab.com/BuildStream/buildstream/issues/new>`_ +if no issue already exists. + +For policies on how to submit and issue and how to use our project labels, +we recommend that you read the `policies guide +<https://gitlab.com/BuildStream/nosoftware/alignment/blob/master/BuildStream_policies.md>`_ + -If you are experiencing an issue with BuildStream or would like to submit a small patch/feature, then -you can `oepn an issue <https://gitlab.com/BuildStream/buildstream/issues/new?issue%5Bassignee_id%5D=&issue%5Bmilestone_id%5D=>`_ +.. _contributing_fixing_bugs: -For policies on how to submit and issue and how to use our project labels, we recommend that you read the `policies guide <https://gitlab.com/BuildStream/nosoftware/alignment/blob/master/BuildStream_policies.md>`_ +Fixing bugs +----------- +Before fixing a bug, it is preferred that an :ref:`issue be filed <contributing_filing_issues>` +first in order to better document the defect, however this need not be followed to the +letter for minor fixes. -New features must be well documented and tested either in our main -test suite if possible, or otherwise in the integration tests. +Patches which fix bugs should always come with a regression test. + + +.. _contributing_adding_features: + +Adding new features +------------------- +Feature additions should be proposed on the `mailing list +<https://mail.gnome.org/mailman/listinfo/buildstream-list>`_ +before being considered for inclusion. To save time and avoid any frustration, +we strongly recommend proposing your new feature in advance of commencing work. + +Once consensus has been reached on the mailing list, then the proposing +party should :ref:`file an issue <contributing_filing_issues>` to track the +work. Please use the *bst_task* template for issues which represent +feature additions. + +New features must be well documented and tested in our test suite. It is expected that the individual submitting the work take ownership of their feature within BuildStream for a reasonable timeframe of at least one release cycle after their work has landed on the master branch. This is -to say that the submitter is expected to address and fix any side effects and -bugs which may have fell through the cracks in the review process, giving us -a reasonable timeframe for identifying these. +to say that the submitter is expected to address and fix any side effects, +bugs or regressions which may have fell through the cracks in the review +process, giving us a reasonable timeframe for identifying these. -Patch submissions ------------------ -If you want to submit a patch, do ask for developer permissions on our -IRC channel first (GitLab's button also works, but you may need to -shout about it - we often overlook this) - for CI reasons, it's much -easier if patches are in branches of the main repository. +.. _contributing_submitting_patches: + +Submitting patches +------------------ + + +Ask for developer access +~~~~~~~~~~~~~~~~~~~~~~~~ +If you want to submit a patch, do ask for developer permissions, either +by asking us directly on our public IRC channel (irc://irc.gnome.org/#buildstream) +or by visiting our `project page on GitLab <https://gitlab.com/BuildStream/buildstream>`_ +and using the GitLab UI to ask for permission. + +This will make your contribution experience smoother, as you will not +need to setup any complicated CI settings, and rebasing your branch +against the upstream master branch will be more painless. -Branches must be submitted as merge requests in gitlab. If the branch -fixes an issue or is related to any issues, these issues must be mentioned -in the merge request or preferably the commit messages themselves. +Branch names +~~~~~~~~~~~~ Branch names for merge requests should be prefixed with the submitter's -name or nickname, e.g. ``username/implement-flying-ponies``. +name or nickname, followed by a forward slash, and then a descriptive +name. e.g.:: + + username/fix-that-bug + +This allows us to more easily identify which branch does what and +belongs to whom, especially so that we can effectively cleanup stale +branches in the upstream repository over time. + + +Merge requests +~~~~~~~~~~~~~~ +Once you have created a local branch, you can push it to the upstream +BuildStream repository using the command line:: + + git push origin username/fix-that-bug:username/fix-that-bug + +GitLab will respond to this with a message and a link to allow +you to create a new merge request. You may open merge requests for the branches you create before you -are ready to have them reviewed upstream, as long as your merge request -is not yet ready for review then it must be prefixed with the ``WIP:`` -identifier. +are ready to have them reviewed and considered for inclusion. As long as +your merge request is not yet ready for review then the merge request +title must be prefixed with the ``WIP:`` identifier. + +Organized commits +~~~~~~~~~~~~~~~~~ Submitted branches must not contain a history of the work done in the -feature branch. Please use git's interactive rebase feature in order to -compose a clean patch series suitable for submission. +feature branch. For example, if you had to change your approach, or +have a later commit which fixes something in a previous commit on your +branch, we do not want to include the history of how you came up with +your patch in the upstream master branch. + +Please use git's interactive rebase feature in order to compose a clean +patch series suitable for submission upstream. + +Every commit in series should pass the test suite, this is very important +for tracking down regressions and performing git bisections in the future. We prefer that documentation changes be submitted in separate commits from -the code changes which they document, and new test cases are also preferred -in separate commits. +the code changes which they document, and newly added test cases are also +preferred in separate commits. If a commit in your branch modifies behavior such that a test must also be changed to match the new behavior, then the tests should be updated -with the same