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/* ATK - Accessibility Toolkit
* Copyright 2001 Sun Microsystems Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __ATK_OBJECT_H__
#define __ATK_OBJECT_H__
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
#include <glib-object.h>
#include <atk/atkstate.h>
/*
* AtkObject represents the minimum information all accessible objects
* return. This information includes accessible name, accessible
* description, role and state of the object, as well information about
* its parent and children. It is also possible to obtain more specific
* accessibility information about a component if it supports one or more
* of the following interfaces:
*/
/**
*AtkRole:
*@ATK_ROLE_INVALID: Invalid role
*@ATK_ROLE_ACCEL_LABEL: A label which represents an accelerator
*@ATK_ROLE_ALERT: An object which is an alert to the user
*@ATK_ROLE_ANIMATION: An object which is an animated image
*@ATK_ROLE_ARROW: An arrow in one of the four cardinal directions
*@ATK_ROLE_CALENDAR: An object that displays a calendar and allows the user to select a date
*@ATK_ROLE_CANVAS: An object that can be drawn into and is used to trap events
*@ATK_ROLE_CHECK_BOX: A choice that can be checked or unchecked and provides a separate indicator for the current state
*@ATK_ROLE_CHECK_MENU_ITEM: A menu item with a check box
*@ATK_ROLE_COLOR_CHOOSER: A specialized dialog that lets the user choose a color
*@ATK_ROLE_COLUMN_HEADER: The header for a column of data
*@ATK_ROLE_COMBO_BOX: A list of choices the user can select from
*@ATK_ROLE_DATE_EDITOR: An object whose purpose is to allow a user to edit a date
*@ATK_ROLE_DESKTOP_ICON: An inconifed internal frame within a DESKTOP_PANE
*@ATK_ROLE_DESKTOP_FRAME: A pane that supports internal frames and iconified versions of those internal frames
*@ATK_ROLE_DIAL: An object whose purpose is to allow a user to set a value
*@ATK_ROLE_DIALOG: A top level window with title bar and a border
*@ATK_ROLE_DIRECTORY_PANE: A pane that allows the user to navigate through and select the contents of a directory
*@ATK_ROLE_DRAWING_AREA: An object used for drawing custom user interface elements
*@ATK_ROLE_FILE_CHOOSER: A specialized dialog that lets the user choose a file
*@ATK_ROLE_FILLER: A object that fills up space in a user interface
*@ATK_ROLE_FONT_CHOOSER: A specialized dialog that lets the user choose a font
*@ATK_ROLE_FRAME: A top level window with a title bar, border, menubar, etc.
*@ATK_ROLE_GLASS_PANE: A pane that is guaranteed to be painted on top of all panes beneath it
*@ATK_ROLE_HTML_CONTAINER: A document container for HTML, whose children represent the document content
*@ATK_ROLE_ICON: A small fixed size picture, typically used to decorate components
*@ATK_ROLE_IMAGE: An object whose primary purpose is to display an image
*@ATK_ROLE_INTERNAL_FRAME: A frame-like object that is clipped by a desktop pane
*@ATK_ROLE_LABEL: An object used to present an icon or short string in an interface
*@ATK_ROLE_LAYERED_PANE: A specialized pane that allows its children to be drawn in layers, providing a form of stacking order
*@ATK_ROLE_LIST: An object that presents a list of objects to the user and allows the user to select one or more of them
*@ATK_ROLE_LIST_ITEM: An object that represents an element of a list
*@ATK_ROLE_MENU: An object usually found inside a menu bar that contains a list of actions the user can choose from
*@ATK_ROLE_MENU_BAR: An object usually drawn at the top of the primary dialog box of an application that contains a list of menus the user can choose from
*@ATK_ROLE_MENU_ITEM: An object usually contained in a menu that presents an action the user can choose
*@ATK_ROLE_OPTION_PANE: A specialized pane whose primary use is inside a DIALOG
*@ATK_ROLE_PAGE_TAB: An object that is a child of a page tab list
*@ATK_ROLE_PAGE_TAB_LIST: An object that presents a series of panels (or page tabs), one at a time, through some mechanism provided by the object
*@ATK_ROLE_PANEL: A generic container that is often used to group objects
*@ATK_ROLE_PASSWORD_TEXT: A text object uses for passwords, or other places where the text content is not shown visibly to the user
*@ATK_ROLE_POPUP_MENU: A temporary window that is usually used to offer the user a list of choices, and then hides when the user selects one of those choices
*@ATK_ROLE_PROGRESS_BAR: An object used to indicate how much of a task has been completed
*@ATK_ROLE_PUSH_BUTTON: An object the user can manipulate to tell the application to do something
*@ATK_ROLE_RADIO_BUTTON: A specialized check box that will cause other radio buttons in the same group to become unchecked when this one is checked
*@ATK_ROLE_RADIO_MENU_ITEM: A check menu item which belongs to a group. At each instant exactly one of the radio menu items from a group is selected
*@ATK_ROLE_ROOT_PANE: A specialized pane that has a glass pane and a layered pane as its children
*@ATK_ROLE_ROW_HEADER: The header for a row of data
*@ATK_ROLE_SCROLL_BAR: An object usually used to allow a user to incrementally view a large amount of data.
