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<HTML>
<HEAD>
<!-- This HTML file has been created by texi2html 1.52
     from /usr/homes/chet/src/bash/readline-src/doc/rlman.texinfo on 31 December 1998 -->

<TITLE>GNU Readline Library</TITLE>
</HEAD>
<BODY>
<H1>GNU Readline Library</H1>
<H2>Edition 4.0, for <CODE>Readline Library</CODE> Version 4.0.</H2>
<H2>December 1998</H2>
<ADDRESS>Brian Fox, Free Software Foundation</ADDRESS>
<ADDRESS>Chet Ramey, Case Western Reserve University</ADDRESS>
<P>
<P><HR><P>
<H1>Table of Contents</H1>
<UL>
<LI><A NAME="TOC1" HREF="readline.html#SEC1">Command Line Editing</A>
<UL>
<LI><A NAME="TOC2" HREF="readline.html#SEC2">Introduction to Line Editing</A>
<LI><A NAME="TOC3" HREF="readline.html#SEC3">Readline Interaction</A>
<UL>
<LI><A NAME="TOC4" HREF="readline.html#SEC4">Readline Bare Essentials</A>
<LI><A NAME="TOC5" HREF="readline.html#SEC5">Readline Movement Commands</A>
<LI><A NAME="TOC6" HREF="readline.html#SEC6">Readline Killing Commands</A>
<LI><A NAME="TOC7" HREF="readline.html#SEC7">Readline Arguments</A>
<LI><A NAME="TOC8" HREF="readline.html#SEC8">Searching for Commands in the History</A>
</UL>
<LI><A NAME="TOC9" HREF="readline.html#SEC9">Readline Init File</A>
<UL>
<LI><A NAME="TOC10" HREF="readline.html#SEC10">Readline Init File Syntax</A>
<LI><A NAME="TOC11" HREF="readline.html#SEC11">Conditional Init Constructs</A>
<LI><A NAME="TOC12" HREF="readline.html#SEC12">Sample Init File</A>
</UL>
<LI><A NAME="TOC13" HREF="readline.html#SEC13">Bindable Readline Commands</A>
<UL>
<LI><A NAME="TOC14" HREF="readline.html#SEC14">Commands For Moving</A>
<LI><A NAME="TOC15" HREF="readline.html#SEC15">Commands For Manipulating The History</A>
<LI><A NAME="TOC16" HREF="readline.html#SEC16">Commands For Changing Text</A>
<LI><A NAME="TOC17" HREF="readline.html#SEC17">Killing And Yanking</A>
<LI><A NAME="TOC18" HREF="readline.html#SEC18">Specifying Numeric Arguments</A>
<LI><A NAME="TOC19" HREF="readline.html#SEC19">Letting Readline Type For You</A>
<LI><A NAME="TOC20" HREF="readline.html#SEC20">Keyboard Macros</A>
<LI><A NAME="TOC21" HREF="readline.html#SEC21">Some Miscellaneous Commands</A>
</UL>
<LI><A NAME="TOC22" HREF="readline.html#SEC22">Readline vi Mode</A>
</UL>
<LI><A NAME="TOC23" HREF="readline.html#SEC23">Programming with GNU Readline</A>
<UL>
<LI><A NAME="TOC24" HREF="readline.html#SEC24">Basic Behavior</A>
<LI><A NAME="TOC25" HREF="readline.html#SEC25">Custom Functions</A>
<UL>
<LI><A NAME="TOC26" HREF="readline.html#SEC26">The Function Type</A>
<LI><A NAME="TOC27" HREF="readline.html#SEC27">Writing a New Function</A>
</UL>
<LI><A NAME="TOC28" HREF="readline.html#SEC28">Readline Variables</A>
<LI><A NAME="TOC29" HREF="readline.html#SEC29">Readline Convenience Functions</A>
<UL>
<LI><A NAME="TOC30" HREF="readline.html#SEC30">Naming a Function</A>
<LI><A NAME="TOC31" HREF="readline.html#SEC31">Selecting a Keymap</A>
<LI><A NAME="TOC32" HREF="readline.html#SEC32">Binding Keys</A>
<LI><A NAME="TOC33" HREF="readline.html#SEC33">Associating Function Names and Bindings</A>
<LI><A NAME="TOC34" HREF="readline.html#SEC34">Allowing Undoing</A>
<LI><A NAME="TOC35" HREF="readline.html#SEC35">Redisplay</A>
<LI><A NAME="TOC36" HREF="readline.html#SEC36">Modifying Text</A>
<LI><A NAME="TOC37" HREF="readline.html#SEC37">Utility Functions</A>
<LI><A NAME="TOC38" HREF="readline.html#SEC38">Alternate Interface</A>
<LI><A NAME="TOC39" HREF="readline.html#SEC39">An Example</A>
</UL>
<LI><A NAME="TOC40" HREF="readline.html#SEC40">Readline Signal Handling</A>
<LI><A NAME="TOC41" HREF="readline.html#SEC41">Custom Completers</A>
<UL>
<LI><A NAME="TOC42" HREF="readline.html#SEC42">How Completing Works</A>
<LI><A NAME="TOC43" HREF="readline.html#SEC43">Completion Functions</A>
<LI><A NAME="TOC44" HREF="readline.html#SEC44">Completion Variables</A>
<LI><A NAME="TOC45" HREF="readline.html#SEC45">A Short Completion Example</A>
</UL>
</UL>
<LI><A NAME="TOC46" HREF="readline.html#SEC46">Concept Index</A>
<LI><A NAME="TOC47" HREF="readline.html#SEC47">Function and Variable Index</A>
</UL>
<P><HR><P>

<P>
This document describes the GNU Readline Library, a utility which aids
in the consistency of user interface across discrete programs that need
to provide a command line interface.

</P>
<P>
Published by the Free Software Foundation <BR>
675 Massachusetts Avenue, <BR>
Cambridge, MA 02139 USA

</P>
<P>
Permission is granted to make and distribute verbatim copies of
this manual provided the copyright notice and this permission notice
are preserved on all copies.

</P>
<P>
Permission is granted to copy and distribute modified versions of this
manual under the conditions for verbatim copying, provided that the entire
resulting derived work is distributed under the terms of a permission
notice identical to this one.

</P>
<P>
Permission is granted to copy and distribute translations of this manual
into another language, under the above conditions for modified versions,
except that this permission notice may be stated in a translation approved
by the Free Software Foundation.

</P>
<P>
Copyright (C) 1988-1999 Free Software Foundation, Inc.

</P>



<H1><A NAME="SEC1" HREF="readline.html#TOC1">Command Line Editing</A></H1>

<P>
This chapter describes the basic features of the GNU
command line editing interface.

</P>

<UL>
<LI><A HREF="readline.html#SEC2">Introduction and Notation</A>: Notation used in this text.
<LI><A HREF="readline.html#SEC3">Readline Interaction</A>: The minimum set of commands for editing a line.
<LI><A HREF="readline.html#SEC9">Readline Init File</A>: Customizing Readline from a user's view.
<LI><A HREF="readline.html#SEC13">Bindable Readline Commands</A>: A description of most of the Readline commands
				available for binding
<LI><A HREF="readline.html#SEC22">Readline vi Mode</A>: A short description of how to make Readline
				behave like the vi editor.
</UL>



<H2><A NAME="SEC2" HREF="readline.html#TOC2">Introduction to Line Editing</A></H2>

<P>
The following paragraphs describe the notation used to represent
keystrokes.

</P>
<P>
The text <KBD>C-k</KBD> is read as `Control-K' and describes the character
produced when the <KBD>k</KBD> key is pressed while the Control key
is depressed.

</P>
<P>
The text <KBD>M-k</KBD> is read as `Meta-K' and describes the character
produced when the meta key (if you have one) is depressed, and the <KBD>k</KBD>
key is pressed.  If you do not have a meta key, the identical keystroke
can be generated by typing <KBD>ESC</KBD> <I>first</I>, and then typing <KBD>k</KBD>.
Either process is known as <EM>metafying</EM> the <KBD>k</KBD> key.

</P>
<P>
The text <KBD>M-C-k</KBD> is read as `Meta-Control-k' and describes the
character produced by <EM>metafying</EM> <KBD>C-k</KBD>.

</P>
<P>
In addition, several keys have their own names.  Specifically,
<KBD>DEL</KBD>, <KBD>ESC</KBD>, <KBD>LFD</KBD>, <KBD>SPC</KBD>, <KBD>RET</KBD>, and <KBD>TAB</KBD> all
stand for themselves when seen in this text, or in an init file
(see section <A HREF="readline.html#SEC9">Readline Init File</A>).

</P>


<H2><A NAME="SEC3" HREF="readline.html#TOC3">Readline Interaction</A></H2>
<P>
<A NAME="IDX1"></A>

</P>
<P>
Often during an interactive session you type in a long line of text,
only to notice that the first word on the line is misspelled.  The
Readline library gives you a set of commands for manipulating the text
as you type it in, allowing you to just fix your typo, and not forcing
you to retype the majority of the line.  Using these editing commands,
you move the cursor to the place that needs correction, and delete or
insert the text of the corrections.  Then, when you are satisfied with
the line, you simply press <KBD>RETURN</KBD>.  You do not have to be at the
end of the line to press <KBD>RETURN</KBD>; the entire line is accepted
regardless of the location of the cursor within the line.

</P>

<UL>
<LI><A HREF="readline.html#SEC4">Readline Bare Essentials</A>: The least you need to know about Readline.
<LI><A HREF="readline.html#SEC5">Readline Movement Commands</A>: Moving about the input line.
<LI><A HREF="readline.html#SEC6">Readline Killing Commands</A>: How to delete text, and how to get it back!
<LI><A HREF="readline.html#SEC7">Readline Arguments</A>: Giving numeric arguments to commands.
<LI><A HREF="readline.html#SEC8">Searching</A>: Searching through previous lines.
</UL>



<H3><A NAME="SEC4" HREF="readline.html#TOC4">Readline Bare Essentials</A></H3>
<P>
<A NAME="IDX2"></A>
<A NAME="IDX3"></A>
<A NAME="IDX4"></A>

</P>
<P>
In order to enter characters into the line, simply type them.  The typed
character appears where the cursor was, and then the cursor moves one
space to the right.  If you mistype a character, you can use your
erase character to back up and delete the mistyped character.

</P>
<P>
Sometimes you may miss typing a character that you wanted to type, and
not notice your error until you have typed several other characters.  In
that case, you can type <KBD>C-b</KBD> to move the cursor to the left, and then
correct your mistake.  Afterwards, you can move the cursor to the right
with <KBD>C-f</KBD>.

</P>
<P>
When you add text in the middle of a line, you will notice that characters
to the right of the cursor are `pushed over' to make room for the text
that you have inserted.  Likewise, when you delete text behind the cursor,
characters to the right of the cursor are `pulled back' to fill in the
blank space created by the removal of the text.  A list of the basic bare
essentials for editing the text of an input line follows.

</P>
<DL COMPACT>

<DT><KBD>C-b</KBD>
<DD>
Move back one character.
<DT><KBD>C-f</KBD>
<DD>
Move forward one character.
<DT><KBD>DEL</KBD>
<DD>
Delete the character to the left of the cursor.
<DT><KBD>C-d</KBD>
<DD>
Delete the character underneath the cursor.
<DT>Printing characters
<DD>
Insert the character into the line at the cursor.
<DT><KBD>C-_</KBD>
<DD>
Undo the last editing command.  You can undo all the way back to an
empty line.
</DL>



<H3><A NAME="SEC5" HREF="readline.html#TOC5">Readline Movement Commands</A></H3>

<P>
The above table describes the most basic possible keystrokes that you need
in order to do editing of the input line.  For your convenience, many
other commands have been added in addition to <KBD>C-b</KBD>, <KBD>C-f</KBD>,
<KBD>C-d</KBD>, and <KBD>DEL</KBD>.  Here are some commands for moving more rapidly
about the line.

</P>
<DL COMPACT>

<DT><KBD>C-a</KBD>
<DD>
Move to the start of the line.
<DT><KBD>C-e</KBD>
<DD>
Move to the end of the line.
<DT><KBD>M-f</KBD>
<DD>
Move forward a word, where a word is composed of letters and digits.
<DT><KBD>M-b</KBD>
<DD>
Move backward a word.
<DT><KBD>C-l</KBD>
<DD>
Clear the screen, reprinting the current line at the top.
</DL>

<P>
Notice how <KBD>C-f</KBD> moves forward a character, while <KBD>M-f</KBD> moves
forward a word.  It is a loose convention that control keystrokes
operate on characters while meta keystrokes operate on words.

</P>


<H3><A NAME="SEC6" HREF="readline.html#TOC6">Readline Killing Commands</A></H3>

<P>
<A NAME="IDX5"></A>
<A NAME="IDX6"></A>

</P>
<P>
<EM>Killing</EM> text means to delete the text from the line, but to save
it away for later use, usually by <EM>yanking</EM> (re-inserting)
it back into the line.
If the description for a command says that it `kills' text, then you can
be sure that you can get the text back in a different (or the same)
place later.

</P>
<P>
When you use a kill command, the text is saved in a <EM>kill-ring</EM>.
Any number of consecutive kills save all of the killed text together, so
that when you yank it back, you get it all.  The kill
ring is not line specific; the text that you killed on a previously
typed line is available to be yanked back later, when you are typing
another line.
<A NAME="IDX7"></A>

</P>
<P>
Here is the list of commands for killing text.

</P>
<DL COMPACT>

<DT><KBD>C-k</KBD>
<DD>
Kill the text from the current cursor position to the end of the line.

<DT><KBD>M-d</KBD>
<DD>
Kill from the cursor to the end of the current word, or if between
words, to the end of the next word.

<DT><KBD>M-DEL</KBD>
<DD>
Kill from the cursor the start of the previous word, or if between
words, to the start of the previous word.

<DT><KBD>C-w</KBD>
<DD>
Kill from the cursor to the previous whitespace.  This is different than
<KBD>M-DEL</KBD> because the word boundaries differ.

</DL>

<P>
Here is how to <EM>yank</EM> the text back into the line.  Yanking
means to copy the most-recently-killed text from the kill buffer.

</P>
<DL COMPACT>

<DT><KBD>C-y</KBD>
<DD>
Yank the most recently killed text back into the buffer at the cursor.

<DT><KBD>M-y</KBD>
<DD>
Rotate the kill-ring, and yank the new top.  You can only do this if
the prior command is <KBD>C-y</KBD> or <KBD>M-y</KBD>.
</DL>



<H3><A NAME="SEC7" HREF="readline.html#TOC7">Readline Arguments</A></H3>

<P>
You can pass numeric arguments to Readline commands.  Sometimes the
argument acts as a repeat count, other times it is the <I>sign</I> of the
argument that is significant.  If you pass a negative argument to a
command which normally acts in a forward direction, that command will
act in a backward direction.  For example, to kill text back to the
start of the line, you might type <SAMP>`M-- C-k'</SAMP>.

</P>
<P>
The general way to pass numeric arguments to a command is to type meta
digits before the command.  If the first `digit' typed is a minus
sign (<KBD>-</KBD>), then the sign of the argument will be negative.  Once
you have typed one meta digit to get the argument started, you can type
the remainder of the digits, and then the command.  For example, to give
the <KBD>C-d</KBD> command an argument of 10, you could type <SAMP>`M-1 0 C-d'</SAMP>.

</P>


<H3><A NAME="SEC8" HREF="readline.html#TOC8">Searching for Commands in the History</A></H3>

<P>
Readline provides commands for searching through the command history
for lines containing a specified string.
There are two search modes:  <VAR>incremental</VAR> and <VAR>non-incremental</VAR>.

</P>
<P>
Incremental searches begin before the user has finished typing the
search string.
As each character of the search string is typed, Readline displays
the next entry from the history matching the string typed so far.
An incremental search requires only as many characters as needed to
find the desired history entry.
The characters present in the value of the <VAR>isearch-terminators</VAR> variable
are used to terminate an incremental search.
If that variable has not been assigned a value, the <KBD>ESC</KBD> and
<KBD>C-J</KBD> characters will terminate an incremental search.
<KBD>C-g</KBD> will abort an incremental search and restore the original line.
When the search is terminated, the history entry containing the
search string becomes the current line.
To find other matching entries in the history list, type <KBD>C-s</KBD> or
<KBD>C-r</KBD> as appropriate.
This will search backward or forward in the history for the next
entry matching the search string typed so far.
Any other key sequence bound to a Readline command will terminate
the search and execute that command.
For instance, a <KBD>RET</KBD> will terminate the search and accept
the line, thereby executing the command from the history list.

</P>
<P>
Non-incremental searches read the entire search string before starting
to search for matching history lines.  The search string may be
typed by the user or be part of the contents of the current line.

</P>


<H2><A NAME="SEC9" HREF="readline.html#TOC9">Readline Init File</A></H2>
<P>
<A NAME="IDX8"></A>

</P>
<P>
Although the Readline library comes with a set of <CODE>emacs</CODE>-like
keybindings installed by default, it is possible to use a different set
of keybindings.
Any user can customize programs that use Readline by putting
commands in an <EM>inputrc</EM> file in his home directory.
The name of this
file is taken from the value of the environment variable <CODE>INPUTRC</CODE>.  If
that variable is unset, the default is <TT>`~/.inputrc'</TT>.

</P>
<P>
When a program which uses the Readline library starts up, the
init file is read, and the key bindings are set.