commit. Ideally every commit in the history of master passes -its test cases, this makes bisections more easy to perform, but is not -always practical with more complex branches. +with the same commit, so that every commit in series passes it's own tests. Commit messages ~~~~~~~~~~~~~~~ -Commit messages must be formatted with a brief summary line, optionally -followed by an empty line and then a free form detailed description of -the change. +Commit messages must be formatted with a brief summary line, followed by +an empty line and then a free form detailed description of the change. The summary line must start with what changed, followed by a colon and a very brief description of the change. +If the commit fixes an issue, or is related to an issue; then the issue +number should always be referenced in the commit message. + **Example**:: element.py: Added the frobnicator so that foos are properly frobbed. @@ -77,14 +141,48 @@ a very brief description of the change. the element. Elements that are not properly frobnicated raise an error to inform the user of invalid frobnication rules. + Fixes #123 -Coding style ------------- -Coding style details for BuildStream +In the case that you have a commit which necessarily modifies multiple +components, then the summary line should still mention generally what +changed (if possible), followed by a colon and a brief summary. + +In this case the free form detailed description of the change should +contain a bullet list describing what was changed in each component +separately. + +**Example**:: + artifact cache: Fixed automatic expiry in the local cache -Style guide -~~~~~~~~~~~ + o _artifactcache/artifactcache.py: Updated the API contract + of ArtifactCache.remove() so that something detailed is + explained here. + + o _artifactcache/cascache.py: Adhere to the new API contract + dictated by the abstract ArtifactCache class. + + o tests/artifactcache/expiry.py: Modified test expectations to + match the new behavior. + + Fixes #123 + + +Coding guidelines +----------------- +This section discusses coding style and other guidelines for hacking +on BuildStream. This is important to read through for writing any non-trivial +patches and especially outlines what people should watch out for when +reviewing patches. + +Much of the rationale behind what is layed out in this section considers +good traceability of lines of code with *git blame*, overall sensible +modular structure, consistency in how we write code, and long term maintenance +in mind. + + +Approximate PEP-8 Style +~~~~~~~~~~~~~~~~~~~~~~~ Python coding style for BuildStream is pep8, which is documented here: https://www.python.org/dev/peps/pep-0008/ We have a couple of minor exceptions to this standard, we dont want to compromise @@ -93,15 +191,377 @@ code readability by being overly restrictive on line length for instance. The pep8 linter will run automatically when running the test suite. +.. _contributing_documenting_symbols: + +Documenting symbols +~~~~~~~~~~~~~~~~~~~ +In BuildStream, we maintain what we call a *"Public API Surface"* that +is guaranteed to be stable and unchanging across stable releases. The +symbols which fall into this special class are documented using Python's +standard *docstrings*, while all other internals of BuildStream are documented +with comments above the related symbol. + +When documenting the public API surface which is rendered in the reference +manual, we always mention the major version in which the API was introduced, +as shown in the examples below. If a public API exists without the *Since* +annotation, this is taken to mean that it was available since the first stable +release 1.0. + +Here are some examples to get the hang of the format of API documenting +comments and docstrings. + +**Public API Surface method**:: + + def frobnicate(self, source, *, frobilicious=False): + """Frobnicates this element with the specified source + + Args: + source (Source): The Source to frobnicate with + frobilicious (bool): Optionally specify that frobnication should be + performed fribiliciously + + Returns: + (Element): The frobnicated version of this Element. + + *Since: 1.2* + """ + ... + +**Internal method**:: + + # frobnicate(): + # + # Frobnicates this element with the specified source + # + # Args: + # source (Source): The Source to frobnicate with + # frobilicious (bool): Optionally specify that frobnication should be + # performed fribiliciously + # + # Returns: + # (Element): The frobnicated version of this Element. + # + def frobnicate(self, source, *, frobilicious=False): + ... + +**Public API Surface instance variable**:: + + def __init__(self, context, element): + + self.name = self._compute_name(context, element) + """The name of this foo + + *Since: 1.2* + """ + +**Internal instance variable**:: + + def __init__(self, context, element): + + self.name = self._compute_name(context, element) # The name of this foo + +**Internal instance variable (long)**:: + + def __init__(self, context, element): + + # This instance variable required a longer explanation, so + # it is on a line above the instance variable declaration. + self.name = self._compute_name(context, element) + + +**Public API Surface class**:: + + class Foo(Bar): + """The main Foo object in the data model + + Explanation about Foo. Note that we always document + the constructor arguments here, and not beside the __init__ + method. + + Args: + context (Context): The invocation Context + count (int): The number to count + + *Since: 1.2* + """ + ... + +**Internal class**:: + + # Foo() + # + # The main Foo object in the data model + # + # Args: + # context (Context): The invocation Context + # count (int): The number to count + # + # Returns: + # (Foo): A newly created Foo object + # + class Foo(Bar): + ... + + +.. _contributing_class_order: + +Class structure and ordering +~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +When creating or modifying an object class in BuildStream, it is +important to keep in mind the order in which symbols should appear +and keep this consistent. + +Here is an example to illustrate the expected ordering of symbols +on a python class in BuildStream:: + + class Foo(Bar): + + # Public class-wide variables come first, if any. + + # Private class-wide variables, if any + + # Now we have the dunder/magic methods, always starting + # with the __init__() method. + + def __init__(self, name): + + super().