From 47ceed78612d48dcda62cc2686fc527d61abe38b Mon Sep 17 00:00:00 2001 From: Josh Triplett Date: Sat, 18 Feb 2006 16:49:41 -0800 Subject: Remove xcl and CVSROOT. --- doc/tutorial/index.html | 3772 +++++++++++++++++++++++++++++++++++++++++++++++ doc/tutorial/xcb.css | 82 ++ 2 files changed, 3854 insertions(+) create mode 100755 doc/tutorial/index.html create mode 100755 doc/tutorial/xcb.css (limited to 'doc') diff --git a/doc/tutorial/index.html b/doc/tutorial/index.html new file mode 100755 index 0000000..ac6e502 --- /dev/null +++ b/doc/tutorial/index.html @@ -0,0 +1,3772 @@ + + + + + + Basic Graphics Programming With The XCB Library + + + + +
+ Basic Graphics Programming With The XCB Library +
+
+
    +
  1. Introduction
  2. +
  3. The client and server model of the X window system
  4. +
  5. GUI programming: the asynchronous model
  6. +
  7. Basic XCB notions
  8. +
      +
    1. The X Connection
    2. +
    3. Requests and replies: the Xlib killers
    4. +
    5. The Graphics Context
    6. +
    7. Object handles
    8. +
    9. Memory allocation for XCB structures
    10. +
    11. Events
    12. +
    +
  9. Using XCB-based programs
  10. +
      +
    1. Installation of XCB
    2. +
    3. Compiling XCB-based programs
    4. +
    +
  11. Opening and closing the connection to an X server
  12. +
  13. Checking basic information about a connection
  14. +
  15. Creating a basic window - the "hello world" program
  16. +
  17. Drawing in a window
  18. +
      +
    1. Allocating a Graphics Context
    2. +
    3. Changing the attributes of a Graphics Context
    4. +
    5. Drawing primitives: point, line, box, circle,...
    6. +
    +
  19. X Events
  20. +
      +
    1. Registering for event types using event masks
    2. +
    3. Receiving events: writing the events loop
    4. +
    5. Expose events
    6. +
    7. Getting user input
    8. +
        +
      1. Mouse button press and release events
      2. +
      3. Mouse movement events
      4. +
      5. Mouse pointer enter and leave events
      6. +
      7. The keyboard focus
      8. +
      9. Keyboard press and release events
      10. +
      +
    9. X events: a complete example
    10. +
    +
  21. Handling text and fonts
  22. +
      +
    1. The Font structure
    2. +
    3. Loading a Font
    4. +
    5. Assigning a Font to a Graphic Context
    6. +
    7. Drawing text in a window
    8. +
    +
  23. Windows hierarchy
  24. +
      +
    1. Root, parent and child windows
    2. +
    3. Events propagation
    4. +
    +
  25. Interacting with the window manager
  26. +
      +
    1. Window properties
    2. +
    3. Setting the window name and icon name
    4. +
    5. Setting preferred window size(s)
    6. +
    7. Setting miscellaneous window manager hints
    8. +
    9. Setting an application's icon
    10. +
    +
  27. Simple window operations
  28. +
      +
    1. Mapping and un-mapping a window
    2. +
    3. Configuring a window
    4. +
    5. Moving a window around the screen
    6. +
    7. Resizing a window
    8. +
    9. Changing windows stacking order: raise and lower
    10. +
    11. Iconifying and de-iconifying a window
    12. +
    13. Getting informations about a window
    14. +
    +
  29. Using colors to paint the rainbow
  30. +
      +
    1. Color maps
    2. +
    3. Allocating and freeing Color Maps
    4. +
    5. Allocating and freeing a color entry
    6. +
    7. Drawing with a color
    8. +
    +
  31. X Bitmaps and Pixmaps
  32. +
      +
    1. What is a X Bitmap ? An X Pixmap ?
    2. +
    3. Loading a bitmap from a file
    4. +
    5. Drawing a bitmap in a window
    6. +
    7. Creating a pixmap
    8. +
    9. Drawing a pixmap in a window
    10. +
    11. Freeing a pixmap
    12. +
    +
  33. Messing with the mouse cursor
  34. +
      +
    1. Creating and destroying a mouse cursor
    2. +
    3. Setting a window's mouse cursor
    4. +
    +
  35. Translation of basic Xlib functions and macros
  36. +
      +
    1. Members of the Display structure
    2. +
        +
      1. ConnectionNumber
      2. +
      3. DefaultScreen
      4. +
      5. QLength
      6. +
      7. ScreenCount
      8. +
      9. ServerVendor
      10. +
      11. ProtocolVersion
      12. +
      13. ProtocolRevision
      14. +
      15. VendorRelease
      16. +
      17. DisplayString
      18. +
      19. BitmapUnit
      20. +
      21. BitmapBitOrder
      22. +
      23. BitmapPad
      24. +
      25. ImageByteOrder
      26. +
      +
    3. ScreenOfDisplay related functions
    4. +
        +
      1. ScreenOfDisplay
      2. +
      3. DefaultScreenOfDisplay
      4. +
      5. RootWindow / RootWindowOfScreen
      6. +
      7. DefaultRootWindow
      8. +
      9. DefaultVisual / DefaultVisualOfScreen
      10. +
      11. DefaultGC / DefaultGCOfScreen
      12. +
      13. BlackPixel / BlackPixelOfScreen
      14. +
      15. WhitePixel / WhitePixelOfScreen
      16. +
      17. DisplayWidth / WidthOfScreen
      18. +
      19. DisplayHeight / HeightOfScreen
      20. +
      21. DisplayWidthMM / WidthMMOfScreen
      22. +
      23. DisplayHeightMM / HeightMMOfScreen
      24. +
      25. DisplayPlanes / DefaultDepth / DefaultDepthOfScreen / PlanesOfScreen
      26. +
      27. DefaultColormap / DefaultColormapOfScreen
      28. +
      29. MinCmapsOfScreen
      30. +
      31. MaxCmapsOfScreen
      32. +
      33. DoesSaveUnders
      34. +
      35. DoesBackingStore
      36. +
      37. EventMaskOfScreen
      38. +
      +
    5. Miscellaneaous macros
    6. +
        +
      1. DisplayOfScreen
      2. +
      3. DisplayCells / CellsOfScreen
      4. +
      +
    +
+
+
+
    +
  1. Introduction
  2. +

    + This tutorial is based on the + Xlib Tutorial + written by Guy Keren. The + author allowed me to take some parts of his text, mainly the text which + deals with the X Windows generality. +

    +

    + This tutorial is intended to people who want to start to program + with the XCB + library. As for the Xlib + library, it is useless and a real X + programmer should use a much higher level of abstraction, such + as using Motif, + LessTiff, + GTK, + QT or + EWL. However, + we need to start somewhere. More than this, knowing how things + work down below is never a bad idea. +

    +

    + After reading this tutorial, one should be able to write very + simple graphical programs, but not programs with a descent user + interface. For such programs, one of the previously mentioned + library should be used. +

    +

    + But what is XCB ? Xlib has been + the standard C binding for the X + Window System protocol for many years now. It is an + excellent piece of work, but there are applications for which it + is not ideal, for example +

      +
    • Small platforms: Xlib is a large piece of code, and + it's difficult to make it smaller
    • +
    • Latency hiding: Xlib requests requiring a reply are + effectively synchronous: they block until the reply appears, + whether the result is needed immediately or not.
    • +
    • Direct access to the protocol: Xlib does quite a + bit of caching, layering, and similar optimizations. While this + is normally a feature, it makes it difficult to simply emit + specified X protocol requests and process specific + responses.
    • +
    • Threaded applications: While Xlib does attempt to + support multithreading, the API makes this difficult and + error-prone.
    • +
    • New extensions: The Xlib infrastructure provides + limited support for the new creation of X extension client side + code.
    • +
    +

    +

    + For these reasons, among others, XCB, an X C binding, has been + designed to solve the above problems and thus provide a base for +

      +
    • Toolkit implementation.
    • +
    • Direct protocol-level programming.
    • +
    • Lightweight emulation of commonly used portions of the + Xlib API (in progress)
    • +
    +

    +

    +
  3. The client and server model of the X window system
  4. +

    + The X Window System was developed with one major goal: + flexibility. The idea was that the way things look is one thing, + but the way things work is another matter. Thus, the lower + levels provide the tools required to draw windows, handle user + input, allow drawing graphics using colors (or black and white + screens), etc. To this point, a decision was made to separate + the system into two parts. A client that decides what to do, and + a server that actually draws on the screen and reads user input + in order to send it to the client for processing. +

    +

    + This model is the complete opposite of what is used to when + dealing with clients and servers. In our case, the user seats + near the machine controlled by the server, while the client + might be running on a remote machine. The server controls the + screens, mouse and keyboard. A client may connect to the server, + request that it draws a window (or several windows), and ask the + server to send it any input the user sends to these + windows. Thus, several clients may connect to a single X server + (one might be running an mail software, one running a WWW + browser, etc). When input is sent by the user to some window, + the server sends a message to the client controlling this window + for processing. The client decides what to do with this input, + and sends the server requests for drawing in the window. +

    +

    + The whole session is carried out using the X message + protocol. This protocol was originally carried over the TCP/IP + protocol suite, allowing the client to run on any machine + connected to the same network that the server is. Later on, the + X servers were extended to allow clients running on the local + machine with more optimized access to the server (note that an X + protocol message may be several hundreds of KB in size), such as + using shred memory, or using Unix domain sockets (a method for + creating a logical channel on a Unix system between two processors). +

    +
  5. GUI programming: the asynchronous model
  6. +

    + Unlike conventional computer programs, that carry some serial + nature, a GUI program usually uses an asynchronous programming + model, also known as "event-driven programming". This means that + that program mostly sits idle, waiting for events sent by the X + server, and then acts upon these events. An event may say "The + user pressed the 1st button mouse in spot (x,y)", or "The window + you control needs to be redrawn". In order for the program to e + responsive to the user input, as well as to refresh requests, it + needs to handle each event in a rather short period of time + (e.g. less that 200 milliseconds, as a rule of thumb). +

    +

    + This also implies that the program may not perform operations + that might take a long time while handling an event (such as + opening a network connection to some remote server, or + connecting to a database server, or even performing a long file + copy operation). Instead, it needs to perform all these + operations in an asynchronous manner. This may be done by using + various asynchronous models to perform the longish operations, + or by performing them in a different process or thread. +

    +

    + So the way a GUI program looks is something like that: +

      +
    1. Perform initialization routines.
    2. +
    3. Connect to the X server.
    4. +
    5. Perform X-related initialization.
    6. +
    7. While not finished:
    8. +
        +
      1. Receive the next event from the X server.
      2. +
      3. Handle the event, possibly sending various drawing + requests to the X server.
      4. +
      5. If the event was a quit message, exit the loop.
      6. +
      +
    9. Close down the connection to the X server.
    10. +
    11. Perform cleanup operations.
    12. +
    +

    +

    +
  7. Basic XCB notions
  8. +

    + XCB has been created to eliminate the needs of + programs to actually implement the X protocol layer. This + library gives a program a very low-level access to any X + server. Since the protocol is standardized, a client using any + implementation of XCB may talk with any X server (the same + occurs for Xlib, of course). We now give a brief description of + the basic XCB notions. They will be detailed later. +

    +
      +
    1. The X Connection
    2. +

      + The major notion of using XCB is the X Connection. This is a + structure representing the connection we have open with a + given X server. It hides a queue of messages coming from the + server, and a queue of pending requests that our client + intends to send to the server. In XCB, this structure is named + 'XCBConnection'. When we open a connection to an X server, the + library returns a pointer to such a structure. Later, we + supply this pointer to any XCB function that should send + messages to the X server or receive messages from this server. +

      +
    3. Requests and + replies: the Xlib killers
    4. +

      + To ask informations to the X server, we have to make a request + and ask for a reply. With Xlib, these two tasks are + automatically done: Xlib locks the system, sends a request, + waits for a reply from the X server and unlocks. This is + annoying, especially if one makes a lot of requests to the X + server. Indeed, Xlib has to wait for the end of a reply + before asking for the next request (because of the locks that + Xlib sends). For example, here is a time-line of N=4 + requests/replies with Xlib, with a round-trip latency + T_round_trip that is 5 times long as the time required + to write or read a request/reply (T_write/T_read): +

      +
      +  W-----RW-----RW-----RW-----R
      +
      +
        +
      • W: Writing request
      • +
      • -: Stalled, waiting for data
      • +
      • R: Reading reply
      • +
      +

      + The total time is N * (T_write + T_round_trip + T_read). +

      +

      + With XCB, we can suppress most of the round-trips as the + requests and the replies are not locked. We usually send a + request, then XCB returns to us a cookie, which is an + identifier. Then, later, we ask for a reply using this + cookie and XCB returns a + pointer to that reply. Hence, with XCB, we can send a lot of + requests, and later in the program, ask for all the replies + when we need them. Here is the time-line for 4 + requests/replies when we use this property of XCB: +

      +
      +  WWWW--RRRR
      +
      +

      + The total time is N * T_write + max (0, T_round_trip - (N-1) * + T_write) + N * T_read. Which can be considerably faster than + all those Xlib round-trips. +

      +

      + Here is a program that computes the time to create 500 atoms + with Xlib and XCB. It shows the Xlib way, the bad XCB way + (which is similar to Xlib) and the good XCB way. On my + computer, XCB is 25 times faster than Xlib. +

