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path: root/gdb/sparcl-stub.c
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// OBSOLETE /****************************************************************************
// OBSOLETE 
// OBSOLETE 		THIS SOFTWARE IS NOT COPYRIGHTED
// OBSOLETE 
// OBSOLETE    HP offers the following for use in the public domain.  HP makes no
// OBSOLETE    warranty with regard to the software or it's performance and the
// OBSOLETE    user accepts the software "AS IS" with all faults.
// OBSOLETE 
// OBSOLETE    HP DISCLAIMS ANY WARRANTIES, EXPRESS OR IMPLIED, WITH REGARD
// OBSOLETE    TO THIS SOFTWARE INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OBSOLETE    OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
// OBSOLETE 
// OBSOLETE ****************************************************************************/
// OBSOLETE 
// OBSOLETE /****************************************************************************
// OBSOLETE  *  Header: remcom.c,v 1.34 91/03/09 12:29:49 glenne Exp $
// OBSOLETE  *
// OBSOLETE  *  Module name: remcom.c $
// OBSOLETE  *  Revision: 1.34 $
// OBSOLETE  *  Date: 91/03/09 12:29:49 $
// OBSOLETE  *  Contributor:     Lake Stevens Instrument Division$
// OBSOLETE  *
// OBSOLETE  *  Description:     low level support for gdb debugger. $
// OBSOLETE  *
// OBSOLETE  *  Considerations:  only works on target hardware $
// OBSOLETE  *
// OBSOLETE  *  Written by:      Glenn Engel $
// OBSOLETE  *  ModuleState:     Experimental $
// OBSOLETE  *
// OBSOLETE  *  NOTES:           See Below $
// OBSOLETE  *
// OBSOLETE  *  Modified for SPARC by Stu Grossman, Cygnus Support.
// OBSOLETE  *  Based on sparc-stub.c, it's modified for SPARClite Debug Unit hardware
// OBSOLETE  *  breakpoint support to create sparclite-stub.c, by Kung Hsu, Cygnus Support.
// OBSOLETE  *
// OBSOLETE  *  This code has been extensively tested on the Fujitsu SPARClite demo board.
// OBSOLETE  *
// OBSOLETE  *  To enable debugger support, two things need to happen.  One, a
// OBSOLETE  *  call to set_debug_traps() is necessary in order to allow any breakpoints
// OBSOLETE  *  or error conditions to be properly intercepted and reported to gdb.
// OBSOLETE  *  Two, a breakpoint needs to be generated to begin communication.  This
// OBSOLETE  *  is most easily accomplished by a call to breakpoint().  Breakpoint()
// OBSOLETE  *  simulates a breakpoint by executing a trap #1.
// OBSOLETE  *
// OBSOLETE  *************
// OBSOLETE  *
// OBSOLETE  *    The following gdb commands are supported:
// OBSOLETE  *
// OBSOLETE  * command          function                               Return value
// OBSOLETE  *
// OBSOLETE  *    g             return the value of the CPU registers  hex data or ENN
// OBSOLETE  *    G             set the value of the CPU registers     OK or ENN
// OBSOLETE  *    P             set the value of a single CPU register OK or ENN
// OBSOLETE  *
// OBSOLETE  *    mAA..AA,LLLL  Read LLLL bytes at address AA..AA      hex data or ENN
// OBSOLETE  *    MAA..AA,LLLL: Write LLLL bytes at address AA.AA      OK or ENN
// OBSOLETE  *
// OBSOLETE  *    c             Resume at current address              SNN   ( signal NN)
// OBSOLETE  *    cAA..AA       Continue at address AA..AA             SNN
// OBSOLETE  *
// OBSOLETE  *    s             Step one instruction                   SNN
// OBSOLETE  *    sAA..AA       Step one instruction from AA..AA       SNN
// OBSOLETE  *
// OBSOLETE  *    k             kill
// OBSOLETE  *
// OBSOLETE  *    ?             What was the last sigval ?             SNN   (signal NN)
// OBSOLETE  *
// OBSOLETE  * All commands and responses are sent with a packet which includes a
// OBSOLETE  * checksum.  A packet consists of
// OBSOLETE  *
// OBSOLETE  * $<packet info>#<checksum>.
// OBSOLETE  *
// OBSOLETE  * where
// OBSOLETE  * <packet info> :: <characters representing the command or response>
// OBSOLETE  * <checksum>    :: < two hex digits computed as modulo 256 sum of <packetinfo>>
// OBSOLETE  *
// OBSOLETE  * When a packet is received, it is first acknowledged with either '+' or '-'.
// OBSOLETE  * '+' indicates a successful transfer.  '-' indicates a failed transfer.
