diff options
author | Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com> | 2013-02-21 18:35:18 +0200 |
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committer | Kristian Høgsberg <krh@bitplanet.net> | 2013-02-21 21:12:44 -0500 |
commit | 8a91324c13107d7958b1b2432cef3e5c21cc0294 (patch) | |
tree | c79d85523fc7b587867e69594c9c68d63e21b1d9 /src/animation.c | |
parent | ee4160544662c298102f2f7183ba5d3520da63ad (diff) | |
download | weston-8a91324c13107d7958b1b2432cef3e5c21cc0294.tar.gz |
animation: When fading, round the surface alpha when close to 0 or 1
The spring code stops when the current value is withing 0.0002 of the
target. In that case, round the value to 0.0 or 1.0 to enable the use
of fast paths, such as disabling blending in the GL renderer when an
opaque region is set.
Diffstat (limited to 'src/animation.c')
-rw-r--r-- | src/animation.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/animation.c b/src/animation.c index 147a5c03..9e2ad4ec 100644 --- a/src/animation.c +++ b/src/animation.c @@ -229,9 +229,9 @@ weston_zoom_run(struct weston_surface *surface, float start, float stop, static void fade_frame(struct weston_surface_animation *animation) { - if (animation->spring.current > 1) + if (animation->spring.current > 0.999) animation->surface->alpha = 1; - else if (animation->spring.current < 0 ) + else if (animation->spring.current < 0.001 ) animation->surface->alpha = 0; else animation->surface->alpha = animation->spring.current; |