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/* This test program is part of GDB, the GNU debugger.
Copyright 2019-2020 Free Software Foundation, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
const char laconic = 'A';
const char *const lewd=&laconic;
/* volatile variables */
volatile char vox = 'B';
volatile unsigned char victuals = 'C';
volatile short vixen = 200;
volatile unsigned short vitriol = 300;
volatile long vellum = 1000;
volatile unsigned long valve = 2000;
volatile float vacuity = 3.0;
volatile double vertigo = 10;
/* pointers to volatile variables */
volatile char * vampire = &vox;
volatile unsigned char * viper = &victuals;
volatile short * vigour = &vixen;
volatile unsigned short * vapour = &vitriol;
volatile long * ventricle = &vellum;
volatile unsigned long * vigintillion = &valve;
volatile float * vocation = &vacuity;
volatile double * veracity = &vertigo;
/* volatile pointers to volatile variables */
volatile char * volatile vapidity = &vox;
volatile unsigned char * volatile velocity = &victuals;
volatile short * volatile veneer = &vixen;
volatile unsigned short * volatile video = &vitriol;
volatile long * volatile vacuum = &vellum;
volatile unsigned long * volatile veniality = &valve;
volatile float * volatile vitality = &vacuity;
volatile double * volatile voracity = &vertigo;
/* volatile arrays */
volatile char violent[2];
volatile unsigned char violet[2];
volatile short vips[2];
volatile unsigned short virgen[2];
volatile long vulgar[2];
volatile unsigned long vulture[2];
volatile float vilify[2];
volatile double villar[2];
/* const volatile vars */
const volatile char victor = 'Y';
/* pointers to const volatiles */
const volatile char * victory = &victor;
/* const pointers to const volatile vars */
const volatile char * const cavern = &victor;
/* volatile pointers to const vars */
const char * volatile caveat = &laconic;
const unsigned char * volatile covenant;
/* volatile pointers to const volatile vars */
const volatile char * volatile vizier = &victor;
const volatile unsigned char * volatile vanadium;
/* const volatile pointers */
char * const volatile vane;
unsigned char * const volatile veldt;
/* const volatile pointers to const vars */
const char * const volatile cove;
const unsigned char * const volatile cavity;
/* const volatile pointers to volatile vars */
volatile char * const volatile vagus;
volatile unsigned char * const volatile vagrancy;
/* const volatile pointers to const volatile */
const volatile char * const volatile vagary;
const volatile unsigned char * const volatile vendor;
/* const volatile arrays */
const volatile char vindictive[2];
const volatile unsigned char vegetation[2];
int
main (void)
{
return 0;
}
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