/* cogl-1.0.vapi generated by vapigen, do not modify. */ [CCode (gir_namespace = "Cogl", gir_version = "1.0")] namespace Cogl { [CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle")] [Compact] public class Bitmap : Cogl.Handle { public static GLib.Type error_get_type (); public static GLib.Quark error_quark (); public static bool get_size_from_file (string filename, out int width, out int height); public static Cogl.Bitmap new_from_file (string filename) throws GLib.Error; } [CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle")] [Compact] public class Buffer : Cogl.Handle { public static GLib.Type access_get_type (); public static GLib.Type bit_get_type (); public uint get_size (); public Cogl.BufferUpdateHint get_update_hint (); public uchar map (Cogl.BufferAccess access); public static GLib.Type map_hint_get_type (); public bool set_data (size_t offset, [CCode (array_length_type = "size_t")] uint8[] data); public void set_update_hint (Cogl.BufferUpdateHint hint); public static GLib.Type target_get_type (); public void unmap (); public static GLib.Type update_hint_get_type (); } [CCode (cheader_filename = "cogl/cogl.h")] [Compact] public class Framebuffer { } [CCode (cheader_filename = "cogl/cogl.h", ref_function = "cogl_handle_ref", unref_function = "cogl_handle_unref")] [Compact] public class Handle { [CCode (cname = "cogl_is_bitmap")] public bool is_bitmap (); [CCode (cname = "cogl_is_buffer")] public bool is_buffer (); [CCode (cname = "cogl_is_material")] public bool is_material (); [CCode (cname = "cogl_is_offscreen")] public bool is_offscreen (); [CCode (cname = "cogl_is_pixel_buffer")] public bool is_pixel_buffer (); [CCode (cname = "cogl_is_program")] public bool is_program (); [CCode (cname = "cogl_is_shader")] public bool is_shader (); [CCode (cname = "cogl_is_texture")] public bool is_texture (); [CCode (cname = "cogl_is_vertex_buffer")] public bool is_vertex_buffer (); } [CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_material_ref", unref_function = "cogl_material_unref")] [Compact] public class Material : Cogl.Handle { [CCode (has_construct_function = false, type = "CoglHandle*")] public Material (); public static GLib.Type alpha_func_get_type (); public Cogl.Material copy (); public static GLib.Type filter_get_type (); public static void foreach_layer (Cogl.Material material, Cogl.MaterialLayerCallback callback); public void get_ambient (out Cogl.Color ambient); public void get_color (out Cogl.Color color); public static void get_depth_range (Cogl.Material material, float near_val, float far_val); public static bool get_depth_test_enabled (Cogl.Material material); public static Cogl.DepthTestFunction get_depth_test_function (Cogl.Material material); public static bool get_depth_writing_enabled (Cogl.Material material); public void get_diffuse (out Cogl.Color diffuse); public void get_emission (out Cogl.Color emission); public static bool get_layer_point_sprite_coords_enabled (Cogl.Material material, int layer_index); public unowned GLib.List get_layers (); public int get_n_layers (); public float get_point_size (); public float get_shininess (); public void get_specular (out Cogl.Color specular); public static unowned Cogl.Bitmap get_user_program (Cogl.Material material); public void remove_layer (int layer_index); public void set_alpha_test_function (Cogl.MaterialAlphaFunc alpha_func, float alpha_reference); public void set_ambient (Cogl.Color ambient); public void set_ambient_and_diffuse (Cogl.Color color); public bool set_blend (string blend_string) throws Cogl.BlendStringError; public void set_blend_constant (Cogl.Color constant_color); public void set_color (Cogl.Color color); public void set_color4f (float red, float green, float blue, float alpha); public void set_color4ub (uchar red, uchar green, uchar blue, uchar alpha); public static bool set_depth_range (Cogl.Material material, float near_val, float far_val) throws GLib.Error; public static void set_depth_test_enabled (Cogl.Material material, bool enable); public static void set_depth_test_function (Cogl.Material material, Cogl.DepthTestFunction function); public static void