__init__() + + # NOTE: In the instance initializer we declare any instance variables, + # always declare the public instance variables (if any) before + # the private ones. + # + # It is preferred to avoid any public instance variables, and + # always expose an accessor method for it instead. + + # + # Public instance variables + # + self.name = name # The name of this foo + + # + # Private instance variables + # + self._count = 0 # The count of this foo + + ################################################ + # Abstract Methods # + ################################################ + + # NOTE: Abstract methods in BuildStream are allowed to have + # default methods. + # + # Subclasses must NEVER override any method which was + # not advertized as an abstract method by the parent class. + + # frob() + # + # Implementors should implement this to frob this foo + # count times if possible. + # + # Args: + # count (int): The number of times to frob this foo + # + # Returns: + # (int): The number of times this foo was frobbed. + # + # Raises: + # (FooError): Implementors are expected to raise this error + # + def frob(self, count): + + # + # An abstract method in BuildStream is allowed to have + # a default implementation. + # + self._count = self._do_frobbing(count) + + return self._count + + ################################################ + # Implementation of abstract methods # + ################################################ + + # NOTE: Implementations of abstract methods defined by + # the parent class should NEVER document the API + # here redundantly. + + def frobbish(self): + # + # Implementation of the "frobbish" abstract method + # defined by the parent Bar class. + # + return True + + ################################################ + # Public Methods # + ################################################ + + # NOTE: Public methods here are the ones which are expected + # to be called from outside of this class. + # + # These, along with any abstract methods, usually + # constitute the API surface of this class. + + # frobnicate() + # + # Perform the frobnication process on this Foo + # + # Raises: + # (FrobError): In the case that a frobnication error was + # encountered + # + def frobnicate(self): + frobnicator.frobnicate(self) + + # set_count() + # + # Sets the count of this foo + # + # Args: + # count (int): The new count to set + # + def set_count(self, count): + + self._count = count + + # get_count() + # + # Accessor for the count value of this foo. + # + # Returns: + # (int): The count of this foo + # + def set_count(self, count): + + return self._count + + ################################################ + # Private Methods # + ################################################ + + # NOTE: Private methods are the ones which are internal + # implementation details of this class. + # + # We can be absolutely sure that nobody is ever + # going to call these functions from outside of + # this class definition. + # + # Even though these are private implementation + # details, they still MUST have API documenting + # comments on them. + + # _do_frobbing() + # + # Does the actual frobbing + # + # Args: + # count (int): The number of times to frob this foo + # + # Returns: + # (int): The number of times this foo was frobbed. + # + def self._do_frobbing(self, count): + return count + + +.. _contributing_public_and_private: + +Public and private symbols +~~~~~~~~~~~~~~~~~~~~~~~~~~ +BuildStream mostly follows the PEP-8 for defining public and private symbols +for any given class, with some deviations. Please read the `section on inheritance +<https://www.python.org/dev/peps/pep-0008/#designing-for-inheritance>`_ for +reference on how the PEP-8 defines public and non-public. + +* A public symbol is any symbol which you expect to be used by clients + of your class or module within BuildStream. + + Public symbols are written without any leading underscores. + +* A private symbol is any symbol which is entirely internal to your class + or module within BuildStream. These symbols cannot ever be accessed by + external clients or modules. + + A private symbol must be denoted by a leading underscore. + +* When a class can have subclasses (for example, the ``Sandbox`` or ``Platform`` + classes which have various implementations, or the ``Element`` and ``Source`` + classes which plugins derive from), then private sumbols should be denoted + by two leading underscores. + + The double leading underscore naming convention invokes Python's name + mangling algorithm which helps prevent namespace collisions in the case + that subclasses might have a private symbol with the same name. + +In BuildStream, we have what we call a *"Public API Surface"*, as previously +mentioned in :ref:`contributing_documenting_symbols`. In the :ref:`next section +<contributing_public_api_surface>` we will discuss the *"Public API Surface"* and +outline the exceptions to the rules discussed here. + + +.. _contributing_public_api_surface: + +Public API Surface +~~~~~~~~~~~~~~~~~~ +BuildStream exposes what we call a *"Public API Surface"* which is stable +and unchanging. This is for the sake of stability of the interfaces which +plugins use, so it can also be referred to as the *"Plugin facing API"*. + +Any symbols which are a part of the *"Public API Surface*" are never allowed +to change once they have landed in a stable release version of BuildStream. As +such, we aim to keep the *"Public API Surface"* as small as possible at all +times, and never expose any internal details to plugins inadvertently. + +One problem which arises from this is that we end up having symbols +which are public according to the :ref:`rules discussed in the previous section +<contributing_public_and_private>`, but must