// OBSOLETE  *
// OBSOLETE  * Example:
// OBSOLETE  *
// OBSOLETE  * Host:                  Reply:
// OBSOLETE  * $m0,10#2a               +$00010203040506070809101112131415#42
// OBSOLETE  *
// OBSOLETE  ****************************************************************************/
// OBSOLETE 
// OBSOLETE #include <string.h>
// OBSOLETE #include <signal.h>
// OBSOLETE #include <sparclite.h>
// OBSOLETE 
// OBSOLETE /************************************************************************
// OBSOLETE  *
// OBSOLETE  * external low-level support routines
// OBSOLETE  */
// OBSOLETE 
// OBSOLETE extern void putDebugChar (int c); /* write a single character      */
// OBSOLETE extern int getDebugChar (void);	/* read and return a single char */
// OBSOLETE 
// OBSOLETE /************************************************************************/
// OBSOLETE /* BUFMAX defines the maximum number of characters in inbound/outbound buffers*/
// OBSOLETE /* at least NUMREGBYTES*2 are needed for register packets */
// OBSOLETE #define BUFMAX 2048
// OBSOLETE 
// OBSOLETE static int initialized = 0;	/* !0 means we've been initialized */
// OBSOLETE 
// OBSOLETE extern void breakinst ();
// OBSOLETE static void set_mem_fault_trap (int enable);
// OBSOLETE static void get_in_break_mode (void);
// OBSOLETE 
// OBSOLETE static const char hexchars[]="0123456789abcdef";
// OBSOLETE 
// OBSOLETE #define NUMREGS 80 
// OBSOLETE 
// OBSOLETE /* Number of bytes of registers.  */
// OBSOLETE #define NUMREGBYTES (NUMREGS * 4)
// OBSOLETE enum regnames {G0, G1, G2, G3, G4, G5, G6, G7,
// OBSOLETE 		 O0, O1, O2, O3, O4, O5, SP, O7,
// OBSOLETE 		 L0, L1, L2, L3, L4, L5, L6, L7,
// OBSOLETE 		 I0, I1, I2, I3, I4, I5, FP, I7,
// OBSOLETE 
// OBSOLETE 		 F0, F1, F2, F3, F4, F5, F6, F7,
// OBSOLETE 		 F8, F9, F10, F11, F12, F13, F14, F15,
// OBSOLETE 		 F16, F17, F18, F19, F20, F21, F22, F23,
// OBSOLETE 		 F24, F25, F26, F27, F28, F29, F30, F31,
// OBSOLETE 		 Y, PSR, WIM, TBR, PC, NPC, FPSR, CPSR,
// OBSOLETE 		 DIA1, DIA2, DDA1, DDA2, DDV1, DDV2, DCR, DSR };
// OBSOLETE 
// OBSOLETE /***************************  ASSEMBLY CODE MACROS *************************/
// OBSOLETE /* 									   */
// OBSOLETE 
// OBSOLETE extern void trap_low();
// OBSOLETE 
// OBSOLETE /* Create private copies of common functions used by the stub.  This prevents
// OBSOLETE    nasty interactions between app code and the stub (for instance if user steps
// OBSOLETE    into strlen, etc..) */
// OBSOLETE 
// OBSOLETE static char *
// OBSOLETE strcpy (char *dst, const char *src)
// OBSOLETE {
// OBSOLETE   char *retval = dst;
// OBSOLETE 
// OBSOLETE   while ((*dst++ = *src++) != '\000');
// OBSOLETE 
// OBSOLETE   return retval;
// OBSOLETE }
// OBSOLETE 
// OBSOLETE static void *
// OBSOLETE memcpy (void *vdst, const void *vsrc, int n)
// OBSOLETE {
// OBSOLETE   char *dst = vdst;
// OBSOLETE   const char *src = vsrc;
// OBSOLETE   char *retval = dst;
// OBSOLETE 
// OBSOLETE   while (n-- > 0)
// OBSOLETE     *dst++ = *src++;
// OBSOLETE 
// OBSOLETE   return retval;
// OBSOLETE }
// OBSOLETE 
// OBSOLETE asm("
// OBSOLETE 	.reserve trapstack, 1000 * 4, \"bss\", 8
// OBSOLETE 
// OBSOLETE 	.data
// OBSOLETE 	.align	4
// OBSOLETE 
// OBSOLETE in_trap_handler:
// OBSOLETE 	.word	0
// OBSOLETE 
// OBSOLETE 	.text
// OBSOLETE 	.align 4
// OBSOLETE 
// OBSOLETE ! This function is called when any SPARC trap (except window overflow or
// OBSOLETE ! underflow) occurs.  It makes sure that the invalid register window is still
// OBSOLETE ! available before jumping into C code.  It will also restore the world if you
// OBSOLETE ! return from handle_exception.
// OBSOLETE !
// OBSOLETE ! On entry, trap_low expects l1 and l2 to contain pc and npc respectivly.
// OBSOLETE ! Register usage throughout the routine is as follows:
// OBSOLETE !
// OBSOLETE !	l0 - psr
// OBSOLETE !	l1 - pc
// OBSOLETE !	l2 - npc
// OBSOLETE !	l3 - wim
// OBSOLETE !	l4 - scratch and y reg
// OBSOLETE !	l5 - scratch and tbr
// OBSOLETE !	l6 - unused
// OBSOLETE !	l7 - unused
// OBSOLETE 
// OBSOLETE 	.globl _trap_low
// OBSOLETE _trap_low:
// OBSOLETE 	mov	%psr, %l0
// OBSOLETE 	mov	%wim, %l3
// OBSOLETE 
// OBSOLETE 	srl	%l3, %l0, %l4		! wim >> cwp
// OBSOLETE 	cmp	%l4, 1
// OBSOLETE 	bne	window_fine		! Branch if not in the invalid window
// OBSOLETE 	nop
// OBSOLETE 
// OBSOLETE ! Handle window overflow
// OBSOLETE 
// OBSOLETE 	mov	%g1, %l4		! Save g1, we use it to hold the wim
// OBSOLETE 	srl	%l3, 1, %g1		! Rotate wim right
// OBSOLETE 	tst	%g1
// OBSOLETE 	bg	good_wim		! Branch if new wim is non-zero
// OBSOLETE 	nop
// OBSOLETE 
// OBSOLETE ! At this point, we need to bring a 1 into the high order bit of the wim.
// OBSOLETE ! Since we don't want to make any assumptions about the number of register
// OBSOLETE ! windows, we figure it out dynamically so as to setup the wim correctly.
// OBSOLETE 
// OBSOLETE 	not	%g1			! Fill g1 with ones
// OBSOLETE 	mov	%g1, %wim		! Fill the wim with ones
// OBSOLETE 	nop
// OBSOLETE 	nop
// OBSOLETE 	nop
// OBSOLETE 	mov	%wim, %g1		! Read back the wim
// OBSOLETE 	inc	%g1			! Now g1 has 1 just to left of wim
// OBSOLETE 	srl	%g1, 1, %g1		! Now put 1 at top of wim
// OBSOLETE 	mov	%g0, %wim		! Clear wim so that subsequent save
// OBSOLETE 	nop				!  won't trap
// OBSOLETE 	nop
// OBSOLETE 	nop
// OBSOLETE 
// OBSOLETE good_wim:
// OBSOLETE 	save	%g0, %g0, %g0		! Slip into next window
// OBSOLETE 	mov	%g1, %wim		! Install the new wim
// OBSOLETE 
// OBSOLETE 	std	%l0, [%sp + 0 * 4]	! save L & I registers
// OBSOLETE 	std	%l2, [%sp + 2 * 4]
// OBSOLETE 	std	%l4, [%sp + 4 * 4]
// OBSOLETE 	std	%l6, [%sp + 6 * 4]
// OBSOLETE 
// OBSOLETE 	std	%i0, [%sp + 8 * 4]
// OBSOLETE 	std	%i2, [%sp + 10 * 4]
// OBSOLETE 	std	%i4, [%sp + 12 * 4]
// OBSOLETE 	std	%i6, [%sp + 14 * 4]
// OBSOLETE 
// OBSOLETE 	restore				! Go back to trap window.