set_depth_writing_enabled (Cogl.Material material, bool enable); public void set_diffuse (Cogl.Color diffuse); public void set_emission (Cogl.Color emission); public void set_layer (int layer_index, Cogl.Texture texture); public bool set_layer_combine (int layer_index, string blend_string) throws Cogl.BlendStringError; public void set_layer_combine_constant (int layer_index, Cogl.Color constant); public void set_layer_filters (int layer_index, Cogl.MaterialFilter min_filter, Cogl.MaterialFilter mag_filter); public void set_layer_matrix (int layer_index, Cogl.Matrix matrix); public static bool set_layer_point_sprite_coords_enabled (Cogl.Material material, int layer_index, bool enable) throws GLib.Error; public static void set_layer_wrap_mode (Cogl.Material material, int layer_index, Cogl.MaterialWrapMode mode); public static void set_layer_wrap_mode_p (Cogl.Material material, int layer_index, Cogl.MaterialWrapMode mode); public static void set_layer_wrap_mode_s (Cogl.Material material, int layer_index, Cogl.MaterialWrapMode mode); public static void set_layer_wrap_mode_t (Cogl.Material material, int layer_index, Cogl.MaterialWrapMode mode); public void set_point_size (float point_size); public void set_shininess (float shininess); public void set_specular (Cogl.Color specular); public static void set_user_program (Cogl.Material material, Cogl.Bitmap program); public static GLib.Type wrap_mode_get_type (); } [CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle")] [Compact] public class MaterialLayer : Cogl.Handle { public Cogl.MaterialFilter get_mag_filter (); public Cogl.MaterialFilter get_min_filter (); public unowned Cogl.Texture? get_texture (); public Cogl.MaterialLayerType get_type (); public static Cogl.MaterialWrapMode get_wrap_mode_p (Cogl.MaterialLayer layer); public static Cogl.MaterialWrapMode get_wrap_mode_s (Cogl.MaterialLayer layer); public static Cogl.MaterialWrapMode get_wrap_mode_t (Cogl.MaterialLayer layer); public static GLib.Type type_get_type (); } [CCode (cheader_filename = "cogl/cogl.h", ref_function = "cogl_object_ref", unref_function = "cogl_object_unref")] [Compact] public class Object { public void* get_user_data (Cogl.UserDataKey key); public void set_user_data (Cogl.UserDataKey key, Cogl.UserDataDestroyCallback destroy); } [CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_offscreen_ref", unref_function = "cogl_offscreen_unref")] [Compact] public class Offscreen : Cogl.Handle { [CCode (cname = "cogl_pop_draw_buffer")] public static void pop_draw_buffer (); [CCode (cname = "cogl_push_draw_buffer")] public static void push_draw_buffer (); [CCode (instance_pos = -1)] public void set_draw_buffer (Cogl.BufferTarget target); [CCode (cname = "cogl_offscreen_new_to_texture", has_construct_function = false, type = "CoglHandle*")] public Offscreen.to_texture (Cogl.Texture handle); } [CCode (cheader_filename = "cogl-pango/cogl-pango.h")] [Compact] public class PangoFontMap { [CCode (has_construct_function = false, type = "PangoFontMap*")] public PangoFontMap (); public void clear_glyph_cache (); public unowned Pango.Context create_context (); public unowned Pango.Renderer get_renderer (); public bool get_use_mipmapping (); public void set_resolution (double dpi); public void set_use_mipmapping (bool value); } [CCode (cheader_filename = "cogl-pango/cogl-pango.h")] [Compact] public class PangoRenderer { } [CCode (cheader_filename = "cogl-pango/cogl-pango.h")] [Compact] public class PangoRendererClass { } [CCode (cheader_filename = "cogl/cogl.h", copy_function = "cogl_path_copy")] [Compact] public class Path { public static void arc (float center_x, float center_y, float radius_x, float radius_y, float angle_1, float angle_2); public static void close (); public unowned Cogl.Path copy (); public static void curve_to (float x_1, float y_1, float x_2, float y_2, float x_3, float y_3); public static void ellipse (float center_x, float center_y, float radius_x, float radius_y); public static void fill (); public static void fill_preserve (); public static GLib.Type fill_rule_get_type (); public static Cogl.PathFillRule get_fill_rule (); public static void line (float