</P>
<P>
In addition, the <CODE>C-x C-r</CODE> command re-reads this init file, thus
incorporating any changes that you might have made to it.

</P>

<UL>
<LI><A HREF="readline.html#SEC10">Readline Init File Syntax</A>: Syntax for the commands in the inputrc file.

<LI><A HREF="readline.html#SEC11">Conditional Init Constructs</A>: Conditional key bindings in the inputrc file.

<LI><A HREF="readline.html#SEC12">Sample Init File</A>: An example inputrc file.
</UL>



<H3><A NAME="SEC10" HREF="readline.html#TOC10">Readline Init File Syntax</A></H3>

<P>
There are only a few basic constructs allowed in the
Readline init file.  Blank lines are ignored.
Lines beginning with a <SAMP>`#'</SAMP> are comments.
Lines beginning with a <SAMP>`$'</SAMP> indicate conditional
constructs (see section <A HREF="readline.html#SEC11">Conditional Init Constructs</A>).  Other lines
denote variable settings and key bindings.

</P>
<DL COMPACT>

<DT>Variable Settings
<DD>
You can modify the run-time behavior of Readline by
altering the values of variables in Readline
using the <CODE>set</CODE> command within the init file.  Here is how to
change from the default Emacs-like key binding to use
<CODE>vi</CODE> line editing commands:


<PRE>
set editing-mode vi
</PRE>

A great deal of run-time behavior is changeable with the following
variables.

<DL COMPACT>

<DT><CODE>bell-style</CODE>
<DD>
<A NAME="IDX9"></A>
Controls what happens when Readline wants to ring the terminal bell.
If set to <SAMP>`none'</SAMP>, Readline never rings the bell.  If set to
<SAMP>`visible'</SAMP>, Readline uses a visible bell if one is available.
If set to <SAMP>`audible'</SAMP> (the default), Readline attempts to ring
the terminal's bell.

<DT><CODE>comment-begin</CODE>
<DD>
<A NAME="IDX10"></A>
The string to insert at the beginning of the line when the
<CODE>insert-comment</CODE> command is executed.  The default value
is <CODE>"#"</CODE>.

<DT><CODE>completion-ignore-case</CODE>
<DD>
If set to <SAMP>`on'</SAMP>, Readline performs filename matching and completion
in a case-insensitive fashion.
The default value is <SAMP>`off'</SAMP>.

<DT><CODE>completion-query-items</CODE>
<DD>
<A NAME="IDX11"></A>
The number of possible completions that determines when the user is
asked whether he wants to see the list of possibilities.  If the
number of possible completions is greater than this value,
Readline will ask the user whether or not he wishes to view
them; otherwise, they are simply listed.  The default limit is
<CODE>100</CODE>.

<DT><CODE>convert-meta</CODE>
<DD>
<A NAME="IDX12"></A>
If set to <SAMP>`on'</SAMP>, Readline will convert characters with the
eighth bit set to an ASCII key sequence by stripping the eighth
bit and prepending an <KBD>ESC</KBD> character, converting them to a
meta-prefixed key sequence.  The default value is <SAMP>`on'</SAMP>.

<DT><CODE>disable-completion</CODE>
<DD>
<A NAME="IDX13"></A>
If set to <SAMP>`On'</SAMP>, Readline will inhibit word completion.
Completion  characters will be inserted into the line as if they had
been mapped to <CODE>self-insert</CODE>.  The default is <SAMP>`off'</SAMP>.

<DT><CODE>editing-mode</CODE>
<DD>
<A NAME="IDX14"></A>
The <CODE>editing-mode</CODE> variable controls which default set of
key bindings is used.  By default, Readline starts up in Emacs editing
mode, where the keystrokes are most similar to Emacs.  This variable can be
set to either <SAMP>`emacs'</SAMP> or <SAMP>`vi'</SAMP>.

<DT><CODE>enable-keypad</CODE>
<DD>
<A NAME="IDX15"></A>
When set to <SAMP>`on'</SAMP>, Readline will try to enable the application
keypad when it is called.  Some systems need this to enable the
arrow keys.  The default is <SAMP>`off'</SAMP>.

<DT><CODE>expand-tilde</CODE>
<DD>
<A NAME="IDX16"></A>
If set to <SAMP>`on'</SAMP>, tilde expansion is performed when Readline
attempts word completion.  The default is <SAMP>`off'</SAMP>.

<DT><CODE>horizontal-scroll-mode</CODE>
<DD>
<A NAME="IDX17"></A>
This variable can be set to either <SAMP>`on'</SAMP> or <SAMP>`off'</SAMP>.  Setting it
to <SAMP>`on'</SAMP> means that the text of the lines being edited will scroll
horizontally on a single screen line when they are longer than the width
of the screen, instead of wrapping onto a new screen line.  By default,
this variable is set to <SAMP>`off'</SAMP>.

<DT><CODE>input-meta</CODE>
<DD>
<A NAME="IDX18"></A>
<A NAME="IDX19"></A>
If set to <SAMP>`on'</SAMP>, Readline will enable eight-bit input (it
will not strip the eighth bit from the characters it reads),
regardless of what the terminal claims it can support.  The
default value is <SAMP>`off'</SAMP>.  The name <CODE>meta-flag</CODE> is a
synonym for this variable.

<DT><CODE>isearch-terminators</CODE>
<DD>
<A NAME="IDX20"></A>
The string of characters that should terminate an incremental search without
subsequently executing the character as a command (see section <A HREF="readline.html#SEC8">Searching for Commands in the History</A>).
If this variable has not been given a value, the characters <KBD>ESC</KBD> and
<KBD>C-J</KBD> will terminate an incremental search.

<DT><CODE>keymap</CODE>
<DD>
<A NAME="IDX21"></A>
Sets Readline's idea of the current keymap for key binding commands.
Acceptable <CODE>keymap</CODE> names are
<CODE>emacs</CODE>,
<CODE>emacs-standard</CODE>,
<CODE>emacs-meta</CODE>,
<CODE>emacs-ctlx</CODE>,
<CODE>vi</CODE>,
<CODE>vi-command</CODE>, and
<CODE>vi-insert</CODE>.
<CODE>vi</CODE> is equivalent to <CODE>vi-command</CODE>; <CODE>emacs</CODE> is
equivalent to <CODE>emacs-standard</CODE>.  The default value is <CODE>emacs</CODE>.
The value of the <CODE>editing-mode</CODE> variable also affects the
default keymap.

<DT><CODE>mark-directories</CODE>
<DD>
If set to <SAMP>`on'</SAMP>, completed directory names have a slash
appended.  The default is <SAMP>`on'</SAMP>.

<DT><CODE>mark-modified-lines</CODE>
<DD>
<A NAME="IDX22"></A>
This variable, when set to <SAMP>`on'</SAMP>, causes Readline to display an
asterisk (<SAMP>`*'</SAMP>) at the start of history lines which have been modified.
This variable is <SAMP>`off'</SAMP> by default.

<DT><CODE>output-meta</CODE>
<DD>
<A NAME="IDX23"></A>
If set to <SAMP>`on'</SAMP>, Readline will display characters with the
eighth bit set directly rather than as a meta-prefixed escape
sequence.  The default is <SAMP>`off'</SAMP>.

<DT><CODE>print-completions-horizontally</CODE>
<DD>
If set to <SAMP>`on'</SAMP>, Readline will display completions with matches
sorted horizontally in alphabetical order, rather than down the screen.
The default is <SAMP>`off'</SAMP>.

<DT><CODE>show-all-if-ambiguous</CODE>
<DD>
<A NAME="IDX24"></A>
This alters the default behavior of the completion functions.  If
set to <SAMP>`on'</SAMP>, 
words which have more than one possible completion cause the
matches to be listed immediately instead of ringing the bell.
The default value is <SAMP>`off'</SAMP>.

<DT><CODE>visible-stats</CODE>
<DD>
<A NAME="IDX25"></A>
If set to <SAMP>`on'</SAMP>, a character denoting a file's type
is appended to the filename when listing possible
completions.  The default is <SAMP>`off'</SAMP>.

</DL>

<DT>Key Bindings
<DD>
The syntax for controlling key bindings in the init file is
simple.  First you have to know the name of the command that you
want to change.  The following sections contain tables of the command
name, the default keybinding, if any, and a short description of what
the command does.

Once you know the name of the command, simply place the name of the key
you wish to bind the command to, a colon, and then the name of the
command on a line in the init file.  The name of the key
can be expressed in different ways, depending on which is most
comfortable for you.

<DL COMPACT>

<DT><VAR>keyname</VAR>: <VAR>function-name</VAR> or <VAR>macro</VAR>
<DD>
<VAR>keyname</VAR> is the name of a key spelled out in English.  For example:

<PRE>
Control-u: universal-argument
Meta-Rubout: backward-kill-word
Control-o: "&#62; output"
</PRE>

In the above example, <KBD>C-u</KBD> is bound to the function
<CODE>universal-argument</CODE>, and <KBD>C-o</KBD> is bound to run the macro
expressed on the right hand side (that is, to insert the text
<SAMP>`&#62; output'</SAMP> into the line).

<DT>"<VAR>keyseq</VAR>": <VAR>function-name</VAR> or <VAR>macro</VAR>
<DD>
<VAR>keyseq</VAR> differs from <VAR>keyname</VAR> above in that strings
denoting an entire key sequence can be specified, by placing
the key sequence in double quotes.  Some GNU Emacs style key
escapes can be used, as in the following example, but the
special character names are not recognized.


<PRE>
"\C-u": universal-argument
"\C-x\C-r": re-read-init-file
"\e[11~": "Function Key 1"
</PRE>

In the above example, <KBD>C-u</KBD> is bound to the function
<CODE>universal-argument</CODE> (just as it was in the first example),
<SAMP>`<KBD>C-x</KBD> <KBD>C-r</KBD>'</SAMP> is bound to the function <CODE>re-read-init-file</CODE>,
and <SAMP>`<KBD>ESC</KBD> <KBD>[</KBD> <KBD>1</KBD> <KBD>1</KBD> <KBD>~</KBD>'</SAMP> is bound to insert
the text <SAMP>`Function Key 1'</SAMP>.

</DL>

The following GNU Emacs style escape sequences are available when
specifying key sequences:

<DL COMPACT>

<DT><CODE><KBD>\C-</KBD></CODE>
<DD>
control prefix
<DT><CODE><KBD>\M-</KBD></CODE>
<DD>
meta prefix
<DT><CODE><KBD>\e</KBD></CODE>
<DD>
an escape character
<DT><CODE><KBD>\\</KBD></CODE>
<DD>
backslash
<DT><CODE><KBD>\"</KBD></CODE>
<DD>
<KBD>"</KBD>
<DT><CODE><KBD>\'</KBD></CODE>
<DD>
<KBD>'</KBD>
</DL>

In addition to the GNU Emacs style escape sequences, a second
set of backslash escapes is available:

<DL COMPACT>

<DT><CODE>\a</CODE>
<DD>
alert (bell)
<DT><CODE>\b</CODE>
<DD>
backspace
<DT><CODE>\d</CODE>
<DD>
delete
<DT><CODE>\f</CODE>
<DD>
form feed
<DT><CODE>\n</CODE>
<DD>
newline
<DT><CODE>\r</CODE>
<DD>
carriage return
<DT><CODE>\t</CODE>
<DD>
horizontal tab
<DT><CODE>\v</CODE>
<DD>
vertical tab
<DT><CODE>\<VAR>nnn</VAR></CODE>
<DD>
the character whose ASCII code is the octal value <VAR>nnn</VAR>
(one to three digits)
<DT><CODE>\x<VAR>nnn</VAR></CODE>
<DD>
the character whose ASCII code is the hexadecimal value <VAR>nnn</VAR>
(one to three digits)
</DL>

When entering the text of a macro, single or double quotes must
be used to indicate a macro definition.
Unquoted text is assumed to be a function name.
In the macro body, the backslash escapes described above are expanded.
Backslash will quote any other character in the macro text,
including <SAMP>`"'</SAMP> and <SAMP>`''</SAMP>.
For example, the following binding will make <SAMP>`C-x \'</SAMP>
insert a single <SAMP>`\'</SAMP> into the line:

<PRE>
"\C-x\\": "\\"
</PRE>

</DL>



<H3><A NAME="SEC11" HREF="readline.html#TOC11">Conditional Init Constructs</A></H3>

<P>
Readline implements a facility similar in spirit to the conditional
compilation features of the C preprocessor which allows key
bindings and variable settings to be performed as the result
of tests.  There are four parser directives used.

</P>
<DL COMPACT>

<DT><CODE>$if</CODE>
<DD>
The <CODE>$if</CODE> construct allows bindings to be made based on the
editing mode, the terminal being used, or the application using
Readline.  The text of the test extends to the end of the line;
no characters are required to isolate it.

<DL COMPACT>

<DT><CODE>mode</CODE>
<DD>
The <CODE>mode=</CODE> form of the <CODE>$if</CODE> directive is used to test
whether Readline is in <CODE>emacs</CODE> or <CODE>vi</CODE> mode.
This may be used in conjunction
with the <SAMP>`set keymap'</SAMP> command, for instance, to set bindings in
the <CODE>emacs-standard</CODE> and <CODE>emacs-ctlx</CODE> keymaps only if
Readline is starting out in <CODE>emacs</CODE> mode.

<DT><CODE>term</CODE>
<DD>
The <CODE>term=</CODE> form may be used to include terminal-specific
key bindings, perhaps to bind the key sequences output by the
terminal's function keys.  The word on the right side of the
<SAMP>`='</SAMP> is tested against both the full name of the terminal and
the portion of the terminal name before the first <SAMP>`-'</SAMP>.  This
allows <CODE>sun</CODE> to match both <CODE>sun</CODE> and <CODE>sun-cmd</CODE>,
for instance.

<DT><CODE>application</CODE>
<DD>
The <VAR>application</VAR> construct is used to include
application-specific settings.  Each program using the Readline
library sets the <VAR>application name</VAR>, and you can test for it. 
This could be used to bind key sequences to functions useful for
a specific program.  For instance, the following command adds a
key sequence that quotes the current or previous word in Bash:

<PRE>
$if Bash
# Quote the current or previous word
"\C-xq": "\eb\"\ef\""
$endif
</PRE>

</DL>

<DT><CODE>$endif</CODE>
<DD>
This command, as seen in the previous example, terminates an
<CODE>$if</CODE> command.

<DT><CODE>$else</CODE>
<DD>
Commands in this branch of the <CODE>$if</CODE> directive are executed if
the test fails.

<DT><CODE>$include</CODE>
<DD>
This directive takes a single filename as an argument and reads commands
and bindings from that file.

<PRE>
$include /etc/inputrc
</PRE>

</DL>



<H3><A NAME="SEC12" HREF="readline.html#TOC12">Sample Init File</A></H3>

<P>
Here is an example of an inputrc file.  This illustrates key
binding, variable assignment, and conditional syntax.

</P>

<PRE>
# This file controls the behaviour of line input editing for
# programs that use the Gnu Readline library.  Existing programs
# include FTP, Bash, and Gdb.
#
# You can re-read the inputrc file with C-x C-r.
# Lines beginning with '#' are comments.
#
# First, include any systemwide bindings and variable assignments from
# /etc/Inputrc
$include /etc/Inputrc

#
# Set various bindings for emacs mode.

set editing-mode emacs 

$if mode=emacs

Meta-Control-h:	backward-kill-word	Text after the function name is ignored

#
# Arrow keys in keypad mode
#
#"\M-OD":        backward-char
#"\M-OC":        forward-char
#"\M-OA":        previous-history
#"\M-OB":        next-history
#
# Arrow keys in ANSI mode
#
"\M-[D":        backward-char
"\M-[C":        forward-char
"\M-[A":        previous-history
"\M-[B":        next-history
#
# Arrow keys in 8 bit keypad mode
#
#"\M-\C-OD":       backward-char
#"\M-\C-OC":       forward-char
#"\M-\C-OA":       previous-history
#"\M-\C-OB":       next-history
#
# Arrow keys in 8 bit ANSI mode
#
#"\M-\C-[D":       backward-char
#"\M-\C-[C":       forward-char
#"\M-\C-[A":       previous-history
#"\M-\C-[B":       next-history

C-q: quoted-insert

$endif

# An old-style binding.  This happens to be the default.
TAB: complete

# Macros that are convenient for shell interaction
$if Bash
# edit the path
"\C-xp": "PATH=${PATH}\e\C-e\C-a\ef\C-f"
# prepare to type a quoted word -- insert open and close double quotes
# and move to just after the open quote
"\C-x\"": "\"\"\C-b"
# insert a backslash (testing backslash escapes in sequences and macros)
"\C-x\\": "\\"
# Quote the current or previous word
"\C-xq": "\eb\"\ef\""
# Add a binding to refresh the line, which is unbound
"\C-xr": redraw-current-line
# Edit variable on current line.
"\M-\C-v": "\C-a\C-k$\C-y\M-\C-e\C-a\C-y="
$endif

# use a visible bell if one is available
set bell-style visible

# don't strip characters to 7 bits when reading
set input-meta on

# allow iso-latin1 characters to be inserted rather than converted to
# prefix-meta sequences
set convert-meta off

# display characters with the eighth bit set directly rather than
# as meta-prefixed characters
set output-meta on

# if there are more than 150 possible completions for a word, ask the
# user if he wants to see all of them
set completion-query-items 150

# For FTP
$if Ftp
"\C-xg": "get \M-?"
"\C-xt": "put \M-?"
"\M-.": yank-last-arg
$endif
</PRE>



<H2><A NAME="SEC13" HREF="readline.html#TOC13">Bindable Readline Commands</A></H2>


<UL>
<LI><A HREF="readline.html#SEC14">Commands For Moving</A>: Moving about the line.
<LI><A HREF="readline.html#SEC15">Commands For History</A>: Getting at previous lines.
<LI><A HREF="readline.html#SEC16">Commands For Text</A>: Commands for changing text.
<LI><A HREF="readline.html#SEC17">Commands For Killing</A>: Commands for killing and yanking.
<LI><A HREF="readline.html#SEC18">Numeric Arguments</A>: Specifying numeric arguments, repeat counts.
<LI><A HREF="readline.html#SEC19">Commands For Completion</A>: Getting Readline to do the typing for you.
<LI><A HREF="readline.html#SEC20">Keyboard Macros</A>: Saving and re-executing typed characters
<LI><A HREF="readline.html#SEC21">Miscellaneous Commands</A>: Other miscellaneous commands.
</UL>

<P>
This section describes Readline commands that may be bound to key
sequences.