      +
      +#include <stdlib.h>
      +#include <stdio.h>
      +#include <string.h>
      +#include <sys/time.h>
      +
      +#include <X11/XCB/xcb.h>
      +
      +#include <X11/Xlib.h>
      +
      +double
      +get_time(void)
      +{
      +  struct timeval timev;
      +  
      +  gettimeofday(&timev, NULL);
      +
      +  return (double)timev.tv_sec + (((double)timev.tv_usec) / 1000000);
      +}
      +
      +int
      +main ()
      +{
      +  XCBConnection       *c;
      +  XCBATOM             *atoms;
      +  XCBInternAtomCookie *cs;
      +  char               **names;
      +  int                  count;
      +  int                  i;
      +  double               start;
      +  double               end;
      +  double               diff;
      +
      +  /* Xlib */
      +  Display *disp;
      +  Atom    *atoms_x;
      +  double   diff_x;
      +
      +  c = XCBConnectBasic ();
      +
      +  count = 500;
      +  atoms = (XCBATOM *)malloc (count * sizeof (atoms));
      +  names = (char **)malloc (count * sizeof (char *));
      +
      +  /* init names */
      +  for (i = 0; i < count; ++i)
      +    {
      +      char buf[100];
      +
      +      sprintf (buf, "NAME%d", i);
      +      names[i] = strdup (buf);
      +    }
      +
      +  /* bad use */
      +  start = get_time ();
      +
      +  for (i = 0; i < count; ++i)
      +    atoms[i] = XCBInternAtomReply (c, 
      +                                   XCBInternAtom (c,
      +                                                  0,
      +                                                  strlen(names[i]),
      +                                                  names[i]),
      +                                   NULL)->atom;
      +
      +  end = get_time ();
      +  diff = end - start;
      +  printf ("bad use time  : %f\n", diff);
      +
      +  /* good use */
      +  start = get_time ();
      +
      +  cs = (XCBInternAtomCookie *) malloc (count * sizeof(XCBInternAtomCookie));
      +  for(i = 0; i < count; ++i)
      +    cs[i] = XCBInternAtom (c, 0, strlen(names[i]), names[i]);
      +
      +  for(i = 0; i < count; ++i)
      +    {
      +      XCBInternAtomRep *r;
      +
      +      r = XCBInternAtomReply(c, cs[i], 0);
      +      if(r)
      +        atoms[i] = r->atom;
      +      free(r);
      +    }
      +
      +  end = get_time ();
      +  printf ("good use time : %f\n", end - start);
      +  printf ("ratio         : %f\n", diff / (end - start));
      +  diff = end - start;
      +
      +  /* free var */
      +  for (i = 0; i < count; ++i)
      +    {
      +      free (names[i]);
      +    }
      +  free (atoms);
      +  free (cs);
      +
      +  XCBDisconnect (c);
      +
      +  /* Xlib */
      +  disp = XOpenDisplay (getenv("DISPLAY"));
      +
      +  atoms_x = (Atom *)malloc (count * sizeof (atoms_x));
      +
      +  start = get_time ();
      +
      +  for (i = 0; i < count; ++i)
      +    atoms_x[i] = XInternAtom(disp, names[i], 0);
      +
      +  end = get_time ();
      +  diff_x = end - start;
      +  printf ("Xlib use time : %f\n", diff_x);
      +  printf ("ratio         : %f\n", diff_x / diff);
      +
      +  free (atoms_x);
      +  free (names);
      +
      +  XCloseDisplay (disp);
      +  
      +  return 1;
      +}
      +
      +
    5. The Graphic Context
    6. +

      + When we perform various drawing operations (graphics, text, + etc), we may specify various options for controlling how the + data will be drawn (what foreground and background colors to + use, how line edges will be connected, what font to use when + drawing some text, etc). In order to avoid the need to supply + hundreds of parameters to each drawing function, a graphical + context structure is used. We set the various drawing options + in this structure, and then, we pass a pointer to this + structure to any drawing routines. This is rather handy, as we + often need to perform several drawing requests with the same + options. Thus, we would initialize a graphical context, set + the desired options, and pass this structure to all drawing + functions. +

      +

      + Note that graphic contexts have no client-side structure in + XCB, they're just XIDs. Xlib has a client-side structure + because it caches the GC contents so it can avoid making + redundant requests, but of course XCB doesn't do that. +

      +
    7. Events
    8. +

      + A structure is used to pass events received from the X + server. XCB supports exactly the events specified in the + protocol (33 events). This structure contains the type + of event received, as well as the data associated with the + event (e.g. position on the screen where the event was + generated, mouse button associated with the event, region of + the screen associated with a "redraw" event, etc). The way to + read the event's data epends on the event type. +

      +
    +

    +
  9. Using XCB-based programs
  10. +

    +
      +
    1. Installation of XCB
    2. +

      + To build XCB from source, you need to have installed at + least: +

      +
        +
      • pkgconfig 0.15.0
      • +
      • automake 1.7
      • +
      • autoconf 2.50
      • +
      • check
      • +
      • xsltproc
      • +
      +

      + You have to checkout in CVS the following modules: +

      +
        +
      • Xproto from xlibs
      • +
      • Xau from xlibs
      • +
      • xcb-proto
      • +
      • xcb
      • +
      +

      + Note that Xproto and xcb-proto exist only to install header + files, so typing 'make' or 'make all' will produce the message + "Nothing to be done for 'all'". That's normal. +

      +
    3. Compiling XCB-based programs
    4. +

      + Compiling XCB-based programs requires linking them with the XCB + library. This is easily done thanks to pkgconfig: +

      +
      +gcc -Wall prog.c -o prog `pkg-config --cflags --libs xcb`
      +
      +
    +
  11. Opening and closing the connection to an X server
  12. +

    + An X program first needs to open the connection to the X + server. There is a function that opens a connection. It requires + the display name, or NULL. In the latter case, the display name + will be the one in the environment variable DISPLAY. +

    +
    +XCBConnection *XCBConnect (const char *displayname,
    +                           int        *screenp);
    +
    +

    + The second parameter returns the screen number used for the + connection. The returned structure describes an XCB connection + and is opaque. Here is how the connection can be opened: +

    +
    +#include <X11/XCB/xcb.h>
    +
    +int
    +main (int argc, char *argv[])
    +{
    +  XCBConnection *c;
    +  
    +  /* Open the connection to the X server. use the DISPLAY environment variable as the default display name */
    +  c = XCBConnect (NULL, NULL);
    +
    +  return 1;
    +}
    +
    +

    + To close a connection, it suffices to use: +

    +
    +void XCBDisconnect (XCBConnection *c);
    +
    +
    +
    + Comparison Xlib/XCB +
    +
    +
      +
    • XOpenDisplay ()
    • +
    +
    +
    +
      +
    • XCBConnect ()
    • +
    +
    +
    +
      +
    • XCloseDisplay ()
    • +
    +
    +
    +
      +
    • XCBDisconnect ()
    • +
    +
    +
    +

    +

    +
  13. Checking basic information about a connection
  14. +

    + Once we opened a connection to an X server, we should check some + basic informations about it: what screens it has, what is the + size (width and height) of the screen, how many colors it + supports (black and white ? grey scale ?, 256 colors ? more ?), + and so on. We get such informations from the XCBSCREEN + structure: +

    +
    +typedef struct {
    +    XCBWINDOW root;
    +    XCBCOLORMAP default_colormap;
    +    CARD32 white_pixel;
    +    CARD32 black_pixel;
    +    CARD32 current_input_masks;
    +    CARD16 width_in_pixels;
    +    CARD16 height_in_pixels;
    +    CARD16 width_in_millimeters;
    +    CARD16 height_in_millimeters;
    +    CARD16 min_installed_maps;
    +    CARD16 max_installed_maps;
    +    XCBVISUALID root_visual;
    +    BYTE backing_stores;
    +    BOOL save_unders;
    +    CARD8 root_depth;
    +    CARD8 allowed_depths_len;
    +} XCBSCREEN;
    +
    +

    + We could retrieve the first screen of the connection by using the + following function: +

    +
    +XCBSCREENIter XCBConnSetupSuccessRepRootsIter (XCBConnSetupSuccessRep *R);
    +
    +

    + Here is a small program that shows how to use this function: +

    +
    +#include <stdio.h>
    +
    +#include <X11/XCB/xcb.h>
    +
    +int
    +main (int argc, char *argv[])
    +{
    +  XCBConnection *c;
    +  XCBSCREEN     *screen;
    +  int            screen_nbr;
    +  XCBSCREENIter  iter;
    +  
    +  /* Open the connection to the X server. Use the DISPLAY environment variable */
    +  c = XCBConnect (NULL, &screen_nbr);
    +  
    +  /* Get the screen #screen_nbr */
    +  iter = XCBConnSetupSuccessRepRootsIter (XCBGetSetup (c));
    +  for (; iter.rem; --screen_nbr, XCBSCREENNext (&iter))
    +    if (screen_nbr == 0)
    +      {
    +        screen = iter.data;
    +        break;
    +      }
    +
    +  printf ("\n");
    +  printf ("Informations of screen %ld:\n", screen->root.xid);
    +  printf ("  width.........: %d\n", screen->width_in_pixels);
    +  printf ("  height........: %d\n", screen->height_in_pixels);
    +  printf ("  white pixel...: %ld\n", screen->white_pixel);
    +  printf ("  black pixel...: %ld\n", screen->black_pixel);
    +  printf ("\n");
    +
    +  return 1;
    +}
    +
    +
  15. Creating a basic window - the "hello world" program
  16. +

    + After we got some basic informations about our screen, we can + create our first window. In the X Window System, a window is + characterized by an Id. So, in XCB, a window is of type: +

    +
    +typedef struct {
    +    CARD32 xid;
    +} XCBWINDOW;
    +
    +

    + We first ask for a new Id for our window, with this function: +

    +
    +XCBWINDOW XCBWINDOWNew(XCBConnection *c);
    +
    +

    + Then, XCB supplies the following function to create new windows: +

    +
    +XCBVoidCookie XCBCreateWindow (XCBConnection *c,             /* Pointer to the XCBConnection structure */
    +                               CARD8          depth,         /* Depth of the screen */
    +                               XCBWINDOW      wid,           /* Id of the window */
    +			       XCBWINDOW      parent,        /* Id of an existing window that should be the parent of the new window */
    +			       INT16          x,             /* X position of the top-left corner of the window (in pixels) */
    +			       INT16          y,             /* Y position of the top-left corner of the window (in pixels) */
    +		       	       CARD16         width,         /* Width of the window (in pixels) */
    +			       CARD16         height,        /* Height of the window (in pixels) */
    +			       CARD16         border_width,  /* Width of the window's border (in pixels) */
    +			       CARD16         _class,
    +			       XCBVISUALID    visual,
    +			       CARD32         value_mask,
    +			       const CARD32  *value_list);
    +
    +

    + The fact that we created the window does not mean that it will + be drawn on screen. By default, newly created windows are not + mapped on the screen (they are invisible). In order to make our + window visible, we use the function XCBMapWindow(), whose + prototype is +

    +
    +XCBVoidCookie XCBMapWindow (XCBConnection *c, XCBWINDOW window);
    +
    +

    + Finally, here is a small program to create a window of size + 150x150 pixels, positioned at the top-left corner of the screen: +

    +
    +#include <unistd.h>
    +
    +#include <X11/XCB/xcb.h>
    +
    +int
    +main (int argc, char *argv[])
    +{
    +  XCBConnection *c;
    +  XCBSCREEN     *screen;
    +  XCBDRAWABLE    win;
    +  
    +  /* Open the connection to the X server */
    +  c = XCBConnect (NULL, NULL);
    +  
    +  /* Get the first screen */
    +  screen = XCBConnSetupSuccessRepRootsIter (XCBGetSetup (c)).data;
    +
    +  /* Ask for our window's Id */
    +  win.window = XCBWINDOWNew(c);
    +
    +  /* Create the window */
    +  XCBCreateWindow (c,                        /* Connection          */
    + 		   0,                        /* depth               */
    +		   win.window,               /* window Id           */
    +		   screen->root,             /* parent window       */
    +		   0, 0,                     /* x, y                */
    +		   150, 150,                 /* width, height       */
    +		   10,                       /* border_width        */
    +		   InputOutput,              /* class               */
    +		   screen->root_visual,      /* visual              */
    +		   0, NULL);                 /* masks, not used yet */
    +
    +  /* Map the window on the screen */
    +  XCBMapWindow (c, win.window);
    +
    +  XCBSync (c, 0);
    +  
    +  pause ();
    +
    +  return 1;
    +}
    +
    +

    + In this code, you see one more function - XCBSync(), not explained + yet. It is used to flush all the pending requests. More + precisely, there are 2 functions that do such things. The first + one is XCBFlush(): +

    +
    +int XCBFlush (XCBConnection *c);
    +
    +

    + This function flushes all pending requests to the X server (much + like the fflush() function is used to + flush standard output). The second function is + XCBSync(): +

    +
    +int XCBSync(XCBConnection *c, XCBGenericError **e);
    +
    +

    + This functions also flushes all pending requests to the X + server, and then waits until the X server finishing processing + these requests. In a normal program, this will not be necessary + (we'll see why when we get to write a normal X program), but for + now, we put it there. +

    +

    + The window that is created by the above code has a default + background (gray). This one can be set to a specific color, + thanks to the two last parameters of + XCBCreateWindow(), which are not + described yet. See the subsections + Configuring a window or + Registering for event types using event masks + for exemples on how to use these parameters. In addition, as no + events are handled, you have to make a Ctrl-C to interrupt the + program. +

    +

    + TODO: one should tell what these functions return and + about the generic error +

    +
    +
    + Comparison Xlib/XCB +
    +
    +
      +
    • XCreateWindow ()
    • +
    +
    +
    +
      +
    • XCBWINDOWNew ()
    • +
    • XCBCreateWindow ()
    • +
    +
    +
    +

    +
  17. Drawing in a window
  18. +

    + Drawing in a window can be done using various graphical + functions (drawing pixels, lines, rectangles, etc). In order to + draw in a window, we first need to define various general + drawing parameters (what line width to use, which color to draw + with, etc). This is done using a graphical context. +

    +
      +
    1. Allocating a Graphics Context
    2. +

      + As we said, a graphical context defines several attributes to + be used with the various drawing functions. For this, we + define a graphical context. We can use more than one graphical + context with a single window, in order to draw in multiple + styles (different colors, different line widths, etc). In XCB, + a Graphics Context is, as a window, characterized by an Id: +

      +
      +typedef struct {
      +    CARD32 xid;
      +} XCBGCONTEXT;
      +
      +

      + We first ask the X server to attribute an Id to our graphic + context with this function: +

      +
      +XCBGCONTEXT XCBGCONTEXTNew (XCBConnection *c);
      +
      +

      + Then, we set the attributes of the graphic context with this function: +

      +
      +XCBVoidCookie XCBCreateGC (XCBConnection *c,
      +                           XCBGCONTEXT    cid,
      +			   XCBDRAWABLE    drawable,
      +			   CARD32         value_mask,
      +			   const CARD32  *value_list);
      +
      +

      + We give now an example on how to allocate a graphic context + that specifies that each drawing functions that use it will + draw in foreground with a black color. +

      +
      +#include <X11/XCB/xcb.h>
      +
      +int
      +main (int argc, char *argv[])
      +{
      +  XCBConnection *c;
      +  XCBSCREEN     *screen;
      +  XCBDRAWABLE    win;
      +  XCBGCONTEXT    black;
      +  CARD32         mask;
      +  CARD32         value[1];
      +  
      +  /* Open the connection to the X server and get the first screen */
      +  c = XCBConnect (NULL, NULL);
      +  screen = XCBConnSetupSuccessRepRootsIter (XCBGetSetup (c)).data;
      +
      +  /* Create a black graphic context for drawing in the foreground */
      +  win.window = screen->root;
      +  black = XCBGCONTEXTNew (c);
      +  mask = GCForeground;
      +  value[0] = screen->black_pixel;
      +  XCBCreateGC (c, black, win, mask, value);
      +
      +  return 1;
      +}
      +
      +

      + Note should be taken regarding the role of "value_mask" and + "value_list" in the prototype of XCBCreateGC(). Since a + graphic context has many attributes, and since we often just + want to define a few of them, we need to be able to tell the + XCBCreateGC() which attributes we + want to set. This is what the "value_mask" parameter is + for. We then use the "value_list" parameter to specify actual + values for the attribute we defined in "value_mask". Thus, for + each constant used in "value_list", we will use the matching + constant in "value_mask". In this case, we define a graphic + context with one attribute: when drawing (a point, a line, + etc), the foreground color will be black. The rest of the + attributes of this graphic context will be set to their + default values. +