// OBSOLETE 	mov	%l4, %g1		! Restore %g1
// OBSOLETE 
// OBSOLETE window_fine:
// OBSOLETE 	sethi	%hi(in_trap_handler), %l4
// OBSOLETE 	ld	[%lo(in_trap_handler) + %l4], %l5
// OBSOLETE 	tst	%l5
// OBSOLETE 	bg	recursive_trap
// OBSOLETE 	inc	%l5
// OBSOLETE 
// OBSOLETE 	set	trapstack+1000*4, %sp	! Switch to trap stack
// OBSOLETE 
// OBSOLETE recursive_trap:
// OBSOLETE 	st	%l5, [%lo(in_trap_handler) + %l4]
// OBSOLETE 	sub	%sp,(16+1+6+1+80)*4,%sp	! Make room for input & locals
// OBSOLETE  					! + hidden arg + arg spill
// OBSOLETE 					! + doubleword alignment
// OBSOLETE 					! + registers[72] local var
// OBSOLETE 
// OBSOLETE 	std	%g0, [%sp + (24 + 0) * 4] ! registers[Gx]
// OBSOLETE 	std	%g2, [%sp + (24 + 2) * 4]
// OBSOLETE 	std	%g4, [%sp + (24 + 4) * 4]
// OBSOLETE 	std	%g6, [%sp + (24 + 6) * 4]
// OBSOLETE 
// OBSOLETE 	std	%i0, [%sp + (24 + 8) * 4] ! registers[Ox]
// OBSOLETE 	std	%i2, [%sp + (24 + 10) * 4]
// OBSOLETE 	std	%i4, [%sp + (24 + 12) * 4]
// OBSOLETE 	std	%i6, [%sp + (24 + 14) * 4]
// OBSOLETE 
// OBSOLETE 	mov	%y, %l4
// OBSOLETE 	mov	%tbr, %l5
// OBSOLETE 	st	%l4, [%sp + (24 + 64) * 4] ! Y
// OBSOLETE 	st	%l0, [%sp + (24 + 65) * 4] ! PSR
// OBSOLETE 	st	%l3, [%sp + (24 + 66) * 4] ! WIM
// OBSOLETE 	st	%l5, [%sp + (24 + 67) * 4] ! TBR
// OBSOLETE 	st	%l1, [%sp + (24 + 68) * 4] ! PC
// OBSOLETE 	st	%l2, [%sp + (24 + 69) * 4] ! NPC
// OBSOLETE 
// OBSOLETE 	or	%l0, 0xf20, %l4
// OBSOLETE 	mov	%l4, %psr		! Turn on traps, disable interrupts
// OBSOLETE 
// OBSOLETE 	set	0x1000, %l1
// OBSOLETE 	btst	%l1, %l0		! FP enabled?
// OBSOLETE 	be	no_fpstore
// OBSOLETE 	nop
// OBSOLETE 
// OBSOLETE ! Must save fsr first, to flush the FQ.  This may cause a deferred fp trap, so
// OBSOLETE ! traps must be enabled to allow the trap handler to clean things up.
// OBSOLETE 
// OBSOLETE 	st	%fsr, [%sp + (24 + 70) * 4]
// OBSOLETE 
// OBSOLETE 	std	%f0, [%sp + (24 + 32) * 4]
// OBSOLETE 	std	%f2, [%sp + (24 + 34) * 4]
// OBSOLETE 	std	%f4, [%sp + (24 + 36) * 4]
// OBSOLETE 	std	%f6, [%sp + (24 + 38) * 4]
// OBSOLETE 	std	%f8, [%sp + (24 + 40) * 4]
// OBSOLETE 	std	%f10, [%sp + (24 + 42) * 4]
// OBSOLETE 	std	%f12, [%sp + (24 + 44) * 4]
// OBSOLETE 	std	%f14, [%sp + (24 + 46) * 4]
// OBSOLETE 	std	%f16, [%sp + (24 + 48) * 4]
// OBSOLETE 	std	%f18, [%sp + (24 + 50) * 4]
// OBSOLETE 	std	%f20, [%sp + (24 + 52) * 4]
// OBSOLETE 	std	%f22, [%sp + (24 + 54) * 4]
// OBSOLETE 	std	%f24, [%sp + (24 + 56) * 4]
// OBSOLETE 	std	%f26, [%sp + (24 + 58) * 4]
// OBSOLETE 	std	%f28, [%sp + (24 + 60) * 4]
// OBSOLETE 	std	%f30, [%sp + (24 + 62) * 4]
// OBSOLETE no_fpstore:
// OBSOLETE 
// OBSOLETE 	call	_handle_exception
// OBSOLETE 	add	%sp, 24 * 4, %o0	! Pass address of registers
// OBSOLETE 
// OBSOLETE ! Reload all of the registers that aren't on the stack
// OBSOLETE 
// OBSOLETE 	ld	[%sp + (24 + 1) * 4], %g1 ! registers[Gx]
// OBSOLETE 	ldd	[%sp + (24 + 2) * 4], %g2
// OBSOLETE 	ldd	[%sp + (24 + 4) * 4], %g4
// OBSOLETE 	ldd	[%sp + (24 + 6) * 4], %g6
// OBSOLETE 
// OBSOLETE 	ldd	[%sp + (24 + 8) * 4], %i0 ! registers[Ox]
// OBSOLETE 	ldd	[%sp + (24 + 10) * 4], %i2
// OBSOLETE 	ldd	[%sp + (24 + 12) * 4], %i4
// OBSOLETE 	ldd	[%sp + (24 + 14) * 4], %i6
// OBSOLETE 
// OBSOLETE 
// OBSOLETE 	ldd	[%sp + (24 + 64) * 4], %l0 ! Y & PSR
// OBSOLETE 	ldd	[%sp + (24 + 68) * 4], %l2 ! PC & NPC
// OBSOLETE 
// OBSOLETE 	set	0x1000, %l5
// OBSOLETE 	btst	%l5, %l1		! FP enabled?