*@ATK_ROLE_SCROLL_PANE: An object that allows a user to incrementally view a large amount of information
*@ATK_ROLE_SEPARATOR: An object usually contained in a menu to provide a visible and logical separation of the contents in a menu
*@ATK_ROLE_SLIDER: An object that allows the user to select from a bounded range
*@ATK_ROLE_SPLIT_PANE: A specialized panel that presents two other panels at the same time
*@ATK_ROLE_SPIN_BUTTON: An object used to get an integer or floating point number from the user
*@ATK_ROLE_STATUSBAR: An object which reports messages of minor importance to the user
*@ATK_ROLE_TABLE: An object used to represent information in terms of rows and columns
*@ATK_ROLE_TABLE_CELL: A cell in a table
*@ATK_ROLE_TABLE_COLUMN_HEADER: The header for a column of a table
*@ATK_ROLE_TABLE_ROW_HEADER: The header for a row of a table
*@ATK_ROLE_TEAR_OFF_MENU_ITEM: A menu item used to tear off and reattach its menu
*@ATK_ROLE_TERMINAL: An object that represents an accessible terminal
*@ATK_ROLE_TEXT: An object that presents text to the user
*@ATK_ROLE_TOGGLE_BUTTON: A specialized push button that can be checked or unchecked, but does not provide a separate indicator for the current state
*@ATK_ROLE_TOOL_BAR: A bar or palette usually composed of push buttons or toggle buttons
*@ATK_ROLE_TOOL_TIP: An object that provides information about another object
*@ATK_ROLE_TREE: An object used to represent hierarchical information to the user
*@ATK_ROLE_TREE_TABLE: An object capable of expanding and collapsing rows as well as showing multiple columns of data
*@ATK_ROLE_UNKNOWN: The object contains some Accessible information, but its role is not known
*@ATK_ROLE_VIEWPORT: An object usually used in a scroll pane
*@ATK_ROLE_WINDOW: A top level window with no title or border
*@ATK_ROLE_LAST_DEFINED: not a valid role, used for finding end of enumeration
*
*Describes the role of an object
**/
typedef enum
{
ATK_ROLE_INVALID = 0,
ATK_ROLE_ACCEL_LABEL,
ATK_ROLE_ALERT,
ATK_ROLE_ANIMATION,
ATK_ROLE_ARROW,
ATK_ROLE_CALENDAR,
ATK_ROLE_CANVAS,
ATK_ROLE_CHECK_BOX,
ATK_ROLE_CHECK_MENU_ITEM,
ATK_ROLE_COLOR_CHOOSER,
ATK_ROLE_COLUMN_HEADER,
ATK_ROLE_COMBO_BOX,
ATK_ROLE_DATE_EDITOR,
ATK_ROLE_DESKTOP_ICON,
ATK_ROLE_DESKTOP_FRAME,
ATK_ROLE_DIAL,
ATK_ROLE_DIALOG,
ATK_ROLE_DIRECTORY_PANE,
ATK_ROLE_DRAWING_AREA,
ATK_ROLE_FILE_CHOOSER,
ATK_ROLE_FILLER,
ATK_ROLE_FONT_CHOOSER,
ATK_ROLE_FRAME,
ATK_ROLE_GLASS_PANE,
ATK_ROLE_HTML_CONTAINER,
ATK_ROLE_ICON,
ATK_ROLE_IMAGE,
ATK_ROLE_INTERNAL_FRAME,
ATK_ROLE_LABEL,
ATK_ROLE_LAYERED_PANE,
ATK_ROLE_LIST,
ATK_ROLE_LIST_ITEM,
ATK_ROLE_MENU,
ATK_ROLE_MENU_BAR,
ATK_ROLE_MENU_ITEM,
ATK_ROLE_OPTION_PANE,
ATK_ROLE_PAGE_TAB,
ATK_ROLE_PAGE_TAB_LIST,
ATK_ROLE_PANEL,
ATK_ROLE_PASSWORD_TEXT,
ATK_ROLE_POPUP_MENU,
ATK_ROLE_PROGRESS_BAR,
ATK_ROLE_PUSH_BUTTON,