      +

      + See the next Subsection for more details. +

      +
      +
      + Comparison Xlib/XCB +
      +
      +
        +
      • XCreateGC ()
      • +
      +
      +
      +
        +
      • XCBGCONTEXTNew ()
      • +
      • XCBCreateGC ()
      • +
      +
      +
      +

      +
    3. Changing the attributes of a Graphics Context
    4. +

      + Once we have allocated a Graphic Context, we may need to + change its attributes (for example, changing the foreground + color we use to draw a line, or changing the attributes of the + font we use to display strings. See Subsections Drawing with a + color and Assigning a Font to a Graphic Context). This is done + by using this function: +

      +
      +XCBVoidCookie XCBChangeGC (XCBConnection *c,           /* The XCB Connection */
      +                           XCBGCONTEXT    gc,          /* The Graphic Context */
      +			   CARD32         value_mask,  /* Components of the Graphic Context that have to be set */
      +			   const CARD32  *value_list); /* Value as specified by value_mask */
      +
      +

      + The value_mask parameter could take + these values: +

      +
        +
      • GCFunction
      • +
      • GCPlaneMask
      • +
      • GCForeground
      • +
      • GCBackground
      • +
      • GCLineWidth
      • +
      • GCLineStyle
      • +
      • GCCapStyle
      • +
      • GCJoinStyle
      • +
      • GCFillStyle
      • +
      • GCFillRule
      • +
      • GCTile
      • +
      • GCStipple
      • +
      • GCTileStipXOrigin
      • +
      • GCTileStipYOrigin
      • +
      • GCFont
      • +
      • GCSubwindowMode
      • +
      • GCGraphicsExposures
      • +
      • GCClipXOrigin
      • +
      • GCClipYOrigin
      • +
      • GCClipMask
      • +
      • GCDashOffset
      • +
      • GCDashList
      • +
      • GCArcMode
      • +
      +

      + It is possible to set several attributes at the same + time (for example setting the attributes of a font and the + color which will be used to display a string), by OR'ing these + values in value_mask. Then + value_list has to be an array which + lists the value for the respective attributes. See Subsection + Drawing with a color to have an example. +

      +

      + TODO: set the links of the 3 subsections, once they will + be written :) +

      +

      + TODO: give an example which sets several attributes. +

      +
    5. Drawing primitives: point, line, box, circle,...
    6. +

      + After we have created a Graphic Context, we can draw on a + window using this Graphic Context, with a set of XCB + functions, collectively called "drawing primitive". Let see + how they are used. +

      +

      + To draw a point, or several points, we use +

      +
      +XCBVoidCookie XCBPolyPoint (XCBConnection  *c,               /* The connection to the X server */
      +                            BYTE            coordinate_mode, /* Coordinate mode, usually set to CoordModeOrigin */
      +			    XCBDRAWABLE     drawable,        /* The drawable on which we want to draw the point(s) */
      +			    XCBGCONTEXT     gc,              /* The Graphic Context we use to draw the point(s) */
      +			    CARD32          points_len,      /* The number of points */
      +			    const XCBPOINT *points);         /* An array of points */
      +
      +

      + The coordinate_mode parameter + specifies the coordinate mode. Available values are +

      +
        +
      • CoordModeOrigin
      • +
      • CoordModePrevious
      • +
      +

      + The XCBPOINT type is just a + structure with two fields (the coordinates of the point): +

      +
      +typedef struct {
      +    INT16 x;
      +    INT16 y;
      +} XCBPOINT;
      +
      +

      + You could see an example in xpoints.c. TODO Set the link. +

      +

      + To draw a line, or a polygonal line, we use +

      +
      +XCBVoidCookie XCBPolyLine (XCBConnection  *c,               /* The connection to the X server */
      +                           BYTE            coordinate_mode, /* Coordinate mode, usually set to CoordModeOrigin */
      +			   XCBDRAWABLE     drawable,        /* The drawable on which we want to draw the line(s) */
      +			   XCBGCONTEXT     gc,              /* The Graphic Context we use to draw the line(s) */
      +			   CARD32          points_len,      /* The number of points in the polygonal line */
      +			   const XCBPOINT *points);         /* An array of points */
      +
      +

      + This function will draw the line between the first and the + second points, then the line between the second and the third + points, and so on. +

      +

      + To draw a segment, or several segments, we use +

      +
      +XCBVoidCookie XCBPolySegment (XCBConnection    *c,              /* The connection to the X server */
      +                              XCBDRAWABLE       drawable,       /* The drawable on which we want to draw the segment(s) */
      +			      XCBGCONTEXT       gc,             /* The Graphic Context we use to draw the segment(s) */
      +			      CARD32            segments_len,   /* The number of segments */
      +			      const XCBSEGMENT *segments);      /* An array of segments */
      +
      +

      + The XCBSEGMENT type is just a + structure with four fields (the coordinates of the two points + that define the segment): +

      +
      +typedef struct {
      +    INT16 x1;
      +    INT16 y1;
      +    INT16 x2;
      +    INT16 y2;
      +} XCBSEGMENT;
      +
      +

      + To draw a rectangle, or several rectangles, we use +

      +
      +XCBVoidCookie XCBPolyRectangle (XCBConnection      *c,              /* The connection to the X server */
      +				XCBDRAWABLE         drawable,       /* The drawable on which we want to draw the rectangle(s) */
      +				XCBGCONTEXT         gc,             /* The Graphic Context we use to draw the rectangle(s) */
      +				CARD32              rectangles_len, /* The number of rectangles */
      +				const XCBRECTANGLE *rectangles);    /* An array of rectangles */
      +
      +

      + The XCBRECTANGLE type is just a + structure with four fields (the coordinates of the top-left + corner of the rectangle, and its width and height): +

      +
      +typedef struct {
      +    INT16 x;
      +    INT16 y;
      +    CARD16 width;
      +    CARD16 height;
      +} XCBRECTANGLE;
      +
      +

      + TODO: there's no coordinate_mode. Is it normal ? +

      +

      + To draw an elliptical arc, or several elliptical arcs, we use +

      +
      +XCBVoidCookie XCBPolyArc (XCBConnection *c,          /* The connection to the X server */
      +                          XCBDRAWABLE    drawable,   /* The drawable on which we want to draw the arc(s) */
      +			  XCBGCONTEXT    gc,         /* The Graphic Context we use to draw the arc(s) */
      +			  CARD32         arcs_len,   /* The number of arcs */
      +			  const XCBARC  *arcs);      /* An array of arcs */
      +
      +

      + The XCBARC type is a structure with + six fields: +

      +
      +typedef struct {
      +    INT16 x;        /* Top left x coordinate of the rectangle surrounding the ellipse */
      +    INT16 y;        /* Top left y coordinate of the rectangle surrounding the ellipse */
      +    CARD16 width;   /* Width of the rectangle surrounding the ellipse */
      +    CARD16 height;  /* Height of the rectangle surrounding the ellipse */
      +    INT16 angle1;   /* Angle at which the arc begins */
      +    INT16 angle2;   /* Angle at which the arc ends */
      +} XCBARC;
      +
      +
      +

      + Note: the angles are expressed in units of 1/64 of a degree, + so to have an angle of 90 degrees, starting at 0, + angle1 = 0 and + angle2 = 90 << 6. Positive angles + indicate counterclockwise motion, while negative angles + indicate clockwise motion. +

      +
      +

      + TODO: there's no coordinate_mode. Is it normal ? +

      +

      + TODO: I think that (x,y) should be the center of the + ellipse, and (width, height) the radius. It's more logical. +

      +

      + The corresponding function which fill inside the geometrical + object are listed below, without further explanation, as they + are used as the above functions. +

      +

      + To Fill a polygon defined by the points given as arguments , + we use +

      +
      +XCBVoidCookie XCBFillPoly (XCBConnection  *c,
      +                           XCBDRAWABLE     drawable,
      +			   XCBGCONTEXT     gc,
      +			   CARD8           shape,
      +			   CARD8           coordinate_mode,
      +			   CARD32          points_len,
      +			   const XCBPOINT *points);
      +
      +

      + The shape parameter specifies a + shape that helps the server to improve performance. Available + values are +

      +
        +
      • Complex
      • +
      • Convex
      • +
      • Nonconvex
      • +
      +

      + To fill one or several rectangles, we use +

      +
      +XCBVoidCookie XCBPolyFillRectangle (XCBConnection      *c,
      +                                    XCBDRAWABLE         drawable,
      +				    XCBGCONTEXT         gc,
      +				    CARD32              rectangles_len,
      +				    const XCBRECTANGLE *rectangles);
      +
      +

      + To fill one or several arcs, we use +

      +
      +XCBVoidCookie XCBPolyFillArc (XCBConnection *c,
      +                              XCBDRAWABLE    drawable,
      +			      XCBGCONTEXT    gc,
      +			      CARD32         arcs_len,
      +			      const XCBARC  *arcs);
      +
      +

      +

      + To illustrate these functions, here is an example that draws + four points, a polygonal line, two segments, two rectangles + and two arcs. Remark that we use events for the first time, as + an introduction to the next section. +

      +
      +#include <stdlib.h>
      +#include <stdio.h>
      +
      +#include <X11/XCB/xcb.h>
      +
      +/* Get the depth of the screen. Needed in order to draw something */
      +int
      +get_depth(XCBConnection *c,
      +	  XCBSCREEN     *root)
      +{
      +  XCBDRAWABLE        drawable;
      +  XCBGetGeometryRep *geom;
      +  int                depth;
      +
      +  drawable.window = root->root;
      +  geom = XCBGetGeometryReply (c, XCBGetGeometry(c, drawable), 0);
      +
      +  if(!geom)
      +    {
      +      perror ("GetGeometry(root) failed");
      +      exit (0);
      +    }
      +  
      +  depth = geom->depth;
      +  free (geom);
      +
      +  return depth;
      +}
      +
      +int
      +main (int argc, char *argv[])
      +{
      +  XCBConnection   *c;
      +  XCBSCREEN       *screen;
      +  XCBDRAWABLE      win;
      +  XCBGCONTEXT      foreground;
      +  XCBGenericEvent *e;
      +  CARD32           mask = 0;
      +  CARD32           values[2];
      +
      +  /* geometric objects */
      +  XCBPOINT         points[] = {
      +    {10, 10},
      +    {10, 20},
      +    {20, 10},
      +    {20, 20}};
      +
      +  XCBPOINT         polyline[] = {
      +    {50, 10},
      +    {55, 30},
      +    {80, 10},
      +    {90, 20}};
      +
      +  XCBSEGMENT       segments[] = {
      +    {100, 10, 140, 30},
      +    {110, 25, 130, 60}};
      +
      +  XCBRECTANGLE     rectangles[] = {
      +    { 10, 50, 40, 20},
      +    { 80, 50, 10, 40}};
      +
      +  XCBARC           arcs[] = {
      +    {10, 100, 60, 40, 0, 90 << 6},
      +    {90, 100, 55, 40, 0, 270 << 6}};
      +  
      +  /* Open the connection to the X server */
      +  c = XCBConnect (NULL, NULL);
      +  
      +  /* Get the first screen */
      +  screen = XCBConnSetupSuccessRepRootsIter (XCBGetSetup (c)).data;
      +
      +  /* Create black (foregroung) graphic context */
      +  win.window = screen->root;
      +
      +  foreground = XCBGCONTEXTNew (c);
      +  mask = GCForeground | GCGraphicsExposures;
      +  values[0] = screen->black_pixel;
      +  values[1] = 0;
      +  XCBCreateGC (c, foreground, win, mask, values);
      +
      +  /* Ask for our window's Id */
      +  win.window = XCBWINDOWNew(c);
      +
      +  /* Create the window */
      +  mask = XCBCWBackPixel | XCBCWEventMask;
      +  values[0] = screen->white_pixel;
      +  values[1] = ExposureMask;
      +  XCBCreateWindow (c,                        /* Connection          */
      + 		   0,                        /* depth               */
      +		   win.window,               /* window Id           */
      +		   screen->root,             /* parent window       */
      +		   0, 0,                     /* x, y                */
      +		   150, 150,                 /* width, height       */
      +		   10,                       /* border_width        */
      +		   InputOutput,              /* class               */
      +		   screen->root_visual,      /* visual              */
      +		   mask, values);            /* masks */
      +
      +  /* Map the window on the screen */
      +  XCBMapWindow (c, win.window);
      +
      +
      +  /* We flush the request */
      +  XCBSync (c, 0);
      +
      +  while ((e = XCBWaitEvent (c)))
      +    {
      +      switch (e->response_type)
      +	{
      +	case XCBExpose:
      +	  {
      +	    /* We draw the points */
      +	    XCBPolyPoint (c, CoordModeOrigin, win, foreground, 4, points);
      +	    
      +	    /* We draw the polygonal line */
      +	    XCBPolyLine (c, CoordModeOrigin, win, foreground, 4, polyline);
      +	    
      +	    /* We draw the segements */
      +	    XCBPolySegment (c, win, foreground, 2, segments);
      +	    
      +	    /* We draw the rectangles */
      +	    XCBPolyRectangle (c, win, foreground, 2, rectangles);
      +	    
      +	    /* We draw the arcs */
      +	    XCBPolyArc (c, win, foreground, 2, arcs);
      +
      +	    /* We flush the request */
      +	    XCBSync (c, 0);
      +	    
      +	    break;
      +	  }
      +	default:
      +	  {
      +	    /* Unknown event type, ignore it */
      +	    break;
      +	  }
      +	}
      +      /* Free the Generic Event */
      +      free (e);
      +    }
      +
      +  return 1;
      +}
      +
      +
    +
  19. X Events
  20. +

    + In an X program, everything is driven by events. Event painting + on the screen is sometimes done as a response to an event (an + Expose event). If part of a program's + window that was hidden, gets exposed (e.g. the window was raised + above other widows), the X server will send an "expose" event to + let the program know it should repaint that part of the + window. User input (key presses, mouse movement, etc) is also + received as a set of events. +

    +
      +
    1. Registering for event types using event masks
    2. +

      + During the creation of a window, you should give it what kind + of events it wishes to receive. Thus, you may register for + various mouse (also called pointer) events, keyboard events, + expose events, and so on. This is done for optimizing the + server-to-client connection (i.e. why send a program (that + might even be running at the other side of the globe) an event + it is not interested in ?) +

      +

      + In XCB, you use the "value_mask" and "value_list" data in the + XCBCreateWindow() function to + register for events. Here is how we register for + Expose event when creating a window: +

      +
      +  mask = XCBCWEventMask;
      +  valwin[0] = ExposureMask;
      +  win.window = XCBWINDOWNew (c);
      +  XCBCreateWindow (c, depth, win.window, root->root,
      +		   0, 0, 150, 150, 10,
      +		   InputOutput, root->root_visual,
      +		   mask, valwin);
      +
      +

      + ExposureMask is a constant defined + in the "X.h" header file. If we wanted to register to several + event types, we can logically "or" them, as follows: +

      +
      +  mask = XCBCWEventMask;
      +  valwin[0] = ExposureMask | ButtonPressMask;
      +  win.window = XCBWINDOWNew (c);
      +  XCBCreateWindow (c, depth, win.window, root->root,
      +		   0, 0, 150, 150, 10,
      +		   InputOutput, root->root_visual,
      +		   mask, valwin);
      +
      +