</P>


<H3><A NAME="SEC14" HREF="readline.html#TOC14">Commands For Moving</A></H3>
<DL COMPACT>

<DT><CODE>beginning-of-line (C-a)</CODE>
<DD>
<A NAME="IDX26"></A>
Move to the start of the current line.

<DT><CODE>end-of-line (C-e)</CODE>
<DD>
<A NAME="IDX27"></A>
Move to the end of the line.

<DT><CODE>forward-char (C-f)</CODE>
<DD>
<A NAME="IDX28"></A>
Move forward a character.

<DT><CODE>backward-char (C-b)</CODE>
<DD>
<A NAME="IDX29"></A>
Move back a character.

<DT><CODE>forward-word (M-f)</CODE>
<DD>
<A NAME="IDX30"></A>
Move forward to the end of the next word.  Words are composed of
letters and digits.

<DT><CODE>backward-word (M-b)</CODE>
<DD>
<A NAME="IDX31"></A>
Move back to the start of this, or the previous, word.  Words are
composed of letters and digits.

<DT><CODE>clear-screen (C-l)</CODE>
<DD>
<A NAME="IDX32"></A>
Clear the screen and redraw the current line,
leaving the current line at the top of the screen.

<DT><CODE>redraw-current-line ()</CODE>
<DD>
<A NAME="IDX33"></A>
Refresh the current line.  By default, this is unbound.

</DL>



<H3><A NAME="SEC15" HREF="readline.html#TOC15">Commands For Manipulating The History</A></H3>

<DL COMPACT>

<DT><CODE>accept-line (Newline, Return)</CODE>
<DD>
<A NAME="IDX34"></A>
Accept the line regardless of where the cursor is.  If this line is
non-empty, add it to the history list.  If this line was a history
line, then restore the history line to its original state.

<DT><CODE>previous-history (C-p)</CODE>
<DD>
<A NAME="IDX35"></A>
Move `up' through the history list.

<DT><CODE>next-history (C-n)</CODE>
<DD>
<A NAME="IDX36"></A>
Move `down' through the history list.

<DT><CODE>beginning-of-history (M-&#60;)</CODE>
<DD>
<A NAME="IDX37"></A>
Move to the first line in the history.

<DT><CODE>end-of-history (M-&#62;)</CODE>
<DD>
<A NAME="IDX38"></A>
Move to the end of the input history, i.e., the line currently
being entered.

<DT><CODE>reverse-search-history (C-r)</CODE>
<DD>
<A NAME="IDX39"></A>
Search backward starting at the current line and moving `up' through
the history as necessary.  This is an incremental search.

<DT><CODE>forward-search-history (C-s)</CODE>
<DD>
<A NAME="IDX40"></A>
Search forward starting at the current line and moving `down' through
the the history as necessary.  This is an incremental search.

<DT><CODE>non-incremental-reverse-search-history (M-p)</CODE>
<DD>
<A NAME="IDX41"></A>
Search backward starting at the current line and moving `up'
through the history as necessary using a non-incremental search
for a string supplied by the user.

<DT><CODE>non-incremental-forward-search-history (M-n)</CODE>
<DD>
<A NAME="IDX42"></A>
Search forward starting at the current line and moving `down'
through the the history as necessary using a non-incremental search
for a string supplied by the user.

<DT><CODE>history-search-forward ()</CODE>
<DD>
<A NAME="IDX43"></A>
Search forward through the history for the string of characters
between the start of the current line and the current cursor
position (the <VAR>point</VAR>).  This is a non-incremental search.  By
default, this command is unbound.

<DT><CODE>history-search-backward ()</CODE>
<DD>
<A NAME="IDX44"></A>
Search backward through the history for the string of characters
between the start of the current line and the point.  This
is a non-incremental search.  By default, this command is unbound.

<DT><CODE>yank-nth-arg (M-C-y)</CODE>
<DD>
<A NAME="IDX45"></A>
Insert the first argument to the previous command (usually
the second word on the previous line).  With an argument <VAR>n</VAR>,
insert the <VAR>n</VAR>th word from the previous command (the words
in the previous command begin with word 0).  A negative argument
inserts the <VAR>n</VAR>th word from the end of the previous command.

<DT><CODE>yank-last-arg (M-., M-_)</CODE>
<DD>
<A NAME="IDX46"></A>
Insert last argument to the previous command (the last word of the
previous history entry).  With an
argument, behave exactly like <CODE>yank-nth-arg</CODE>.
Successive calls to <CODE>yank-last-arg</CODE> move back through the history
list, inserting the last argument of each line in turn.

</DL>



<H3><A NAME="SEC16" HREF="readline.html#TOC16">Commands For Changing Text</A></H3>

<DL COMPACT>

<DT><CODE>delete-char (C-d)</CODE>
<DD>
<A NAME="IDX47"></A>
Delete the character under the cursor.  If the cursor is at the
beginning of the line, there are no characters in the line, and
the last character typed was not bound to <CODE>delete-char</CODE>, then
return <CODE>EOF</CODE>.

<DT><CODE>backward-delete-char (Rubout)</CODE>
<DD>
<A NAME="IDX48"></A>
Delete the character behind the cursor.  A numeric argument means
to kill the characters instead of deleting them.

<DT><CODE>forward-backward-delete-char ()</CODE>
<DD>
<A NAME="IDX49"></A>
Delete the character under the cursor, unless the cursor is at the
end of the line, in which case the character behind the cursor is
deleted.  By default, this is not bound to a key.

<DT><CODE>quoted-insert (C-q, C-v)</CODE>
<DD>
<A NAME="IDX50"></A>
Add the next character typed to the line verbatim.  This is
how to insert key sequences like <KBD>C-q</KBD>, for example.

<DT><CODE>tab-insert (M-TAB)</CODE>
<DD>
<A NAME="IDX51"></A>
Insert a tab character.

<DT><CODE>self-insert (a, b, A, 1, !, ...)</CODE>
<DD>
<A NAME="IDX52"></A>
Insert yourself.

<DT><CODE>transpose-chars (C-t)</CODE>
<DD>
<A NAME="IDX53"></A>
Drag the character before the cursor forward over
the character at the cursor, moving the
cursor forward as well.  If the insertion point
is at the end of the line, then this
transposes the last two characters of the line.
Negative arguments don't work.

<DT><CODE>transpose-words (M-t)</CODE>
<DD>
<A NAME="IDX54"></A>
Drag the word behind the cursor past the word in front of the cursor
moving the cursor over that word as well.

<DT><CODE>upcase-word (M-u)</CODE>
<DD>
<A NAME="IDX55"></A>
Uppercase the current (or following) word.  With a negative argument,
uppercase the previous word, but do not move the cursor.

<DT><CODE>downcase-word (M-l)</CODE>
<DD>
<A NAME="IDX56"></A>
Lowercase the current (or following) word.  With a negative argument,
lowercase the previous word, but do not move the cursor.

<DT><CODE>capitalize-word (M-c)</CODE>
<DD>
<A NAME="IDX57"></A>
Capitalize the current (or following) word.  With a negative argument,
capitalize the previous word, but do not move the cursor.

</DL>



<H3><A NAME="SEC17" HREF="readline.html#TOC17">Killing And Yanking</A></H3>

<DL COMPACT>

<DT><CODE>kill-line (C-k)</CODE>
<DD>
<A NAME="IDX58"></A>
Kill the text from the current cursor position to the end of the line.

<DT><CODE>backward-kill-line (C-x Rubout)</CODE>
<DD>
<A NAME="IDX59"></A>
Kill backward to the beginning of the line.

<DT><CODE>unix-line-discard (C-u)</CODE>
<DD>
<A NAME="IDX60"></A>
Kill backward from the cursor to the beginning of the current line.
The killed text is saved on the kill-ring.

<DT><CODE>kill-whole-line ()</CODE>
<DD>
<A NAME="IDX61"></A>
Kill all characters on the current line, no matter where the
cursor is.  By default, this is unbound.

<DT><CODE>kill-word (M-d)</CODE>
<DD>
<A NAME="IDX62"></A>
Kill from the cursor to the end of the current word, or if between
words, to the end of the next word.  Word boundaries are the same
as <CODE>forward-word</CODE>.

<DT><CODE>backward-kill-word (M-DEL)</CODE>
<DD>
<A NAME="IDX63"></A>
Kill the word behind the cursor.  Word boundaries are the same
as <CODE>backward-word</CODE>.

<DT><CODE>unix-word-rubout (C-w)</CODE>
<DD>
<A NAME="IDX64"></A>
Kill the word behind the cursor, using white space as a word
boundary.  The killed text is saved on the kill-ring.

<DT><CODE>delete-horizontal-space ()</CODE>
<DD>
<A NAME="IDX65"></A>
Delete all spaces and tabs around point.  By default, this is unbound.

<DT><CODE>kill-region ()</CODE>
<DD>
<A NAME="IDX66"></A>
Kill the text between the point and the <EM>mark</EM> (saved
cursor position).  This text is referred to as the <VAR>region</VAR>.
By default, this command is unbound.

<DT><CODE>copy-region-as-kill ()</CODE>
<DD>
<A NAME="IDX67"></A>
Copy the text in the region to the kill buffer, so it can be yanked
right away.  By default, this command is unbound.

<DT><CODE>copy-backward-word ()</CODE>
<DD>
<A NAME="IDX68"></A>
Copy the word before point to the kill buffer.
The word boundaries are the same as <CODE>backward-word</CODE>.
By default, this command is unbound.

<DT><CODE>copy-forward-word ()</CODE>
<DD>
<A NAME="IDX69"></A>
Copy the word following point to the kill buffer.
The word boundaries are the same as <CODE>forward-word</CODE>.
By default, this command is unbound.

<DT><CODE>yank (C-y)</CODE>
<DD>
<A NAME="IDX70"></A>
Yank the top of the kill ring into the buffer at the current
cursor position.

<DT><CODE>yank-pop (M-y)</CODE>
<DD>
<A NAME="IDX71"></A>
Rotate the kill-ring, and yank the new top.  You can only do this if
the prior command is yank or yank-pop.
</DL>



<H3><A NAME="SEC18" HREF="readline.html#TOC18">Specifying Numeric Arguments</A></H3>
<DL COMPACT>

<DT><CODE>digit-argument (M-0, M-1, ... M--)</CODE>
<DD>
<A NAME="IDX72"></A>
Add this digit to the argument already accumulating, or start a new
argument.  <KBD>M--</KBD> starts a negative argument.

<DT><CODE>universal-argument ()</CODE>
<DD>
<A NAME="IDX73"></A>
This is another way to specify an argument.
If this command is followed by one or more digits, optionally with a
leading minus sign, those digits define the argument.
If the command is followed by digits, executing <CODE>universal-argument</CODE>
again ends the numeric argument, but is otherwise ignored.
As a special case, if this command is immediately followed by a
character that is neither a digit or minus sign, the argument count
for the next command is multiplied by four.
The argument count is initially one, so executing this function the
first time makes the argument count four, a second time makes the
argument count sixteen, and so on.
By default, this is not bound to a key.
</DL>



<H3><A NAME="SEC19" HREF="readline.html#TOC19">Letting Readline Type For You</A></H3>

<DL COMPACT>

<DT><CODE>complete (TAB)</CODE>
<DD>
<A NAME="IDX74"></A>
Attempt to do completion on the text before the cursor.  This is
application-specific.  Generally, if you are typing a filename
argument, you can do filename completion; if you are typing a command,
you can do command completion; if you are typing in a symbol to GDB, you
can do symbol name completion; if you are typing in a variable to Bash,
you can do variable name completion, and so on.

<DT><CODE>possible-completions (M-?)</CODE>
<DD>
<A NAME="IDX75"></A>
List the possible completions of the text before the cursor.

<DT><CODE>insert-completions (M-*)</CODE>
<DD>
<A NAME="IDX76"></A>
Insert all completions of the text before point that would have
been generated by <CODE>possible-completions</CODE>.

<DT><CODE>menu-complete ()</CODE>
<DD>
<A NAME="IDX77"></A>
Similar to <CODE>complete</CODE>, but replaces the word to be completed
with a single match from the list of possible completions.
Repeated execution of <CODE>menu-complete</CODE> steps through the list
of possible completions, inserting each match in turn.
At the end of the list of completions, the bell is rung and the
original text is restored.
An argument of <VAR>n</VAR> moves <VAR>n</VAR> positions forward in the list
of matches; a negative argument may be used to move backward
through the list.
This command is intended to be bound to <CODE>TAB</CODE>, but is unbound
by default.

<DT><CODE>delete-char-or-list ()</CODE>
<DD>
<A NAME="IDX78"></A>
Deletes the character under the cursor if not at the beginning or
end of the line (like <CODE>delete-char</CODE>).
If at the end of the line, behaves identically to
<CODE>possible-completions</CODE>.
This command is unbound by default.

</DL>



<H3><A NAME="SEC20" HREF="readline.html#TOC20">Keyboard Macros</A></H3>
<DL COMPACT>

<DT><CODE>start-kbd-macro (C-x ()</CODE>
<DD>
<A NAME="IDX79"></A>
Begin saving the characters typed into the current keyboard macro.

<DT><CODE>end-kbd-macro (C-x ))</CODE>
<DD>
<A NAME="IDX80"></A>
Stop saving the characters typed into the current keyboard macro
and save the definition.

<DT><CODE>call-last-kbd-macro (C-x e)</CODE>
<DD>
<A NAME="IDX81"></A>
Re-execute the last keyboard macro defined, by making the characters
in the macro appear as if typed at the keyboard.

</DL>



<H3><A NAME="SEC21" HREF="readline.html#TOC21">Some Miscellaneous Commands</A></H3>
<DL COMPACT>

<DT><CODE>re-read-init-file (C-x C-r)</CODE>
<DD>
<A NAME="IDX82"></A>
Read in the contents of the inputrc file, and incorporate
any bindings or variable assignments found there.

<DT><CODE>abort (C-g)</CODE>
<DD>
<A NAME="IDX83"></A>
Abort the current editing command and
ring the terminal's bell (subject to the setting of
<CODE>bell-style</CODE>).

<DT><CODE>do-uppercase-version (M-a, M-b, M-<VAR>x</VAR>, ...)</CODE>
<DD>
<A NAME="IDX84"></A>
If the metafied character <VAR>x</VAR> is lowercase, run the command
that is bound to the corresponding uppercase character.

<DT><CODE>prefix-meta (ESC)</CODE>
<DD>
<A NAME="IDX85"></A>
Make the next character typed be metafied.  This is for keyboards
without a meta key.  Typing <SAMP>`ESC f'</SAMP> is equivalent to typing
<SAMP>`M-f'</SAMP>.

<DT><CODE>undo (C-_, C-x C-u)</CODE>
<DD>
<A NAME="IDX86"></A>
Incremental undo, separately remembered for each line.

<DT><CODE>revert-line (M-r)</CODE>
<DD>
<A NAME="IDX87"></A>
Undo all changes made to this line.  This is like executing the <CODE>undo</CODE>
command enough times to get back to the beginning.

<DT><CODE>tilde-expand (M-~)</CODE>
<DD>
<A NAME="IDX88"></A>
Perform tilde expansion on the current word.

<DT><CODE>set-mark (C-@)</CODE>
<DD>
<A NAME="IDX89"></A>
Set the mark to the current point.  If a
numeric argument is supplied, the mark is set to that position.

<DT><CODE>exchange-point-and-mark (C-x C-x)</CODE>
<DD>
<A NAME="IDX90"></A>
Swap the point with the mark.  The current cursor position is set to
the saved position, and the old cursor position is saved as the mark.

<DT><CODE>character-search (C-])</CODE>
<DD>
<A NAME="IDX91"></A>
A character is read and point is moved to the next occurrence of that
character.  A negative count searches for previous occurrences.

<DT><CODE>character-search-backward (M-C-])</CODE>
<DD>
<A NAME="IDX92"></A>
A character is read and point is moved to the previous occurrence
of that character.  A negative count searches for subsequent
occurrences.

<DT><CODE>insert-comment (M-#)</CODE>
<DD>
<A NAME="IDX93"></A>
The value of the <CODE>comment-begin</CODE>
variable is inserted at the beginning of the current line,
and the line is accepted as if a newline had been typed.

