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path: root/gear/client.py
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import gear
import sys
import json
import threading
import distbuild


# Artifact build states. These are used to loosely track the state of the
# remote cache.
UNBUILT = 'not-built'
BUILDING = 'building'
BUILT = 'built'

import logging
logging.basicConfig()

gear.Server()

class theController():
    def __init__(self):
        self.lock = threading.Lock()
        self.graph_client = BuildGraphClient(self)
        self.builder_client = BuilderClient(self)
        self.builder_client.addServer('localhost')
        self.builder_client.waitForServer()  # Wait for at least one server to be connected
        self.graph_client.addServer('localhost')
        self.graph_client.waitForServer()  # Wait for at least one server to be connected
        self.artifact = None
        self.build_started = False

    def _process_build_graph(self, packet):
        print "Decoding artifact received"
        self.artifact = distbuild.decode_artifact_reference(job.data[-1])
        print "Decoding artifact received done"
        # Mark everything as unbuilt to begin with. We'll query the actua
        # state from the cache in self._query_cache_state().
        def set_initial_state(artifact):
            artifact.state = UNBUILT
        print "Setting them as unbuilt"
        self._map_build_graph(self.artifact, set_initial_state)
        print "Setting them as unbuilt done"
        self.build_started = True

    def _map_build_graph(self, artifact, callback, components=[]):
        """Run callback on each artifact in the build graph and return result.

        If components is given, then only look at the components given and
        their dependencies. Also, return a list of the components after they
        have had callback called on them.

        """
        result = []
        mapped_components = []
        done = set()
        if components:
            queue = list(components)
        else:
            queue = [artifact]
        while queue:
            a = queue.pop()
            if a not in done:
                result.append(callback(a))
                queue.extend(a.dependencies)
                done.add(a)
                if a in components:
                    mapped_components.append(a)
        return result, mapped_components

    def find_artifacts_that_are_ready_to_build(self, root_artifact, components=[]):
        '''Return unbuilt artifacts whose dependencies are all built.

        The 'root_artifact' parameter is expected to be a tree of ArtifactReference
        objects. These must have the 'state' attribute set to BUILT or UNBUILT. If
        'components' is passed, then only those artifacts and their dependencies
        will be built.

        '''
        def is_ready_to_build(artifact):
            try:
                is_ready = (artifact.state == UNBUILT and
                            all(a.state == BUILT
                                for a in artifact.dependencies))
            except KeyError:
                is_ready = False
            return is_ready

        with self.lock:
            artifacts, _ = self._map_build_graph(root_artifact, lambda a: a,
                                       components)
            ready = [a for a in artifacts if is_ready_to_build(a)]
        return ready

    def _queue_worker_builds(self, artifacts):
        '''Send a set of chunks to the WorkerBuildQueuer class for building.'''

        logging.debug('Queuing more worker-builds to run')
        while len(artifacts) > 0:
            artifact = artifacts.pop()

            logging.debug(
                'Requesting worker-build of %s (%s)' %
                    (artifact.name, artifact.cache_key))
            # TODO: launch build client
            print "Start building %s" % artifact.name
            job = gear.Job("reverse", artifact.cache_key)
            print "lock set as building"
            with self.lock:
                artifact.state = BUILDING
                print "set as building %s" % artifact.name
                if artifact.kind == 'chunk':
                    # Chunk artifacts are not built independently
                    # so when we're building any chunk artifact
                    # we're also building all the chunk artifacts
                    # in this source
                    same_chunk_artifacts = [a for a in artifacts
                                            if a.cache_key == artifact.cache_key]
                    for a in same_chunk_artifacts:
                        a.state = BUILDING
                        artifacts.remove(a)
            self.builder_client.submitJob(job)

    def _find_artifact(self, cache_key):
        artifacts, _ = self._map_build_graph(self.artifact, lambda a: a)
        wanted = [a for a in artifacts if a.cache_key == cache_key]
        if wanted:
            return wanted[0]
        else:
            return None


    def _mark_artifact_as_built(self, cache_key):
        print cache_key

        def set_state(a):
            if a.cache_key == artifact.cache_key:
                a.state = BUILT

        artifact = self._find_artifact(cache_key)

        print "lock set as built"
        with self.lock:
            print "set as built %s" % artifact.name
            artifact.state = BUILT
            if artifact.kind == 'chunk':
                # Building a single chunk artifact
                # yields all chunk artifacts for the given source
                # so we set the state of this source's artifacts
                # to BUILT
                self._map_build_graph(self.artifact, set_state)

        print artifact


class BuildGraphClient(gear.Client):
    def __init__(self, controller):
        super(BuildGraphClient, self).__init__()
        self.controller = controller
        self.finished = False

    def handleWorkComplete(self, packet):
        job = super(BuildGraphClient, self).handleWorkComplete(packet)
        print "workcomplete"
        self.controller._process_build_graph(packet)
        return job

    def handleWorkData(self, packet):
        job = super(BuildGraphClient, self).handleWorkData(packet)
        print job.data[-1]
        job.data = []
        return job

    def handleWorkFail(self, packet):
        job = super(BuildGraphClient, self).handleWorkFail(packet)
        print "workfail"
        return job

    def handleWorkException(self, packet):
        job = super(BuildGraphClient, self).handleWorkException(packet)
        print "workexception"
        return job

    def handleDisconnect(self, job):
        job = super(BuildGraphClient, self).handleDisconnect(job)
        print "disconnect"



class BuilderClient(gear.Client):
    def __init__(self, controller):
        super(BuilderClient, self).__init__()
        self.controller = controller
        self.finished = False

    def handleWorkComplete(self, packet):
        job = super(BuilderClient, self).handleWorkComplete(packet)
        print "workcomplete"
        self.controller._mark_artifact_as_built(job.arguments)
        return job


controller = theController()
client = controller.graph_client
#job = gear.Job("reverse", "test string")
build_graph_request = {}
build_graph_request['repo'] = "baserock:baserock/definitions"
build_graph_request['ref'] = "master"
build_graph_request['system'] = "systems/minimal-system-x86_64-generic.morph"

s=json.dumps(build_graph_request)

print "Json produced: "
print s

job = gear.Job("build-graph", s)
client.submitJob(job)

# loop so that client doesn't die
while True:
    import time
    time.sleep(0.0001)
    if controller.artifact != None and controller.build_started == True:
        to_build = controller.find_artifacts_that_are_ready_to_build(controller.artifact)
        #print to_build
        controller._queue_worker_builds(to_build)