      + This registers for Expose events as + well as for mouse button presses insode the created + window. You should note that a mask may represent several + event sub-types. +

      +

      + The values that a mask could take are given + by the XCBCW enumeration: +

      +
      +typedef enum {
      +    XCBCWBackPixmap       = 1L<<0,
      +    XCBCWBackPixel        = 1L<<1,
      +    XCBCWBorderPixmap     = 1L<<2,
      +    XCBCWBorderPixel      = 1L<<3,
      +    XCBCWBitGravity       = 1L<<4,
      +    XCBCWWinGravity       = 1L<<5,
      +    XCBCWBackingStore     = 1L<<6,
      +    XCBCWBackingPlanes    = 1L<<7,
      +    XCBCWBackingPixel     = 1L<<8,
      +    XCBCWOverrideRedirect = 1L<<9,
      +    XCBCWSaveUnder        = 1L<<10,
      +    XCBCWEventMask        = 1L<<11,
      +    XCBCWDontPropagate    = 1L<<12,
      +    XCBCWColormap         = 1L<<13,
      +    XCBCWCursor           = 1L<<14
      +} XCBCW;
      +
      +
      +

      Note: we must be careful when setting the values of the valwin + parameter, as they have to follow the order the + XCBCW enumeration. Here is an + example: +

      +
      +
      +  mask = XCBCWEventMask | XCBCWBackPixmap;
      +  valwin[0] = None;                           /* for XCBCWBackPixmap (whose value is 1)    */
      +  valwin[1] = ExposureMask | ButtonPressMask; /* for XCBCWEventMask, whose value (2048)    */
      +                                              /* is superior to the one of XCBCWBackPixmap */
      +
      +

      + If the window has already been created, we can use the + XCBConfigureWindow() function to set + the events that the window will receive. The subsection + Configuring a window shows its + prototype. As an example, here is a piece of code that + configures the window to receive the + Expose and + ButtonPressMask events: +

      +
      +const static CARD32 values[] = { ExposureMask | ButtonPressMask };
      +
      +/* The connection c and the window win are supposed to be defined */
      +
      +XCBConfigureWindow (c, win, XCBCWEventMask, values);
      +
      +
      +

      + Note: A common bug programmers do is adding code to handle new + event types in their program, while forgetting to add the + masks for these events in the creation of the window. Such a + programmer then should sit down for hours debugging his + program, wondering "Why doesn't my program notice that I + released the button?", only to find that they registered for + button press events but not for button release events. +

      +
      +
    3. Receiving events: writing the events loop
    4. +

      + After we have registered for the event types we are interested + in, we need to enter a loop of receiving events and handling + them. There are two ways to receive events: a blocking way and + a non blocking way: +

      +
        +
      • + XCBWaitEvent (XCBConnection *c) + is the blocking way. It waits (so blocks...) until an event is + queued in the X server. Then it retrieves it into a newly + allocated structure (it dequeues it from the queue) and returns + it. This structure has to be freed. The function returns + NULL if an error occurs. +
      • +
        +
      • + XCBPollForEvent (XCBConnection *c, int + *error) is the non blocking way. It looks at the event + queue and returns (and dequeues too) an existing event into + a newly allocated structure. This structure has to be + freed. It returns NULL if there is + no event. If an error occurs, the parameter error will be filled with the error + status. +
      • +
      +

      + There are various ways to write such a loop. We present two + ways to write such a loop, with the two functions above. The + first one uses XCBWaitEvent, which + is similar to an event Xlib loop using only XNextEvent: +

      +
      +  XCBGenericEvent *e;
      +
      +  while ((e = XCBWaitEvent (c)))
      +    {
      +      switch (e->response_type)
      +	{
      +	case XCBExpose:
      +	  {
      +	    /* Handle the Expose event type */
      +	    XCBExposeEvent *ev = (XCBExposeEvent *)e;
      +
      +	    /* ... */
      +
      +	    break;
      +	  }
      +	case XCBButtonPress: 
      +	  {
      +	    /* Handle the ButtonPress event type */
      +	    XCBButtonPressEvent *ev = (XCBButtonPressEvent *)e;
      +
      +	    /* ... */
      +
      +	    break;
      +	  }
      +	default:
      +	  {
      +	    /* Unknown event type, ignore it */
      +	    break;
      +	  }
      +	}
      +      /* Free the Generic Event */
      +      free (e);
      +    }
      +
      +

      + You will certainly want to use XCBPollForEvent(XCBConnection *c, int + *error) if, in Xlib, you use XPending: +

      +
      +  while (XPending (display))
      +    {
      +      XEvent ev;
      +
      +      XNextEvent(d, &ev);
      +      
      +      /* Manage your event */
      +    }
      +
      +

      + Such a loop in XCB looks like: +

      +
      +  XCBGenericEvent *ev;
      +
      +  while ((ev = XCBPollForEvent (conn, 0)))
      +    {
      +      /* Manage your event */
      +    }
      +
      +

      + The events are managed in the same way as with XCBWaitEvent. + Obviously, we will need to give the user some way of + terminating the program. This is usually done by handling a + special "quit" event, as we will soon see. +

      +
      +
      + Comparison Xlib/XCB +
      +
      +
        +
      • XNextEvent ()
      • +
      +
      +
      +
        +
      • XCBWaitEvent ()
      • +
      +
      +
      +
        +
      • XPending ()
      • +
      • XNextEvent ()
      • +
      +
      +
      +
        +
      • XCBPollForEvent ()
      • +
        +
      +
      +
      +

      +

    5. Expose events
    6. +

      + The Expose event is one of the most + basic (and most used) events an application may receive. It + will be sent to us in one of several cases: +

        +
      • A window that covered part of our window has moved + away, exposing part (or all) of our window.
      • +
      • Our window was raised above other windows.
      • +
      • Our window mapped for the first time.
      • +
      • Our window was de-iconified.
      • +
      +

      +

      + You should note the implicit assumption hidden here: the + contents of our window is lost when it is being obscured + (covered) by either windows. One may wonder why the X server + does not save this contents. The answer is: to save + memory. After all, the number of windows on a display at a + given time may be very large, and storing the contents of all + of them might require a lot of memory. Actually, there is a + way to tell the X server to store the contents of a window in + special cases, as we will see later. +

      +

      + When we get an Expose event, we + should take the event's data from the members of the following + structure: +

      +
      +typedef struct {
      +    BYTE response_type;  /* The type of the event, here it is XCBExpose */
      +    CARD8 pad0;
      +    CARD16 sequence;
      +    XCBWINDOW window;    /* The Id of the window that receives the event (in case */
      +                         /* our application registered for events on several windows */
      +    CARD16 x;            /* The x coordinate of the top-left part of the window that needs to be redrawn */
      +    CARD16 y;            /* The y coordinate of the top-left part of the window that needs to be redrawn */
      +    CARD16 width;        /* The width of the part of the window that needs to be redrawn */
      +    CARD16 height;       /* The height of the part of the window that needs to be redrawn */
      +    CARD16 count;
      +} XCBExposeEvent;
      +
      +
    7. Getting user input
    8. +

      + User input traditionally comes from two sources: the mouse + and the keyboard. Various event types exist to notify us of + user input (a key being presses on the keyboard, a key being + released on the keyboard, the mouse moving over our window, + the mouse entering (or leaving) our window, and so on. +

      +
        +
      1. Mouse button press and release events
      2. +

        + The first event type we will deal with is a mouse + button-press (or button-release) event in our window. In + order to register to such an event type, we should add one + (or more) of the following masks when we create our window: +

        +
          +
        • ButtonPressMask: notify us + of any button that was pressed in one of our windows.
        • +
        • ButtonReleaseMask: notify us + of any button that was released in one of our windows.
        • +
        +

        + The structure to be checked for in our events loop is the + same for these two events, and is the following: +

        +
        +typedef struct {
        +    BYTE response_type;  /* The type of the event, here it is XCBButtonPressEvent or XCBButtonReleaseEvent */
        +    XCBBUTTON detail;
        +    CARD16 sequence;
        +    XCBTIMESTAMP time;   /* Time, in milliseconds the event took place in */
        +    XCBWINDOW root;
        +    XCBWINDOW event;
        +    XCBWINDOW child;
        +    INT16 root_x;
        +    INT16 root_y;
        +    INT16 event_x;       /* The x coordinate where the mouse has been pressed in the window */
        +    INT16 event_y;       /* The y coordinate where the mouse has been pressed in the window */
        +    CARD16 state;        /* A mask of the buttons (or keys) during the event */
        +    BOOL same_screen;
        +} XCBButtonPressEvent;
        +
        +typedef XCBButtonPressEvent XCBButtonReleaseEvent;
        +
        +

        + The time field may be used to calculate "double-click" + situations by an application (e.g. if the mouse button was + clicked two times in a duration shorter than a given amount + of time, assume this was a double click). +

        +

        + The state field is a mask of the buttons held down during + the event. It is a bitwise OR of any of the following: +

        +
          +
        • Button1Mask
        • +
        • Button2Mask
        • +
        • Button3Mask
        • +
        • Button4Mask
        • +
        • Button5Mask
        • +
        • ShiftMask
        • +
        • LockMask
        • +
        • ControlMask
        • +
        • Mod1Mask
        • +
        • Mod2Mask
        • +
        • Mod3Mask
        • +
        • Mod4Mask
        • +
        • Mod5Mask
        • +
        +

        + Their names are self explanatory, where the first 5 refer to + the mouse buttons that are being pressed, while the rest + refer to various "special keys" that are being pressed (Mod1 + is usually the 'Alt' key or the 'Meta' key). +

        +

        + TODO: Problem: it seems that the state does not + change when clicking with various buttons. +

        +
      3. Mouse movement events
      4. +

        + Similar to mouse button press and release events, we also + can be notified of various mouse movement events. These can + be split into two families. One is of mouse pointer + movement while no buttons are pressed, and the second is a + mouse pointer motion while one (or more) of the buttons are + pressed (this is sometimes called "a mouse drag operation", + or just "dragging"). The following event masks may be added + during the creation of our window: +

        +
          +
        • PointerMotionMask: events of + the pointer moving in one of the windows controlled by our + application, while no mouse button is held pressed.
        • +
        • ButtonMotionMask: Events of + the pointer moving while one or more of the mouse buttons + is held pressed.
        • +
        • Button1MotionMask: same as + ButtonMotionMask, but only when + the 1st mouse button is held pressed.
        • +
        • Button2MotionMask, + Button3MotionMask, + Button4MotionMask, + Button5MotionMask: same as + Button1MotionMask, but + respectively for 2nd, 3rd, 4th and 5th mouse button.
        • +
        +

        + The structure to be checked for in our events loop is the + same for these events, and is the following: +

        +
        +typedef struct {
        +    BYTE response_type;  /* The type of the event */
        +    BYTE detail;
        +    CARD16 sequence;
        +    XCBTIMESTAMP time;   /* Time, in milliseconds the event took place in */
        +    XCBWINDOW root;
        +    XCBWINDOW event;
        +    XCBWINDOW child;
        +    INT16 root_x;
        +    INT16 root_y;
        +    INT16 event_x;       /* The x coordinate of the mouse when the  event was generated */
        +    INT16 event_y;       /* The y coordinate of the mouse when the  event was generated */
        +    CARD16 state;        /* A mask of the buttons (or keys) during the event */
        +    BOOL same_screen;
        +} XCBMotionNotifyEvent;
        +
        +
      5. Mouse pointer enter and leave events
      6. +

        + Another type of event that applications might be interested + at, is a mouse pointer entering a window the program + controls, or leaving such a window. Some programs use these + events to show the user tht the applications is now in + focus. In order to register for such an event type, we + should add one (or more) of the following masks when we + create our window: +

        +
          +
        • EnterWindowMask: notify us + when the mouse pointer enters any of our controlled + windows.
        • +
        • LeaveWindowMask: notify us + when the mouse pointer leaves any of our controlled + windows.
        • +
        +

        + The structure to be checked for in our events loop is the + same for these two events, and is the following: +

        +
        +typedef struct {
        +    BYTE response_type;  /* The type of the event */
        +    BYTE detail;
        +    CARD16 sequence;
        +    XCBTIMESTAMP time;   /* Time, in milliseconds the event took place in */
        +    XCBWINDOW root;
        +    XCBWINDOW event;
        +    XCBWINDOW child;
        +    INT16 root_x;
        +    INT16 root_y;
        +    INT16 event_x;       /* The x coordinate of the mouse when the  event was generated */
        +    INT16 event_y;       /* The y coordinate of the mouse when the  event was generated */
        +    CARD16 state;        /* A mask of the buttons (or keys) during the event */
        +    BYTE mode;           /* The number of mouse button that was clicked */
        +    BYTE same_screen_focus;
        +} XCBEnterNotifyEvent;
        +
        +typedef XCBEnterNotifyEvent XCBLeaveNotifyEvent;
        +
        +
      7. The keyboard focus
      8. +

        + There may be many windows on a screen, but only a single + keyboard attached to them. How does the X server then know + which window should be sent a given keyboard input ? This is + done using the keyboard focus. Only a single window on the + screen may have the keyboard focus at a given time. There + is a XCB function that allow a program to set the keyboard + focus to a given window. The user can usually set the + keyboard ficus using the window manager (often by clicking + on the title bar of the desired window). Once our window + has the keyboard focus, every key press or key release will + cause an event to be sent to our program (if it regsitered + for these event types...). +

        +
      9. Keyboard press and release events
      10. +

        + If a window controlled by our program currently holds the + keyboard focus, it can receive key press and key release + events. So, we should add one (or more) of the following + masks when we create our window: +

        +
          +
        • KeyPressMask: notify us when + a key was pressed while any of our controlled windows had + the keyboard focus.
        • +
        • KeyReleaseMask: notify us + when a key was released while any of our controlled + windows had the keyboard focus.
        • +
        +

        + The structure to be checked for in our events loop is the + same for these two events, and is the following: +

        +
        +typedef struct {
        +    BYTE response_type;  /* The type of the event */
        +    XCBKEYCODE detail;
        +    CARD16 sequence;
        +    XCBTIMESTAMP time;   /* Time, in milliseconds the event took place in */
        +    XCBWINDOW root;
        +    XCBWINDOW event;
        +    XCBWINDOW child;
        +    INT16 root_x;
        +    INT16 root_y;
        +    INT16 event_x;
        +    INT16 event_y;
        +    CARD16 state;
        +    BOOL same_screen;
        +} XCBKeyPressEvent;
        +
        +typedef XCBKeyPressEvent XCBKeyReleaseEvent;
        +
        +

        + The detail field refer to the + physical key on the keyboard. +

        +

        + TODO: Talk about getting the ASCII code from the key code. +

        +
      +
    9. X events: a complete example
    10. +

      + As an example for handling events, we show a program that + creates a window, enter an events loop and check for all the + events described above, and write on the terminal the relevant + characteristics of the event. With this code, it should be + easy to add drawing operations, like those which have been + described above. +