<DT><CODE>dump-functions ()</CODE>
<DD>
<A NAME="IDX94"></A>
Print all of the functions and their key bindings to the
Readline output stream.  If a numeric argument is supplied,
the output is formatted in such a way that it can be made part
of an <VAR>inputrc</VAR> file.  This command is unbound by default.

<DT><CODE>dump-variables ()</CODE>
<DD>
<A NAME="IDX95"></A>
Print all of the settable variables and their values to the
Readline output stream.  If a numeric argument is supplied,
the output is formatted in such a way that it can be made part
of an <VAR>inputrc</VAR> file.  This command is unbound by default.

<DT><CODE>dump-macros ()</CODE>
<DD>
<A NAME="IDX96"></A>
Print all of the Readline key sequences bound to macros and the
strings they ouput.  If a numeric argument is supplied,
the output is formatted in such a way that it can be made part
of an <VAR>inputrc</VAR> file.  This command is unbound by default.

</DL>



<H2><A NAME="SEC22" HREF="readline.html#TOC22">Readline vi Mode</A></H2>

<P>
While the Readline library does not have a full set of <CODE>vi</CODE>
editing functions, it does contain enough to allow simple editing
of the line.  The Readline <CODE>vi</CODE> mode behaves as specified in
the POSIX 1003.2 standard.

</P>
<P>
In order to switch interactively between <CODE>emacs</CODE> and <CODE>vi</CODE>
editing modes, use the command M-C-j (toggle-editing-mode).
The Readline default is <CODE>emacs</CODE> mode.

</P>
<P>
When you enter a line in <CODE>vi</CODE> mode, you are already placed in
`insertion' mode, as if you had typed an <SAMP>`i'</SAMP>.  Pressing <KBD>ESC</KBD>
switches you into `command' mode, where you can edit the text of the
line with the standard <CODE>vi</CODE> movement keys, move to previous
history lines with <SAMP>`k'</SAMP> and subsequent lines with <SAMP>`j'</SAMP>, and
so forth.

</P>



<H1><A NAME="SEC23" HREF="readline.html#TOC23">Programming with GNU Readline</A></H1>

<P>
This chapter describes the interface between the GNU Readline Library and
other programs.  If you are a programmer, and you wish to include the
features found in GNU Readline
such as completion, line editing, and interactive history manipulation
in your own programs, this section is for you.

</P>

<UL>
<LI><A HREF="readline.html#SEC24">Basic Behavior</A>: Using the default behavior of Readline.
<LI><A HREF="readline.html#SEC25">Custom Functions</A>: Adding your own functions to Readline.
<LI><A HREF="readline.html#SEC28">Readline Variables</A>: Variables accessible to custom
					functions.
<LI><A HREF="readline.html#SEC29">Readline Convenience Functions</A>: Functions which Readline supplies to
					aid in writing your own custom
					functions.
<LI><A HREF="readline.html#SEC40">Readline Signal Handling</A>: How Readline behaves when it receives signals.
<LI><A HREF="readline.html#SEC41">Custom Completers</A>: Supplanting or supplementing Readline's
			completion functions.
</UL>



<H2><A NAME="SEC24" HREF="readline.html#TOC24">Basic Behavior</A></H2>

<P>
Many programs provide a command line interface, such as <CODE>mail</CODE>,
<CODE>ftp</CODE>, and <CODE>sh</CODE>.  For such programs, the default behaviour of
Readline is sufficient.  This section describes how to use Readline in
the simplest way possible, perhaps to replace calls in your code to
<CODE>gets()</CODE> or <CODE>fgets ()</CODE>.

</P>
<P>
<A NAME="IDX97"></A>
<A NAME="IDX98"></A>
The function <CODE>readline ()</CODE> prints a prompt and then reads and returns
a single line of text from the user.  The line <CODE>readline</CODE>
returns is allocated with <CODE>malloc ()</CODE>; you should <CODE>free ()</CODE>
the line when you are done with it.  The declaration for <CODE>readline</CODE>
in ANSI C is

</P>

<PRE>
<CODE>char *readline (char *<VAR>prompt</VAR>);</CODE>
</PRE>

<P>
So, one might say

<PRE>
<CODE>char *line = readline ("Enter a line: ");</CODE>
</PRE>

<P>
in order to read a line of text from the user.
The line returned has the final newline removed, so only the
text remains.

</P>
<P>
If <CODE>readline</CODE> encounters an <CODE>EOF</CODE> while reading the line, and the
line is empty at that point, then <CODE>(char *)NULL</CODE> is returned.
Otherwise, the line is ended just as if a newline had been typed.

</P>
<P>
If you want the user to be able to get at the line later, (with
<KBD>C-p</KBD> for example), you must call <CODE>add_history ()</CODE> to save the
line away in a <EM>history</EM> list of such lines.

</P>

<PRE>
<CODE>add_history (line)</CODE>;
</PRE>

<P>
For full details on the GNU History Library, see the associated manual.

</P>
<P>
It is preferable to avoid saving empty lines on the history list, since
users rarely have a burning need to reuse a blank line.  Here is
a function which usefully replaces the standard <CODE>gets ()</CODE> library
function, and has the advantage of no static buffer to overflow:

</P>

<PRE>
/* A static variable for holding the line. */
static char *line_read = (char *)NULL;

/* Read a string, and return a pointer to it.  Returns NULL on EOF. */
char *
rl_gets ()
{
  /* If the buffer has already been allocated, return the memory
     to the free pool. */
  if (line_read)
    {
      free (line_read);
      line_read = (char *)NULL;
    }

  /* Get a line from the user. */
  line_read = readline ("");

  /* If the line has any text in it, save it on the history. */
  if (line_read &#38;&#38; *line_read)
    add_history (line_read);

  return (line_read);
}
</PRE>

<P>
This function gives the user the default behaviour of <KBD>TAB</KBD>
completion: completion on file names.  If you do not want Readline to
complete on filenames, you can change the binding of the <KBD>TAB</KBD> key
with <CODE>rl_bind_key ()</CODE>.

</P>

<PRE>
<CODE>int rl_bind_key (int <VAR>key</VAR>, int (*<VAR>function</VAR>)());</CODE>
</PRE>

<P>
<CODE>rl_bind_key ()</CODE> takes two arguments: <VAR>key</VAR> is the character that
you want to bind, and <VAR>function</VAR> is the address of the function to
call when <VAR>key</VAR> is pressed.  Binding <KBD>TAB</KBD> to <CODE>rl_insert ()</CODE>
makes <KBD>TAB</KBD> insert itself.
<CODE>rl_bind_key ()</CODE> returns non-zero if <VAR>key</VAR> is not a valid
ASCII character code (between 0 and 255).

</P>
<P>
Thus, to disable the default <KBD>TAB</KBD> behavior, the following suffices:

<PRE>
<CODE>rl_bind_key ('\t', rl_insert);</CODE>
</PRE>

<P>
This code should be executed once at the start of your program; you
might write a function called <CODE>initialize_readline ()</CODE> which
performs this and other desired initializations, such as installing
custom completers (see section <A HREF="readline.html#SEC41">Custom Completers</A>).

</P>


<H2><A NAME="SEC25" HREF="readline.html#TOC25">Custom Functions</A></H2>

<P>
Readline provides many functions for manipulating the text of
the line, but it isn't possible to anticipate the needs of all
programs.  This section describes the various functions and variables
defined within the Readline library which allow a user program to add
customized functionality to Readline.

</P>

<UL>
<LI><A HREF="readline.html#SEC26">The Function Type</A>: C declarations to make code readable.
<LI><A HREF="readline.html#SEC27">Function Writing</A>: Variables and calling conventions.
</UL>



<H3><A NAME="SEC26" HREF="readline.html#TOC26">The Function Type</A></H3>

<P>
For readabilty, we declare a new type of object, called
<EM>Function</EM>.  A <CODE>Function</CODE> is a C function which
returns an <CODE>int</CODE>.  The type declaration for <CODE>Function</CODE> is:

</P>
<P>
<CODE>typedef int Function ();</CODE>

</P>
<P>
The reason for declaring this new type is to make it easier to write
code describing pointers to C functions.  Let us say we had a variable
called <VAR>func</VAR> which was a pointer to a function.  Instead of the
classic C declaration

</P>
<P>
<CODE>int (*)()func;</CODE>

</P>
<P>
we may write

</P>
<P>
<CODE>Function *func;</CODE>

</P>
<P>
Similarly, there are

</P>

<PRE>
typedef void VFunction ();
typedef char *CPFunction (); and
typedef char **CPPFunction ();
</PRE>

<P>
for functions returning no value, <CODE>pointer to char</CODE>, and
<CODE>pointer to pointer to char</CODE>, respectively.

</P>


<H3><A NAME="SEC27" HREF="readline.html#TOC27">Writing a New Function</A></H3>

<P>
In order to write new functions for Readline, you need to know the
calling conventions for keyboard-invoked functions, and the names of the
variables that describe the current state of the line read so far.

</P>
<P>
The calling sequence for a command <CODE>foo</CODE> looks like

</P>

<PRE>
<CODE>foo (int count, int key)</CODE>
</PRE>

<P>
where <VAR>count</VAR> is the numeric argument (or 1 if defaulted) and
<VAR>key</VAR> is the key that invoked this function.

</P>
<P>
It is completely up to the function as to what should be done with the
numeric argument.  Some functions use it as a repeat count, some
as a flag, and others to choose alternate behavior (refreshing the current
line as opposed to refreshing the screen, for example).  Some choose to
ignore it.  In general, if a
function uses the numeric argument as a repeat count, it should be able
to do something useful with both negative and positive arguments.
At the very least, it should be aware that it can be passed a
negative argument.

</P>


<H2><A NAME="SEC28" HREF="readline.html#TOC28">Readline Variables</A></H2>

<P>
These variables are available to function writers.

</P>
<P>
<DL>
<DT><U>Variable:</U> char * <B>rl_line_buffer</B>
<DD><A NAME="IDX99"></A>
This is the line gathered so far.  You are welcome to modify the
contents of the line, but see section <A HREF="readline.html#SEC34">Allowing Undoing</A>.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> int <B>rl_point</B>
<DD><A NAME="IDX100"></A>
The offset of the current cursor position in <CODE>rl_line_buffer</CODE>
(the <EM>point</EM>).
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> int <B>rl_end</B>
<DD><A NAME="IDX101"></A>
The number of characters present in <CODE>rl_line_buffer</CODE>.  When
<CODE>rl_point</CODE> is at the end of the line, <CODE>rl_point</CODE> and
<CODE>rl_end</CODE> are equal.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> int <B>rl_mark</B>
<DD><A NAME="IDX102"></A>
The mark (saved position) in the current line.  If set, the mark
and point define a <EM>region</EM>.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> int <B>rl_done</B>
<DD><A NAME="IDX103"></A>
Setting this to a non-zero value causes Readline to return the current
line immediately.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> int <B>rl_pending_input</B>
<DD><A NAME="IDX104"></A>
Setting this to a value makes it the next keystroke read.  This is a
way to stuff a single character into the input stream.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> int <B>rl_erase_empty_line</B>
<DD><A NAME="IDX105"></A>
Setting this to a non-zero value causes Readline to completely erase
the current line, including any prompt, any time a newline is typed as
the only character on an otherwise-empty line.  The cursor is moved to
the beginning of the newly-blank line.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> char * <B>rl_prompt</B>
<DD><A NAME="IDX106"></A>
The prompt Readline uses.  This is set from the argument to
<CODE>readline ()</CODE>, and should not be assigned to directly.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> char * <B>rl_library_version</B>
<DD><A NAME="IDX107"></A>
The version number of this revision of the library.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> char * <B>rl_terminal_name</B>
<DD><A NAME="IDX108"></A>
The terminal type, used for initialization.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> char * <B>rl_readline_name</B>
<DD><A NAME="IDX109"></A>
This variable is set to a unique name by each application using Readline.
The value allows conditional parsing of the inputrc file
(see section <A HREF="readline.html#SEC11">Conditional Init Constructs</A>).
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> FILE * <B>rl_instream</B>
<DD><A NAME="IDX110"></A>
The stdio stream from which Readline reads input.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> FILE * <B>rl_outstream</B>
<DD><A NAME="IDX111"></A>
The stdio stream to which Readline performs output.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> Function * <B>rl_startup_hook</B>
<DD><A NAME="IDX112"></A>
If non-zero, this is the address of a function to call just
before <CODE>readline</CODE> prints the first prompt.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> Function * <B>rl_pre_input_hook</B>
<DD><A NAME="IDX113"></A>
If non-zero, this is the address of a function to call after
the first prompt has been printed and just before <CODE>readline</CODE>
starts reading input characters.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> Function * <B>rl_event_hook</B>
<DD><A NAME="IDX114"></A>
If non-zero, this is the address of a function to call periodically
when readline is waiting for terminal input.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> Function * <B>rl_getc_function</B>
<DD><A NAME="IDX115"></A>
If non-zero, <CODE>readline</CODE> will call indirectly through this pointer
to get a character from the input stream.  By default, it is set to
<CODE>rl_getc</CODE>, the default <CODE>readline</CODE> character input function
(see section <A HREF="readline.html#SEC37">Utility Functions</A>).
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> VFunction * <B>rl_redisplay_function</B>
<DD><A NAME="IDX116"></A>
If non-zero, <CODE>readline</CODE> will call indirectly through this pointer
to update the display with the current contents of the editing buffer.
By default, it is set to <CODE>rl_redisplay</CODE>, the default <CODE>readline</CODE>
redisplay function (see section <A HREF="readline.html#SEC35">Redisplay</A>).
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> Keymap <B>rl_executing_keymap</B>
<DD><A NAME="IDX117"></A>
This variable is set to the keymap (see section <A HREF="readline.html#SEC31">Selecting a Keymap</A>) in which the
currently executing readline function was found.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> Keymap <B>rl_binding_keymap</B>
<DD><A NAME="IDX118"></A>
This variable is set to the keymap (see section <A HREF="readline.html#SEC31">Selecting a Keymap</A>) in which the
last key binding occurred.
</DL>

</P>


<H2><A NAME="SEC29" HREF="readline.html#TOC29">Readline Convenience Functions</A></H2>


<UL>
<LI><A HREF="readline.html#SEC30">Function Naming</A>: How to give a function you write a name.
<LI><A HREF="readline.html#SEC31">Keymaps</A>: Making keymaps.
<LI><A HREF="readline.html#SEC32">Binding Keys</A>: Changing Keymaps.
<LI><A HREF="readline.html#SEC33">Associating Function Names and Bindings</A>: Translate function names to
						key sequences.
<LI><A HREF="readline.html#SEC34">Allowing Undoing</A>: How to make your functions undoable.
<LI><A HREF="readline.html#SEC35">Redisplay</A>: Functions to control line display.
<LI><A HREF="readline.html#SEC36">Modifying Text</A>: Functions to modify <CODE>rl_line_buffer</CODE>.
<LI><A HREF="readline.html#SEC37">Utility Functions</A>: Generally useful functions and hooks.
<LI><A HREF="readline.html#SEC38">Alternate Interface</A>: Using Readline in a `callback' fashion.
</UL>



<H3><A NAME="SEC30" HREF="readline.html#TOC30">Naming a Function</A></H3>

<P>
The user can dynamically change the bindings of keys while using
Readline.  This is done by representing the function with a descriptive
name.  The user is able to type the descriptive name when referring to
the function.  Thus, in an init file, one might find

</P>

<PRE>
Meta-Rubout:	backward-kill-word
</PRE>

<P>
This binds the keystroke <KBD>Meta-Rubout</KBD> to the function
<EM>descriptively</EM> named <CODE>backward-kill-word</CODE>.  You, as the
programmer, should bind the functions you write to descriptive names as
well.  Readline provides a function for doing that:

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_add_defun</B> <I>(char *name, Function *function, int key)</I>
<DD><A NAME="IDX119"></A>
Add <VAR>name</VAR> to the list of named functions.  Make <VAR>function</VAR> be
the function that gets called.  If <VAR>key</VAR> is not -1, then bind it to
<VAR>function</VAR> using <CODE>rl_bind_key ()</CODE>.
</DL>

</P>
<P>
Using this function alone is sufficient for most applications.  It is
the recommended way to add a few functions to the default functions that
Readline has built in.  If you need to do something other
than adding a function to Readline, you may need to use the
underlying functions described below.

</P>


<H3><A NAME="SEC31" HREF="readline.html#TOC31">Selecting a Keymap</A></H3>

<P>
Key bindings take place on a <EM>keymap</EM>.  The keymap is the
association between the keys that the user types and the functions that
get run.  You can make your own keymaps, copy existing keymaps, and tell
Readline which keymap to use.

</P>
<P>
<DL>
<DT><U>Function:</U> Keymap <B>rl_make_bare_keymap</B> <I>()</I>
<DD><A NAME="IDX120"></A>
Returns a new, empty keymap.  The space for the keymap is allocated with
<CODE>malloc ()</CODE>; you should <CODE>free ()</CODE> it when you are done.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> Keymap <B>rl_copy_keymap</B> <I>(Keymap map)</I>
<DD><A NAME="IDX121"></A>
Return a new keymap which is a copy of <VAR>map</VAR>.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> Keymap <B>rl_make_keymap</B> <I>()</I>
<DD><A NAME="IDX122"></A>
Return a new keymap with the printing characters bound to rl_insert,
the lowercase Meta characters bound to run their equivalents, and
the Meta digits bound to produce numeric arguments.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> void <B>rl_discard_keymap</B> <I>(Keymap keymap)</I>
<DD><A NAME="IDX123"></A>
Free the storage associated with <VAR>keymap</VAR>.
</DL>

</P>
<P>
Readline has several internal keymaps.  These functions allow you to
change which keymap is active.

