From 91b9d3197f67213e4e35e9a35ba7196b898731e7 Mon Sep 17 00:00:00 2001 From: Maxime Vidori Date: Mon, 18 Aug 2014 17:48:49 +0200 Subject: Version 1.2.1 of Angular-Animate --- .gitignore | 9 + MANIFEST.in | 8 + README.txt | 13 + setup.py | 27 + xstatic/__init__.py | 1 + xstatic/pkg/__init__.py | 1 + xstatic/pkg/angular_animate/__init__.py | 49 + .../pkg/angular_animate/data/angular-animate.js | 1226 ++++++++++++++++++++ 8 files changed, 1334 insertions(+) create mode 100644 .gitignore create mode 100644 MANIFEST.in create mode 100644 README.txt create mode 100644 setup.py create mode 100644 xstatic/__init__.py create mode 100644 xstatic/pkg/__init__.py create mode 100644 xstatic/pkg/angular_animate/__init__.py create mode 100755 xstatic/pkg/angular_animate/data/angular-animate.js diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..b3085b8 --- /dev/null +++ b/.gitignore @@ -0,0 +1,9 @@ +*.pyc +*.sw? +*.sqlite3 +.DS_STORE +*.egg-info +.venv +.tox +build +dist diff --git a/MANIFEST.in b/MANIFEST.in new file mode 100644 index 0000000..69d6cea --- /dev/null +++ b/MANIFEST.in @@ -0,0 +1,8 @@ +include README.txt +recursive-include xstatic/pkg/angular_animate * + +global-exclude *.pyc +global-exclude *.pyo +global-exclude *.orig +global-exclude *.rej + diff --git a/README.txt b/README.txt new file mode 100644 index 0000000..9e5fc6a --- /dev/null +++ b/README.txt @@ -0,0 +1,13 @@ +XStatic-Angular-Animate +----------------------- + +Angular-Animate JavaScript library packaged for setuptools (easy_install) / pip. + +This package is intended to be used by **any** project that needs these files. + +It intentionally does **not** provide any extra code except some metadata +**nor** has any extra requirements. You MAY use some minimal support code from +the XStatic base package, if you like. + +You can find more info about the xstatic packaging way in the package `XStatic`. + diff --git a/setup.py b/setup.py new file mode 100644 index 0000000..5f4913f --- /dev/null +++ b/setup.py @@ -0,0 +1,27 @@ +from xstatic.pkg import angular_animate as xs + +# The README.txt file should be written in reST so that PyPI can use +# it to generate your project's PyPI page. +long_description = open('README.txt').read() + +from setuptools import setup, find_packages + +setup( + name=xs.PACKAGE_NAME, + version=xs.PACKAGE_VERSION, + description=xs.DESCRIPTION, + long_description=long_description, + classifiers=xs.CLASSIFIERS, + keywords=xs.KEYWORDS, + maintainer=xs.MAINTAINER, + maintainer_email=xs.MAINTAINER_EMAIL, + license=xs.LICENSE, + url=xs.HOMEPAGE, + platforms=xs.PLATFORMS, + packages=find_packages(), + namespace_packages=['xstatic', 'xstatic.pkg', ], + include_package_data=True, + zip_safe=False, + install_requires=[], # nothing! :) + # if you like, you MAY use the 'XStatic' package. +) diff --git a/xstatic/__init__.py b/xstatic/__init__.py new file mode 100644 index 0000000..de40ea7 --- /dev/null +++ b/xstatic/__init__.py @@ -0,0 +1 @@ +__import__('pkg_resources').declare_namespace(__name__) diff --git a/xstatic/pkg/__init__.py b/xstatic/pkg/__init__.py new file mode 100644 index 0000000..de40ea7 --- /dev/null +++ b/xstatic/pkg/__init__.py @@ -0,0 +1 @@ +__import__('pkg_resources').declare_namespace(__name__) diff --git a/xstatic/pkg/angular_animate/__init__.py b/xstatic/pkg/angular_animate/__init__.py new file mode 100644 index 0000000..a66d9cc --- /dev/null +++ b/xstatic/pkg/angular_animate/__init__.py @@ -0,0 +1,49 @@ +""" +XStatic resource package + +See package 'XStatic' for documentation and basic tools. +""" + +DISPLAY_NAME = 'Angular-Animate' # official name, upper/lowercase allowed, no spaces +PACKAGE_NAME = 'XStatic-%s' % DISPLAY_NAME # name used for PyPi + +NAME = __name__.split('.')[-1] # package name (e.g. 'foo' or 'foo_bar') + # please use a all-lowercase valid python + # package name + +VERSION = '1.2.1' # version of the packaged files, please use the upstream + # version number +BUILD = '1' # our package build number, so we can release new builds + # with fixes for xstatic stuff. +PACKAGE_VERSION = VERSION + '.' + BUILD # version used for PyPi + +DESCRIPTION = "%s %s (XStatic packaging standard)" % (DISPLAY_NAME, VERSION) + +PLATFORMS = 'any' +CLASSIFIERS = [] +KEYWORDS = '%s xstatic' % NAME + +# XStatic-* package maintainer: +MAINTAINER = 'Maxime Vidori' +MAINTAINER_EMAIL = 'maxime.vidori@enovance.com' + +# this refers to the project homepage of the stuff we packaged: +HOMEPAGE = 'https://angularjs.org/' + +# this refers to all files: +LICENSE = '(same as %s)' % DISPLAY_NAME + +from os.path import join, dirname +BASE_DIR = join(dirname(__file__), 'data') +# linux package maintainers just can point to their file locations like this: +#BASE_DIR = '/usr/share/javascript/angular_cookies' + +LOCATIONS = { + # CDN locations (if no public CDN exists, use an empty dict) + # if value is a string, it is a base location, just append relative + # path/filename. if value is a dict, do another lookup using the + # relative path/filename you want. + # your relative path/filenames should usually be without version + # information, because either the base dir/url is exactly for this + # version or the mapping will care for accessing this version. +} diff --git a/xstatic/pkg/angular_animate/data/angular-animate.js b/xstatic/pkg/angular_animate/data/angular-animate.js new file mode 100755 index 0000000..737ac0e --- /dev/null +++ b/xstatic/pkg/angular_animate/data/angular-animate.js @@ -0,0 +1,1226 @@ +/** + * @license AngularJS v1.2.1 + * (c) 2010-2012 Google, Inc. http://angularjs.org + * License: MIT + */ +(function(window, angular, undefined) {'use strict'; + +/* jshint maxlen: false */ + +/** + * @ngdoc overview + * @name ngAnimate + * @description + * + * # ngAnimate + * + * The `ngAnimate` module provides support for JavaScript, CSS3 transition and CSS3 keyframe animation hooks within existing core and custom directives. + * + * {@installModule animate} + * + *
