| Commit message (Collapse) | Author | Age | Files | Lines |
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Cross-bootstrap is a way to build baserock on an architecture that
does not currently have Baserock. It can be used by `morph
cross-bootstrap <ARCH> <REPO> <REF> <MORPH>`, and will build an artifact
that can be used as a root filesystem with a basic build environment
with a script named `native-bootstrap` which will build and install
every chunk in the system.
If done with a devel system, this will give you a suitable environment
for building a proper Baserock system.
This does not currently provide a kernel for the target architecture.
Apart from adding the cross-bootstrap plugin, it also makes the
following changes:
* Moves the lit of valid_archs into morphlib (instead of locally-scoped
in MorphologyFactory)
* BuildCommand takes an extra argument, build_env
* split BuildCommand's get_artifact_object into create_source_pool and
resolve_artifacts (plus changes things that use get_artifact_object to
use the new way)
* setup_mounts finds out whether to do so by whether build_mode is
'staging', instead of by whether the setting 'staging-chroot' is true.
* Makes ChunkBuilder's get_sources use the
morphlib.builder2.extract_sources() method, and moved
set_mtime_recursively into morphlib.builder2, since it's not currently
used anywhere else.
* moved ChunkBuilder's get_commands into the Morphology class (plus
changes to anything that used get_commands)
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Make sure all commands have one line of description, and reduce the
size of some which had large amounts of text.
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This makes a non-backward-compatible change to morph which switches it to using
tarballs instead of bundles when initialising cached git repositories. This is
faster because it doesn't require index-pack --fix-thin operations on the
machine running morph.
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We should now be fully consistent regarding the form of triplets (ie.
the last component is always a morphology name rather than a filename)
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itertriplets and create_source_pool are more convenient than doing it
manually, and since they need to be used by plugins, they shouldn't be
private.
The private name is kept as an alias so that external plugins that were
poking at the internals for convenience aren't broken.
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