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+ &#160;<span id="projectnumber">7.5.11</span>
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+<div class="title">CommandLineParsing </div> </div>
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+<div class="textblock"><h1><a class="anchor" id="tclap"></a>
+TCLAP</h1>
+<p>Commandline parsing is accomplished via a template library that is added to the source tree of the Audiomanager: TCLAP. The license of this libraty is MIT. It manages commandline parsing in a handy way. More information can be found here: <a href="http://tclap.sourceforge.net">http://tclap.sourceforge.net</a> </p>
+<h1><a class="anchor" id="cmdplugins"></a>
+CommandLine Parsing in the Plugins</h1>
+<p>The commandline Class that parses the commandline can be accessed via <a class="el" href="classam_1_1CAmCommandLineSingleton.html">am::CAmCommandLineSingleton</a> . This factory creates a commandline object that can be accessed everywhere in the Audiomanager. In the constructor of a plugin, the plugins can add commandline arguments they hold as member. Here the member, in this case of type TCLAP::ValueArg&lt;std::string&gt; mCommandLineArg;</p>
+<div class="fragment"><div class="line">mCommandLineArg(<span class="stringliteral">&quot;K&quot;</span>,<span class="stringliteral">&quot;controllerPluginArg&quot;</span>,<span class="stringliteral">&quot;a test argument for the controller&quot;</span>,<span class="keyword">false</span>,<span class="stringliteral">&quot;bla&quot;</span>,<span class="stringliteral">&quot;string&quot;</span>)</div>
+</div><!-- fragment --><p>In the constructor, add the argument to the commandline like this </p>
+<div class="fragment"><div class="line">CAmCommandLineSingleton::instance()-&gt;add(mCommandLineArg);</div>
+</div><!-- fragment --><p> And then in the startup controller routine (or later) you can get the value of the argument, like </p>
+<div class="fragment"><div class="line">mCommandLineArg.getValue()</div>
+</div><!-- fragment --><p>An example can be found in the plugins repository in the test controller. </p>
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