ATK_ROLE_RADIO_BUTTON,
ATK_ROLE_RADIO_MENU_ITEM,
ATK_ROLE_ROOT_PANE,
ATK_ROLE_ROW_HEADER,
ATK_ROLE_SCROLL_BAR,
ATK_ROLE_SCROLL_PANE,
ATK_ROLE_SEPARATOR,
ATK_ROLE_SLIDER,
ATK_ROLE_SPLIT_PANE,
ATK_ROLE_SPIN_BUTTON,
ATK_ROLE_STATUSBAR,
ATK_ROLE_TABLE,
ATK_ROLE_TABLE_CELL,
ATK_ROLE_TABLE_COLUMN_HEADER,
ATK_ROLE_TABLE_ROW_HEADER,
ATK_ROLE_TEAR_OFF_MENU_ITEM,
ATK_ROLE_TERMINAL,
ATK_ROLE_TEXT,
ATK_ROLE_TOGGLE_BUTTON,
ATK_ROLE_TOOL_BAR,
ATK_ROLE_TOOL_TIP,
ATK_ROLE_TREE,
ATK_ROLE_TREE_TABLE,
ATK_ROLE_UNKNOWN,
ATK_ROLE_VIEWPORT,
ATK_ROLE_WINDOW,
ATK_ROLE_LAST_DEFINED
} AtkRole;
AtkRole atk_role_register (const gchar *name);
/**
*AtkLayer:
*@ATK_LAYER_INVALID: The object does not have a layer
*@ATK_LAYER_BACKGROUND: This layer is reserved for the desktop background
*@ATK_LAYER_CANVAS: This layer is used for Canvas components
*@ATK_LAYER_WIDGET: This layer is normally used for components
*@ATK_LAYER_MDI: This layer is used for layered components
*@ATK_LAYER_POPUP: This layer is used for popup components, such as menus
*@ATK_LAYER_OVERLAY: This layer is reserved for future use.
*
* Describes the layer of a component
**/
typedef enum
{
ATK_LAYER_INVALID,
ATK_LAYER_BACKGROUND,
ATK_LAYER_CANVAS,
ATK_LAYER_WIDGET,
ATK_LAYER_MDI,
ATK_LAYER_POPUP,
ATK_LAYER_OVERLAY
} AtkLayer;
#define ATK_TYPE_OBJECT (atk_object_get_type ())
#define ATK_OBJECT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), ATK_TYPE_OBJECT, AtkObject))
#define ATK_OBJECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), ATK_TYPE_OBJECT, AtkObjectClass))
#define ATK_IS_OBJECT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), ATK_TYPE_OBJECT))
#define ATK_IS_OBJECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), ATK_TYPE_OBJECT))
#define ATK_OBJECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), ATK_TYPE_OBJECT, AtkObjectClass))
#define ATK_TYPE_IMPLEMENTOR (atk_implementor_get_type ())
#define ATK_IS_IMPLEMENTOR(obj) G_TYPE_CHECK_INSTANCE_TYPE ((obj), ATK_TYPE_IMPLEMENTOR)
#define ATK_IMPLEMENTOR(obj) G_TYPE_CHECK_INSTANCE_CAST ((obj), ATK_TYPE_IMPLEMENTOR, AtkImplementor)
#define ATK_IMPLEMENTOR_GET_IFACE(obj) (G_TYPE_INSTANCE_GET_INTERFACE ((obj), ATK_TYPE_IMPLEMENTOR, AtkImplementorIface))
typedef struct _AtkImplementor AtkImplementor; /* dummy typedef */
typedef struct _AtkImplementorIface AtkImplementorIface;
typedef struct _AtkObject AtkObject;
typedef struct _AtkObjectClass AtkObjectClass;
typedef struct _AtkRelationSet AtkRelationSet;
typedef struct _AtkStateSet AtkStateSet;
struct _AtkPropertyValues
{
const gchar *property_name;
GValue old_value;
GValue new_value;
};
typedef struct _AtkPropertyValues AtkPropertyValues;
typedef gboolean (*AtkFunction) (gpointer data);
/*
* For most properties the old_value field of AtkPropertyValues will
* not contain a valid value.
