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-rw-r--r--gdb/stack.c71
1 files changed, 15 insertions, 56 deletions
diff --git a/gdb/stack.c b/gdb/stack.c
index 959ae652ec2..06f10a1c3e9 100644
--- a/gdb/stack.c
+++ b/gdb/stack.c
@@ -1135,66 +1135,25 @@ find_frame_funname (struct frame_info *frame, enum language *funlang,
func = get_frame_function (frame);
if (func)
{
- /* In certain pathological cases, the symtabs give the wrong
- function (when we are in the first function in a file which
- is compiled without debugging symbols, the previous function
- is compiled with debugging symbols, and the "foo.o" symbol
- that is supposed to tell us where the file with debugging
- symbols ends has been truncated by ar because it is longer
- than 15 characters). This also occurs if the user uses asm()
- to create a function but not stabs for it (in a file compiled
- with -g).
-
- So look in the minimal symbol tables as well, and if it comes
- up with a larger address for the function use that instead.
- I don't think this can ever cause any problems; there
- shouldn't be any minimal symbols in the middle of a function;
- if this is ever changed many parts of GDB will need to be
- changed (and we'll create a find_pc_minimal_function or some
- such). */
+ const char *print_name = SYMBOL_PRINT_NAME (func);
- struct bound_minimal_symbol msymbol;
-
- /* Don't attempt to do this for inlined functions, which do not
- have a corresponding minimal symbol. */
- if (!block_inlined_p (SYMBOL_BLOCK_VALUE (func)))
- msymbol
- = lookup_minimal_symbol_by_pc (get_frame_address_in_block (frame));
- else
- memset (&msymbol, 0, sizeof (msymbol));
-
- if (msymbol.minsym != NULL
- && (BMSYMBOL_VALUE_ADDRESS (msymbol)
- > BLOCK_ENTRY_PC (SYMBOL_BLOCK_VALUE (func))))
+ *funlang = SYMBOL_LANGUAGE (func);
+ if (funcp)
+ *funcp = func;
+ if (*funlang == language_cplus)
{
- /* We also don't know anything about the function besides
- its address and name. */
- func = 0;
- funname.reset (xstrdup (MSYMBOL_PRINT_NAME (msymbol.minsym)));
- *funlang = MSYMBOL_LANGUAGE (msymbol.minsym);
+ /* It seems appropriate to use SYMBOL_PRINT_NAME() here,
+ to display the demangled name that we already have
+ stored in the symbol table, but we stored a version
+ with DMGL_PARAMS turned on, and here we don't want to
+ display parameters. So remove the parameters. */
+ funname = cp_remove_params (print_name);
}
- else
- {
- const char *print_name = SYMBOL_PRINT_NAME (func);
- *funlang = SYMBOL_LANGUAGE (func);
- if (funcp)
- *funcp = func;
- if (*funlang == language_cplus)
- {
- /* It seems appropriate to use SYMBOL_PRINT_NAME() here,
- to display the demangled name that we already have
- stored in the symbol table, but we stored a version
- with DMGL_PARAMS turned on, and here we don't want to
- display parameters. So remove the parameters. */
- funname = cp_remove_params (print_name);
- }
-
- /* If we didn't hit the C++ case above, set *funname
- here. */
- if (funname == NULL)
- funname.reset (xstrdup (print_name));
- }
+ /* If we didn't hit the C++ case above, set *funname
+ here. */
+ if (funname == NULL)
+ funname.reset (xstrdup (print_name));
}
else
{