be hidden away from the +*"Public API Surface"*. For example, BuildStream internal classes need +to invoke methods on the ``Element`` and ``Source`` classes, wheras these +methods need to be hidden from the *"Public API Surface"*. + +This is where BuildStream deviates from the PEP-8 standard for public +and private symbol naming. + +In order to disambiguate between: + +* Symbols which are publicly accessible details of the ``Element`` class, can + be accessed by BuildStream internals, but must remain hidden from the + *"Public API Surface"* + +* Symbols which are private to the ``Element`` class, and cannot be accessed + from outside of the ``Element`` class at all. + +We denote the former category of symbols with only a single underscore, and the latter +category of symbols with a double underscore. We often refer to this distinction +as *"API Private"* (the former category) and *"Local Private"* (the latter category). + +Classes which are a part of the *"Public API Surface"* and require this disambiguation +were not discussed in :ref:`the class ordering section <contributing_class_order>`, for +these classes, the *"API Private"* symbols always come **before** the *"Local Private"* +symbols in the class declaration. + +Modules which are not a part of the *"Public API Surface"* have their python files +prefixed with a single underscore, and are not imported in BuildStream's the master +``__init__.py`` which is used by plugins. + +.. note:: + + The ``utils.py`` module is public and exposes a handful of utility functions, + however many of the functions it provides are *"API Private"*. + + In this case, the *"API Private"* functions are prefixed with a single underscore. + + Imports ~~~~~~~ Module imports inside BuildStream are done with relative ``.`` notation -Good:: +**Good**:: from .context import Context -Bad:: +**Bad**:: from buildstream.context import Context @@ -122,128 +582,540 @@ This makes things clear when reading code that said functions are not defined in the same file but come from utils.py for example. -Policy for private symbols -~~~~~~~~~~~~~~~~~~~~~~~~~~ -Private symbols are expressed via a leading ``_`` single underscore, or -in some special circumstances with a leading ``__`` double underscore. +Instance Variables +~~~~~~~~~~~~~~~~~~ +It is preferred that all instance state variables be declared as :ref:`private symbols +<contributing_public_and_private>`, however in some cases, especially when the state +is immutable for the object's life time (like an ``Element`` name for example), it +is acceptable to save some typing by using a publicly accessible instance variable. + +It is never acceptable to modify the value of an instance variable from outside +of the declaring class. In other words, the class which exposes an instance variable +is the only one in control of the value of this variable. + +* If an instance variable is public and must be modified; then it must be + modified using a :ref:`mutator <contributing_accessor_mutator>` + +* Ideally for better encapsulation, all object state is declared as + :ref:`private instance variables <contributing_public_and_private>` and can + only be accessed by external classes via public :ref:`accessors and mutators + <contributing_accessor_mutator>` + +.. note:: + + In some cases, we may use small data structures declared as objects for the sake + of better readability, where the object class itself has no real supporting code. + + In these exceptions, it can be acceptable to modify the instance variables + of these objects directly, unless they are otherwise documented to be immutable. + + +.. _contributing_accessor_mutator: + +Accessors and Mutators +~~~~~~~~~~~~~~~~~~~~~~ +An accessor and mutator, are methods defined on the object class to access (get) +or mutate (set) a value owned by the declaring class, respectively. + +An accessor might derive the returned value from one or more of its components, +and a mutator might have side effects, or delegate the mutation to a component. + +Accessors and mutators are always :ref:`public <contributing_public_and_private>` +(even if they might have a single leading underscore and are considered +:ref:`API Private <contributing_public_api_surface>`), as their purpose is to +enforce encapsulation with regards to any accesses to the state which is owned +by the declaring class. + +Accessors and mutators are functions prefixed with ``get_`` and ``set_`` +respectively, e.g.:: + + class Foo(): + + def __init__(self): + + # Declare some internal state + self._count = 0 + + # get_count() + # + # Gets the count of this Foo. + # + # Returns: + # (int): The current count of this Foo + # + def get_foo(self): + return self._count + + # set_count() + # + # Sets the count of this Foo. + # + # Args: + # count (int): The new count for this Foo + # + def set_foo(self, count): + self._count = count + +.. attention:: + + We are aware that Python offers a facility for accessors and + mutators using the ``@property`` decorator instead. Do not use + the ``@property`` decorator. + + The decision to use explicitly defined functions instead of the + ``@property`` feature is rather arbitrary, and there is not much + technical merit to preferring one technique over the other. + However as :ref:`discussed below <contributing_always_consistent>`, + it is of the utmost importance that we do not mix both techniques + in the same code base. + + +.. _contributing_abstract_methods: + +Abstract Methods +~~~~~~~~~~~~~~~~ +In BuildStream, an *"Abstract Method"* is a bit of a misnomer and does +not match up to how Python defines abstract methods, we need to seek out +a new nomanclature to refer to these methods. -Before understanding the naming policy, it is first important to understand -that in BuildStream, there are two levels of privateness which need to be -considered. +In Python, an *"Abstract Method"* is a method which **must** be +implemented by a subclass, whereas all methods in Python can be +overridden. -These are treated subtly differently and thus need to be understood: +In BuildStream, we use the term *"Abstract