diff options
author | William A. Rowe Jr <wrowe@apache.org> | 2003-02-20 15:56:04 +0000 |
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committer | William A. Rowe Jr <wrowe@apache.org> | 2003-02-20 15:56:04 +0000 |
commit | 25ac108fe2e99b55436b3d11a31fc80035b8c4c8 (patch) | |
tree | 97b228738402e7e1e46ff253af4999c68b2fe336 /modules/metadata/mod_mime_magic.dsp | |
parent | dbc226f30ac570a6d7eb01436f1dbeec6871260c (diff) | |
download | httpd-25ac108fe2e99b55436b3d11a31fc80035b8c4c8.tar.gz |
After consultations on the APR list, it was decided that /map files are
fairly redundant when you retain rich .pdb debugging symbol files. We
have rarely used them, and generally .dbg and .pdb files prove much more
useful for the cases we have.
While eliminating /map files, we are also shrinking the size of the .dbg
files by stripping 'private' symbol information. Really this means less
rich diagnostics from Dr. Watson on NT or Win9x when they query the .dbg
symbols in creating a DrWatson log file. But it's more than compensated
for on newer OS'es where Dr. Watson will query the .pdb symbols, on all
Win32 flavors when WinDbg is used with the .pdb symbols, and the fact that
the distribution of binary symbols will use less bandwidth when less
information is duplicated from the .pdb format into the .dbg files.
git-svn-id: https://svn.apache.org/repos/asf/httpd/httpd/trunk@98743 13f79535-47bb-0310-9956-ffa450edef68
Diffstat (limited to 'modules/metadata/mod_mime_magic.dsp')
-rw-r--r-- | modules/metadata/mod_mime_magic.dsp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/modules/metadata/mod_mime_magic.dsp b/modules/metadata/mod_mime_magic.dsp index e0dc1adc30..141a961f94 100644 --- a/modules/metadata/mod_mime_magic.dsp +++ b/modules/metadata/mod_mime_magic.dsp @@ -52,14 +52,14 @@ BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe -# ADD BASE LINK32 kernel32.lib ws2_32.lib /nologo /subsystem:windows /dll /map /machine:I386 /out:"Release/mod_mime_magic.so" /base:@..\..\os\win32\BaseAddr.ref,mod_mime_magic.so -# ADD LINK32 kernel32.lib ws2_32.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /debugtype:both /machine:I386 /out:"Release/mod_mime_magic.so" /pdbtype:sept /base:@..\..\os\win32\BaseAddr.ref,mod_mime_magic.so +# ADD BASE LINK32 kernel32.lib ws2_32.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release/mod_mime_magic.so" /base:@..\..\os\win32\BaseAddr.ref,mod_mime_magic.so +# ADD LINK32 kernel32.lib ws2_32.lib /nologo /subsystem:windows /dll /incremental:no /debug /debugtype:both /machine:I386 /out:"Release/mod_mime_magic.so" /pdbtype:sept /base:@..\..\os\win32\BaseAddr.ref,mod_mime_magic.so # Begin Custom Build - Extracting .dbg symbols from $(InputPath) InputPath=.\Release\mod_mime_magic.so SOURCE="$(InputPath)" ".\Release\mod_mime_magic.dbr" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - rebase -q -i "../../os/win32/BaseAddr.ref" -x ".\Release" $(InputPath) + rebase -q -p -i "../../os/win32/BaseAddr.ref" -x ".\Release" $(InputPath) echo rebased > ".\Release\mod_mime_magic.dbr" # End Custom Build @@ -87,8 +87,8 @@ BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe -# ADD BASE LINK32 kernel32.lib ws2_32.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:"Debug/mod_mime_magic.so" /base:@..\..\os\win32\BaseAddr.ref,mod_mime_magic.so -# ADD LINK32 kernel32.lib ws2_32.lib /nologo /subsystem:windows /dll /incremental:no /map /debug /machine:I386 /out:"Debug/mod_mime_magic.so" /base:@..\..\os\win32\BaseAddr.ref,mod_mime_magic.so +# ADD BASE LINK32 kernel32.lib ws2_32.lib /nologo /subsystem:windows /dll /incremental:no /debug /machine:I386 /out:"Debug/mod_mime_magic.so" /base:@..\..\os\win32\BaseAddr.ref,mod_mime_magic.so +# ADD LINK32 kernel32.lib ws2_32.lib /nologo /subsystem:windows /dll /incremental:no /debug /machine:I386 /out:"Debug/mod_mime_magic.so" /base:@..\..\os\win32\BaseAddr.ref,mod_mime_magic.so !ENDIF |