+ * + * # Usage + * + * To see animations in action, all that is required is to define the appropriate CSS classes + * or to register a JavaScript animation via the myModule.animation() function. The directives that support animation automatically are: + * `ngRepeat`, `ngInclude`, `ngIf`, `ngSwitch`, `ngShow`, `ngHide`, `ngView` and `ngClass`. Custom directives can take advantage of animation + * by using the `$animate` service. + * + * Below is a more detailed breakdown of the supported animation events provided by pre-existing ng directives: + * + * | Directive | Supported Animations | + * |---------------------------------------------------------- |----------------------------------------------------| + * | {@link ng.directive:ngRepeat#usage_animations ngRepeat} | enter, leave and move | + * | {@link ngRoute.directive:ngView#usage_animations ngView} | enter and leave | + * | {@link ng.directive:ngInclude#usage_animations ngInclude} | enter and leave | + * | {@link ng.directive:ngSwitch#usage_animations ngSwitch} | enter and leave | + * | {@link ng.directive:ngIf#usage_animations ngIf} | enter and leave | + * | {@link ng.directive:ngClass#usage_animations ngClass} | add and remove | + * | {@link ng.directive:ngShow#usage_animations ngShow & ngHide} | add and remove (the ng-hide class value) | + * + * You can find out more information about animations upon visiting each directive page. + * + * Below is an example of how to apply animations to a directive that supports animation hooks: + * + *
+ * 
+ *
+ * 
+ * 
+ * 
+ * + * Keep in mind that if an animation is running, any child elements cannot be animated until the parent element's + * animation has completed. + * + *

CSS-defined Animations

+ * The animate service will automatically apply two CSS classes to the animated element and these two CSS classes + * are designed to contain the start and end CSS styling. Both CSS transitions and keyframe animations are supported + * and can be used to play along with this naming structure. + * + * The following code below demonstrates how to perform animations using **CSS transitions** with Angular: + * + *
+ * 
+ *
+ * 
+ *
+ *
+ *
+ * + * The following code below demonstrates how to perform animations using **CSS animations** with Angular: + * + *
+ * 
+ *
+ * 
+ *
+ *
+ *
+ * + * Both CSS3 animations and transitions can be used together and the animate service will figure out the correct duration and delay timing. + * + * Upon DOM mutation, the event class is added first (something like `ng-enter`), then the browser prepares itself to add + * the active class (in this case `ng-enter-active`) which then triggers the animation. The animation module will automatically + * detect the CSS code to determine when the animation ends. Once the animation is over then both CSS classes will be + * removed from the DOM. If a browser does not support CSS transitions or CSS animations then the animation will start and end + * immediately resulting in a DOM element that is at its final state. This final state is when the DOM element + * has no CSS transition/animation classes applied to it. + * + *

CSS Staggering Animations

+ * A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a + * curtain-like effect. The ngAnimate module, as of 1.2.0, supports staggering animations and the stagger effect can be + * performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for + * the animation. The style property expected within the stagger class can either be a **transition-delay** or an + * **animation-delay** property (or both if your animation contains both transitions and keyframe animations). + * + *
+ * .my-animation.ng-enter {
+ *   /* standard transition code */
+ *   -webkit-transition: 1s linear all;
+ *   transition: 1s linear all;
+ *   opacity:0;
+ * }
+ * .my-animation.ng-enter-stagger {
+ *   /* this will have a 100ms delay between each successive leave animation */
+ *   -webkit-transition-delay: 0.1s;
+ *   transition-delay: 0.1s;
+ *
+ *   /* in case the stagger doesn't work then these two values
+ *    must be set to 0 to avoid an accidental CSS inheritance */
+ *   -webkit-transition-duration: 0s;
+ *   transition-duration: 0s;
+ * }
+ * .my-animation.ng-enter.ng-enter-active {
+ *   /* standard transition styles */
+ *   opacity:1;
+ * }
+ * 
+ * + * Staggering animations work by default in ngRepeat (so long as the CSS class is defiend). Outside of ngRepeat, to use staggering animations + * on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this + * are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation + * will also be reset if more than 10ms has passed after the last animation has been fired. + * + * The following code will issue the **ng-leave-stagger** event on the element provided: + * + *
+ * var kids = parent.children();
+ *
+ * $animate.leave(kids[0]); //stagger index=0
+ * $animate.leave(kids[1]); //stagger index=1
+ * $animate.leave(kids[2]); //stagger index=2
+ * $animate.leave(kids[3]); //stagger index=3
+ * $animate.leave(kids[4]); //stagger index=4
+ *
+ * $timeout(function() {
+ *   //stagger has reset itself
+ *   $animate.leave(kids[5]); //stagger index=0
+ *   $animate.leave(kids[6]); //stagger index=1
+ * }, 100, false);
+ * 
+ * + * Stagger animations are currently only supported within CSS-defined animations. + * + *

JavaScript-defined Animations

+ * In the event that you do not want to use CSS3 transitions or CSS3 animations or if you wish to offer animations on browsers that do not + * yet support CSS transitions/animations, then you can make use of JavaScript animations defined inside of your AngularJS module. + * + *
+ * //!annotate="YourApp" Your AngularJS Module|Replace this or ngModule with the module that you used to define your application.