Method"*, to refer to +a method which **can** be overridden by a subclass, whereas it +is **illegal** to override any other method. -* API Private +* Abstract methods are allowed to have default implementations - A symbol is considered to be *API private* if it is not exposed in the *public API*. +* Subclasses are not allowed to redefine the calling signature + of an abstract method, or redefine the API contract in any way - Even if a symbol does not have any leading underscore, it may still be *API private* - if the containing *class* or *module* is named with a leading underscore. +* Subclasses are not allowed to override any other methods. -* Local private +The key here is that in BuildStream, we consider it unacceptable +that a subclass overrides a method of it's parent class unless +the said parent class has explicitly given permission to subclasses +to do so, and outlined the API contract for this. No surprises +are allowed. - A symbol is considered to be *local private* if it is not intended for access - outside of the defining *scope*. - If a symbol has a leading underscore, it might not be *local private* if it is - declared on a publicly visible class, but needs to be accessed internally by - other modules in the BuildStream core. +Error Handling +~~~~~~~~~~~~~~ +In BuildStream, all non recoverable errors are expressed via +subclasses of the ``BstError`` exception. +This exception is handled deep in the core in a few places, and +it is rarely necessary to handle a ``BstError``. -Ordering -'''''''' -For better readability and consistency, we try to keep private symbols below -public symbols. In the case of public modules where we may have a mix of -*API private* and *local private* symbols, *API private* symbols should come -before *local private* symbols. +Raising Exceptions +'''''''''''''''''' +When writing code in the BuildStream core, ensure that all system +calls are wrapped in a ``try:`` block, and raise a descriptive ``BstError`` +of the appropriate class explaining what exactly failed. -Symbol naming -''''''''''''' -Any private symbol must start with a single leading underscore for two reasons: +Always include the original system call error is formatted into +your new exception, and that you use the python ``from`` semantic +to retain the original call trace, example:: -* So that it does not bleed into documentation and *public API*. + try: + os.utime(self._refpath(ref)) + except FileNotFoundError as e: + raise ArtifactError("Attempt to access unavailable artifact: {}".format(e)) from e -* So that it is clear to developers which symbols are not used outside of the declaring *scope* -Remember that with python, the modules (python files) are also symbols -within their containing *package*, as such; modules which are entirely -private to BuildStream are named as such, e.g. ``_thismodule.py``. +Enhancing Exceptions +'''''''''''''''''''' +Sometimes the ``BstError`` originates from a lower level component, +and the source of the error did not have enough context to create +a good and informative summary of the error for the user. +In these cases it is necessary to handle the error and raise a new +one, e.g.:: -Cases for double underscores -'''''''''''''''''''''''''''' -The double underscore in python has a special function. When declaring -a symbol in class scope which has a leading underscore, it can only be -accessed within the class scope using the same name. Outside of class -scope, it can only be accessed with a *cheat*. + try: + extracted_artifact = self._artifacts.extract(self, cache_key) + except ArtifactError as e: + raise ElementError("Failed to extract {} while checking out {}: {}" + .format(cache_key, self.name, e)) from e -We use the double underscore in cases where the type of privateness can be -ambiguous. -* For private modules and classes +Programming errors +'''''''''''''''''' +Sometimes you are writing code and have detected an unexpected condition, +or a broken invariant for which the code cannot be prepared to handle +gracefully. - We never need to disambiguate with a double underscore +In these cases, do **not** raise any of the ``BstError`` class exceptions. -* For private symbols declared in a public *scope* +Instead, use the python ``assert`` statement, e.g.:: - In the case that we declare a private method on a public object, it - becomes ambiguous whether: + assert utils._is_main_process(), \ + "Attempted to save workspace configuration from child process" - * The symbol is *local private*, and only used within the given scope +This will result in a ``BUG`` message with the stack trace included being +logged and reported in the frontend. - * The symbol is *API private*, and will be used internally by BuildStream - from other parts of the codebase. - In this case, we use a single underscore for *API private* methods which - are not *local private*, and we use a double underscore for *local private* - methods declared in public scope. +BstError parameters +''''''''''''''''''' +When raising ``BstError`` class exceptions, there are some common properties +which can be useful to know about: +* **message:** The brief human readable error, will be formatted on one line in the frontend -Documenting private symbols -''''''''''''''''''''''''''' -Any symbol which is *API Private* (regardless of whether it is also -*local private*), should have some documentation for developers to -better understand the codebase. +* **detail:** An optional detailed human readable message to accompany the **message** summary + of the error. This is often used to recommend the user some course of action, or to provide + additional context about the error. -Contrary to many other python projects, we do not use docstrings to -document private symbols, but prefer to keep *API Private* symbols -documented in code comments placed *above* the symbol (or *beside* the -symbol in some cases, such as variable declarations in a class where -a shorter comment is more desirable), rather than docstrings placed *below* -the symbols being documented. +* **temporary:** Some errors are allowed