1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
|
#! /bin/sh
# Copyright (C) 2012-2014 Free Software Foundation, Inc.
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2, or (at your option)
# any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
# Stress test on Objective C/C++.
required=libtoolize
am_create_testdir=empty
. test-init.sh
## Autotools Input Files.
cat > configure.ac << 'END'
AC_INIT([play], [1.3], [bug-automake@gnu.org])
AC_CONFIG_SRCDIR([play.c])
AC_CONFIG_AUX_DIR([build-aux])
AC_CONFIG_MACRO_DIR([m4])
AM_INIT_AUTOMAKE
AM_PROG_AR
LT_INIT
AC_PROG_CC
AC_PROG_CXX
AC_PROG_OBJC
AC_PROG_OBJCXX
AC_LANG_PUSH([Objective C])
AC_CACHE_CHECK(
[whether the Objective C compiler really works],
[my_cv_objc_works],
[AC_LINK_IFELSE([AC_LANG_PROGRAM([[#import <stdio.h>]],
[[printf ("foo\n");]])],
[my_cv_objc_works=yes],
[my_cv_objc_works=no])])
AC_LANG_POP([Objective C])
AC_LANG_PUSH([Objective C++])
AC_CACHE_CHECK(
[whether the Objective C++ compiler really works],
[my_cv_objcxx_works],
[AC_LINK_IFELSE([AC_LANG_PROGRAM([[#import <iostream>]],
[[std::cout << "foo" << "\n";]])],
[my_cv_objcxx_works=yes],
[my_cv_objcxx_works=no])])
AC_LANG_POP([Objective C++])
if test $my_cv_objc_works != yes; then
AC_MSG_ERROR([couldn't find a working Objective C compiler], [77])
fi
if test $my_cv_objcxx_works != yes; then
AC_MSG_ERROR([couldn't find a working Objective C++ compiler], [77])
fi
AC_CONFIG_HEADERS([config.h])
AC_CONFIG_FILES([Makefile])
AC_OUTPUT
END
cat > Makefile.am << 'END'
bin_PROGRAMS = play
play_SOURCES = play.h play.c playxx.cxx playo.m playoxx.mm
play_LDADD = libfoo.la
play_LDFLAGS = -lobjc
lib_LTLIBRARIES = libfoo.la
libfoo_la_SOURCES = foo.h foo.c fooxx.cxx fooo.m foooxx.mm
END
## Run Autotools.
libtoolize
$ACLOCAL
$AUTOHEADER
$AUTOCONF
$AUTOMAKE --add-missing
## Program Sources.
cat > play.h << 'END'
#ifndef PLAY_H
#define PLAY_H
#include "foo.h"
#ifdef __cplusplus
extern "C" {
#endif
void hello_cxx (void);
void hello_objc (void);
void hello_objcxx (void);
#ifdef __OBJC__
@interface Hello_ObjC
{ }
+ (void)display;
@end
#endif /* __OBJC__ */
#ifdef __cplusplus
}
class Hello_CXX
{
public:
Hello_CXX() { }
virtual ~Hello_CXX () { }
void hello_cxx ();
};
#ifdef __OBJC__
@interface Hello_ObjCXX
{ }
+ (void)display;
@end
class Hello_OBJCXX
{
public:
Hello_OBJCXX () { }
virtual ~Hello_OBJCXX () { }
void hello_objcxx();
};
#endif /* __OBJC__ */
#endif /* __cplusplus */
#endif /* PLAY_H */
END
cat > play.c << 'END'
#include "play.h"
int main (void)
{
printf ("[Hello C,");
world_c ();
hello_cxx ();
hello_objc ();
hello_objcxx ();
return 0;
}
END
cat > playxx.cxx << 'END'
#include "play.h"
void hello_cxx(void)
{
Hello_CXX *hello = new Hello_CXX;
hello->hello_cxx();
}
void Hello_CXX::hello_cxx()
{
std::cout << "[Hello C++,";
World_CXX *world = new World_CXX;
world->world_cxx();
}
END
cat > playo.m << 'END'
#import "play.h"
void hello_objc (void)
{
[Hello_ObjC display];
}
@implementation Hello_ObjC
+ (void)display
{
printf ("[Hello ObjC,");
[World_ObjC display];
}
@end
END
cat > playoxx.mm << 'END'
#import "play.h"
// Calling: C -> C++ -> ObjC
void hello_objcxx (void)
{
Hello_OBJCXX *hello = new Hello_OBJCXX;
hello->hello_objcxx ();
}
void Hello_OBJCXX::hello_objcxx ()
{
[Hello_ObjCXX display];
}
@implementation Hello_ObjCXX
+ (void)display
{
std::cout << "[Hello ObjC++,";
[World_ObjCXX display];
}
@end
END
## Library Sources.
cat > foo.h << 'END'
#ifndef FOO_H
#define FOO_H
#ifdef __cplusplus
#include <iostream>
extern "C" {
#else
#include <stdio.h>
#endif
void world_c (void);
#ifdef __OBJC__
@interface World_ObjC
{ }
+ (void)display;
@end
#endif /* __OBJC__ */
#ifdef __cplusplus
}
class World_CXX
{
public:
World_CXX() { }
virtual ~World_CXX () { }
void world_cxx ();
};
#ifdef __OBJC__
class World_OBJCXX
{
public:
World_OBJCXX () { }
virtual ~World_OBJCXX () { }
void world_objcxx ();
};
@interface World_ObjCXX
{ }
+ (void)display;
@end
#endif /* __OBJC__ */
#endif /* __cplusplus */
#endif /* FOO_H */
END
cat > foo.c << 'END'
#include "foo.h"
void world_c (void)
{
printf (" world C]\n");
}
END
cat > fooxx.cxx << 'END'
#include "foo.h"
void World_CXX::world_cxx ()
{
std::cout << " world C++]" << "\n";
}
END
cat > fooo.m << 'END'
#import "foo.h"
@implementation World_ObjC
+ (void)display
{
printf (" world ObjC]\n");
}
@end
END
cat > foooxx.mm << 'END'
#import "foo.h"
// Calling: ObjC -> C++
@implementation World_ObjCXX
+ (void)display
{
World_OBJCXX *world = new World_OBJCXX;
world->world_objcxx ();
}
@end
void World_OBJCXX::world_objcxx ()
{
std::cout << " world ObjC++]" << "\n";
}
END
## Configure and build.
./configure
$MAKE
if ! cross_compiling; then
unindent > exp << 'END'
[Hello C, world C]
[Hello C++, world C++]
[Hello ObjC, world ObjC]
[Hello ObjC++, world ObjC++]
END
./play > got || { cat got; exit 1; }
cat exp
cat got
diff exp got
fi
$MAKE distcheck
:
|