*
* Currently, the only property for which old_value is used is
* accessible-state; for instance if there is a focus state the
* property change handler will be called for the object which lost the focus
* with the old_value containing an AtkState value corresponding to focused
* and the property change handler will be called for the object which
* received the focus with the new_value containing an AtkState value
* corresponding to focused.
*/
typedef void (*AtkPropertyChangeHandler) (AtkObject*, AtkPropertyValues*);
struct _AtkObject
{
GObject parent;
gchar *description;
gchar *name;
AtkObject *accessible_parent;
AtkRole role;
AtkRelationSet *relation_set;
AtkLayer layer;
};
struct _AtkObjectClass
{
GObjectClass parent;
/*
* Gets the accessible name of the object
*/
G_CONST_RETURN gchar* (* get_name) (AtkObject *accessible);
/*
* Gets the accessible description of the object
*/
G_CONST_RETURN gchar* (* get_description) (AtkObject *accessible);
/*
* Gets the accessible parent of the object
*/
AtkObject* (*get_parent) (AtkObject *accessible);
/*
* Gets the number of accessible children of the object
*/
gint (* get_n_children) (AtkObject *accessible);
/*
* Returns a reference to the specified accessible child of the object.
* The accessible children are 0-based so the first accessible child is
* at index 0, the second at index 1 and so on.
*/
AtkObject* (* ref_child) (AtkObject *accessible,
gint i);
/*
* Gets the 0-based index of this object in its parent; returns -1 if the
* object does not have an accessible parent.
*/
gint (* get_index_in_parent) (AtkObject *accessible);
/*
* Gets the RelationSet associated with the object
*/
AtkRelationSet* (* ref_relation_set) (AtkObject *accessible);
/*
* Gets the role of the object
*/
AtkRole (* get_role) (AtkObject *accessible);
AtkLayer (* get_layer) (AtkObject *accessible);
gint (* get_mdi_zorder) (AtkObject *accessible);
/*
* Gets the state set of the object
*/
AtkStateSet* (* ref_state_set) (AtkObject *accessible);
/*
* Sets the accessible name of the object
*/
void (* set_name) (AtkObject *accessible,
const gchar *name);
/*
* Sets the accessible description of the object
*/
void (* set_description) (AtkObject *accessible,
const gchar *description);
/*
* Sets the accessible parent of the object
*/
void (* set_parent) (AtkObject *accessible,
AtkObject *parent);
/*
* Sets the accessible role of the object
*/
void (* set_role) (AtkObject *accessible,
AtkRole role);
/*
* Specifies a function to be called when a property changes value
*/
guint (* connect_property_change_handler) (AtkObject
*accessible,
AtkPropertyChangeHandler *handler);
/*
* Removes a property change handler which was specified using
* connect_property_change_handler
*/
void (* remove_property_change_handler) (AtkObject
*accessible,
guint
handler_id);
void (* initialize) (AtkObject *accessible,
gpointer data);
/*
* The signal handler which is executed when there is a change in the
* children of the object
*/
void (* children_changed) (AtkObject *accessible,
guint change_index,
gpointer changed_child);
/*
* The signal handler which is executed when there is a focus event
* for an object.
*/
void (* focus_event) (AtkObject *accessible,
gboolean focus_in);
/*
* The signal handler which is executed when there is a property_change
* signal for an object.
*/
void (* property_change) (AtkObject *accessible,
AtkPropertyValues *values);
/*
* The signal handler which is executed when there is a state_change
* signal for an object.