      +
      +#include <malloc.h>
      +#include <stdio.h>
      +
      +#include <X11/XCB/xcb.h>
      +
      +int
      +main (int argc, char *argv[])
      +{
      +  XCBConnection   *c;
      +  XCBSCREEN       *screen;
      +  XCBDRAWABLE      win;
      +  XCBGenericEvent *e;
      +  CARD32           mask = 0;
      +  CARD32           values[2];
      +  
      +  /* Open the connection to the X server */
      +  c = XCBConnect (NULL, NULL);
      +  
      +  /* Get the first screen */
      +  screen = XCBConnSetupSuccessRepRootsIter (XCBGetSetup (c)).data;
      +
      +  /* Ask for our window's Id */
      +  win.window = XCBWINDOWNew(c);
      +
      +  /* Create the window */
      +  mask = XCBCWBackPixel | XCBCWEventMask;
      +  values[0] = screen->white_pixel;
      +  values[1] = ExposureMask      | ButtonPressMask  | ButtonReleaseMask |
      +              PointerMotionMask | EnterWindowMask  | LeaveWindowMask   |
      +               KeyPressMask     | KeyReleaseMask;
      +  XCBCreateWindow (c,                        /* Connection          */
      + 		   0,                        /* depth               */
      +		   win.window,               /* window Id           */
      +		   screen->root,             /* parent window       */
      +		   0, 0,                     /* x, y                */
      +		   150, 150,                 /* width, height       */
      +		   10,                       /* border_width        */
      +		   InputOutput,              /* class               */
      +		   screen->root_visual,      /* visual              */
      +		   mask, values);            /* masks */
      +
      +  /* Map the window on the screen */
      +  XCBMapWindow (c, win.window);
      +
      +  XCBSync (c, 0);
      +  while ((e = XCBWaitEvent (c)))
      +    {
      +      switch (e->response_type)
      +	{
      +	case XCBExpose:
      +	  {
      +	    XCBExposeEvent *ev = (XCBExposeEvent *)e;
      +	    
      +	    printf ("Window %ld exposed. Region to be redrawn at location (%d,%d), with dimension (%d,%d)\n",
      +	            ev->window.xid, ev->x, ev->y, ev->width, ev->height);
      +	    break;
      +	  }
      +	case XCBButtonPress: 
      +	  {
      +	    XCBButtonPressEvent *ev = (XCBButtonPressEvent *)e;
      +	    int                  button_num = 0;
      +	    
      +	    if ((ev->state | Button1Mask) == Button1Mask)
      +	      button_num = 1;
      +	    if ((ev->state | Button2Mask) == Button2Mask)
      +	      button_num = 2;
      +	    if ((ev->state | Button3Mask) == Button3Mask)
      +	      button_num = 3;
      +	    if ((ev->state | Button4Mask) == Button4Mask)
      +	      button_num = 4;
      +	    if ((ev->state | Button5Mask) == Button5Mask)
      +	      button_num = 5;
      +	      
      +	    switch (ev->detail.id)
      +	      {
      +	      case 4:
      +	        {
      +		printf ("Wheel Button up in window %ld, at coordinates (%d,%d)\n",
      +                        ev->event.xid, ev->event_x, ev->event_y);
      +		break;
      +		}
      +	      case 5:
      +	        {
      +		printf ("Wheel Button down in window %ld, at coordinates (%d,%d)\n",
      +                        ev->event.xid, ev->event_x, ev->event_y);
      +		break;
      +		}
      +	      default:
      +	        printf ("Button %d pressed in window %ld, at coordinates (%d,%d)\n",
      +                        ev->detail.id, ev->event.xid, ev->event_x, ev->event_y);
      +	      }
      +	    break;
      +	  }
      +	case XCBButtonRelease: 
      +	  {
      +	    XCBButtonReleaseEvent *ev = (XCBButtonReleaseEvent *)e;
      +	    int                  button_num = 0;
      +	    
      +	    if ((ev->state | Button1Mask) == Button1Mask)
      +	      button_num = 1;
      +	    if ((ev->state | Button2Mask) == Button2Mask)
      +	      button_num = 2;
      +	    if ((ev->state | Button3Mask) == Button3Mask)
      +	      button_num = 3;
      +	    if ((ev->state | Button4Mask) == Button4Mask)
      +	      button_num = 4;
      +	    if ((ev->state | Button5Mask) == Button5Mask)
      +	      button_num = 5;
      +	    
      +	    printf ("Button %d released in window %ld, at coordinates (%d,%d)\n",
      +                    ev->detail.id, ev->event.xid, ev->event_x, ev->event_y);
      +	    break;
      +	  }
      +	case XCBMotionNotify:
      +	  {
      +	    XCBMotionNotifyEvent *ev = (XCBMotionNotifyEvent *)e;
      +	    
      +	    printf ("Mouse moved in window %ld, at coordinates (%d,%d)\n",
      +                    ev->event.xid, ev->event_x, ev->event_y);
      +	    break;
      +	  }
      +	case XCBEnterNotify:
      +	  {
      +	    XCBEnterNotifyEvent *ev = (XCBEnterNotifyEvent *)e;
      +	    
      +	    printf ("Mouse entered window %ld, at coordinates (%d,%d)\n",
      +                    ev->event.xid, ev->event_x, ev->event_y);
      +	    break;
      +	  }
      +	case XCBLeaveNotify:
      +	  {
      +	    XCBLeaveNotifyEvent *ev = (XCBLeaveNotifyEvent *)e;
      +	    
      +	    printf ("Mouse leaved window %ld, at coordinates (%d,%d)\n",
      +                    ev->event.xid, ev->event_x, ev->event_y);
      +	    break;
      +	  }
      +	case XCBKeyPress: 
      +	  {
      +	    XCBKeyPressEvent *ev = (XCBKeyPressEvent *)e;
      +
      +	    printf ("Key pressed in window %ld\n",
      +                    ev->event.xid);
      +	    break;
      +	  }
      +	case XCBKeyRelease: 
      +	  {
      +	    XCBKeyReleaseEvent *ev = (XCBKeyReleaseEvent *)e;
      +
      +	    printf ("Key releaseed in window %ld\n",
      +                    ev->event.xid);
      +	    break;
      +	  }
      +	default:
      +	  {
      +	    /* Unknown event type, ignore it */
      +	    break;
      +	  }
      +	}
      +      /* Free the Generic Event */
      +      free (e);
      +    }
      +
      +  return 1;
      +}
      +
      +
    +
  21. Handling text and fonts
  22. +

    + Besides drawing graphics on a window, we often want to draw + text. Text strings have two major properties: the characters to + be drawn and the font with which they are drawn. In order to + draw text, we need to first request the X server to load a + font. We the assign a font to a Graphic Context, and finally, we + draw the text in a window, using the Graphic Context. +

    +
      +
    1. The Font structure
    2. +

      + In order to support flexible fonts, a font structure is + defined. You know what ? Its an Id: +

      +
      +typedef struct {
      +    CARD32 xid;
      +} XCBFONT;
      +
      +

      + It is used to contain information about a font, and is passed + to several functions that handle fonts selection and text drawing. +

      +
    +
  23. Interacting with the window manager
  24. +

    + After we have seen how to create windows and draw on them, we + take one step back, and look at how our windows are interacting + with their environment (the full screen and the other + windows). First of all, our application needs to interact with + the window manager. The window manager is responsible to + decorating drawn windows (i.e. adding a frame, an iconify + button, a system menu, a title bar, etc), as well as handling + icons shown when windows are being iconified. It also handles + ordering of windows on the screen, and other administrative + tasks. We need to give it various hints as to how we want it to + treat our application's windows. +

    +
      +
    1. Window properties
    2. +

      + Many of the parameters communicated to the window manager are + passed using data called "properties". These properties are + attached by the X server to different windows, and are stores + in a format that makes it possible to read them from different + machines that may use different architectures (remember that + an X client program may run on a remote machine). +

      +

      + The property and its type (a string, an integer, etc) are + Id. Their type are XCBATOM: +

      +
      +typedef struct {
      +    CARD32 xid;
      +} XCBATOM;
      +
      +

      + To change the property of a window, we use the following + function: +

      +
      +XCBVoidCookie XCBChangeProperty (XCBConnection *c,  /* Connection to the X server */
      +                                 CARD8 mode,        /* Property mode */
      +				 XCBWINDOW window,  /* Window */
      +				 XCBATOM property,  /* Property to change */
      +				 XCBATOM type,      /* Type of the property */
      +				 CARD8 format,      /* Format of the property (8, 16, 32) */
      +				 CARD32 data_len,   /* Length of the data parameter */
      +				 const void *data); /* Data */
      +
      +

      + The mode parameter coud be one of + the following value (defined in the X.h header file): +

      +
        +
      • PropModeReplace
      • +
      • PropModePrepend
      • +
      • PropModeAppend
      • +
      +

      +
    3. Setting the window name and icon name
    4. +

      + The firt thing we want to do would be to set the name for our + window. This is done using the + XCBChangeProperty() function. This + name may be used by the window manager as the title of the + window (in the title bar), in a task list, etc. The property + atom to use to set the name of a window is + WM_NAME (and + WM_ICON_NAME for the iconified + window) and its type is STRING. Here + is an example of utilization: +

      +
      +#include <string.h>
      +
      +#include <X11/XCB/xcb.h>
      +#include <X11/XCB/xcb_atom.h>
      +
      +int
      +main (int argc, char *argv[])
      +{
      +  XCBConnection *c;
      +  XCBSCREEN     *screen;
      +  XCBDRAWABLE    win;
      +  char          *title = "Hello World !";
      +  char          *title_icon = "Hello World ! (iconified)";
      +
      +
      +  
      +  /* Open the connection to the X server */
      +  c = XCBConnect (NULL, NULL);
      +  
      +  /* Get the first screen */
      +  screen = XCBConnSetupSuccessRepRootsIter (XCBGetSetup (c)).data;
      +
      +  /* Ask for our window's Id */
      +  win.window = XCBWINDOWNew(c);
      +
      +  /* Create the window */
      +  XCBCreateWindow (c,                        /* Connection          */
      + 		   0,                        /* depth               */
      +		   win.window,               /* window Id           */
      +		   screen->root,             /* parent window       */
      +		   0, 0,                     /* x, y                */
      +		   250, 150,                 /* width, height       */
      +		   10,                       /* border_width        */
      +		   InputOutput,              /* class               */
      +		   screen->root_visual,      /* visual              */
      +		   0, NULL);                 /* masks, not used     */
      +
      +  /* Set the title of the window */
      +  XCBChangeProperty(c, PropModeReplace, win.window,
      +		    WM_NAME, STRING, 8,
      +		    strlen(title), title);
      +
      +  /* Set the title of the window icon */
      +  XCBChangeProperty(c, PropModeReplace, win.window,
      +		    WM_ICON_NAME, STRING, 8,
      +		    strlen(title_icon), title_icon);
      +
      +  /* Map the window on the screen */
      +  XCBMapWindow (c, win.window);
      +
      +  XCBSync (c, 0);
      +  
      +  while (1) {}
      +
      +  return 1;
      +}
      +
      +
      +

      Note: the use of the atoms needs our program to be compiled + and linked against xcb_atom, so that we have to use +

      +
      +
      +gcc prog.c -o prog `pkg-config --cflags --libs xcb_atom`
      +
      +
      +

      + for the program to compile fine. +

      +
      +
    +
  25. Simple window operations
  26. +

    + One more thing we can do to our window is manipulate them on the + screen (resize them, move them, raise or lower them, iconify + them, and so on). Some window operations functions are supplied + by XCB for this purpose. +

    +
      +
    1. Mapping and un-mapping a window
    2. +

      + The first pair of operations we can apply on a window is + mapping it, or un-mapping it. Mapping a window causes the + window to appear on the screen, as we have seen in our simple + window program example. Un-mapping it causes it to be removed + from the screen (although the window as a logical entity still + exists). This gives the effect of making a window hidden + (unmapped) and shown again (mapped). For example, if we have a + dialog box window in our program, instead of creating it every + time the user asks to open it, we can create the window once, + in an un-mapped mode, and when the user asks to open it, we + simply map the window on the screen. When the user clicked the + 'OK' or 'Cancel' button, we simply un-map the window. This is + much faster than creating and destroying the window, however, + the cost is wasted resources, both on the client side, and on + the X server side. +

      +

      + To map a window, you use the following function: +

      +
      +XCBVoidCookie XCBMapWindow(XCBConnection *c, XCBWINDOW window);
      +
      +

      + To have a simple example, see the example + above. The mapping operation will cause an + Expose event to be sent to our + application, unless the window is completely covered by other + windows. +

      +

      + Un-mapping a window is also simple. You use the function +

      +
      +XCBVoidCookie XCBUnmapWindow(XCBConnection *c, XCBWINDOW window);
      +
      +

      + The utilization of this function is the same as + XCBMapWindow(). +

      +
    3. Configuring a window
    4. +

      + As we have seen when we have created our first window, in the + X Events subsection, we can set some attributes to the window + (that is, the position, the size, the events the window will + receive, etc). If we want to modify them, but the window is + already created, we can change them by using hte following + function: +

      +
      +XCBVoidCookie XCBConfigureWindow (XCBConnection *c,            /* The connection to the X server*/
      +                                  XCBWINDOW      window,       /* The window to configure */
      +				  CARD16         value_mask,   /* The mask */
      +				  const CARD32  *value_list);  /* The values to set */
      +
      +

      + We set the value_mask to one or + several mask values that are in the X.h header: +

        +
      • CWX: new x coordinate of the window's top left corner
      • +
      • CWY: new y coordinate of the window's top left corner
      • +
      • CWWidth: new width of the window
      • +
      • CWHeight: new height of the window
      • +
      • CWBorderWidth: new width of the border of the window
      • +
      • CWSibling
      • +
      • CWStackMode: the new stacking order
      • +
      +

      +

      + We then give to value_mask the new + value. We now describe how to use + XCBConfigureWindow in some useful + situations. +

      +
    5. Moving a window around the screen
    6. +

      + An operation we might want to do with windows is to move them + to a different location. This can be done like this: +

      +
      +const static CARD32 values[] = { 10, 20 };
      +
      +/* The connection c and the window win are supposed to be defined */
      +
      +/* Move the window to coordinates x = 10 and y = 20 */
      +XCBConfigureWindow (c, win, CWX | CWY, values);
      +
      +

      + Note that when the window is moved, it might get partially + exposed or partially hidden by other windows, and thus we + might get Expose events due to this + operation. +

      +
    7. Resizing a window
    8. +

      + Yet another operation we can do is to change the size of a + window. This is done using the following code: +

      +
      +const static CARD32 values[] = { 200, 300 };
      +
      +/* The connection c and the window win are supposed to be defined */
      +
      +/* Resize the window to width = 10 and height = 20 */
      +XCBConfigureWindow (c, win, CWWidth | CWHeight, values);
      +
      +

      + We can also combine the move and resize operations using one + single call to XCBConfigureWindow: +

      +
      +const static CARD32 values[] = { 10, 20, 200, 300 };
      +
      +/* The connection c and the window win are supposed to be defined */
      +
      +/* Move the window to coordinates x = 10 and y = 20 */
      +/* and resize the window to width = 10 and height = 20 */
      +XCBConfigureWindow (c, win, CWX | CWY | CWWidth | CWHeight, values);
      +
      +
    9. Changing windows stacking order: raise and lower
    10. +