to be *temporary*, this attribute is only + observed from child processes which fail in a temporary way. This distinction + is used to determine whether the task should be *retried* or not. An error is usually + only a *temporary* error if the cause of the error was a network timeout. -Other than this detail, follow the same guidelines for documenting -symbols as described below. +* **reason:** A machine readable identifier for the error. This is used for the purpose + of regression testing, such that we check that BuildStream has errored out for the + expected reason in a given failure mode. -Documenting BuildStream ------------------------ +Documenting Exceptions +'''''''''''''''''''''' +We have already seen :ref:`some examples <contributing_class_order>` of how +exceptions are documented in API documenting comments, but this is worth some +additional disambiguation. + +* Only document the exceptions which are raised directly by the function in question. + It is otherwise nearly impossible to keep track of what exceptions *might* be raised + indirectly by calling the given function. + +* For a regular public or private method, your audience is a caller of the function; + document the exception in terms of what exception might be raised as a result of + calling this method. + +* For an :ref:`abstract method <contributing_abstract_methods>`, your audience is the + implementor of the method in a subclass; document the exception in terms of what + exception is prescribed for the implementing class to raise. + + +.. _contributing_always_consistent: + +Always be consistent +~~~~~~~~~~~~~~~~~~~~ +There are various ways to define functions and classes in Python, +which has evolved with various features over time. + +In BuildStream, we may not have leveraged all of the nice features +we could have, that is okay, and where it does not break API, we +can consider changing it. + +Even if you know there is a *better* way to do a given thing in +Python when compared to the way we do it in BuildStream, *do not do it*. + +Consistency of how we do things in the codebase is more important +than the actual way in which things are done, always. + +Instead, if you like a certain python feature and think the BuildStream +codebase, then propose your change on the `mailing list +<https://mail.gnome.org/mailman/listinfo/buildstream-list>`_. Chances +are that we will reach agreement to use your preferred approach, and +in that case, it will be important to apply the change unilaterally +across the entire codebase, such that we continue to have a consistent +code base. + + +Avoid tail calling +~~~~~~~~~~~~~~~~~~ +With the exception of tail calling with simple functions from +the standard python library, such as splitting and joining lines +of text and encoding/decoding text; always avoid tail calling. + +**Good**:: + + # Variables that we will need declared up top + context = self._get_context() + workspaces = context.get_workspaces() + + ... + + # Saving the workspace configuration + workspaces.save_config() + +**Bad**:: + + # Saving the workspace configuration + self._get_context().get_workspaces().save_config() + +**Acceptable**:: + + # Decode the raw text loaded from a log file for display, + # join them into a single utf-8 string and strip away any + # trailing whitespace. + return '\n'.join([line.decode('utf-8') for line in lines]).rstrip() + +When you need to obtain a delegate object via an accessor function, +either do it at the beginning of the function, or at the beginning +of a code block within the function that will use that object. + +There are several reasons for this convention: + +* When observing a stack trace, it is always faster and easier to + determine what went wrong when all statements are on separate lines. + +* We always want individual lines to trace back to their origin as + much as possible for the purpose of tracing the history of code + with *git blame*. + + One day, you might need the ``Context`` or ``Workspaces`` object + in the same function for another reason, at which point it will + be unacceptable to leave the existing line as written, because it + will introduce a redundant accessor to the same object, so the + line written as:: + + self._get_context().get_workspaces().save_config() + + Will have to change at that point, meaning we lose the valuable + information of which commit originally introduced this call + when running *git blame*. + +* For similar reasons, we prefer delegate objects be accessed near + the beginning of a function or code block so that there is less + chance that this statement will have to move in the future, if + the same function or code block needs the delegate object for any + other reason. + + Asides from this, code is generally more legible and uniform when + variables are declared at the beginning of function blocks. + + +Vertical stacking of modules +~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +For the sake of overall comprehensiveness of the BuildStream +architecture, it is important that we retain vertical stacking +order of the dependencies and knowledge of modules as much as +possible. + +For instance, the ``Source`` objects are owned by ``Element`` +objects in the BuildStream data model, and as such the ``Element`` +will delegate some activities to the ``Source`` objects in it's +possesion. The ``Source`` objects should however never call functions +on the ``Element`` object, nor should the ``Source`` object itself +have any understanding of what an ``Element`` is. + +If you are implementing a low level utility layer, for example +as a part of the ``YAML`` loading code layers, it can be tempting +to derive context from the higher levels of the codebase which use +these low level utilities, instead of defining properly stand alone +APIs for these utilities to work: Never do this. + +Unfortunately, unlike other languages where include files play +a big part in ensuring that it is difficult to make a mess; Python, +allows you to just call methods on arbitrary objects passed through +a function call without having to import the