</P>
<P>
<DL>
<DT><U>Function:</U> Keymap <B>rl_get_keymap</B> <I>()</I>
<DD><A NAME="IDX124"></A>
Returns the currently active keymap.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> void <B>rl_set_keymap</B> <I>(Keymap keymap)</I>
<DD><A NAME="IDX125"></A>
Makes <VAR>keymap</VAR> the currently active keymap.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> Keymap <B>rl_get_keymap_by_name</B> <I>(char *name)</I>
<DD><A NAME="IDX126"></A>
Return the keymap matching <VAR>name</VAR>.  <VAR>name</VAR> is one which would
be supplied in a <CODE>set keymap</CODE> inputrc line (see section <A HREF="readline.html#SEC9">Readline Init File</A>).
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> char * <B>rl_get_keymap_name</B> <I>(Keymap keymap)</I>
<DD><A NAME="IDX127"></A>
Return the name matching <VAR>keymap</VAR>.  <VAR>name</VAR> is one which would
be supplied in a <CODE>set keymap</CODE> inputrc line (see section <A HREF="readline.html#SEC9">Readline Init File</A>).
</DL>

</P>


<H3><A NAME="SEC32" HREF="readline.html#TOC32">Binding Keys</A></H3>

<P>
You associate keys with functions through the keymap.  Readline has
several internal keymaps: <CODE>emacs_standard_keymap</CODE>,
<CODE>emacs_meta_keymap</CODE>, <CODE>emacs_ctlx_keymap</CODE>,
<CODE>vi_movement_keymap</CODE>, and <CODE>vi_insertion_keymap</CODE>.
<CODE>emacs_standard_keymap</CODE> is the default, and the examples in
this manual assume that.

</P>
<P>
These functions manage key bindings.

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_bind_key</B> <I>(int key, Function *function)</I>
<DD><A NAME="IDX128"></A>
Binds <VAR>key</VAR> to <VAR>function</VAR> in the currently active keymap.
Returns non-zero in the case of an invalid <VAR>key</VAR>.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_bind_key_in_map</B> <I>(int key, Function *function, Keymap map)</I>
<DD><A NAME="IDX129"></A>
Bind <VAR>key</VAR> to <VAR>function</VAR> in <VAR>map</VAR>.  Returns non-zero in the case
of an invalid <VAR>key</VAR>.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_unbind_key</B> <I>(int key)</I>
<DD><A NAME="IDX130"></A>
Bind <VAR>key</VAR> to the null function in the currently active keymap.
Returns non-zero in case of error.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_unbind_key_in_map</B> <I>(int key, Keymap map)</I>
<DD><A NAME="IDX131"></A>
Bind <VAR>key</VAR> to the null function in <VAR>map</VAR>.
Returns non-zero in case of error.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_unbind_function_in_map</B> <I>(Function *function, Keymap map)</I>
<DD><A NAME="IDX132"></A>
Unbind all keys that execute <VAR>function</VAR> in <VAR>map</VAR>.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_unbind_command_in_map</B> <I>(char *command, Keymap map)</I>
<DD><A NAME="IDX133"></A>
Unbind all keys that are bound to <VAR>command</VAR> in <VAR>map</VAR>.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_generic_bind</B> <I>(int type, char *keyseq, char *data, Keymap map)</I>
<DD><A NAME="IDX134"></A>
Bind the key sequence represented by the string <VAR>keyseq</VAR> to the arbitrary
pointer <VAR>data</VAR>.  <VAR>type</VAR> says what kind of data is pointed to by
<VAR>data</VAR>; this can be a function (<CODE>ISFUNC</CODE>), a macro
(<CODE>ISMACR</CODE>), or a keymap (<CODE>ISKMAP</CODE>).  This makes new keymaps as
necessary.  The initial keymap in which to do bindings is <VAR>map</VAR>.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_parse_and_bind</B> <I>(char *line)</I>
<DD><A NAME="IDX135"></A>
Parse <VAR>line</VAR> as if it had been read from the <CODE>inputrc</CODE> file and
perform any key bindings and variable assignments found
(see section <A HREF="readline.html#SEC9">Readline Init File</A>).
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_read_init_file</B> <I>(char *filename)</I>
<DD><A NAME="IDX136"></A>
Read keybindings and variable assignments from <VAR>filename</VAR>
(see section <A HREF="readline.html#SEC9">Readline Init File</A>).
</DL>

</P>


<H3><A NAME="SEC33" HREF="readline.html#TOC33">Associating Function Names and Bindings</A></H3>

<P>
These functions allow you to find out what keys invoke named functions
and the functions invoked by a particular key sequence.

</P>
<P>
<DL>
<DT><U>Function:</U> Function * <B>rl_named_function</B> <I>(char *name)</I>
<DD><A NAME="IDX137"></A>
Return the function with name <VAR>name</VAR>.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> Function * <B>rl_function_of_keyseq</B> <I>(char *keyseq, Keymap map, int *type)</I>
<DD><A NAME="IDX138"></A>
Return the function invoked by <VAR>keyseq</VAR> in keymap <VAR>map</VAR>.
If <VAR>map</VAR> is NULL, the current keymap is used.  If <VAR>type</VAR> is
not NULL, the type of the object is returned in it (one of <CODE>ISFUNC</CODE>,
<CODE>ISKMAP</CODE>, or <CODE>ISMACR</CODE>).
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> char ** <B>rl_invoking_keyseqs</B> <I>(Function *function)</I>
<DD><A NAME="IDX139"></A>
Return an array of strings representing the key sequences used to
invoke <VAR>function</VAR> in the current keymap.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> char ** <B>rl_invoking_keyseqs_in_map</B> <I>(Function *function, Keymap map)</I>
<DD><A NAME="IDX140"></A>
Return an array of strings representing the key sequences used to
invoke <VAR>function</VAR> in the keymap <VAR>map</VAR>.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> void <B>rl_function_dumper</B> <I>(int readable)</I>
<DD><A NAME="IDX141"></A>
Print the readline function names and the key sequences currently
bound to them to <CODE>rl_outstream</CODE>.  If <VAR>readable</VAR> is non-zero,
the list is formatted in such a way that it can be made part of an
<CODE>inputrc</CODE> file and re-read.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> void <B>rl_list_funmap_names</B> <I>()</I>
<DD><A NAME="IDX142"></A>
Print the names of all bindable Readline functions to <CODE>rl_outstream</CODE>.
</DL>

</P>


<H3><A NAME="SEC34" HREF="readline.html#TOC34">Allowing Undoing</A></H3>

<P>
Supporting the undo command is a painless thing, and makes your
functions much more useful.  It is certainly easy to try
something if you know you can undo it.  I could use an undo function for
the stock market.

</P>
<P>
If your function simply inserts text once, or deletes text once, and
uses <CODE>rl_insert_text ()</CODE> or <CODE>rl_delete_text ()</CODE> to do it, then
undoing is already done for you automatically.

</P>
<P>
If you do multiple insertions or multiple deletions, or any combination
of these operations, you should group them together into one operation.
This is done with <CODE>rl_begin_undo_group ()</CODE> and
<CODE>rl_end_undo_group ()</CODE>.

</P>
<P>
The types of events that can be undone are:

</P>

<PRE>
enum undo_code { UNDO_DELETE, UNDO_INSERT, UNDO_BEGIN, UNDO_END }; 
</PRE>

<P>
Notice that <CODE>UNDO_DELETE</CODE> means to insert some text, and
<CODE>UNDO_INSERT</CODE> means to delete some text.  That is, the undo code
tells undo what to undo, not how to undo it.  <CODE>UNDO_BEGIN</CODE> and
<CODE>UNDO_END</CODE> are tags added by <CODE>rl_begin_undo_group ()</CODE> and
<CODE>rl_end_undo_group ()</CODE>.

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_begin_undo_group</B> <I>()</I>
<DD><A NAME="IDX143"></A>
Begins saving undo information in a group construct.  The undo
information usually comes from calls to <CODE>rl_insert_text ()</CODE> and
<CODE>rl_delete_text ()</CODE>, but could be the result of calls to
<CODE>rl_add_undo ()</CODE>.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_end_undo_group</B> <I>()</I>
<DD><A NAME="IDX144"></A>
Closes the current undo group started with <CODE>rl_begin_undo_group
()</CODE>.  There should be one call to <CODE>rl_end_undo_group ()</CODE>
for each call to <CODE>rl_begin_undo_group ()</CODE>.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> void <B>rl_add_undo</B> <I>(enum undo_code what, int start, int end, char *text)</I>
<DD><A NAME="IDX145"></A>
Remember how to undo an event (according to <VAR>what</VAR>).  The affected
text runs from <VAR>start</VAR> to <VAR>end</VAR>, and encompasses <VAR>text</VAR>.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> void <B>free_undo_list</B> <I>()</I>
<DD><A NAME="IDX146"></A>
Free the existing undo list.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_do_undo</B> <I>()</I>
<DD><A NAME="IDX147"></A>
Undo the first thing on the undo list.  Returns <CODE>0</CODE> if there was
nothing to undo, non-zero if something was undone.
</DL>

</P>
<P>
Finally, if you neither insert nor delete text, but directly modify the
existing text (e.g., change its case), call <CODE>rl_modifying ()</CODE>
once, just before you modify the text.  You must supply the indices of
the text range that you are going to modify.

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_modifying</B> <I>(int start, int end)</I>
<DD><A NAME="IDX148"></A>
Tell Readline to save the text between <VAR>start</VAR> and <VAR>end</VAR> as a
single undo unit.  It is assumed that you will subsequently modify
that text.
</DL>

</P>


<H3><A NAME="SEC35" HREF="readline.html#TOC35">Redisplay</A></H3>

<P>
<DL>
<DT><U>Function:</U> void <B>rl_redisplay</B> <I>()</I>
<DD><A NAME="IDX149"></A>
Change what's displayed on the screen to reflect the current contents
of <CODE>rl_line_buffer</CODE>.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_forced_update_display</B> <I>()</I>
<DD><A NAME="IDX150"></A>
Force the line to be updated and redisplayed, whether or not
Readline thinks the screen display is correct.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_on_new_line</B> <I>()</I>
<DD><A NAME="IDX151"></A>
Tell the update routines that we have moved onto a new (empty) line,
usually after ouputting a newline.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_reset_line_state</B> <I>()</I>
<DD><A NAME="IDX152"></A>
Reset the display state to a clean state and redisplay the current line
starting on a new line.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_message</B> <I>(va_alist)</I>
<DD><A NAME="IDX153"></A>
The arguments are a string as would be supplied to <CODE>printf</CODE>.  The
resulting string is displayed in the <EM>echo area</EM>.  The echo area
is also used to display numeric arguments and search strings.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_clear_message</B> <I>()</I>
<DD><A NAME="IDX154"></A>
Clear the message in the echo area.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> void <B>rl_save_prompt</B> <I>()</I>
<DD><A NAME="IDX155"></A>
Save the local Readline prompt display state in preparation for
displaying a new message in the message area with <CODE>rl_message</CODE>.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> void <B>rl_restore_prompt</B> <I>()</I>
<DD><A NAME="IDX156"></A>
Restore the local Readline prompt display state saved by the most
recent call to <CODE>rl_save_prompt</CODE>.
</DL>

</P>


<H3><A NAME="SEC36" HREF="readline.html#TOC36">Modifying Text</A></H3>

<P>
<DL>
<DT><U>Function:</U> int <B>rl_insert_text</B> <I>(char *text)</I>
<DD><A NAME="IDX157"></A>
Insert <VAR>text</VAR> into the line at the current cursor position.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_delete_text</B> <I>(int start, int end)</I>
<DD><A NAME="IDX158"></A>
Delete the text between <VAR>start</VAR> and <VAR>end</VAR> in the current line.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> char * <B>rl_copy_text</B> <I>(int start, int end)</I>
<DD><A NAME="IDX159"></A>
Return a copy of the text between <VAR>start</VAR> and <VAR>end</VAR> in
the current line.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_kill_text</B> <I>(int start, int end)</I>
<DD><A NAME="IDX160"></A>
Copy the text between <VAR>start</VAR> and <VAR>end</VAR> in the current line
to the kill ring, appending or prepending to the last kill if the
last command was a kill command.  The text is deleted.
If <VAR>start</VAR> is less than <VAR>end</VAR>,
the text is appended, otherwise prepended.  If the last command was
not a kill, a new kill ring slot is used.
</DL>

</P>


<H3><A NAME="SEC37" HREF="readline.html#TOC37">Utility Functions</A></H3>

<P>
<DL>
<DT><U>Function:</U> int <B>rl_read_key</B> <I>()</I>
<DD><A NAME="IDX161"></A>
Return the next character available.  This handles input inserted into
the input stream via <VAR>pending input</VAR> (see section <A HREF="readline.html#SEC28">Readline Variables</A>)
and <CODE>rl_stuff_char ()</CODE>, macros, and characters read from the keyboard.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_getc</B> <I>(FILE *)</I>
<DD><A NAME="IDX162"></A>
Return the next character available from the keyboard.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_stuff_char</B> <I>(int c)</I>
<DD><A NAME="IDX163"></A>
Insert <VAR>c</VAR> into the Readline input stream.  It will be "read"
before Readline attempts to read characters from the terminal with
<CODE>rl_read_key ()</CODE>.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> rl_extend_line_buffer <B>(int</B> <I>len)</I>
<DD><A NAME="IDX164"></A>
Ensure that <CODE>rl_line_buffer</CODE> has enough space to hold <VAR>len</VAR>
characters, possibly reallocating it if necessary.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_initialize</B> <I>()</I>
<DD><A NAME="IDX165"></A>
Initialize or re-initialize Readline's internal state.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_reset_terminal</B> <I>(char *terminal_name)</I>
<DD><A NAME="IDX166"></A>
Reinitialize Readline's idea of the terminal settings using
<VAR>terminal_name</VAR> as the terminal type (e.g., <CODE>vt100</CODE>).
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>alphabetic</B> <I>(int c)</I>
<DD><A NAME="IDX167"></A>
Return 1 if <VAR>c</VAR> is an alphabetic character.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>numeric</B> <I>(int c)</I>
<DD><A NAME="IDX168"></A>
Return 1 if <VAR>c</VAR> is a numeric character.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>ding</B> <I>()</I>
<DD><A NAME="IDX169"></A>
Ring the terminal bell, obeying the setting of <CODE>bell-style</CODE>.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> void <B>rl_display_match_list</B> <I>(char **matches, int len, int max)</I>
<DD><A NAME="IDX170"></A>
A convenience function for displaying a list of strings in
columnar format on Readline's output stream.  <CODE>matches</CODE> is the list
of strings, in argv format, such as a list of completion matches.
<CODE>len</CODE> is the number of strings in <CODE>matches</CODE>, and <CODE>max</CODE>
is the length of the longest string in <CODE>matches</CODE>.  This function uses
the setting of <CODE>print-completions-horizontally</CODE> to select how the
matches are displayed (see section <A HREF="readline.html#SEC10">Readline Init File Syntax</A>).
</DL>

</P>
<P>
The following are implemented as macros, defined in <CODE>chartypes.h</CODE>.

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>uppercase_p</B> <I>(int c)</I>
<DD><A NAME="IDX171"></A>
Return 1 if <VAR>c</VAR> is an uppercase alphabetic character.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>lowercase_p</B> <I>(int c)</I>
<DD><A NAME="IDX172"></A>
Return 1 if <VAR>c</VAR> is a lowercase alphabetic character.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>digit_p</B> <I>(int c)</I>
<DD><A NAME="IDX173"></A>
Return 1 if <VAR>c</VAR> is a numeric character.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>to_upper</B> <I>(int c)</I>
<DD><A NAME="IDX174"></A>
If <VAR>c</VAR> is a lowercase alphabetic character, return the corresponding
uppercase character.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>to_lower</B> <I>(int c)</I>
<DD><A NAME="IDX175"></A>
If <VAR>c</VAR> is an uppercase alphabetic character, return the corresponding
lowercase character.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>digit_value</B> <I>(int c)</I>
<DD><A NAME="IDX176"></A>
If <VAR>c</VAR> is a number, return the value it represents.
</DL>

</P>


<H3><A NAME="SEC38" HREF="readline.html#TOC38">Alternate Interface</A></H3>

<P>
An alternate interface is available to plain <CODE>readline()</CODE>.  Some
applications need to interleave keyboard I/O with file, device, or
window system I/O, typically by using a main loop to <CODE>select()</CODE>
on various file descriptors.  To accomodate this need, readline can
also be invoked as a `callback' function from an event loop.  There
are functions available to make this easy.