      + Until now, we changed properties of a single window. We'll see + that there are properties that relate to the window and other + windows. One of hem is the stacking order. That is, the order + in which the windows are layered on top of each other. The + front-most window is said to be on the top of the stack, while + the back-most window is at the bottom of the stack. Here is + how to manipulate our windows stack order: +

      +
      +const static CARD32 values[] = { Above };
      +
      +/* The connection c and the window win are supposed to be defined */
      +
      +/* Move the window on the top of the stack */
      +XCBConfigureWindow (c, win, CWStackMode, values);
      +
      +
      +const static CARD32 values[] = { Below };
      +
      +/* The connection c and the window win are supposed to be defined */
      +
      +/* Move the window on the bottom of the stack */
      +XCBConfigureWindow (c, win, CWStackMode, values);
      +
      +
    11. Getting information about a window
    12. +

      + Just like we can set various attributes of our windows, we can + also ask the X server supply the current values of these + attributes. For example, we can chewk where a window is + located on the screen, what is its current size, wheter it is + mapped or not, etc. The structure that contains some of this + information is +

      +
      +typedef struct {
      +    BYTE response_type;
      +    CARD8 depth;            /* depth of the window */
      +    CARD16 sequence;
      +    CARD32 length;
      +    XCBWINDOW root;         /* Id of the root window *>
      +    INT16 x;                /* X coordinate of the window's location */
      +    INT16 y;                /* Y coordinate of the window's location */
      +    CARD16 width;           /* Width of the window */
      +    CARD16 height;          /* Height of the window */
      +    CARD16 border_width;    /* Width of the window's border */
      +} XCBGetGeometryRep;
      +
      +

      + XCB fill this structure with two functions: +

      +
      +XCBGetGeometryCookie  XCBGetGeometry      (XCBConnection         *c,
      +                                           XCBDRAWABLE            drawable);
      +XCBGetGeometryRep    *XCBGetGeometryReply (XCBConnection         *c,
      +                                           XCBGetGeometryCookie   cookie,
      +                                           XCBGenericError      **e);
      +
      +

      + You use them as follows: +

      +
      +  XCBConnection     *c;
      +  XCBDRAWABLE        win;
      +  XCBGetGeometryRep *geom;
      +
      +  /* You initialize c and win */
      +
      +  geom = XCBGetGeometryReply (c, XCBGetGeometry (c, win), 0);
      +
      +  /* Do something with the fields of geom */
      +  
      +  free (geom);
      +
      +

      + Remark that you have to free the structure, as + XCBGetGeometryReply allocates a + newly one. +

      +

      + One problem is that the returned location of the window is + relative to its parent window. This makes these coordinates + rather useless for any window manipulation functions, like + moving it on the screen. In order to overcome this problem, we + need to take a two-step operation. First, we find out the Id + of the parent window of our window. We then translate the + above relative coordinates to the screen coordinates. +

      +

      + To get the Id of the parent window, we need this structure: +

      +
      +typedef struct {
      +    BYTE response_type;
      +    CARD8 pad0;
      +    CARD16 sequence;
      +    CARD32 length;
      +    XCBWINDOW root;
      +    XCBWINDOW parent;    /* Id of the parent window */
      +    CARD16 children_len;
      +    CARD8 pad1[14];
      +} XCBQueryTreeRep;
      +
      +

      + To fill this structure, we use these two functions: +

      +
      +XCBQueryTreeCookie XCBQueryTree      (XCBConnection       *c,
      +                                      XCBWINDOW            window);
      +XCBQueryTreeRep   *XCBQueryTreeReply (XCBConnection       *c,
      +                                      XCBQueryTreeCookie   cookie,
      +				      XCBGenericError    **e);
      +
      +

      + The translated coordinates will be found in this structure: +

      +
      +typedef struct {
      +    BYTE response_type;
      +    BOOL same_screen;
      +    CARD16 sequence;
      +    CARD32 length;
      +    XCBWINDOW child;
      +    CARD16 dst_x;        /* Translated x coordinate */
      +    CARD16 dst_y;        /* Translated y coordinate */
      +} XCBTranslateCoordinatesRep;
      +
      +

      + As usual, we need two functions to fill this structure: +

      +
      +XCBTranslateCoordinatesCookie XCBTranslateCoordinates      (XCBConnection                  *c,
      +                                                            XCBWINDOW                       src_window,
      +							    XCBWINDOW                       dst_window,
      +							    INT16                           src_x,
      +							    INT16                           src_y);
      +XCBTranslateCoordinatesRep   *XCBTranslateCoordinatesReply (XCBConnection                 *c,
      +							    XCBTranslateCoordinatesCookie   cookie,
      +							    XCBGenericError               **e);
      +
      +

      + We use them as follows: +

      +
      +  XCBConnection              *c;
      +  XCBDRAWABLE                 win;
      +  XCBGetGeometryRep          *geom;
      +  XCBQueryTreeRep            *tree;
      +  XCBTranslateCoordinatesRep *trans;
      +
      +  /* You initialize c and win */
      +
      +  geom  = XCBGetGeometryReply (c, XCBGetGeometry (c, win), 0);
      +  if (!geom)
      +    return 0;
      +
      +  tree  = XCBQueryTreeReply (c, XCBQueryTree (c, win), 0);
      +  if (!tree)
      +    return 0;
      +
      +  trans = XCBTranslateCoordinatesReply (c,
      +                                        XCBTranslateCoordinates (c,
      +                                                                 win,
      +								 tree->parent,
      +								 geom->x, geom->y),
      +                                        0);
      +  if (!trans)
      +    return 0;
      +
      +  /* the translated coordinates are in trans->dst_x and trans->dst_y */
      +
      +  free (trans);
      +  free (tree);
      +  free (geom);
      +
      +

      + Of course, as for geom, + tree and + trans have to be freed. +

      +

      + The work is a bit hard, but XCB is a very low-level library. +

      +

      + TODO: the utilization of these functions should be a + prog, which displays the coordinates of the window. +

      +

      + There is another structure that gives informations about our window: +

      +
      +typedef struct {
      +    BYTE response_type;
      +    CARD8 backing_store;
      +    CARD16 sequence;
      +    CARD32 length;
      +    XCBVISUALID visual;            /* Visual of the window */
      +    CARD16 _class;
      +    CARD8 bit_gravity;
      +    CARD8 win_gravity;
      +    CARD32 backing_planes;
      +    CARD32 backing_pixel;
      +    BOOL save_under;
      +    BOOL map_is_installed;
      +    CARD8 map_state;               /* Map state of the window */
      +    BOOL override_redirect;
      +    XCBCOLORMAP colormap;          /* Colormap of the window */
      +    CARD32 all_event_masks;
      +    CARD32 your_event_mask;
      +    CARD16 do_not_propagate_mask;
      +} XCBGetWindowAttributesRep;
      +
      +

      + XCB supplies these two functions to fill it: +

      +
      +XCBGetWindowAttributesCookie XCBGetWindowAttributes      (XCBConnection                 *c, 
      +                                                          XCBWINDOW                      window);
      +XCBGetWindowAttributesRep   *XCBGetWindowAttributesReply (XCBConnection                 *c, 
      +                                                          XCBGetWindowAttributesCookie   cookie,
      +							  XCBGenericError              **e);
      +
      +

      + You use them as follows: +

      +
      +  XCBConnection             *c;
      +  XCBDRAWABLE                win;
      +  XCBGetWindowAttributesRep *attr;
      +
      +  /* You initialize c and win */
      +
      +  attr = XCBGetWindowAttributesReply (c, XCBGetWindowAttributes (c, win), 0);
      +
      +  if (!attr)
      +    return 0;
      +
      +  /* Do something with the fields of attr */
      +  
      +  free (attr);
      +
      +

      + As for geom, + attr has to be freed. +

      +
    +
  27. Using colors to paint the rainbow
  28. +

    + Up until now, all our painting operation were done using black + and white. We will (finally) see now how to draw using colors. +

    +
      +
    1. Color maps
    2. +

      + In the beginning, there were not enough colors. Screen + controllers could only support a limited number of colors + simultaneously (initially 2, then 4, 16 and 256). Because of + this, an application could not just ask to draw in a "light + purple-red" color, and expect that color to be available. Each + application allocated the colors it needed, and when all the + color entries (4, 16, 256 colors) were in use, the next color + allocation would fail. +

      +

      + Thus, the notion of "a color map" was introduced. A color map + is a table whose size is the same as the number of + simultaneous colors a given screen controller. Each entry + contained the RGB (Red, Green and Blue) values of a different + color (all colors can be drawn using some combination of red, + green and blue). When an application wants to draw on the + screen, it does not specify which color to use. Rather, it + specifies which color entry of some color map to be used + during this drawing. Change the value in this color map entry + and the drawing will use a different color. +

      +

      + In order to be able to draw using colors that got something to + do with what the programmer intended, color map allocation + functions are supplied. You could ask to allocate entry for a + color with a set of RGB values. If one already existed, you + would get its index in the table. If none existed, and the + table was not full, a new cell would be allocated to contain + the given RGB values, and its index returned. If the table was + full, the procedure would fail. You could then ask to get a + color map entry with a color that is closest to the one you + were asking for. This would mean that the actual drawing on + the screen would be done using colors similar to what you + wanted, but not the same. +

      +

      + On today's more modern screens where one runs an X server with + support for 16 million colors, this limitation looks a little + silly, but remember that there are still older computers with + older graphics cards out there. Using color map, support for + these screen becomes transparent to you. On a display + supporting 16 million colors, any color entry allocation + request would succeed. On a display supporting a limited + number of colors, some color allocation requests would return + similar colors. It won't look as good, but your application + would still work. +

      +
    3. Allocating and freeing Color Maps
    4. +

      + When you draw using XCB, you can choose to use the standard + color map of the screen your window is displayed on, or you + can allocate a new color map and apply it to a window. In the + latter case, each time the mouse moves onto your window, the + screen color map will be replaced by your window's color map, + and you'll see all the other windows on screen change their + colors into something quite bizzare. In fact, this is the + effect you get with X applications that use the "-install" + command line option. +

      +

      + In XCB, a color map is (as often in X) an Id: +

      +
      +typedef struct {
      +    CARD32 xid;
      +} XCBCOLORMAP;
      +
      +

      + In order to access the screen's default color map, you just + have to retrieve the default_colormap + field of the XCBSCREEN structure + (see Section + Checking basic information about a connection): +

      +
      +#include <stdio.h>
      +
      +#include <X11/XCB/xcb.h>
      +
      +int
      +main (int argc, char *argv[])
      +{
      +  XCBConnection *c;
      +  XCBSCREEN     *screen;
      +  XCBCOLORMAP    colormap;
      +  
      +  /* Open the connection to the X server and get the first screen */
      +  c = XCBConnect (NULL, NULL);
      +  screen = XCBConnSetupSuccessRepRootsIter (XCBGetSetup (c)).data;
      +
      +  colormap = screen->default_colormap;
      +
      +  return 1;
      +}
      +
      +

      + This will return the color map used by default on the first + screen (again, remember that an X server may support several + different screens, each of which might have its own resources). +

      +

      + The other option, that of allocating a new colormap, works as + follows. We first ask the X server to give an Id to our color + map, with this function: +

      +
      +XCBCOLORMAP XCBCOLORMAPNew (XCBConnection *c);
      +
      +

      + Then, we create the color map with +

      +
      +XCBVoidCookie XCBCreateColormap (XCBConnection *c,       /* Pointer to the XCBConnection structure */
      +                                 BYTE           alloc,   /* Colormap entries to be allocated (AllocNone or AllocAll) */
      +				 XCBCOLORMAP    mid,     /* Id of the color map */
      +				 XCBWINDOW      window,  /* Window on whose screen the colormap will be created */
      +				 XCBVISUALID    visual); /* Id of the visual supported by the screen */
      +
      +

      + Here is an example of creation of a new color map: +

      +
      +#include <X11/XCB/xcb.h>
      +
      +int
      +main (int argc, char *argv[])
      +{
      +  XCBConnection *c;
      +  XCBSCREEN     *screen;
      +  XCBWINDOW      win;
      +  XCBCOLORMAP    cmap
      +  
      +  /* Open the connection to the X server and get the first screen */
      +  c = XCBConnect (NULL, NULL);
      +  screen = XCBConnSetupSuccessRepRootsIter (XCBGetSetup (c)).data;
      +
      +  /* We create the window win here*/
      +
      +  cmap = XCBCOLORMAPNew (c);
      +  XCBCreateColormap (c, AllocNone, cmap, win, screen->root_visual);
      +
      +  return 1;
      +}
      +
      +

      + Note that the window parameter is only used to allow the X + server to create the color map for the given screen. We can + then use this color map for any window drawn on the same screen. +

      +

      + To free a color map, it suffices to use this function: +

      +
      +XCBVoidCookie XCBFreeColormap (XCBConnection *c,   /* The connection */
      +                               XCBCOLORMAP cmap);  /* The color map */
      +
      +
      +
      + Comparison Xlib/XCB +
      +
      +
        +
      • XCreateColormap ()
      • +
      +
      +
      +
        +
      • XCBCOLORMAPNew ()
      • +
      • XCBCreateColormap ()
      • +
      +
      +
      +
        +
      • XFreeColormap ()
      • +
      +
      +
      +
        +
      • XCBFreeColormap ()
      • +
      +
      +
      +

      +
    5. Allocating and freeing a color entry
    6. +

      + Once we got access to some color map, we can strat allocating + colors. The informations related to a color are stored in the + following structure: +

      +
      +typedef struct {
      +    BYTE response_type;
      +    CARD8 pad0;
      +    CARD16 sequence;
      +    CARD32 length;
      +    CARD16 red;          /* The red component   */
      +    CARD16 green;        /* The green component */
      +    CARD16 blue;         /* The blue component  */
      +    CARD8 pad1[2];
      +    CARD32 pixel;        /* The entry in the color map, supplied by the X server */
      +} XCBAllocColorRep;
      +
      +

      + XCB supplies these two functions to fill it: +

      +
      +XCBAllocColorCookie XCBAllocColor      (XCBConnection *c,
      +                                        XCBCOLORMAP    cmap,
      +				        CARD16         red,
      +			                CARD16         green,
      +				        CARD16         blue);
      +XCBAllocColorRep   *XCBAllocColorReply (XCBConnection        *c,
      +                                        XCBAllocColorCookie   cookie,
      +					XCBGenericError     **e);
      +
      +

      + The fuction XCBAllocColor() takes the + 3 RGB components as parameters (red, green and blue). Here is an + example of using these functions: +