+ * var ngModule = angular.module('YourApp', []);
+ * ngModule.animation('.my-crazy-animation', function() {
+ *   return {
+ *     enter: function(element, done) {
+ *       //run the animation here and call done when the animation is complete
+ *       return function(cancelled) {
+ *         //this (optional) function will be called when the animation
+ *         //completes or when the animation is cancelled (the cancelled
+ *         //flag will be set to true if cancelled).
+ *       }
+ *     }
+ *     leave: function(element, done) { },
+ *     move: function(element, done) { },
+ *
+ *     //animation that can be triggered before the class is added
+ *     beforeAddClass: function(element, className, done) { },
+ *
+ *     //animation that can be triggered after the class is added
+ *     addClass: function(element, className, done) { },
+ *
+ *     //animation that can be triggered before the class is removed
+ *     beforeRemoveClass: function(element, className, done) { },
+ *
+ *     //animation that can be triggered after the class is removed
+ *     removeClass: function(element, className, done) { }
+ *   }
+ * });
+ * 
+ * + * JavaScript-defined animations are created with a CSS-like class selector and a collection of events which are set to run + * a javascript callback function. When an animation is triggered, $animate will look for a matching animation which fits + * the element's CSS class attribute value and then run the matching animation event function (if found). + * In other words, if the CSS classes present on the animated element match any of the JavaScript animations then the callback function + * be executed. It should be also noted that only simple, single class selectors are allowed (compound class selectors are not supported). + * + * Within a JavaScript animation, an object containing various event callback animation functions is expected to be returned. + * As explained above, these callbacks are triggered based on the animation event. Therefore if an enter animation is run, + * and the JavaScript animation is found, then the enter callback will handle that animation (in addition to the CSS keyframe animation + * or transition code that is defined via a stylesheet). + * + */ + +angular.module('ngAnimate', ['ng']) + + /** + * @ngdoc object + * @name ngAnimate.$animateProvider + * @description + * + * The `$animateProvider` allows developers to register JavaScript animation event handlers directly inside of a module. + * When an animation is triggered, the $animate service will query the $animate service to find any animations that match + * the provided name value. + * + * Requires the {@link ngAnimate `ngAnimate`} module to be installed. + * + * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application. + * + */ + .config(['$provide', '$animateProvider', function($provide, $animateProvider) { + var noop = angular.noop; + var forEach = angular.forEach; + var selectors = $animateProvider.$$selectors; + + var ELEMENT_NODE = 1; + var NG_ANIMATE_STATE = '$$ngAnimateState'; + var NG_ANIMATE_CLASS_NAME = 'ng-animate'; + var rootAnimateState = {running: true}; + + $provide.decorator('$animate', ['$delegate', '$injector', '$sniffer', '$rootElement', '$timeout', '$rootScope', '$document', + function($delegate, $injector, $sniffer, $rootElement, $timeout, $rootScope, $document) { + + $rootElement.data(NG_ANIMATE_STATE, rootAnimateState); + + // disable animations during bootstrap, but once we bootstrapped, enable animations + $rootScope.$$postDigest(function() { + rootAnimateState.running = false; + }); + + function lookup(name) { + if (name) { + var matches = [], + flagMap = {}, + classes = name.substr(1).split('.'); + + //the empty string value is the default animation + //operation which performs CSS transition and keyframe + //animations sniffing. This is always included for each + //element animation procedure if the browser supports + //transitions and/or keyframe animations + if ($sniffer.transitions || $sniffer.animations) { + classes.push(''); + } + + for(var i=0; i < classes.length; i++) { + var klass = classes[i], + selectorFactoryName = selectors[klass]; + if(selectorFactoryName && !flagMap[klass]) { + matches.push($injector.get(selectorFactoryName)); + flagMap[klass] = true; + } + } + return matches; + } + } + + /** + * @ngdoc object + * @name ngAnimate.$animate + * @function + * + * @description + * The `$animate` service provides animation detection support while performing DOM operations (enter, leave and move) as well as during addClass and removeClass operations. + * When any of these operations are run, the $animate service + * will examine any JavaScript-defined animations (which are defined by using the $animateProvider provider object) + * as well as any CSS-defined animations against the CSS classes present on the element once the DOM operation is run. + * + * The `$animate` service is used behind the scenes with pre-existing directives and animation with these directives + * will work out of the box without any extra configuration. + * + * Requires the {@link ngAnimate `ngAnimate`} module to be installed. + * + * Please visit the {@link ngAnimate `ngAnimate`} module overview page learn more about how to use animations in your application. + * + */ + return { + /** + * @ngdoc function + * @name ngAnimate.$animate#enter + * @methodOf ngAnimate.$animate + * @function + * + * @description + * Appends the element to the parentElement element that resides in the document and then runs the enter animation. Once + * the animation is started, the following CSS classes will be present on the element for the duration of the animation: + * + * Below is a breakdown of each step that occurs during enter animation: + * + * | Animation Step | What the element class attribute looks like | + * |----------------------------------------------------------------------------------------------|---------------------------------------------| + * | 1. $animate.enter(...) is called | class="my-animation" | + * | 2. element is inserted into the parentElement element or beside the afterElement element | class="my-animation" | + * | 3. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" | + * | 4. the .ng-enter class is added to the element | class="my-animation ng-animate ng-enter" | + * | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-enter" | + * | 6. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-enter" | + * | 7. the .ng-enter-active and .ng-animate-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-enter ng-enter-active" | + * | 8. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-enter ng-enter-active" | + * | 9. The animation ends and all generated CSS classes are removed from the element | class="my-animation" | + * | 10. The doneCallback() callback is fired (if provided) | class="my-animation" | + * + * @param {jQuery/jqLite element} element the element that will be the focus of the enter animation + * @param {jQuery/jqLite element} parentElement the parent element of the element that will be the focus of the enter animation + * @param {jQuery/jqLite element} afterElement the sibling element (which is the previous element) of the element that will be the focus of the enter animation + * @param {function()=} doneCallback the callback function that will be called once the animation is complete + */ + enter : function(element, parentElement, afterElement, doneCallback) { + this.enabled(false, element); + $delegate.enter(element, parentElement, afterElement); + $rootScope.$$postDigest(function() { + performAnimation('enter', 'ng-enter', element, parentElement, afterElement, noop, doneCallback); + }); + }, + + /** + * @ngdoc function + * @name ngAnimate.$animate#leave + * @methodOf ngAnimate.$animate + * @function + * + * @description + * Runs the leave animation operation and, upon completion, removes the element from the DOM. Once + * the animation is started, the following CSS classes will be added for the duration of the animation: + * + * Below is a breakdown of each step that occurs during enter animation: + * + * | Animation Step | What the element class attribute looks like | + * |----------------------------------------------------------------------------------------------|---------------------------------------------| + * | 1. $animate.leave(...) is called | class="my-animation" | + * | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" | + * | 3. the .ng-leave class is added to the element | class="my-animation ng-animate ng-leave" | + * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-leave" | + * | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-leave" | + * | 6. the .ng-leave-active and .ng-animate-active classes is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-leave ng-leave-active" | + * | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-leave ng-leave-active" | + * | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation" | + * | 9. The element is removed from the DOM | ... | + * | 10. The doneCallback() callback is fired (if provided) | ... | + * + * @param {jQuery/jqLite element} element the element that will be the focus of the leave animation + * @param {function()=} doneCallback the callback function that will be called once the animation is complete + */ + leave : function(element, doneCallback) { + cancelChildAnimations(element); + this.enabled(false, element); + $rootScope.$$postDigest(function() { + performAnimation('leave', 'ng-leave', element, null, null, function() { + $delegate.leave(element); + }, doneCallback); + }); + }, + + /** + * @ngdoc function + * @name ngAnimate.$animate#move + * @methodOf ngAnimate.$animate + * @function + * + * @description + * Fires the move DOM operation. Just before the animation starts, the animate service will either append it into the parentElement container or + * add the element directly after the afterElement element if present. Then the move animation will be run. Once + * the animation is started, the following CSS classes will be added for the duration of the animation: + * + * Below is a breakdown of each step that occurs during move animation: + * + * | Animation Step | What the element class attribute looks like | + * |----------------------------------------------------------------------------------------------|---------------------------------------------| + * | 1. $animate.move(...) is called | class="my-animation" | + * | 2. element is moved into the parentElement element or beside the afterElement element | class="my-animation" | + * | 3. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" | + * | 4. the .ng-move class is added to the element | class="my-animation ng-animate ng-move" | + * | 5. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate ng-move" | + * | 6. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate ng-move" | + * | 7. the .ng-move-active and .ng-animate-active classes is added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active ng-move ng-move-active" | + * | 8. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active ng-move ng-move-active" | + * | 9. The animation ends and all generated CSS classes are removed from the element | class="my-animation" | + * | 10. The doneCallback() callback is fired (if provided) | class="my-animation" | + * + * @param {jQuery/jqLite element} element the element that will be the focus of the move animation + * @param {jQuery/jqLite element} parentElement the parentElement element of the element that will be the focus of the move animation + * @param {jQuery/jqLite element} afterElement the sibling element (which is the previous element) of the element that will be the focus of the move animation + * @param {function()=} doneCallback the callback function that will be called once the animation is complete + */ + move : function(element, parentElement, afterElement, doneCallback) { + cancelChildAnimations(element); + this.enabled(false, element); + $delegate.move(element, parentElement, afterElement); + $rootScope.