</P>
<P>
<DL>
<DT><U>Function:</U> void <B>rl_callback_handler_install</B> <I>(char *prompt, Vfunction *lhandler)</I>
<DD><A NAME="IDX177"></A>
Set up the terminal for readline I/O and display the initial
expanded value of <VAR>prompt</VAR>.  Save the value of <VAR>lhandler</VAR> to
use as a callback when a complete line of input has been entered.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> void <B>rl_callback_read_char</B> <I>()</I>
<DD><A NAME="IDX178"></A>
Whenever an application determines that keyboard input is available, it
should call <CODE>rl_callback_read_char()</CODE>, which will read the next
character from the current input source.  If that character completes the
line, <CODE>rl_callback_read_char</CODE> will invoke the <VAR>lhandler</VAR>
function saved by <CODE>rl_callback_handler_install</CODE> to process the
line.  <CODE>EOF</CODE> is  indicated by calling <VAR>lhandler</VAR> with a
<CODE>NULL</CODE> line.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> void <B>rl_callback_handler_remove</B> <I>()</I>
<DD><A NAME="IDX179"></A>
Restore the terminal to its initial state and remove the line handler.
This may be called from within a callback as well as independently.
</DL>

</P>


<H3><A NAME="SEC39" HREF="readline.html#TOC39">An Example</A></H3>

<P>
Here is a function which changes lowercase characters to their uppercase
equivalents, and uppercase characters to lowercase.  If
this function was bound to <SAMP>`M-c'</SAMP>, then typing <SAMP>`M-c'</SAMP> would
change the case of the character under point.  Typing <SAMP>`M-1 0 M-c'</SAMP>
would change the case of the following 10 characters, leaving the cursor on
the last character changed.

</P>

<PRE>
/* Invert the case of the COUNT following characters. */
int
invert_case_line (count, key)
     int count, key;
{
  register int start, end, i;

  start = rl_point;

  if (rl_point &#62;= rl_end)
    return (0);

  if (count &#60; 0)
    {
      direction = -1;
      count = -count;
    }
  else
    direction = 1;
      
  /* Find the end of the range to modify. */
  end = start + (count * direction);

  /* Force it to be within range. */
  if (end &#62; rl_end)
    end = rl_end;
  else if (end &#60; 0)
    end = 0;

  if (start == end)
    return (0);

  if (start &#62; end)
    {
      int temp = start;
      start = end;
      end = temp;
    }

  /* Tell readline that we are modifying the line, so it will save
     the undo information. */
  rl_modifying (start, end);

  for (i = start; i != end; i++)
    {
      if (uppercase_p (rl_line_buffer[i]))
        rl_line_buffer[i] = to_lower (rl_line_buffer[i]);
      else if (lowercase_p (rl_line_buffer[i]))
        rl_line_buffer[i] = to_upper (rl_line_buffer[i]);
    }
  /* Move point to on top of the last character changed. */
  rl_point = (direction == 1) ? end - 1 : start;
  return (0);
}
</PRE>



<H2><A NAME="SEC40" HREF="readline.html#TOC40">Readline Signal Handling</A></H2>

<P>
Signals are asynchronous events sent to a process by the Unix kernel,
sometimes on behalf of another process.  They are intended to indicate
exceptional events, like a user pressing the interrupt key on his
terminal, or a network connection being broken.  There is a class of
signals that can be sent to the process currently reading input from
the keyboard.  Since Readline changes the terminal attributes when it
is called, it needs to perform special processing when a signal is
received to restore the terminal to a sane state, or provide application
writers with functions to do so manually.

</P>
<P>
Readline contains an internal signal handler that is installed for a
number of signals (<CODE>SIGINT</CODE>, <CODE>SIGQUIT</CODE>, <CODE>SIGTERM</CODE>,
<CODE>SIGALRM</CODE>, <CODE>SIGTSTP</CODE>, <CODE>SIGTTIN</CODE>, and <CODE>SIGTTOU</CODE>).
When one of these signals is received, the signal handler
will reset the terminal attributes to those that were in effect before
<CODE>readline ()</CODE> was called, reset the signal handling to what it was
before <CODE>readline ()</CODE> was called, and resend the signal to the calling
application.
If and when the calling application's signal handler returns, Readline
will reinitialize the terminal and continue to accept input.
When a <CODE>SIGINT</CODE> is received, the Readline signal handler performs
some additional work, which will cause any partially-entered line to be
aborted (see the description of <CODE>rl_free_line_state ()</CODE>).

</P>
<P>
There is an additional Readline signal handler, for <CODE>SIGWINCH</CODE>, which
the kernel sends to a process whenever the terminal's size changes (for
example, if a user resizes an <CODE>xterm</CODE>).  The Readline <CODE>SIGWINCH</CODE>
handler updates Readline's internal screen size state, and then calls any
<CODE>SIGWINCH</CODE> signal handler the calling application has installed. 
Readline calls the application's <CODE>SIGWINCH</CODE> signal handler without
resetting the terminal to its original state.  If the application's signal
handler does more than update its idea of the terminal size and return (for
example, a <CODE>longjmp</CODE> back to a main processing loop), it <EM>must</EM>
call <CODE>rl_cleanup_after_signal ()</CODE> (described below), to restore the
terminal state. 

</P>
<P>
Readline provides two variables that allow application writers to
control whether or not it will catch certain signals and act on them
when they are received.  It is important that applications change the
values of these variables only when calling <CODE>readline ()</CODE>, not in
a signal handler, so Readline's internal signal state is not corrupted.

</P>
<P>
<DL>
<DT><U>Variable:</U> int <B>rl_catch_signals</B>
<DD><A NAME="IDX180"></A>
If this variable is non-zero, Readline will install signal handlers for
<CODE>SIGINT</CODE>, <CODE>SIGQUIT</CODE>, <CODE>SIGTERM</CODE>, <CODE>SIGALRM</CODE>,
<CODE>SIGTSTP</CODE>, <CODE>SIGTTIN</CODE>, and <CODE>SIGTTOU</CODE>.

</P>
<P>
The default value of <CODE>rl_catch_signals</CODE> is 1.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> int <B>rl_catch_sigwinch</B>
<DD><A NAME="IDX181"></A>
If this variable is non-zero, Readline will install a signal handler for
<CODE>SIGWINCH</CODE>.

</P>
<P>
The default value of <CODE>rl_catch_sigwinch</CODE> is 1.
</DL>

</P>
<P>
If an application does not wish to have Readline catch any signals, or
to handle signals other than those Readline catches (<CODE>SIGHUP</CODE>,
for example), 
Readline provides convenience functions to do the necessary terminal
and internal state cleanup upon receipt of a signal.

</P>
<P>
<DL>
<DT><U>Function:</U> void <B>rl_cleanup_after_signal</B> <I>(void)</I>
<DD><A NAME="IDX182"></A>
This function will reset the state of the terminal to what it was before
<CODE>readline ()</CODE> was called, and remove the Readline signal handlers for
all signals, depending on the values of <CODE>rl_catch_signals</CODE> and
<CODE>rl_catch_sigwinch</CODE>.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> void <B>rl_free_line_state</B> <I>(void)</I>
<DD><A NAME="IDX183"></A>
This will free any partial state associated with the current input line
(undo information, any partial history entry, any partially-entered
keyboard macro, and any partially-entered numeric argument).  This
should be called before <CODE>rl_cleanup_after_signal ()</CODE>.  The
Readline signal handler for <CODE>SIGINT</CODE> calls this to abort the
current input line.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> void <B>rl_reset_after_signal</B> <I>(void)</I>
<DD><A NAME="IDX184"></A>
This will reinitialize the terminal and reinstall any Readline signal
handlers, depending on the values of <CODE>rl_catch_signals</CODE> and
<CODE>rl_catch_sigwinch</CODE>.
</DL>

</P>
<P>
If an application does not wish Readline to catch <CODE>SIGWINCH</CODE>, it may
call <CODE>rl_resize_terminal ()</CODE> to force Readline to update its idea of
the terminal size when a <CODE>SIGWINCH</CODE> is received.

</P>
<P>
<DL>
<DT><U>Function:</U> void <B>rl_resize_terminal</B> <I>(void)</I>
<DD><A NAME="IDX185"></A>
Update Readline's internal screen size.
</DL>

</P>
<P>
The following functions install and remove Readline's signal handlers.

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_set_signals</B> <I>(void)</I>
<DD><A NAME="IDX186"></A>
Install Readline's signal handler for <CODE>SIGINT</CODE>, <CODE>SIGQUIT</CODE>,
<CODE>SIGTERM</CODE>, <CODE>SIGALRM</CODE>, <CODE>SIGTSTP</CODE>, <CODE>SIGTTIN</CODE>,
<CODE>SIGTTOU</CODE>, and <CODE>SIGWINCH</CODE>, depending on the values of
<CODE>rl_catch_signals</CODE> and <CODE>rl_catch_sigwinch</CODE>.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_clear_signals</B> <I>(void)</I>
<DD><A NAME="IDX187"></A>
Remove all of the Readline signal handlers installed by
<CODE>rl_set_signals ()</CODE>.
</DL>

</P>


<H2><A NAME="SEC41" HREF="readline.html#TOC41">Custom Completers</A></H2>

<P>
Typically, a program that reads commands from the user has a way of
disambiguating commands and data.  If your program is one of these, then
it can provide completion for commands, data, or both.
The following sections describe how your program and Readline
cooperate to provide this service.

</P>

<UL>
<LI><A HREF="readline.html#SEC42">How Completing Works</A>: The logic used to do completion.
<LI><A HREF="readline.html#SEC43">Completion Functions</A>: Functions provided by Readline.
<LI><A HREF="readline.html#SEC44">Completion Variables</A>: Variables which control completion.
<LI><A HREF="readline.html#SEC45">A Short Completion Example</A>: An example of writing completer subroutines.
</UL>



<H3><A NAME="SEC42" HREF="readline.html#TOC42">How Completing Works</A></H3>

<P>
In order to complete some text, the full list of possible completions
must be available.  That is, it is not possible to accurately
expand a partial word without knowing all of the possible words
which make sense in that context.  The Readline library provides
the user interface to completion, and two of the most common
completion functions:  filename and username.  For completing other types
of text, you must write your own completion function.  This section
describes exactly what such functions must do, and provides an example.

</P>
<P>
There are three major functions used to perform completion:

</P>

<OL>
<LI>

The user-interface function <CODE>rl_complete ()</CODE>.  This function is
called with the same arguments as other Readline
functions intended for interactive use:  <VAR>count</VAR> and
<VAR>invoking_key</VAR>.  It isolates the word to be completed and calls
<CODE>completion_matches ()</CODE> to generate a list of possible completions.
It then either lists the possible completions, inserts the possible
completions, or actually performs the
completion, depending on which behavior is desired.

<LI>

The internal function <CODE>completion_matches ()</CODE> uses your
<EM>generator</EM> function to generate the list of possible matches, and
then returns the array of these matches.  You should place the address
of your generator function in <CODE>rl_completion_entry_function</CODE>.

<LI>

The generator function is called repeatedly from
<CODE>completion_matches ()</CODE>, returning a string each time.  The
arguments to the generator function are <VAR>text</VAR> and <VAR>state</VAR>.
<VAR>text</VAR> is the partial word to be completed.  <VAR>state</VAR> is zero the
first time the function is called, allowing the generator to perform
any necessary initialization, and a positive non-zero integer for
each subsequent call.  When the generator function returns
<CODE>(char *)NULL</CODE> this signals <CODE>completion_matches ()</CODE> that there are
no more possibilities left.  Usually the generator function computes the
list of possible completions when <VAR>state</VAR> is zero, and returns them
one at a time on subsequent calls.  Each string the generator function
returns as a match must be allocated with <CODE>malloc()</CODE>; Readline
frees the strings when it has finished with them.

</OL>

<P>
<DL>
<DT><U>Function:</U> int <B>rl_complete</B> <I>(int ignore, int invoking_key)</I>
<DD><A NAME="IDX188"></A>
Complete the word at or before point.  You have supplied the function
that does the initial simple matching selection algorithm (see
<CODE>completion_matches ()</CODE>).  The default is to do filename completion.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> Function * <B>rl_completion_entry_function</B>
<DD><A NAME="IDX189"></A>
This is a pointer to the generator function for <CODE>completion_matches
()</CODE>.  If the value of <CODE>rl_completion_entry_function</CODE> is
<CODE>(Function *)NULL</CODE> then the default filename generator function,
<CODE>filename_completion_function ()</CODE>, is used.
</DL>

</P>


<H3><A NAME="SEC43" HREF="readline.html#TOC43">Completion Functions</A></H3>

<P>
Here is the complete list of callable completion functions present in
Readline.

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_complete_internal</B> <I>(int what_to_do)</I>
<DD><A NAME="IDX190"></A>
Complete the word at or before point.  <VAR>what_to_do</VAR> says what to do
with the completion.  A value of <SAMP>`?'</SAMP> means list the possible
completions.  <SAMP>`TAB'</SAMP> means do standard completion.  <SAMP>`*'</SAMP> means
insert all of the possible completions.  <SAMP>`!'</SAMP> means to display
all of the possible completions, if there is more than one, as well as
performing partial completion.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_complete</B> <I>(int ignore, int invoking_key)</I>
<DD><A NAME="IDX191"></A>
Complete the word at or before point.  You have supplied the function
that does the initial simple matching selection algorithm (see
<CODE>completion_matches ()</CODE> and <CODE>rl_completion_entry_function</CODE>).
The default is to do filename
completion.  This calls <CODE>rl_complete_internal ()</CODE> with an
argument depending on <VAR>invoking_key</VAR>.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_possible_completions</B> <I>(int count, int invoking_key))</I>
<DD><A NAME="IDX192"></A>
List the possible completions.  See description of <CODE>rl_complete
()</CODE>.  This calls <CODE>rl_complete_internal ()</CODE> with an argument of
<SAMP>`?'</SAMP>.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> int <B>rl_insert_completions</B> <I>(int count, int invoking_key))</I>
<DD><A NAME="IDX193"></A>
Insert the list of possible completions into the line, deleting the
partially-completed word.  See description of <CODE>rl_complete ()</CODE>.
This calls <CODE>rl_complete_internal ()</CODE> with an argument of <SAMP>`*'</SAMP>.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> char ** <B>completion_matches</B> <I>(char *text, CPFunction *entry_func)</I>
<DD><A NAME="IDX194"></A>
Returns an array of <CODE>(char *)</CODE> which is a list of completions for
<VAR>text</VAR>.  If there are no completions, returns <CODE>(char **)NULL</CODE>.
The first entry in the returned array is the substitution for <VAR>text</VAR>.
The remaining entries are the possible completions.  The array is
terminated with a <CODE>NULL</CODE> pointer.

</P>
<P>
<VAR>entry_func</VAR> is a function of two args, and returns a
<CODE>(char *)</CODE>.  The first argument is <VAR>text</VAR>.  The second is a
state argument; it is zero on the first call, and non-zero on subsequent
calls.  <VAR>entry_func</VAR> returns a <CODE>NULL</CODE>  pointer to the caller
when there are no more matches.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> char * <B>filename_completion_function</B> <I>(char *text, int state)</I>
<DD><A NAME="IDX195"></A>
A generator function for filename completion in the general case.  Note
that completion in Bash is a little different because of all
the pathnames that must be followed when looking up completions for a
command.  The Bash source is a useful reference for writing custom
completion functions.
</DL>

</P>
<P>
<DL>
<DT><U>Function:</U> char * <B>username_completion_function</B> <I>(char *text, int state)</I>
<DD><A NAME="IDX196"></A>
A completion generator for usernames.  <VAR>text</VAR> contains a partial
username preceded by a random character (usually <SAMP>`~'</SAMP>).  As with all
completion generators, <VAR>state</VAR> is zero on the first call and non-zero
for subsequent calls.
</DL>