module which defines +those methods - this leads to cyclic dependencies of modules quickly +if the developer does not take special care of ensuring this does not +happen. + + +Use less arguments in methods +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +When creating an object, or adding a new API method to an existing +object, always strive to keep as much context as possible on the +object itself rather than expecting callers of the methods to provide +everything the method needs every time. + +If the value or object that is needed in a function call is a constant +for the lifetime of the object which exposes the given method, then +that value or object should be passed in the constructor instead of +via a method call. + + +Avoid transient state on instances +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +At times, it can be tempting to store transient state that is +the result of one operation on an instance, only to be retrieved +later via an accessor function elsewhere. + +As a basic rule of thumb, if the value is transient and just the +result of one operation, which needs to be observed directly after +by another code segment, then never store it on the instance. + +BuildStream is complicated in the sense that it is multi processed +and it is not always obvious how to pass the transient state around +as a return value or a function parameter. Do not fall prey to this +obstacle and pollute object instances with transient state. + +Instead, always refactor the surrounding code so that the value +is propagated to the desired end point via a well defined API, either +by adding new code paths or changing the design such that the +architecture continues to make sense. + + +Refactor the code base as needed +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +Especially when implementing features, always move the BuildStream +codebase forward as a whole. + +Taking a short cut is alright when prototyping, but circumventing +existing architecture and design to get a feature implemented without +re-designing the surrounding architecture to accommodate the new +feature instead, is never acceptable upstream. + +For example, let's say that you have to implement a feature and you've +successfully prototyped it, but it launches a ``Job`` directly from a +``Queue`` implementation to get the feature to work, while the ``Scheduler`` +is normally responsible for dispatching ``Jobs`` for the elements on +a ``Queue``. This means that you've proven that your feature can work, +and now it is time to start working on a patch for upstream. + +Consider what the scenario is and why you are circumventing the design, +and redesign the ``Scheduler`` and ``Queue`` objects to accommodate for +the new feature and condition under which you need to dispatch a ``Job``, +or how you can give the ``Queue`` implementation the additional context it +needs. + + +Adding core plugins +------------------- +This is a checklist of things which need to be done when adding a new +core plugin to BuildStream proper. + + +Update documentation index +~~~~~~~~~~~~~~~~~~~~~~~~~~ +The documentation generating scripts will automatically pick up your +newly added plugin and generate HTML, but will not add a link to the +documentation of your plugin automatically. + +Whenever adding a new plugin, you must add an entry for it in ``doc/source/core_plugins.rst``. + + +Bump format version +~~~~~~~~~~~~~~~~~~~ +In order for projects to assert that they have a new enough version +of BuildStream to use the new plugin, the ``BST_FORMAT_VERSION`` must +be incremented in the ``_versions.py`` file. + +Remember to include in your plugin's main documentation, the format +version in which the plugin was introduced, using the standard annotation +which we use throughout the documentation, e.g.:: + + .. note:: + + The ``foo`` plugin is available since :ref:`format version 16 <project_format_version>` + + +Add tests +~~~~~~~~~ +Needless to say, all new feature additions need to be tested. For ``Element`` +plugins, these usually need to be added to the integration tests. For ``Source`` +plugins, the tests are added in two ways: + +* For most normal ``Source`` plugins, it is important to add a new ``Repo`` + implementation for your plugin in the ``tests/testutils/repo/`` directory + and update ``ALL_REPO_KINDS`` in ``tests/testutils/repo/__init__.py``. This + will include your new ``Source`` implementation in a series of already existing + tests, ensuring it works well under normal operating conditions. + +* For other source plugins, or in order to test edge cases, such as failure modes, + which are not tested under the normal test battery, add new tests in ``tests/sources``. + + +Extend the cachekey test +~~~~~~~~~~~~~~~~~~~~~~~~ +For any newly added plugins, it is important to add some new simple elements +in ``tests/cachekey/project/elements`` or ``tests/cachekey/project/sources``, +and ensure that the newly added elements are depended on by ``tests/cachekey/project/target.bst``. + +One new element should be added to the cache key test for every configuration +value which your plugin understands which can possibly affect the result of +your plugin's ``Plugin.get_unique_key()`` implementation. + +This test ensures that cache keys do not unexpectedly change or become incompatible +due to code changes. As such, the cache key test should have full coverage of every +YAML configuration which can possibly affect cache key outcome at all times. + +See the ``tests/cachekey/update.py`` file for instructions on running the updater, +you need to run the updater to generate the ``.expected`` files and add the new +``.expected`` files in the same commit which extends the cache key test. + + +Protocol buffers +---------------- +BuildStream uses protobuf and gRPC for serialization and communication with +artifact cache servers. This requires ``.proto`` files and Python code +generated from the ``.proto`` files using protoc. All these files live in the +``buildstream/_protos`` directory. The generated files are included in the +git repository to avoid depending