" Tests for the sound feature if !has('sound') throw 'Skipped: sound feature not available' endif func PlayCallback(id, result) let g:id = a:id let g:result = a:result endfunc func Test_play_event() if has('win32') throw 'Skipped: Playing event with callback is not supported on Windows' endif let id = 'bell'->sound_playevent('PlayCallback') if id == 0 throw 'Skipped: bell event not available' endif " Stop it quickly, avoid annoying the user. sleep 20m eval id->sound_stop() sleep 30m call assert_equal(id, g:id) call assert_equal(1, g:result) " sound was aborted endfunc func Test_play_silent() let fname = fnamemodify('silent.wav', '%p') " play without callback let id1 = sound_playfile(fname) if id1 == 0 throw 'Skipped: playing a sound is not working' endif " play until the end let id2 = fname->sound_playfile('PlayCallback') call assert_true(id2 > 0) sleep 500m call assert_equal(id2, g:id) call assert_equal(0, g:result) let id2 = sound_playfile(fname, 'PlayCallback') call assert_true(id2 > 0) sleep 20m call sound_clear() sleep 30m call assert_equal(id2, g:id) call assert_equal(1, g:result) " recursive use was causing a crash func PlayAgain(id, fname) let g:id = a:id let g:id_again = sound_playfile(a:fname) endfunc let id3 = sound_playfile(fname, {id, res -> PlayAgain(id, fname)}) call assert_true(id3 > 0) sleep 50m call sound_clear() sleep 30m call assert_true(g:id_again > 0) endfunc " vim: shiftwidth=2 sts=2 expandtab