x_1, float y_1, float x_2, float y_2); public static void line_to (float x, float y); public static void move_to (float x, float y); public static void @new (); public static void polygon ([CCode (array_length = false)] float[] coords, int num_points); public static void polyline ([CCode (array_length = false)] float[] coords, int num_points); public static void rectangle (float x_1, float y_1, float x_2, float y_2); public static void rel_curve_to (float x_1, float y_1, float x_2, float y_2, float x_3, float y_3); public static void rel_line_to (float x, float y); public static void rel_move_to (float x, float y); public static void round_rectangle (float x_1, float y_1, float x_2, float y_2, float radius, float arc_step); public static void set_fill_rule (Cogl.PathFillRule fill_rule); public static void stroke (); public static void stroke_preserve (); } [CCode (cheader_filename = "cogl/cogl.h")] [Compact] public class PixelArray { } [CCode (cheader_filename = "cogl/cogl.h")] [Compact] public class PixelBuffer : Cogl.Handle { public PixelBuffer (uint size); public PixelBuffer.for_size (uint width, uint height, Cogl.PixelFormat format, uint stride); } [CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_program_ref", unref_function = "cogl_program_unref")] [Compact] public class Program : Cogl.Handle { [CCode (cname = "cogl_create_program", has_construct_function = false, type = "CoglHandle*")] public Program (); public void attach_shader (Cogl.Shader shader_handle); public int get_uniform_location (string uniform_name); public void link (); public static void uniform_1f (int uniform_no, float value); public static void uniform_1i (int uniform_no, int value); public static void uniform_float (int uniform_no, int size, [CCode (array_length_pos = 2.9)] float[] value); public static void uniform_int (int uniform_no, int size, [CCode (array_length_pos = 2.9)] int[] value); public static void uniform_matrix (int uniform_no, int size, bool transpose, [CCode (array_length_pos = 2.9)] float[] value); public void use (); } [CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_shader_ref", unref_function = "cogl_shader_unref")] [Compact] public class Shader : Cogl.Handle { [CCode (cname = "cogl_create_shader", has_construct_function = false, type = "CoglHandle*")] public Shader (Cogl.ShaderType shader_type); public void compile (); public string get_info_log (); public Cogl.ShaderType get_type (); public bool is_compiled (); public void source (string source); } [CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_texture_ref", unref_function = "cogl_texture_unref")] [Compact] public class Texture : Cogl.Handle { public Texture.from_bitmap (Cogl.Bitmap bmp_handle, Cogl.TextureFlags flags, Cogl.PixelFormat internal_format); public Texture.from_data (uint width, uint height, Cogl.TextureFlags flags, Cogl.PixelFormat format, Cogl.PixelFormat internal_format, uint rowstride, [CCode (array_length = false)] uchar[] data); public Texture.from_file (string filename, Cogl.TextureFlags flags, Cogl.PixelFormat internal_format) throws GLib.Error; public Texture.from_sub_texture (Cogl.Texture full_texture, int sub_x, int sub_y, int sub_width, int sub_height); public int get_data (Cogl.PixelFormat format, uint rowstride, [CCode (array_length = false)] uint8[] data); public Cogl.PixelFormat get_format (); public uint get_height (); public int get_max_waste (); public uint get_rowstride (); public uint get_width (); public bool is_sliced (); public bool set_region (int src_x, int src_y, int dst_x, int dst_y, uint dst_width, uint dst_height, int width, int height, Cogl.PixelFormat format, uint rowstride, [CCode (array_length = false)] uint8[] data); public Texture.with_size (uint width, uint height, Cogl.TextureFlags flags, Cogl.PixelFormat internal_format); } [CCode (cheader_filename = "cogl/cogl.h")] [Compact] public class UserDataKey { public int unused; } [CCode (cheader_filename = "cogl/cogl.h")] [Compact] public class Vector3 { public float x; public float y; public float z; } [CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle", ref_function = "cogl_vertex_buffer_ref", unref_function = "cogl_vertex_buffer_unref")] [Compact] public class VertexBuffer : Cogl.Handle { [CCode (has_construct_function = false, type = "CoglHandle*")] public VertexBuffer (uint n_vertices); public void add (string attribute_name, uchar n_components, Cogl.AttributeType type, bool normalized, uint16 stride, void* pointer); public void @delete (string attribute_name); public void disable (string attribute_name); public void draw (Cogl.VerticesMode mode, int first, int count); public void draw_elements (Cogl.VerticesMode mode, Cogl.VertexBufferIndices indices, int min_index, int max_index, int indices_offset, int count); public void enable (string attribute_name); public uint get_n_vertices (); public void submit (); } [CCode (cheader_filename = "cogl/cogl.h", cname = "CoglHandle")] [Compact] public class VertexBufferIndices : Cogl.Handle { public VertexBufferIndices (Cogl.IndicesType indices_type, void* indices_array, int indices_len); public static unowned Cogl.VertexBufferIndices get_for_quads (uint n_indices); public Cogl.IndicesType get_type (); } [CCode (cheader_filename = "cogl/cogl.h")] public struct Angle { public Cogl.Fixed cos (); public Cogl.Fixed sin (); public Cogl.Fixed tan (); } [BooleanType] [CCode (cheader_filename = "cogl/cogl.h")] [GIR (name = "Bool")] [SimpleType] public struct Bool : bool { } [CCode (cheader_filename = "cogl/cogl.h", has_type_id = false)] public struct Color { public uchar red; public uchar green; public uchar blue; public uchar alpha; public uint32 padding0; public uint32 padding1; public uint32 padding2; public Cogl.Color copy (); public static bool equal (void* v1, void* v2); public Color.from_4f (float red, float green, float blue, float alpha); public Color.from_4ub (uint8 red, uint8 green, uint8 blue, uint8 alpha); public float get_alpha (); public uint get_alpha_byte (); public float get_alpha_float (); public float get_blue (); public uint get_blue_byte (); public float get_blue_float (); public float get_green (); public uint get_green_byte (); public float get_green_float (); public float get_red (); public uint get_red_byte (); public float get_red_float (); public void init_from_4f (float red, float green, float blue, float alpha); public void init_from_4fv (float color_array); public void init_from_4ub (uchar red, uchar green, uchar blue, uchar alpha); public void premultiply (); public void set_alpha (float alpha); public void set_alpha_byte (uint alpha); public void set_alpha_float (float alpha); public void set_blue (float blue); public void set_blue_byte (uint blue); public void set_blue_float (float blue); public void set_from_4f (float red, float green, float blue, float alpha); public void set_from_4ub (uchar red, uchar green, uchar blue, uchar alpha); public void set_green (float green); public void set_green_byte (uint green); public void set_green_float (float green); public void set_red (float red); public void set_red_byte (uint red); public void set_red_float (float red); public void unpremultiply (); } [CCode (cheader_filename = "cogl/cogl.h")] public struct Fixed { public Cogl.Fixed atan (); public Cogl.Fixed atan2 (Cogl.Fixed b); public Cogl.Fixed cos (); public Cogl.Fixed div (Cogl.Fixed b); public static Cogl.Fixed log2 (uint x); public Cogl.Fixed mul (Cogl.Fixed b); public Cogl.Fixed mul_div (Cogl.Fixed b, Cogl.Fixed c); public static uint pow (uint x, Cogl.Fixed y); public uint pow2 (); public Cogl.Fixed sin (); public Cogl.Fixed sqrt (); public Cogl.Fixed tan (); } [CCode (cheader_filename = "cogl/cogl.h", type_id = "COGL_TYPE_MATRIX")] public struct Matrix { public float xx; public float yx; public float zx; public float wx; public float xy; public float yy; public float zy; public float wy; public float xz; public float yz; public float zz; public float wz; public float xw; public float yw; public float zw; public float ww; [CCode (array_length = false)] public weak float[] inv; public uint type; public uint flags; public static bool equal (void* v1, void* v2); [CCode (array_length = false, array_null_terminated = false, cname = "cogl_matrix_init_from_array")] public Matrix.from_array ([CCode (array_length = false)] float[] array); public void frustum (float left, float right, float bottom, float top, float z_near, float z_far); [CCode (array_length = false)] public unowned float[] get_array (); public bool get_inverse (out Cogl.Matrix inverse); [CCode (cname = "cogl_matrix_init_identity")] public Matrix.identity (); [CCode (cname = "cogl_matrix_multiply")] public Matrix.multiply (Cogl.Matrix a, Cogl.Matrix b); public void ortho (float left, float right, float bottom, float top, float z_near, float z_far); public void perspective (float fov_y, float aspect, float z_near, float z_far); public void rotate (float angle, float x, float y, float z); public void scale (float sx, float sy, float sz); public void transform_point (ref float x, ref float y, ref float z, ref float w); public void translate (float x, float y, float z); } [CCode (cheader_filename = "cogl/cogl.h")] public struct TextureVertex { public float x; public float y; public float z; public float tx; public float ty; public Cogl.Color color; } [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_ATTRIBUTE_TYPE_", has_type_id = false)] public enum AttributeType { BYTE, UNSIGNED_BYTE, SHORT, UNSIGNED_SHORT, FLOAT } [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BITMAP_ERROR_", has_type_id = false)] public enum BitmapError { FAILED, UNKNOWN_TYPE, CORRUPT_IMAGE } [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BUFFER_ACCESS_", has_type_id = false)] public enum BufferAccess { READ, WRITE, READ_WRITE } [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BUFFER_BIT_", has_type_id = false)] public enum BufferBit { COLOR, DEPTH, STENCIL } [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BUFFER_MAP_HINT_", has_type_id = false)] public enum BufferMapHint { DISCARD } [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_", has_type_id = false)] public enum BufferTarget { WINDOW_BUFFER, OFFSCREEN_BUFFER } [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BUFFER_UPDATE_HINT_", has_type_id = false)] public enum BufferUpdateHint { STATIC, DYNAMIC, STREAM } [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_DEPTH_TEST_FUNCTION_", has_type_id = false)] public enum DepthTestFunction { NEVER, LESS, EQUAL, LEQUAL, GREATER, NOTEQUAL, GEQUAL, ALWAYS } [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_DRIVER_ERROR_", has_type_id = false)] public enum DriverError { UNKNOWN_VERSION, INVALID_VERSION } [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_ERROR_", has_type_id = false)] public enum Error { UNSUPPORTED } [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_FEATURE_", has_type_id = false)] public enum FeatureFlags { TEXTURE_RECTANGLE, TEXTURE_NPOT, TEXTURE_YUV, TEXTURE_READ_PIXELS, SHADERS_GLSL, OFFSCREEN, OFFSCREEN_MULTISAMPLE, OFFSCREEN_BLIT, FOUR_CLIP_PLANES, STENCIL_BUFFER, VBOS, PBOS, UNSIGNED_INT_INDICES, DEPTH_RANGE, TEXTURE_NPOT_BASIC, TEXTURE_NPOT_MIPMAP, TEXTURE_NPOT_REPEAT, POINT_SPRITE, TEXTURE_3D, SHADERS_ARBFP } [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_FOG_MODE_", has_type_id = false)] public enum FogMode { LINEAR, EXPONENTIAL, EXPONENTIAL_SQUARED } [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_INDICES_TYPE_UNSIGNED_", has_type_id = false)] public enum IndicesType { BYTE, SHORT, INT } [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_MATERIAL_ALPHA_FUNC_", has_type_id = false)] public enum MaterialAlphaFunc { NEVER, LESS, EQUAL, LEQUAL, GREATER, NOTEQUAL, GEQUAL, ALWAYS } [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_MATERIAL_FILTER_", has_type_id = false)] public enum MaterialFilter { NEAREST, LINEAR, NEAREST_MIPMAP_NEAREST, LINEAR_MIPMAP_NEAREST, NEAREST_MIPMAP_LINEAR, LINEAR_MIPMAP_LINEAR } [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_MATERIAL_LAYER_TYPE_", has_type_id = false)] public enum MaterialLayerType { TEXTURE } [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_MATERIAL_WRAP_MODE_", has_type_id = false)] public enum MaterialWrapMode { REPEAT, CLAMP_TO_EDGE, AUTOMATIC } [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_PATH_FILL_RULE_", has_type_id = false)] public enum PathFillRule { NON_ZERO, EVEN_ODD } [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_PIXEL_FORMAT_", has_type_id = false)] public enum PixelFormat { ANY, A_8, RGB_565, RGBA_4444, RGBA_5551, YUV, G_8, RGB_888, BGR_888, RGBA_8888, BGRA_8888, ARGB_8888, ABGR_8888, RGBA_8888_PRE, BGRA_8888_PRE, ARGB_8888_PRE, ABGR_8888_PRE, RGBA_4444_PRE, RGBA_5551_PRE } [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_READ_PIXELS_COLOR_", has_type_id = false)] public enum ReadPixelsFlags { BUFFER } [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_SHADER_TYPE_", has_type_id = false)] public enum ShaderType { VERTEX, FRAGMENT } [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_TEXTURE_", has_type_id = false)] public enum TextureFlags { NONE, NO_AUTO_MIPMAP, NO_SLICING, NO_ATLAS } [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_TEXTURE_PIXMAP_X11_DAMAGE_", has_type_id = false)] public enum TexturePixmapX11ReportLevel { RAW_RECTANGLES, DELTA_RECTANGLES, BOUNDING_BOX, NON_EMPTY } [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_VERTICES_MODE_", has_type_id = false)] public enum VerticesMode { POINTS, LINE_STRIP, LINE_LOOP, LINES, TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES } [CCode (cheader_filename = "cogl/cogl.h", cprefix = "COGL_BLEND_STRING_ERROR_")] public errordomain BlendStringError { PARSE_ERROR, ARGUMENT_PARSE_ERROR, INVALID_ERROR, GPU_UNSUPPORTED_ERROR } [CCode (cheader_filename = "cogl/cogl.h", has_target = false)] public delegate void FuncPtr (); [CCode (cheader_filename = "cogl/cogl.h")] public delegate bool MaterialLayerCallback (Cogl.Material material, int layer_index); [CCode (cheader_filename = "cogl/cogl.h")] public delegate void UserDataDestroyCallback (); [CCode (cheader_filename = "cogl/cogl.h")] public const int AFIRST_BIT; [CCode (cheader_filename = "cogl/cogl.h")] public const int A_BIT; [CCode (cheader_filename = "cogl/cogl.h")] public const int BGR_BIT; [CCode (cheader_filename = "cogl/cogl.h")] public const int CLUTTER_COGL_HAS_GL; [CCode (cheader_filename = "cogl/cogl.h")] public const int FIXED_0_5; [CCode (cheader_filename = "cogl/cogl.h")] public const int FIXED_1; [CCode (cheader_filename = "cogl/cogl.h")] public const int FIXED_2_PI; [CCode (cheader_filename = "cogl/cogl.h")] public const int FIXED_BITS; [CCode (cheader_filename = "cogl/cogl.h")] public const int FIXED_EPSILON; [CCode (cheader_filename = "cogl/cogl.h")] public const int FIXED_MAX; [CCode (cheader_filename = "cogl/cogl.h")] public const int FIXED_MIN; [CCode (cheader_filename = "cogl/cogl.h")] public const int FIXED_PI; [CCode (cheader_filename = "cogl/cogl.h")] public const int FIXED_PI_2; [CCode (cheader_filename = "cogl/cogl.h")] public const int FIXED_PI_4; [CCode (cheader_filename = "cogl/cogl.h")] public const int FIXED_Q; [CCode (cheader_filename = "cogl/cogl.h")] public const int HAS_GL; [CCode (cheader_filename = "cogl/cogl.h")] public const int HAS_X11; [CCode (cheader_filename = "cogl/cogl.h")] public const int HAS_XLIB; [CCode (cheader_filename = "cogl/cogl.h")] public const int PIXEL_FORMAT_24; [CCode (cheader_filename = "cogl/cogl.h")] public const int PIXEL_FORMAT_32; [CCode (cheader_filename = "cogl/cogl.h")] public const int PREMULT_BIT; [CCode (cheader_filename = "cogl/cogl.h")] public const int RADIANS_TO_DEGREES; [CCode (cheader_filename = "cogl/cogl.h")] public const int SQRTI_ARG_10_PERCENT; [CCode (cheader_filename = "cogl/cogl.h")] public const int SQRTI_ARG_5_PERCENT; [CCode (cheader_filename = "cogl/cogl.h")] public const int SQRTI_ARG_MAX; [CCode (cheader_filename = "cogl/cogl.h")] public const int TEXTURE_MAX_WASTE; [CCode (cheader_filename = "cogl/cogl.h")] public const int UNORDERED_MASK; [CCode (cheader_filename = "cogl/cogl.h")] public const int UNPREMULT_MASK; [CCode (cheader_filename = "cogl/cogl.h")] public static GLib.Type attribute_type_get_type (); [CCode (cheader_filename = "cogl/cogl.h")] public static void begin_gl (); [CCode (cheader_filename = "cogl/cogl.h")] public static GLib.Type blend_string_error_get_type (); [CCode (cheader_filename = "cogl/cogl.h")] public static bool check_extension (string name, string ext); [CCode (cheader_filename = "cogl/cogl.h")] public