// OBSOLETE 	be	no_fpreload
// OBSOLETE 	nop
// OBSOLETE 
// OBSOLETE 	ldd	[%sp + (24 + 32) * 4], %f0
// OBSOLETE 	ldd	[%sp + (24 + 34) * 4], %f2
// OBSOLETE 	ldd	[%sp + (24 + 36) * 4], %f4
// OBSOLETE 	ldd	[%sp + (24 + 38) * 4], %f6
// OBSOLETE 	ldd	[%sp + (24 + 40) * 4], %f8
// OBSOLETE 	ldd	[%sp + (24 + 42) * 4], %f10
// OBSOLETE 	ldd	[%sp + (24 + 44) * 4], %f12
// OBSOLETE 	ldd	[%sp + (24 + 46) * 4], %f14
// OBSOLETE 	ldd	[%sp + (24 + 48) * 4], %f16
// OBSOLETE 	ldd	[%sp + (24 + 50) * 4], %f18
// OBSOLETE 	ldd	[%sp + (24 + 52) * 4], %f20
// OBSOLETE 	ldd	[%sp + (24 + 54) * 4], %f22
// OBSOLETE 	ldd	[%sp + (24 + 56) * 4], %f24
// OBSOLETE 	ldd	[%sp + (24 + 58) * 4], %f26
// OBSOLETE 	ldd	[%sp + (24 + 60) * 4], %f28
// OBSOLETE 	ldd	[%sp + (24 + 62) * 4], %f30
// OBSOLETE 
// OBSOLETE 	ld	[%sp + (24 + 70) * 4], %fsr
// OBSOLETE no_fpreload:
// OBSOLETE 
// OBSOLETE 	restore				! Ensure that previous window is valid
// OBSOLETE 	save	%g0, %g0, %g0		!  by causing a window_underflow trap
// OBSOLETE 
// OBSOLETE 	mov	%l0, %y
// OBSOLETE 	mov	%l1, %psr		! Make sure that traps are disabled
// OBSOLETE 					! for rett
// OBSOLETE 	sethi	%hi(in_trap_handler), %l4
// OBSOLETE 	ld	[%lo(in_trap_handler) + %l4], %l5
// OBSOLETE 	dec	%l5
// OBSOLETE 	st	%l5, [%lo(in_trap_handler) + %l4]
// OBSOLETE 
// OBSOLETE 	jmpl	%l2, %g0		! Restore old PC
// OBSOLETE 	rett	%l3			! Restore old nPC
// OBSOLETE ");
// OBSOLETE 
// OBSOLETE /* Convert ch from a hex digit to an int */
// OBSOLETE 
// OBSOLETE static int
// OBSOLETE hex (unsigned char ch)
// OBSOLETE {
// OBSOLETE   if (ch >= 'a' && ch <= 'f')
// OBSOLETE     return ch-'a'+10;
// OBSOLETE   if (ch >= '0' && ch <= '9')
// OBSOLETE     return ch-'0';
// OBSOLETE   if (ch >= 'A' && ch <= 'F')
// OBSOLETE     return ch-'A'+10;
// OBSOLETE   return -1;
// OBSOLETE }
// OBSOLETE 
// OBSOLETE static char remcomInBuffer[BUFMAX];
// OBSOLETE static char remcomOutBuffer[BUFMAX];
// OBSOLETE 
// OBSOLETE /* scan for the sequence $<data>#<checksum>     */
// OBSOLETE 
// OBSOLETE unsigned char *
// OBSOLETE getpacket (void)
// OBSOLETE {
// OBSOLETE   unsigned char *buffer = &remcomInBuffer[0];
// OBSOLETE   unsigned char checksum;
// OBSOLETE   unsigned char xmitcsum;
// OBSOLETE   int count;
// OBSOLETE   char ch;
// OBSOLETE 
// OBSOLETE   while (1)
// OBSOLETE     {
// OBSOLETE       /* wait around for the start character, ignore all other characters */
// OBSOLETE       while ((ch = getDebugChar ()) != '$')
// OBSOLETE 	;
// OBSOLETE 
// OBSOLETE retry:
// OBSOLETE       checksum = 0;
// OBSOLETE       xmitcsum = -1;
// OBSOLETE       count = 0;
// OBSOLETE 
// OBSOLETE       /* now, read until a # or end of buffer is found */
// OBSOLETE       while (count < BUFMAX)
// OBSOLETE 	{
// OBSOLETE 	  ch = getDebugChar ();
// OBSOLETE           if (ch == '$')
// OBSOLETE             goto retry;
// OBSOLETE 	  if (ch == '#')
// OBSOLETE 	    break;
// OBSOLETE 	  checksum = checksum + ch;
// OBSOLETE 	  buffer[count] = ch;
// OBSOLETE 	  count = count + 1;
// OBSOLETE 	}
// OBSOLETE       buffer[count] = 0;
// OBSOLETE 
// OBSOLETE       if (ch == '#')
// OBSOLETE 	{
// OBSOLETE 	  ch = getDebugChar ();
// OBSOLETE 	  xmitcsum = hex (ch) << 4;
// OBSOLETE 	  ch = getDebugChar ();
// OBSOLETE 	  xmitcsum += hex (ch);
// OBSOLETE 
// OBSOLETE 	  if (checksum != xmitcsum)
// OBSOLETE 	    {
// OBSOLETE 	      putDebugChar ('-');	/* failed checksum */
// OBSOLETE 	    }
// OBSOLETE 	  else
// OBSOLETE 	    {
// OBSOLETE 	      putDebugChar ('+');	/* successful transfer */
// OBSOLETE 
// OBSOLETE 	      /* if a sequence char is present, reply the sequence ID */
// OBSOLETE 	      if (buffer[2] == ':')
// OBSOLETE 		{
// OBSOLETE 		  putDebugChar (buffer[0]);
// OBSOLETE 		  putDebugChar (buffer[1]);
// OBSOLETE 
// OBSOLETE 		  return &buffer[3];
// OBSOLETE 		}
// OBSOLETE 
// OBSOLETE 	      return &buffer[0];
// OBSOLETE 	    }
// OBSOLETE 	}
// OBSOLETE     }
// OBSOLETE }
// OBSOLETE 
// OBSOLETE /* send the packet in buffer.  */
// OBSOLETE 
// OBSOLETE static void
// OBSOLETE putpacket (unsigned char *buffer)
// OBSOLETE {
// OBSOLETE   unsigned char checksum;
// OBSOLETE   int count;
// OBSOLETE   unsigned char ch;
// OBSOLETE 
// OBSOLETE   /*  $<packet info>#<checksum>. */
// OBSOLETE   do
// OBSOLETE     {
// OBSOLETE       putDebugChar('$');
// OBSOLETE       checksum = 0;
// OBSOLETE       count = 0;
// OBSOLETE 
// OBSOLETE       while (ch = buffer[count])
// OBSOLETE 	{
// OBSOLETE 	  putDebugChar (ch);
// OBSOLETE 	  checksum += ch;
// OBSOLETE 	  count += 1;
// OBSOLETE 	}
// OBSOLETE 
// OBSOLETE       putDebugChar('#');
// OBSOLETE       putDebugChar(hexchars[checksum >> 4]);
// OBSOLETE       putDebugChar(hexchars[checksum & 0xf]);
// OBSOLETE 
// OBSOLETE     }
// OBSOLETE   while (getDebugChar() != '+');
// OBSOLETE }
// OBSOLETE 
// OBSOLETE /* Indicate to caller of mem2hex or hex2mem that there has been an
// OBSOLETE    error.  */
// OBSOLETE static volatile int mem_err = 0;
// OBSOLETE 
// OBSOLETE /* Convert the memory pointed to by mem into hex, placing result in buf.