</P>


<H3><A NAME="SEC44" HREF="readline.html#TOC44">Completion Variables</A></H3>

<P>
<DL>
<DT><U>Variable:</U> Function * <B>rl_completion_entry_function</B>
<DD><A NAME="IDX197"></A>
A pointer to the generator function for <CODE>completion_matches ()</CODE>.
<CODE>NULL</CODE> means to use <CODE>filename_entry_function ()</CODE>, the default
filename completer.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> CPPFunction * <B>rl_attempted_completion_function</B>
<DD><A NAME="IDX198"></A>
A pointer to an alternative function to create matches.
The function is called with <VAR>text</VAR>, <VAR>start</VAR>, and <VAR>end</VAR>.
<VAR>start</VAR> and <VAR>end</VAR> are indices in <CODE>rl_line_buffer</CODE> saying
what the boundaries of <VAR>text</VAR> are.  If this function exists and
returns <CODE>NULL</CODE>, or if this variable is set to <CODE>NULL</CODE>, then
<CODE>rl_complete ()</CODE> will call the value of
<CODE>rl_completion_entry_function</CODE> to generate matches, otherwise the
array of strings returned will be used.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> CPFunction * <B>rl_filename_quoting_function</B>
<DD><A NAME="IDX199"></A>
A pointer to a function that will quote a filename in an application-
specific fashion.  This is called if filename completion is being
attempted and one of the characters in <CODE>rl_filename_quote_characters</CODE>
appears in a completed filename.  The function is called with
<VAR>text</VAR>, <VAR>match_type</VAR>, and <VAR>quote_pointer</VAR>.  The <VAR>text</VAR>
is the filename to be quoted.  The <VAR>match_type</VAR> is either
<CODE>SINGLE_MATCH</CODE>, if there is only one completion match, or
<CODE>MULT_MATCH</CODE>.  Some functions use this to decide whether or not to
insert a closing quote character.  The <VAR>quote_pointer</VAR> is a pointer
to any opening quote character the user typed.  Some functions choose
to reset this character.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> CPFunction * <B>rl_filename_dequoting_function</B>
<DD><A NAME="IDX200"></A>
A pointer to a function that will remove application-specific quoting
characters from a filename before completion is attempted, so those
characters do not interfere with matching the text against names in
the filesystem.  It is called with <VAR>text</VAR>, the text of the word
to be dequoted, and <VAR>quote_char</VAR>, which is the quoting character 
that delimits the filename (usually <SAMP>`''</SAMP> or <SAMP>`"'</SAMP>).  If
<VAR>quote_char</VAR> is zero, the filename was not in an embedded string.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> Function * <B>rl_char_is_quoted_p</B>
<DD><A NAME="IDX201"></A>
A pointer to a function to call that determines whether or not a specific
character in the line buffer is quoted, according to whatever quoting
mechanism the program calling readline uses.  The function is called with
two arguments: <VAR>text</VAR>, the text of the line, and <VAR>index</VAR>, the
index of the character in the line.  It is used to decide whether a
character found in <CODE>rl_completer_word_break_characters</CODE> should be
used to break words for the completer.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> int <B>rl_completion_query_items</B>
<DD><A NAME="IDX202"></A>
Up to this many items will be displayed in response to a
possible-completions call.  After that, we ask the user if she is sure
she wants to see them all.  The default value is 100.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> char * <B>rl_basic_word_break_characters</B>
<DD><A NAME="IDX203"></A>
The basic list of characters that signal a break between words for the
completer routine.  The default value of this variable is the characters
which break words for completion in Bash, i.e.,
<CODE>" \t\n\"\\'`@$&#62;&#60;=;|&#38;{("</CODE>.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> char * <B>rl_basic_quote_characters</B>
<DD><A NAME="IDX204"></A>
List of quote characters which can cause a word break.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> char * <B>rl_completer_word_break_characters</B>
<DD><A NAME="IDX205"></A>
The list of characters that signal a break between words for
<CODE>rl_complete_internal ()</CODE>.  The default list is the value of
<CODE>rl_basic_word_break_characters</CODE>.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> char * <B>rl_completer_quote_characters</B>
<DD><A NAME="IDX206"></A>
List of characters which can be used to quote a substring of the line.
Completion occurs on the entire substring, and within the substring
<CODE>rl_completer_word_break_characters</CODE> are treated as any other character,
unless they also appear within this list.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> char * <B>rl_filename_quote_characters</B>
<DD><A NAME="IDX207"></A>
A list of characters that cause a filename to be quoted by the completer
when they appear in a completed filename.  The default is the null string.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> char * <B>rl_special_prefixes</B>
<DD><A NAME="IDX208"></A>
The list of characters that are word break characters, but should be
left in <VAR>text</VAR> when it is passed to the completion function.
Programs can use this to help determine what kind of completing to do.
For instance, Bash sets this variable to "$@" so that it can complete
shell variables and hostnames.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> int <B>rl_completion_append_character</B>
<DD><A NAME="IDX209"></A>
When a single completion alternative matches at the end of the command
line, this character is appended to the inserted completion text.  The
default is a space character (<SAMP>` '</SAMP>).  Setting this to the null
character (<SAMP>`\0'</SAMP>) prevents anything being appended automatically.
This can be changed in custom completion functions to
provide the "most sensible word separator character" according to
an application-specific command line syntax specification.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> int <B>rl_ignore_completion_duplicates</B>
<DD><A NAME="IDX210"></A>
If non-zero, then disallow duplicates in the matches.  Default is 1.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> int <B>rl_filename_completion_desired</B>
<DD><A NAME="IDX211"></A>
Non-zero means that the results of the matches are to be treated as
filenames.  This is <EM>always</EM> zero on entry, and can only be changed
within a completion entry generator function.  If it is set to a non-zero
value, directory names have a slash appended and Readline attempts to
quote completed filenames if they contain any embedded word break
characters.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> int <B>rl_filename_quoting_desired</B>
<DD><A NAME="IDX212"></A>
Non-zero means that the results of the matches are to be quoted using
double quotes (or an application-specific quoting mechanism) if the
completed filename contains any characters in
<CODE>rl_filename_quote_chars</CODE>.  This is <EM>always</EM> non-zero
on entry, and can only be changed within a completion entry generator
function.  The quoting is effected via a call to the function pointed to
by <CODE>rl_filename_quoting_function</CODE>.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> int <B>rl_inhibit_completion</B>
<DD><A NAME="IDX213"></A>
If this variable is non-zero, completion is inhibit&#60;ed.  The completion
character will be inserted as any other bound to <CODE>self-insert</CODE>.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> Function * <B>rl_ignore_some_completions_function</B>
<DD><A NAME="IDX214"></A>
This function, if defined, is called by the completer when real filename
completion is done, after all the matching names have been generated.
It is passed a <CODE>NULL</CODE> terminated array of matches.
The first element (<CODE>matches[0]</CODE>) is the
maximal substring common to all matches. This function can
re-arrange the list of matches as required, but each element deleted
from the array must be freed.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> Function * <B>rl_directory_completion_hook</B>
<DD><A NAME="IDX215"></A>
This function, if defined, is allowed to modify the directory portion
of filenames Readline completes.  It is called with the address of a
string (the current directory name) as an argument.  It could be used
to expand symbolic links or shell variables in pathnames.
</DL>

</P>
<P>
<DL>
<DT><U>Variable:</U> VFunction * <B>rl_completion_display_matches_hook</B>
<DD><A NAME="IDX216"></A>
If non-zero, then this is the address of a function to call when
completing a word would normally display the list of possible matches.
This function is called in lieu of Readline displaying the list.
It takes three arguments:
(<CODE>char **</CODE><VAR>matches</VAR>, <CODE>int</CODE> <VAR>num_matches</VAR>, <CODE>int</CODE> <VAR>max_length</VAR>)
where <VAR>matches</VAR> is the array of matching strings,
<VAR>num_matches</VAR> is the number of strings in that array, and
<VAR>max_length</VAR> is the length of the longest string in that array.
Readline provides a convenience function, <CODE>rl_display_match_list</CODE>,
that takes care of doing the display to Readline's output stream.  That
function may be called from this hook.
</DL>

</P>


<H3><A NAME="SEC45" HREF="readline.html#TOC45">A Short Completion Example</A></H3>

<P>
Here is a small application demonstrating the use of the GNU Readline
library.  It is called <CODE>fileman</CODE>, and the source code resides in
<TT>`examples/fileman.c'</TT>.  This sample application provides
completion of command names, line editing features, and access to the
history list.

</P>

<PRE>
/* fileman.c -- A tiny application which demonstrates how to use the
   GNU Readline library.  This application interactively allows users
   to manipulate files and their modes. */

#include &#60;stdio.h&#62;
#include &#60;sys/types.h&#62;
#include &#60;sys/file.h&#62;
#include &#60;sys/stat.h&#62;
#include &#60;sys/errno.h&#62;

#include &#60;readline/readline.h&#62;
#include &#60;readline/history.h&#62;

extern char *getwd ();
extern char *xmalloc ();

/* The names of functions that actually do the manipulation. */
int com_list (), com_view (), com_rename (), com_stat (), com_pwd ();
int com_delete (), com_help (), com_cd (), com_quit ();

/* A structure which contains information on the commands this program
   can understand. */

typedef struct {
  char *name;			/* User printable name of the function. */
  Function *func;		/* Function to call to do the job. */
  char *doc;			/* Documentation for this function.  */
} COMMAND;

COMMAND commands[] = {
  { "cd", com_cd, "Change to directory DIR" },
  { "delete", com_delete, "Delete FILE" },
  { "help", com_help, "Display this text" },
  { "?", com_help, "Synonym for `help'" },
  { "list", com_list, "List files in DIR" },
  { "ls", com_list, "Synonym for `list'" },
  { "pwd", com_pwd, "Print the current working directory" },
  { "quit", com_quit, "Quit using Fileman" },
  { "rename", com_rename, "Rename FILE to NEWNAME" },
  { "stat", com_stat, "Print out statistics on FILE" },
  { "view", com_view, "View the contents of FILE" },
  { (char *)NULL, (Function *)NULL, (char *)NULL }
};

/* Forward declarations. */
char *stripwhite ();
COMMAND *find_command ();

/* The name of this program, as taken from argv[0]. */
char *progname;

/* When non-zero, this global means the user is done using this program. */
int done;

char *
dupstr (s)
     int s;
{
  char *r;

  r = xmalloc (strlen (s) + 1);
  strcpy (r, s);
  return (r);
}

main (argc, argv)
     int argc;
     char **argv;
{
  char *line, *s;

  progname = argv[0];

  initialize_readline ();	/* Bind our completer. */

  /* Loop reading and executing lines until the user quits. */
  for ( ; done == 0; )
    {
      line = readline ("FileMan: ");

      if (!line)
        break;

      /* Remove leading and trailing whitespace from the line.
         Then, if there is anything left, add it to the history list
         and execute it. */
      s = stripwhite (line);

      if (*s)
        {
          add_history (s);
          execute_line (s);
        }

      free (line);
    }
  exit (0);
}

/* Execute a command line. */
int
execute_line (line)
     char *line;
{
  register int i;
  COMMAND *command;
  char *word;

  /* Isolate the command word. */
  i = 0;
  while (line[i] &#38;&#38; whitespace (line[i]))
    i++;
  word = line + i;

  while (line[i] &#38;&#38; !whitespace (line[i]))
    i++;

  if (line[i])
    line[i++] = '\0';

  command = find_command (word);

  if (!command)
    {
      fprintf (stderr, "%s: No such command for FileMan.\n", word);
      return (-1);
    }

  /* Get argument to command, if any. */
  while (whitespace (line[i]))
    i++;

  word = line + i;

  /* Call the function. */
  return ((*(command-&#62;func)) (word));
}

/* Look up NAME as the name of a command, and return a pointer to that
   command.  Return a NULL pointer if NAME isn't a command name. */
COMMAND *
find_command (name)
     char *name;
{
  register int i;

  for (i = 0; commands[i].name; i++)
    if (strcmp (name, commands[i].name) == 0)
      return (&#38;commands[i]);

  return ((COMMAND *)NULL);
}

/* Strip whitespace from the start and end of STRING.  Return a pointer
   into STRING. */
char *
stripwhite (string)
     char *string;
{
  register char *s, *t;

  for (s = string; whitespace (*s); s++)
    ;
    
  if (*s == 0)
    return (s);

  t = s + strlen (s) - 1;
  while (t &#62; s &#38;&#38; whitespace (*t))
    t--;
  *++t = '\0';

  return s;
}

/* **************************************************************** */
/*                                                                  */
/*                  Interface to Readline Completion                */
/*                                                                  */
/* **************************************************************** */

char *command_generator ();
char **fileman_completion ();

/* Tell the GNU Readline library how to complete.  We want to try to complete
   on command names if this is the first word in the line, or on filenames
   if not. */
initialize_readline ()
{
  /* Allow conditional parsing of the ~/.inputrc file. */
  rl_readline_name = "FileMan";

  /* Tell the completer that we want a crack first. */
  rl_attempted_completion_function = (CPPFunction *)fileman_completion;
}

/* Attempt to complete on the contents of TEXT.  START and END bound the
   region of rl_line_buffer that contains the word to complete.  TEXT is
   the word to complete.  We can use the entire contents of rl_line_buffer
   in case we want to do some simple parsing.  Return the array of matches,
   or NULL if there aren't any. */
char **
fileman_completion (text, start, end)
     char *text;
     int start, end;
{
  char **matches;

  matches = (char **)NULL;

  /* If this word is at the start of the line, then it is a command
     to complete.  Otherwise it is the name of a file in the current
     directory. */
  if (start == 0)
    matches = completion_matches (text, command_generator);

  return (matches);
}

/* Generator function for command completion.  STATE lets us know whether
   to start from scratch; without any state (i.e. STATE == 0), then we
   start at the top of the list. */
char *
command_generator (text, state)
     char *text;
     int state;
{
  static int list_index, len;
  char *name;

  /* If this is a new word to complete, initialize now.  This includes
     saving the length of TEXT for efficiency, and initializing the index
     variable to 0. */
  if (!state)
    {
      list_index = 0;
      len = strlen (text);
    }

  /* Return the next name which partially matches from the command list. */
  while (name = commands[list_index].name)
    {
      list_index++;

      if (strncmp (name, text, len) == 0)
        return (dupstr(name));
    }

  /* If no names matched, then return NULL. */
  return ((char *)NULL);
}

/* **************************************************************** */
/*                                                                  */
/*                       FileMan Commands                           */
/*                                                                  */
/* **************************************************************** */

/* String to pass to system ().  This is for the LIST, VIEW and RENAME
   commands. */
static char syscom[1024];

/* List the file(s) named in arg. */
com_list (arg)
     char *arg;
{
  if (!arg)
    arg = "";

  sprintf (syscom, "ls -FClg %s", arg);
  return (system (syscom));
}

com_view (arg)
     char *arg;
{
  if (!valid_argument ("view", arg))
    return 1;

  sprintf (syscom, "more %s", arg);
  return (system (syscom));
}

com_rename (arg)
     char *arg;
{
  too_dangerous ("rename");
  return (1);
}

com_stat (arg)
     char *arg;
{
  struct stat finfo;

  if (!valid_argument ("stat", arg))
    return (1);

  if (stat (arg, &#38;finfo) == -1)
    {
      perror (arg);
      return (1);
    }

  printf ("Statistics for `%s':\n", arg);

  printf ("%s has %d link%s, and is %d byte%s in length.\n", arg,
          finfo.st_nlink,
          (finfo.st_nlink == 1) ? "" : "s",
          finfo.st_size,
          (finfo.st_size == 1) ? "" : "s");
  printf ("Inode Last Change at: %s", ctime (&#38;finfo.st_ctime));
  printf ("      Last access at: %s", ctime (&#38;finfo.st_atime));
  printf ("    Last modified at: %s", ctime (&#38;finfo.st_mtime));
  return (0);
}

com_delete (arg)
     char *arg;
{
  too_dangerous ("delete");
  return (1);
}

/* Print out help for ARG, or for all of the commands if ARG is
   not present. */
com_help (arg)
     char *arg;
{
  register int i;
  int printed = 0;

  for (i = 0; commands[i].name; i++)
    {
      if (!*arg || (strcmp (arg, commands[i].name) == 0))
        {
          printf ("%s\t\t%s.\n", commands[i].name, commands[i].doc);
          printed++;
        }
    }

  if (!printed)
    {
      printf ("No commands match `%s'.  Possibilties are:\n", arg);

      for (i = 0; commands[i].name; i++)
        {
          /* Print in six columns. */
          if (printed == 6)
            {
              printed = 0;
              printf ("\n");
            }

          printf ("%s\t", commands[i].name);
          printed++;
        }

      if (printed)
        printf ("\n");
    }
  return (0);
}

/* Change to the directory ARG. */
com_cd (arg)
     char *arg;
{
  if (chdir (arg) == -1)
    {
      perror (arg);
      return 1;
    }

  com_pwd ("");
  return (0);
}

/* Print out the current working directory. */
com_pwd (ignore)
     char *ignore;
{
  char dir[1024], *s;

  s = getwd (dir);
  if (s == 0)
    {
      printf ("Error getting pwd: %s\n", dir);
      return 1;
    }

  printf ("Current directory is %s\n", dir);
  return 0;
}

/* The user wishes to quit using this program.  Just set DONE non-zero. */
com_quit (arg)
     char *arg;
{
  done = 1;
  return (0);
}

/* Function which tells you that you can't do this. */
too_dangerous (caller)
     char *caller;
{
  fprintf (stderr,
           "%s: Too dangerous for me to distribute.  Write it yourself.\n",
           caller);
}

/* Return non-zero if ARG is a valid argument for CALLER, else print
   an error message and return zero. */
int
valid_argument (caller, arg)
     char *caller, *arg;
{
  if (!arg || !*arg)
    {
      fprintf (stderr, "%s: Argument required.\n", caller);
      return (0);
    }

  return (1);
}
</PRE>



<H1><A NAME="SEC46" HREF="readline.html#TOC46">Concept Index</A></H1>
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<LI><A HREF="readline.html#IDX8">initialization file, readline</A>
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</DIR>
<H2><A NAME="k">k</A></H2>
<DIR>
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</DIR>
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<DIR>
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<H2><A NAME="y">y</A></H2>
<DIR>
<LI><A HREF="readline.html#IDX6">yanking text</A>
</DIR>