static void clear (Cogl.Color color, uint buffers); [CCode (cheader_filename = "cogl/cogl.h")] public static void clip_ensure (); [CCode (cheader_filename = "cogl/cogl.h")] public static void clip_pop (); [CCode (cheader_filename = "cogl/cogl.h")] public static void clip_push (float x_offset, float y_offset, float width, float height); [CCode (cheader_filename = "cogl/cogl.h")] public static void clip_push_from_path (); [CCode (cheader_filename = "cogl/cogl.h")] public static void clip_push_from_path_preserve (); [CCode (cheader_filename = "cogl/cogl.h")] public static void clip_push_rectangle (float x0, float y0, float x1, float y1); [CCode (cheader_filename = "cogl/cogl.h")] public static void clip_push_window_rect (float x_offset, float y_offset, float width, float height); [CCode (cheader_filename = "cogl/cogl.h")] public static void clip_push_window_rectangle (int x_offset, int y_offset, int width, int height); [CCode (cheader_filename = "cogl/cogl.h")] public static void clip_stack_restore (); [CCode (cheader_filename = "cogl/cogl.h")] public static void clip_stack_save (); [CCode (cheader_filename = "cogl/cogl.h")] public static GLib.Type depth_test_function_get_type (); [CCode (cheader_filename = "cogl/cogl.h")] public static void disable_fog (); [CCode (cheader_filename = "cogl/cogl.h")] public static Cogl.Fixed double_to_fixed (double value); [CCode (cheader_filename = "cogl/cogl.h")] public static int double_to_int (double value); [CCode (cheader_filename = "cogl/cogl.h")] public static uint double_to_uint (double value); [CCode (cheader_filename = "cogl/cogl.h")] public static GLib.Type driver_error_get_type (); [CCode (cheader_filename = "cogl/cogl.h")] public static void end_gl (); [CCode (cheader_filename = "cogl/cogl.h")] public static GLib.Type error_get_type (); [CCode (cheader_filename = "cogl/cogl.h")] public static GLib.Type feature_flags_get_type (); [CCode (cheader_filename = "cogl/cogl.h")] public static bool features_available (Cogl.FeatureFlags features); [CCode (cheader_filename = "cogl/cogl.h")] public static void flush (); [CCode (cheader_filename = "cogl/cogl.h")] public static GLib.Type fog_mode_get_type (); [CCode (cheader_filename = "cogl/cogl.h")] public static void frustum (float left, float right, float bottom, float top, float z_near, float z_far); [CCode (cheader_filename = "cogl/cogl.h")] public static bool get_backface_culling_enabled (); [CCode (cheader_filename = "cogl/cogl.h")] public static void get_bitmasks (out int red, out int green, out int blue, out int alpha); [CCode (cheader_filename = "cogl/cogl.h")] public static bool get_depth_test_enabled (); [CCode (cheader_filename = "cogl/cogl.h")] public static Cogl.FeatureFlags get_features (); [CCode (cheader_filename = "cogl/cogl.h")] public static void get_modelview_matrix (out Cogl.Matrix matrix); [CCode (cheader_filename = "cogl/cogl.h")] public static GLib.OptionGroup get_option_group (); [CCode (cheader_filename = "cogl/cogl.h")] public static unowned Cogl.Path get_path (); [CCode (cheader_filename = "cogl/cogl.h")] public static unowned Cogl.FuncPtr get_proc_address (string name); [CCode (cheader_filename = "cogl/cogl.h")] public static void get_projection_matrix (out Cogl.Matrix matrix); [CCode (cheader_filename = "cogl/cogl.h")] public static void get_viewport ([CCode (array_length = false)] float[] v); [CCode (cheader_filename = "cogl/cogl.h")] public static GLib.Type indices_type_get_type (); [CCode (cheader_filename = "cogl/cogl.h")] public static bool is_path (Cogl.Bitmap handle); [CCode (cheader_filename = "cogl/cogl.h")] public static bool is_vertex_buffer_indices (Cogl.Bitmap handle); [CCode (cheader_filename = "cogl/cogl.h")] public static void ortho (float left, float right, float bottom, float top, float near, float far); [CCode (cheader_filename = "cogl-pango/cogl-pango.h")] public static void pango_ensure_glyph_cache_for_layout (Pango.Layout layout); [CCode (cheader_filename = "cogl-pango/cogl-pango.h")] public static void pango_render_layout (Pango.Layout layout, int x, int y, Cogl.Color color, int flags); [CCode (cheader_filename = "cogl-pango/cogl-pango.h")] public