      +
      +#include <malloc.h>
      +
      +#include <X11/XCB/xcb.h>
      +
      +int
      +main (int argc, char *argv[])
      +{
      +  XCBConnection    *c;
      +  XCBSCREEN        *screen;
      +  XCBWINDOW         win;
      +  XCBCOLORMAP       cmap;
      +  XCBAllocColorRep *rep;
      +  
      +  /* Open the connection to the X server and get the first screen */
      +  c = XCBConnect (NULL, NULL);
      +  screen = XCBConnSetupSuccessRepRootsIter (XCBGetSetup (c)).data;
      +
      +  /* We create the window win here*/
      +
      +  cmap = XCBCOLORMAPNew (c);
      +  XCBCreateColormap (c, AllocNone, cmap, win, screen->root_visual);
      +
      +  rep = XCBAllocColorReply (c, XCBAllocColor (c, cmap, 65535, 0, 0), 0);
      +  
      +  if (!rep)
      +    return 0;
      +
      +  /* Do something with r->pixel or the components */
      +
      +  free (rep);
      +
      +  return 1;
      +}
      +
      +

      + As XCBAllocColorReply() allocates + memory, you have to free rep. +

      +

      + TODO: Talk about freeing colors. +

      +
    +
  29. X Bitmaps and Pixmaps
  30. +

    + One thing many so-called "Multi-Media" applications need to od, + is display images. In the X world, this is done using bitmaps + and pixmaps. We have already seen some usage of them when + setting an icon for our application. Lets study them further, + and see how to draw these images inside a window, along side the + simple graphics and text we have seen so far. +

    +

    + One thing to note before delving further, is that XCB (nor Xlib) + supplies no means of manipulating popular image formats, such as + gif, png, jpeg or tiff. It is up to the programmer (or to higher + level graphics libraries) to translate these image formats into + formats that the X server is familiar with (x bitmaps and x + pixmaps). +

    +
      +
    1. What is a X Bitmap ? An X Pixmap ?
    2. +

      + An X bitmap is a two-color image stored in a format specific + to the X window system. When stored in a file, the bitmap data + looks like a C source file. It contains variables defining the + width and the height of the bitmap, an array containing the + bit values of the bitmap (the size of the array is + weight*height), and an optional hot-spot location (that will + be explained later, when discussing mouse cursors). +

      +

      + An X pixmap is a format used to stored images in the memory of + an X server. This format can store both black and white images + (such as x bitmaps) as well as color images. It is the only + image format supported by the X protocol, and any image to be + drawn on screen, should be first translated into this format. +

      +

      + In actuality, an X pixmap can be thought of as a window that + does not appear on the screen. Many graphics operations that + work on windows, will also work on pixmaps. Indeed, the type + of X pixmap in XCB is an Id like a window: +

      +
      +typedef struct {
      +    CARD32 xid;
      +} XCBPIXMAP;
      +
      +

      + In order to make the difference between a window and a pixmap, + XCB introduces a drawable type, which is a union +

      +
      +typedef union {
      +    XCBWINDOW window;
      +    XCBPIXMAP pixmap;
      +} XCBDRAWABLE;
      +
      +

      + in order to avoid confusion between a window and a pixmap.The + operations that will work indifferently on a window or a pixmap + will require a XCBDRAWABLE +

      +
      +

      + Remark: In Xlib, there is no specific difference between a + Drawable, a + Pixmap or a + Window: all are 32 bit long + integer. +

      +
      +
    3. Creating a pixmap
    4. +

      + Sometimes we want to create an un-initialized pixmap, so we + can later draw into it. This is useful for image drawing + programs (creating a new empty canvas will cause the creation + of a new pixmap on which the drawing can be stored). It is + also useful when reading various image formats: we load the + image data into memory, create a pixmap on the server, and + then draw the decoded image data onto that pixmap. +

      +

      + To create a new pixmap, we first ask the X server to give an + Id to our pixmap, with this function: +

      +
      +XCBPIXMAP XCBPIXMAPNew (XCBConnection *c);
      +
      +

      + Then, XCB supplies the following function to create new pixmaps: +

      +
      +XCBVoidCookie XCBCreatePixmap (XCBConnection *c,         /* Pointer to the XCBConnection structure */
      +                               CARD8          depth,     /* Depth of the screen */
      +			       XCBPIXMAP      pid,       /* Id of the pixmap */
      +			       XCBDRAWABLE    drawable,
      +			       CARD16         width,     /* Width of the window (in pixels) */
      +			       CARD16         height);   /* Height of the window (in pixels) */
      +
      +

      + TODO: Explain the drawable parameter, and give an + example (like xpoints.c) +

      +
    5. Drawing a pixmap in a window
    6. +

      + Once we got a handle to a pixmap, we can draw it on some + window, using the following function: +

      +
      +XCBVoidCookie XCBCopyArea (XCBConnection *c,             /* Pointer to the XCBConnection structure */
      +                           XCBDRAWABLE    src_drawable,  /* The Drawable we want to paste */
      +			   XCBDRAWABLE    dst_drawable,  /* The Drawable on which we copy the previous Drawable */
      +			   XCBGCONTEXT    gc,            /* A Graphic Context */
      +			   INT16          src_x,         /* Top left x coordinate of the region we want to copy */
      +			   INT16          src_y,         /* Top left y coordinate of the region we want to copy */
      +			   INT16          dst_x,         /* Top left x coordinate of the region where we want to copy */
      +			   INT16          dst_y,         /* Top left y coordinate of the region where we want to copy */
      +			   CARD16         width,         /* Width of the region we want to copy */
      +			   CARD16         height);       /* Height of the region we want to copy */
      +
      +

      + As you can see, we could copy the whole pixmap, as well as + only a given rectangle of the pixmap. This is useful to + optimize the drawing speed: we could copy only what we have + modified in the pixmap. +

      +

      + One important note should be made: it is possible to + create pixmaps with different depths on the same screen. When + we perform copy operations (a pixmaap onto a window, etc), we + should make sure that both source and target have the same + depth. If they have a different depth, the operation would + fail. The exception to this is if we copy a specific bit plane + of the source pixmap using the + XCBCopyPlane function. In such an + event, we can copy a specific plain to the target window (in + actuality, setting a specific bit in the color of each pixel + copied). This can be used to generate strange graphic effects + in widow, but beyond the scope of this tutorial. +

      +
    7. Freeing a pixmap
    8. +

      + Finally, when we are done using a given pixmap, we should free + it, in order to free resources of the X server. This is done + using this function: +

      +
      +XCBVoidCookie XCBFreePixmap (XCBConnection *c,        /* Pointer to the XCBConnection structure */
      +                             XCBPIXMAP      pixmap);  /* A given pixmap */
      +
      +

      + Of course, after having freed it, we must not try accessing + the pixmap again. +

      +

      + TODO: Give an example, or a link to xpoints.c +

      +
    +
  31. Translation of basic Xlib functions and macros
  32. +

    + The problem when you want to port an Xlib program to XCB is that + you don't know if the Xlib function that you want to "translate" + is a X Window one or an Xlib macro. In that section, we describe + a way to translate the usual functions or macros that Xlib + provides. It's usually just a member of a structure. +

    +
      +
    1. Members of the Display structure
    2. + In this section, we look at how to translate the macros that + returns some members of the Display + structure. They are obtain by using a function that requires a + XCBConnection * or a member of the + XCBConnSetupSuccessRep structure + (via the function XCBGetSetup), or + a function that requires that structure. +
        +
      1. ConnectionNumber
      2. +

        + This number is the file descriptor that connects the client + to the server. You just have to use that function: +

        +
        +int XCBGetFileDescriptor(XCBConnection *c);
        +
        +
      3. DefaultScreen
      4. +

        + That number is not stored by XCB. It is returned in the + second parameter of the function XCBConnect. + Hence, you have to store it yourself if you want to use + it. Then, to get the XCBSCREEN + structure, you have to iterate on the screens. + The equivalent function of the Xlib's + ScreenOfDisplay function can be + found below. OK, here is the + small piece of code to get that number: +

        +
        +XCBConnection *c;
        +int            screen_default_nbr;
        +
        +/* you pass the name of the display you want to XCBConnect */
        +
        +c = XCBConnect (display_name, &screen_default_nbr);
        +
        +/* screen_default_nbr contains now the number of the default screen */
        +
        +
      5. QLength
      6. +

        + Not documented yet. +

        +
      7. ScreenCount
      8. +

        + You get the count of screens with the functions + XCBGetSetup + and + XCBConnSetupSuccessRepRootsIter + (if you need to iterate): +

        +
        +XCBConnection *c;
        +int            screen_count;
        +
        +/* you init the connection */
        +
        +screen_count = XCBConnSetupSuccessRepRootsIter (XCBGetSetup (c)).rem;
        +
        +/* screen_count contains now the count of screens */
        +
        +

        + If you don't want to iterate over the screens, a better way + to get that number is to use + XCBConnSetupSuccessRepRootsLength: +

        +
        +XCBConnection *c;
        +int            screen_count;
        +
        +/* you init the connection */
        +
        +screen_count = XCBConnSetupSuccessRepRootsLength (XCBGetSetup (c));
        +
        +/* screen_count contains now the count of screens */
        +
        +
      9. ServerVendor
      10. +

        + You get the name of the vendor of the server hardware with + the functions XCBGetSetup + and + XCBConnSetupSuccessRepVendor. Beware + that, unlike Xlib, the string returned by XCB is not + necessarily null-terminaled: +

        +
        +XCBConnection *c;
        +char          *vendor = NULL;
        +int            length;
        +
        +/* you init the connection */
        +length = XCBConnSetupSuccessRepVendorLength (XCBGetSetup (c));
        +vendor = (char *)malloc (length + 1);
        +if (vendor)
        +memcpy (vendor, XCBConnSetupSuccessRepVendor (XCBGetSetup (c)), length);
        +vendor[length] = '\0';
        +
        +/* vendor contains now the name of the vendor. Must be freed when not used anymore */
        +
        +
      11. ProtocolVersion
      12. +

        + You get the major version of the protocol in the + XCBConnSetupSuccessRep + structure, with the function XCBGetSetup: +

        +
        +XCBConnection *c;
        +CARD16         protocol_major_version;
        +
        +/* you init the connection */
        +
        +protocol_major_version = XCBGetSetup (c)->protocol_major_version;
        +
        +/* protocol_major_version contains now the major version of the protocol */
        +
        +
      13. ProtocolRevision
      14. +

        + You get the minor version of the protocol in the + XCBConnSetupSuccessRep + structure, with the function XCBGetSetup: +

        +
        +XCBConnection *c;
        +CARD16         protocol_minor_version;
        +
        +/* you init the connection */
        +
        +protocol_minor_version = XCBGetSetup (c)->protocol_minor_version;
        +
        +/* protocol_minor_version contains now the minor version of the protocol */
        +
        +
      15. VendorRelease
      16. +

        + You get the number of the release of the server hardware in the + XCBConnSetupSuccessRep + structure, with the function XCBGetSetup: +

        +
        +XCBConnection *c;
        +CARD32         release_number;
        +
        +/* you init the connection */
        +
        +release_number = XCBGetSetup (c)->release_number;
        +
        +/* release_number contains now the number of the release of the server hardware */
        +
        +
      17. DisplayString
      18. +

        + The name of the display is not stored in XCB. You have to + store it by yourself. +

        +
      19. BitmapUnit
      20. +

        + You get the bitmap scanline unit in the + XCBConnSetupSuccessRep + structure, with the function XCBGetSetup: +

        +
        +XCBConnection *c;
        +CARD8          bitmap_format_scanline_unit;
        +
        +/* you init the connection */
        +
        +bitmap_format_scanline_unit = XCBGetSetup (c)->bitmap_format_scanline_unit;
        +
        +/* bitmap_format_scanline_unit contains now the bitmap scanline unit */
        +
        +
      21. BitmapBitOrder
      22. +

        + You get the bitmap bit order in the + XCBConnSetupSuccessRep + structure, with the function XCBGetSetup: +

        +
        +XCBConnection *c;
        +CARD8          bitmap_format_bit_order;
        +
        +/* you init the connection */
        +
        +bitmap_format_bit_order = XCBGetSetup (c)->bitmap_format_bit_order;
        +
        +/* bitmap_format_bit_order contains now the bitmap bit order */
        +
        +
      23. BitmapPad
      24. +

        + You get the bitmap scanline pad in the + XCBConnSetupSuccessRep + structure, with the function XCBGetSetup: +

        +
        +XCBConnection *c;
        +CARD8          bitmap_format_scanline_pad;
        +
        +/* you init the connection */
        +
        +bitmap_format_scanline_pad = XCBGetSetup (c)->bitmap_format_scanline_pad;
        +
        +/* bitmap_format_scanline_pad contains now the bitmap scanline pad */
        +
        +
      25. ImageByteOrder
      26. +

        + You get the image byte order in the + XCBConnSetupSuccessRep + structure, with the function XCBGetSetup: +

        +
        +XCBConnection *c;
        +CARD8          image_byte_order;
        +
        +/* you init the connection */
        +
        +image_byte_order = XCBGetSetup (c)->image_byte_order;
        +
        +/* image_byte_order contains now the image byte order */
        +
        +
      +
    3. ScreenOfDisplay related functions
    4. +

      + in Xlib, ScreenOfDisplay returns a + Screen structure that contains + several characteristics of your screen. XCB has a similar + structure (XCBSCREEN), + but the way to obtain it is a bit different. With + Xlib, you just provide the number of the screen and you grab it + from an array. With XCB, you iterate over all the screens to + obtain the one you want. The complexity of this operation is + O(n). So the best is to store this structure if you often use + it. See ScreenOfDisplay just below. +

      +

      + Xlib provides generally two functions to obtain the characteristics + related to the screen. One with the display and the number of + the screen, which calls ScreenOfDisplay, + and the other that uses the Screen structure. + This might be a bit confusing. As mentioned above, with XCB, it + is better to store the XCBSCREEN + structure. Then, you have to read the members of this + structure. That's why the Xlib functions are put by pairs (or + more) as, with XCB, you will use the same code. +

      +
        +
      1. ScreenOfDisplay
      2. +

        + This function returns the Xlib Screen + structure. With XCB, you iterate over all thee screens and + once you get the one you want, you return it: +

        +
        
        +XCBSCREEN *ScreenOfDisplay (XCBConnection *c,
        +                            int            screen)
        +{
        +  XCBSCREENIter iter;
        +
        +  iter = XCBConnSetupSuccessRepRootsIter (XCBGetSetup (c));
        +  for (; iter.rem; --screen, XCBSCREENNext (&iter))
        +    if (screen == 0)
        +      return iter.data;
        +
        +  return NULL;
        +}
        +
        +

        + As mentioned above, you might want to store the value + returned by this function. +

        +

        + All the functions below will use the result of that + fonction, as they just grab a specific member of the + XCBSCREEN structure. +

        +
      3. DefaultScreenOfDisplay
      4. +

        + It is the default screen that you obtain when you connect to + the X server. It suffices to call the ScreenOfDisplay + function above with the connection and the number of the + default screen. +

        +
        +XCBConnection *c;
        +int            screen_default_nbr;
        +XCBSCREEN     *default_screen;  /* the returned default screen */
        +
        +/* you pass the name of the display you want to XCBConnect */
        +
        +c = XCBConnect (display_name, &screen_default_nbr);
        +default_screen = ScreenOfDisplay (c, screen_default_nbr);
        +
        +/* default_screen contains now the default root window, or a NULL window if no screen is found */
        +
        +
      5. RootWindow / RootWindowOfScreen
      6. +