*/
void (* state_change) (AtkObject *accessible,
const gchar *name,
gboolean state_set);
/*
* The signal handler which is executed when there is a change in the
* visible data for an object
*/
void (*visible_data_changed) (AtkObject *accessible);
AtkFunction pad1;
AtkFunction pad2;
AtkFunction pad3;
AtkFunction pad4;
};
GType atk_object_get_type (void);
struct _AtkImplementorIface
{
GTypeInterface parent;
AtkObject* (*ref_accessible) (AtkImplementor *implementor);
};
GType atk_implementor_get_type (void);
/*
* This method uses the ref_accessible method in AtkImplementorIface,
* if the object's class implements AtkImplementorIface.
* Otherwise it returns %NULL.
*
* IMPORTANT:
* Note also that because this method may return flyweight objects,
* it increments the returned AtkObject's reference count.
* Therefore it is the responsibility of the calling
* program to unreference the object when no longer needed.
* (c.f. gtk_widget_get_accessible() where this is not the case).
*/
AtkObject* atk_implementor_ref_accessible (AtkImplementor *implementor);
/*
* Properties directly supported by AtkObject
*/
G_CONST_RETURN gchar* atk_object_get_name (AtkObject *accessible);
G_CONST_RETURN gchar* atk_object_get_description (AtkObject *accessible);
AtkObject* atk_object_get_parent (AtkObject *accessible);
gint atk_object_get_n_accessible_children (AtkObject *accessible);
AtkObject* atk_object_ref_accessible_child (AtkObject *accessible,
gint i);
AtkRelationSet* atk_object_ref_relation_set (AtkObject *accessible);
AtkRole atk_object_get_role (AtkObject *accessible);
AtkLayer atk_object_get_layer (AtkObject *accessible);
gint atk_object_get_mdi_zorder (AtkObject *accessible);
AtkStateSet* atk_object_ref_state_set (AtkObject *accessible);
gint atk_object_get_index_in_parent (AtkObject *accessible);
void atk_object_set_name (AtkObject *accessible,
const gchar *name);
void atk_object_set_description (AtkObject *accessible,
const gchar *description);
void atk_object_set_parent (AtkObject *accessible,
AtkObject *parent);
void atk_object_set_role (AtkObject *accessible,
AtkRole role);
guint atk_object_connect_property_change_handler (AtkObject *accessible,
AtkPropertyChangeHandler *handler);
void atk_object_remove_property_change_handler (AtkObject *accessible,
guint handler_id);
void atk_object_notify_state_change (AtkObject *accessible,
AtkState state,
gboolean value);
void atk_object_initialize (AtkObject *accessible,
gpointer data);
G_CONST_RETURN gchar* atk_role_get_name (AtkRole role);
AtkRole atk_role_for_name (const gchar *name);
/*
* Note: the properties which are registered with the GType
* property registry, for type ATK_TYPE_OBJECT, are as follows:
*
* "accessible-name"
* "accessible-description"
* "accessible-parent"
* "accessible-role"
* "accessible-value"
* "accessible-component-layer"
* "accessible-component-zorder"
* "accessible-table-caption"
* "accessible-table-column-description"
* "accessible-table-column-header"
* "accessible-table-row-description"
* "accessible-table-row-header"
* "accessible-table-summary"
* "accessible-model"
*
* accessibility property change listeners should use the
* normal GObject property interfaces and "property-change"
* signal handler semantics to interpret the property change
* information relayed from AtkObject.
* (AtkObject instances will connect to the "notify"
* signal in their host objects, and relay the signals when appropriate).
*/
/* For other signals, see related interfaces
*
* AtkActionIface,
* AtkComponentIface,
* AtkHypertextIface,
* AtkImageIface,
* AtkSelectionIface,
* AtkTableIface,
* AtkTextIface,
* AtkValueIface.
*
* The usage model for obtaining these interface instances is:
* ATK_<interfacename>_GET_IFACE(GObject *accessible),
* where accessible, though specified as a GObject, is
* the AtkObject instance being queried.
* More usually, the interface will be used via a cast to the
* interface's corresponding "type":
*
* AtkText textImpl = ATK_TEXT(accessible);
* if (textImpl)
* {
* cpos = atk_text_get_caret_position(textImpl);
* }
*
* If it's known in advance that accessible implements AtkTextIface,
* this is shortened to:
*
* cpos = atk_text_get_caret_position (ATK_TEXT (accessible));
*/
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* __ATK_OBJECT_H__ */
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