$$postDigest(function() { + performAnimation('move', 'ng-move', element, parentElement, afterElement, noop, doneCallback); + }); + }, + + /** + * @ngdoc function + * @name ngAnimate.$animate#addClass + * @methodOf ngAnimate.$animate + * + * @description + * Triggers a custom animation event based off the className variable and then attaches the className value to the element as a CSS class. + * Unlike the other animation methods, the animate service will suffix the className value with {@type -add} in order to provide + * the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if no CSS transitions + * or keyframes are defined on the -add or base CSS class). + * + * Below is a breakdown of each step that occurs during addClass animation: + * + * | Animation Step | What the element class attribute looks like | + * |------------------------------------------------------------------------------------------------|---------------------------------------------| + * | 1. $animate.addClass(element, 'super') is called | class="my-animation" | + * | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation ng-animate" | + * | 3. the .super-add class are added to the element | class="my-animation ng-animate super-add" | + * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation ng-animate super-add" | + * | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation ng-animate super-add" | + * | 6. the .super, .super-add-active and .ng-animate-active classes are added (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active super super-add super-add-active" | + * | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation super-add super-add-active" | + * | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation super" | + * | 9. The super class is kept on the element | class="my-animation super" | + * | 10. The doneCallback() callback is fired (if provided) | class="my-animation super" | + * + * @param {jQuery/jqLite element} element the element that will be animated + * @param {string} className the CSS class that will be added to the element and then animated + * @param {function()=} doneCallback the callback function that will be called once the animation is complete + */ + addClass : function(element, className, doneCallback) { + performAnimation('addClass', className, element, null, null, function() { + $delegate.addClass(element, className); + }, doneCallback); + }, + + /** + * @ngdoc function + * @name ngAnimate.$animate#removeClass + * @methodOf ngAnimate.$animate + * + * @description + * Triggers a custom animation event based off the className variable and then removes the CSS class provided by the className value + * from the element. Unlike the other animation methods, the animate service will suffix the className value with {@type -remove} in + * order to provide the animate service the setup and active CSS classes in order to trigger the animation (this will be skipped if + * no CSS transitions or keyframes are defined on the -remove or base CSS classes). + * + * Below is a breakdown of each step that occurs during removeClass animation: + * + * | Animation Step | What the element class attribute looks like | + * |-----------------------------------------------------------------------------------------------|---------------------------------------------| + * | 1. $animate.removeClass(element, 'super') is called | class="my-animation super" | + * | 2. $animate runs any JavaScript-defined animations on the element | class="my-animation super ng-animate" | + * | 3. the .super-remove class are added to the element | class="my-animation super ng-animate super-remove"| + * | 4. $animate scans the element styles to get the CSS transition/animation duration and delay | class="my-animation super ng-animate super-remove" | + * | 5. $animate waits for 10ms (this performs a reflow) | class="my-animation super ng-animate super-remove" | + * | 6. the .super-remove-active and .ng-animate-active classes are added and .super is removed (this triggers the CSS transition/animation) | class="my-animation ng-animate ng-animate-active super-remove super-remove-active" | + * | 7. $animate waits for X milliseconds for the animation to complete | class="my-animation ng-animate ng-animate-active super-remove super-remove-active" | + * | 8. The animation ends and all generated CSS classes are removed from the element | class="my-animation" | + * | 9. The doneCallback() callback is fired (if provided) | class="my-animation" | + * + * + * @param {jQuery/jqLite element} element the element that will be animated + * @param {string} className the CSS class that will be animated and then removed from the element + * @param {function()=} doneCallback the callback function that will be called once the animation is complete + */ + removeClass : function(element, className, doneCallback) { + performAnimation('removeClass', className, element, null, null, function() { + $delegate.removeClass(element, className); + }, doneCallback); + }, + + /** + * @ngdoc function + * @name ngAnimate.$animate#enabled + * @methodOf ngAnimate.