</P>


<H1><A NAME="SEC47" HREF="readline.html#TOC47">Function and Variable Index</A></H1>
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<H2><A NAME="(">(</A></H2>
<DIR>
<LI><A HREF="readline.html#IDX164">(int</A>
</DIR>
<H2><A NAME="a">a</A></H2>
<DIR>
<LI><A HREF="readline.html#IDX83">abort (C-g)</A>
<LI><A HREF="readline.html#IDX34">accept-line (Newline, Return)</A>
<LI><A HREF="readline.html#IDX167">alphabetic</A>
</DIR>
<H2><A NAME="b">b</A></H2>
<DIR>
<LI><A HREF="readline.html#IDX29">backward-char (C-b)</A>
<LI><A HREF="readline.html#IDX48">backward-delete-char (Rubout)</A>
<LI><A HREF="readline.html#IDX59">backward-kill-line (C-x Rubout)</A>
<LI><A HREF="readline.html#IDX63">backward-kill-word (M-DEL)</A>
<LI><A HREF="readline.html#IDX31">backward-word (M-b)</A>
<LI><A HREF="readline.html#IDX37">beginning-of-history (M-&#38;#60;)</A>
<LI><A HREF="readline.html#IDX26">beginning-of-line (C-a)</A>
<LI><A HREF="readline.html#IDX9">bell-style</A>
</DIR>
<H2><A NAME="c">c</A></H2>
<DIR>
<LI><A HREF="readline.html#IDX81">call-last-kbd-macro (C-x e)</A>
<LI><A HREF="readline.html#IDX57">capitalize-word (M-c)</A>
<LI><A HREF="readline.html#IDX91">character-search (C-])</A>
<LI><A HREF="readline.html#IDX92">character-search-backward (M-C-])</A>
<LI><A HREF="readline.html#IDX32">clear-screen (C-l)</A>
<LI><A HREF="readline.html#IDX10">comment-begin</A>
<LI><A HREF="readline.html#IDX74">complete (TAB)</A>
<LI><A HREF="readline.html#IDX11">completion-query-items</A>
<LI><A HREF="readline.html#IDX194">completion_matches</A>
<LI><A HREF="readline.html#IDX12">convert-meta</A>
<LI><A HREF="readline.html#IDX68">copy-backward-word ()</A>
<LI><A HREF="readline.html#IDX69">copy-forward-word ()</A>
<LI><A HREF="readline.html#IDX67">copy-region-as-kill ()</A>
</DIR>
<H2><A NAME="d">d</A></H2>
<DIR>
<LI><A HREF="readline.html#IDX47">delete-char (C-d)</A>
<LI><A HREF="readline.html#IDX78">delete-char-or-list ()</A>
<LI><A HREF="readline.html#IDX65">delete-horizontal-space ()</A>
<LI><A HREF="readline.html#IDX72">digit-argument (M-0, M-1, ... M--)</A>
<LI><A HREF="readline.html#IDX173">digit_p</A>
<LI><A HREF="readline.html#IDX176">digit_value</A>
<LI><A HREF="readline.html#IDX169">ding</A>
<LI><A HREF="readline.html#IDX13">disable-completion</A>
<LI><A HREF="readline.html#IDX84">do-uppercase-version (M-a, M-b, M-<VAR>x</VAR>, ...)</A>
<LI><A HREF="readline.html#IDX56">downcase-word (M-l)</A>
<LI><A HREF="readline.html#IDX94">dump-functions ()</A>
<LI><A HREF="readline.html#IDX96">dump-macros ()</A>
<LI><A HREF="readline.html#IDX95">dump-variables ()</A>
</DIR>
<H2><A NAME="e">e</A></H2>
<DIR>
<LI><A HREF="readline.html#IDX14">editing-mode</A>
<LI><A HREF="readline.html#IDX15">enable-keypad</A>
<LI><A HREF="readline.html#IDX80">end-kbd-macro (C-x ))</A>
<LI><A HREF="readline.html#IDX38">end-of-history (M-&#38;#62;)</A>
<LI><A HREF="readline.html#IDX27">end-of-line (C-e)</A>
<LI><A HREF="readline.html#IDX90">exchange-point-and-mark (C-x C-x)</A>
<LI><A HREF="readline.html#IDX16">expand-tilde</A>
</DIR>
<H2><A NAME="f">f</A></H2>
<DIR>
<LI><A HREF="readline.html#IDX195">filename_completion_function</A>
<LI><A HREF="readline.html#IDX49">forward-backward-delete-char ()</A>
<LI><A HREF="readline.html#IDX28">forward-char (C-f)</A>
<LI><A HREF="readline.html#IDX40">forward-search-history (C-s)</A>
<LI><A HREF="readline.html#IDX30">forward-word (M-f)</A>
<LI><A HREF="readline.html#IDX146">free_undo_list</A>
</DIR>
<H2><A NAME="h">h</A></H2>
<DIR>
<LI><A HREF="readline.html#IDX44">history-search-backward ()</A>
<LI><A HREF="readline.html#IDX43">history-search-forward ()</A>
<LI><A HREF="readline.html#IDX17">horizontal-scroll-mode</A>
</DIR>
<H2><A NAME="i">i</A></H2>
<DIR>
<LI><A HREF="readline.html#IDX18">input-meta</A>
<LI><A HREF="readline.html#IDX93">insert-comment (M-#)</A>
<LI><A HREF="readline.html#IDX76">insert-completions (M-*)</A>
<LI><A HREF="readline.html#IDX20">isearch-terminators</A>
</DIR>
<H2><A NAME="k">k</A></H2>
<DIR>
<LI><A HREF="readline.html#IDX21">keymap</A>
<LI><A HREF="readline.html#IDX58">kill-line (C-k)</A>
<LI><A HREF="readline.html#IDX66">kill-region ()</A>
<LI><A HREF="readline.html#IDX61">kill-whole-line ()</A>
<LI><A HREF="readline.html#IDX62">kill-word (M-d)</A>
</DIR>
<H2><A NAME="l">l</A></H2>
<DIR>
<LI><A HREF="readline.html#IDX172">lowercase_p</A>
</DIR>
<H2><A NAME="m">m</A></H2>
<DIR>
<LI><A HREF="readline.html#IDX22">mark-modified-lines</A>
<LI><A HREF="readline.html#IDX77">menu-complete ()</A>
<LI><A HREF="readline.html#IDX19">meta-flag</A>
</DIR>
<H2><A NAME="n">n</A></H2>
<DIR>
<LI><A HREF="readline.html#IDX36">next-history (C-n)</A>
<LI><A HREF="readline.html#IDX42">non-incremental-forward-search-history (M-n)</A>
<LI><A HREF="readline.html#IDX41">non-incremental-reverse-search-history (M-p)</A>
<LI><A HREF="readline.html#IDX168">numeric</A>
</DIR>
<H2><A NAME="o">o</A></H2>
<DIR>
<LI><A HREF="readline.html#IDX23">output-meta</A>
</DIR>
<H2><A NAME="p">p</A></H2>
<DIR>
<LI><A HREF="readline.html#IDX75">possible-completions (M-?)</A>
<LI><A HREF="readline.html#IDX85">prefix-meta (ESC)</A>
<LI><A HREF="readline.html#IDX35">previous-history (C-p)</A>
</DIR>
<H2><A NAME="q">q</A></H2>
<DIR>
<LI><A HREF="readline.html#IDX50">quoted-insert (C-q, C-v)</A>
</DIR>
<H2><A NAME="r">r</A></H2>
<DIR>
<LI><A HREF="readline.html#IDX82">re-read-init-file (C-x C-r)</A>
<LI><A HREF="readline.html#IDX97">readline</A>
<LI><A HREF="readline.html#IDX33">redraw-current-line ()</A>
<LI><A HREF="readline.html#IDX39">reverse-search-history (C-r)</A>
<LI><A HREF="readline.html#IDX87">revert-line (M-r)</A>
<LI><A HREF="readline.html#IDX119">rl_add_defun</A>
<LI><A HREF="readline.html#IDX145">rl_add_undo</A>
<LI><A HREF="readline.html#IDX198">rl_attempted_completion_function</A>
<LI><A HREF="readline.html#IDX204">rl_basic_quote_characters</A>
<LI><A HREF="readline.html#IDX203">rl_basic_word_break_characters</A>
<LI><A HREF="readline.html#IDX143">rl_begin_undo_group</A>
<LI><A HREF="readline.html#IDX128">rl_bind_key</A>
<LI><A HREF="readline.html#IDX129">rl_bind_key_in_map</A>
<LI><A HREF="readline.html#IDX118">rl_binding_keymap</A>
<LI><A HREF="readline.html#IDX177">rl_callback_handler_install</A>
<LI><A HREF="readline.html#IDX179">rl_callback_handler_remove</A>
<LI><A HREF="readline.html#IDX178">rl_callback_read_char</A>
<LI><A HREF="readline.html#IDX180">rl_catch_signals</A>
<LI><A HREF="readline.html#IDX181">rl_catch_sigwinch</A>
<LI><A HREF="readline.html#IDX201">rl_char_is_quoted_p</A>
<LI><A HREF="readline.html#IDX182">rl_cleanup_after_signal</A>
<LI><A HREF="readline.html#IDX154">rl_clear_message</A>
<LI><A HREF="readline.html#IDX187">rl_clear_signals</A>
<LI><A HREF="readline.html#IDX188">rl_complete</A>, <A HREF="rlman.html#IDX191">rl_complete</A>
<LI><A HREF="readline.html#IDX190">rl_complete_internal</A>
<LI><A HREF="readline.html#IDX206">rl_completer_quote_characters</A>
<LI><A HREF="readline.html#IDX205">rl_completer_word_break_characters</A>
<LI><A HREF="readline.html#IDX209">rl_completion_append_character</A>
<LI><A HREF="readline.html#IDX216">rl_completion_display_matches_hook</A>
<LI><A HREF="readline.html#IDX189">rl_completion_entry_function</A>, <A HREF="rlman.html#IDX197">rl_completion_entry_function</A>
<LI><A HREF="readline.html#IDX202">rl_completion_query_items</A>
<LI><A HREF="readline.html#IDX121">rl_copy_keymap</A>
<LI><A HREF="readline.html#IDX159">rl_copy_text</A>
<LI><A HREF="readline.html#IDX158">rl_delete_text</A>
<LI><A HREF="readline.html#IDX215">rl_directory_completion_hook</A>
<LI><A HREF="readline.html#IDX123">rl_discard_keymap</A>
<LI><A HREF="readline.html#IDX170">rl_display_match_list</A>
<LI><A HREF="readline.html#IDX147">rl_do_undo</A>
<LI><A HREF="readline.html#IDX103">rl_done</A>
<LI><A HREF="readline.html#IDX101">rl_end</A>
<LI><A HREF="readline.html#IDX144">rl_end_undo_group</A>
<LI><A HREF="readline.html#IDX105">rl_erase_empty_line</A>
<LI><A HREF="readline.html#IDX114">rl_event_hook</A>
<LI><A HREF="readline.html#IDX117">rl_executing_keymap</A>
<LI><A HREF="readline.html#IDX211">rl_filename_completion_desired</A>
<LI><A HREF="readline.html#IDX200">rl_filename_dequoting_function</A>
<LI><A HREF="readline.html#IDX207">rl_filename_quote_characters</A>
<LI><A HREF="readline.html#IDX212">rl_filename_quoting_desired</A>
<LI><A HREF="readline.html#IDX199">rl_filename_quoting_function</A>
<LI><A HREF="readline.html#IDX150">rl_forced_update_display</A>
<LI><A HREF="readline.html#IDX183">rl_free_line_state</A>
<LI><A HREF="readline.html#IDX141">rl_function_dumper</A>
<LI><A HREF="readline.html#IDX138">rl_function_of_keyseq</A>
<LI><A HREF="readline.html#IDX134">rl_generic_bind</A>
<LI><A HREF="readline.html#IDX124">rl_get_keymap</A>
<LI><A HREF="readline.html#IDX126">rl_get_keymap_by_name</A>
<LI><A HREF="readline.html#IDX127">rl_get_keymap_name</A>
<LI><A HREF="readline.html#IDX162">rl_getc</A>
<LI><A HREF="readline.html#IDX115">rl_getc_function</A>
<LI><A HREF="readline.html#IDX210">rl_ignore_completion_duplicates</A>
<LI><A HREF="readline.html#IDX214">rl_ignore_some_completions_function</A>
<LI><A HREF="readline.html#IDX213">rl_inhibit_completion</A>
<LI><A HREF="readline.html#IDX165">rl_initialize</A>
<LI><A HREF="readline.html#IDX193">rl_insert_completions</A>
<LI><A HREF="readline.html#IDX157">rl_insert_text</A>
<LI><A HREF="readline.html#IDX110">rl_instream</A>
<LI><A HREF="readline.html#IDX139">rl_invoking_keyseqs</A>
<LI><A HREF="readline.html#IDX140">rl_invoking_keyseqs_in_map</A>
<LI><A HREF="readline.html#IDX160">rl_kill_text</A>
<LI><A HREF="readline.html#IDX107">rl_library_version</A>
<LI><A HREF="readline.html#IDX99">rl_line_buffer</A>
<LI><A HREF="readline.html#IDX142">rl_list_funmap_names</A>
<LI><A HREF="readline.html#IDX120">rl_make_bare_keymap</A>
<LI><A HREF="readline.html#IDX122">rl_make_keymap</A>
<LI><A HREF="readline.html#IDX102">rl_mark</A>
<LI><A HREF="readline.html#IDX153">rl_message</A>
<LI><A HREF="readline.html#IDX148">rl_modifying</A>
<LI><A HREF="readline.html#IDX137">rl_named_function</A>
<LI><A HREF="readline.html#IDX151">rl_on_new_line</A>
<LI><A HREF="readline.html#IDX111">rl_outstream</A>
<LI><A HREF="readline.html#IDX135">rl_parse_and_bind</A>
<LI><A HREF="readline.html#IDX104">rl_pending_input</A>
<LI><A HREF="readline.html#IDX100">rl_point</A>
<LI><A HREF="readline.html#IDX192">rl_possible_completions</A>
<LI><A HREF="readline.html#IDX113">rl_pre_input_hook</A>
<LI><A HREF="readline.html#IDX106">rl_prompt</A>
<LI><A HREF="readline.html#IDX136">rl_read_init_file</A>
<LI><A HREF="readline.html#IDX161">rl_read_key</A>
<LI><A HREF="readline.html#IDX109">rl_readline_name</A>
<LI><A HREF="readline.html#IDX149">rl_redisplay</A>
<LI><A HREF="readline.html#IDX116">rl_redisplay_function</A>
<LI><A HREF="readline.html#IDX184">rl_reset_after_signal</A>
<LI><A HREF="readline.html#IDX152">rl_reset_line_state</A>
<LI><A HREF="readline.html#IDX166">rl_reset_terminal</A>
<LI><A HREF="readline.html#IDX185">rl_resize_terminal</A>
<LI><A HREF="readline.html#IDX156">rl_restore_prompt</A>
<LI><A HREF="readline.html#IDX155">rl_save_prompt</A>
<LI><A HREF="readline.html#IDX125">rl_set_keymap</A>
<LI><A HREF="readline.html#IDX186">rl_set_signals</A>
<LI><A HREF="readline.html#IDX208">rl_special_prefixes</A>
<LI><A HREF="readline.html#IDX112">rl_startup_hook</A>
<LI><A HREF="readline.html#IDX163">rl_stuff_char</A>
<LI><A HREF="readline.html#IDX108">rl_terminal_name</A>
<LI><A HREF="readline.html#IDX133">rl_unbind_command_in_map</A>
<LI><A HREF="readline.html#IDX132">rl_unbind_function_in_map</A>
<LI><A HREF="readline.html#IDX130">rl_unbind_key</A>
<LI><A HREF="readline.html#IDX131">rl_unbind_key_in_map</A>
</DIR>
<H2><A NAME="s">s</A></H2>
<DIR>
<LI><A HREF="readline.html#IDX52">self-insert (a, b, A, 1, !, ...)</A>
<LI><A HREF="readline.html#IDX89">set-mark (C-@)</A>
<LI><A HREF="readline.html#IDX24">show-all-if-ambiguous</A>
<LI><A HREF="readline.html#IDX79">start-kbd-macro (C-x ()</A>
</DIR>
<H2><A NAME="t">t</A></H2>
<DIR>
<LI><A HREF="readline.html#IDX51">tab-insert (M-TAB)</A>
<LI><A HREF="readline.html#IDX88">tilde-expand (M-~)</A>
<LI><A HREF="readline.html#IDX175">to_lower</A>
<LI><A HREF="readline.html#IDX174">to_upper</A>
<LI><A HREF="readline.html#IDX53">transpose-chars (C-t)</A>
<LI><A HREF="readline.html#IDX54">transpose-words (M-t)</A>
</DIR>
<H2><A NAME="u">u</A></H2>
<DIR>
<LI><A HREF="readline.html#IDX86">undo (C-_, C-x C-u)</A>
<LI><A HREF="readline.html#IDX73">universal-argument ()</A>
<LI><A HREF="readline.html#IDX60">unix-line-discard (C-u)</A>
<LI><A HREF="readline.html#IDX64">unix-word-rubout (C-w)</A>
<LI><A HREF="readline.html#IDX55">upcase-word (M-u)</A>
<LI><A HREF="readline.html#IDX171">uppercase_p</A>
<LI><A HREF="readline.html#IDX196">username_completion_function</A>
</DIR>
<H2><A NAME="v">v</A></H2>
<DIR>
<LI><A HREF="readline.html#IDX25">visible-stats</A>
</DIR>
<H2><A NAME="y">y</A></H2>
<DIR>
<LI><A HREF="readline.html#IDX70">yank (C-y)</A>
<LI><A HREF="readline.html#IDX46">yank-last-arg (M-., M-_)</A>
<LI><A HREF="readline.html#IDX45">yank-nth-arg (M-C-y)</A>
<LI><A HREF="readline.html#IDX71">yank-pop (M-y)</A>
</DIR>

</P>
<P><HR><P>
This document was generated on 31 December 1998 using the
<A HREF="http://wwwinfo.cern.ch/dis/texi2html/">texi2html</A>
translator version 1.52.</P>
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