// OBSOLETE  * Return a pointer to the last char put in buf (null), in case of mem fault,
// OBSOLETE  * return 0.
// OBSOLETE  * If MAY_FAULT is non-zero, then we will handle memory faults by returning
// OBSOLETE  * a 0, else treat a fault like any other fault in the stub.
// OBSOLETE  */
// OBSOLETE 
// OBSOLETE static unsigned char *
// OBSOLETE mem2hex (unsigned char *mem, unsigned char *buf, int count, int may_fault)
// OBSOLETE {
// OBSOLETE   unsigned char ch;
// OBSOLETE 
// OBSOLETE   set_mem_fault_trap(may_fault);
// OBSOLETE 
// OBSOLETE   while (count-- > 0)
// OBSOLETE     {
// OBSOLETE       ch = *mem++;
// OBSOLETE       if (mem_err)
// OBSOLETE 	return 0;
// OBSOLETE       *buf++ = hexchars[ch >> 4];
// OBSOLETE       *buf++ = hexchars[ch & 0xf];
// OBSOLETE     }
// OBSOLETE 
// OBSOLETE   *buf = 0;
// OBSOLETE 
// OBSOLETE   set_mem_fault_trap(0);
// OBSOLETE 
// OBSOLETE   return buf;
// OBSOLETE }
// OBSOLETE 
// OBSOLETE /* convert the hex array pointed to by buf into binary to be placed in mem
// OBSOLETE  * return a pointer to the character AFTER the last byte written */
// OBSOLETE 
// OBSOLETE static char *
// OBSOLETE hex2mem (unsigned char *buf, unsigned char *mem, int count, int may_fault)
// OBSOLETE {
// OBSOLETE   int i;
// OBSOLETE   unsigned char ch;
// OBSOLETE 
// OBSOLETE   set_mem_fault_trap(may_fault);
// OBSOLETE 
// OBSOLETE   for (i=0; i<count; i++)
// OBSOLETE     {
// OBSOLETE       ch = hex(*buf++) << 4;
// OBSOLETE       ch |= hex(*buf++);
// OBSOLETE       *mem++ = ch;
// OBSOLETE       if (mem_err)
// OBSOLETE 	return 0;
// OBSOLETE     }
// OBSOLETE 
// OBSOLETE   set_mem_fault_trap(0);
// OBSOLETE 
// OBSOLETE   return mem;
// OBSOLETE }
// OBSOLETE 
// OBSOLETE /* This table contains the mapping between SPARC hardware trap types, and
// OBSOLETE    signals, which are primarily what GDB understands.  It also indicates
// OBSOLETE    which hardware traps we need to commandeer when initializing the stub. */
// OBSOLETE 
// OBSOLETE static struct hard_trap_info
// OBSOLETE {
// OBSOLETE   unsigned char tt;		/* Trap type code for SPARClite */
// OBSOLETE   unsigned char signo;		/* Signal that we map this trap into */
// OBSOLETE } hard_trap_info[] = {
// OBSOLETE   {0x01, SIGSEGV},		/* instruction access error */
// OBSOLETE   {0x02, SIGILL},		/* privileged instruction */
// OBSOLETE   {0x03, SIGILL},		/* illegal instruction */
// OBSOLETE   {0x04, SIGEMT},		/* fp disabled */
// OBSOLETE   {0x07, SIGBUS},		/* mem address not aligned */
// OBSOLETE   {0x09, SIGSEGV},		/* data access exception */
// OBSOLETE   {0x0a, SIGEMT},		/* tag overflow */
// OBSOLETE   {0x20, SIGBUS},		/* r register access error */
// OBSOLETE   {0x21, SIGBUS},		/* instruction access error */
// OBSOLETE   {0x24, SIGEMT},		/* cp disabled */
// OBSOLETE   {0x29, SIGBUS},		/* data access error */
// OBSOLETE   {0x2a, SIGFPE},		/* divide by zero */
// OBSOLETE   {0x2b, SIGBUS},		/* data store error */
// OBSOLETE   {0x80+1, SIGTRAP},		/* ta 1 - normal breakpoint instruction */
// OBSOLETE   {0xff, SIGTRAP},		/* hardware breakpoint */
// OBSOLETE   {0, 0}			/* Must be last */
// OBSOLETE };
// OBSOLETE 
// OBSOLETE /* Set up exception handlers for tracing and breakpoints */
// OBSOLETE 
// OBSOLETE void
// OBSOLETE set_debug_traps (void)
// OBSOLETE {
// OBSOLETE   struct hard_trap_info *ht;
// OBSOLETE 
// OBSOLETE /* Only setup fp traps if the FP is disabled.  */
// OBSOLETE 
// OBSOLETE   for (ht = hard_trap_info;
// OBSOLETE        ht->tt != 0 && ht->signo != 0;
// OBSOLETE        ht++)
// OBSOLETE     if (ht->tt != 4 || ! (read_psr () & 0x1000))
// OBSOLETE       exceptionHandler(ht->tt, trap_low);
// OBSOLETE 
// OBSOLETE   initialized = 1;
// OBSOLETE }
// OBSOLETE 
// OBSOLETE asm ("
// OBSOLETE ! Trap handler for memory errors.  This just sets mem_err to be non-zero.  It
// OBSOLETE ! assumes that %l1 is non-zero.  This should be safe, as it is doubtful that
// OBSOLETE ! 0 would ever contain code that could mem fault.  This routine will skip
// OBSOLETE ! past the faulting instruction after setting mem_err.