        +

        +
        +XCBConnection *c;
        +XCBSCREEN     *screen;
        +int            screen_nbr;
        +XCBWINDOW      root_window = { 0 };  /* the returned window */
        +
        +/* you init the connection and screen_nbr */
        +
        +screen = ScreenOfDisplay (c, screen_nbr);
        +if (screen)
        +  root_window = screen->root;
        +
        +/* root_window contains now the root window, or a NULL window if no screen is found */
        +
        +
      7. DefaultRootWindow
      8. +

        + It is the root window of the default screen. So, you call + ScreenOfDisplay with the + default screen number and you get the + root window as above: +

        +
        +XCBConnection *c;
        +XCBSCREEN     *screen;
        +int            screen_default_nbr;
        +XCBWINDOW      root_window = { 0 };  /* the returned root window */
        +
        +/* you pass the name of the display you want to XCBConnect */
        +
        +c = XCBConnect (display_name, &screen_default_nbr);
        +screen = ScreenOfDisplay (c, screen_default_nbr);
        +if (screen)
        +  root_window = screen->root;
        +
        +/* root_window contains now the default root window, or a NULL window if no screen is found */
        +
        +
      9. DefaultVisual / DefaultVisualOfScreen
      10. +

        + While a Visual is, in Xlib, a structure, in XCB, there are + two types: XCBVISUALID, which is + the Id of the visual, and XCBVISUALTYPE, + which corresponds to the Xlib Visual. To get the Id of the + visual of a screen, just get the + root_visual + member of a XCBSCREEN: +

        +
        +XCBConnection *c;
        +XCBSCREEN     *screen;
        +int            screen_nbr;
        +XCBVISUALID    root_visual = { 0 };    /* the returned visual Id */
        +
        +/* you init the connection and screen_nbr */
        +
        +screen = ScreenOfDisplay (c, screen_nbr);
        +if (screen)
        +  root_visual = screen->root_visual;
        +
        +/* root_visual contains now the value of the Id of the visual, or a NULL visual if no screen is found */
        +
        +

        + To get the XCBVISUALTYPE + structure, it's a bit less easier. You have to get the + XCBSCREEN structure that you want, + get its root_visual member, + then iterate on the XCBDEPTHs + and the XCBVISUALTYPEs, and compare + the XCBVISUALID of these XCBVISUALTYPEs: + with root_visual: +

        +
        +XCBConnection *c;
        +XCBSCREEN     *screen;
        +int            screen_nbr;
        +XCBVISUALID    root_visual = { 0 };
        +XCBVISUATYPE  *visual_type = NULL;    /* the returned visual type */
        +
        +/* you init the connection and screen_nbr */
        +
        +screen = ScreenOfDisplay (c, screen_nbr);
        +if (screen)
        +  {
        +    XCBDEPTHIter depth_iter;
        +
        +    depth_iter = XCBSCREENAllowedDepthsIter (screen);
        +    for (; depth_iter.rem; XCBDEPTHNext (&depth_iter))
        +      {
        +        XCBVISUALTYPEIter visual_iter;
        +
        +        visual_iter = XCBDEPTHVisualsIter (depth_iter.data);
        +        for (; visual_iter.rem; XCBVISUALTYPENext (&visual_iter))
        +          {
        +            if (screen->root_visual.id == visual_iter.data->visual_id.id)
        +              {
        +                visual_type = visual_iter.data;
        +                break;
        +              }
        +          }
        +      }
        +  }
        +
        +/* visual_type contains now the visual structure, or a NULL visual structure if no screen is found */
        +
        +
      11. DefaultGC / DefaultGCOfScreen
      12. +

        + This default Graphic Context is just a newly created Graphic + Context, associated to the root window of a + XCBSCREEN, + using the black white pixels of that screen: +

        +
        +XCBConnection *c;
        +XCBSCREEN     *screen;
        +int            screen_nbr;
        +XCBGCONTEXT    gc = { 0 };    /* the returned default graphic context */
        +
        +/* you init the connection and screen_nbr */
        +
        +screen = ScreenOfDisplay (c, screen_nbr);
        +if (screen)
        +  {
        +    XCBDRAWABLE draw;
        +    CARD32      mask;
        +    CARD32      values[2];
        +
        +    gc = XCBGCONTEXTNew (c);
        +    draw.window = screen->root;
        +    mask = GCForeground | GCBackground;
        +    values[0] = screen->black_pixel;
        +    values[1] = screen->white_pixel;
        +    XCBCreateGC (c, gc, draw, mask, values);
        +  }
        +
        +/* gc contains now the default graphic context */
        +
        +
      13. BlackPixel / BlackPixelOfScreen
      14. +

        + It is the Id of the black pixel, which is in the structure + of an XCBSCREEN. +

        +
        +XCBConnection *c;
        +XCBSCREEN     *screen;
        +int            screen_nbr;
        +CARD32         black_pixel = 0;    /* the returned black pixel */
        +
        +/* you init the connection and screen_nbr */
        +
        +screen = ScreenOfDisplay (c, screen_nbr);
        +if (screen)
        +  black_pixel = screen->black_pixel;
        +
        +/* black_pixel contains now the value of the black pixel, or 0 if no screen is found */
        +
        +
      15. WhitePixel / WhitePixelOfScreen
      16. +

        + It is the Id of the white pixel, which is in the structure + of an XCBSCREEN. +

        +
        +XCBConnection *c;
        +XCBSCREEN     *screen;
        +int            screen_nbr;
        +CARD32         white_pixel = 0;    /* the returned white pixel */
        +
        +/* you init the connection and screen_nbr */
        +
        +screen = ScreenOfDisplay (c, screen_nbr);
        +if (screen)
        +  white_pixel = screen->white_pixel;
        +
        +/* white_pixel contains now the value of the white pixel, or 0 if no screen is found */
        +
        +
      17. DisplayWidth / WidthOfScreen
      18. +

        + It is the width in pixels of the screen that you want, and + which is in the structure of the corresponding + XCBSCREEN. +

        +
        +XCBConnection *c;
        +XCBSCREEN     *screen;
        +int            screen_nbr;
        +CARD32         width_in_pixels = 0;    /* the returned width in pixels */
        +
        +/* you init the connection and screen_nbr */
        +
        +screen = ScreenOfDisplay (c, screen_nbr);
        +if (screen)
        +  width_in_pixels = screen->width_in_pixels;
        +
        +/* width_in_pixels contains now the width in pixels, or 0 if no screen is found */
        +
        +
      19. DisplayHeight / HeightOfScreen
      20. +

        + It is the height in pixels of the screen that you want, and + which is in the structure of the corresponding + XCBSCREEN. +

        +
        +XCBConnection *c;
        +XCBSCREEN     *screen;
        +int            screen_nbr;
        +CARD32         height_in_pixels = 0;    /* the returned height in pixels */
        +
        +/* you init the connection and screen_nbr */
        +
        +screen = ScreenOfDisplay (c, screen_nbr);
        +if (screen)
        +  height_in_pixels = screen->height_in_pixels;
        +
        +/* height_in_pixels contains now the height in pixels, or 0 if no screen is found */
        +
        +
      21. DisplayWidthMM / WidthMMOfScreen
      22. +

        + It is the width in millimeters of the screen that you want, and + which is in the structure of the corresponding + XCBSCREEN. +

        +
        +XCBConnection *c;
        +XCBSCREEN     *screen;
        +int            screen_nbr;
        +CARD32         width_in_millimeters = 0;    /* the returned width in millimeters */
        +
        +/* you init the connection and screen_nbr */
        +
        +screen = ScreenOfDisplay (c, screen_nbr);
        +if (screen)
        +  width_in_millimeters = screen->width_in_millimeters;
        +
        +/* width_in_millimeters contains now the width in millimeters, or 0 if no screen is found */
        +
        +
      23. DisplayHeightMM / HeightMMOfScreen
      24. +

        + It is the height in millimeters of the screen that you want, and + which is in the structure of the corresponding + XCBSCREEN. +

        +
        +XCBConnection *c;
        +XCBSCREEN     *screen;
        +int            screen_nbr;
        +CARD32         height_in_millimeters = 0;    /* the returned height in millimeters */
        +
        +/* you init the connection and screen_nbr */
        +
        +screen = ScreenOfDisplay (c, screen_nbr);
        +if (screen)
        +  height_in_millimeters = screen->height_in_millimeters;
        +
        +/* height_in_millimeters contains now the height in millimeters, or 0 if no screen is found */
        +
        +
      25. DisplayPlanes / DefaultDepth / DefaultDepthOfScreen / PlanesOfScreen
      26. +

        + It is the depth (in bits) of the root window of the + screen. You get it from the XCBSCREEN structure. +

        +
        +XCBConnection *c;
        +XCBSCREEN     *screen;
        +int            screen_nbr;
        +CARD8          root_depth = 0;  /* the returned depth of the root window */
        +
        +/* you init the connection and screen_nbr */
        +
        +screen = ScreenOfDisplay (c, screen_nbr);
        +if (screen)
        +  root_depth = screen->root_depth;
        +
        +/* root_depth contains now the depth of the root window, or 0 if no screen is found */
        +
        +
      27. DefaultColormap / DefaultColormapOfScreen
      28. +

        + This is the default colormap of the screen (and not the + (default) colormap of the default screen !). As usual, you + get it from the XCBSCREEN structure: +

        +
        +XCBConnection *c;
        +XCBSCREEN     *screen;
        +int            screen_nbr;
        +XCBCOLORMAP    default_colormap = { 0 };  /* the returned default colormap */
        +
        +/* you init the connection and screen_nbr */
        +
        +screen = ScreenOfDisplay (c, screen_nbr);
        +if (screen)
        +  default_colormap = screen->default_colormap;
        +
        +/* default_colormap contains now the default colormap, or a NULL colormap if no screen is found */
        +
        +
      29. MinCmapsOfScreen
      30. +

        + You get the minimum installed colormaps in the XCBSCREEN structure: +

        +
        +XCBConnection *c;
        +XCBSCREEN     *screen;
        +int            screen_nbr;
        +CARD16         min_installed_maps = 0;  /* the returned minimum installed colormaps */
        +
        +/* you init the connection and screen_nbr */
        +
        +screen = ScreenOfDisplay (c, screen_nbr);
        +if (screen)
        +  min_installed_maps = screen->min_installed_maps;
        +
        +/* min_installed_maps contains now the minimum installed colormaps, or 0 if no screen is found */
        +
        +
      31. MaxCmapsOfScreen
      32. +

        + You get the maximum installed colormaps in the XCBSCREEN structure: +

        +
        +XCBConnection *c;
        +XCBSCREEN     *screen;
        +int            screen_nbr;
        +CARD16         max_installed_maps = 0;  /* the returned maximum installed colormaps */
        +
        +/* you init the connection and screen_nbr */
        +
        +screen = ScreenOfDisplay (c, screen_nbr);
        +if (screen)
        +  max_installed_maps = screen->max_installed_maps;
        +
        +/* max_installed_maps contains now the maximum installed colormaps, or 0 if no screen is found */
        +
        +
      33. DoesSaveUnders
      34. +

        + You know if save_unders is set, + by looking in the XCBSCREEN structure: +

        +
        +XCBConnection *c;
        +XCBSCREEN     *screen;
        +int            screen_nbr;
        +BOOL           save_unders = 0;  /* the returned value of save_unders */
        +
        +/* you init the connection and screen_nbr */
        +
        +screen = ScreenOfDisplay (c, screen_nbr);
        +if (screen)
        +  save_unders = screen->save_unders;
        +
        +/* save_unders contains now the value of save_unders, or FALSE if no screen is found */
        +
        +
      35. DoesBackingStore
      36. +

        + You know the value of backing_stores, + by looking in the XCBSCREEN structure: +

        +
        +XCBConnection *c;
        +XCBSCREEN     *screen;
        +int            screen_nbr;
        +BYTE           backing_stores = 0;  /* the returned value of backing_stores */
        +
        +/* you init the connection and screen_nbr */
        +
        +screen = ScreenOfDisplay (c, screen_nbr);
        +if (screen)
        +  backing_stores = screen->backing_stores;
        +
        +/* backing_stores contains now the value of backing_stores, or FALSE if no screen is found */
        +
        +
      37. EventMaskOfScreen
      38. +

        + To get the current input masks, + you look in the XCBSCREEN structure: +

        +
        +XCBConnection *c;
        +XCBSCREEN     *screen;
        +int            screen_nbr;
        +CARD32         current_input_masks = 0;  /* the returned value of current input masks */
        +
        +/* you init the connection and screen_nbr */
        +
        +screen = ScreenOfDisplay (c, screen_nbr);
        +if (screen)
        +  current_input_masks = screen->current_input_masks;
        +
        +/* current_input_masks contains now the value of the current input masks, or FALSE if no screen is found */
        +
        +
      +
    5. Miscellaneous macros
    6. +
        +
      1. DisplayOfScreen
      2. +

        + in Xlib, the Screen structure + stores its associated Display + structure. This is not the case in the X Window protocol, + hence, it's also not the case in XCB. So you have to store + it by yourself. +

        +
      3. DisplayCells / CellsOfScreen
      4. +

        + To get the colormap entries, + you look in the XCBVISUALTYPE + structure, that you grab like here: +

        +
        +XCBConnection *c;
        +XCBVISUALTYPE *visual_type;
        +CARD16         colormap_entries = 0;  /* the returned value of the colormap entries */
        +
        +/* you init the connection and visual_type */
        +
        +if (visual_type)
        +  colormap_entries = visual_type->colormap_entries;
        +
        +/* colormap_entries contains now the value of the colormap entries, or FALSE if no screen is found */
        +
        +
      +
    +
+
+ + + diff --git a/doc/tutorial/xcb.css b/doc/tutorial/xcb.css new file mode 100755 index 0000000..84352c5 --- /dev/null +++ b/doc/tutorial/xcb.css @@ -0,0 +1,82 @@ +body +{ + background-color: #dddddd; + color: #000000; + padding: 8px; + margin: 0px; +} +div.title +{ + text-align: center; + font-weight: bold; + font-size: 28px; +} +div.emph +{ + text-align: left; + font-weight: bold; +} +div.section li.title +{ + font-weight: bold; + font-size: 22px; +} +div.section li.subtitle +{ + font-weight: bold; + font-size: 18px; +} +div.section li.subsubtitle +{ + font-weight: bold; + font-size: 16px; +} +div.comp +{ + border: thin solid #000000; + background-color: #ffffe0; + padding: 14px; +} +div.comp div.title +{ + font-weight: bold; + font-size: 16px; + text-align: center; +} +div.comp div.xlib +{ + font-family: monospace; + position: absolute; + width: 49%; + margin-left: 0px; + margin-top: 10px; +} +div.comp div.xcb +{ + font-family: monospace; + position: relative; + margin-left: 51%; + margin-top: 10px; +} +pre.code +{ + border: thin solid #000000; + background-color: #efefef; + padding: 4px; + text-align: left; + font-size: 10; +} +pre.text +{ + border: thin solid #000000; + background-color: #efefef; + padding: 4px; + text-align: left; + font-size: 10; +} +span.code +{ + font-family: monospace; + font-size: 10; +} + -- cgit v1.2.1