$animate + * @function + * + * @param {boolean=} value If provided then set the animation on or off. + * @return {boolean} Current animation state. + * + * @description + * Globally enables/disables animations. + * + */ + enabled : function(value, element) { + switch(arguments.length) { + case 2: + if(value) { + cleanup(element); + } else { + var data = element.data(NG_ANIMATE_STATE) || {}; + data.disabled = true; + element.data(NG_ANIMATE_STATE, data); + } + break; + + case 1: + rootAnimateState.disabled = !value; + break; + + default: + value = !rootAnimateState.disabled; + break; + } + return !!value; + } + }; + + /* + all animations call this shared animation triggering function internally. + The animationEvent variable refers to the JavaScript animation event that will be triggered + and the className value is the name of the animation that will be applied within the + CSS code. Element, parentElement and afterElement are provided DOM elements for the animation + and the onComplete callback will be fired once the animation is fully complete. + */ + function performAnimation(animationEvent, className, element, parentElement, afterElement, domOperation, doneCallback) { + var classes = (element.attr('class') || '') + ' ' + className; + var animationLookup = (' ' + classes).replace(/\s+/g,'.'); + if (!parentElement) { + parentElement = afterElement ? afterElement.parent() : element.parent(); + } + + var matches = lookup(animationLookup); + var isClassBased = animationEvent == 'addClass' || animationEvent == 'removeClass'; + var ngAnimateState = element.data(NG_ANIMATE_STATE) || {}; + + //skip the animation if animations are disabled, a parent is already being animated, + //the element is not currently attached to the document body or then completely close + //the animation if any matching animations are not found at all. + //NOTE: IE8 + IE9 should close properly (run closeAnimation()) in case a NO animation is not found. + if (animationsDisabled(element, parentElement) || matches.length === 0) { + domOperation(); + closeAnimation(); + return; + } + + var animations = []; + //only add animations if the currently running animation is not structural + //or if there is no animation running at all + if(!ngAnimateState.running || !(isClassBased && ngAnimateState.structural)) { + forEach(matches, function(animation) { + //add the animation to the queue to if it is allowed to be cancelled + if(!animation.allowCancel || animation.allowCancel(element, animationEvent, className)) { + var beforeFn, afterFn = animation[animationEvent]; + + //Special case for a leave animation since there is no point in performing an + //animation on a element node that has already been removed from the DOM + if(animationEvent == 'leave') { + beforeFn = afterFn; + afterFn = null; //this must be falsy so that the animation is skipped for leave + } else { + beforeFn = animation['before' + animationEvent.charAt(0).toUpperCase() + animationEvent.substr(1)]; + } + animations.push({ + before : beforeFn, + after : afterFn + }); + } + }); + } + + //this would mean that an animation was not allowed so let the existing + //animation do it's thing and close this one early + if(animations.length === 0) { + domOperation(); + fireDoneCallbackAsync(); + return; + } + + if(ngAnimateState.running) { + //if an animation is currently running on the element then lets take the steps + //to cancel that animation and fire any required callbacks + $timeout.cancel(ngAnimateState.closeAnimationTimeout); + cleanup(element); + cancelAnimations(ngAnimateState.animations); + (ngAnimateState.done || noop)(true); + } + + //There is no point in perform a class-based animation if the element already contains + //(on addClass) or doesn't contain (on removeClass) the className being animated. + //The reason why this is being called after the previous animations are cancelled + //is so that the CSS classes present on the element can be properly examined. + if((animationEvent == 'addClass' && element.hasClass(className)) || + (animationEvent == 'removeClass' && !element.hasClass(className))) { + domOperation(); + fireDoneCallbackAsync(); + return; + } + + //the ng-animate class does nothing, but it's here to allow for + //parent animations to find and cancel child animations when needed + element.addClass(NG_ANIMATE_CLASS_NAME); + + element.data(NG_ANIMATE_STATE, { + running:true, + structural:!isClassBased, + animations:animations, + done:onBeforeAnimationsComplete + }); + + //first we run the before animations and when all of those are complete + //then we perform the DOM operation and run the next set of animations + invokeRegisteredAnimationFns(animations, 'before', onBeforeAnimationsComplete); + + function onBeforeAnimationsComplete(cancelled) { + domOperation(); + if(cancelled === true) { + closeAnimation(); + return; + } + + //set the done function to the final done function + //so that the DOM event won't be executed twice by accident + //if the after animation is cancelled as well + var data = element.data(NG_ANIMATE_STATE); + if(data) { + data.done = closeAnimation; + element.data(NG_ANIMATE_STATE, data); + } + invokeRegisteredAnimationFns(animations, 'after', closeAnimation); + } + + function invokeRegisteredAnimationFns(animations, phase, allAnimationFnsComplete) { + var endFnName = phase + 'End'; + forEach(animations, function(animation, index) { + var animationPhaseCompleted = function() { + progress(index, phase); + }; + + //there are no before functions for enter + move since the DOM + //operations happen before the performAnimation method fires + if(phase == 'before' && (animationEvent == 'enter' || animationEvent == 'move')) { + animationPhaseCompleted(); + return; + } + + if(animation[phase]) { + animation[endFnName] = isClassBased ? + animation[phase](element, className, animationPhaseCompleted) : + animation[phase](element, animationPhaseCompleted); + } else { + animationPhaseCompleted(); + } + }); + + function progress(index, phase) { + var phaseCompletionFlag = phase + 'Complete'; + var currentAnimation = animations[index]; + currentAnimation[phaseCompletionFlag] = true; + (currentAnimation[endFnName] || noop)(); + + for(var i=0;i 0 ? '; ' : '') + style; + node.setAttribute('style', newStyle); + return oldStyle; + } + + function getElementAnimationDetails(element, cacheKey) { + var data = cacheKey ? lookupCache[cacheKey] : null; + if(!data) { + var