// OBSOLETE 
// OBSOLETE 	.text
// OBSOLETE 	.align 4
// OBSOLETE 
// OBSOLETE _fltr_set_mem_err:
// OBSOLETE 	sethi %hi(_mem_err), %l0
// OBSOLETE 	st %l1, [%l0 + %lo(_mem_err)]
// OBSOLETE 	jmpl %l2, %g0
// OBSOLETE 	rett %l2+4
// OBSOLETE ");
// OBSOLETE 
// OBSOLETE static void
// OBSOLETE set_mem_fault_trap (int enable)
// OBSOLETE {
// OBSOLETE   extern void fltr_set_mem_err();
// OBSOLETE   mem_err = 0;
// OBSOLETE 
// OBSOLETE   if (enable)
// OBSOLETE     exceptionHandler(9, fltr_set_mem_err);
// OBSOLETE   else
// OBSOLETE     exceptionHandler(9, trap_low);
// OBSOLETE }
// OBSOLETE 
// OBSOLETE asm ("
// OBSOLETE 	.text
// OBSOLETE 	.align 4
// OBSOLETE 
// OBSOLETE _dummy_hw_breakpoint:
// OBSOLETE 	jmpl %l2, %g0
// OBSOLETE 	rett %l2+4
// OBSOLETE 	nop
// OBSOLETE 	nop
// OBSOLETE ");
// OBSOLETE 
// OBSOLETE static void
// OBSOLETE get_in_break_mode (void)
// OBSOLETE {
// OBSOLETE   extern void dummy_hw_breakpoint();
// OBSOLETE 
// OBSOLETE   exceptionHandler (255, dummy_hw_breakpoint);
// OBSOLETE 
// OBSOLETE   asm ("ta 255");
// OBSOLETE 
// OBSOLETE   exceptionHandler (255, trap_low);
// OBSOLETE }
// OBSOLETE 
// OBSOLETE /* Convert the SPARC hardware trap type code to a unix signal number. */
// OBSOLETE 
// OBSOLETE static int
// OBSOLETE computeSignal (int tt)
// OBSOLETE {
// OBSOLETE   struct hard_trap_info *ht;
// OBSOLETE 
// OBSOLETE   for (ht = hard_trap_info; ht->tt && ht->signo; ht++)
// OBSOLETE     if (ht->tt == tt)
// OBSOLETE       return ht->signo;
// OBSOLETE 
// OBSOLETE   return SIGHUP;		/* default for things we don't know about */
// OBSOLETE }
// OBSOLETE 
// OBSOLETE /*
// OBSOLETE  * While we find nice hex chars, build an int.
// OBSOLETE  * Return number of chars processed.
// OBSOLETE  */
// OBSOLETE 
// OBSOLETE static int
// OBSOLETE hexToInt(char **ptr, int *intValue)
// OBSOLETE {
// OBSOLETE   int numChars = 0;
// OBSOLETE   int hexValue;
// OBSOLETE 
// OBSOLETE   *intValue = 0;
// OBSOLETE 
// OBSOLETE   while (**ptr)
// OBSOLETE     {
// OBSOLETE       hexValue = hex(**ptr);
// OBSOLETE       if (hexValue < 0)
// OBSOLETE 	break;
// OBSOLETE 
// OBSOLETE       *intValue = (*intValue << 4) | hexValue;
// OBSOLETE       numChars ++;
// OBSOLETE 
// OBSOLETE       (*ptr)++;
// OBSOLETE     }
// OBSOLETE 
// OBSOLETE   return (numChars);
// OBSOLETE }
// OBSOLETE 
// OBSOLETE /*
// OBSOLETE  * This function does all command procesing for interfacing to gdb.  It
// OBSOLETE  * returns 1 if you should skip the instruction at the trap address, 0
// OBSOLETE  * otherwise.