on grpcio-tools for user installations. + + +Regenerating code +~~~~~~~~~~~~~~~~~ +When ``.proto`` files are modified, the corresponding Python code needs to +be regenerated. As a prerequisite for code generation you need to install +``grpcio-tools`` using pip or some other mechanism:: + + pip3 install --user grpcio-tools + +To actually regenerate the code:: + + ./setup.py build_grpc + + +Documenting +----------- BuildStream starts out as a documented project from day one and uses sphinx to document itself. +This section discusses formatting policies for editing files in the +``doc/source`` directory, and describes the details of how the docs are +generated so that you can easily generate and view the docs yourself before +submitting patches to the documentation. + +For details on how API documenting comments and docstrings are formatted, +refer to the :ref:`documenting section of the coding guidelines +<contributing_documenting_symbols>`. + Documentation formatting policy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The BuildStream documentation style is as follows: -* Titles and headings require two leading empty lines above them. Only the first word should be capitalized. +* Titles and headings require two leading empty lines above them. + Only the first word in a title should be capitalized. - * If there is an ``.. _internal_link`` anchor, there should be two empty lines above the anchor, followed by one leading empty line. + * If there is an ``.. _internal_link:`` anchor, there should be two empty lines + above the anchor, followed by one leading empty line. * Within a section, paragraphs should be separated by one empty line. -* Notes are defined using: ``.. note::`` blocks, followed by an empty line and then indented (3 spaces) text. +* Notes are defined using: ``.. note::`` blocks, followed by an empty line + and then indented (3 spaces) text. + + * Other kinds of notes can be used throughout the documentation and will + be decorated in different ways, these work in the same way as ``.. note::`` does. -* Code blocks are defined using: ``.. code:: LANGUAGE`` blocks, followed by an empty line and then indented (3 spaces) text. Note that the default language is `python`. + Feel free to also use ``.. attention::`` or ``.. important::`` to call special + attention to a paragraph, ``.. tip::`` to give the reader a special tip on how + to use an advanced feature or ``.. warning::`` to warn the user about a potential + misuse of the API and explain it's consequences. + +* Code blocks are defined using: ``.. code:: LANGUAGE`` blocks, followed by an empty + line and then indented (3 spaces) text. Note that the default language is `python`. * Cross references should be of the form ``:role:`target```. - * To cross reference arbitrary locations with, for example, the anchor ``_anchor_name``, you must give the link an explicit title: ``:ref:`Link text <anchor_name>```. Note that the "_" prefix is not required. + * Explicit anchors can be declared as ``.. _anchor_name:`` on a line by itself. + + * To cross reference arbitrary locations with, for example, the anchor ``anchor_name``, + always provide some explicit text in the link instead of deriving the text from + the target, e.g.: ``:ref:`Link text <anchor_name>```. + Note that the "_" prefix is not used when referring to the target. Useful links: -For further information, please see the `Sphinx Documentation <http://www.sphinx-doc.org/en/master/usage/restructuredtext/basics.html>`_. +For further information, please see the `Sphinx Documentation +<http://www.sphinx-doc.org/en/master/usage/restructuredtext/basics.html>`_. Building Docs @@ -312,32 +1184,6 @@ the ``man/`` subdirectory, which will be automatically included in the buildstream distribution. -Documenting conventions -~~~~~~~~~~~~~~~~~~~~~~~ -We use the sphinx.ext.napoleon extension for the purpose of having -a bit nicer docstrings than the default sphinx docstrings. - -A docstring for a method, class or function should have the following -format:: - - """Brief description of entity - - Args: - argument1 (type): Description of arg - argument2 (type): Description of arg - - Returns: - (type): Description of returned thing of the specified type - - Raises: - (SomeError): When some error occurs - (SomeOtherError): When some other error occurs - - A detailed description can go here if one is needed, only - after the above part documents the calling conventions. - """ - - Documentation Examples ~~~~~~~~~~~~~~~~~~~~~~ The examples section of the documentation contains a series of standalone @@ -419,30 +1265,8 @@ regenerate them locally in order to build the docs. command: build hello.bst -Protocol Buffers ----------------- -BuildStream uses protobuf and gRPC for serialization and communication with -artifact cache servers. This requires ``.proto`` files and Python code -generated from the ``.proto`` files using protoc. All these files live in the -``buildstream/_protos`` directory. The generated files are included in the -git repository to avoid depending on grpcio-tools for user installations. - - -Regenerating code -~~~~~~~~~~~~~~~~~ -When ``.proto`` files are modified, the corresponding Python code needs to -be regenerated. As a prerequisite for code generation you need to install -``grpcio-tools`` using pip or some other mechanism:: - - pip3 install --user grpcio-tools - -To actually regenerate the code:: - - ./setup.py build_grpc - - -Testing BuildStream -------------------- +Testing +------- BuildStream uses pytest for regression tests and testing out the behavior of newly added components. @@ -495,6 +1319,7 @@ with:: Alternatively, any IDE plugin that uses pytest should automatically detect the ``.pylintrc`` in the project's root directory. + Adding tests ~~~~~~~~~~~~ Tests are found in the tests subdirectory, inside of which @@ -521,8 +1346,9 @@ Tests that run a sandbox should be decorated with:: and use the integration cli helper. -Measuring BuildStream performance ---------------------------------- + +Measuring performance +--------------------- Benchmarking framework |