transitionDuration = 0; + var transitionDelay = 0; + var animationDuration = 0; + var animationDelay = 0; + var transitionDelayStyle; + var animationDelayStyle; + var transitionDurationStyle; + var transitionPropertyStyle; + + //we want all the styles defined before and after + forEach(element, function(element) { + if (element.nodeType == ELEMENT_NODE) { + var elementStyles = $window.getComputedStyle(element) || {}; + + transitionDurationStyle = elementStyles[TRANSITION_PROP + DURATION_KEY]; + + transitionDuration = Math.max(parseMaxTime(transitionDurationStyle), transitionDuration); + + transitionPropertyStyle = elementStyles[TRANSITION_PROP + PROPERTY_KEY]; + + transitionDelayStyle = elementStyles[TRANSITION_PROP + DELAY_KEY]; + + transitionDelay = Math.max(parseMaxTime(transitionDelayStyle), transitionDelay); + + animationDelayStyle = elementStyles[ANIMATION_PROP + DELAY_KEY]; + + animationDelay = Math.max(parseMaxTime(animationDelayStyle), animationDelay); + + var aDuration = parseMaxTime(elementStyles[ANIMATION_PROP + DURATION_KEY]); + + if(aDuration > 0) { + aDuration *= parseInt(elementStyles[ANIMATION_PROP + ANIMATION_ITERATION_COUNT_KEY], 10) || 1; + } + + animationDuration = Math.max(aDuration, animationDuration); + } + }); + data = { + total : 0, + transitionPropertyStyle: transitionPropertyStyle, + transitionDurationStyle: transitionDurationStyle, + transitionDelayStyle: transitionDelayStyle, + transitionDelay: transitionDelay, + transitionDuration: transitionDuration, + animationDelayStyle: animationDelayStyle, + animationDelay: animationDelay, + animationDuration: animationDuration + }; + if(cacheKey) { + lookupCache[cacheKey] = data; + } + } + return data; + } + + function parseMaxTime(str) { + var maxValue = 0; + var values = angular.isString(str) ? + str.split(/\s*,\s*/) : + []; + forEach(values, function(value) { + maxValue = Math.max(parseFloat(value) || 0, maxValue); + }); + return maxValue; + } + + function getCacheKey(element) { + var parentElement = element.parent(); + var parentID = parentElement.data(NG_ANIMATE_PARENT_KEY); + if(!parentID) { + parentElement.data(NG_ANIMATE_PARENT_KEY, ++parentCounter); + parentID = parentCounter; + } + return parentID + '-' + element[0].className; + } + + function animateSetup(element, className) { + var cacheKey = getCacheKey(element); + var eventCacheKey = cacheKey + ' ' + className; + var stagger = {}; + var ii = lookupCache[eventCacheKey] ? ++lookupCache[eventCacheKey].total : 0; + + if(ii > 0) { + var staggerClassName = className + '-stagger'; + var staggerCacheKey = cacheKey + ' ' + staggerClassName; + var applyClasses = !lookupCache[staggerCacheKey]; + + applyClasses && element.addClass(staggerClassName); + + stagger = getElementAnimationDetails(element, staggerCacheKey); + + applyClasses && element.removeClass(staggerClassName); + } + + element.addClass(className); + + var timings = getElementAnimationDetails(element, eventCacheKey); + + /* there is no point in performing a reflow if the animation + timeout is empty (this would cause a flicker bug normally + in the page. There is also no point in performing an animation + that only has a delay and no duration */ + var maxDuration = Math.max(timings.transitionDuration, timings.animationDuration); + if(maxDuration === 0) { + element.removeClass(className); + return false; + } + + var node = element[0]; + //temporarily disable the transition so that the enter styles + //don't animate twice (this is here to avoid a bug in Chrome/FF). + var activeClassName = ''; + if(timings.transitionDuration > 0) { + element.addClass(NG_ANIMATE_FALLBACK_CLASS_NAME); + activeClassName += NG_ANIMATE_FALLBACK_ACTIVE_CLASS_NAME + ' '; + node.style[TRANSITION_PROP + PROPERTY_KEY] = 'none'; + } + + forEach(className.split(' '), function(klass, i) { + activeClassName += (i > 0 ? ' ' : '') + klass + '-active'; + }); + + element.data(NG_ANIMATE_CSS_DATA_KEY, { + className : className, + activeClassName : activeClassName, + maxDuration : maxDuration, + classes : className + ' ' + activeClassName, + timings : timings, + stagger : stagger, + ii : ii + }); + + return true; + } + + function animateRun(element, className, activeAnimationComplete) { + var data = element.data(NG_ANIMATE_CSS_DATA_KEY); + if(!element.hasClass(className) || !data) { + activeAnimationComplete(); + return; + } + + var node = element[0]; + var timings = data.timings; + var stagger = data.stagger; + var maxDuration = data.maxDuration; + var activeClassName = data.activeClassName; + var maxDelayTime = Math.max(timings.transitionDelay, timings.animationDelay) * 1000; + var startTime = Date.now(); + var css3AnimationEvents = ANIMATIONEND_EVENT + ' ' + TRANSITIONEND_EVENT; + var formerStyle; + var ii = data.ii; + + var applyFallbackStyle, style = ''; + if(timings.transitionDuration > 0) { + node.style[TRANSITION_PROP + PROPERTY_KEY] = ''; + + var propertyStyle = timings.transitionPropertyStyle; + if(propertyStyle.indexOf('all') == -1) { + applyFallbackStyle = true; + var fallbackProperty = $sniffer.msie ? '-ms-zoom' : 'clip'; + style += CSS_PREFIX + 'transition-property: ' + propertyStyle + ', ' + fallbackProperty + '; '; + style += CSS_PREFIX + 'transition-duration: ' + timings.transitionDurationStyle + ', ' + timings.transitionDuration + 's; '; + } + } + + if(ii > 0) { + if(stagger.transitionDelay > 0 && stagger.transitionDuration === 0) { + var delayStyle = timings.transitionDelayStyle; + if(applyFallbackStyle) { + delayStyle += ', ' + timings.transitionDelay + 's'; + } + + style += CSS_PREFIX + 'transition-delay: ' + + prepareStaggerDelay(delayStyle, stagger.transitionDelay, ii) + '; '; + } + + if(stagger.animationDelay > 0 && stagger.animationDuration === 0) { + style += CSS_PREFIX + 'animation-delay: ' + + prepareStaggerDelay(timings.animationDelayStyle, stagger.animationDelay, ii) + '; '; + } + } + + if(style.length > 0) { + formerStyle = applyStyle(node, style); + } + + element.on(css3AnimationEvents, onAnimationProgress); + element.addClass(activeClassName); + + // This will automatically be called by $animate so + // there is no need to attach this internally to the + // timeout done method. + return function onEnd(cancelled) { + element.off(css3AnimationEvents, onAnimationProgress); + element.removeClass(activeClassName); + animateClose(element, className); + if(formerStyle != null) { + formerStyle.length > 0 ? + node.setAttribute('style', formerStyle) : + node.removeAttribute('style'); + } + }; + + function onAnimationProgress(event) { + event.stopPropagation(); + var ev = event.originalEvent || event; + var timeStamp = ev.