// OBSOLETE  */
// OBSOLETE 
// OBSOLETE static void
// OBSOLETE handle_exception (unsigned long *registers)
// OBSOLETE {
// OBSOLETE   int tt;			/* Trap type */
// OBSOLETE   int sigval;
// OBSOLETE   int addr;
// OBSOLETE   int length;
// OBSOLETE   char *ptr;
// OBSOLETE   unsigned long *sp;
// OBSOLETE   unsigned long dsr;
// OBSOLETE 
// OBSOLETE /* First, we must force all of the windows to be spilled out */
// OBSOLETE 
// OBSOLETE   asm("	save %sp, -64, %sp
// OBSOLETE 	save %sp, -64, %sp
// OBSOLETE 	save %sp, -64, %sp
// OBSOLETE 	save %sp, -64, %sp
// OBSOLETE 	save %sp, -64, %sp
// OBSOLETE 	save %sp, -64, %sp
// OBSOLETE 	save %sp, -64, %sp
// OBSOLETE 	save %sp, -64, %sp
// OBSOLETE 	restore
// OBSOLETE 	restore
// OBSOLETE 	restore
// OBSOLETE 	restore
// OBSOLETE 	restore
// OBSOLETE 	restore
// OBSOLETE 	restore
// OBSOLETE 	restore
// OBSOLETE ");
// OBSOLETE 
// OBSOLETE   get_in_break_mode ();		/* Enable DSU register writes */
// OBSOLETE 
// OBSOLETE   registers[DIA1] = read_asi (1, 0xff00);
// OBSOLETE   registers[DIA2] = read_asi (1, 0xff04);
// OBSOLETE   registers[DDA1] = read_asi (1, 0xff08);
// OBSOLETE   registers[DDA2] = read_asi (1, 0xff0c);
// OBSOLETE   registers[DDV1] = read_asi (1, 0xff10);
// OBSOLETE   registers[DDV2] = read_asi (1, 0xff14);
// OBSOLETE   registers[DCR] = read_asi (1, 0xff18);
// OBSOLETE   registers[DSR] = read_asi (1, 0xff1c);
// OBSOLETE 
// OBSOLETE   if (registers[PC] == (unsigned long)breakinst)
// OBSOLETE     {
// OBSOLETE       registers[PC] = registers[NPC];
// OBSOLETE       registers[NPC] += 4;
// OBSOLETE     }
// OBSOLETE   sp = (unsigned long *)registers[SP];
// OBSOLETE 
// OBSOLETE   dsr = (unsigned long)registers[DSR];
// OBSOLETE   if (dsr & 0x3c)
// OBSOLETE     tt = 255;
// OBSOLETE   else
// OBSOLETE     tt = (registers[TBR] >> 4) & 0xff;
// OBSOLETE 
// OBSOLETE   /* reply to host that an exception has occurred */
// OBSOLETE   sigval = computeSignal(tt);
// OBSOLETE   ptr = remcomOutBuffer;
// OBSOLETE 
// OBSOLETE   *ptr++ = 'T';
// OBSOLETE   *ptr++ = hexchars[sigval >> 4];
// OBSOLETE   *ptr++ = hexchars[sigval & 0xf];
// OBSOLETE 
// OBSOLETE   *ptr++ = hexchars[PC >> 4];
// OBSOLETE   *ptr++ = hexchars[PC & 0xf];
// OBSOLETE   *ptr++ = ':';
// OBSOLETE   ptr = mem2hex((char *)&registers[PC], ptr, 4, 0);
// OBSOLETE   *ptr++ = ';';
// OBSOLETE 
// OBSOLETE   *ptr++ = hexchars[FP >> 4];
// OBSOLETE   *ptr++ = hexchars[FP & 0xf];
// OBSOLETE   *ptr++ = ':';
// OBSOLETE   ptr = mem2hex(sp + 8 + 6, ptr, 4, 0); /* FP */
// OBSOLETE   *ptr++ = ';';
// OBSOLETE 
// OBSOLETE   *ptr++ = hexchars[SP >> 4];
// OBSOLETE   *ptr++ = hexchars[SP & 0xf];
// OBSOLETE   *ptr++ = ':';
// OBSOLETE   ptr = mem2hex((char *)&sp, ptr, 4, 0);
// OBSOLETE   *ptr++ = ';';
// OBSOLETE 
// OBSOLETE   *ptr++ = hexchars[NPC >> 4];
// OBSOLETE   *ptr++ = hexchars[NPC & 0xf];
// OBSOLETE   *ptr++ = ':';
// OBSOLETE   ptr = mem2hex((char *)&registers[NPC], ptr, 4, 0);
// OBSOLETE   *ptr++ = ';';
// OBSOLETE 
// OBSOLETE   *ptr++ = hexchars[O7 >> 4];
// OBSOLETE   *ptr++ = hexchars[O7 & 0xf];
// OBSOLETE   *ptr++ = ':';
// OBSOLETE   ptr = mem2hex((char *)&registers[O7], ptr, 4, 0);
// OBSOLETE   *ptr++ = ';';
// OBSOLETE 
// OBSOLETE   *ptr++ = 0;
// OBSOLETE 
// OBSOLETE   putpacket(remcomOutBuffer);
// OBSOLETE 
// OBSOLETE   while (1)
// OBSOLETE     {
// OBSOLETE       remcomOutBuffer[0] = 0;
// OBSOLETE 
// OBSOLETE       ptr = getpacket();
// OBSOLETE       switch (*ptr++)
// OBSOLETE 	{
// OBSOLETE 	case '?':
// OBSOLETE 	  remcomOutBuffer[0] = 'S';
// OBSOLETE 	  remcomOutBuffer[1] = hexchars[sigval >> 4];
// OBSOLETE 	  remcomOutBuffer[2] = hexchars[sigval & 0xf];
// OBSOLETE 	  remcomOutBuffer[3] = 0;
// OBSOLETE 	  break;
// OBSOLETE 
// OBSOLETE 	case 'd':
// OBSOLETE 				/* toggle debug flag */
// OBSOLETE 	  break;
// OBSOLETE 
// OBSOLETE 	case 'g':		/* return the value of the CPU registers */
// OBSOLETE 	  memcpy (&registers[L0], sp, 16 * 4); /* Copy L & I regs from stack */
// OBSOLETE 	  mem2hex ((char *)registers, remcomOutBuffer, NUMREGBYTES, 0);
// OBSOLETE 	  break;
// OBSOLETE 
// OBSOLETE 	case 'G':		/* Set the value of all registers */
// OBSOLETE 	case 'P':		/* Set the value of one register */
// OBSOLETE 	  {
// OBSOLETE 	    unsigned long *newsp, psr;
// OBSOLETE 
// OBSOLETE 	    psr = registers[PSR];
// OBSOLETE 
// OBSOLETE 	    if (ptr[-1] == 'P')
// OBSOLETE 	      {
// OBSOLETE 		int regno;
// OBSOLETE 
// OBSOLETE 		if (hexToInt (&ptr, &regno)
// OBSOLETE 		    && *ptr++ == '=')
// OBSOLETE 		  if (regno >= L0 && regno <= I7)
// OBSOLETE 		    hex2mem (ptr, sp + regno - L0, 4, 0);
// OBSOLETE 		  else
// OBSOLETE 		    hex2mem (ptr, (char *)&registers[regno], 4, 0);