static void pango_render_layout_line (Pango.LayoutLine line, int x, int y, Cogl.Color color); [CCode (cheader_filename = "cogl-pango/cogl-pango.h")] public static void pango_render_layout_subpixel (Pango.Layout layout, int x, int y, Cogl.Color color, int flags); [CCode (cheader_filename = "cogl/cogl.h")] public static void perspective (float fovy, float aspect, float z_near, float z_far); [CCode (cheader_filename = "cogl/cogl.h")] public static GLib.Type pixel_format_get_type (); [CCode (cheader_filename = "cogl/cogl.h")] public static void polygon (Cogl.TextureVertex[] vertices, bool use_color); [CCode (cheader_filename = "cogl/cogl.h")] public static void pop_framebuffer (); [CCode (cheader_filename = "cogl/cogl.h")] public static void pop_matrix (); [CCode (cheader_filename = "cogl/cogl.h")] public static void push_framebuffer (Cogl.Framebuffer buffer); [CCode (cheader_filename = "cogl/cogl.h")] public static void push_matrix (); [CCode (cheader_filename = "cogl/cogl.h")] public static void read_pixels (int x, int y, int width, int height, Cogl.ReadPixelsFlags source, Cogl.PixelFormat format, [CCode (array_length = false)] uint8[] pixels); [CCode (cheader_filename = "cogl/cogl.h")] public static GLib.Type read_pixels_flags_get_type (); [CCode (cheader_filename = "cogl/cogl.h")] public static void rectangle (float x_1, float y_1, float x_2, float y_2); [CCode (cheader_filename = "cogl/cogl.h")] public static void rectangle_with_multitexture_coords (float x1, float y1, float x2, float y2, float tex_coords, int tex_coords_len); [CCode (cheader_filename = "cogl/cogl.h")] public static void rectangle_with_texture_coords (float x1, float y1, float x2, float y2, float tx1, float ty1, float tx2, float ty2); [CCode (cheader_filename = "cogl/cogl.h")] public static void rectangles ([CCode (array_length = false)] float[] verts, uint n_rects); [CCode (cheader_filename = "cogl/cogl.h")] public static void rectangles_with_texture_coords ([CCode (array_length = false)] float[] verts, uint n_rects); [CCode (cheader_filename = "cogl/cogl.h")] public static void rotate (float angle, float x, float y, float z); [CCode (cheader_filename = "cogl/cogl.h")] public static void scale (float x, float y, float z); [CCode (cheader_filename = "cogl/cogl.h")] public static void set_backface_culling_enabled (bool setting); [CCode (cheader_filename = "cogl/cogl.h")] public static void set_depth_test_enabled (bool setting); [CCode (cheader_filename = "cogl/cogl.h")] public static void set_fog (Cogl.Color fog_color, Cogl.FogMode mode, float density, float z_near, float z_far); [CCode (cheader_filename = "cogl/cogl.h")] public static void set_framebuffer (Cogl.Framebuffer buffer); [CCode (cheader_filename = "cogl/cogl.h")] public static void set_modelview_matrix (Cogl.Matrix matrix); [CCode (cheader_filename = "cogl/cogl.h")] public static void set_path (Cogl.Path path); [CCode (cheader_filename = "cogl/cogl.h")] public static void set_projection_matrix (Cogl.Matrix matrix); [CCode (cheader_filename = "cogl/cogl.h")] public static void set_source (Cogl.Material material); [CCode (cheader_filename = "cogl/cogl.h")] public static void set_source_color (Cogl.Color color); [CCode (cheader_filename = "cogl/cogl.h")] public static void set_source_color4f (float red, float green, float blue, float alpha); [CCode (cheader_filename = "cogl/cogl.h")] public static void set_source_color4ub (uchar red, uchar green, uchar blue, uchar alpha); [CCode (cheader_filename = "cogl/cogl.h")] public static void set_source_texture (Cogl.Texture texture_handle); [CCode (cheader_filename = "cogl/cogl.h")] public static void set_viewport (int x, int y, int width, int height); [CCode (cheader_filename = "cogl/cogl.h")] public static int sqrti (int x); [CCode (cheader_filename = "cogl/cogl.h")] public static void transform (Cogl.Matrix matrix); [CCode (cheader_filename = "cogl/cogl.h")] public static void translate (float x, float y, float z); [CCode (cheader_filename = "cogl/cogl.h")] public static GLib.Type vertices_mode_get_type (); [CCode (cheader_filename = "cogl/cogl.h")] public static void viewport (uint width, uint height); }