$manualTimeStamp || ev.timeStamp || Date.now(); + /* $manualTimeStamp is a mocked timeStamp value which is set + * within browserTrigger(). This is only here so that tests can + * mock animations properly. Real events fallback to event.timeStamp, + * or, if they don't, then a timeStamp is automatically created for them. + * We're checking to see if the timeStamp surpasses the expected delay, + * but we're using elapsedTime instead of the timeStamp on the 2nd + * pre-condition since animations sometimes close off early */ + if(Math.max(timeStamp - startTime, 0) >= maxDelayTime && ev.elapsedTime >= maxDuration) { + activeAnimationComplete(); + } + } + } + + function prepareStaggerDelay(delayStyle, staggerDelay, index) { + var style = ''; + forEach(delayStyle.split(','), function(val, i) { + style += (i > 0 ? ',' : '') + + (index * staggerDelay + parseInt(val, 10)) + 's'; + }); + return style; + } + + function animateBefore(element, className) { + if(animateSetup(element, className)) { + return function(cancelled) { + cancelled && animateClose(element, className); + }; + } + } + + function animateAfter(element, className, afterAnimationComplete) { + if(element.data(NG_ANIMATE_CSS_DATA_KEY)) { + return animateRun(element, className, afterAnimationComplete); + } else { + animateClose(element, className); + afterAnimationComplete(); + } + } + + function animate(element, className, animationComplete) { + //If the animateSetup function doesn't bother returning a + //cancellation function then it means that there is no animation + //to perform at all + var preReflowCancellation = animateBefore(element, className); + if(!preReflowCancellation) { + animationComplete(); + return; + } + + //There are two cancellation functions: one is before the first + //reflow animation and the second is during the active state + //animation. The first function will take care of removing the + //data from the element which will not make the 2nd animation + //happen in the first place + var cancel = preReflowCancellation; + afterReflow(function() { + //once the reflow is complete then we point cancel to + //the new cancellation function which will remove all of the + //animation properties from the active animation + cancel = animateAfter(element, className, animationComplete); + }); + + return function(cancelled) { + (cancel || noop)(cancelled); + }; + } + + function animateClose(element, className) { + element.removeClass(className); + element.removeClass(NG_ANIMATE_FALLBACK_CLASS_NAME); + element.removeData(NG_ANIMATE_CSS_DATA_KEY); + } + + return { + allowCancel : function(element, animationEvent, className) { + //always cancel the current animation if it is a + //structural animation + var oldClasses = (element.data(NG_ANIMATE_CSS_DATA_KEY) || {}).classes; + if(!oldClasses || ['enter','leave','move'].indexOf(animationEvent) >= 0) { + return true; + } + + var parentElement = element.parent(); + var clone = angular.element(element[0].cloneNode()); + + //make the element super hidden and override any CSS style values + clone.attr('style','position:absolute; top:-9999px; left:-9999px'); + clone.removeAttr('id'); + clone.html(''); + + forEach(oldClasses.split(' '), function(klass) { + clone.removeClass(klass); + }); + + var suffix = animationEvent == 'addClass' ? '-add' : '-remove'; + clone.addClass(suffixClasses(className, suffix)); + parentElement.append(clone); + + var timings = getElementAnimationDetails(clone); + clone.remove(); + + return Math.max(timings.transitionDuration, timings.animationDuration) > 0; + }, + + enter : function(element, animationCompleted) { + return animate(element, 'ng-enter', animationCompleted); + }, + + leave : function(element, animationCompleted) { + return animate(element, 'ng-leave', animationCompleted); + }, + + move : function(element, animationCompleted) { + return animate(element, 'ng-move', animationCompleted); + }, + + beforeAddClass : function(element, className, animationCompleted) { + var cancellationMethod = animateBefore(element, suffixClasses(className, '-add')); + if(cancellationMethod) { + afterReflow(animationCompleted); + return cancellationMethod; + } + animationCompleted(); + }, + + addClass : function(element, className, animationCompleted) { + return animateAfter(element, suffixClasses(className, '-add'), animationCompleted); + }, + + beforeRemoveClass : function(element, className, animationCompleted) { + var cancellationMethod = animateBefore(element, suffixClasses(className, '-remove')); + if(cancellationMethod) { + afterReflow(animationCompleted); + return cancellationMethod; + } + animationCompleted(); + }, + + removeClass : function(element, className, animationCompleted) { + return animateAfter(element, suffixClasses(className, '-remove'), animationCompleted); + } + }; + + function suffixClasses(classes, suffix) { + var className = ''; + classes = angular.isArray(classes) ? classes : classes.split(/\s+/); + forEach(classes, function(klass, i) { + if(klass && klass.length > 0) { + className += (i > 0 ? ' ' : '') + klass + suffix; + } + }); + return className; + } + }]); + }]); + + +})(window, window.angular); -- cgit v1.2.1