// OBSOLETE 		else
// OBSOLETE 		  {
// OBSOLETE 		    strcpy (remcomOutBuffer, "E01");
// OBSOLETE 		    break;
// OBSOLETE 		  }
// OBSOLETE 	      }
// OBSOLETE 	    else
// OBSOLETE 	      {
// OBSOLETE 		hex2mem (ptr, (char *)registers, NUMREGBYTES, 0);
// OBSOLETE 		memcpy (sp, &registers[L0], 16 * 4); /* Copy L & I regs to stack */
// OBSOLETE 	      }
// OBSOLETE 
// OBSOLETE 	    /* See if the stack pointer has moved.  If so, then copy the saved
// OBSOLETE 	       locals and ins to the new location.  This keeps the window
// OBSOLETE 	       overflow and underflow routines happy.  */
// OBSOLETE 
// OBSOLETE 	    newsp = (unsigned long *)registers[SP];
// OBSOLETE 	    if (sp != newsp)
// OBSOLETE 	      sp = memcpy(newsp, sp, 16 * 4);
// OBSOLETE 
// OBSOLETE 	    /* Don't allow CWP to be modified. */
// OBSOLETE 
// OBSOLETE 	    if (psr != registers[PSR])
// OBSOLETE 	      registers[PSR] = (psr & 0x1f) | (registers[PSR] & ~0x1f);
// OBSOLETE 
// OBSOLETE 	    strcpy(remcomOutBuffer,"OK");
// OBSOLETE 	  }
// OBSOLETE 	  break;
// OBSOLETE 
// OBSOLETE 	case 'm':	  /* mAA..AA,LLLL  Read LLLL bytes at address AA..AA */
// OBSOLETE 	  /* Try to read %x,%x.  */
// OBSOLETE 
// OBSOLETE 	  if (hexToInt(&ptr, &addr)
// OBSOLETE 	      && *ptr++ == ','
// OBSOLETE 	      && hexToInt(&ptr, &length))
// OBSOLETE 	    {
// OBSOLETE 	      if (mem2hex((char *)addr, remcomOutBuffer, length, 1))
// OBSOLETE 		break;
// OBSOLETE 
// OBSOLETE 	      strcpy (remcomOutBuffer, "E03");
// OBSOLETE 	    }
// OBSOLETE 	  else
// OBSOLETE 	    strcpy(remcomOutBuffer,"E01");
// OBSOLETE 	  break;
// OBSOLETE 
// OBSOLETE 	case 'M': /* MAA..AA,LLLL: Write LLLL bytes at address AA.AA return OK */
// OBSOLETE 	  /* Try to read '%x,%x:'.  */
// OBSOLETE 
// OBSOLETE 	  if (hexToInt(&ptr, &addr)
// OBSOLETE 	      && *ptr++ == ','
// OBSOLETE 	      && hexToInt(&ptr, &length)
// OBSOLETE 	      && *ptr++ == ':')
// OBSOLETE 	    {
// OBSOLETE 	      if (hex2mem(ptr, (char *)addr, length, 1))
// OBSOLETE 		strcpy(remcomOutBuffer, "OK");
// OBSOLETE 	      else
// OBSOLETE 		strcpy(remcomOutBuffer, "E03");
// OBSOLETE 	    }
// OBSOLETE 	  else
// OBSOLETE 	    strcpy(remcomOutBuffer, "E02");
// OBSOLETE 	  break;
// OBSOLETE 
// OBSOLETE 	case 'c':    /* cAA..AA    Continue at address AA..AA(optional) */
// OBSOLETE 	  /* try to read optional parameter, pc unchanged if no parm */
// OBSOLETE 	  if (hexToInt(&ptr, &addr))
// OBSOLETE 	    {
// OBSOLETE 	      registers[PC] = addr;
// OBSOLETE 	      registers[NPC] = addr + 4;
// OBSOLETE 	    }
// OBSOLETE 
// OBSOLETE /* Need to flush the instruction cache here, as we may have deposited a
// OBSOLETE    breakpoint, and the icache probably has no way of knowing that a data ref to
// OBSOLETE    some location may have changed something that is in the instruction cache.
// OBSOLETE  */
// OBSOLETE 
// OBSOLETE 	  flush_i_cache ();
// OBSOLETE 
// OBSOLETE 	  if (!(registers[DSR] & 0x1) /* DSU enabled? */
// OBSOLETE 	      && !(registers[DCR] & 0x200)) /* Are we in break state? */
// OBSOLETE 	    {			/* Yes, set the DSU regs */
// OBSOLETE 	      write_asi (1, 0xff00, registers[DIA1]);
// OBSOLETE 	      write_asi (1, 0xff04, registers[DIA2]);
// OBSOLETE 	      write_asi (1, 0xff08, registers[DDA1]);
// OBSOLETE 	      write_asi (1, 0xff0c, registers[DDA2]);
// OBSOLETE 	      write_asi (1, 0xff10, registers[DDV1]);
// OBSOLETE 	      write_asi (1, 0xff14, registers[DDV2]);
// OBSOLETE 	      write_asi (1, 0xff1c, registers[DSR]);
// OBSOLETE 	      write_asi (1, 0xff18, registers[DCR] | 0x200); /* Clear break */
// OBSOLETE 	    }
// OBSOLETE 
// OBSOLETE 	  return;
// OBSOLETE 
// OBSOLETE 	  /* kill the program */
// OBSOLETE 	case 'k' :		/* do nothing */
// OBSOLETE 	  break;
// OBSOLETE #if 0
// OBSOLETE 	case 't':		/* Test feature */
// OBSOLETE 	  asm (" std %f30,[%sp]");
// OBSOLETE 	  break;
// OBSOLETE #endif
// OBSOLETE 	case 'r':		/* Reset */
// OBSOLETE 	  asm ("call 0
// OBSOLETE 		nop ");
// OBSOLETE 	  break;
// OBSOLETE 	}			/* switch */
// OBSOLETE 
// OBSOLETE       /* reply to the request */
// OBSOLETE       putpacket(remcomOutBuffer);
// OBSOLETE     }
// OBSOLETE }
// OBSOLETE 
// OBSOLETE /* This function will generate a breakpoint exception.  It is used at the
// OBSOLETE    beginning of a program to sync up with a debugger and can be used
// OBSOLETE    otherwise as a quick means to stop program execution and "break" into
// OBSOLETE    the debugger. */
// OBSOLETE 
// OBSOLETE void
// OBSOLETE breakpoint (void)
// OBSOLETE {
// OBSOLETE   if (!initialized)
// OBSOLETE     return;
// OBSOLETE 
// OBSOLETE   asm("	.globl _breakinst
// OBSOLETE 
// OBSOLETE 	_breakinst: ta 1
// OBSOLETE       ");
// OBSOLETE }